History VideoGame / TheHitchHikersGuideToTheGalaxy

29th Mar '17 5:07:11 PM Gosicrystal
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* LostForever: Easy to do, and usually fatal.
29th Mar '17 9:25:19 AM BunsenH
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* ClingyMacGuffin: The Thing That Your Aunt Gave You That You Don't Know What It Is. But it's a [[BagOfHolding good thing]] you couldn't lose it... even when you're not where you were--or ''who'' you were, for that matter--when you lost it.

to:

* ClingyMacGuffin: The Thing That Your Aunt Gave You That Which You Don't Know What It Is. But it's a [[BagOfHolding good thing]] you couldn't lose it... even when you're not where you were--or ''who'' you were, for that matter--when you lost it.
4th Mar '17 12:38:54 PM Angeldeb82
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* NintendoHard: Oh, so very much. This game has been known to cause grown men to cry at the mere mention of the phrase "BabelFish."

to:

* NintendoHard: Oh, so very much. This game has been known to cause grown men to cry at the mere mention of the phrase "BabelFish.""[[TranslatorMicrobes Babel Fish]]".
11th Feb '17 11:53:25 AM LBHills
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* {{Foreshadowing}}: "As you pick up the toothbrush a tree outside the window collapses. There is no causal relationship between these two events."

to:

* {{Foreshadowing}}: {{Foreshadowing}}:
**
"As you pick up the toothbrush a tree outside the window collapses. There is no causal relationship between these two events."
** And the first line in response to an inventory check: "You have: no tea...
"
11th Feb '17 11:50:21 AM LBHills
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* TemporalParadox: You'll revisit the same events as different people, alter the past through things you haven't done yet, and just generally give causality a good pantsing.

to:

* TemporalParadox: You'll revisit the same events as from the viewpoint of different people, characters, alter the past through things you haven't done yet, and just generally give causality a good pantsing.
1st Feb '17 11:40:28 AM MarsJenkar
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** In the event that the player types things perfectly, the game will still take a specific phrase in order to advance the plot. Potential candidates include "plug plug in plotter", or "put dangly bit in tea".

to:

** In the event that the player types things perfectly, [[DevelopersForesight the game will still take a specific phrase in order to advance the plot.plot]]. Potential candidates include "plug plug in plotter", or "put dangly bit in tea".



--> '''Game:''' You are in the engine room for the Infinite Improbability Drive. It is uninteresting. There is nothing to see here.\\

to:

--> '''Game:''' You are in the engine room for the Infinite Improbability Drive. [[SuspiciouslySpecificDenial It is uninteresting. There is nothing to see here.here]].\\


Added DiffLines:

** If you successfully complete the task in Arthur's own brain[[note]]removing Arthur's common sense[[/note]], then end up inside it again via a Dark sequence, you end up [[spoiler:killing yourself by materializing inside at ''normal size'']]. Since the Dark sequences are at least somewhat randomized and not changeable when using the Advanced Tea Substitute, this can be rather annoying. Funnily enough, one of the ways to avoid doing so is to do one of the actions above that would normally render the game unwinnable in another way, then undoing it. [[spoiler:Fail to give the dog a sandwich as Arthur initially, then after you get the tea and hook it up to the atomic vector plotter, give a cheese sandwich to Arthur as Ford during his sequence.]] Some potentially Unwinnable sequences can only be accessed after [[spoiler:getting the tea]], which allows some control over which situation you end up in, but not this one.
27th Jan '17 8:47:01 PM Angeldeb82
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* InTheFutureWeStillHaveRoombas: They make getting the BabelFish considerably more difficult than it should be.

to:

* InTheFutureWeStillHaveRoombas: They make getting the BabelFish [[TranslatorMicrobes Babel Fish]] considerably more difficult than it should be.
27th Jan '17 6:59:30 PM Angeldeb82
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Added DiffLines:

** Then there's also the part with [[WombLevel the whale]] [[ThatOneLevel scene]]. You need to get the flowerpot and get out of the stage quickly. Although you may be tempted to wait until you get splattered against the surface of Magrathea, you should '''NEVER''' do so, since getting splattered and then returning to the Heart of Gold means that you lose all your items that weren't worn or stored in the thing; and that means you could lose most of the tools or fluff or flowerpot, rendering the game totally unwinnable. The solution? [[spoiler:Press the BigRedButton on the remote device to summon a robot, show it the device's guarantee, then press the green "hitchhike" button to return to the dark with all of your items intact.]]
19th Jan '17 9:36:35 PM LBHills
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'''Player''' ''(since this room is what one might call 'crucial' to what one might call 'the plot'):'' LOOK\\

to:

'''Player''' ''(since this room is what one might call 'crucial' to what one might call 'the plot'):'' 'winning'):'' LOOK\\
14th Jan '17 12:00:22 PM LBHills
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** In fact, after you win the argument and force it to let you into the Engine Room, the game initially refuses to tell you what's in there ''[[NoFourthWall because it's sulking.]]''

to:

** In fact, after you win --> '''Game:''' You are in the argument and force it to let you into engine room for the Engine Room, the game initially refuses Infinite Improbability Drive. It is uninteresting. There is nothing to tell you what's in there ''[[NoFourthWall because it's sulking.]]''see here.\\
'''Player:''' LOOK\\
'''Game:''' I'm serious! There's nothing to see here!\\
'''Player''' ''(since this room is what one might call 'crucial' to what one might call 'the plot'):'' LOOK\\
'''Game:''' Okay, okay. There are ''a few'' things to see here.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheHitchHikersGuideToTheGalaxy