History VideoGame / TheElderScrollsArena

25th Apr '17 1:13:41 AM ArcaneAzmadi
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* ContemptibleCover: The [[Creator/BorisVallejo Vallejo-esque]] busty blonde wearing [[{{Stripperiffic}} roughly half a square foot of tight black leather]] on the box art probably didn't do much to help the game be taken seriously as a genuine RPG epic.



* FetchQuest: Loads and loads of them, most of which are thankfully optional.

to:

* FetchQuest: Loads and loads of them, them (due to non-storyline quests largely being procedurally generated), most of which are thankfully optional.



* RandomlyGeneratedLevels: All of Tamriel is procedurally-generated for the most part.

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* RandomlyGeneratedLevels: All of Tamriel is procedurally-generated for the most part. This allowed Bethesda to supposedly make it ''6 million square miles across!''
25th Apr '17 12:59:25 AM ArcaneAzmadi
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Despite the title, [[ArtifactTitle there are no arenas in this game]] (thanks to [[WhatCouldHaveBeen the original concept changing]]). Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated [=NPCs=] that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.

to:

Despite the title, [[ArtifactTitle there are no arenas in this game]] (thanks to [[WhatCouldHaveBeen the original concept changing]]). Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated [=NPCs=] that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.
Tamriel. If you believe the rumours, the size of the world is supposed to be ''6 million km[[superscript:2]]'' which would make it one of the largest games ever made.
25th Apr '17 12:52:33 AM ArcaneAzmadi
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Despite the title, [[ArtifactTitle there are no arenas in this game]] (thanks to [[WhatCouldHaveBeen the original concept changing]]). Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.

to:

Despite the title, [[ArtifactTitle there are no arenas in this game]] (thanks to [[WhatCouldHaveBeen the original concept changing]]). Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs [=NPCs=] that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.
25th Apr '17 12:52:07 AM ArcaneAzmadi
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The first video game in Franchise/TheElderScrolls series, released for {{DOS}} in 1994. Originally, it was going to be an ActionGame with {{RPG Elements}}, about gladiatorial combat. However, as development went on, the RPG elements grew more and more, until the arenas themselves were cut out altogether (they are still mentioned in some DummiedOut narration, though.)

to:

The first video game in Franchise/TheElderScrolls series, released for {{DOS}} DOS in 1994. Originally, it was going to be an ActionGame with {{RPG Elements}}, about gladiatorial combat. However, as development went on, the RPG elements grew more and more, until the arenas themselves were cut out altogether (they are still mentioned in some DummiedOut narration, though.)



Despite the title, [[NeverTrustATitle there are no arenas in this game]]. Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.

to:

Despite the title, [[NeverTrustATitle [[ArtifactTitle there are no arenas in this game]].game]] (thanks to [[WhatCouldHaveBeen the original concept changing]]). Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.
14th Apr '17 4:11:40 PM LucidSeraph
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Added DiffLines:

*** Sheogorath ''does'' mention the staff in TheElderScrollsOnline, though it's just a passing mention.
8th Jan '17 10:01:27 AM rmctagg09
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Despite the title, [[NeverTrustATitle there are no arenas in this game]]. Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until TheElderScrollsOnline, was the only story taking place in the entirety of Tamriel.

to:

Despite the title, [[NeverTrustATitle there are no arenas in this game]]. Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until TheElderScrollsOnline, ''VideoGame/TheElderScrollsOnline'', was the only story taking place in the entirety of Tamriel.
8th Jan '17 7:09:49 AM Bauglir100
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That's right, [[NeverTrustATitle there are no arenas in this game]]. Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until TheElderScrollsOnline, was the only story taking place in the entirety of Tamriel.

to:

That's right, Despite the title, [[NeverTrustATitle there are no arenas in this game]]. Instead, the player is allowed to wander in a massive continent of randomly generated environments, with many towns full of randomly generated NPCs that will point you in the direction of randomly generated sidequests, not to mention the main quest, which until TheElderScrollsOnline, was the only story taking place in the entirety of Tamriel.
10th Oct '16 9:37:09 PM Ephraim225
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That's right, [[NeverTrustATitle there are no arenas in this game]]. At all. However, as if to make up for that, this game is '''huge.''' There really is an entire life-sized continent (12,000,000 square miles - three times larger than Europe!) to wander around in, with hundreds of settlements and thousands of {{NPC}}s.

to:

That's right, [[NeverTrustATitle there are no arenas in this game]]. At all. However, as if Instead, the player is allowed to make up for that, this game is '''huge.''' There really is an entire life-sized wander in a massive continent (12,000,000 square miles - three times larger than Europe!) to wander around in, of randomly generated environments, with hundreds many towns full of settlements and thousands randomly generated NPCs that will point you in the direction of {{NPC}}s.
randomly generated sidequests, not to mention the main quest, which until TheElderScrollsOnline, was the only story taking place in the entirety of Tamriel.



* TheArtifact: An interesting reverse example, Arena didn't have many of the famous Morrowind cities such as Seyda Neen[[labelnote:Continuity Issue]]Which actually makes fits ''more'' with later games than having it, unlike Balmora and Vivec. According to ''Morrowind'', Seyda Neen didn't really exist until Vvardenfell was opened for colonisation, which happened over a decade after ''Arena''.[[/labelnote]], Balmora and Vivec. Yet when "The Elder Scrolls Anthology" came out with [[{{Feelies}} maps]] for each game. Bethesda added the cities to the Arena map despite they are nowhere in the original game. This was for continuity's sake and that it wouldn't be Morrowind without them.

to:

* TheArtifact: An interesting reverse example, Arena didn't have many of the famous Morrowind cities such as Seyda Neen[[labelnote:Continuity Issue]]Which actually makes fits ''more'' with later games than having it, unlike Balmora and Vivec. According to ''Morrowind'', Seyda Neen didn't really exist until Vvardenfell was opened for colonisation, colonization, which happened over a decade after ''Arena''.[[/labelnote]], Balmora and Vivec. Yet when "The Elder Scrolls Anthology" came out with [[{{Feelies}} maps]] for each game. Bethesda added the cities to the Arena map despite they are nowhere in the original game. This was for continuity's sake and that it wouldn't be Morrowind without them.



* DungeonBypass: The Passwall spell allows you to destroy dungeon walls.

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* DungeonBypass: The Passwall spell allows you to destroy dungeon walls. Some locks can also be undone with Open Lock spells so you don't have to get the keys, and the Skeleton Key also opens almost any door.
11th Sep '16 9:45:47 PM rmctagg09
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* AlienSky
* AllMythsAreTrue

to:

* AlienSky
*
AlienSky: Tamriel has two moons, Masser and Secunda.
%%*
AllMythsAreTrue



* AlwaysChaoticEvil: Many creatures.

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* AlwaysChaoticEvil: Many creatures.creatures you fight, dedicated solely to killing you.



* BigBad: Jagar Tharn.

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* BigBad: Jagar Tharn.Tharn, the former Imperial Battlemage who imprisoned Emperor Septim in Oblivion.



* EscortMission

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* %%* EscortMission



* HeroicFantasy

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* %%* HeroicFantasy



* {{Mooks}}



* RandomlyGeneratedLevels

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* RandomlyGeneratedLevelsRandomlyGeneratedLevels: All of Tamriel is procedurally-generated for the most part.



* {{Retcon}}: Later games state that the dimension Uriel Septim was trapped in was Mehrune Dagon's Oblivion and that Tharn had been making deals with Mehrunes Dagon for power.
* RuinsForRuinsSake

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* {{Retcon}}: Later games state that the dimension Uriel Septim was trapped in was Mehrune Mehrunes Dagon's realm of Oblivion and that Tharn had been making deals with Mehrunes Dagon for power.
* %%* RuinsForRuinsSake



* SceneryPorn: It looks rather crude by today's standards, but back in 1994, it was clear why the name Tamriel means "Dawn's Beauty" in Elvish.

to:

* SceneryPorn: It looks rather crude by today's standards, but back in 1994, it was clear why the name Tamriel means "Dawn's Beauty" in Elvish.Aldmeris.



* TreacherousAdvisor: Jagar Tharn.
* WhatHappenedToTheMouse: ''Arena'' sets the Staff of Chaos up to be the CosmicKeystone of Tamriel... and the sequels never mention it again. According to the [=UESPWiki=], it was kept hidden [[http://www.uesp.net/wiki/Lore:Staff_of_Chaos somewhere in White Gold Tower]] (that huge tower in the middle of Imperial City in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'').[[note]]Though with a Citation Needed tag attached.[[/note]] [[http://www.imperial-library.info/content/imperial-palace Dialog in Arena]] says the staff is destroyed when the Emperor is freed, though this may have been [[RetCon retconned.]]

to:

* TreacherousAdvisor: Jagar Tharn.
Tharn, who betrayed the Emperor.
* WhatHappenedToTheMouse: WhatHappenedToTheMouse:
**
''Arena'' sets the Staff of Chaos up to be the CosmicKeystone of Tamriel... and the sequels never mention it again. According to the [=UESPWiki=], it was kept hidden [[http://www.uesp.net/wiki/Lore:Staff_of_Chaos somewhere in White Gold Tower]] (that huge tower in the middle of Imperial City in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'').[[note]]Though with a Citation Needed tag attached.[[/note]] [[http://www.imperial-library.info/content/imperial-palace Dialog in Arena]] says the staff is destroyed when the Emperor is freed, though this may have been [[RetCon retconned.]]
7th Sep '16 11:21:27 AM DracMonster
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* CantKillYouStillNeedYou: according to the manual, Tharn can't just kill the Emperor because it would set off magical alarms. Also, ''Oblivion'' demonstrates why killing the Emperor is a bad idea in general, if you still want a Tamriel to rule.

to:

* CantKillYouStillNeedYou: according According to the manual, Tharn can't just kill the Emperor because it would set off magical alarms. Also, ''Oblivion'' demonstrates why killing the Emperor is a bad idea in general, if you still want a Tamriel to rule.
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