History VideoGame / TheLegendOfZeldaLinksAwakening

27th Jul '17 12:46:14 PM Miracle@StOlaf
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** A puzzle in the second dungeon requires you to kill three enemies in a specific order to reveal a key required to progress. There is a hint earlier in the level which refers to the enemies by name, but the enemies' names are nowhere in the game or the manual. The only way you'd know them is from the manual of a previous Zelda game on a console you might not even own.

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** A puzzle in the second dungeon requires you to kill three enemies in a specific order to reveal a key required to progress. There is a hint earlier in the level which refers to the enemies by name, but the enemies' names are nowhere in the game or the manual. The only way you'd know them is from the manual of a previous Zelda game on a console you might not even own.own (though the first enemy to kill being described as "imprisoned" helps narrow it down).
14th Jul '17 9:48:41 PM Maddoxsort
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This game is chronologically the fourth one to takes place in the "Hero Defeated" timeline.

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This game is chronologically the fourth one to takes take place in the "Hero Defeated" timeline.
17th Jun '17 11:16:26 PM Kayube
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* {{In Name Only}}: Princess Zelda, despite having a brief mention in the beginning, does not appear in this game
17th Jun '17 11:01:20 PM IDUNNOs
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Added DiffLines:

* {{In Name Only}}: Princess Zelda, despite having a brief mention in the beginning, does not appear in this game
16th Jun '17 6:08:21 AM Outis
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** A puzzle at the end of the second dungeon requires you to kill three enemies in a specific order to reveal a key required to progress. There is a hint earlier in the level which refers to the enemies by name, but the enemies' names are nowhere in the game or the manual.

to:

** A puzzle at the end of in the second dungeon requires you to kill three enemies in a specific order to reveal a key required to progress. There is a hint earlier in the level which refers to the enemies by name, but the enemies' names are nowhere in the game or the manual. The only way you'd know them is from the manual of a previous Zelda game on a console you might not even own.
28th Apr '17 5:03:45 AM pgj1997
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* TheCameo: A Yoshi doll ([[LampshadeHanging "Recently, he seems to be showing up in many games!"]]), a picture of Peach, a pet Chain Chomp[[note]]Referred to here as "[=BowWow=]", which is closer to his Japanese name "[=WanWan=]"[[/note]], [[Franchise/SuperMarioBros Goombas, Piranha Plants, Thwomps]], and an evil Franchise/{{Kirby}} as enemies, Wart from VideoGame/SuperMarioBros2 and Dr. Wright from VideoGame/SimCity appear as [=NPCs=], along with Pokeys and Shyguys as additional enemies, and Richard from the Japan-only game ''VideoGame/ForTheFrogTheBellTolls.''

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* TheCameo: A Yoshi doll ([[LampshadeHanging "Recently, he seems to be showing up in many games!"]]), a picture of Peach, a pet Chain Chomp[[note]]Referred to here as "[=BowWow=]", which is closer to his Japanese name "[=WanWan=]"[[/note]], [[Franchise/SuperMarioBros Goombas, Piranha Plants, Thwomps]], and an evil Franchise/{{Kirby}} as enemies, Wart from VideoGame/SuperMarioBros2 and Dr. Wright from VideoGame/SimCity appear as [=NPCs=], along with Pokeys and Shyguys as additional enemies, and Richard from the Japan-only game ''VideoGame/ForTheFrogTheBellTolls.'''' The last one is fitting, as both games run on the same engine.


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* CreatorThumbprint: As the game was composed by Kazumi Totaka, his song can be found here. Twice no less! The first method is to wait in Richard's house for 2 minutes and 30 seconds. The second method, which is [[RegionalBonus only accessable in the Japanese version]], is done by entering "とたけけ" (Totakeke) on the file select screen.
21st Apr '17 9:38:53 PM RacattackForce
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->''"SEA BEARS FOAM, SLEEP BEARS DREAMS. BOTH END IN THE SAME WAY--[[{{Foreshadowing}} CRASSSH!]]"''

to:

->''"SEA BEARS FOAM, SLEEP FOAM''
->''SLEEP
BEARS DREAMS. BOTH DREAMS.''
->''BOTH
END IN THE SAME WAY--[[{{Foreshadowing}} WAY''
->''--[[{{Foreshadowing}}
CRASSSH!]]"''



Following the defeat of Ganon in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'' Link left Hyrule to go on a JourneyToFindOneself and train in preparation any for future threats to Hyrule. After completing his travels, later revealed to be the events of the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'', he began sailing back towards home. However, while sailing back, his boat was suddenly caught in a violent storm and struck by lightning. When he awoke, he discovered that he had been shipwrecked on the shores of Koholint Island.

Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers, it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[PlotCoupon eight Instruments Of The Sirens]] hidden around Koholint, guarded by monsters known as Nightmares. And so Link begins a new quest to defeat the Nightmares and return to Hyrule. But he may soon discover that everything isn't quite as it seems...

to:

Following the defeat of Ganon in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'' Link left Hyrule to go on a JourneyToFindOneself and train in preparation any for future threats to Hyrule. After completing his travels, later revealed to be the events of the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'', he began sailing back towards home.Hyrule. However, while sailing back, his boat was suddenly caught in a violent storm and struck by lightning. When he awoke, he discovered that he had been shipwrecked on the shores of Koholint Island.

Koholint, an island home to a giant egg that rests upon its mountain's peak.

Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers, slumbers within his egg, it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[PlotCoupon eight Instruments Of The Sirens]] hidden around Koholint, guarded by monsters known as Nightmares. And so Link begins a new quest to defeat the Nightmares and return to Hyrule. But he may soon discover that everything isn't quite as it seems...
21st Apr '17 9:33:43 PM RacattackForce
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->''"SEA BEARS FOAM, SLEEP BEARS DREAMS. BOTH END IN THE SAME WAY--[[DreamApocalypse CRASSSH!]]"''

to:

->''"SEA BEARS FOAM, SLEEP BEARS DREAMS. BOTH END IN THE SAME WAY--[[DreamApocalypse WAY--[[{{Foreshadowing}} CRASSSH!]]"''
21st Apr '17 9:31:33 PM RacattackForce
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Following his defeat of Ganon in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'' the young hero Link left Hyrule to go on a JourneyToFindOneself and to train himself to prepare for future threats to Hyrule. After completing his travels, he sails homewards towards Hyrule when his boat is suddenly caught in a violent storm and struck by lightning. When he awakes, he finds himself shipwrecked on the shores of Koholint Island.

Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[PlotCoupon eight Instruments Of The Sirens]] hidden around Koholint, guarded by monsters known as Nightmares.

''Link's Awakening'' returned to the straightforward 8-dungeon approach of [[VideoGame/TheLegendOfZeldaI the first game]], but featured prominent story-developing sidequests in between dungeons. Notably, while previous games in the series had utilized MagicMusic as a WarpWhistle, this was the first game to include more than one song, and make the songs actually important to the story.

This game takes place in the "Hero Defeated" timeline, coming after the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'' (though this was a {{Retcon}} introduced after those games' release -- it was originally implied to take place after ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'').

Interestingly, according to [[WordOfGod Takashi Tezuka and Eiji Aonuma]], Creator/DavidLynch's ''Series/TwinPeaks'' [[http://kotaku.com/5457701/which-legend-of-zelda-game-was-inspired-by-twin-peaks was apparently the main inspiration for this game.]]

to:

Following his the defeat of Ganon in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'' the young hero Link left Hyrule to go on a JourneyToFindOneself and to train himself to prepare in preparation any for future threats to Hyrule. After completing his travels, later revealed to be the events of the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'', he sails homewards began sailing back towards Hyrule when home. However, while sailing back, his boat is was suddenly caught in a violent storm and struck by lightning. When he awakes, awoke, he finds himself discovered that he had been shipwrecked on the shores of Koholint Island.

Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers slumbers, it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[PlotCoupon eight Instruments Of The Sirens]] hidden around Koholint, guarded by monsters known as Nightmares.

Nightmares. And so Link begins a new quest to defeat the Nightmares and return to Hyrule. But he may soon discover that everything isn't quite as it seems...

''Link's Awakening'' returned to the straightforward 8-dungeon approach of [[VideoGame/TheLegendOfZeldaI the first game]], but featured introduced the trend of prominent story-developing sidequests in that occur between dungeons. Notably, The game can also be credited with the addition of a ExpositionFairy (in the form of the Owl) that periodically nudges players in the right direction to the series, as well the first ''Zelda'' game to feature a wide variety of side characters. Additionally, while previous games in the series had utilized MagicMusic as a WarpWhistle, this was the first game to include more than one playable song, and make the these songs actually important to the story.

This game takes place in the "Hero Defeated" timeline, coming after the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'' (though this was a {{Retcon}} introduced after those games' release -- it was originally implied to take place after ''[[VideoGame/TheLegendOfZeldaALinkToThePast
story. A Link to the Past]]'').

Interestingly,
story which, according to [[WordOfGod Takashi Tezuka and Eiji Aonuma]], [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Spirit-Tracks/Iwata-Asks-Zelda-Handheld-History-/3-Make-All-Characters-Suspicious-Types/3-Make-All-Characters-Suspicious-Types-233845.html was heavily inspired by]] Creator/DavidLynch's ''Series/TwinPeaks'' [[http://kotaku.com/5457701/which-legend-of-zelda-game-was-inspired-by-twin-peaks was apparently ''Series/TwinPeaks''. Finally, it's also the main inspiration for this game.]]first[[note]]and until ''VideoGame/TheLegendOfZeldaTriForceHeroes'' twenty-two years later, the only[[/note]] ''Legend of Zelda'' game '''[[ArtifactTitle not]]''' to feature the titular princess.

This game is chronologically the fourth one to takes place in the "Hero Defeated" timeline.



* OneHundredPercentCompletion: If you want to get all of the pictures in the DX version you must steal from the shopkeeper, despite [[ShopliftAndDie how much of a bad idea that is]]. Doing so forever stains your name, so in a sense a "pure" 100% of the game is impossible. There's also two pictures that are mutually exclusive.

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* OneHundredPercentCompletion: Technically impossible. If you want to get all of the pictures in the DX version you must steal from the shopkeeper, shopkeeper and later return to the store, despite [[ShopliftAndDie how much of a bad idea that is]]. Doing so forever stains your name, so in However, doing this means that you cannot get the game's secret ending, which can only be achieved with a sense NoDeathRun. In this sense, a "pure" 100% of the game is impossible. There's also two pictures that are mutually exclusive.



* DeathIsASlapOnTheWrist: If you steal from the shopkeeper, all that happens is you respawn in the town of the shop and are renamed THIEF. If you don't mind the name (or want to get 100% completion, in the DX version), all that happens is a minor inconvenience, making actually ''paying'' for your stuff rather pointless. This can be avoided by not returning to the shop after you've stolen from him.

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* DeathIsASlapOnTheWrist: If you steal from the shopkeeper, all that happens is you respawn in the town of the shop and are that your save file is renamed THIEF. THIEF upon exiting the store. If you don't mind the name (or want to get 100% completion, in the DX version), all that happens name, this is just a minor inconvenience, making actually ''paying'' for your stuff rather pointless. This Actual death can be avoided simply by not returning to the shop after you've stolen from him. him.



** As for a more serious example, [[spoiler:the ''VideoGame/SuperMarioBros2'' cameos (such as Wart) foreshadow that this game, like that one, is AllJustADream]].
* GameBreakingBug: It's possible to use the keys in the wrong order in the fourth and eighth dungeons... thus locking you in... forever.

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** As for a more serious example, [[spoiler:the ''VideoGame/SuperMarioBros2'' cameos (such cameos, such as Wart) Wart, foreshadow that this game, like that one, is AllJustADream]].
AllJustADream. Franchise/{{Kirby}}'s appearance also serves as part of that hint (Dreamland)]].
* GameBreakingBug: It's possible to use the keys in the wrong order in the fourth and eighth dungeons...fourth... thus locking you in... forever.
19th Apr '17 1:44:57 PM SayaAensland
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*** Malon and Talon from [[VideoGame/TheLegendOfZeldaOcarinaOfTime]] are these to Marin and Tarin.

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*** Malon and Talon from [[VideoGame/TheLegendOfZeldaOcarinaOfTime]] VideoGame/TheLegendOfZeldaOcarinaOfTime are these to Marin and Tarin.
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