History VideoGame / TheReconstruction

7th Jul '15 7:35:26 PM nombretomado
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* ClassicCheatCode: At least three: Naming you guild after [[spoiler:the numbers from ''{{LOST}}'']], [[spoiler:the first digits of pi]], or [[spoiler:the first digits of Euler's number]] will give 50000 essence of every type and 5000 skill/mana points to every character when you start the game. Space Lizard says there might be more, though (he can't remember, and doesn't have access to the source code anymore).
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* ClassicCheatCode: At least three: Naming you guild after [[spoiler:the numbers from ''{{LOST}}'']], ''Series/{{LOST}}'']], [[spoiler:the first digits of pi]], or [[spoiler:the first digits of Euler's number]] will give 50000 essence of every type and 5000 skill/mana points to every character when you start the game. Space Lizard says there might be more, though (he can't remember, and doesn't have access to the source code anymore).
18th Jun '15 11:16:31 AM HighCrate
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* AnAdventurerIsYou / CompetitiveBalance: ** MagicKnight / JackOfAllStats: Dehl is probably the best example of this, though there are others as well. ** MightyGlacier: Zargos, Dehl (initially), [[spoiler:Lani]], and [[spoiler:Tezkhra]]. (Fortunately, support combinations (and sometimes passive skills) can alleviate this.) ** TheMedic: Santes, who has two potent healing skills, though she is also [[CombatMedic very powerful offensively]]. *** Yfus is a straighter example, as he doesn't have much to offer offense-wise (his damage skills are more spread out, with greater area-of-effect, but much lower damage). ** SquishyWizard: Santes, Tehgonan, Qualstio, [[spoiler:Falitza]], [[spoiler:Moke]], and Yfus, technically...but also subverted hugely. See the full article below. *** [[spoiler:Kulkumatz]] is a specific subversion; Mind is actually his ''DumpStat''. ** FragileSpeedster: *** Fero, sort of. He has the highest Agility stat in the game (plus a ton of Agility-boosting support combos) and his skills have very long range due to his weapon of choice. However, to compensate, his attack power is a bit lacking compared to other characters'. *** Also, [[spoiler:Kidra]], though she doesn't have long-range attacks and focuses more on utility abilities. *** [[spoiler:Sirush]], though his final passive ability makes him much less fragile (while also greatly increasing the speed aspect). *** An enemy example: Slashlings. They have ''abysmal'' defenses, but a whopping Agility of ''fourty-two''. ** StoneWall: [[spoiler:Lani]], oh so very much. Unfortunately, in this game, the best defense is a good offense, so her talents are not particularly useful. *** Also, sadly, the sixteenth character, who is virtually unkillable, especially since his abilities do not [[CastFromHitPoints consume any energy]], but only has one offensive ability that ''isn't even modified by attack stats!'' ** GlassCannon: *** [[spoiler:Sirush]], sort of. Due to the way stat gains are handled, one can simply upgrade his defense, so that isn't a problem. However, all his skills consume very high amounts of health, and all of them are short-range, causing him to get attacked a lot as well. *** Also Tehgonan, who has the potential to be extremely powerful if you're good at setting up elemental enchantments. However, all of his stats are pathetically low and his skills have high costs. *** [[spoiler:Moke]]. He's one of the most powerful and versatile attackers in the game, and though you'll likely make him suitable for soaking up Body (and, to a lesser extent, Mind) attacks, his defenses start out virtually nonexistent. ** LightningBruiser: [[spoiler:Rehm]]. Various other characters can become this with the help of passive abilities and character support, too (Dehl, for example, who is initially is quite slow). ** MagikarpPower: Tehgonan. He starts off as a pathetic SquishyWizard, with terrible stats and high-cost, gimmicky abilities. However, if you take the time to level up his "Geomancer" passive skill, he becomes incredibly powerful -- those gimmicky abilities get increased chances of success, making them legitimately useful in combination with other party members' attacks. But best of all is his final skill, '[[ExactlyWhatItSaysOnTheTin Geo God]]', which gives him ''incredible'' boosts to his Body and Soul stats, which are otherwise pathetically low. Suddenly, he stops being so squishy and his skills can be put to formidable use. ** SpoonyBard: [[spoiler:Falitza]]. Her abilities are extremely gimmicky and either costly, weak or prone to having detrimental effects for you. She does, however, have the only full-party Focus spell and an EnemyScan ability.
1st Feb '15 6:26:34 AM Koveras
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It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer put it on an indefinite hiatus to focus on his first commercial project, ''VideoGame/TheTenthLine'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found [[http://rpgmaker.net/games/5916/ here]].
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It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer creator had put it on an indefinite hiatus to focus on his first commercial project, ''VideoGame/TheTenthLine'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found [[http://rpgmaker.net/games/5916/ here]].
30th Jan '15 11:54:27 PM Koveras
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It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer put it on an indefinite hiatus to focus on his first commercial project, ''The Tenth Line'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found [[http://rpgmaker.net/games/5916/ here]].
to:
It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer put it on an indefinite hiatus to focus on his first commercial project, ''The Tenth Line'' ''VideoGame/TheTenthLine'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found [[http://rpgmaker.net/games/5916/ here]].
24th Jan '15 2:19:31 PM Koveras
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It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer put it on an indefinite hiatus to focus on his first commercial project, ''The Tenth Line'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found here [[http://rpgmaker.net/games/5916/ here]].
to:
It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', was in development until the developer put it on an indefinite hiatus to focus on his first commercial project, ''The Tenth Line'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found here [[http://rpgmaker.net/games/5916/ here]].
24th Jan '15 2:19:18 PM Koveras
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It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', is currently in development and can be found [[http://rpgmaker.net/games/5916/ here]].
to:
It can be downloaded [[http://www.tilde-one.com/reconstruction/index.html here]]. A {{prequel}}, ''Videogame/IMissTheSunrise'', can be found [[http://rpgmaker.net/games/2732/ here]]. A semi-sequel, ''Videogame/TheDrop'', can be found [[http://rpgmaker.net/games/4395/ here]]. The fourth game, ''How Far'', is currently was in development and until the developer put it on an indefinite hiatus to focus on his first commercial project, ''The Tenth Line'' (see [[http://www.sungazersoftware.com/ here]]). Some data on ''How Far'' can be still found here [[http://rpgmaker.net/games/5916/ here]].
16th Nov '14 4:47:42 PM StyxD
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Added DiffLines:
** Alito to Kulkumatz, at least during the latter's recruitment mission. A young scholar, highly educated but somewhat naive, and an impossibly old warrior, who lived his entire life in the jungle, fighting for survival.

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* ArmorIsUseless: All armor types have one attack type they're strong against and one they're weak against. It is also the only trait any armor has, so robes and plain clothes end up being equally protective as full plate armor, just in different circumstances.

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* InformedEquipment: Averted for the most part, since you can't freely change equipment and the one time a character gets a radical plot-related change of wardrobe, their sprite is updated. But there's one instance when it's used and lampshaded: after one quest a character receives a very high-quality robe... then they remark how astonishingly similar it looks to the one they're currently wearing, and their sprite remains unchanged.
30th Oct '14 12:51:32 AM Koveras
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Added DiffLines:
* ThreeStatSystem: Body, Mind, and Soul.
3rd Aug '14 4:41:03 PM FoolsEditAccount
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Added DiffLines:
* FloorboardFailure: Exhibited in one area in "Worthy of the Sea". Interestingly, it doesn't happen automatically; you need to pile multiple characters onto the weak spot to exceed a weight threshold.
15th Jul '14 11:08:16 AM SeptimusHeap
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** It seems like ''IMissTheSunrise'' is continuing in this vein. It is likely to be the theme that ties together the trilogy.
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** It seems like ''IMissTheSunrise'' ''VideoGame/IMissTheSunrise'' is continuing in this vein. It is likely to be the theme that ties together the trilogy.

* ImmortalityInducer: [[spoiler:The "artifact" that Havan finds is an active [[IMissTheSunrise +ii emitter]].]]
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* ImmortalityInducer: [[spoiler:The "artifact" that Havan finds is an active [[IMissTheSunrise [[VideoGame/IMissTheSunrise +ii emitter]].]]

''"[[CentralTheme How far back must we stand before we can see everything ahead]]? And...[[IMissTheSunrise does that mean we must lose sight of what was closest to begin with?]]"''
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''"[[CentralTheme How far back must we stand before we can see everything ahead]]? And...[[IMissTheSunrise [[VideoGame/IMissTheSunrise does that mean we must lose sight of what was closest to begin with?]]"''
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