History VideoGame / TheLegendOfZeldaTwilightPrincess

28th Sep '16 2:25:44 AM totoofze47
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* ShockinglyExpensiveBill: Dr. Borville amassed one from Telma's bar, and showing him it is how you get him to spill the beans about an item that's important to retrieving Ilia's memory.



* SpeakingSimlish: Midna's speech is actually scrambled English. Unscramble it, and it forms coherent (and surprisingly relevant) sentences: "Have you made up your mind?", "I'll take you there with my power.", "What do you think happened to those who tried to rule with sacred magic?", "I'll be watching.", and "I guess you aren't stupid.".
%%** Shad does this in the scene where the Sky Cannon is discovered.

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* SpeakingSimlish: SpeakingSimlish:
**
Midna's speech is actually scrambled English. Unscramble it, and it forms coherent (and surprisingly relevant) sentences: "Have you made up your mind?", "I'll take you there with my power.", "What do you think happened to those who tried to rule with sacred magic?", "I'll be watching.", and "I guess you aren't stupid.".
%%** ** Shad does this in the scene where the Sky Cannon is discovered.discovered, uttering an incantation.
27th Sep '16 5:02:09 PM Kassiopeia
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* EscapeRope: The character Ooccoo can be found in several dungeons and allows Link to teleport out at any time; then, by using Ooccoo Jr., the player can teleport back inside, even to the same room. In the City of the Sky, Ooccoo won't teleport the player back to Lake Hylia, but instead to the shop, which is near the entrance of the dungeon. However, it's not possible to teleport back to where you were this time, because Ooccoo Jr. doesn't work in the shop, and as soon as you leave it Ooccoo jumps back into your inventory.

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* EscapeRope: The character Ooccoo can be found in several dungeons and allows Link to teleport out at any time; then, by using Ooccoo Jr., the player can teleport back inside, even to the same room. In the City of the Sky, Ooccoo won't teleport the player back to Lake Hylia, but instead to the shop, which is near the entrance of the dungeon. However, it's not possible to teleport back to where you were this time, because Ooccoo Jr. doesn't work in the shop, and as soon as you leave it Ooccoo jumps back into your inventory.
26th Sep '16 2:02:53 PM MyFinalEdits
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* AntiFrustrationFeatures: Like ''Wind Waker'' before it, the HD version brings a few:

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* AntiFrustrationFeatures: Like ''Wind Waker'' Waker HD'' before it, the HD version of this game brings a few:



** Only 12 Tears of Light must be collected in Twruilight segments, as opposed to the original 16.

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** Only 12 Tears of Light must be collected in Twruilight Twilight segments, as opposed to the original 16.
26th Sep '16 1:11:57 PM totoofze47
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** Link climbs on vines much faster, unlike in the original.

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** Link swims and climbs on vines much faster, unlike in the original.



** Only 16 Tears of Light must be collected n Twilight segments, as opposed to the original 16.

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** Only 16 12 Tears of Light must be collected n Twilight in Twruilight segments, as opposed to the original 16.



** The map in general shows more info, like where you last started your game, minigmaes, horse grasses and sidequests.



** Done annoyingly often with rupees. Every time you load a save file, the flag for anything larger than a green rupee gets reset, so the first time you obtain a blue/yellow/red/orange rupee during that play session will result in an Item Get, even if you've sat through it twenty times before. Apparently Link has a really bad memory and needs the Item Get narrator to remind him how much each kind of rupee is worth as well as how he feels about it.

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** Done The original version does annoyingly often with rupees. Every time you load a save file, the flag for anything larger than a green rupee gets reset, so the first time you obtain a blue/yellow/red/orange rupee during that play session will result in an Item Get, even if you've sat through it twenty times before. Apparently Link has a really bad memory and needs the Item Get narrator to remind him how much each kind of rupee is worth as well as how he feels about it. Fortunately, this is fixed in the HD version.



* MoneyForNothing: The player is left with a full wallet several times and a lot of items can be obtained by cutting grass, breaking pots, opening chests, and killing enemies. What makes this game the top contender is that if the player finds a chest containing a purple (50) or orange (100) rupee and has no room for it, then Link puts it back and closes the chest. If one wanted OneHundredPercentCompletion, then one would have to make room in Link's wallet by purchasing items or using the Magic Armor to drain rupees and then opening the chest.

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* MoneyForNothing: The Zigzagged:
** While several items and sidequests are expensive, there's still so many Rupees laying around that the
player is left with a full wallet several times and a lot of items can be obtained by cutting grass, breaking pots, opening chests, and killing enemies. The Magic Armor, however, runs on Rupees, so when you get it, having a full wallet can still be useful even after everything else of value is bought.
**
What makes this game the original version the top contender is that if the player finds a chest containing a purple (50) or orange (100) rupee and has no room for it, then Link puts it back and closes the chest. If one wanted OneHundredPercentCompletion, then one would have to make room in Link's wallet by purchasing items or using the Magic Armor to drain rupees and then opening the chest. Fortunately, this is fixed in the HD version, where Link doesn't return Rupees to their chests even if his wallet is full; the wallet capacities in general are also bigger, which alleviates a lot of the problem.



** The Horse Call is a portable version of the grass that you pick up and blow on to call your horse, allowing you to summon her from anywhere in the overworld. Very handy in theory, but unfortunately you don't obtain it until you're almost at the very end of the game, and by then the point is moot because you're probably not even using your horse anymore; her usefulness is limited because she can't go anywhere except Hyrule Field, the main area Kakariko Village, Ordon, and a small part of Faron Woods, and you can just teleport wherever you want to go anyway.

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** The Horse Call is a portable version of the grass that you pick up and blow on to call your horse, allowing you to summon her from anywhere in the overworld. Very handy in theory, but unfortunately you don't obtain it until you're almost at the very end of the game, and by then the point is moot because you're probably not even using your horse anymore; her usefulness is limited because she can't go anywhere except Hyrule Field, the main area Kakariko Village, Ordon, and a small part of Faron Woods, and you can just teleport wherever you want to go anyway. It can still be useful for finding items in those places if you're aiming for OneHundredPercentCompletion, but other than that, it's largely useless.
26th Sep '16 1:39:13 AM Arawn999
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26th Sep '16 12:40:07 AM totoofze47
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c



* AntiFrustrationFeatures: Like ''Wind Waker'' before it, the HD version brings a few:
** Link climbs on vines much faster, unlike in the original.
** Link doesn't do an ItemGet animation for every single Rupee anymore, nor does he return excess Rupees to treasure chests anymore.
** Only 16 Tears of Light must be collected n Twilight segments, as opposed to the original 16.
** A new item called the Ghost Lantern lights up when a Poe is nearby, even during the day. The map also shows how many Poes are in a general region, and how many you've killed.
** The sword doesn't clash against walls anymore, making combat in narrow areas much easier.



* BeetleManiac: Agitha. She is willing to pay handsomely for any new bug Link brings her. And the first time Link leaves without giving her all the bugs, she gets a little bit creepy.

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* BeetleManiac: Agitha. She is willing to pay handsomely for any new bug Link brings her. And the first time Link leaves without giving her all the bugs, she gets a little bit creepy.



* CreepyChild:
** Agitha. The first time you try to leave her house when you haven't given her all your golden bugs. "I know you have bugs...". Freaking CREEPY when you don't expect it. Fortunately, the creepiness is reduced in that she's quite a nice person, just [[CloudCuckooLander very loopy]].
** Malo, the unnervingly adult toddler from Ordon Village. His cynical attitude, surprising knowledge of shopping, and little care of Link's errands give him a more frightening personality than all the other children from Ordon Village.
** Skull Kid not only acts creepy, his face looks like the moon from ''VideoGame/TheLegendOfZeldaMajorasMask''.

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* CreepyChild:
** Agitha. The first time you try to leave her house when you haven't given her all your golden bugs. "I know you have bugs...". Freaking CREEPY when you don't expect it. Fortunately, the creepiness is reduced in that she's quite a nice person, just [[CloudCuckooLander very loopy]].
** Malo, the unnervingly adult toddler from Ordon Village. His cynical attitude, surprising knowledge of shopping, and little care of Link's errands give him a more frightening personality than all the other children from Ordon Village.
**
CreepyChild: Skull Kid not only acts creepy, his face looks like the moon from ''VideoGame/TheLegendOfZeldaMajorasMask''.



* SurpriseCreepy: Leaving Agitha's store without giving her any bugs you have in your possession. It's perfectly rational to do so if you maxed your wallet out and want to spend cash before coming back for more. But that ''line'' she delivers "I know you have bugs." as the exit door animation commences, is unnerving. You half expect the bug princess to ''chase after you''.
22nd Sep '16 8:10:07 AM milliewilliebo
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Added DiffLines:

* BloodlessCarnage: Subverted, mook and Link's blood flashes briefely on screen but as there is no ClothingDamage one won't think much of it. A straight aversion is visiting Rusl after becoming human again, he'll lie on his sofa with nightmares wrapped in bloody bandages. If you don't visit them then will the scene be LostForever until you start a new save file.
8th Sep '16 1:05:47 PM Arawn999
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Added DiffLines:


In 2016, the game received a manga adaptation by Akira Himekawa.
31st Aug '16 12:23:05 PM ThornBrain
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* ShowDontTell: In-universe: Sure, the Water Spirit could just ''tell'' Link that long ago people, in their greed, fought each other over control of the Sacred Realm. But the spirit decides to ''show'' too. With a vision of Link and his childhood friend stabbing each other to death. The warning is much more memorable that way. Also, NightmareFuel.

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* ShowDontTell: In-universe: Sure, the Water Spirit could just ''tell'' Link that long ago people, in their greed, fought each other over control of the Sacred Realm. But the spirit decides to ''show'' too. With a vision of Link and his childhood friend stabbing each other to death. The warning is much more memorable that way. Also, NightmareFuel.



* SpeakingSimlish: Midna's speech is actually scrambled English. Unscamble it, and it forms coherent (and surprisingly relevant) sentences: "Have you made up your mind?", "I'll take you there with my power.", "What do you think happened to those who tried to rule with sacred magic?", "I'll be watching.", and "I guess you aren't stupid.".

to:

* SpeakingSimlish: Midna's speech is actually scrambled English. Unscamble Unscramble it, and it forms coherent (and surprisingly relevant) sentences: "Have you made up your mind?", "I'll take you there with my power.", "What do you think happened to those who tried to rule with sacred magic?", "I'll be watching.", and "I guess you aren't stupid.".
30th Aug '16 11:46:01 PM ThornBrain
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* AstonishinglyAppropriateAppearance: Non-character examples. Isn't it amazing how the grass that makes the hawk call resembles a soaring bird and the grass that calls Epona resembles a horseshoe?

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* AstonishinglyAppropriateAppearance: Non-character examples. Isn't it amazing how the The grass that makes the hawk call resembles a soaring bird bird, and the grass that calls Epona resembles a horseshoe?horseshoe.
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