History VideoGame / TheLegendOfZeldaTwilightPrincess

27th Mar '17 5:59:05 PM Luigifan
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* BloodlessCarnage: Subverted, mook and Link's blood flashes briefely on screen but as there is no ClothingDamage one won't think much of it. Averted with Rusl after the monster invasion to Ordon Province: Visiting him after the cleansing of Faron Province but before defeating the game's first boss (Diababa) in the Forest Temple will show him on his sofa with nightmares wrapped in bloody bandages.

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* BloodlessCarnage: Subverted, mook and Link's blood flashes briefely briefly on screen screen, but as there is no ClothingDamage ClothingDamage, one won't think much of it. Averted with Rusl after the monster invasion to Ordon Province: Visiting visiting him after the cleansing of Faron Province but before defeating the game's first boss (Diababa) in the Forest Temple will show him on his sofa with nightmares wrapped in bloody bandages.



** On a meta scale, ''Twilight Princess'' was released during the end of the [=GameCube=] cycle and the beginning of the Wii's, while ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' was released on the end of the Wii cycle.

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** On a meta scale, ''Twilight Princess'' was released during the end of the [=GameCube=] cycle and the beginning of the Wii's, while ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' was released on at the end of the Wii cycle.



** The Cave of Shadows is a marathon of enemies with no heart drops and keeps you stuck in wolf form, meaning no healing items either. You may occasionally find a dig spot with a heart or three, but they are exceptionally rare. Most enemies do half a heart of damage, with some doing a full heart. You also have to fight ''multiple'' Redead Knights ''at a time'' on several floors, as well as two floors full of icy enemies and obstacles. The only things that can heal you are the Wolf Link amiibo if you have completed the current challenge at least once and the Sheik and Zelda amiibos, once a piece.

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** The Cave of Shadows is a marathon of enemies with no heart drops and keeps you stuck in wolf form, meaning no healing items or Magic Armor either. You may occasionally find a dig spot with a heart or three, but they are exceptionally rare. Most enemies do half a heart of damage, with some doing a full heart. You also have to fight ''multiple'' Redead Knights ''at a time'' on several floors, as well as two floors full of icy enemies and obstacles. The only things that can heal you are the Wolf Link amiibo if you have completed the current challenge at least once and the Sheik and Zelda amiibos, once a piece.



* ByTheLightsOfTheirEyes: If you go into Link's basement and move around for a while, you may be surprised to see a pair of catlike eyes staring at you from the darkness. Take your lantern out to see [[spoiler:your reflection.]]

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* ByTheLightsOfTheirEyes: If you go into Link's basement and move around for a while, you may be surprised to see a pair of catlike eyes staring at you from the darkness. Take your lantern out to see [[spoiler:your reflection.]]reflection]].



** Midna wears a shackle in her hair [[spoiler: in both forms]]. In ''Hyrule Warriors'', it forms the basis of her [[spoiler: imp form's]]weapon type, since she attacks with her hair and magic like in this game.

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** Midna wears a shackle in her hair [[spoiler: in [[spoiler:in both forms]]. In ''Hyrule Warriors'', it forms the basis of her [[spoiler: imp form's]]weapon [[spoiler:imp form's]] weapon type, since she attacks with her hair and magic like in this game.



* CutsceneIncompetence: Subverted. The scene in the final dungeon when Link is about to be ambushed by a group of enemies- he prepares for battle, but The Group blasts them from afar. Fact is, he was prepared (and capable) for battle; the Group just kill-stole them in a CMOA - ''not'' because Link couldn't, but because they've got his back, saving him a little time and picking off stragglers so he can focus on pushing onward.

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* CutsceneIncompetence: Subverted. The scene in the final dungeon when Link is about to be ambushed by a group of enemies- enemies -- he prepares for battle, but The Group blasts them from afar. Fact is, he was prepared (and capable) for battle; the Group just kill-stole them in a CMOA - -- ''not'' because Link couldn't, but because they've got his back, saving him a little time and picking off stragglers so he can focus on pushing onward.



* DanceBattler: Zant, during the final part of his battle. He uses a stylish melee combat that involves repeatedly waggling with his swords and spinning rapidly.

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* DanceBattler: Zant, during the final part of his battle. He uses a stylish melee combat style that involves repeatedly waggling with his swords and spinning rapidly.



** When Akira Himekawa finally got premission to create a manga adaption, does it manage to be ''even'' darker with having Ordon villagers [[spoiler:turning into shadow beasts, and they can even talk]].

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** When Akira Himekawa finally got premission to create a manga adaption, does it manage managed to be ''even'' darker darker, with having Ordon villagers [[spoiler:turning into shadow beasts, and they can even talk]].



* DarthVaderClone: Zant and [[spoiler: this game's depiction of Ganondorf]] seem to be inspired by [[Franchise/StarWars Darth Vader]] and his character archetype in different ways, with Zant having a slightly Vader-like role, a menacing helmet, and VaderBreath, and [[spoiler:Ganon]] being more similar in terms of appearance, build, abilities[[note]]such as his [[MasterSwordsman skill with a sword]] and use of [[ChokeHolds a chokehold]] to kill the Sage of Water[[/note]] [[spoiler: and personality]]. The Hero's Shade [[SubvertedTrope subverts]] this; his imposing, dark, helmeted appearance, VaderBreath are similar to the TropeNamer, and his sword "duels" with Link evoke shades of Vader's interactions with Luke Skywalker, but otherwise he's a heroic mentor to Link.

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* DarthVaderClone: Zant and [[spoiler: this [[spoiler:this game's depiction of Ganondorf]] seem to be inspired by [[Franchise/StarWars Darth Vader]] and his character archetype in different ways, with Zant having a slightly Vader-like role, a menacing helmet, and VaderBreath, and [[spoiler:Ganon]] being more similar in terms of appearance, build, abilities[[note]]such as his [[MasterSwordsman skill with a sword]] and use of [[ChokeHolds a chokehold]] to kill the Sage of Water[[/note]] [[spoiler: and [[spoiler:and personality]]. The Hero's Shade [[SubvertedTrope subverts]] this; his imposing, dark, helmeted appearance, appearance and VaderBreath are similar to the TropeNamer, and his sword "duels" with Link evoke shades of Vader's interactions with Luke Skywalker, but otherwise he's a heroic mentor to Link.



** The STAR Game's owner in Hyrule Castle Town Market. He attempts to act cool towards Link when they speak in person, but when he ''thinks'' no one is listening he softly speaks to himself rudely about him.

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** The STAR Game's owner in Hyrule Castle Town Market. He attempts to act cool towards Link when they speak in person, but when he ''thinks'' no one is listening listening, he softly speaks to himself rudely about him.



* DiscOneFinalDungeon: The Lake Hylia temple cleanly ended the game's first act, with the Twilight cleansed from Hyrule and the Fused Shadows retrieved, but [[spoiler: Zant proves too powerful for the Fused Shadows alone, so Link and Midna set out to recover the Master Sword and the Mirror of Twilight.]]

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* DiscOneFinalDungeon: The Lake Hylia temple cleanly ended the game's first act, with the Twilight cleansed from Hyrule and the Fused Shadows retrieved, but [[spoiler: Zant [[spoiler:Zant proves too powerful for the Fused Shadows alone, so Link and Midna set out to recover the Master Sword and the Mirror of Twilight.]]



* EliteMooks: The Darknuts and Aeralfos are [[DegradedBoss degraded to this]] after they're defeated in their respective MiniBoss battles. They remain as the most powerful enemies in the game due to their advanced swordplay and Link's need to resort to more complex strategies (namely dismantling the Darknuts' armor before being able to inflict them damage, as in ''The Wind Waker'', and taking the Aeralfos into fround with the Clawshot at the right time).

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* EliteMooks: The Darknuts and Aeralfos are [[DegradedBoss degraded to this]] after they're defeated in their respective MiniBoss battles. They remain as the most powerful enemies in the game due to their advanced swordplay and Link's need to resort to more complex strategies (namely dismantling the Darknuts' armor before being able to inflict them damage, damage on them, as in ''The Wind Waker'', and taking the Aeralfos into fround to the ground with the Clawshot at the right time).



%%** Link is SixthRanger.

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%%** Link is the SixthRanger.



** There's a symbol on the front of Zant's armor that looks like the Gerudo Symbol (the one used starting with the UpdatedRerelease of ''Ocarina of Time'', not the crescent moon). This forshadows that [[spoiler: Ganondorf is the one behind him]].
** It's implied that the Hero's Shade fully expects Link to howl while in his wolf form next to the Howling Stones as to summon him, and then to come meet him as a human the next time they meet. This foreshadows the fact that Link gets to eventually be able to switch between his wolf and human forms at will.

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** There's a symbol on the front of Zant's armor that looks like the Gerudo Symbol (the one used starting with the UpdatedRerelease of ''Ocarina of Time'', not the crescent moon). This forshadows that [[spoiler: Ganondorf [[spoiler:Ganondorf is the one behind him]].
** It's implied that the Hero's Shade fully expects Link to howl while in his wolf form next to the Howling Stones as to summon him, and then to come meet him as a human the next time they meet. This foreshadows the fact that Link gets to eventually be able to switch between his wolf and human forms at will.



** Superego: [[spoiler: Ganondorf]] plots behind the scenes, only confronts the heroes when everything else falls.

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** Superego: [[spoiler: Ganondorf]] [[spoiler:Ganondorf]] plots behind the scenes, only confronts the heroes when everything else falls.



** Two sidequests are based on item collection: The Golden Bugs to help Agitha complete her insect collection in her imaginary kingdom, and the hunt of the Imp Poes to collect their souls and help Jovani regain his physical form. The two sources of the collection are in Hyrule Castle Town-

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** Two sidequests are based on item collection: The Golden Bugs to help Agitha complete her insect collection in her imaginary kingdom, and the hunt of the Imp Poes to collect their souls and help Jovani regain his physical form. The two sources of the collection are in Hyrule Castle Town-Town.



* GreenSkinnedSpaceBabe: The Zoras, as well as [[spoiler:Midna's true form.]]

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* GreenSkinnedSpaceBabe: The Zoras, as well as [[spoiler:Midna's true form.]]form]].



* HallwayFight: The ice dungeon's miniboss room appears on the map as a circle, as with all the other. Once inside, however, it's actually a long corridor (the extra space is used for storing, of all things, cannons)., with the miniboss being a giant armored lizard swinging an EpicFlail. To get past him without getting smashed to bits, Link has to hookshot the ceiling behind the lizard and drop down.

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* HallwayFight: The ice dungeon's miniboss room appears on the map as a circle, as with all the other. others. Once inside, however, it's actually a long corridor (the extra space is used for storing, of all things, cannons)., cannons), with the miniboss being a giant armored lizard swinging an EpicFlail. To get past him without getting smashed to bits, Link has to hookshot the ceiling behind the lizard and drop down.



* ImplacableMan: The Postman is a benign example. He always completes his deliveries no matter where his recipient is. Even the Twilight itself doesn't seem to be a barrier to his job, and that's an area that turns people into ghosts, or wolves, when they enter! He's even able to recognize Link while he's in his wolf form, showing just how dedicated he is within his job.

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* ImplacableMan: The Postman is a benign example. He always completes his deliveries no matter where his recipient is. Even the Twilight itself doesn't seem to be a barrier to his job, and that's an area that turns people into ghosts, or wolves, when they enter! He's even able to recognize Link while he's in his wolf form, showing just how dedicated he is within to his job.



** The original version does annoyingly often with rupees. Every time you load a save file, the flag for anything larger than a green rupee gets reset, so the first time you obtain a blue/yellow/red/orange rupee during that play session will result in an Item Get, even if you've sat through it twenty times before. Apparently Link has a really bad memory and needs the Item Get narrator to remind him how much each kind of rupee is worth as well as how he feels about it. Fortunately, this is fixed in the HD version.
* ItsPersonalWithTheDragon: Much of the game is spent with a grudge against and trying to take down Zant, [[spoiler:who is ultimately Ganondorf's pawn.]] And before Zant enters the plot, ItsPersonal between Link and King Bulblin.
* {{Jerkass}}: Midna, is really bossy and condescending to Link until she gets some CharacterDevelopment.

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** The original version does this annoyingly often with rupees.Rupees. Every time you load a save file, the flag for anything larger than a green rupee gets reset, so the first time you obtain a blue/yellow/red/orange rupee during that play session will result in an Item Get, even if you've sat through it twenty times before. Apparently Link has a really bad memory and needs the Item Get narrator to remind him how much each kind of rupee is worth as well as how he feels about it. Fortunately, this is fixed in the HD version.
* ItsPersonalWithTheDragon: Much of the game is spent with a grudge against and trying to take down Zant, [[spoiler:who is ultimately Ganondorf's pawn.]] pawn]]. And before Zant enters the plot, ItsPersonal between Link and King Bulblin.
* {{Jerkass}}: Midna, Midna is really bossy and condescending to Link until she gets some CharacterDevelopment.



* JustYouMeAndMyGuards: King Bulblin makes Link fight this way in the mounted combat sequence, though once Link defeats the guards he faces Bulbin one on one.

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* JustYouMeAndMyGuards: King Bulblin makes Link fight this way in the mounted combat sequence, though once Link defeats the guards he faces Bulbin one on one.one-onaone.



** King Bulblin [[spoiler: survives falling off a cliff twice, and getting cut up by Link's sword]].

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** King Bulblin [[spoiler: survives [[spoiler:survives falling off a cliff twice, and getting cut up by Link's sword]].



* MetalSlime: The Rare Chu. It spawns extremely rarely and almost always with other chus. These other chus will also [[AsteroidsMonster combine]] with each other and take on the more common chu's color. However, the Rare Chu jelly that it drops once it's defeated has the same effect as the Great Fairy's Tears (fully heals you while doubling your attack for a short time).
* MilitariesAreUseless: The guards of Hyrile cower in fear over the sight of a wolf walking around in castle town. Some will even [[ScrewThisImOuttaHere run away]] when you do your spin attack.

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* MetalSlime: The Rare Chu. It spawns extremely rarely and almost always with other chus. Chus. These other chus Chus will also [[AsteroidsMonster combine]] with each other and take on the more common chu's Chu's color. However, the Rare Chu jelly that it drops once it's defeated has the same effect as the Great Fairy's Tears (fully heals you while doubling your attack for a short time).
* MilitariesAreUseless: The guards of Hyrile cower in fear over the sight of a wolf walking around in castle town.Castle Town. Some will even [[ScrewThisImOuttaHere run away]] when you do your spin attack.



** Maintaining a full wallet is slightly easier at first but ''much'' more difficult later due to the increase in wallet sizes in the HD version. A third, absolutely massive wallet[[note]]Just shy of ''10,000''[[/note]] also makes getting it full somewhat difficult. However, if you manage to get it maxed out, your Magic Armor suddenly becomes way more effective - especially during the second run of [[BrutalBonusLevel the Cave of Ordeals]]. That said, by the time you get it [[note]]You have to have upgraded the Master Sword[[/note]], you'll have gotten most of the large Rupees from the main game. You either need to go out of your way to find large stashes, or grind through enemies and mini-games to fill it up.

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** Maintaining a full wallet is slightly easier at first but ''much'' more difficult later due to the increase in wallet sizes in the HD version. A third, absolutely massive wallet[[note]]Just shy of ''10,000''[[/note]] also makes getting it full somewhat difficult. However, if you manage to get it maxed out, your Magic Armor suddenly becomes way more effective - -- especially during the second run of [[BrutalBonusLevel the Cave of Ordeals]]. That said, by the time you get it [[note]]You [[note]]you have to have upgraded the Master Sword[[/note]], you'll have gotten most of the large Rupees from the main game. You either need to go out of your way to find large stashes, or grind through enemies and mini-games to fill it up.



** When you first arrive at the Hidden Village, your goal is to slaughter the bulbins inside. This sequence is accompanied by spaghetti-western ShoutOut music, camera angles, and dialogue. [[CrowningMomentOfAwesome But this isn't what we're talking about.]] This trope comes in during a later sequence in the same town, using the same music, angles, and dialogue, as you [[spoiler:befriend kittens]].

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** When you first arrive at the Hidden Village, your goal is to slaughter the bulbins Bulblins inside. This sequence is accompanied by spaghetti-western ShoutOut music, camera angles, and dialogue. [[CrowningMomentOfAwesome But this isn't what we're talking about.]] This trope comes in during a later sequence in the same town, using the same music, angles, and dialogue, as you [[spoiler:befriend kittens]].



** A more [[DramaticIrony ironic one,]] but the music from ''Ocarina'' that plays when you escape Ganon's Castle plays when [[spoiler:Ganondorf himself attempts to escape.]]

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** A more [[DramaticIrony ironic one,]] but the music from ''Ocarina'' that plays when you escape Ganon's Castle plays when [[spoiler:Ganondorf himself attempts to escape.]]escape]].



** [[spoiler:Ganondorf. You expel him from Zelda? Good, but then he transforms into a gigantic beast Ganon. But we slice open his old wound, and he's dead... and becomes some kind of spirit thing, [[HeroicSacrifice Midna then proceeds to sacrifice herself to blow him up with magic]]. But it doesn't work. He becomes humanoid again, only this time on a [[CoolHorse demon horse]]. But even after various slashes and Light Arrow shots, plus receiving a SwordPlant in the chest during a swordfight, he's still able to stand up. Only when the Triforce of Power abandons him does he finally die.]]

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** [[spoiler:Ganondorf. You expel him from Zelda? Good, but then he transforms into a gigantic beast Ganon. But we slice open his old wound, and he's dead... and becomes some kind of spirit thing, [[HeroicSacrifice Midna then proceeds to sacrifice herself to blow him up with magic]]. magic.]] But it doesn't work. He becomes humanoid again, only this time on a [[CoolHorse demon horse]]. But even after various slashes and Light Arrow shots, plus receiving a SwordPlant in the chest during a swordfight, he's still able to stand up. Only when the Triforce of Power abandons him does he finally die.]]



** The first letter Ooccoo sends to you can be missed permanently if her warping ability is used in the first dungeon. The second is lost if the ability is ''not'' used until the completion of the Temple of Time

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** The first letter Ooccoo sends to you can be missed permanently if her warping ability is used in the first dungeon. The second is lost if the ability is ''not'' used until the completion of the Temple of TimeTime.



* PlotTailoredToTheParty: Some items become nigh-useless once their plot function is fulfilled. Dominion Rod and the Spinner have no real functions once you get the last of the items and areas they unlock.

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* PlotTailoredToTheParty: Some items become nigh-useless once their plot function is fulfilled. The Dominion Rod and the Spinner have no real functions once you get the last of the items and areas they unlock.



* PreviousPlayerCharacterCameo: [[spoiler:The Hero's Shade is the Link from ''Ocarina of Time'' and ''Majora's Mask'']].

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* PreviousPlayerCharacterCameo: [[spoiler:The Hero's Shade is the Link from ''Ocarina of Time'' and ''Majora's Mask'']].Mask''.]]



* RearingHorse: Epona does this pose in a couple of the cut scenes after Link fights an epic battle. In the Wii version she either does this or backs up in gameplay, depending on how much you move the joystick on the nunchuck.

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* RearingHorse: Epona does this pose in a couple of the cut scenes after Link fights an epic battle. In the Wii version version, she either does this or backs up in gameplay, depending on how much you move the joystick on the nunchuck.



* RecurringElement: Link shares many story beats with the Link from ''Ocarina'' and ''Majora's Mask'' at times bordering on GenerationXerox or InternalHomage on the part of the creators. He physically meets that Link as The Hero's Shade.

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* RecurringElement: Link shares many story beats with the Link from ''Ocarina'' and ''Majora's Mask'' Mask'', at times bordering on GenerationXerox or InternalHomage on the part of the creators. He physically meets that Link as The Hero's Shade.



*** The Fire Dungeon sees Link stopping to open closed rooms with Gorons in them. In a bit of a reversal, instead of the Goron's being in prison, they are instead holding keys to free the boss.
*** After being abducted, the girl that's good with horses (Romani in ''MM,'' Ilia here) loses her memories. She also gives Link a means to summon Epona from anywhere (the notes of Epona's Song, or Epona's flute which automatically that song.)
*** The pre-Water Dungeon setpieces include a dried up Lake Hylia, and Zora's domain frozen over. Unlike in ''Ocarina'' you actually get to thaw the Zoras out this time

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*** The Fire Dungeon sees Link stopping to open closed rooms with Gorons in them. In a bit of a reversal, instead of the Goron's Gorons being in prison, they are instead holding keys to free the boss.
*** After being abducted, the girl that's good with horses (Romani in ''MM,'' Ilia here) loses her memories. She also gives Link a means to summon Epona from anywhere (the notes of Epona's Song, or Epona's flute which automatically that song.)
song).
*** The pre-Water Dungeon setpieces include a dried up dried-up Lake Hylia, and Zora's domain frozen over. Unlike in ''Ocarina'' ''Ocarina'', you actually get to thaw the Zoras out this timetime.



*** The Desert Dungeon takes place in Gerudo Valley. Arbiter's Grounds may even literally be the Spirit Temple, renovated and repurposed after the 100 year timeskip.
*** While ''Ocarina'' had the Forest and Water Temples in the second arc, their Medallion designs are leftover from scrapped potential Wind and Ice dungeons, which are included in ''Twilight Princess''. Also, though the Light Dungeon seems to replace the ''Ocarina'' second arc's Fire Dungeon, both share the characteristic of being ''very'' tall, with the treasure item being in the highest floor and the boss room being in the first.

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*** The Desert Dungeon takes place in Gerudo Valley. Arbiter's Grounds may even literally be the Spirit Temple, renovated and repurposed after the 100 year timeskip.
100-year TimeSkip.
*** While ''Ocarina'' had the Forest and Water Temples in the second arc, their Medallion designs are leftover left over from scrapped potential Wind and Ice dungeons, which are included in ''Twilight Princess''. Also, though the Light Dungeon seems to replace the ''Ocarina'' second arc's Fire Dungeon, both share the characteristic of being ''very'' tall, with the treasure item being in the highest floor and the boss room being in the first.



** There are other minor similarities such as the encounter with Skull Kid in the Lost Woods, protecting a wagon from being attacked by bandits, or the complete fused shadow bearing a resemblance to Majora's Mask itself.

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** There are other minor similarities similarities, such as the encounter with Skull Kid in the Lost Woods, protecting a wagon from being attacked by bandits, or the complete fused shadow Fused Shadow bearing a resemblance to Majora's Mask itself.



* SchmuckBait: Subverted. The bomb shop in Kakariko Village has warnings plastered everywhere that lit lanterns are forbidden. Once Barnes reopens the bomb shop, go up to the second floor and put the warnings to the test. [[spoiler:Barnes activates a sprinkler system on your head, soaking you and extinguishing the lantern immediately.]] Trying the same thing in the house of bomb supplies ''is'' necessary to kill three Dark Insects during the Twilight ordeal, though.
* SealedEvilInACan: The Mirror of Twilight. The dark interlopers, failed to conquer the Sacred Realm. The light spirits sealed away their magic into the Fused Shadows, and the invaders were chased across Hyrule into the Gerudo Desert, where they were then banished to the Twilight Realm by the Goddesses. When they passed through the mirror, all their anger and hatred left them. Bathed in Twilight in a new world, with their own unseen light spirits, they became gentle and docile. The mirror however, still exists as a gateway, and breaking it into shards [[LeakingCanOfEvil is not something you want to do]].

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* SchmuckBait: Subverted. The bomb shop in Kakariko Village has warnings plastered everywhere that lit lanterns are forbidden. Once Barnes reopens the bomb shop, go up to the second floor and put the warnings to the test. [[spoiler:Barnes activates a sprinkler system on your head, soaking you and extinguishing the lantern immediately.]] Trying the same thing in the house of bomb supplies ''is'' necessary to kill three Dark Insects during the Twilight ordeal, though.
though, and yes, the house blows up. [[StuffBlowingUp You]] ''[[NonStandardGameOver will]]'' [[OneHitKill die]] [[TooDumbToLive if you're dumb enough to not GTFO before the explosion.]]
* SealedEvilInACan: The Mirror of Twilight. The dark interlopers, interlopers failed to conquer the Sacred Realm. The light spirits sealed away their magic into the Fused Shadows, and the invaders were chased across Hyrule into the Gerudo Desert, where they were then banished to the Twilight Realm by the Goddesses. When they passed through the mirror, all their anger and hatred left them. Bathed in Twilight in a new world, with their own unseen light spirits, they became gentle and docile. The mirror mirror, however, still exists as a gateway, and breaking it into shards [[LeakingCanOfEvil is not something you want to do]].



* ShockinglyExpensiveBill: Dr. Borville amassed one from Telma's bar, and showing him it is how you get him to spill the beans about an item that's important to retrieving Ilia's memory.

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* ShockinglyExpensiveBill: Dr. Borville amassed one from Telma's bar, and showing it to him it is how you get him to spill the beans about an item that's important to retrieving Ilia's memory.



* ShootTheShaggyDog: Jovani. After you finally collect all 60 Poe Souls to break his curse, [[spoiler:his girlfriend turns out to have met someone else, driving Jovani to become a drunk.]]

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* ShootTheShaggyDog: Jovani. After you finally collect all 60 Poe Souls to break his curse, [[spoiler:his girlfriend turns out to have met someone else, driving Jovani to become a drunk.]]drunk]].



* ShowDontTell: In-universe: Sure, the Water Spirit could just ''tell'' Link that long ago people, in their greed, fought each other over control of the Sacred Realm. But the spirit decides to ''show'' too. With a vision of Link and his childhood friend stabbing each other to death. The warning is much more memorable that way.

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* ShowDontTell: In-universe: Sure, the Water Spirit could just ''tell'' Link that long ago people, in their greed, fought each other over control of the Sacred Realm. But the spirit decides to ''show'' him, too. With a vision of Link and his childhood friend stabbing each other to death. The warning is much more memorable that way.



* ShutUpHannibal: Zant claims that he should have been the rightful ruler of the Twili instead of [[spoiler:Midna and her "useless, do-nothing royal family".]] One ass-kicking at the hands of Link later, Midna tells Zant that the reason the Twili didn't go along with him was because they knew he was a power-hungry psychopath.

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* ShutUpHannibal: Zant claims that he should have been the rightful ruler of the Twili instead of [[spoiler:Midna and her "useless, do-nothing royal family".]] family"]]. One ass-kicking at the hands of Link later, Midna tells Zant that the reason the Twili didn't go along with him was because they knew he was a power-hungry psychopath.



%% Though Midna helps you in the game, she's not a sidekick, so she's neither a SmallAnnoyingCreature. And the old entry had ymmv comments.

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%% Though Midna helps you in the game, she's not a sidekick, so she's neither not a SmallAnnoyingCreature. And the old entry had ymmv comments.



** Also, to get the Hawkeye, a useful item that is pretty much a scope for your bow, you need to shoot targets in Kakariko Village. For the last challenge, you need to nail a pole on top of a guard tower from the other side of the village. The game is nice to you by giving you a different view to show where the arrow went.

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** Also, to To get the Hawkeye, a useful item that is pretty much a scope for your bow, you need to shoot targets in Kakariko Village. For the last challenge, you need to nail a pole on top of a guard tower from the other side of the village. The game is nice to you by giving you a different view to show where the arrow went.



* StupidityIsTheOnlyOption: In the Arbiter's Grounds, you'll come to a pitch-dark room with a large sword in the center that is bound by several ropes with seals attached to them. You'll find that you cannot make any further progress until [[NiceJobBreakingItHero you cut one of the ropes]] which destroys the seal that was placed upon the sword and releases the phantom that lives inside it, starting a mini-boss fight.

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* StupidityIsTheOnlyOption: In the Arbiter's Grounds, you'll come to a pitch-dark room with a large sword in the center that is bound by several ropes with seals attached to them. You'll find that you cannot make any further progress until [[NiceJobBreakingItHero you cut one of the ropes]] ropes]], which destroys the seal that was placed upon the sword and releases the phantom that lives inside it, starting a mini-boss fight.



* SuitUpOfDestiny: Like in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', Link begins the game without his trademark green tunic and hat. When he returns to his human form for the first time he is revealed to be the ChosenOne and gets a MundaneMadeAwesome Moment when he is shown in the Hero's Clothes.

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* SuitUpOfDestiny: Like in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', Link begins the game without his trademark green tunic and hat. When he returns to his human form for the first time time, he is revealed to be the ChosenOne and gets a MundaneMadeAwesome Moment when he is shown in the Hero's Clothes.



** Another example is the second jousting match with King Bulblin. The first time, you rode Epona past his boar and swung your sword to knock him off, a la a proper joust. The second time you face him, he's wearing armor on his sides that protects him from sword swings. How do you properly joust him this time? [[CombatPragmatist Who said anything about jousting? Just pull out your bow and shoot him a few times in the chest.]] The third match would be the worst offender, now that he traded his armor for shields that prevent swords AND arrows. How do you get past him now? Well, his reactions aren't perfect; just shoot him when you're close enough that he couldn't possibly be fast enough to block.

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** Another example is the second jousting match with King Bulblin. The first time, you rode Epona past his boar and swung your sword to knock him off, a la a proper joust. The second time you face him, he's wearing armor on his sides that protects him from sword swings. How do you properly joust him this time? [[CombatPragmatist Who said anything about jousting? Just pull out your bow and shoot him a few times in the chest.]] The third match would be the worst offender, now that he he's traded his armor for shields that prevent swords AND arrows. How do you get past him now? Well, his reactions aren't perfect; just shoot him when you're close enough that he couldn't possibly be fast enough to block.



* UnusableEnemyEquipment: Averted with the boomerang and the [[EpicFlail ball and chain]]. You can also pick up arrows fired by Bulbin archers once they've burn out.

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* UnusableEnemyEquipment: Averted with the boomerang and the [[EpicFlail ball and chain]]. You can also pick up arrows fired by Bulbin archers once they've burn burned out.
12th Mar '17 8:22:51 PM 64SuperNintendo
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* AnimalTalk: Being a wolf allows Link to talk to animals such as cats, frogs, and cuccos. He can even talk to Epona, although about the only thing Epona says is that she knows he's Link but would rather see him transformed back.

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* AnimalTalk: Being a wolf allows Link to talk to animals such as cats, frogs, and cuccos. Cuccos. He can even talk to Epona, although about the only thing Epona says is that she knows he's Link but would rather see him transformed back.back.
* {{Animorphism}}: Link and the Hero's Shade can both transform into wolves, while [[spoiler:the final boss Ganondorf can turn into a big boar.]]



* {{Animorphism}}: Link and the Hero's Shade can both transform into wolves, while [[spoiler:the final boss Ganondorf can turn into a big boar.]]



* CluckingFunny: Cuccos can once again be attacked to cause something funny to happen, but this time it doesn't result in a flock attacking you. Instead, you get to control the cucco you were attacking for ten seconds.

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* CluckingFunny: Cuccos can once again be attacked to cause something funny to happen, but this time it doesn't result in a flock attacking you. Instead, you get to control the cucco Cucco you were attacking for ten seconds.



* UnusuallyUninterestingSight: Generally averted, as there are only a few human characters that don't freak out in terror at the sight of Wolf Link, and Midna does not allow you to transform in areas where other NPC[=s=] will see him. But you're otherwise free to transform in front of animals, monsters, or bosses, who simply don't care. The animals in particular tend to think wolf Link is rather cool -- a squirrel in Ordon specifically says that Link smells "like the trees of Ordon" (while one of the ranch's cuccos tells him that "You stink like the guy from the ranch").

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* UnusuallyUninterestingSight: Generally averted, as there are only a few human characters that don't freak out in terror at the sight of Wolf Link, and Midna does not allow you to transform in areas where other NPC[=s=] will see him. But you're otherwise free to transform in front of animals, monsters, or bosses, who simply don't care. The animals in particular tend to think wolf Link is rather cool -- a squirrel in Ordon specifically says that Link smells "like the trees of Ordon" (while one of the ranch's cuccos Cuccos tells him that "You stink like the guy from the ranch").



** Cuccos can be attacked as in previous games, this time without the retaliatory Cucco Death Squad; however, if the Ball and Chain is used, Link won't be changed into a cucco temporarily as punishment for hurting the poor bird.

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** Cuccos can be attacked as in previous games, this time without the retaliatory Cucco Death Squad; however, if the Ball and Chain is used, Link won't be changed into a cucco Cucco temporarily as punishment for hurting the poor bird.
4th Mar '17 8:01:20 PM Zerukin
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Added DiffLines:

* MilitariesAreUseless: The guards of Hyrile cower in fear over the sight of a wolf walking around in castle town. Some will even [[ScrewThisImOuttaHere run away]] when you do your spin attack.
26th Feb '17 3:29:31 PM omegafire17
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* CutsceneIncompetence: Subverted. The scene in the final dungeon when Link is about to be ambushed by a group of Bokoblins- he prepares for battle, but The Group blasts them from afar. Fact is, he was prepared (and capable) for battle; the Group just kill-stole them in a CMOA - not because Link couldn't, but because they've got his back, saving him a little time and picking off stragglers.

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* CutsceneIncompetence: Subverted. The scene in the final dungeon when Link is about to be ambushed by a group of Bokoblins- enemies- he prepares for battle, but The Group blasts them from afar. Fact is, he was prepared (and capable) for battle; the Group just kill-stole them in a CMOA - not ''not'' because Link couldn't, but because they've got his back, saving him a little time and picking off stragglers.stragglers so he can focus on pushing onward.
22nd Feb '17 10:57:49 AM Twoeyesshort
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Added DiffLines:

* FourIsDeath: Both the Fused Shadow and the Mirror of Twilight, artifacts on the decidedly dark side, are split into four pieces.
8th Feb '17 6:48:16 PM rjd1922
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* UselessItem:
** The Slingshot becomes completely useless after the first 20 minutes of the game. Only ''very weak'' enemies are damaged by it, a few can be stunned, but the vast majority of foes you encounter are utterly immune to it. The bow and arrows effectively replace it as a ranged weapon after the second dungeon, anyway. The only thing it's good for is the occasional Skullwalltula when you need to conserve arrows, since they're the only enemies that are killed in one hit by the slingshot.
** The Dominion Rod. While the concept is cool, unfortunately it becomes pretty useless after serving its plot-related purpose. It is only for solving puzzles, as it has absolutely no use against any enemies. You can only use it to control certain special statues, which there aren't very many of in the game. It can be used to obtain some non essential rupee chests and heart pieces, but aside from that, you'll never use it again.
** The Horse Call is a portable version of the grass that you pick up and blow on to call your horse, allowing you to summon her from anywhere in the overworld. Very handy in theory, but unfortunately you don't obtain it until you're almost at the very end of the game[[note]]''Just'' before the City in the Sky, the ''second to last dungeon''.[[/note]], and by then the point is moot because you're probably not even using your horse anymore; her usefulness is limited because she can't go anywhere except Hyrule Field, the main area Kakariko Village, Ordon, and a small part of Faron Woods, and you can just teleport wherever you want to go anyway. It can still be useful for finding items in those places if you're aiming for OneHundredPercentCompletion, but other than that, it's largely useless.
8th Feb '17 5:27:51 PM MyFinalEdits
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* TheDevTeamThinksOfEverything: A short minigame for a Piece of Heart has you trying to shoot an arrow at a wooden pole at the highest point in Kakariko, from the lowest point at the ''other end'' of Kakariko. Talo, attending the pole, has lines for Link hitting the pole, and Link missing the pole. Once the minigame is completed, he also has lines for Link hitting it ''again'', missing it (again), Link hitting it from the rooftop Talo is standing on, and ''[[EpicFail missing it]]'' [[EpicFail from the rooftop Talo is standing on]].

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* TheDevTeamThinksOfEverything: DevelopersForesight: A short minigame for a Piece of Heart has you trying to shoot an arrow at a wooden pole at the highest point in Kakariko, from the lowest point at the ''other end'' of Kakariko. Talo, attending the pole, has lines for Link hitting the pole, and Link missing the pole. Once the minigame is completed, he also has lines for Link hitting it ''again'', missing it (again), Link hitting it from the rooftop Talo is standing on, and ''[[EpicFail missing it]]'' [[EpicFail ''missing it'' from the rooftop Talo is standing on]].on.
8th Feb '17 5:10:09 PM AuraXtreme
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Added DiffLines:

* TheDevTeamThinksOfEverything: A short minigame for a Piece of Heart has you trying to shoot an arrow at a wooden pole at the highest point in Kakariko, from the lowest point at the ''other end'' of Kakariko. Talo, attending the pole, has lines for Link hitting the pole, and Link missing the pole. Once the minigame is completed, he also has lines for Link hitting it ''again'', missing it (again), Link hitting it from the rooftop Talo is standing on, and ''[[EpicFail missing it]]'' [[EpicFail from the rooftop Talo is standing on]].
7th Feb '17 1:03:19 PM MyFinalEdits
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** Additionally, as the trivia section on his article on [=ZeldaWiki=] points out, there's a symbol on the front of Zant's armor that looks somewhat like the Gerudo Symbol (the one used starting with the UpdatedRerelease of ''Ocarina of Time'', not the crescent moon). This forshadows that [[spoiler: Ganondorf is the one behind him]].

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** Additionally, as the trivia section on his article on [=ZeldaWiki=] points out, there's There's a symbol on the front of Zant's armor that looks somewhat like the Gerudo Symbol (the one used starting with the UpdatedRerelease of ''Ocarina of Time'', not the crescent moon). This forshadows that [[spoiler: Ganondorf is the one behind him]].



** Id: King Bulbin actively battles Link throughout the game, raided Ordon Village, and is implied to bring the Twilight Realm directly into Hyrule

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** Id: King Bulbin actively battles Link throughout the game, raided Ordon Village, and is implied to bring the Twilight Realm directly into HyruleHyrule.
6th Feb '17 8:15:18 PM dmeagher13
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Added DiffLines:

** Additionally, as the trivia section on his article on [=ZeldaWiki=] points out, there's a symbol on the front of Zant's armor that looks somewhat like the Gerudo Symbol (the one used starting with the UpdatedRerelease of ''Ocarina of Time'', not the crescent moon). This forshadows that [[spoiler: Ganondorf is the one behind him]].
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