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* BigGuy: Originally it was just Ninja, who weighs over 1500 pounds and has the height of a NBA forward. Yeah he's a bit sluggish but he can really go to town with his hefty punches, nunchuks and devastating throws. The rebellion have since upped the stakes in the re-release with the far more massive Raiden, who outsizes even the gigantic bosses.
* BladeBelowTheShoulder: Kamaitachi is armed with wickedly-curved blades built into his arms. [[SpinAttack he likes to whip them around.]]

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* BigGuy: Originally it was just Ninja, who weighs over 1500 pounds and has the height of a NBA forward. Yeah he's a bit sluggish but he can really go to town with his hefty punches, nunchuks and devastating throws. The rebellion have since upped the stakes in the re-release with the far more massive Raiden, a straight-up assault mech who outsizes even the gigantic bosses.Gigants.
* BladeBelowTheShoulder: Kamaitachi is armed with wickedly-curved blades built into his arms. [[SpinAttack he He likes to whip them around.]]
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** Despite being a BadassNormal with a pimp cane and ability to take a lot of damage, Silverman (the boss of Stage 4) doesn't know how to counter crouch attacks (unless it's from Ninja, who's too big to avoid his cane).

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** Despite being a BadassNormal with a pimp cane and ability to take a lot of damage, Silverman (the boss of Stage 4) doesn't know how to counter crouch attacks (unless it's from Ninja, who's Ninja or Raiden, who are too big to avoid his cane).
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* TookALevelInBadass:

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* TookALevelInBadass: AdaptationalBadass:
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* JumpPhysics: An important part of the game as each of the ninjas have different abilities in jumping. Agile warriors like Kamitachi and Kunoichi have attacks that let them change direction mid-air, Yasha can use her extendable arms to alter her jump movement - even giving her something akin to a double jump. Ninja is too heavy to jump and his jetpack just gives him a straight-up jump - he has to use his jetpack attack to change direction. The even heavier Raiden has somewhat more mobility in his rockets, especially in ChickenWalker mode, but these are treated as special moves.

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* DeathFromAbove: The new moves that the original Ninja Warriors get amount to this (outside of their new battery-consuming moves). Kunoichi has the Helmsplitter which is her doing a big forward sommersault and slashing out with her katana, Ninja jumps up and gives the enemy over 1500 pounds of elbow drop for a lot of damage, and Kamitachi will spiral through the air with his blades out.

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* DeathFromAbove: The new moves that the original Ninja Warriors get amount to this (outside of their new battery-consuming moves). Kunoichi has the Helmsplitter which is her doing a big forward sommersault and slashing out with her katana, Ninja jumps up and gives the enemy over 1500 pounds of elbow drop for a lot of damage, and Kamitachi will spiral through the air with his blades out.out (this move uses some battery power). The new warriors, Yaksha and Raiden also have their own deadly attacks from the air.


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* SpikeShooter: Kamaitachi's new battery-using attack has him shoot metal spines in arc behind him, including some in the air to take out aerial enemies. So when using this, remember to face away from your enemies first.


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* UnblockableAttack: Ninja's new battery-powered move is his regular nunchuk combo finisher but glowing green. This move will go through enemy blocks and will also damage the Golem robots that are normally immune to regular strikes (they're treated as if they're in a state of constant blocking).

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* FuumaShuriken: Kunoichi can throw 3 very large, green glowing shurikens. Doing so uses some of her battery energy.



* MoreDakka: Raiden's 4-barrelled heavy machine gun spits out devastating shots at fairly high rate of fire. It's such an effective weapon that it'll be easy to forget he's got a 105mm anti-tank cannon as well.

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* MoreDakka: Raiden's 4-barrelled heavy machine gun spits out devastating shots at fairly high rate of fire. It's such an effective weapon that it'll be easy to forget he's got a [[AwesomeButImpractical 105mm anti-tank cannon cannon]] as well.

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* HiddenWeapons: Raiden has 3 powerful weapons hidden inside of him and they're only accessible when he transforms. He's got a 4-barrelled heavy machine gun, missile launchers and a 105mm anti-tank cannon whose shot cut through multiple targets for great damage (though a full burst from your machine gun does more damage overall).



* HoistHeroOverHead: Raiden and Yaksha both have a press slam type of throw, Raiden can use his even against the titanic Gigants.

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* HoistHeroOverHead: Raiden and Yaksha both have a press slam type of throw, though Raiden can will only use his even against the titanic Gigants.


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* MoreDakka: Raiden's 4-barrelled heavy machine gun spits out devastating shots at fairly high rate of fire. It's such an effective weapon that it'll be easy to forget he's got a 105mm anti-tank cannon as well.

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* HoistHeroOverHead: Raiden and Yaksha both have a press slam type of throw, Raiden can use his even against the titanic Gigants.



* WrestlerInAllOfUs: As befitting the BigGuy of the team, Ninja can nail people with giant swings and backbreakers.

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* WrestlerInAllOfUs: As befitting the other BigGuy of the team, Ninja can nail people with giant swings and backbreakers.atomic drops.
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* DeathFromAbove: The new moves that the original Ninja Warriors get amount to this (outside of their new battery-consuming moves). Kunoichi has the Helmsplitter which is her doing a big forward sommersault and slashing out with her katana, Ninja jumps up and gives the enemy over 1500 pounds of elbow drop for a lot of damage, and Kamitachi will spiral through the air with his blades out.
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* SuperStrength: While it's most obvious with Raiden and Ninja, the other robots all possess enough strength to heave up even giant-sized enemies with ease. Also every one of your android ninjas are so strong, that many types of their attacks can [[OneHitKill flatline]] mooks in a single use.

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* SuperStrength: While it's most obvious with Raiden and Ninja, the other robots all possess enough strength to heave up even giant-sized huge-sized enemies with ease.ease (though only Raiden is big enough to pick up the largest sized enemy robots). Also every one of your android ninjas are so strong, that many types of their attacks can [[OneHitKill flatline]] mooks in a single use.
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** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest you forget, the stage 6 bossES are headswaps of Gigant... [[OhCrap and both also gain his new capabilities.]]

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** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest you forget, the stage 6 bossES bosses are headswaps of Gigant... [[OhCrap and both also gain his new capabilities.]]
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* DeadlyRotaryFan: The second stage has these. They're safe to cross when they're not spinning. Mooks [[TooDumbToLive will run into these when they're spinning]], however.

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* DeadlyRotaryFan: The second stage has these. They're safe to cross when they're not spinning. Mooks [[TooDumbToLive will run into these when they're spinning]], however. This remains the case in the remake.
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** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent.

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** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces roll out an improved version with a noticeable HP increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest you forget, the stage 6 bossES are headswaps of Gigant... [[OhCrap and both also gain his new capabilities.]]
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* BigGuy: Originally it was just Ninja, who weighs over 1500 pounds and has the height of a NBA forward. Yeah he's a bit sluggish but he can really go to town with his nunchuks and devastating throws. The rebellion have since upped the stakes in the re-release with the far more massive Raiden, who outsizes even the gigantic bosses.

to:

* BigGuy: Originally it was just Ninja, who weighs over 1500 pounds and has the height of a NBA forward. Yeah he's a bit sluggish but he can really go to town with his hefty punches, nunchuks and devastating throws. The rebellion have since upped the stakes in the re-release with the far more massive Raiden, who outsizes even the gigantic bosses.
Is there an issue? Send a MessageReason:
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* BigGuy: Originally it was just Ninja, who weighs over 1500 pounds and has the height of a NBA forward. Yeah he's a bit sluggish but he can really go to town with his nunchuks and devastating throws. The rebellion have since upped the stakes in the re-release with the far more massive Raiden, who outsizes even the gigantic bosses.
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* UnskilledButStrong: Raiden's a ninja but he sure fights like he's in a barroom brawl. Relying on GoodOlFisticuffs and brute strength throws (his signature throw is grabbing a pair of foes and mashing their faces into each other), he lacks the techniques of fellow BigGuy powerhouse, Ninja. That said he's 32 tons and he hits like it.

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* UnskilledButStrong: Raiden's a ninja but he sure fights like he's in a barroom brawl. Relying on GoodOlFisticuffs GoodOldFisticuffs and brute strength throws (his signature throw is grabbing a pair of foes and mashing their faces into each other), he lacks the techniques of fellow BigGuy powerhouse, Ninja. That said he's 32 tons and he hits like it.
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Added DiffLines:

* SuperStrength: While it's most obvious with Raiden and Ninja, the other robots all possess enough strength to heave up even giant-sized enemies with ease. Also every one of your android ninjas are so strong, that many types of their attacks can [[OneHitKill flatline]] mooks in a single use.


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* UnskilledButStrong: Raiden's a ninja but he sure fights like he's in a barroom brawl. Relying on GoodOlFisticuffs and brute strength throws (his signature throw is grabbing a pair of foes and mashing their faces into each other), he lacks the techniques of fellow BigGuy powerhouse, Ninja. That said he's 32 tons and he hits like it.

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* ThrowABarrelAtIt: In addition to ExplodingBarrels, throwable items include the aforementioned CrateExpectations, [[MundaneMadeAwesome potted plants]], [[CarFu motorcycles]] and [[GrievousHarmWithABody the enemies]].

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* ThrowABarrelAtIt: In addition to ExplodingBarrels, throwable items things you can throw at enemies include the aforementioned CrateExpectations, [[MundaneMadeAwesome potted plants]], [[CarFu motorcycles]] and [[GrievousHarmWithABody the other enemies]].



** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, he got a noticeable HP increase as well as becoming ImmuneToFlinching against most non-special attacks, making him a tougher opponent.

to:

** Gigant, the first boss in the game was rather easy thanks to having low HP for a boss and easily flinched from your attacks. In the remake, he got Banglar's forces roll out an improved version with a noticeable HP increase as well as becoming ImmuneToFlinching increase, an [[ImmuneToFlinching Immunity to Flinching]] against most non-special attacks, attacks and a rather noticeable size boost, making him a tougher opponent.



* WakeUpCallBoss: The remake promotes Gigant from a WarmUpBoss into this, as he now has immunity to flinching from non-special moves or combo enders, can't be thrown by most characters, and has a good bit more HP.

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* WakeUpCallBoss: The remake promotes Gigant from a WarmUpBoss into this, as he now has immunity to flinching from non-special moves or combo enders, can't be thrown by most characters, is far larger and has a good bit more HP.
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* BloodierAndGorier: While the SNES game was an entirely bloodless affair, the remake adds various blood effects (tinted green in the Japanese version), some of which are actually taken straight from the 1987 arcade game.
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* HighlyVisibleNinja: All three player characters, as well as some {{mooks}}. Taken even further with Raiden in the remake, who's a 4-meter, 32-ton robot ninja.

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* HighlyVisibleNinja: All three player characters, as well as some {{mooks}}. Taken even further with Raiden in the remake, who's remake: being one of these is unavoidable when you're a 4-meter, 32-ton robot ninja.assault mech.

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** Raiden, befitting his status as [[HumongousMecha big stompy mech]], moves painfully slow, has a non-trivial windup to his jumps, and if you let the enemies surround him you're as good as scrap because he's a very large character that doesn't have many options to deal with spread out crowds. However, if you position yourself in the right spots, you can mow down hordes of mooks without breaking a sweat, thanks to his grabs that can affect multiple enemies and his ChickenWalker alt mode that attacks with a machinegun and missiles that deal a ton of damage and have a large area of effect.

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** Raiden, befitting his status as [[HumongousMecha big stompy mech]], moves painfully slow, has a non-trivial windup to his jumps, and if you let the enemies surround him you're as good as scrap because he's a very large character that doesn't have many options to deal with spread out crowds. However, if you position yourself in the right spots, you can mow down hordes of mooks without breaking a sweat, thanks to his grabs that can affect grabs, which let him grab multiple enemies guys at once, and his ChickenWalker alt mode that attacks with a machinegun and missiles that deal a ton of damage and have a large area of effect.



* {{Gainaxing}}: In the remake, the Kunoichi's breasts jiggle with every step. The Yaksha's, even more so, thanks to her larger bust.

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* {{Gainaxing}}: In the remake, the Kunoichi's breasts jiggle with every step. The So do Yaksha's, but even more so, thanks to her larger bust.



* GrievousHarmWithABody: Ninja can pick up regular {{mooks}} just by walking into them, and then swing them to floor any nearby {{mooks}}. Kunoichi and Kamaitachi can throw them for the same effect. Raiden can do this with the Gigants and his ilk, though grabbing enemies requires a special action for it.

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* GrievousHarmWithABody: Ninja can pick up regular {{mooks}} just by walking into them, and then swing them to floor any nearby {{mooks}}. Kunoichi and Kamaitachi can throw them for the same effect. Raiden Raiden, being absolutely huge, can even do this with big guys, like the Gigants and his ilk, Gigants, though grabbing enemies requires a special action for it.



* GunsAreWorthless: The Machine Gun Army units have guns that deal only superficial damage. The robotic enemies in the [=3SVO IIs=], Golems, and flying {{Attack Drone}}s in the remake deal rather small damage with their lasers/missiles; however some of these attacks do knock your character down. Raiden's guns in his ChickenWalker form however averts this, dealing huge amounts of damage while also able to [[OneHitPolykill hit multiple enemies in front of him]].

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* GunsAreWorthless: The Machine Gun Army units have guns that deal only superficial damage. The robotic enemies in the [=3SVO IIs=], Golems, and flying {{Attack Drone}}s in the remake deal rather small damage with their lasers/missiles; however some of these attacks do knock your character down. The exception being Raiden's guns in his ChickenWalker form however averts this, dealing form: they deal huge amounts of damage while also able to [[OneHitPolykill hit multiple enemies in front of him]].
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** Puns aside, the Kunoichi has a decent bust size in the original game, however, she has slightly larger breasts in the remake.

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** Puns aside, the Kunoichi has a decent bust size in the original game, however, she has got them upgraded slightly larger breasts in the remake.
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Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be released on the Nintendo Switch and PlayStation 4 on July 25, 2019 in JP/Asia regions and August 30th in US/EU regions.

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Announced in 2018, a remake in a similar vein to that of ''VideoGame/WildGuns: Reloaded'', that being ''The Ninja Saviors: Return of the Warriors'' (''The Ninja Warriors: Once Again'' in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be released on the Nintendo Switch and PlayStation 4 on July 25, 2019 in JP/Asia regions and regions, August 30th in US/EU regions.
EU/PAL regions and October 15th in the US.

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* GrievousHarmWithABody: Ninja can pick up regular {{mooks}} just by walking into them, and then swing them to floor any nearby {{mooks}}. Kunoichi and Kamaitachi can throw them for the same effect. Raiden can do this with the Gigants and his ilk, though grabbing enemies a special action for it.

to:

* GrievousHarmWithABody: Ninja can pick up regular {{mooks}} just by walking into them, and then swing them to floor any nearby {{mooks}}. Kunoichi and Kamaitachi can throw them for the same effect. Raiden can do this with the Gigants and his ilk, though grabbing enemies requires a special action for it.



* GunsAreWorthless: The Machine Gun Army units have guns that deal only superficial damage. The robotic enemies in the [=3SVO IIs=], Golems, and flying {{Attack Drone}}s in the remake deal rather small damage with their lasers/missiles. Raiden's guns in his ChickenWalker form however averts this, dealing huge amounts of damage while also able to [[OneHitPolykill hit multiple enemies in front of him]].

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* GunsAreWorthless: The Machine Gun Army units have guns that deal only superficial damage. The robotic enemies in the [=3SVO IIs=], Golems, and flying {{Attack Drone}}s in the remake deal rather small damage with their lasers/missiles.lasers/missiles; however some of these attacks do knock your character down. Raiden's guns in his ChickenWalker form however averts this, dealing huge amounts of damage while also able to [[OneHitPolykill hit multiple enemies in front of him]].



* JetPack: Ninja, who weighs almost one full ton, has a booster built into his back. This enables him to hover briefly and deliver a crushing kick that [[SpamAttack hits multiple times. Very spammable.]] Raiden has booster in his arm, strong enough to lift his 32 ton body.

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* JetPack: Ninja, who weighs almost one full ton, has a booster built into his back. This enables him to hover briefly and deliver a crushing kick that [[SpamAttack hits multiple times. Very spammable.]] Raiden has booster boosters in his arm, arms, strong enough to lift his 32 ton body.



* TheSmurfettePrinciple: Kunoichi is the one female player character in the original game. In the English versions, she's ''the only female character in the game'' as the enemy female ninjas are not present.

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* TheSmurfettePrinciple: Kunoichi is the one female player character in the original game. In the English versions, she's ''the only female character in the game'' as the enemy female ninjas are not present. In the remake she's joined by Yaksha and the female enemies are present in all versions.


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** On the flip side, the original trio of playable characters all have new attacks added to their movelists.
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* DifficultButAwesome: The two new characters from the remake have quirks that make playing with them more difficult than usual, but 'very' enjoyable when mastered.

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* DifficultButAwesome: The two new characters from the remake have quirks that make playing with them more difficult than usual, but 'very' ''very'' enjoyable when mastered.

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* DifficultButAwesome: Yaksha, who the game info even considers as a technical/skill-based character. Her movement is slow, her jump height is low, and her basic attacks don't have very good range. However, she has several options for mobility and air combos. Her Up+Basic Grab will take her (and an enemy) into the air, allowing an aerial combo, or use a powerful downward arm attack on enemies below. Her [[GrappleMove command grab]] costs energy and hits at a very awkward distance, being unable to hit enemies right in front of her, but can hit enemies in the air and do multiple things -- it can perform a MetronomicManMashing, throw an enemy high into the air or forwards, and if it misses, she can use her arms to vault forward or up into the air. Once the player knows how to use her command grabs properly and at the right distances, she becomes a very powerful character thanks to her combo ability.

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* DifficultButAwesome: Yaksha, who The two new characters from the game info even considers as remake have quirks that make playing with them more difficult than usual, but 'very' enjoyable when mastered.
** Yaksha is outright considered
a technical/skill-based character.character by the game. Her movement is slow, her jump height is low, and her basic attacks don't have very good range. However, she has several options for mobility and air combos. Her Up+Basic Grab will take her (and an enemy) into the air, allowing an aerial combo, or use a powerful downward arm attack on enemies below. Her [[GrappleMove command grab]] costs energy and hits at a very awkward distance, being unable to hit enemies right in front of her, but can hit enemies in the air and do multiple things -- it can perform a MetronomicManMashing, throw an enemy high into the air or forwards, and if it misses, she can use her arms to vault forward or up into the air. Once the player knows how to use her command grabs properly and at the right distances, she becomes a very powerful character thanks to her combo ability.
** Raiden, befitting his status as [[HumongousMecha big stompy mech]], moves painfully slow, has a non-trivial windup to his jumps, and if you let the enemies surround him you're as good as scrap because he's a very large character that doesn't have many options to deal with spread out crowds. However, if you position yourself in the right spots, you can mow down hordes of mooks without breaking a sweat, thanks to his grabs that can affect multiple enemies and his ChickenWalker alt mode that attacks with a machinegun and missiles that deal a ton of damage and have a large area of effect.

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* ObstructiveForeground: Several areas have foreground objects that can block the player from seeing their player character and the enemies. Averted in the remake, where it's possible to see your character and enemies behind foreground, though [[https://static.tvtropes.org/pmwiki/pub/images/ninja_warriors_obstructive_foreground.png
partially obscured]].

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* ObstructiveForeground: Several areas have foreground objects that can block the player from seeing their player character and the enemies. Averted in the remake, where it's possible to see your character and enemies behind foreground, though [[https://static.tvtropes.org/pmwiki/pub/images/ninja_warriors_obstructive_foreground.png
png partially obscured]].
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partially obscured==.

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partially obscured==.obscured]].

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* ObstructiveForeground: Several areas have foreground objects that can block the player from seeing their player character and the enemies. Averted in the remake, where it's possible to see your character and enemies behind foreground, though partially obscured.

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* ObstructiveForeground: Several areas have foreground objects that can block the player from seeing their player character and the enemies. Averted in the remake, where it's possible to see your character and enemies behind foreground, though [[https://static.tvtropes.org/pmwiki/pub/images/ninja_warriors_obstructive_foreground.png
partially obscured.obscured==.
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** AnimalThemeNaming: Some of the mooks. Namely Snake, Fox, Panther, Puma and Saru ("monkey"). The boss Yamori is Gecko in Japanese and he fittingly enough climbs on walls and changes colour.

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** AnimalThemeNaming: Some of the mooks. Namely mooks, namely Snake, Fox, Panther, Puma and Saru ("monkey"). The Some of the bosses as well -- the boss Chainsaw Bull is built like a bull, while the boss Yamori is Gecko in Japanese and he fittingly enough climbs on walls and changes colour.walls.

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