History VideoGame / TheGuardianLegend

2nd Apr '18 8:25:44 AM WillyFourEyes
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[[DescribeTopicHere If someone is reading this... I must have failed.]]

''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by Creator/{{Compile}} and published by Creator/{{Irem}} for the UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

The game is about a [[RobotGirl female aerobot]], codenamed "the Guardian", who is commissioned with stopping an alien-infested planet called Naju from [[ColonyDrop crashing into Earth]] and killing everyone. To do this, she must set off ten strategically-placed explosives within the corridors (by transforming into a spaceship and flying through them) and defeat the bosses within.

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[[DescribeTopicHere If someone is reading this...this description... I must have failed.]]

''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by Creator/{{Compile}} and published by Creator/{{Irem}} (in Japan) and Creator/BroderbundSoftware (in North America) for the UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

The game is about a [[RobotGirl female aerobot]], combat android]], codenamed "the Guardian", who is commissioned with stopping an alien-infested planet called Naju from [[ColonyDrop crashing into Earth]] and killing everyone. To do this, she must set off ten strategically-placed explosives within the corridors (by transforming into a spaceship and flying through them) and defeat the bosses within.



* BeamSpam: Many of the corridor areas have enemies that shoot a hail of lasers (especially at the end, when the [[DemonicSpiders laser-shooting ships have DEADLY beams]]). Also Eyegore, a [[ExtraEyes multi-eyed]] skull boss loves this trope too.

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* BeamSpam: Many of the corridor areas have enemies that shoot a hail of lasers (especially at the end, when the [[DemonicSpiders laser-shooting ships Clawbots have DEADLY beams]]). Also Eyegore, a [[ExtraEyes multi-eyed]] skull boss loves this trope too.



* ClippedWingAngel: On flying stages, many bosses start to agressively throw mooks at you after [[TurnsRed turning red]], giving you an opportunity to rack up much needed HP and power chips. In fact, the Corridor 8 boss is so hard to beat mainly because at one point he ''stops'' making mooks, leaving you without means to restore your health or refill a secondary weapon.

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* ClippedWingAngel: On flying stages, many bosses start to agressively aggressively throw mooks at you after [[TurnsRed turning red]], giving you an opportunity to rack up much needed HP and power chips. In fact, the Corridor 8 boss is so hard to beat mainly because at one point he ''stops'' making mooks, leaving you without means to restore your health or refill a secondary weapon.



** The Spiral Shot, also called the Repeller. It creates a spinning energy ball which slowly moves forward as it spins around. As pointed out by Creator/LordKaT in one episode of ''Until We Win'' (in which he referred to it as "the circle cannon") it can be used to beautiful effect against bosses as it spins around on top of them to rack up hit after hit after hit.

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** The Spiral Shot, also called the Repeller. It Repeller creates a spinning energy ball which slowly moves forward as it spins around. As pointed out by Creator/LordKaT in one episode of ''Until We Win'' (in which he referred to it as "the circle cannon") it can be used to beautiful effect against bosses as it spins around on top of them to rack up hit after hit after hit.



* EarthShatteringKaboom: The goal of the game is to prevent this from happening... by making it happen to ''someone else''.

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* EarthShatteringKaboom: The goal of the game is to prevent this from happening...happening to Earth... by making it happen to ''someone else''.



* EvolvingAttack: Both your main gun and your special weapons.

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* EvolvingAttack: Both your main gun and your special weapons. The Guardian's main gun's spread and rate of fire increase with the number of Energy Chips she is carrying, while the special weapons become more powerful based on how many times you collect their icon.



** Corridor 4 caused a lot of players trouble. For that corridor the only hint given on how to open the gate was "Ask the round creature for help." Most players quickly realized the "round creature" was a giant Blue Lander who operated a DungeonShop nearby, but what they didn't know was that "asking for help" meant leaving and re-entering the room a large number of times, with no text or indication that it's helping at all, until eventually the Lander tells you he'll help.
** The game does not tell you that have 5 defensive shields increase your movement speed.

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** Corridor 4 caused a lot of players trouble. For that corridor the only hint given on how to open the gate was "Ask the round creature for help." Most players quickly realized the "round creature" was a giant Blue Lander who operated a DungeonShop nearby, but what they didn't know was that "asking for help" meant leaving and re-entering the room a large number of times, times after purchasing something from him, with no text or indication that it's helping at all, until eventually the Lander tells you he'll help.
** The game does not tell you that have 5 having five defensive shields increase your movement speed.



* IfYouCanReadThis: All of the messages left to you by the last (good alien) survivor of NAJU comes in the form of giant monitors on the floor.
* InsurmountableWaistHighFence - Those indestructible pyramids blocking your passage, until you gain enough speed upgrades to outrun the miniboss room ones or slip through the tiny gaps between the regular ones.

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* IfYouCanReadThis: All of the messages left to you by the last (good alien) survivor of NAJU comes come in the form of giant monitors on the floor.
* InsurmountableWaistHighFence - InsurmountableWaistHighFence: Those indestructible pyramids blocking your passage, until you gain enough speed upgrades to outrun the miniboss room ones or slip through the tiny gaps between the regular ones.



* LevelGrinding: Killing enemies over and over will increase you score and eventually award you with one extra point of health. This ceases to be benefitial when at one million points you start needing another million for one health point.
* MacrossMissileMassacre: The Bombardier boss can fire no less than 12 or so missiles at you in one go. Its missiles, however, are very weak, [[BreatherBoss especially when you fight it the second time round]].

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* LevelGrinding: Killing enemies over and over will increase you your score and eventually award you with one extra point of health. This ceases to be benefitial beneficial when at one million points you start needing another million for one health point.
* MacrossMissileMassacre: The Bombardier boss can fire no less than 12 or so missiles at you in one go. Its missiles, however, are very weak, [[BreatherBoss especially when you fight it the second time round]].around]].



* {{Oculothorax}}: While eyes are a pravalent theme among many bosses, special mention goes to Optomon, who is a giant eye wrapped in tentacles.

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* {{Oculothorax}}: While eyes are a pravalent prevalent theme among many bosses, special mention goes to Optomon, who is a giant eye wrapped in tentacles.



* UndergroundMonkey: LOTS of enemies, including some bosses. The strangest example of this trope is in the Organic corridors. Accompanying the eyeball enemies and annoying green squid-like enemies that absorb all of your firepower are palette swapped enemies from the Water and Forest regions, so you end up fighting mushrooms and sea creatures at the same time as eyeballs.

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* UndergroundMonkey: LOTS of enemies, including some bosses. The strangest example of this trope is in the Organic corridors. Accompanying the eyeball enemies and annoying green squid-like enemies that absorb all of your firepower are palette swapped palette-swapped enemies from the Water and Forest regions, so you end up fighting mushrooms and sea creatures at the same time as eyeballs.
17th Feb '18 1:10:09 PM nombretomado
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* PowersOfTwoMinusOne: The "count" (or remaining secondary weapon shots) display will only go up to 255.
24th Dec '17 1:53:11 AM xxxplizit
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** The game nor the manual does not tell you that have 5 defensive shields increase your movement speed.

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** The game nor the manual does not tell you that have 5 defensive shields increase your movement speed.
24th Dec '17 1:52:39 AM xxxplizit
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* GuideDangIt: Corridor 4 caused a lot of players trouble. For that corridor the only hint given on how to open the gate was "Ask the round creature for help." Most players quickly realized the "round creature" was a giant Blue Lander who operated a DungeonShop nearby, but what they didn't know was that "asking for help" meant leaving and re-entering the room a large number of times, with no text or indication that it's helping at all, until eventually the Lander tells you he'll help.

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* GuideDangIt: GuideDangIt:
**
Corridor 4 caused a lot of players trouble. For that corridor the only hint given on how to open the gate was "Ask the round creature for help." Most players quickly realized the "round creature" was a giant Blue Lander who operated a DungeonShop nearby, but what they didn't know was that "asking for help" meant leaving and re-entering the room a large number of times, with no text or indication that it's helping at all, until eventually the Lander tells you he'll help.help.
** The game nor the manual does not tell you that have 5 defensive shields increase your movement speed.
24th Dec '17 12:58:15 AM xxxplizit
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* UnwinnableByInsanity: The game will softlock if the score goes too high.

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* UnwinnableByInsanity: UnwinnableByMistake: The game will softlock if the score goes too high.above 9,999,999.
26th Oct '17 3:51:53 AM dotchan
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Added DiffLines:

* UnwinnableByInsanity: The game will softlock if the score goes too high.
24th Sep '17 5:45:31 PM nombretomado
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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} and published by Creator/{{Irem}} for the UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

to:

''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} Creator/{{Compile}} and published by Creator/{{Irem}} for the UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.
29th Jul '17 1:52:27 PM nombretomado
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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} and published by Creator/{{Irem}} for the NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

to:

''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} and published by Creator/{{Irem}} for the NintendoEntertainmentSystem.UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.
18th Mar '17 3:41:53 AM MeatWisdom
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* AwesomeButImpractical: The [[HomingProjectile Seeker]] special weapon. It launches too extremely fast homing missiles that do very good damage, but uses up a whopping ''120'' chips per shot at level 3, which is roughly four times more than most other weapons.

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* AwesomeButImpractical: The [[HomingProjectile Seeker]] special weapon. It launches too two extremely fast homing missiles that do very good damage, but uses up a whopping ''120'' chips per shot at level 3, which is roughly four times more than most other weapons.
9th Mar '17 3:29:17 AM KenKevinStriker
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* HitboxDissonance: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still NintendoHard in spite of this says something.



* HitboxDissonance: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still NintendoHard in spite of this says something.
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