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* OutOfFocus: Sloth only appears on the title and ending screens in silhouette with the other Goonies.
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* Three were by {{Creator/Konami}}. One was for the {{UsefulNotes/MSX}}. It was a platformer game with some adventure elements. The actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.
* A similar game was made for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], but not localized on the console elsewhere. It was instead released for the arcades on the VS. System board as ''VS. The Goonies''. The graphics, music, and level design are drastically different from the MSX version.
* Datasoft developed an unrelated single-screen platformer on the UsefulNotes/{{Commodore 64}}. This one follows the plot of the film more closely. Each screen depicts a scene from the movie has two characters present that have to solve its puzzles with teamwork.

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* Three were by {{Creator/Konami}}. One was for the {{UsefulNotes/MSX}}.{{Platform/MSX}}. It was a platformer game with some adventure elements. The actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.
* A similar game was made for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]], but not localized on the console elsewhere. It was instead released for the arcades on the VS. System board as ''VS. The Goonies''. The graphics, music, and level design are drastically different from the MSX version.
* Datasoft developed an unrelated single-screen platformer on the UsefulNotes/{{Commodore Platform/{{Commodore 64}}. This one follows the plot of the film more closely. Each screen depicts a scene from the movie has two characters present that have to solve its puzzles with teamwork.
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* FlameSpewerObstacle: At the early stages in the game, there are flame emitters that spew flames.


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* SteamVentObstacle: Some pipes have steam outlets that shoot out puffs of damaging steam.
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* EverythingTryingToKillYou: If it's not a wall, platform, or door, it's out to get you (save for the first person scenes in the second game). Even waterfalls cause damage if you touch them.

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* EverythingTryingToKillYou: If it's not a wall, platform, or door, it's out to get you (save for the first person scenes in the second game). Even waterfalls cause damage if you touch them.them without the right protective equipment.



* NonLethalKO: Unfortunately for Mikey, he doesn't have the raw strength to actually kill Jake, Francis, or Mama Fratelli. He can only temporarily knock them out. This gets a bit ridiculous when you start hurling [[MolotovCocktail Molotov cocktails]] at them and all it does is knock them on their butts for a few seconds. The exception is "Pipsqueak", who is defeated when hit and not stunned.

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* NonLethalKO: Unfortunately for Mikey, he doesn't have the raw strength to actually kill Jake, Francis, or Mama Fratelli. He can only temporarily knock them out. This gets a bit ridiculous when you start hurling [[MolotovCocktail Molotov cocktails]] at them and all it does is knock them on their butts for a few seconds. The exception is "Pipsqueak", who is defeated when hit and not stunned.stunned (though he immediately respawns).



* PixelHunt: An odd case. In each stage of the famicom game, you need different combinations of buttons to find hidden items thoughout the stages (example: Kick in certain spots to find gems in the first stage. The second stage wants you to hold up as you're walking etc). Most of them are not necessary in completing the stages, but they'll make your life much easier.

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* PixelHunt: An odd case. In each stage of the famicom game, you need different combinations of buttons to find hidden items thoughout throughout the stages (example: Kick in (kicking at certain spots to find gems places in the first stage. The second stage wants you to hold up as you're find gems, pause while walking etc).in the second, etc.). Most of them are not necessary in completing the stages, but they'll make your life much easier.
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** The scond game averts this in the first person scenes. Either you use a command on the clearly visible object and people, or you try them on the center areas of the walls, floor, and ceiling.

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** The scond second game averts this in the first person scenes. Either you use a command on the clearly visible object and people, or you try them on the center areas of the walls, floor, and ceiling.
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[[caption-width-right:320:Top, MSX version. Middle, Famicom version. Bottom, Commodore 64 version.]]
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/goonies_8_bit.png]]
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There were four games based on the movie ''Film/TheGoonies''.

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There were four games based on the movie ''Film/TheGoonies''.''Film/TheGoonies'' (three covered here).

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[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/goonies_2_cover.jpg]]

There were four games based on ''Film/TheGoonies''.

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[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/goonies_2_cover.jpg]]

There were four games based on the movie ''Film/TheGoonies''.



* ''The Goonies II: The Fratellis' Last Stand'' is a sequel to the famicom game, though this one was fully localized. It takes the platforming elements, but, like ''VideoGame/CastlevaniaIISimonsQuest'', changes the levels to free roaming exploration. It also includes elements not seen in the movie at all, like a mermaid to rescue.
* Datasoft developed an unrelated single-screen platformer on the UsefulNotes/{{Commodore 64}}. This one follows the plot of the film more closely. Each screen depicts a scene from the movie has two characters present that have to solve its puzzles with teamwork.

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* ''The Goonies II: The Fratellis' Last Stand'' is a sequel to the famicom game, though this one was fully localized. It takes the platforming elements, but, like ''VideoGame/CastlevaniaIISimonsQuest'', changes the levels to free roaming exploration. It also includes elements not seen in the movie at all, like a mermaid to rescue.
* Datasoft developed an unrelated single-screen platformer on the UsefulNotes/{{Commodore 64}}. This one follows the plot of the film more closely. Each screen depicts a scene from the movie has two characters present that have to solve its puzzles with teamwork.teamwork.

The famicom game has a sequel, ''VideoGame/TheGooniesII''.




!!Tropes seen in ''The Goonies II'':
* BarbieDollAnatomy: [[https://static.tvtropes.org/pmwiki/pub/images/060714_goonies_end.gif Annie has a blank chest.]]
* BlindIdiotTranslation: Some lines include "OUCH! WHAT DO YOU DO?" when you hit [=NPCs=].
* BratsWithSlingshots: You can find a slingshot, though it disappears after 40 uses, or getting a game over. Yet once you find it, enemies will randomly drop new ones.
* CanonForeigner: The [=NPCs=], Annie the mermaid, and "Pipsqueak" Fratelli (the one Fratelli that Mikey apparently can kill).
* CaveBehindTheFalls: At least two waterfalls have doors behind them. They both require pressing up as moving platforms go over them. One is a trap, as leaving both rooms means the platform is gone, and one of the falls is above a BottomlessPit.
* CoversAlwaysLie: It never has a group of characters swinging from a rope (or anyone, for that matter), Annie isn't trapped in some kind of orb, and Chunk never uses a slingshot (Mikey can, though).
* EmptyRoomPsych: Some rooms have nothing in them, despinte the loads of secrets in other rooms. Though when one character says "[[LampshadeHanging I'M ESKIMO. THERE'S NOTHING HERE.]]", it can be taken at face value.
** And there's a fairly long path in one underwater stage, but there's nothing useful in that path.
* GuideDangIt: The entire game falls into this category, but a specific example is the candle. Nothing indicates you are supposed to keep using the HIT command on an old lady NPC until she gives you the candle (other than a nebulous clue of "YOU MET A TESTY OLD LADY WHO MIGHT HELP YOU?"). In every other instance of the game, you get no benefit from hitting something more than once (and in some cases even the first time is bad).
* HeartContainer: Rescuing a fellow Goonie grants extra life.
* InterchangeableAntimatterKeys: Though they won't appear until you get the keychain.
* KillerYoyo: It's the primary weapon. It cannot be expended or lost.
* MediumAwareness: "IT'S FUN TO PLAY THE GOONIES II!"
* {{Metroidvania}}: It has free-roaming stages, while the first game featured explorable levels but otherwise had a stage-based structure.
* MolotovCocktail: The subweapon you get from the yellow "Fire" boxes. Useful for doing continuous damage to Fratellis, and certain enemies die quicker to the Molotovs than bombs.
* MooksAteMyEquipment: Floating skulls on the bridge eat your boomerang. Now the weapon isn't vital to winning, but it does cost a powerful weapon until you find another copy of it.
* OurMermaidsAreDifferent: Annie is a conventional fishtail mermaid.
* PasswordSave: You get one if you choose not to continue.
* PinkMeansFeminine: Annie's tail and hair are pink on her in-game sprite. On the box art she has blonde hair and a green tail (both the US and Japan boxes).
* PrecisionGuidedBoomerang: One of the weapons is these, and had good power and range, but it can be taken from you on the bridge.
* RandomlyDrops: Enemies will randomly drop hearts at first, and when you find certain items, like bombs, keys, and weapons, those become items that may appear when you kill enemies.
* RememberTheNewGuy: Annie wasn't in the first game, and certainly never appeared in the movie, but the Goonies seem to already know her at the start. The Fratellis kidnap her specifically to get revenge on them, and when Mikey saves her at the end, she tells him that she loves him. It's never explained who she is, or how the Goonies came to know her.
* SecretPath: Many of the required paths in the first-person areas require using an item (the hammer or the glasses) to reveal them. There are also a couple of hidden doors in the side-scrolling areas - some only revealed by bombs (including an important one to the left of the bridge), though there are a couple that just require knowing where to press up.
* SeeThruSpecs: The glasses are not only useful for revealing certain plot-important items, but frequently a source for finding capacity increases to your keys, bombs, and Molotov cocktails.
* SlippySlideyIceWorld: Parts have areas in ice caves that have slippery ground.
* SprintShoes: Not required to win, but it makes certain obstacles easier.
* UnderTheSea: There are underwater caves that you need the diving suit to explore.
* VideoGameCrueltyPotential: You can hit anyone found in the rooms with your fist, or a hammer later on. In fact, you ''have'' to punch one old woman five times to get the candle needed to light up dark rooms.
** VideoGameCrueltyPunishment: If you smack around Konami Man, he'll refuse for the rest of the game to restore your health. This is even saved in your password. The only way to get Konami Man to restore your health again is to reset and start a new game.
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* A similar game was made for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], but not localized on the console elsewhere. It was instead released on the Playchoice 10 arcade machines. The graphics, music, and level design are drastically different from the MSX version.

to:

* A similar game was made for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], but not localized on the console elsewhere. It was instead released for the arcades on the Playchoice 10 arcade machines.VS. System board as ''VS. The Goonies''. The graphics, music, and level design are drastically different from the MSX version.

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* BratsWithSlingshots: You can find a slingshot, though it disappears after 40 uses, or getting a game over. Yet once you find it, enemies will randomly drop new ones.



* CaveBehindTheFalls: At least two waterfalls have doors behind them. They both require pressing up as moving platforms go over them. One is a trap, as leaving both rooms means the platform is gone, and one of the falls is above a BottomlessPit.



* PrecisionGuidedBoomerang: One of the weapons, but it can be taken from you on the bridge.

to:

* PrecisionGuidedBoomerang: One of the weapons, weapons is these, and had good power and range, but it can be taken from you on the bridge.bridge.
* RandomlyDrops: Enemies will randomly drop hearts at first, and when you find certain items, like bombs, keys, and weapons, those become items that may appear when you kill enemies.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: Nothing indicates you are supposed to keep using the HIT command on an old lady NPC until she gives you the candle (other than a nebulous clue of "YOU MET A TESTY OLD LADY WHO MIGHT HELP YOU?"). In every other instance of the game, you get no benefit from hitting something more than once (and in some cases even the first time is bad).

to:

* GuideDangIt: The entire game falls into this category, but a specific example is the candle. Nothing indicates you are supposed to keep using the HIT command on an old lady NPC until she gives you the candle (other than a nebulous clue of "YOU MET A TESTY OLD LADY WHO MIGHT HELP YOU?"). In every other instance of the game, you get no benefit from hitting something more than once (and in some cases even the first time is bad).
Is there an issue? Send a MessageReason:
None


* GuideDangIt: Nothing indicates you are supposed to keep using the HIT command on an old lady NPC until she gives you the candle. In every other instance of the game, you get no benefit from hitting something more than once (and in some cases even the first time is bad).

to:

* GuideDangIt: Nothing indicates you are supposed to keep using the HIT command on an old lady NPC until she gives you the candle.candle (other than a nebulous clue of "YOU MET A TESTY OLD LADY WHO MIGHT HELP YOU?"). In every other instance of the game, you get no benefit from hitting something more than once (and in some cases even the first time is bad).

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* EverythingTryingToKillYou: If it's not a wall, platform, or door, it's out to get you (save for the first person scenes in the second game). Even waterfalls cause damage if you touch them. Okay, the floating heads on the bridge will steal your boomerang, but be prepared for some intense platforming if you want to avoid them.

to:

* EverythingTryingToKillYou: If it's not a wall, platform, or door, it's out to get you (save for the first person scenes in the second game). Even waterfalls cause damage if you touch them. Okay, them.
** The second game has two exceptions. There are the [=NPCs=] in the first person areas, and
the floating heads on the bridge will steal your boomerang, but (though be prepared for some intense platforming if you want to avoid them.keep your boomerang).
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!!Tropes among all the games:

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!!Tropes among all the games:

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That is a reaction to the game, and trying to pass off fridge logic as a trope.



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* StuffBlowingUp: The Konami games give you bombs, and ''II'' gives you Molotov cocktails.




* SecretPath: Several varieties. Many of the required paths in the first-person areas require using an item (the hammer or the glasses) to reveal them. There are also a couple of hidden doors in the side-scrolling areas - some only revealed by bombs (including an important one to the left of the bridge), though there are a couple that just require knowing where to press up at.
* SeeThruSpecs: The glasses in the second game - not only useful for revealing certain plot-important items, but frequently a source for finding capacity increases to your keys, bombs, and Molotov cocktails.
* SlippySlideyIceWorld: Parts of the second game have areas in ice caves that have slippery ground.
* SprintShoes: An item in the second game. Not required to win, but it makes certain obstacles easier.
* StuffBlowingUp: Both games give you bombs, and the second game gives you Molotov cocktails.
* UnderTheSea: In the second game there are underwater caves that you need the diving suit to explore.
* UnusuallyUninterestingSight / WorstNewsJudgmentEver: The reporter at the end of ''II'' seems to find the capture of the Fratellis more interesting than the fact that Annie's a freaking mermaid!
* VideoGameCrueltyPotential: You can hit anyone found in the rooms in the second game with your fist - or a hammer later on. In fact, you ''have'' to punch one old woman five times to get the candle needed to light up dark rooms.
** VideoGameCrueltyPunishment: That said, if you smack around Konami Man, he'll refuse for the rest of the game to restore your health. This is even saved in your password. The only way to get Konami Man to restore your health again is to reset and start a new game.

to:

\n* SecretPath: Several varieties. Many of the required paths in the first-person areas require using an item (the hammer or the glasses) to reveal them. There are also a couple of hidden doors in the side-scrolling areas - some only revealed by bombs (including an important one to the left of the bridge), though there are a couple that just require knowing where to press up at.
up.
* SeeThruSpecs: The glasses in the second game - are not only useful for revealing certain plot-important items, but frequently a source for finding capacity increases to your keys, bombs, and Molotov cocktails.
* SlippySlideyIceWorld: Parts of the second game have areas in ice caves that have slippery ground.
* SprintShoes: An item in the second game. Not required to win, but it makes certain obstacles easier.
* StuffBlowingUp: Both games give you bombs, and the second game gives you Molotov cocktails.
*
UnderTheSea: In the second game there There are underwater caves that you need the diving suit to explore.
* UnusuallyUninterestingSight / WorstNewsJudgmentEver: The reporter at the end of ''II'' seems to find the capture of the Fratellis more interesting than the fact that Annie's a freaking mermaid!
* VideoGameCrueltyPotential: You can hit anyone found in the rooms in the second game with your fist - fist, or a hammer later on. In fact, you ''have'' to punch one old woman five times to get the candle needed to light up dark rooms.
** VideoGameCrueltyPunishment: That said, if If you smack around Konami Man, he'll refuse for the rest of the game to restore your health. This is even saved in your password. The only way to get Konami Man to restore your health again is to reset and start a new game.

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Moved trivia tropes.



!!Tropes seen in ''The Goonies II'':
* BarbieDollAnatomy: [[http://static.tvtropes.org/pmwiki/pub/images/060714_goonies_end.gif Annie has a blank chest.]]
* BlindIdiotTranslation: Some lines include "OUCH! WHAT DO YOU DO?" when you hit [=NPCs=].
* CanonForeigner: The [=NPCs=], Annie the mermaid, and "Pipsqueak" Fratelli (the one Fratelli that Mikey apparently can kill).




* CoversAlwaysLie: It never has a group of characters swinging from a rope (or anyone, for that matter), Annie isn't trapped in some kind of orb, and Chunk never uses a slingshot (Mikey can, though).

* EmptyRoomPsych: A lot of rooms with safes and people giving useless advice; there's even one completely empty room (dubbed the Amazing Nothing Room in one walkthrough). "[[LampshadeHanging I'M ESKIMO. THERE'S NOTHING HERE.]]"
** And there's a fairly long path in one underwater stage, but there's nothing useful in that path.
* EverythingTryingToKillYou: Notable in that even the waterfalls are deadly (although that's a bit more realistic than video games usually get) in the second game. The sole subversion are the iron masks on the bridge - [[MooksAteMyEquipment they'll steal your boomerang]], but do no damage (even if your boomerang is already gone).
* FanRemake: The MSX version has one.
* GuideDangIt: Most of the major goals in ''II''.

to:

\n* CoversAlwaysLie: It never has a group of characters swinging from a rope (or anyone, for that matter), Annie isn't trapped in some kind of orb, and Chunk never uses a slingshot (Mikey can, though).\n\n* EmptyRoomPsych: A lot of rooms with safes and people giving useless advice; there's even one completely empty room (dubbed the Amazing Nothing Room in one walkthrough). "[[LampshadeHanging I'M ESKIMO. THERE'S NOTHING HERE.]]"\n** And there's a fairly long path in one underwater stage, but there's nothing useful in that path.\n* EverythingTryingToKillYou: Notable in that even If it's not a wall, platform, or door, it's out to get you (save for the waterfalls are deadly (although that's a bit more realistic than video games usually get) first person scenes in the second game. The sole subversion are game). Even waterfalls cause damage if you touch them. Okay, the iron masks floating heads on the bridge - [[MooksAteMyEquipment they'll will steal your boomerang]], boomerang, but do no damage (even be prepared for some intense platforming if your boomerang is already gone).
* FanRemake: The MSX version has one.
* GuideDangIt: Most of the major goals in ''II''.
you want to avoid them.



* HeartContainer: Rescuing a fellow Goonie in the second game grants extra life.



* InterchangeableAntimatterKeys: In the second.
* AKindOfOne: You'd assume that there'd only be one Jake Fratelli and one Francis Fratelli, being that the film showed Mama didn't reuse any names. However, in the game, they're technically enemy types, and multiple Jakes and Francises can spawn at the same time (though this only happens when you start getting close to Annie). Multiple "Pipsqueak" Fratellis are also possible, but as they're exclusive to the games, they could just be an entire subbranch of the family with growth hormone deficiencies.
* KillerYoyo: It's the primary weapon in ''II''.
* ManualMisprint: The second game's manual claims that the B button is not used in "Adventure Scenes", the game's first-person mode inside the rooms. In fact the B button is used to access the second page of the item menu, where the Glasses and Wet Suit commands are.
* MediumAwareness: "IT'S FUN TO PLAY THE GOONIES II!"
* {{Metroidvania}}: ''Goonies II'' had free-roaming stages, while the original Famicom game featured explorable levels but otherwise had a stage-based structure.
* MolotovCocktail: The subweapon you get from the yellow "Fire" boxes in the second game. Useful for doing continuous damage to Fratellis, and certain enemies die quicker to the Molotovs than bombs.
* MooksAteMyEquipment: Floating skulls on the bridge in ''II'' eat your boomerang. Now the weapon isn't vital to winning, but it does cost a powerful weapon until you find another copy of it.
* NoExportForYou: The first ''Goonies'' NES game was only released for home markets in Japan. In America it was available on Playchoice-10 arcade machines, but never as a cartridge.
* NonLethalKO: Unfortunately for Mikey, he doesn't have the raw strength to actually kill Jake, Francis, or Mama Fratelli. He can only temporarily knock them out. This gets a bit ridiculous when you start hurling [[MolotovCocktail Molotov cocktails]] at them and all it does is knock them on their butts for a few seconds. Subverted in II with "Pipsqueak", who is defeated when hit and not stunned (presumably because Mikey is [[PickOnSomeoneYourOwnSize fighting someone his own size]].

to:

* InterchangeableAntimatterKeys: In the second.
* AKindOfOne: You'd assume that there'd only be one Jake Fratelli and one Francis Fratelli, being that the film showed Mama didn't reuse any names. However, in the game, they're technically enemy types, and multiple Jakes and Francises can spawn at the same time (though this only happens in the second game, when you start getting close to Annie). Multiple "Pipsqueak" Fratellis are also possible, but as they're exclusive to the games, they could just be an entire subbranch of the family with growth hormone deficiencies.
* KillerYoyo: It's the primary weapon in ''II''.
* ManualMisprint: The second game's manual claims that the B button is not used in "Adventure Scenes", the game's first-person mode inside the rooms. In fact the B button is used to access the second page of the item menu, where the Glasses and Wet Suit commands are.
* MediumAwareness: "IT'S FUN TO PLAY THE GOONIES II!"
* {{Metroidvania}}: ''Goonies II'' had free-roaming stages, while the original Famicom game featured explorable levels but otherwise had a stage-based structure.
* MolotovCocktail: The subweapon you get from the yellow "Fire" boxes in the second game. Useful for doing continuous damage to Fratellis, and certain enemies die quicker to the Molotovs than bombs.
* MooksAteMyEquipment: Floating skulls on the bridge in ''II'' eat your boomerang. Now the weapon isn't vital to winning, but it does cost a powerful weapon until you find another copy of it.
* NoExportForYou: The first ''Goonies'' NES game was only released for home markets in Japan. In America it was available on Playchoice-10 arcade machines, but never as a cartridge.
possible.
* NonLethalKO: Unfortunately for Mikey, he doesn't have the raw strength to actually kill Jake, Francis, or Mama Fratelli. He can only temporarily knock them out. This gets a bit ridiculous when you start hurling [[MolotovCocktail Molotov cocktails]] at them and all it does is knock them on their butts for a few seconds. Subverted in II with The exception is "Pipsqueak", who is defeated when hit and not stunned (presumably because Mikey is [[PickOnSomeoneYourOwnSize fighting someone his own size]].stunned.



* OurMermaidsAreDifferent: Annie is a conventional fishtail mermaid.
* PasswordSave: The second game.
* PinkMeansFeminine: Annie's tail and hair are pink on her in-game sprite. On the box art she has blonde hair and a green tail (both the US and Japan boxes).
* PixelHunt: An odd case. In each stage of the first NES game, you need different combinations of buttons to find hidden items thoughout the stages (example: Kick in certain spots to find gems in the first stage. The second stage wants you to hold up as you're walking etc). Most of them are not necessary in completing the stages, but they'll make your life much easier.
* PrecisionGuidedBoomerang: One of the weapons in the sequel.

to:

* OurMermaidsAreDifferent: Annie is a conventional fishtail mermaid.
* PasswordSave: The second game.
* PinkMeansFeminine: Annie's tail and hair are pink on her in-game sprite. On the box art she has blonde hair and a green tail (both the US and Japan boxes).
* PixelHunt: An odd case. In each stage of the first NES famicom game, you need different combinations of buttons to find hidden items thoughout the stages (example: Kick in certain spots to find gems in the first stage. The second stage wants you to hold up as you're walking etc). Most of them are not necessary in completing the stages, but they'll make your life much easier.
* PrecisionGuidedBoomerang: One ** The scond game averts this in the first person scenes. Either you use a command on the clearly visible object and people, or you try them on the center areas of the weapons in the sequel.walls, floor, and ceiling.



* RealSongThemeTune: The main theme that plays throughout much of the games are 8-bit renditions of "The Goonies R Good Enough" by Cyndi Lauper.
** Furthermore, this particular rendition was given a remix and used in one of the ''VideoGame/PopNMusic'' games.
* RememberTheNewGuy: Annie wasn't in the first game, and certainly never appeared in the movie, but the Goonies seem to already know her at the start of ''Goonies II''- the Fratellis kidnap her specifically to get revenge on them, and when Mikey saves her at the end, she tells him that she loves him. It's never explained who she is, or how the Goonies came to know her.
* SaveThePrincess: Andy in the first game, Annie in the second.

to:

* RealSongThemeTune: SaveThePrincess: The main theme that plays throughout much of the games are 8-bit renditions of "The other Goonies R Good Enough" by Cyndi Lauper.
** Furthermore, this particular rendition was given a remix
in the Konami games, and used also Annie in the second.

!!Tropes seen in ''The Goonies II'':
* BarbieDollAnatomy: [[http://static.tvtropes.org/pmwiki/pub/images/060714_goonies_end.gif Annie has a blank chest.]]
* BlindIdiotTranslation: Some lines include "OUCH! WHAT DO YOU DO?" when you hit [=NPCs=].
* CanonForeigner: The [=NPCs=], Annie the mermaid, and "Pipsqueak" Fratelli (the one Fratelli that Mikey apparently can kill).
* CoversAlwaysLie: It never has a group of characters swinging from a rope (or anyone, for that matter), Annie isn't trapped in some kind of orb, and Chunk never uses a slingshot (Mikey can, though).
* EmptyRoomPsych: Some rooms have nothing in them, despinte the loads of secrets in other rooms. Though when one character says "[[LampshadeHanging I'M ESKIMO. THERE'S NOTHING HERE.]]", it can be taken at face value.
** And there's a fairly long path
in one underwater stage, but there's nothing useful in that path.
* GuideDangIt: Nothing indicates you are supposed to keep using the HIT command on an old lady NPC until she gives you the candle. In every other instance
of the ''VideoGame/PopNMusic'' games.
game, you get no benefit from hitting something more than once (and in some cases even the first time is bad).
* HeartContainer: Rescuing a fellow Goonie grants extra life.
* InterchangeableAntimatterKeys: Though they won't appear until you get the keychain.
* KillerYoyo: It's the primary weapon. It cannot be expended or lost.
* MediumAwareness: "IT'S FUN TO PLAY THE GOONIES II!"
* {{Metroidvania}}: It has free-roaming stages, while the first game featured explorable levels but otherwise had a stage-based structure.
* MolotovCocktail: The subweapon you get from the yellow "Fire" boxes. Useful for doing continuous damage to Fratellis, and certain enemies die quicker to the Molotovs than bombs.
* MooksAteMyEquipment: Floating skulls on the bridge eat your boomerang. Now the weapon isn't vital to winning, but it does cost a powerful weapon until you find another copy of it.
* OurMermaidsAreDifferent: Annie is a conventional fishtail mermaid.
* PasswordSave: You get one if you choose not to continue.
* PinkMeansFeminine: Annie's tail and hair are pink on her in-game sprite. On the box art she has blonde hair and a green tail (both the US and Japan boxes).
* PrecisionGuidedBoomerang: One of the weapons, but it can be taken from you on the bridge.
* RememberTheNewGuy: Annie wasn't in the first game, and certainly never appeared in the movie, but the Goonies seem to already know her at the start of ''Goonies II''- the start. The Fratellis kidnap her specifically to get revenge on them, and when Mikey saves her at the end, she tells him that she loves him. It's never explained who she is, or how the Goonies came to know her.
* SaveThePrincess: Andy in the first game, Annie in the second.

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Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Creator/Konami}} made a platformer game, with some adventure elements for the UsefulNotes/{{Famicom}} and {{UsefulNotes/MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.

Then there was a sequel (''The Goonies II: The Fratellis' Last Stand''), which takes the platforming elements, but, like ''VideoGame/CastlevaniaIISimonsQuest'', changes the levels to free roaming exploration (not to mention has elements not seen in the movie at all, like a mermaid to rescue).

And ''then'' there's a completely unrelated single-screen platformer called The Goonies on the UsefulNotes/{{Commodore 64}}. This one follows the plot of the film reasonably well; each screen depicts a scene from the movie has two characters present that have to solve its puzzles with teamwork. The game actually ends on the famous ship from the movie, as it sails away on its own.

to:

Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Creator/Konami}} made a platformer game, with some adventure elements There were four games based on ''Film/TheGoonies''.
* Three were by {{Creator/Konami}}. One was
for the UsefulNotes/{{Famicom}} and {{UsefulNotes/MSX}}. Although the It was a platformer game with some adventure elements. The actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.

Then there
attack.
* A similar game
was a sequel (''The made for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]], but not localized on the console elsewhere. It was instead released on the Playchoice 10 arcade machines. The graphics, music, and level design are drastically different from the MSX version.
* ''The
Goonies II: The Fratellis' Last Stand''), which Stand'' is a sequel to the famicom game, though this one was fully localized. It takes the platforming elements, but, like ''VideoGame/CastlevaniaIISimonsQuest'', changes the levels to free roaming exploration (not to mention has exploration. It also includes elements not seen in the movie at all, like a mermaid to rescue).

And ''then'' there's a completely
rescue.
* Datasoft developed an
unrelated single-screen platformer called The Goonies on the UsefulNotes/{{Commodore 64}}. This one follows the plot of the film reasonably well; each more closely. Each screen depicts a scene from the movie has two characters present that have to solve its puzzles with teamwork. The game actually ends on the famous ship from the movie, as it sails away on its own.



!!The games provide examples of:

to:

!!The games provide examples of:!!Tropes among all the games:
* BratsWithSlingshots: It's a weapon you can find during play. It's your only ranged weapon in the first one.
* CartoonBomb: Mikey can use these as weapons, as well as to reveal hidden doorways. Ma Fratelli also throws them as her attack.

!!Tropes seen in ''The Goonies II'':



* BlindIdiotTranslation: "OUCH! WHAT DO YOU DO?" Several other cases in ''II'', as well.
* BratsWithSlingshots: Possible in both games if you find it during play. It's your only ranged weapon in the first one.
* CanonForeigner: The second game has two characters not in the first film: Annie the mermaid, and "Pipsqueak" Fratelli (the one Fratelli that Mikey apparently can kill).
* CartoonBomb: Mikey can use these as weapons, as well as to reveal hidden doorways. Ma Fratelli also throws them as her attack.
* CoversAlwaysLie: ''Goonies II'' never has a group of characters swinging from a rope (or anyone, for that matter), Annie isn't trapped in some kind of orb, and Chunk never uses a slingshot (Mikey can, though).
* DamselInDistress[=/=]DistressedDude: Annie the mermaid and all the Goonies except Mikey.

to:

* BlindIdiotTranslation: Some lines include "OUCH! WHAT DO YOU DO?" Several other cases in ''II'', as well.
* BratsWithSlingshots: Possible in both games if
when you find it during play. It's your only ranged weapon in the first one.
hit [=NPCs=].
* CanonForeigner: The second game has two characters not in the first film: [=NPCs=], Annie the mermaid, and "Pipsqueak" Fratelli (the one Fratelli that Mikey apparently can kill).
* CartoonBomb: Mikey can use these as weapons, as well as to reveal hidden doorways. Ma Fratelli also throws them as her attack.
* CoversAlwaysLie: ''Goonies II'' never has a group of characters swinging from a rope (or anyone, for that matter), Annie isn't trapped in some kind of orb,
DamselInDistress: The girl Goonies, and Chunk never uses a slingshot (Mikey can, though).
* DamselInDistress[=/=]DistressedDude:
Annie the mermaid and all in ''II''.
* DistressedDude: All
the guy Goonies except Mikey.


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* CoversAlwaysLie: It never has a group of characters swinging from a rope (or anyone, for that matter), Annie isn't trapped in some kind of orb, and Chunk never uses a slingshot (Mikey can, though).


Added DiffLines:

* HappyEnding: The games based on the movie end on the Goonies watching the ship, as it sails away on its own.
Is there an issue? Send a MessageReason:


* TheDevTeamThinksOfEverything: If you reach the door to Annie in the second game without A) all six kidnapped Goonies or B) one of the InterchangeableAntimatterKeys, you seem to be trapped in the room [[{{Unwinnable}} with no way out]], but you can just equip the diving suit to leave.
Is there an issue? Send a MessageReason:
None


Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Creator/Konami}} made a platformer game, with some adventure elements for the {{Famicom}} and {{UsefulNotes/MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.

to:

Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Creator/Konami}} made a platformer game, with some adventure elements for the {{Famicom}} UsefulNotes/{{Famicom}} and {{UsefulNotes/MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.
Is there an issue? Send a MessageReason:
None


Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Creator/Konami}} made a platformer game, with some adventure elements for the {{Famicom}} and {{MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.

to:

Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Creator/Konami}} made a platformer game, with some adventure elements for the {{Famicom}} and {{MSX}}.{{UsefulNotes/MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.
Is there an issue? Send a MessageReason:
None


Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Konami}} made a platformer game, with some adventure elements for the {{Famicom}} and {{MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.

to:

Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Konami}} {{Creator/Konami}} made a platformer game, with some adventure elements for the {{Famicom}} and {{MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mikey using a kick attack.
Is there an issue? Send a MessageReason:
None


* TheDevTeamThinksOfEverything: If you reach the door to Annie in the second game without A) all six kidnapped Goonies or B) one of the InterchangeableAntimatterKeys, you seem to be trapped in the room [[{{Unwinnable}} with not way out]], but you can just equip the diving suit to leave.

to:

* TheDevTeamThinksOfEverything: If you reach the door to Annie in the second game without A) all six kidnapped Goonies or B) one of the InterchangeableAntimatterKeys, you seem to be trapped in the room [[{{Unwinnable}} with not no way out]], but you can just equip the diving suit to leave.

Added: 410

Changed: 287

Is there an issue? Send a MessageReason:
None


Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Konami}} made a platformer game, with some adventure elements for the {{Famicom}} and {{MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mickey using a kick attack.

to:

Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Konami}} made a platformer game, with some adventure elements for the {{Famicom}} and {{MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow goonies Goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mickey Mikey using a kick attack.



* EventFlag: In the first game, Mikey must rescue one of his Goonie friends in each of the first five stages before he can reach the last stage, which takes place on the pirate ship ''Inferno''. It is essentially a short bonus stage where you can earn a lot of points, get a kiss from Andy, and see an 8-bit recreation of the film's final scene. If you miss a Goonie, you simply restart the game after Stage 5.



* MolotovCocktail: The subweapon you get from the yellow "Fire" boxes in the second game. Useful for doing continuous damage to Fratellis, but of limited use beyond that.

to:

* MolotovCocktail: The subweapon you get from the yellow "Fire" boxes in the second game. Useful for doing continuous damage to Fratellis, but of limited use beyond that.and certain enemies die quicker to the Molotovs than bombs.



* NonLethalKO: Unfortunately for Mikey, he doesn't have the raw strength to actually kill Jake, Francis, or Mama Fratelli. He can only temporarily knock them out. This gets a bit ridiculous when you start hurling [[MolotovCocktail Molotov cocktails]] at them and all it does is knock them on their butts for a few seconds.

to:

* NonLethalKO: Unfortunately for Mikey, he doesn't have the raw strength to actually kill Jake, Francis, or Mama Fratelli. He can only temporarily knock them out. This gets a bit ridiculous when you start hurling [[MolotovCocktail Molotov cocktails]] at them and all it does is knock them on their butts for a few seconds. Subverted in II with "Pipsqueak", who is defeated when hit and not stunned (presumably because Mikey is [[PickOnSomeoneYourOwnSize fighting someone his own size]].



* SaveThePrincess: Annie.

to:

* SaveThePrincess: Annie.Andy in the first game, Annie in the second.



* SeeThruSpecs: The glasses in the second game - not only useful for revealing certain plot-important items, but frequently a source for finding increases to your maximum-held keys, bombs, and Molotov cocktails.

to:

* SeeThruSpecs: The glasses in the second game - not only useful for revealing certain plot-important items, but frequently a source for finding capacity increases to your maximum-held keys, bombs, and Molotov cocktails.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ManualMisprint: The second game's manual claims that the B button is not used in "Adventure Scenes", the game's first-person mode inside the rooms. In fact the B button is used to access the second page of the item menu, where the Glasses and Wet Suit commands are.
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** Furthermore, this particular rendition was given a remix and used in one of the ''PopNMusic'' games.

to:

** Furthermore, this particular rendition was given a remix and used in one of the ''PopNMusic'' ''VideoGame/PopNMusic'' games.

Added: 287

Changed: 763

Removed: 272

Is there an issue? Send a MessageReason:
None


Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Konami}} made a platformer game, with some adventure elements for the {{Famicom}} and {{MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mickey using a kick attack. It was still fun for a lot of people, and considered largely an aversion to TheProblemWithLicensedGames.

Then there was a sequel (''The Goonies II: The Fratellis' Last Stand''), which takes the platforming elements, but, like ''VideoGame/CastlevaniaIISimonsQuest'', changes the levels to free roaming exploration (not to mention has elements not seen in the movie at all, like a mermaid to rescue). It's also considered a good game, but like that other game, suffers from some design flaws for being one of the first of the {{Metroidvania}} genre.

to:

Being a major film, ''Film/TheGoonies'' had a licensed video game to go with it. {{Konami}} made a platformer game, with some adventure elements for the {{Famicom}} and {{MSX}}. Although the actual connection to the movie was rather light. Mikey's fellow goonies are captured instead of traveling with him, and the Fratellis are basically individual {{Mooks}} instead of the family chasing the heroes. Then you have rats, bombs, and Mickey using a kick attack. It was still fun for a lot of people, and considered largely an aversion to TheProblemWithLicensedGames.

attack.

Then there was a sequel (''The Goonies II: The Fratellis' Last Stand''), which takes the platforming elements, but, like ''VideoGame/CastlevaniaIISimonsQuest'', changes the levels to free roaming exploration (not to mention has elements not seen in the movie at all, like a mermaid to rescue). It's also considered a good game, but like that other game, suffers from some design flaws for being one of the first of the {{Metroidvania}} genre.
rescue).



* CanonForeigner: Annie the mermaid, most prominently. Also "Pipsqueak" Fratelli in the second game, the one Fratelli that Mikey apparently can kill.

to:

* CanonForeigner: The second game has two characters not in the first film: Annie the mermaid, most prominently. Also and "Pipsqueak" Fratelli in the second game, the (the one Fratelli that Mikey apparently can kill.kill).



* TheDevTeamThinksOfEverything: If you reach the door to Annie in the second game without A) all six kidnapped Goonies or B) one of the InterchangeableAntimatterKeys, you seem to be trapped in the room [[{{Unwinnable}} with not way out]], but you can just equip the diving suit to leave.



* KillerYoyo: In ''II''.

to:

* KillerYoyo: In It's the primary weapon in ''II''.



* {{Metroidvania}}: The original Famicom game featured explorable levels, but otherwise had a stage-based structure. ''Goonies II'' on the other hand had free-roaming stages.

to:

* {{Metroidvania}}: The ''Goonies II'' had free-roaming stages, while the original Famicom game featured explorable levels, levels but otherwise had a stage-based structure. ''Goonies II'' on the other hand had free-roaming stages.structure.



* MooksAteMyEquipment: Floating skulls on the bridge in ''II'' eat your boomerang. Now the weapon isn't vital to winning, but it is an annoyance.

to:

* MooksAteMyEquipment: Floating skulls on the bridge in ''II'' eat your boomerang. Now the weapon isn't vital to winning, but it is an annoyance.does cost a powerful weapon until you find another copy of it.



* OurMermaidsAreDifferent: Annie.

to:

* OurMermaidsAreDifferent: Annie.Annie is a conventional fishtail mermaid.



* SlippySlideyIceWorld
* SprintShoes: An item in the second game. Not required, of course, but it makes certain obstacles easier.

to:

* SlippySlideyIceWorld
SlippySlideyIceWorld: Parts of the second game have areas in ice caves that have slippery ground.
* SprintShoes: An item in the second game. Not required, of course, required to win, but it makes certain obstacles easier.



* UnderTheSea

to:

* UnderTheSeaUnderTheSea: In the second game there are underwater caves that you need the diving suit to explore.



* {{Unwinnable}}: Mistaken for this. If you reach the door to Annie in the second game without A) all six kidnapped Goonies or B) one of the InterchangeableAntimatterKeys, you seem to be trapped in the room, because many forget you can just equip the diving suit to leave.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RememberTheNewGuy: Annie wasn't in the first game, and certainly never appeared in the movie, but the Goonies seem to already know her at the start of ''Goonies II''- the Fratellis kidnap her specifically to get revenge on them, and when Mikey saves her at the end, she tells him that she loves him. It's never explained who she is, or how the Goonies came to know her.
Is there an issue? Send a MessageReason:
namespace fix in link


And ''then'' there's a completely unrelated single-screen platformer called The Goonies on the {{Commodore 64}}. This one follows the plot of the film reasonably well; each screen depicts a scene from the movie has two characters present that have to solve its puzzles with teamwork. The game actually ends on the famous ship from the movie, as it sails away on its own.

to:

And ''then'' there's a completely unrelated single-screen platformer called The Goonies on the {{Commodore UsefulNotes/{{Commodore 64}}. This one follows the plot of the film reasonably well; each screen depicts a scene from the movie has two characters present that have to solve its puzzles with teamwork. The game actually ends on the famous ship from the movie, as it sails away on its own.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BratsWithSlingshots: Possible in both games if you find it during play. It's your only ranged weapon in the first one.

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