History VideoGame / TheNinjaWarriors

17th Nov '15 9:24:17 PM Saurubiker
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* JapaneseRanguage: One of the game's [=BGM=]s is titled "Are You Lady?" on the official soundtrack.

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* JapaneseRanguage: One of the game's [=BGM=]s is titled "Are You Lady?" on the official soundtrack.soundtrack, an obvious mistranslation of "Are You Ready?"
17th Nov '15 9:22:55 PM Saurubiker
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''The Ninja Warriors'' was a side-scrolling action game by Creator/{{Taito}}, originally released for the arcades in 1987. It is notable for being one of the few arcade games to use Taito's triple-monitor hardware alongside the first two ''VideoGame/{{Darius}}'' games and ''Warrior's Blade: Rastan Saga Episode III'', giving the game a widescreen aspect ratio that was unique to those particular games for their time.

to:

''The Ninja Warriors'' was a side-scrolling action game by Creator/{{Taito}}, originally released for the arcades in 1987. It is notable for being one of the few arcade games to use Taito's triple-monitor hardware alongside the first two ''VideoGame/{{Darius}}'' games and ''Warrior's Blade: Rastan Saga Episode III'', giving the game a widescreen aspect ratio (4:1 in particular) that was unique to those particular games for their time.
2nd Jul '15 9:29:37 AM Saurubiker
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''The Ninja Warriors'' was a side-scrolling action game by Creator/{{Taito}}, originally released for the arcades in 1987. It is notable for being one of the few arcade games to use Taito's triple-monitor hardware alongside the first two ''VideoGame/{{Darius}}'' games and ''Warrior's Blade: Rastan Saga Episode III'', giving the game a widescreen presentation that was rather unique for its time.

to:

''The Ninja Warriors'' was a side-scrolling action game by Creator/{{Taito}}, originally released for the arcades in 1987. It is notable for being one of the few arcade games to use Taito's triple-monitor hardware alongside the first two ''VideoGame/{{Darius}}'' games and ''Warrior's Blade: Rastan Saga Episode III'', giving the game a widescreen presentation aspect ratio that was rather unique to those particular games for its their time.
2nd Mar '15 12:41:34 PM Saurubiker
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* NintendoHard: You ''will'' be dying many many times. And since you only get one life per quarter...

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* NintendoHard: You ''will'' be dying many many times. And since you only get one life bar per quarter...credit.
* NonActionBigBad: Banglar offers no resistance when cornered at the end of the final stage.
6th Oct '14 11:46:19 AM rexpensive
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The game was ported to the PCEngine and [[SegaGenesis Mega CD]] in Japan, while versions for all the popular computer platforms (such as the {{Amiga}} and {{Commodore 64}}) were released in Europe in 1989. A pseudo-sequel was released for the SuperNES in 1994 titled ''VideoGame/TheNinjaWarriorsAgain''.

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The game was ported to the PCEngine UsefulNotes/PCEngine and [[SegaGenesis [[UsefulNotes/SegaGenesis Mega CD]] in Japan, while versions for all the popular computer platforms (such as the {{Amiga}} UsefulNotes/{{Amiga}} and {{Commodore UsefulNotes/{{Commodore 64}}) were released in Europe in 1989. A pseudo-sequel was released for the SuperNES in 1994 titled ''VideoGame/TheNinjaWarriorsAgain''.
17th Aug '14 12:26:12 AM Saurubiker
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* ColorCodedMultiplayer: Notable in that the female character is Player 1 in the arcade version, as well as the default character in the console ports. The PCE port lacked the 2-player co-op mode, allowing instead the player to select his or her character, as well as choose from one of eight palettes.
** [[color:red:Kunoichi]]
** [[color:blue:Ninja]]

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* ColorCodedMultiplayer: Kunoichi is red and Ninja is blue. Notable in that the female character is Player 1 in the arcade version, as well as the default character in the console ports. The PCE port lacked the 2-player co-op mode, allowing instead the player to select his or her character, as well as choose from one of eight palettes.
** [[color:red:Kunoichi]]
** [[color:blue:Ninja]]
palettes.
8th Jul '14 11:11:25 PM ironcommando
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Added DiffLines:

Not related to a [[Series/NinjaWarrior hellishly difficult obstacle course]].
25th Feb '14 5:07:05 PM Ecclytennysmithylove
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* AnticlimaxBoss [=/=] ZeroEffortBoss: [[spoiler: [[BigBad Banglar]]. He's backed up against the wall and his only attack is to fire out three easy to avoid/block bullets--and ''that's'' only if you turn your back to him. All you have to do is walk up to him and slash him to end his life. For some reason, he's [[ImmuneToBullets immune to your shurikens]]--probably just to make the cutscene after you actually do kill Banglar not block out your character.]]
23rd Dec '13 11:03:32 AM ironcommando
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* BeefGate: [[spoiler: The gold-armored Iron Claw warrior in Banglar's throne room. Given that all that's left after downing him (and all the escort soldiers that get in the way) is executing [[ZeroEffortBoss Banglar]], a case could be made that ''he's'' the proper FinalBoss.]]

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* BeefGate: [[spoiler: The gold-armored Iron Claw warrior in Banglar's throne room. Given that all that's left after downing him (and all the escort soldiers that get in the way) is executing [[ZeroEffortBoss Banglar]], a case could be made that ''he's'' the proper FinalBoss.]]
23rd Dec '13 10:24:05 AM ironcommando
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Added DiffLines:

* ArtificialBrilliance: The regular soldiers, despite dying in droves, will actually try to crouch and attack you if you keep trying to attack them at standing height. Likewise, the attack dogs may sometimes jump and attack you if you try to attack them when crouching.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheNinjaWarriors