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History VideoGame / TheLordOfTheRingsTheReturnOfTheKing

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* FinishingMove: Characters can gain an easy combo for dispatching enemies who have been knocked to the ground.

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* FinishingMove: Characters can gain an easy combo for dispatching enemies who have been knocked to the ground. This is especially effective against the spiders in Shelob's lair, who are otherwise tough as DemonicSpiders.



* SchizophrenicDifficulty: Generally you're supposed to play the levels in terms of Gandalf's as the easiest, [=Aragorn/Legolas/Gimli=] in the middle, and the Hobbits as the hardest, escalating bottom-to-top and left-to-right. The thing is, after the tutorial level, there's nothing stopping you from picking one path and going straight up it then doing the next path until they all meet at the Cracks of Doom.

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* SchizophrenicDifficulty: Generally you're supposed to play the levels in terms of Gandalf's as the easiest, [=Aragorn/Legolas/Gimli=] in the middle, and the Hobbits as the hardest, escalating bottom-to-top and left-to-right. The thing is, after the tutorial level, there's nothing stopping you from picking one path and going straight up it then doing the next path until they all meet at the Cracks of Doom. When playing the game in co-op mode, the game is locked to the middle path first, which upon completion unlocks Gandalf's path, and then finally that of the Hobbits.
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Tropeslashing. Removed Difficulty Spike as it's YMMV.


* SchizophrenicDifficulty / DifficultySpike: Generally you're supposed to play the levels in terms of Gandalf's as the easiest, [=Aragorn/Legolas/Gimli=] in the middle, and the Hobbits as the hardest, escalating bottom-to-top and left-to-right. The thing is, after the tutorial level, there's nothing stopping you from picking one path and going straight up it then doing the next path until they all meet at the Cracks of Doom.

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* SchizophrenicDifficulty / DifficultySpike: SchizophrenicDifficulty: Generally you're supposed to play the levels in terms of Gandalf's as the easiest, [=Aragorn/Legolas/Gimli=] in the middle, and the Hobbits as the hardest, escalating bottom-to-top and left-to-right. The thing is, after the tutorial level, there's nothing stopping you from picking one path and going straight up it then doing the next path until they all meet at the Cracks of Doom.
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* AdaptationInducedPlotHole: The Mouth of Sauron shows Frodo's mithril vest, and Gimli fears that he's dead. Aragorn has no time to say he he does not believe it, as in the film. Then, Gandalf keeps his motivation rant about giving time to Frodo, completely ignoring the vest as if it was never there.

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* AdaptationInducedPlotHole: The Mouth of Sauron shows Frodo's mithril vest, and Gimli fears that he's dead. Aragorn has no time to say he he does not believe it, as in the film. Then, Gandalf keeps his motivation rant about giving time to Frodo, completely ignoring the vest as if it was never there.
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Added DiffLines:

* SchizophrenicDifficulty / DifficultySpike: Generally you're supposed to play the levels in terms of Gandalf's as the easiest, [=Aragorn/Legolas/Gimli=] in the middle, and the Hobbits as the hardest, escalating bottom-to-top and left-to-right. The thing is, after the tutorial level, there's nothing stopping you from picking one path and going straight up it then doing the next path until they all meet at the Cracks of Doom.

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