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* '''Team ''VideoGame/FatalFury'':''' [[LivingLegend Terry Bogard]] once again joins the tournament, this time teaming up with [[FunPersonified Duck King]] and [[JusticeWillPrevail Kim Kaphwan]].

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* '''Team ''VideoGame/FatalFury'':''' With both his usual teammates pre-occupied, [[LivingLegend Terry Bogard]] once again joins the tournament, forms a fresh team for this time teaming up tournament with [[FunPersonified Duck King]] and [[JusticeWillPrevail Kim Kaphwan]].

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* '''Team Secret Agent:''' [[EyepatchOfPower Ramon]] and [[StatuesqueStunner Vanessa]] once again find themselves on a mission together, joined by [[GorgeousGaijin Blue Mary]].
* '''Team K':''' [[NinetiesAntiHero K']] and [[{{Cyborg}} Maxima]] recruit the young [[AnIcePerson Kula Diamond]] into their team, as they investigate Those from the Past.



* '''Team ''[[VideoGame/IkariWarriors Ikari]]'':''' [[BashBrothers Ralf Jones and Clark Still]] continue their mission, this time joined by [[WhipItGood Whip]] rather than [[ReiAyanamiExpy Leona Heidern]].
* '''Team Anti-Kyokugen''': [[HiddenWeapons Malin]] teams up with [[HighlyVisibleNinja Eiji Kisaragi]] and [[BadassAdorable Kasumi Todoh]] to seek revenge on the Sakazaki family.


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* '''Team ''[[VideoGame/IkariWarriors Ikari]]'':''' With [[ReiAyanamiExpy Leona Heidern]] out of action following an Orochi flare-up, [[BashBrothers Ralf Jones and Clark Still]] call on [[WhipItGood Whip]] to help them continue their mission in her stead.
* '''Team Secret Agent:''' [[EyepatchOfPower Ramon]] and [[StatuesqueStunner Vanessa]] once again find themselves on a mission together, joined by [[GorgeousGaijin Blue Mary]].
* '''Team K':''' [[NinetiesAntiHero K']] and [[{{Cyborg}} Maxima]] recruit the young [[AnIcePerson Kula Diamond]] into their team, as they investigate Those from the Past.
* '''Team Anti-Kyokugen''': [[HiddenWeapons Malin]] teams up with [[HighlyVisibleNinja Eiji Kisaragi]] and [[BadassAdorable Kasumi Todoh]] to seek revenge on the Sakazaki family.
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** ''XI'' is also an oddball for its character roster, with almost all of the canon teams having completely fresh lineups and even a few mainstays being either demoted to bonus characters (like Mai and Robert) or cut entirely (like Joe and Leona).

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* OffscreenMomentOfAwesome / OffstageVillainy: Ash stealing the Yasakani no Magatama isn't shown onscreen. In the Kyo & Iori Team's ending, he's shown walking towards a Riot of the Blood-crazed Iori, then it cuts to a shot of the sky, then he walks away with no indication that anything happened. Then, in the Rival Team's ending, he shows off his new, violet flames before teleporting away.



* PlotLineCrossover: The Art of Fighting Team's ending has Anti-Kyokugenryu members suddenly showing up and getting beat up by King along with the Sakazaki family. You get to learn their side of story in their own team ending, where they try (and fail in) ambushing the Kyokugenryu.

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* PlotLineCrossover: Some endings build on or overlap with the events of other endings.
**
The Art of Fighting Team's ending has Anti-Kyokugenryu members suddenly showing up and getting beat up by King along with the Sakazaki family. You get to learn their side of story in their own team ending, where they try (and fail in) ambushing the Kyokugenryu.

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** Mid-Boss 1: Depending on how well you do, you could end up fighting [[WellDoneSonGuy Adelheid Bernstein]] (returning from ''KOF 2003''), [[BadassNormal Gai Tendo]] and [[FurAndLoathing Silber]] from ''VideoGame/BurikiOne'' (making their 2D fighting game debut), or [[BattleBoomerang Sho Hayate]] and [[WhiteHairBlackHeart Jyazu]] from ''VideoGame/SavageReign''

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** Mid-Boss 1: Depending on how well you do, you could end up fighting [[WellDoneSonGuy Adelheid Bernstein]] (returning from ''KOF 2003''), [[BadassNormal Gai Tendo]] and [[FurAndLoathing Silber]] from ''VideoGame/BurikiOne'' (making their 2D fighting game debut), or [[BattleBoomerang Sho Hayate]] and [[WhiteHairBlackHeart Jyazu]] from ''VideoGame/SavageReign''''VideoGame/SavageReign''.


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* '''Bonus characters:''' [[MsFanservice Mai Shiranui]], [[RichIdiotWithNoDayJob Robert Garcia]], [[MartialPacifist Hotaru Futaba]], [[OldMaster Tung Fu Rue]], [[TheDon Mr. Big]], [[BreakoutVillain Geese Howard]], NESTS-style Kyo
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** ''KOF XI'' brings back the Blow Back attack, and Blow Back Guard Cancel does minimal damage like ''2002''. However, unlike ''2002'', you can't KO an opponent with its Guard Cancel version.

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** ''KOF XI'' brings back the Blow Back attack, and Blow Back Guard Cancel does minimal damage like ''2002''. However, unlike ''2002'', you can't KO an opponent with its Guard Cancel version.instead of not doing any damage in the other NESTS Chronicles games.



** A player on the receiving end of Normal Grab can't just Tech Grab by randomly pressing one of two Heavy Attack buttons like before; in ''KOF XI'', they have to guess if their opponent used Heavy Punch or Heavy Kick, and perform Tech Grab with corresponding button.

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** A player on the receiving end of Normal Grab Blow Back Guard Cancel is back, but it's nerfed from ''2002''. Its damage does not scale up when it connects as a counter, and you can't just Tech Grab by randomly pressing one of two Heavy Attack buttons like before; in ''KOF XI'', they have to guess if their KO an opponent used Heavy Punch or Heavy Kick, and perform Tech Grab with corresponding button.the Guard Cancel version.

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** The Shift Attack is changed so that you have a lot more freedom to switch members during a combo.

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** The Shift Attack is changed so that you have a lot more freedom to switch members during a combo. It also uses its own resources, Skill Gauge, instead of sharing the Power Gauge with characters' Super Moves.



* GameplayGrading: Unlike previous ''KOF'' games, when the timer runs out, the winner is not decided by who has more health. Instead, both players are judged with their general performance, displayed as an indicator in real-time between health meters. After Time Over happens, the color of this indicator determines the winner (red means the player 1, blue is the player 2), but if its color is yellow, meaning both players are even, whoever has the surviving Leader wins.

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* GameplayGrading: Unlike previous ''KOF'' games, when the timer runs out, the winner is not decided by who has more health. Instead, both players are judged with their general performance, displayed as an indicator in real-time between health meters. After Time Over happens, the color of this indicator determines the winner (red means the player 1, blue is means the player 2), but if 2). If its color is yellow, meaning both players are even, whoever has the surviving Leader wins.wins. If this still doesn't decide a winner somehow (meaning both don't have a surviving Leader, or they both have one), the match is called off without a winner and it declares Game Over to both players.


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* {{Nerf}}:
** In ''KOF 2003'', the Power Gauge was filled with three stocks in the beginning of a match, to encourage using the Shift system. Because the Shift now uses its own Skill Gauge in ''XI'', the Power Gauge starts from zero like before and you have to fill it up by connecting your moves on your opponent.
** A player on the receiving end of Normal Grab can't just Tech Grab by randomly pressing one of two Heavy Attack buttons like before; in ''KOF XI'', they have to guess if their opponent used Heavy Punch or Heavy Kick, and perform Tech Grab with corresponding button.
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* BalanceBuff:
** The Shift Attack is changed so that you have a lot more freedom to switch members during a combo.
** ''KOF XI'' brings back the Blow Back attack, and Blow Back Guard Cancel does minimal damage like ''2002''. However, unlike ''2002'', you can't KO an opponent with its Guard Cancel version.


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** Gai's LDM only does minimal damage to the opponent on hit. The real catch of his LDM is that it locks out both players from using Shift, initiating DuelToTheDeath.


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* OddballInTheSeries: A minor one regarding the control -- Blow Back attack is mapped to its own fifth button (the Atomiswave board supports six buttons), instead of pressing Heavy Punch and Heavy Kick together like the other games.
* PlotLineCrossover: The Art of Fighting Team's ending has Anti-Kyokugenryu members suddenly showing up and getting beat up by King along with the Sakazaki family. You get to learn their side of story in their own team ending, where they try (and fail in) ambushing the Kyokugenryu.
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* CycleOfHurting:
** During MAX Puncher, Vanessa can juggle the opponent infinitely by using Forbidden Eagle in the corner. For the sake of fairness, most tournaments limit the Vanessa player to 4-5 reps.
** Shion can keep the opponent in hitstun indefinitely by repeatedly using their jumping strong kick in a specific pattern. Luckily, the AI never takes advantage of this.


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** Vanessa's LDM, MAX Puncher, allows her to cancel special moves into each other


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** Unlike other characters with a StanceSystem, Shion's starting stance depends on when you send him out. If he's first, he starts in Spear stance, otherwise he starts in his unarmed stance. In addition, his backdash has a hitbox while in Spear stance.
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** Mid-Boss 1: Depending on how well you do, you could end up fighting Adelheid Bernstein (returning from KOF 2003), Gai Tendo and Silber from ''VideoGame/BurikiOne'' (making their 2D fighting game debut), or Sho Hayate and Jyazu from ''VideoGame/SavageReign''
** Mid-Boss 2: Shion - A member from ''Those From The Past'' who meets the winning team at the finals area (having likewise destroyed it) and Magaki's subordinate, waiting to test their worth.
** Final Boss: Magaki - The sponsor of this year's tournament, likewise who takes his turn to test the worth and skills of winning team for their plan to awaken Orochi.

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** Mid-Boss 1: Depending on how well you do, you could end up fighting [[WellDoneSonGuy Adelheid Bernstein Bernstein]] (returning from KOF 2003), ''KOF 2003''), [[BadassNormal Gai Tendo Tendo]] and Silber [[FurAndLoathing Silber]] from ''VideoGame/BurikiOne'' (making their 2D fighting game debut), or [[BattleBoomerang Sho Hayate Hayate]] and Jyazu [[WhiteHairBlackHeart Jyazu]] from ''VideoGame/SavageReign''
** Mid-Boss 2: Shion [[EnigmaticMinion Shion]] - A member of Those from ''Those From The Past'' the Past who meets the winning team at the finals area (having likewise destroyed it) and Magaki's subordinate, waiting to test their worth.
worth. On that note...
** Final Boss: Magaki [[HumanoidAbomination Magaki]] - The sponsor of this year's tournament, likewise who takes his turn to test the worth and skills of winning team for their plan to awaken Orochi.
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* '''Bosses''

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* '''Bosses'''''Bosses'''
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* '''Bosses''
** Mid-Boss 1: Depending on how well you do, you could end up fighting Adelheid Bernstein (returning from KOF 2003), Gai Tendo and Silber from ''VideoGame/BurikiOne'' (making their 2D fighting game debut), or Sho Hayate and Jyazu from ''VideoGame/SavageReign''
** Mid-Boss 2: Shion - A member from ''Those From The Past'' who meets the winning team at the finals area (having likewise destroyed it) and Magaki's subordinate, waiting to test their worth.
** Final Boss: Magaki - The sponsor of this year's tournament, likewise who takes his turn to test the worth and skills of winning team for their plan to awaken Orochi.
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* '''Team Rival:''' [[EveryoneLooksSexierIfFrench Elisabeth Blanctorche]], a noblewoman who Ash was once friends with, now joins [[RubberMan Duo Lon]] and [[AgentPeacock Benimaru Nikaido]] to stop whatever misdeeds Ash is planning.

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* '''Team Rival:''' [[EveryoneLooksSexierIfFrench Elisabeth Blanctorche]], a French noblewoman who Ash was once friends with, and Ash's adoptive sister, now joins [[RubberMan Duo Lon]] and [[AgentPeacock Benimaru Nikaido]] to stop whatever misdeeds Ash is planning.
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* '''Team Kyo & Iori:''' [[PlayingWithFire Kyo Kusanagi]] and [[AxCrazy Iori Yagami]] team up to prevent the resurrection of [[GreaterScopeVillain Orochi]], with [[TagalongKid Shingo Yabuki]] joining his hero on another journey.

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* '''Team Kyo & Iori:''' [[PlayingWithFire Kyo Kusanagi]] and [[AxCrazy Iori Yagami]] team up to prevent the resurrection of [[GreaterScopeVillain Orochi]], with [[TagalongKid Shingo Yabuki]] joining his hero on another journey.filling in for the injured [[BarrierMaiden Chizuru Kagura]].
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* '''Team ''[[VideoGame/IkariWarriors Ikari]]'':''' [[BashBrothers Ralf Jones and Clark Still]] continue their mission, this time joined by [[WhipItGood Whip]] rather than [[ReiAyanamiExpy Leona]].

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* '''Team ''[[VideoGame/IkariWarriors Ikari]]'':''' [[BashBrothers Ralf Jones and Clark Still]] continue their mission, this time joined by [[WhipItGood Whip]] rather than [[ReiAyanamiExpy Leona]].Leona Heidern]].
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* '''Team Kyo & Iori:''' [[PlayingWithFire Kyo Kusanagi]] and [[AxCrazy Iori Yagami]] team up to get revenge on Ash for stealing the Yata Mirror's power from [[BarrierMaiden Chizuru Kagura]], with [[TagalongKid Shingo Yabuki]] joining his hero on another journey.

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* '''Team Kyo & Iori:''' [[PlayingWithFire Kyo Kusanagi]] and [[AxCrazy Iori Yagami]] team up to get revenge on Ash for stealing prevent the Yata Mirror's power from [[BarrierMaiden Chizuru Kagura]], resurrection of [[GreaterScopeVillain Orochi]], with [[TagalongKid Shingo Yabuki]] joining his hero on another journey.
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* '''Team Rival:''' [[EveryoneLooksSexierIfFrench Elisabeth Blanctorche]], a noblewoman who Ash was once friends with, now joins [[RubberMan Duo Lon]] and [[AgentPeacock Benimaru Nikaido]] to stop whatever nebulous plans Ash seeks to fulfill.

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* '''Team Rival:''' [[EveryoneLooksSexierIfFrench Elisabeth Blanctorche]], a noblewoman who Ash was once friends with, now joins [[RubberMan Duo Lon]] and [[AgentPeacock Benimaru Nikaido]] to stop whatever nebulous plans misdeeds Ash seeks to fulfill.is planning.
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[[folder:Teams]]
* '''Team Ash:''' [[DudeLooksLikeALady Ash Crimson]] and [[ArrogantKungFuGuy Shen Woo]] return, now joined by the smooth-talking assassin [[CoolOldGuy Oswald]].
* '''Team Rival:''' [[EveryoneLooksSexierIfFrench Elisabeth Blanctorche]], a noblewoman who Ash was once friends with, now joins [[RubberMan Duo Lon]] and [[AgentPeacock Benimaru Nikaido]] to stop whatever nebulous plans Ash seeks to fulfill.
* '''Team ''VideoGame/FatalFury'':''' [[LivingLegend Terry Bogard]] once again joins the tournament, this time teaming up with [[FunPersonified Duck King]] and [[JusticeWillPrevail Kim Kaphwan]].
* '''Team ''VideoGame/ArtOfFighting'':''' Siblings [[{{Shotoclone}} Ryo]] and [[GenkiGirl Yuri Sakazaki]] return, this time joined by the bouncer [[{{Bifauxnen}} King]] rather than [[RichIdiotWithNoDayJob Robert Garcia]].
* '''Team Secret Agent:''' [[EyepatchOfPower Ramon]] and [[StatuesqueStunner Vanessa]] once again find themselves on a mission together, joined by [[GorgeousGaijin Blue Mary]].
* '''Team K':''' [[NinetiesAntiHero K']] and [[{{Cyborg}} Maxima]] recruit the young [[AnIcePerson Kula Diamond]] into their team, as they investigate Those from the Past.
* '''Team ''[[VideoGame/GarouMarkOfTheWolves Garou]]'':''' [[MaskedLuchador Tizoc]] returns to the ring, joined by fellow ''Garou'' newcomers [[PirateGirl B. Jenet]] and [[AloofAlly Gato]].
* '''Team ''[[VideoGame/IkariWarriors Ikari]]'':''' [[BashBrothers Ralf Jones and Clark Still]] continue their mission, this time joined by [[WhipItGood Whip]] rather than [[ReiAyanamiExpy Leona]].
* '''Team Anti-Kyokugen''': [[HiddenWeapons Malin]] teams up with [[HighlyVisibleNinja Eiji Kisaragi]] and [[BadassAdorable Kasumi Todoh]] to seek revenge on the Sakazaki family.
* '''Team ''VideoGame/PsychoSoldier'':''' [[MagicalGirl Athena Asamiya]] and [[TheIdiotFromOsaka Sie Kensou]] return to the tournament, joined by the young newcomer [[DanceBattler Momoko]].
* '''Team Kyo & Iori:''' [[PlayingWithFire Kyo Kusanagi]] and [[AxCrazy Iori Yagami]] team up to get revenge on Ash for stealing the Yata Mirror's power from [[BarrierMaiden Chizuru Kagura]], with [[TagalongKid Shingo Yabuki]] joining his hero on another journey.
[[/folder]]

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* GameplayGrading: Unlike previous ''KOF'' games, when the timer runs out, the winner is not decided by who has more health. Instead, both players are judged with their general performance, displayed as an indicator in real-time between health meters. After Time Over happens, the color of this indicator determines the winner (red means the player 1, blue is the player 2), but if its color is yellow, meaning both players are even, whoever has the surviving Leader wins.


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* GameplayGrading: Unlike previous ''KOF'' games, when the timer runs out, the winner is not decided by who has more health. Instead, both players are judged with their general performance, displayed as an indicator in real-time between health meters. After Time Over happens, the color of this indicator determines the winner (red means the player 1, blue is the player 2), but if its color is yellow, meaning both players are even, whoever has the surviving Leader wins.
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* DefeatMeansPlayable: In the Playstation 2 version, most of the {{Secret Character}}s are unlocked by defeating them in battle:
** All of the mid-bosses are unlocked by defeating them for the first time in Arcade Mode or Endless Mode.
** Shion and Magaki can be unlocked by defeating them in Challenge Mode.
** The challenges needed to unlock Tung Fu Rue, EX Kyo, and Mr. Big require you to defeat them.
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* RouteBoss: In Arcade Mode, the fourth fight is against one of five mid-bosses. Which one you fight depends on your performance in the first three matches:
** If you defeat at least one opponent with an LDM, you fight Gai Tendo.
** If you defeat at least three opponents with an LDM, and don't lose any teammates, you fight Sho Hayate.
** If you defeat at least six opponents with a DM, and don't lose any teammates, you fight either Silber or Jyazu.
** If you fail any of the above requirements, you fight Adelheid Bernstein.
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* RankInflation:

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''KOF XI'' takes [[TagTeam the tag battle mechanics]] from ''2003'' and crank up their intensity. The Tag move is now separate from the Power Gauge and depletes its own resources, Skill Stocks, which can be charged two stocks at maximum and fills up gradually during a match. The Shift Attack is replaced by Quick Shift, which is much more lenient about creating a combo. Shifting while performing an attack will perform a [[LagCancel Quick Shift]], allowing you to continue your combo with a different character. Meanwhile, the defense can spend two Skill Stocks and perform a [[ComboBreaker Saving Shift]] when they're on the receiving end of a combo, allowing you to escape deadly combos. ''KOF XI'' also expands on Super Cancel system of ''2002'' by introducing Dream Cancel, which lets you chain a Super Move into Leader Desperation Move instantly.

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''KOF XI'' takes [[TagTeam the tag battle mechanics]] from ''2003'' and crank up their intensity. The Tag move is now separate from the Power Gauge and depletes its own resources, Skill Stocks, Gauge, which can be charged two stocks at maximum and fills up gradually during a match. The Shift Attack is replaced by Quick Shift, which is much more lenient about creating a combo. Shifting while performing an attack will perform a [[LagCancel Quick Shift]], allowing you to continue your combo with a different character. Meanwhile, the defense can spend two Skill Stocks and perform a [[ComboBreaker Saving Shift]] when they're on the receiving end of a combo, allowing you to escape deadly combos. ''KOF XI'' also expands on Super Cancel system of ''2002'' by introducing Dream Cancel, which lets you chain a Super Move into Leader Desperation Move instantly.


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* ActionizedSequel: The match speed in ''KOF XI'' is much faster than ''2003'' ever was, and perhaps the fastest in the main series. This is because switching characters now costs its own separate meter, giving the players more freedom to spend Power Gauges and unleash massive combo chain, more so if you utilize Quick Shift and keep your combo streak between switching fighters. ''[=XI=]''[='s=] accessibility to create long combos means Stun is a lot more likely to happen, and therefore, with just one mistake, a fighter can be lost in the blink of an eye.


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* GameplayGrading: Unlike previous ''KOF'' games, when the timer runs out, the winner is not decided by who has more health. Instead, both players are judged with their general performance, displayed as an indicator in real-time between health meters. After Time Over happens, the color of this indicator determines the winner (red means the player 1, blue is the player 2), but if its color is yellow, meaning both players are even, whoever has the surviving Leader wins.


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* RankInflation:
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The tag battle mechanics from ''2003'' were overhauled for this game. The Shift Attack was removed, and in its place, new ways to switch characters were introduced. Shifting while performing an attack will perform a [[LagCancel Quick Shift]], allowing you to continue your combo with a different character. Shifting while in hitstun will perform a [[ComboBreaker Saving Shift]], allowing you to escape combos.

The game would eventually be released for UsefulNotes/Playstation2 on June 22, 2006.

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The ''KOF XI'' takes [[TagTeam the tag battle mechanics mechanics]] from ''2003'' were overhauled for this game. and crank up their intensity. The Tag move is now separate from the Power Gauge and depletes its own resources, Skill Stocks, which can be charged two stocks at maximum and fills up gradually during a match. The Shift Attack was removed, and in its place, new ways to switch characters were introduced.is replaced by Quick Shift, which is much more lenient about creating a combo. Shifting while performing an attack will perform a [[LagCancel Quick Shift]], allowing you to continue your combo with a different character. Shifting while in hitstun will Meanwhile, the defense can spend two Skill Stocks and perform a [[ComboBreaker Saving Shift]], Shift]] when they're on the receiving end of a combo, allowing you to escape combos.

deadly combos. ''KOF XI'' also expands on Super Cancel system of ''2002'' by introducing Dream Cancel, which lets you chain a Super Move into Leader Desperation Move instantly.

The game would eventually be released for UsefulNotes/Playstation2 UsefulNotes/PlayStation2 on June 22, 2006.



* AdaptationExpansion: The Playstation 2 version introduces new stages, new modes, and several new characters[[note]]Mai Shiranui, Robert Garcia, Hotaru Futaba, Tung Fu Rue, Mr. Big, Geese Howard, and an alternate moveset for Kyo[[/note]] ported over from ''VideoGame/NeoGeoBattleColiseum''.

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* AdaptationExpansion: The Playstation [=PlayStation=] 2 version introduces new stages, new modes, and several new characters[[note]]Mai Shiranui, Robert Garcia, Hotaru Futaba, Tung Fu Rue, Mr. Big, Geese Howard, and an alternate moveset for Kyo[[/note]] ported over from ''VideoGame/NeoGeoBattleColiseum''.



** Some DMs can be "Dream Canceled" into an LDM at the cost of 2 bars of meter and 1 Skill Gauge stock.

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** Some DMs [=DMs=] can be "Dream Canceled" into an LDM at the cost of 2 bars of meter and 1 Skill Gauge stock.



** Hayate and Jyazu can chain their normals together. The former is limited to chaining his light punch into heavy punch or heavy kick, while the latter can chain all of them together ''Franchise/Darkstalkers''-style.

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** Hayate and Jyazu can chain their normals together. The former is limited to chaining his light punch into heavy punch or heavy kick, while the latter can chain all of them together ''Franchise/Darkstalkers''-style.''VideoGame/{{Darkstalkers}}''-style.
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Previously on ''KOF 2003'', Those from the Past, the true mastermind behind the last KOF, succeeded to secure the seal of the Orochi under Mukai's hand, while Ash Crimson and his gang took this chance to steal Yata Mirror from Chizuru, effectively rendering her powerless. Now two hostile factions on the loose, the remaining members of Three Sacred Treasures, Kyo and Iori, have no choice but to team up with each other (with the third filled by Shingo) to join the new KOF, going after both targets to find out what they're up to.



** Magaki is unable to crouch, and he lacks a neutral shift animation -- instead, he performs his standing heavy punch before switching out.

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** Magaki is unable to crouch, and he lacks a neutral shift animation -- instead, he performs his standing heavy punch before switching out.out.
* SequelNumberSnarl: ''KOF XI'' is the first game to swerve NPlusOneSequelTitle that denoted each installment's release year, shifting to traditional NumberedSequels. This is because, after ''KOF 2003'', the main series skipped 2004 and ''XI'' was released in 2005.

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** Magaki is unable to crouch, and he lacks a neutral shift animation -- instead, he performs his standing heavy punch before switching out.
** Hayate and Jyazu can chain their normals together. The former is limited to chaining his light punch into heavy punch or heavy kick, while the latter can chain all of them together ''Franchise/Darkstalkers''-style.

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** Magaki is unable to crouch, and he lacks a neutral shift animation -- instead, he performs Duck King retains his standing heavy punch before switching out.
chain combos from ''Real Bout Fatal Fury'', [[GuideDangIt although they aren't mentioned anywhere in-game]].
** Hayate and Jyazu can chain their normals together. The former is limited to chaining his light punch into heavy punch or heavy kick, while the latter can chain all of them together ''Franchise/Darkstalkers''-style.''Franchise/Darkstalkers''-style.
** Magaki is unable to crouch, and he lacks a neutral shift animation -- instead, he performs his standing heavy punch before switching out.
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The tag battle mechanics from ''2003'' were overhauled for this game. The Shift Attack was removed, and in its place, new ways to switch characters were introduced. The Quick Shift allows the player to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, no matter if it was blocked or not, canceling the frames of animation of the attack, if it's needed. The Saving Shift allows the player to take out a character when he is being hit as soon as he is hit, or in any moment, at the cost of both skill bars. This effectively cuts many combos that otherwise would do a lot of damage, eliminates the possibility of infinites by repeating chains of attacks on the ground (excluding aerial juggles) and brings an element of balance to the game. While it is possible to escape from any combination of attacks on the ground, it is not possible to use Saving Shift to get out from a Desperation or Leader Desperation move.

to:

The tag battle mechanics from ''2003'' were overhauled for this game. The Shift Attack was removed, and in its place, new ways to switch characters were introduced. The Shifting while performing an attack will perform a [[LagCancel Quick Shift allows the player Shift]], allowing you to change into another character continue your combo with a different character. Shifting while in the middle of any combo, prolonging it, or in the middle of any attack, no matter if it was blocked or not, canceling the frames of animation of the attack, if it's needed. The hitstun will perform a [[ComboBreaker Saving Shift allows the player to take out a character when he is being hit as soon as he is hit, or in any moment, at the cost of both skill bars. This effectively cuts many combos that otherwise would do a lot of damage, eliminates the possibility of infinites by repeating chains of attacks on the ground (excluding aerial juggles) and brings an element of balance to the game. While it is possible Shift]], allowing you to escape from any combination of attacks on the ground, it is not possible to use Saving Shift to get out from a Desperation or Leader Desperation move.
combos.
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The tag battle mechanics from ''2003'' were overhauled for this game. The Shift Attack was removed, and in its place, new ways to switch characters were introduced.

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The tag battle mechanics from ''2003'' were overhauled for this game. The Shift Attack was removed, and in its place, new ways to switch characters were introduced. \n The Quick Shift allows the player to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, no matter if it was blocked or not, canceling the frames of animation of the attack, if it's needed. The Saving Shift allows the player to take out a character when he is being hit as soon as he is hit, or in any moment, at the cost of both skill bars. This effectively cuts many combos that otherwise would do a lot of damage, eliminates the possibility of infinites by repeating chains of attacks on the ground (excluding aerial juggles) and brings an element of balance to the game. While it is possible to escape from any combination of attacks on the ground, it is not possible to use Saving Shift to get out from a Desperation or Leader Desperation move.
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* TheBattleDidntCount: Magaki tries to pull this after he's defeated. He stands back up and prepares a portal for his escape. However, before he can actually go through, he gets impaled by Shion's spear and bleeds out.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/poster_xi.jpg]]
[[caption-width-right:350:''11 teams have been assembled... Only one will survive!'']]
''The King of Fighters XI'' is the eleventh game in ''Franchise/TheKingOfFighters'' series, and the second chapter in the ''Tales of Ash''. It was released for arcades on the Atomiswave system on October 25, 2005 in Japan, with an international release happening in 2006.

The tag battle mechanics from ''2003'' were overhauled for this game. The Shift Attack was removed, and in its place, new ways to switch characters were introduced.

The game would eventually be released for UsefulNotes/Playstation2 on June 22, 2006.
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!!This work shows examples of:
* AdaptationExpansion: The Playstation 2 version introduces new stages, new modes, and several new characters[[note]]Mai Shiranui, Robert Garcia, Hotaru Futaba, Tung Fu Rue, Mr. Big, Geese Howard, and an alternate moveset for Kyo[[/note]] ported over from ''VideoGame/NeoGeoBattleColiseum''.
* ArrangeMode: The Playstation 2 version has three:
** In '''Endless Mode''', you fight in 1-on-1 matches until your character runs out of health. It starts with normally selectable characters, then you go on to fight the mid-bosses, followed by Shion and Magaki. After that, it loops.
** In '''Challenge Mode''', there are 40 challenges you can complete, each with their own requirements. Shion, Magaki, and the console-exclusive characters can be unlocked by completing specific challenges.
** '''Arrange Mode''' can be toggled from the options menu, and introduces a number of balance changes (for example, Kula loses her dreaded [[ThatOneAttack Freeze Execution]] juggles).
* BigBad: Magaki, a member of Those From The Past who seeks the power of Orochi.
* LagCancel:
** Some DMs can be "Dream Canceled" into an LDM at the cost of 2 bars of meter and 1 Skill Gauge stock.
** Using one of the Shift commands during certain attack will allow you to perform a Quick Shift. This switches in a teammate while the opponent is still in hitstun, potentially allowing you to extend your combo.
* MechanicallyUnusualFighter:
** Magaki is unable to crouch, and he lacks a neutral shift animation -- instead, he performs his standing heavy punch before switching out.
** Hayate and Jyazu can chain their normals together. The former is limited to chaining his light punch into heavy punch or heavy kick, while the latter can chain all of them together ''Franchise/Darkstalkers''-style.

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