History VideoGame / TheHitchHikersGuideToTheGalaxy

11th Feb '17 11:53:25 AM LBHills
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* {{Foreshadowing}}: "As you pick up the toothbrush a tree outside the window collapses. There is no causal relationship between these two events."

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
"As you pick up the toothbrush a tree outside the window collapses. There is no causal relationship between these two events."
** And the first line in response to an inventory check: "You have: no tea...
"
11th Feb '17 11:50:21 AM LBHills
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* TemporalParadox: You'll revisit the same events as different people, alter the past through things you haven't done yet, and just generally give causality a good pantsing.

to:

* TemporalParadox: You'll revisit the same events as from the viewpoint of different people, characters, alter the past through things you haven't done yet, and just generally give causality a good pantsing.
1st Feb '17 11:40:28 AM MarsJenkar
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** In the event that the player types things perfectly, the game will still take a specific phrase in order to advance the plot. Potential candidates include "plug plug in plotter", or "put dangly bit in tea".

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** In the event that the player types things perfectly, [[DevelopersForesight the game will still take a specific phrase in order to advance the plot.plot]]. Potential candidates include "plug plug in plotter", or "put dangly bit in tea".



--> '''Game:''' You are in the engine room for the Infinite Improbability Drive. It is uninteresting. There is nothing to see here.\\

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--> '''Game:''' You are in the engine room for the Infinite Improbability Drive. [[SuspiciouslySpecificDenial It is uninteresting. There is nothing to see here.here]].\\


Added DiffLines:

** If you successfully complete the task in Arthur's own brain[[note]]removing Arthur's common sense[[/note]], then end up inside it again via a Dark sequence, you end up [[spoiler:killing yourself by materializing inside at ''normal size'']]. Since the Dark sequences are at least somewhat randomized and not changeable when using the Advanced Tea Substitute, this can be rather annoying. Funnily enough, one of the ways to avoid doing so is to do one of the actions above that would normally render the game unwinnable in another way, then undoing it. [[spoiler:Fail to give the dog a sandwich as Arthur initially, then after you get the tea and hook it up to the atomic vector plotter, give a cheese sandwich to Arthur as Ford during his sequence.]] Some potentially Unwinnable sequences can only be accessed after [[spoiler:getting the tea]], which allows some control over which situation you end up in, but not this one.
27th Jan '17 8:47:01 PM Angeldeb82
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* InTheFutureWeStillHaveRoombas: They make getting the BabelFish considerably more difficult than it should be.

to:

* InTheFutureWeStillHaveRoombas: They make getting the BabelFish [[TranslatorMicrobes Babel Fish]] considerably more difficult than it should be.
27th Jan '17 6:59:30 PM Angeldeb82
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Added DiffLines:

** Then there's also the part with [[WombLevel the whale]] [[ThatOneLevel scene]]. You need to get the flowerpot and get out of the stage quickly. Although you may be tempted to wait until you get splattered against the surface of Magrathea, you should '''NEVER''' do so, since getting splattered and then returning to the Heart of Gold means that you lose all your items that weren't worn or stored in the thing; and that means you could lose most of the tools or fluff or flowerpot, rendering the game totally unwinnable. The solution? [[spoiler:Press the BigRedButton on the remote device to summon a robot, show it the device's guarantee, then press the green "hitchhike" button to return to the dark with all of your items intact.]]
19th Jan '17 9:36:35 PM LBHills
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'''Player''' ''(since this room is what one might call 'crucial' to what one might call 'the plot'):'' LOOK\\

to:

'''Player''' ''(since this room is what one might call 'crucial' to what one might call 'the plot'):'' 'winning'):'' LOOK\\
14th Jan '17 12:00:22 PM LBHills
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** In fact, after you win the argument and force it to let you into the Engine Room, the game initially refuses to tell you what's in there ''[[NoFourthWall because it's sulking.]]''

to:

** In fact, after you win --> '''Game:''' You are in the argument and force it to let you into engine room for the Engine Room, the game initially refuses Infinite Improbability Drive. It is uninteresting. There is nothing to tell you what's in there ''[[NoFourthWall because it's sulking.]]''see here.\\
'''Player:''' LOOK\\
'''Game:''' I'm serious! There's nothing to see here!\\
'''Player''' ''(since this room is what one might call 'crucial' to what one might call 'the plot'):'' LOOK\\
'''Game:''' Okay, okay. There are ''a few'' things to see here.
8th Jan '17 8:33:15 AM LBHills
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* EarlyGameHell: The first parts of the game whirl you through the scenes with very strict time limits to complete your objectives. Once you're aboard the Heart of Gold you can relax and take your time experimenting.

to:

* EarlyGameHell: The first parts of the game whirl you through the scenes with very strict time limits to complete your objectives.objectives: you're in a DoomedHometown and the clock is ticking. Once you're aboard the Heart of Gold you can relax and take your time experimenting.
20th Dec '16 8:25:53 AM MarsJenkar
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## There are about a dozen tools hidden throughout the game, and Marvin will need one of these tools to help you. ''Two'' of these tools are in your soon-to-be-demolished house at the beginning (don't worry; if you take every item you see in the house before leaving, you'll have both). You can only bring one tool to the necessary location because of the tight space, and the game will randomly pick the one you don't have. Even if you use the plant to pre-determine which tool is necessary, the game will still prioritize inaccessible tools.

to:

## There are about a dozen tools hidden throughout the game, and Marvin will need one of these tools to help you. ''Two'' of these tools are in your soon-to-be-demolished house at the beginning (don't worry; if you take every item you see in the house before leaving, leaving[[note]]Immediately after taking the medicine, type GET ALL[[/note]], you'll have both). You can only bring one tool to the necessary location because of the tight space, and the game will randomly pick the one you don't have. Even if you use the plant to pre-determine which tool is necessary, the game will still prioritize inaccessible tools.
21st Jun '16 3:41:39 AM totoofze47
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* PressXToDie: It is not a good idea to type "escape" when you are imprisoned, strapped down or lost in the dark. It works!... fatally.

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* PressXToDie: PressXToDie:
**
It is not a good idea to type "escape" when you are imprisoned, strapped down or lost in the dark. It works!... fatally.fatally.
** Typing "kill self" and the like does exactly that, with the game itself saying nothing more than a "Done." about it.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheHitchHikersGuideToTheGalaxy