History VideoGame / TheGuardianLegend

24th Sep '17 5:45:31 PM nombretomado
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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} and published by Creator/{{Irem}} for the UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} Creator/{{Compile}} and published by Creator/{{Irem}} for the UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.
29th Jul '17 1:52:27 PM nombretomado
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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} and published by Creator/{{Irem}} for the NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

to:

''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} and published by Creator/{{Irem}} for the NintendoEntertainmentSystem.UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.
18th Mar '17 3:41:53 AM MeatWisdom
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* AwesomeButImpractical: The [[HomingProjectile Seeker]] special weapon. It launches too extremely fast homing missiles that do very good damage, but uses up a whopping ''120'' chips per shot at level 3, which is roughly four times more than most other weapons.

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* AwesomeButImpractical: The [[HomingProjectile Seeker]] special weapon. It launches too two extremely fast homing missiles that do very good damage, but uses up a whopping ''120'' chips per shot at level 3, which is roughly four times more than most other weapons.
9th Mar '17 3:29:17 AM KenKevinStriker
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* HitboxDissonance: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still NintendoHard in spite of this says something.



* HitboxDissonance: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still NintendoHard in spite of this says something.
9th Mar '17 3:16:02 AM KenKevinStriker
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* BossRush: "Corridor 21", and "TGL mode", which puts you through only the flying stages.

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* BossRush: "Corridor 21", and "TGL mode", "Arcade Mode", (password 'TGL') which puts you through only the flying stages.
9th Mar '17 3:13:58 AM KenKevinStriker
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The game is about a [[RobotGirl female robot]], codenamed "the Guardian", who is commissioned with stopping an alien-infested planet called Naju from [[ColonyDrop crashing into Earth]] and killing everyone. To do this, she must set off ten strategically-placed explosives within the corridors (by transforming into a spaceship and flying through them) and defeat the bosses within.

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The game is about a [[RobotGirl female robot]], aerobot]], codenamed "the Guardian", who is commissioned with stopping an alien-infested planet called Naju from [[ColonyDrop crashing into Earth]] and killing everyone. To do this, she must set off ten strategically-placed explosives within the corridors (by transforming into a spaceship and flying through them) and defeat the bosses within.
17th Aug '16 10:19:02 AM AssumedPseudonym
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* SoundTest: Not accessible from within the game itself (or even from the main menu screen), but there is a button combination that will let you access the sound test mode. This includes every piece of music and every sound effect in the game.
26th Oct '15 12:18:50 AM MeAndMyNerdyBat
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* ClippedWingAngel: On flying stages, many bosses start to agressively throw mooks at you after [[TurnsRed turning red]], giving you an opportunity to rack up much needed HP and power chips. In fact, the Corridor 8 boss is so hard to beat mainly because at one point he ''stops'' making mooks, leaving you without means to restore your health or refill a secondary weapon.
21st Aug '15 6:36:50 PM wrm5
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** TheVeryDefinitelyFinalDungeon: Corridor 21, which exists in a previously empty room back in Area 0 after all 10 main corridors have been finished.
27th Jun '15 7:15:50 AM ironcommando
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* ViolationOfCommonSense: In the Organic Corridors, there's a small green eye enemy that's NighInvulnerable, and absorbs pretty much all your weapons except the [[SmartBomb Enemy Eraser]]. To beat it... you need to run into it, which kills it instantly. This is probably the last thing one would do, given that enemies deal pretty painful CollisionDamage at this point.

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* ViolationOfCommonSense: In the Organic Corridors, there's a small green eye enemy that's NighInvulnerable, and absorbs pretty much all your weapons except the [[SmartBomb Enemy Eraser]]. To beat it... you need to run into it, which kills it instantly. This is instantly without harming you. It's probably the last thing one would do, given that enemies deal pretty painful CollisionDamage at this point.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheGuardianLegend