History VideoGame / TheGuardianLegend

24th Dec '17 1:53:11 AM xxxplizit
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** The game nor the manual does not tell you that have 5 defensive shields increase your movement speed.

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** The game nor the manual does not tell you that have 5 defensive shields increase your movement speed.
24th Dec '17 1:52:39 AM xxxplizit
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* GuideDangIt: Corridor 4 caused a lot of players trouble. For that corridor the only hint given on how to open the gate was "Ask the round creature for help." Most players quickly realized the "round creature" was a giant Blue Lander who operated a DungeonShop nearby, but what they didn't know was that "asking for help" meant leaving and re-entering the room a large number of times, with no text or indication that it's helping at all, until eventually the Lander tells you he'll help.

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* GuideDangIt: GuideDangIt:
**
Corridor 4 caused a lot of players trouble. For that corridor the only hint given on how to open the gate was "Ask the round creature for help." Most players quickly realized the "round creature" was a giant Blue Lander who operated a DungeonShop nearby, but what they didn't know was that "asking for help" meant leaving and re-entering the room a large number of times, with no text or indication that it's helping at all, until eventually the Lander tells you he'll help.help.
** The game nor the manual does not tell you that have 5 defensive shields increase your movement speed.
24th Dec '17 12:58:15 AM xxxplizit
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* UnwinnableByInsanity: The game will softlock if the score goes too high.

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* UnwinnableByInsanity: UnwinnableByMistake: The game will softlock if the score goes too high.above 9,999,999.
26th Oct '17 3:51:53 AM dotchan
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Added DiffLines:

* UnwinnableByInsanity: The game will softlock if the score goes too high.
24th Sep '17 5:45:31 PM nombretomado
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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} and published by Creator/{{Irem}} for the UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

to:

''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} Creator/{{Compile}} and published by Creator/{{Irem}} for the UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.
29th Jul '17 1:52:27 PM nombretomado
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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} and published by Creator/{{Irem}} for the NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

to:

''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} and published by Creator/{{Irem}} for the NintendoEntertainmentSystem.UsefulNotes/NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.
18th Mar '17 3:41:53 AM MeatWisdom
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* AwesomeButImpractical: The [[HomingProjectile Seeker]] special weapon. It launches too extremely fast homing missiles that do very good damage, but uses up a whopping ''120'' chips per shot at level 3, which is roughly four times more than most other weapons.

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* AwesomeButImpractical: The [[HomingProjectile Seeker]] special weapon. It launches too two extremely fast homing missiles that do very good damage, but uses up a whopping ''120'' chips per shot at level 3, which is roughly four times more than most other weapons.
9th Mar '17 3:29:17 AM KenKevinStriker
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* HitboxDissonance: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still NintendoHard in spite of this says something.



* HitboxDissonance: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still NintendoHard in spite of this says something.
9th Mar '17 3:16:02 AM KenKevinStriker
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* BossRush: "Corridor 21", and "TGL mode", which puts you through only the flying stages.

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* BossRush: "Corridor 21", and "TGL mode", "Arcade Mode", (password 'TGL') which puts you through only the flying stages.
9th Mar '17 3:13:58 AM KenKevinStriker
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The game is about a [[RobotGirl female robot]], codenamed "the Guardian", who is commissioned with stopping an alien-infested planet called Naju from [[ColonyDrop crashing into Earth]] and killing everyone. To do this, she must set off ten strategically-placed explosives within the corridors (by transforming into a spaceship and flying through them) and defeat the bosses within.

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The game is about a [[RobotGirl female robot]], aerobot]], codenamed "the Guardian", who is commissioned with stopping an alien-infested planet called Naju from [[ColonyDrop crashing into Earth]] and killing everyone. To do this, she must set off ten strategically-placed explosives within the corridors (by transforming into a spaceship and flying through them) and defeat the bosses within.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheGuardianLegend