History VideoGame / TheElderScrollsArena

6th May '16 5:39:53 PM wariodude128
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* HellIsThatNoise: The non-human enemies each have their own unique sound. Which, if you know what it is, can get let you get prepared for what you'll be up against.

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* HellIsThatNoise: The non-human enemies each have their own unique sound. Which, if you know what it is, can get let you get prepared for what you'll be up against.
6th May '16 5:38:55 PM wariodude128
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* HellIsThatNoise: The non-human enemies each have their own unique sound. Which, if you know what it is, can get let you get prepared for what you'll be up against.


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* KillItWithFire: The trolls in the game can only be soundly put down by using fire on them. Better have a fireball or item that can shoot fire handy.
29th Apr '16 3:45:31 AM Universalist
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%%[[quoteright:267:http://static.tvtropes.org/pmwiki/pub/images/Elder_Scrolls_-_Arena_001_7168.png]]

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29th Apr '16 3:45:15 AM Universalist
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[[quoteright:267:http://static.tvtropes.org/pmwiki/pub/images/Elder_Scrolls_-_Arena_001_7168.png]]

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27th Apr '16 6:30:13 PM wariodude128
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* HaveANiceDeath: "With you died our last hope for justice. Tharn is now free to do as he will. It saddens me to see the beautiful land of Tamriel rotting from within. Goodbye, ([[HelloInsertNameHere Player Character Name]]). I wish you peace in the afterworld..."
9th Dec '15 1:54:45 PM Bauglir100
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* {{Jerkass}}: The patrons of the many inns you'll visit in the game are very rude and are quick to dismiss the player, regardless of their race, gender, or reputation. The only people worth talking to are the bartenders and minstrels.
30th Oct '15 4:19:29 AM kknizaa
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*** Well, to be fair, they do play a very ambiguous role in all games, as present lore seems to hint that all player-characters of the series were foretold by the titular scrolls.
*** Actually the Queen of Rihad mentioned using an Elder Scroll to locate where the first major dungeon is. Though it's mentioned so offhandedly that it's easy to miss.
1st Sep '15 9:31:47 PM Bauglir100
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* HammerspacePoliceForce: Much like Daggerfall after it, although guards don't even show up until the player decides to commit a crime. [[FridgeLogic Never mind the monsters that walk the streets every night]], [[SarcasmMode they apparently need to focus all their effort on]] slaughtering the jackass that [[DisproportionateRetribution attacks doors]] [[CantGetAwayWithNothin that are locked]].

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* HammerspacePoliceForce: Much like Daggerfall after it, although guards don't even show up until the player decides to commit a crime. [[FridgeLogic Never mind the monsters that walk the streets every night]], [[SarcasmMode they apparently need to focus all their effort on]] slaughtering the jackass that [[DisproportionateRetribution attacks doors]] [[CantGetAwayWithNothin [[CantGetAwayWithNothing that are locked]].


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* ShopliftAndDie: Or should we say, attack the doors of one of those many locked buildings, and get massacred by ''every guard in the city''.
1st Sep '15 9:28:43 PM Bauglir100
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* DisproportionateRetribution: The guards in this game are apparently extremely trigger-happy, since they'll send an ''entire squad'' to kill you if you so much as slash a locked door with your sword.


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* HammerspacePoliceForce: Much like Daggerfall after it, although guards don't even show up until the player decides to commit a crime. [[FridgeLogic Never mind the monsters that walk the streets every night]], [[SarcasmMode they apparently need to focus all their effort on]] slaughtering the jackass that [[DisproportionateRetribution attacks doors]] [[CantGetAwayWithNothin that are locked]].


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* TheGuardsMustBeCrazy: The CityGuards never patrol the streets, and only show up when ''you'' decide to start killing random bystanders. They sure would be helpful when monsters start walking the streets at night, eh?
29th Jan '15 7:27:07 PM DarthLink22
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* TheArtifact: An interesting reverse example, Arena didn't have many of the famous Morrowind cities such as Seyda Neen[[labelnote:Continuity Issue]]Which actually makes fits ''more'' with later games than having it, unlike Balmora and Vivec. According to ''Morrowind'', Seyda Neen didn't really exist until Vvardenfell was opened for colonisation, which happened over a decade after ''Arena''.[[/labelnote]], Balmora and Vivec. Yet when "The Elder Scrolls Anthology" came out with [[{{Feelies}} maps]] for each game. Bethesda added the cities to the Arena map despite they are nowhere in the original game. This was for continuity's sake and that it wouldn't be Morrowind without them.



* TheEmperor: A benevolent one! Of course, he's not around for most of the game. Most of Tamriel's other emperors have played the trope more straight by necessity, due to the DeadlyDecadentCourt.



* TheArtifact: An interesting reverse example, Arena didn't have many of the famous Morrowind cities such as Seyda Neen[[labelnote:Continuity Issue]]Which actually makes fits ''more'' with later games than having it, unlike Balmora and Vivec. According to ''Morrowind'', Seyda Neen didn't really exist until Vvardenfell was opened for colonisation, which happened over a decade after ''Arena''.[[/labelnote]], Balmora and Vivec. Yet when "The Elder Scrolls Anthology" came out with [[{{Feelies}} maps]] for each game. Bethesda added the cities to the Arena map despite they are nowhere in the original game. This was for continuity's sake and that it wouldn't be Morrowind without them.
* TheEmperor: A benevolent one! Of course, he's not around for most of the game. Most of Tamriel's other emperors have played the trope more straight by necessity, due to the DeadlyDecadentCourt.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheElderScrollsArena