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* TurtlePower: A sea turtle's aid is required to reach the villain's lair.
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* NiceMeanAndInBetween: The three brothers: Julian is a [[ActionHero fighter]], Phillip is the [[GuileHero clever one]], and Kevin is the [[TheHeart kind one]].
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* PowerTrio: The three brothers: Julian is a [[ActionHero fighter]], Phillip is the [[GuileHero clever one]], and Kevin is the [[TheHeart kind one]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_faery_tale_adventure.png]]
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The story is simple: An evil {{necromancer}} stole a [[MacGuffin magical talisman]] from the village of Tambry, and now [[SiblingTeam three brothers]], Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill a WickedWitch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at a time, but should he perish, the next oldest sibling [[TakeUpMySword takes up his sword]] to complete TheQuest.
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The story is simple: An evil {{necromancer}} stole a [[MacGuffin magical talisman]] from the village of Tambry, and now [[SiblingTeam three brothers]], Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill a WickedWitch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at a time, but should he perish, the next oldest sibling [[TakeUpMySword takes up his sword]] to complete TheQuest.
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The game was ported to the UsefulNotes/SegaGenesis a few years later, and ultimately received a sequel, ''Halls of the Dead: Faery Tale Adventure II'', by The Dreamers Guild in 1997.
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The game was ported to the UsefulNotes/SegaGenesis by Creator/NewWorldComputing a few years later, and ultimately received a sequel, ''Halls of the Dead: Faery Tale Adventure II'', by The Dreamers Guild in 1997.
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The game was ported to the Sega Genesis a few years later, and ultimately received a sequel, ''Halls of the Dead: Faery Tale Adventure II'', by The Dreamers Guild in 1997.
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The game was ported to the Sega Genesis UsefulNotes/SegaGenesis a few years later, and ultimately received a sequel, ''Halls of the Dead: Faery Tale Adventure II'', by The Dreamers Guild in 1997.
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The game received a sequel, ''Halls of the Dead: Faery Tale Adventure II'', by The Dreamers Guild in 1997.
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The game was ported to the Sega Genesis a few years later, and ultimately received a sequel, ''Halls of the Dead: Faery Tale Adventure II'', by The Dreamers Guild in 1997.
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* ActionRPG: The game was the very first top-down WesternRPG to feature real time combat.
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* ActionRPG: The game was one of the very first earliest top-down WesternRPG to feature real time combat.
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Was not the first western action-RPG, removed sentence that claimed this.
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''The Faery Tale Adventure'' is a classic RolePlayingGame released in 1987 by [=MicroIllusions=]. Along with ''VideoGame/DungeonMaster'', it is [[http://blog.hardcoregaming101.net/2011/05/brief-history-of-western-action-rpgs.html considered to be]] the [[UrExample very first]] WesternRPG to conform with the modern definition of the ActionRPG subgenre--in fact, it could be considered a proto-''VideoGame/{{Diablo}}''-clone.
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''The Faery Tale Adventure'' is a classic RolePlayingGame released in 1987 by [=MicroIllusions=]. Along with ''VideoGame/DungeonMaster'', it is [[http://blog.hardcoregaming101.net/2011/05/brief-history-of-western-action-rpgs.html considered to be]] the [[UrExample very first]] WesternRPG to conform with the modern definition of the ActionRPG subgenre--in fact, it could be considered a proto-''VideoGame/{{Diablo}}''-clone.
[=MicroIllusions=].
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''The Faery Tale Adventure'' is a classic RolePlayingGame released in 1987 by [=MicroIllusions=]. Along with ''VideoGame/DungeonMaster'', it was the [[http://blog.hardcoregaming101.net/2011/05/brief-history-of-western-action-rpgs.html very first]] WesternRPG to conform with the modern definition of the ActionRPG subgenre--in fact, it could be considered a proto-''VideoGame/{{Diablo}}''-clone.
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''The Faery Tale Adventure'' is a classic RolePlayingGame released in 1987 by [=MicroIllusions=]. Along with ''VideoGame/DungeonMaster'', it was the is [[http://blog.hardcoregaming101.net/2011/05/brief-history-of-western-action-rpgs.html considered to be]] the [[UrExample very first]] WesternRPG to conform with the modern definition of the ActionRPG subgenre--in fact, it could be considered a proto-''VideoGame/{{Diablo}}''-clone.
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Source?
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''The Faery Tale Adventure'' is a classic RolePlayingGame released in 1987 by [=MicroIllusions=].
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''The Faery Tale Adventure'' is a classic RolePlayingGame released in 1987 by [=MicroIllusions=].
[=MicroIllusions=]. Along with ''VideoGame/DungeonMaster'', it was the [[http://blog.hardcoregaming101.net/2011/05/brief-history-of-western-action-rpgs.html very first]] WesternRPG to conform with the modern definition of the ActionRPG subgenre--in fact, it could be considered a proto-''VideoGame/{{Diablo}}''-clone.
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Edited description: Faery Tale Adventure and Dungeon Master were not the first real-time WRPG's, that were plenty before it.
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''The Faery Tale Adventure'' is a classic RolePlayingGame released in 1987 by [=MicroIllusions=]. Along with ''VideoGame/DungeonMaster'', it was the very first WesternRPG to implement [[ActionRPG real time combat]]--in fact, it could be considered a proto-''VideoGame/{{Diablo}}''-clone.
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''The Faery Tale Adventure'' is a classic RolePlayingGame released in 1987 by [=MicroIllusions=]. Along with ''VideoGame/DungeonMaster'', it was the very first WesternRPG to implement [[ActionRPG real time combat]]--in fact, it could be considered a proto-''VideoGame/{{Diablo}}''-clone.
[=MicroIllusions=].
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* BlondeBrunetteRedhead: Julian has dark hair, Phillip's is reddish-brown, and Kevin's is silvery blond.
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The story is simple: An evil {{necromancer}} stole a [[MacGuffin magical talisman]] from the village of Tambry, and now [[SiblingTeam three brothers]], Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill a WickedWitch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at a time, but should he perish, the next oldest sibling [[TakeUpMySword takes up his sword]] and continues TheQuest.
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The story is simple: An evil {{necromancer}} stole a [[MacGuffin magical talisman]] from the village of Tambry, and now [[SiblingTeam three brothers]], Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill a WickedWitch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at a time, but should he perish, the next oldest sibling [[TakeUpMySword takes up his sword]] and continues to complete TheQuest.
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* GuileHero: Phillip relies on his smarts and high LuckStat to overcome TheQuest.
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* GuileHero: Phillip relies on his smarts and high LuckStat to overcome complete TheQuest.
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The story is simple: An evil {{necromancer}} stole a [[MacGuffin magical talisman]] from the village of Tambry, and now [[SiblingTeam three brothers]], Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill a WickedWitch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at at time, but should he perish on TheQuest, the next oldest sibling [[TakeUpMySword takes up his sword]] and continues the quest.
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The story is simple: An evil {{necromancer}} stole a [[MacGuffin magical talisman]] from the village of Tambry, and now [[SiblingTeam three brothers]], Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill a WickedWitch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at at a time, but should he perish on TheQuest, perish, the next oldest sibling [[TakeUpMySword takes up his sword]] and continues the quest.
TheQuest.
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* ActionRPG: The game was the very first top-down WesternRPG that featured real time combat.
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* ActionRPG: The game was the very first top-down WesternRPG that featured to feature real time combat.
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''The Faery Tale Adventure'' is a RolePlayingGame released in 1987 by [=MicroIllusions=]. Along with ''VideoGame/DungeonMaster'', it was the very first WesternRPG to implement [[ActionRPG real time combat]]--in fact, it could be considered a proto-''VideoGame/{{Diablo}}''-clone.
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''The Faery Tale Adventure'' is a classic RolePlayingGame released in 1987 by [=MicroIllusions=]. Along with ''VideoGame/DungeonMaster'', it was the very first WesternRPG to implement [[ActionRPG real time combat]]--in fact, it could be considered a proto-''VideoGame/{{Diablo}}''-clone.
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The story is simple: An evil {{necromancer}} stole a [[MacGuffin magical talisman]] from the village of Tambry, and now [[SiblingTeam three brothers]], Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill an WickedWitch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at at time, but should he perish on TheQuest, the next oldest sibling [[TakeUpMySword takes up his sword]] and continues the quest.
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The story is simple: An evil {{necromancer}} stole a [[MacGuffin magical talisman]] from the village of Tambry, and now [[SiblingTeam three brothers]], Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill an a WickedWitch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at at time, but should he perish on TheQuest, the next oldest sibling [[TakeUpMySword takes up his sword]] and continues the quest.
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The story is simple: An evil necromancer stole a magical talisman from the village of Tambry, and now the three brothers, Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill an evil witch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at at time, but should he perish on TheQuest, the next oldest sibling takes up his sword and continues the quest.
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The story is simple: An evil necromancer {{necromancer}} stole a [[MacGuffin magical talisman talisman]] from the village of Tambry, and now the [[SiblingTeam three brothers, brothers]], Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill an evil witch, WickedWitch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at at time, but should he perish on TheQuest, the next oldest sibling [[TakeUpMySword takes up his sword sword]] and continues the quest.
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* SiblingTeam: Technically, the three brothers are this. Except they never actually team up in gameplay, instead going off on adventures one by one (as in the classic fairy tale scenario).
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* YoungestChildWins: Depending on how well you play (i.e. whether it's Kevin who completes the quest), this can be either subverted (if Julian or Phillip succeed or [[TheBadGuyWins Kevin dies, too]]) or played straight.
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* TakeUpMySword: Should Julian perish, Phillip carries on with his quest. If Phillip dies, too, Kevin picks up the fight.
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* StatGrinding: You raise your Bravery by slaying enemies, letting you slay even more and tougher enemies.
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The game received a sequel, ''Halls of the Dead: Faery Tale Adventure II'', by The Dreamers Guild in 1997.
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''The Faery Tale Adventure'' is a RolePlayingGame released in 1987 by [=MicroIllusions=]. Along with ''VideoGame/DungeonMaster'', it was the very first WesternRPG to implement [[ActionRPG real time combat]]--in fact, it could be considered a proto-''VideoGame/{{Diablo}}''-clone.
The story is simple: An evil necromancer stole a magical talisman from the village of Tambry, and now the three brothers, Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill an evil witch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at at time, but should he perish on TheQuest, the next oldest sibling takes up his sword and continues the quest.
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!!The game contains examples of following tropes:
* ActionHero: Julian starts out with the highest Bravery stat, and thus, the most HitPoints.
* ActionRPG: The game was the very first top-down WesternRPG that featured real time combat.
* GuileHero: Phillip relies on his smarts and high LuckStat to overcome TheQuest.
* KarmaMeter: The Kindness stat can be raised by performing selfless acts and becomes important at several points in the story. Kevin starts out with a large boost to it.
* MacGuffin: The magical talisman stolen by the necromancer.
* {{Necromancer}}: One serves as the BigBad of the game.
* PlotCoupons: In addition to other objectives, several artifacts are required to access the necromancer's home plane.
* PowerTrio: The three brothers: Julian is a [[ActionHero fighter]], Phillip is the [[GuileHero clever one]], and Kevin is the [[TheHeart kind one]].
* SaveThePrincess: Saving the king's daughter is one of the "optional" objectives.
* SideQuest: Subverted. Several seemingly optional objectives turn out to be essential to reach the BigBad.
* TurtlePower: A sea turtle's aid is required to reach the villain's lair.
* VideoGameLives: The LuckStat functions as this: Each time a PC dies, they are brought BackFromTheDead but their Luck is decreased by one. If it runs out, it's either the next brother's turn (itself an example of VideoGameLives) or GameOver.
* WickedWitch: Defeating her is one of the requirements to get to the FinalBoss.
* WideOpenSandbox: The country of Holm, where Tambry is located, spans over 17,000 screens, with no loading ones in-between.
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The story is simple: An evil necromancer stole a magical talisman from the village of Tambry, and now the three brothers, Julian, Phillip, and Kevin, set out to retrieve it. Along the way, they SaveThePrincess, help a giant sea turtle, and kill an evil witch, before finally confronting the necromancer in his lair. In a unique twist, you only ever control one brother at at time, but should he perish on TheQuest, the next oldest sibling takes up his sword and continues the quest.
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!!The game contains examples of following tropes:
* ActionHero: Julian starts out with the highest Bravery stat, and thus, the most HitPoints.
* ActionRPG: The game was the very first top-down WesternRPG that featured real time combat.
* GuileHero: Phillip relies on his smarts and high LuckStat to overcome TheQuest.
* KarmaMeter: The Kindness stat can be raised by performing selfless acts and becomes important at several points in the story. Kevin starts out with a large boost to it.
* MacGuffin: The magical talisman stolen by the necromancer.
* {{Necromancer}}: One serves as the BigBad of the game.
* PlotCoupons: In addition to other objectives, several artifacts are required to access the necromancer's home plane.
* PowerTrio: The three brothers: Julian is a [[ActionHero fighter]], Phillip is the [[GuileHero clever one]], and Kevin is the [[TheHeart kind one]].
* SaveThePrincess: Saving the king's daughter is one of the "optional" objectives.
* SideQuest: Subverted. Several seemingly optional objectives turn out to be essential to reach the BigBad.
* TurtlePower: A sea turtle's aid is required to reach the villain's lair.
* VideoGameLives: The LuckStat functions as this: Each time a PC dies, they are brought BackFromTheDead but their Luck is decreased by one. If it runs out, it's either the next brother's turn (itself an example of VideoGameLives) or GameOver.
* WickedWitch: Defeating her is one of the requirements to get to the FinalBoss.
* WideOpenSandbox: The country of Holm, where Tambry is located, spans over 17,000 screens, with no loading ones in-between.
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