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* ResetMilestones: Exaggerated. The first layer is called Milestones and adds one every time you reset it once you have enough points. They generally grant new layers, upgrades, and small boosts, but some make resets not reset anything or provide other quality of life features. Later on you can reset for meta-milestones based on milestones and extra-milestones based on meta-milestones, with those providing their own boosts and automation.

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* ResetMilestones: Exaggerated. The first layer is called Milestones and adds one every time you reset it once you have enough points. They generally grant new layers, upgrades, and small boosts, but some make resets not reset anything or provide other quality of life quality-of-life features. Later on you can reset for meta-milestones based on milestones and extra-milestones based on meta-milestones, with those providing their own boosts and automation.
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Added an example from the new trope page.

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* ResetMilestones: Exaggerated. The first layer is called Milestones and adds one every time you reset it once you have enough points. They generally grant new layers, upgrades, and small boosts, but some make resets not reset anything or provide other quality of life features. Later on you can reset for meta-milestones based on milestones and extra-milestones based on meta-milestones, with those providing their own boosts and automation.
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Added an example.

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* ColorCodedForYourConvenience: Each layer can be identified thanks to its color.
** Milestones: Dark purple
** Prestige: Grey
** Super-prestige: Blueish gray
** Meta-milestones: Purple
** Prestige boost: Turquoise
** Hyper-prestige: Light blue
** Atomic-prestige: Aqua
** Transcend: Yellow
** Hyper boost: Mint
** Prestige energy: Orange
** Super energy: Fiery orange
** Extra-milestone: Slightly lighter purple
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Should be good now.


* LOL69: The 69th Milestone is marked as "69th Milestone lol" in the tab.

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* LOL69: The 69th Milestone milestone is marked as "69th Milestone lol" in the tab.
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Tried to make that more consistent with how the game formats it.


* DiminishingReturnsForBalance: Once you reach e1.000e9 points, the game will softcap the first milestone's effect (the thing that produces points) with a lowered power. It can be delayed, though.

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* DiminishingReturnsForBalance: Once you reach e1.000e9 points, the game will softcap the first milestone's 1st Milestone's effect (the thing that produces points) with a lowered power. It can be delayed, though.



* LOL69: The 69th milestone is marked as "69th milestone lol" in the tab.

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* LOL69: The 69th milestone Milestone is marked as "69th milestone Milestone lol" in the tab.
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Expanded the example.


* {{Cap}}: Transcend points are hardcapped at 1e16 to prevent milestone cost scaling from starting too late.

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* {{Cap}}: Transcend points are hardcapped at 1e16 to prevent milestone cost scaling and 1st Milestone's softcap from starting too late.
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Linked to the new page.


''The Milestone Tree'' is an IdleGame made in UsefulNotes/TheModdingTree by qq1010903229/loader3229 and released in 2021

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''The Milestone Tree'' is an IdleGame made in UsefulNotes/TheModdingTree by qq1010903229/loader3229 Creator/{{qq1010903229}}/loader3229 and released in 2021
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Removed as these can't really be called mods of this game specifically but rather a use of a specific engine and I'm pretty sure these are redundant to the description anyway.


* GameMod: This is a mod of ''VideoGame/PrestigeTree'' with a larger focus on milestones.
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Image and caption changed per thread.


[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/milestree1aug.png]]
[[caption-width-right:348:The tree (not shown: lower rows).]]

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%%Revisions based on updates allowed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1641311304031201800
[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/milestree1aug.png]]
[[caption-width-right:348:The tree (not shown: lower rows).
org/pmwiki/pub/images/milestreehq4.png]]
[[caption-width-right:348:Shown: Milestones, Meta-Milestones, Prestige, Prestige Energy, Super Prestige, Prestige Boost.
]]
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Added an example.

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* PostEndGameContent: V.1.145 has an endgame of 145 milestones. However, it's practically impossible to get Hyper-Prestige Upgrade 41 before that point, so you'll have to continue and grind a little longer to get it.
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More accurate.


''The Milestone Tree'' is an IdleGame by qq1010903229/loader3229 released in 2021 which is a GameMod for ''VideoGame/PrestigeTree''.

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''The Milestone Tree'' is an IdleGame made in UsefulNotes/TheModdingTree by qq1010903229/loader3229 and released in 2021 which is a GameMod for ''VideoGame/PrestigeTree''.
2021

Added: 430

Changed: 431

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''The Milestone Tree'' is an IdleGame by qq1010903229/loader3229 released in 2021 which is a GameMod for ''VideoGame/PrestigeTree''. It focuses on the milestone aspect of these games. When you reach enough points, you can get a milestone which is going to have one of many different effects, like generating points, multiplying points based on points, improving effects of previous milestones, and even unlocking new layers, like prestige points, prestige boosts, and even meta-milestones. With 100+ milestones, this is probably the most exhaustive mod with them.

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''The Milestone Tree'' is an IdleGame by qq1010903229/loader3229 released in 2021 which is a GameMod for ''VideoGame/PrestigeTree''. ''VideoGame/PrestigeTree''.

It focuses on the milestone aspect of these games. When you reach enough points, you can get a milestone which is going to have one of many different effects, like generating points, multiplying points based on points, improving effects of previous milestones, and even unlocking new layers, like prestige points, prestige boosts, and even meta-milestones. With 100+ milestones, this is probably the most exhaustive mod with them.


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Fixed link.


* GameMod: This is a mod of ''VideoGame/Prestigetree'' with a larger focus on milestones.

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* GameMod: This is a mod of ''VideoGame/Prestigetree'' ''VideoGame/PrestigeTree'' with a larger focus on milestones.
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Added clarification.


''The Milestone Tree'' is an IdleGame by qq1010903229/loader3229 released in 2021. It focuses on the milestone aspect of these games. When you reach enough points, you can get a milestone which is going to have one of many different effects, like generating points, multiplying points based on points, improving effects of previous milestones, and even unlocking new layers, like prestige points, prestige boosts, and even meta-milestones. With 100+ milestones, this is probably the most exhaustive mod with them.

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''The Milestone Tree'' is an IdleGame by qq1010903229/loader3229 released in 2021.2021 which is a GameMod for ''VideoGame/PrestigeTree''. It focuses on the milestone aspect of these games. When you reach enough points, you can get a milestone which is going to have one of many different effects, like generating points, multiplying points based on points, improving effects of previous milestones, and even unlocking new layers, like prestige points, prestige boosts, and even meta-milestones. With 100+ milestones, this is probably the most exhaustive mod with them.
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Started this page.

Added DiffLines:

[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/milestree1aug.png]]
[[caption-width-right:348:The tree (not shown: lower rows).]]

''The Milestone Tree'' is an IdleGame by qq1010903229/loader3229 released in 2021. It focuses on the milestone aspect of these games. When you reach enough points, you can get a milestone which is going to have one of many different effects, like generating points, multiplying points based on points, improving effects of previous milestones, and even unlocking new layers, like prestige points, prestige boosts, and even meta-milestones. With 100+ milestones, this is probably the most exhaustive mod with them.

It is available on [[https://qq1010903229.github.io/milestone-tree/ Github]].
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!!This game provides examples of:
* {{Cap}}: Transcend points are hardcapped at 1e16 to prevent milestone cost scaling from starting too late.
* ChallengeRun: The atomic prestige point layer introduces challenges, where you have to reach enough points without features like prestige boosts or with reduced points. Each completion raises the requirements for another one and provides a small reward.
* DiminishingReturnsForBalance: Once you reach e1.000e9 points, the game will softcap the first milestone's effect (the thing that produces points) with a lowered power. It can be delayed, though.
* DoubleUnlock: Almost all upgrades are unlocked once you reach certain milestones, but some have a cost of infinity points. To actually make them buyable, you have to be in a certain challenge or complete a challenge enough times and then earn enough points to actually afford them.
* ExportSave: You can export the 6KB+ save file to the clipboard and paste it into a window that pops up.
* GameMod: This is a mod of ''VideoGame/Prestigetree'' with a larger focus on milestones.
* LOL69: The 69th milestone is marked as "69th milestone lol" in the tab.
* NotCompletelyUseless: Transcend Upgrade 64 divides hyper boost costs by 1e300,000 and 71 does the same by 1e30,000. While that's a pittance as by the time you can afford it they'll cost more than e200,000,000, it can be hard to get enough hyper prestige points to buy even a single boost in a Transcend Challenge when it costs 1e413,950 without it and you can only get somewhere around the 1e150,000 mark.
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