History VideoGame / TheElderScrollsArena

11th Sep '17 1:43:58 AM SpaceDrake
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** A lot of the series lore hadn't quite gelled yet, leading to an Elder Scrolls game with completely human-looking [[CatFolk Khajiit]], [[AmazingTechnicolorPopulation blue-skinned]] [[OurOrcsAreDifferent Tolkien Orcs]] (who are also not playable, as [[PromotedToPlayable that'd come later]]), much more humanoid Argonians, no playable ''Colovian humans'' (i.e. Imperials) for that matter, no mention of the word "Daedra" whatsoever, the barest mention of how Dunmer or Altmer religion works, no mention of the concept of ''-mer'' for that matter, the Dwarves being treated more like [[OurDwarvesAreAllTheSame Tolkien dwarves]] again "Dagoth Ur" being the name of the ''volcano'' on Vvardenfell (and no sign of the big man himself as you stomp through his pad), and a CosmicKeystone artifact that has never been seen again.

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** A lot of the series lore hadn't quite gelled yet, leading to an Elder Scrolls game with completely human-looking [[CatFolk Khajiit]], [[AmazingTechnicolorPopulation blue-skinned]] [[OurOrcsAreDifferent Tolkien Orcs]] (who are also not playable, as [[PromotedToPlayable that'd come later]]), much more humanoid Argonians, no playable ''Colovian humans'' (i.e. Imperials) for that matter, no mention of the word "Daedra" whatsoever, the barest mention of how Dunmer or Altmer religion works, no mention of the concept of ''-mer'' for that matter, the Dwarves being treated more like [[OurDwarvesAreAllTheSame Tolkien dwarves]] again dwarves]], "Dagoth Ur" being the name of the ''volcano'' on Vvardenfell (and no sign of the big man himself as you stomp through his pad), and a CosmicKeystone artifact that has never been seen again.
11th Sep '17 1:30:05 AM SpaceDrake
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* EarlyInstallmentWeirdness: A lot of the series lore hadn't quite gelled yet, leading to an Elder Scrolls game with completely human-looking [[CatFolk Khajiit]], [[AmazingTechnicolorPopulation blue-skinned]] [[OurOrcsAreDifferent Tolkien Orcs]], no mention of the word "Daedra" whatsoever, and a CosmicKeystone artifact that has never been seen again.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
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A lot of the series lore hadn't quite gelled yet, leading to an Elder Scrolls game with completely human-looking [[CatFolk Khajiit]], [[AmazingTechnicolorPopulation blue-skinned]] [[OurOrcsAreDifferent Tolkien Orcs]], Orcs]] (who are also not playable, as [[PromotedToPlayable that'd come later]]), much more humanoid Argonians, no playable ''Colovian humans'' (i.e. Imperials) for that matter, no mention of the word "Daedra" whatsoever, the barest mention of how Dunmer or Altmer religion works, no mention of the concept of ''-mer'' for that matter, the Dwarves being treated more like [[OurDwarvesAreAllTheSame Tolkien dwarves]] again "Dagoth Ur" being the name of the ''volcano'' on Vvardenfell (and no sign of the big man himself as you stomp through his pad), and a CosmicKeystone artifact that has never been seen again.
14th Aug '17 12:34:58 PM ArgonianLorekeeper
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Added DiffLines:

* GameBreakingBug: Given that ''Arena'' was a hugely ambitious game for its time and ate up a lot of memory, there's quite a few of these. Even today and even if you have DOS box on the recommended settings, the game ''will'' crash and the only workaround is to save often.
** In the Temple of Agamanus (the dungeon you need to clear to get the location of The Halls of Colossus) the room which holds the item you were sent there to get requires you to swim through some trenches (unless you can use Passwall). The room has a bad habit of spawning a ghost or wraith, which levitates over the entrance, blocking you from getting in. The only possible fix (assuming you have no way of using Passwall) is to save under the enemy and reload[[hottip:*: Word Of Advice: use a different save file for this or else you'll make this UnwinnableByMistake]], which only ''sometimes'' works. Otherwise you'll have to backtrack through all 3 levels of the dungeon and go find an item with Passwall.
** Using your bare hands as a weapon will often cause the game to crash,
** Sometimes you will get stuck descending from a raised platform.
** Using the spell Passwall to get to a dungeon door from the opposite side will actually ''corrupt your save file.''
1st Jul '17 11:30:16 AM cdenton
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* GameBreaker: The Troll's Blood spell, which non-mages can also use through artifacts like the Lord's Mail or the Necromancer's Amulet. It regenerates health over time, which admittedly doesn't do too much good in a tough fight, but it makes dungeon crawling so much easier because you no longer have to worry about safely camping or stocking up on potions to restore your health. This is especially because it not only slowly brings your health back up, but the way the spell you only need to camp for one or two hours to bring yourself back to full health. Also its effect doesn't go away until you leave the dungeon you cast it in, ''even'' if you die in that dungeon.
** The drawback, at least for non-mages, is that if you use an artifact that has Troll's Blood too many times it disappears and you'll have to retrieve it from its dungeon again. Luckily you can restore the uses by getting the equipment repaired, albeit for a hefty price tag.
1st Jul '17 11:29:52 AM cdenton
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Added DiffLines:

* GameBreaker: The Troll's Blood spell, which non-mages can also use through artifacts like the Lord's Mail or the Necromancer's Amulet. It regenerates health over time, which admittedly doesn't do too much good in a tough fight, but it makes dungeon crawling so much easier because you no longer have to worry about safely camping or stocking up on potions to restore your health. This is especially because it not only slowly brings your health back up, but the way the spell you only need to camp for one or two hours to bring yourself back to full health. Also its effect doesn't go away until you leave the dungeon you cast it in, ''even'' if you die in that dungeon.
** The drawback, at least for non-mages, is that if you use an artifact that has Troll's Blood too many times it disappears and you'll have to retrieve it from its dungeon again. Luckily you can restore the uses by getting the equipment repaired, albeit for a hefty price tag.
28th May '17 3:35:36 PM rmctagg09
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Added DiffLines:

* NiceDayDeadlyNight: Unlike its successors, cities at night feature enemies that can and will kill you, though during the day they're nowhere to be seen.
25th Apr '17 1:13:41 AM ArcaneAzmadi
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* ContemptibleCover: The [[Creator/BorisVallejo Vallejo-esque]] busty blonde wearing [[{{Stripperiffic}} roughly half a square foot of tight black leather]] on the box art probably didn't do much to help the game be taken seriously as a genuine RPG epic.



* FetchQuest: Loads and loads of them, most of which are thankfully optional.

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* FetchQuest: Loads and loads of them, them (due to non-storyline quests largely being procedurally generated), most of which are thankfully optional.



* RandomlyGeneratedLevels: All of Tamriel is procedurally-generated for the most part.

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* RandomlyGeneratedLevels: All of Tamriel is procedurally-generated for the most part. This allowed Bethesda to supposedly make it ''6 million square miles across!''
25th Apr '17 12:59:25 AM ArcaneAzmadi
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Despite the title, [[ArtifactTitle there are no arenas in this game]] (thanks to [[WhatCouldHaveBeen the original concept changing]]). Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated [=NPCs=] that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.

to:

Despite the title, [[ArtifactTitle there are no arenas in this game]] (thanks to [[WhatCouldHaveBeen the original concept changing]]). Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated [=NPCs=] that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.
Tamriel. If you believe the rumours, the size of the world is supposed to be ''6 million km[[superscript:2]]'' which would make it one of the largest games ever made.
25th Apr '17 12:52:33 AM ArcaneAzmadi
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Despite the title, [[ArtifactTitle there are no arenas in this game]] (thanks to [[WhatCouldHaveBeen the original concept changing]]). Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.

to:

Despite the title, [[ArtifactTitle there are no arenas in this game]] (thanks to [[WhatCouldHaveBeen the original concept changing]]). Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs [=NPCs=] that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.
25th Apr '17 12:52:07 AM ArcaneAzmadi
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The first video game in Franchise/TheElderScrolls series, released for {{DOS}} in 1994. Originally, it was going to be an ActionGame with {{RPG Elements}}, about gladiatorial combat. However, as development went on, the RPG elements grew more and more, until the arenas themselves were cut out altogether (they are still mentioned in some DummiedOut narration, though.)

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The first video game in Franchise/TheElderScrolls series, released for {{DOS}} DOS in 1994. Originally, it was going to be an ActionGame with {{RPG Elements}}, about gladiatorial combat. However, as development went on, the RPG elements grew more and more, until the arenas themselves were cut out altogether (they are still mentioned in some DummiedOut narration, though.)



Despite the title, [[NeverTrustATitle there are no arenas in this game]]. Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.

to:

Despite the title, [[NeverTrustATitle [[ArtifactTitle there are no arenas in this game]].game]] (thanks to [[WhatCouldHaveBeen the original concept changing]]). Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheElderScrollsArena