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Belatedly saw that this example was previously deleted as misuse. It does seem to fit the bill for Literal Soapbox Speech, though, so moving it there.
* LiteralSoapboxSpeech: A man in the Laorsis Square stands on a soapbox to protest littering. His soapbox turns out to be the object of this particular puzzle, and you use it several times in your later adventures.
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* SoapboxSquare: A man in the Laorsis Square [[LiteralSoapboxSpeech stands on a soapbox]] to protest littering. His soapbox turns out to be the object of this particular puzzle, and you use it several times in your later adventures.
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Crosswicking Soapbox Square.
* TheDitz: The Village Idiot of Stupidity, who thinks a pick in the corner of the room keeps the roof from falling down.
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* TheDitz: The Village Idiot of Stupidity, who thinks a pick in the corner of the room keeps the roof from falling down.
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* TheDitz: The Village Idiot of Stupidity, who thinks a pick SoapboxSquare: A man in the corner of Laorsis Square [[LiteralSoapboxSpeech stands on a soapbox]] to protest littering. His soapbox turns out to be the room keeps the roof from falling down.object of this particular puzzle, and you use it several times in your later adventures.
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Actually, this example was deleted for being misuse so I'll keep it off the page.
Deleted line(s) 32 (click to see context) :
* SoapboxSquare: A man in the Laorsis square stands on a soapbox to protest littering. His soapbox turns out to be the object of this particular puzzle, and you use it several times in your later adventures.
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None
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%%* BagOfHolding: Gastald's sack. Unusually, you discover this by walking into a nearby cave and finding yourself transformed to a few inches high and in the sack.
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%%* GoldSilverCopperStandard: In the three different towns. Unfortunately, you can't convert between them.
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Adding some crosswicked tropes and context.
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%%* AllYourBaseAreBelongToUs:The entire Varyne army comes down on your base.
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%%* AllYourBaseAreBelongToUs:The AllYourBaseAreBelongToUs: The entire Varyne army comes down on your base.
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%%* BrokenBridge: Any particular reason you can't trek across the desert ''before'' dealing with that ring? [[{{Railroading}} Just one]].
%%* ClapYourHandsIfYouBelieve: That's how you learn invisibility and levitation.
%%* ClapYourHandsIfYouBelieve: That's how you learn invisibility and levitation.
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* SoapboxSquare: A man in the Laorsis square stands on a soapbox to protest littering. His soapbox turns out to be the object of this particular puzzle, and you use it several times in your later adventures.
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Vendor Trash is being disambiguated + Soapbox Square is misuse + commented out ZCEs. A lot of examples here are not written properly, mostly natter without explaining how the tropes apply.
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* AlienGeometries: Yeah, there's a fourth spatial dimension. Don't think too much about it.
* AllYourBaseAreBelongToUs:The entire Varyne army comes down on your base. You better have learned your way around the walls and defenses while you had the chance.
* BagOfHolding: Gastald's sack. Unusually, you discover this by walking into a nearby cave and finding yourself transformed to a few inches high and in the sack.
* BeautyToBeast: The {{curse}} on one race that you save.
* BrokenBridge - Any particular reason you can't trek across the desert ''before'' dealing with that ring? [[{{Railroading}} Just one]].
* ClapYourHandsIfYouBelieve: That's how you learn invisibility and levitation.
* {{Curse}}: Two of the biggest subplots.
* AllYourBaseAreBelongToUs:The entire Varyne army comes down on your base. You better have learned your way around the walls and defenses while you had the chance.
* BagOfHolding: Gastald's sack. Unusually, you discover this by walking into a nearby cave and finding yourself transformed to a few inches high and in the sack.
* BeautyToBeast: The {{curse}} on one race that you save.
* BrokenBridge - Any particular reason you can't trek across the desert ''before'' dealing with that ring? [[{{Railroading}} Just one]].
* ClapYourHandsIfYouBelieve: That's how you learn invisibility and levitation.
* {{Curse}}: Two of the biggest subplots.
to:
*
%%* AllYourBaseAreBelongToUs:The entire Varyne army comes down on your
*
%%* BagOfHolding: Gastald's sack. Unusually, you discover this by walking into a nearby cave and finding yourself transformed to a few inches high and in the sack.
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* DoomedHometown: That sets off the adventure.
* DoYouWantToHaggle: Early on, to get your first armor. Later, with Marion, this time with you as the seller.
* DudeWheresMyRespect: Yeah, I just broke a curse and saved dozens of people from your town. Now I have to devise a plan to steal a hammer from a stable?
* EarlyGameHell: Figuring out how to be able to leave your hometown can be difficult; once you do so, more of the game opens up and you have more areas to experiment with.
* GoldSilverCopperStandard: In the three different towns. Unfortunately, you can't covert between them.
* GreatEscape: One middle segment locks you in a prison. Your escape combines lock picking, stealth and hostage-taking.
* HomeSweetHome: Oh, don't think you're going to forget your hometown just because you're a hero everywhere else.
* MagicFeather: Turns out those focus stones don't have any power.
* MrExposition: Thanks Sage, for explaining everything.
* NamesToRunAwayFromReallyFast: Meet Blood Drops.
* PortalPool: Three of them.
* DoYouWantToHaggle: Early on, to get your first armor. Later, with Marion, this time with you as the seller.
* DudeWheresMyRespect: Yeah, I just broke a curse and saved dozens of people from your town. Now I have to devise a plan to steal a hammer from a stable?
* EarlyGameHell: Figuring out how to be able to leave your hometown can be difficult; once you do so, more of the game opens up and you have more areas to experiment with.
* GoldSilverCopperStandard: In the three different towns. Unfortunately, you can't covert between them.
* GreatEscape: One middle segment locks you in a prison. Your escape combines lock picking, stealth and hostage-taking.
* HomeSweetHome: Oh, don't think you're going to forget your hometown just because you're a hero everywhere else.
* MagicFeather: Turns out those focus stones don't have any power.
* MrExposition: Thanks Sage, for explaining everything.
* NamesToRunAwayFromReallyFast: Meet Blood Drops.
* PortalPool: Three of them.
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* SoapboxSquare: The man there lectures against littering. When you chuck a piece of trash on the ground, it enrages him - letting you take off with the soapbox.
* TeleporterAccident: If you don't have your armor on.
* VendorTrash: Even the vendor doesn't seem to excited about your decomposed life vest. But if you're persistent enough...
* TeleporterAccident: If you don't have your armor on.
* VendorTrash: Even the vendor doesn't seem to excited about your decomposed life vest. But if you're persistent enough...
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*
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None
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_game_of_the_ages_0.png]]
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* EarlyGameHell: Figuring out how to be able to leave your hometown can be difficult; once you do so, more of the game opens up and you have more areas to experiment with.
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None
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The game includes a much-hyped "secret area" that offers no particular clues as to its location. It's [[http://www.rinkworks.com/adventure/ playable online]].
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The game includes a much-hyped "secret area" that offers no particular clues as to its location. It's [[http://www.rinkworks.com/adventure/ playable online]].online]] at Website/AdventureGamesLive.
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None
Changed line(s) 28 (click to see context) from:
* TheRalphWiggum: The Village Idiot of Stupidity, who thinks a pick in the corner of the room keeps the roof from falling down.
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* TheRalphWiggum: TheDitz: The Village Idiot of Stupidity, who thinks a pick in the corner of the room keeps the roof from falling down.
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* HomeSweetHome: Oh, don't think you're going to forget your hometown just because you're a hero everywhere else.
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None
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* AllYourBaseAreBelongToUs:The entire Varyne army comes down on your base. You better have learned your way around the walls and defenses while you had the chance.
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None
Added DiffLines:
* DoYouWantToHaggle: Early on, to get your first armor. Later, with Marion, this time with you as the seller.
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None
Added DiffLines:
* GoldSilverCopperStandard: In the three different towns. Unfortunately, you can't covert between them.
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None
Added DiffLines:
* BagOfHolding: Gastald's sack. Unusually, you discover this by walking into a nearby cave and finding yourself transformed to a few inches high and in the sack.
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None
Changed line(s) 24 (click to see context) from:
* SoapboaxSquare: The man there lectures against littering. When you chuck a piece of trash on the ground, it enrages him - letting you take off with the soapbox.
to:
* SoapboaxSquare: SoapboxSquare: The man there lectures against littering. When you chuck a piece of trash on the ground, it enrages him - letting you take off with the soapbox.
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None
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* SoapboaxSquare: The man there lectures against littering. When you chuck a piece of trash on the ground, it enrages him - letting you take off with the soapbox.
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None
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* GreatEscape: One middle segment locks you in a prison. Your escape combines lock picking, stealth and hostage-taking.
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None
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* BrokenBridge - Any particular reason you can't trek across the desert ''before'' dealing with that ring? [[Railroading Just one]].
to:
* BrokenBridge - Any particular reason you can't trek across the desert ''before'' dealing with that ring? [[Railroading [[{{Railroading}} Just one]].
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* BrokenBridge - Any particular reason you can't trek across the desert ''before'' dealing with that ring? [[Railroading Just one]].
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None
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!!The Perils of Akumos provides examples of:
to:
!!The Perils Game of Akumos the Ages provides examples of:
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* {{Curse}}: Two of the biggest subplots.
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* TeleportationAccident: If you don't have your armor on.
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* TeleportationAccident: TeleporterAccident: If you don't have your armor on.
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Changed line(s) 10,22 (click to see context) from:
AlienGeometries: Yeah, there's a fourth spatial dimension. Don't think too much about it.
BeautyToBeast: The {{curse}} on one race that you save.
ClapYourHandsIfYouBelieve: That's how you learn invisibility and levitation.
DepartmentOfRedundancyDepartment: Besides the Village Idiot of Stupidity, enjoy your Magic Armor of Magic.
DoomedHometown: That sets off the adventure.
DudeWheresMyRespect: Yeah, I just broke a curse and saved dozens of people from your town. Now I have to devise a plan to steal a hammer from a stable?
MagicFeather: Turns out those focus stones don't have any power.
MrExposition: Thanks Sage, for explaining everything.
NamesToRunAwayFromReallyFast: Meet Blood Drops.
PortalPool: Three of them.
TheRalphWiggum: The Village Idiot of Stupidity, who thinks a pick in the corner of the room keeps the roof from falling down.
TeleportationAccident: If you don't have your armor on.
VendorTrash: Even the vendor doesn't seem to excited about your decomposed life vest. But if you're persistent enough...
BeautyToBeast: The {{curse}} on one race that you save.
ClapYourHandsIfYouBelieve: That's how you learn invisibility and levitation.
DepartmentOfRedundancyDepartment: Besides the Village Idiot of Stupidity, enjoy your Magic Armor of Magic.
DoomedHometown: That sets off the adventure.
DudeWheresMyRespect: Yeah, I just broke a curse and saved dozens of people from your town. Now I have to devise a plan to steal a hammer from a stable?
MagicFeather: Turns out those focus stones don't have any power.
MrExposition: Thanks Sage, for explaining everything.
NamesToRunAwayFromReallyFast: Meet Blood Drops.
PortalPool: Three of them.
TheRalphWiggum: The Village Idiot of Stupidity, who thinks a pick in the corner of the room keeps the roof from falling down.
TeleportationAccident: If you don't have your armor on.
VendorTrash: Even the vendor doesn't seem to excited about your decomposed life vest. But if you're persistent enough...
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