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%%* AWinnerIsYou: The lazy ending uses this to mock the player.

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%%* * AWinnerIsYou: The lazy ending uses this to mock the player.player, giving them an abrupt and underwhelming ending to the plot.



* ContinueYourMissionDammit: The witch does this if you refuse to press the button/kill her during the real route.

to:

* ContinueYourMissionDammit: The witch does this if you refuse [[spoiler:refuse to press the button/kill her during the real route.]]



* ExactWords: The map advertises two different endings, which is true; you can choose to either kill the Witch or spare her, though the endings you get are very similar. [[spoiler:Or, you can choose to escape the LotusEaterMachine you're trapped in, reaching the real ending.]]



%%* LotusEaterMachine: [[spoiler:The player is trapped in one.]]

to:

%%* * LotusEaterMachine: [[spoiler:The player is trapped in one.a machine generating a fake world, similarly to the one [=SadOS=] uses on you in the Atillary Facilities maps.]]



* {{Railroading}}: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths — Pass each test or fail each test, with the two endings.

to:

* {{Railroading}}: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths — Pass paths: pass each test or fail each test, with the two endings.
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Splitting off from Minecraft Adventure Maps

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The Easiest Adventure Map™ is a satirical jab at the ''VideoGame/{{Minecraft}}'' LetsPlay community. It makes fun of unprepared players who prefer easy, shallow adventure maps rather than deeper effort-full maps. It has two routes: a "Lazy" route, where you complete all the witch's challenges, and the "Real" route, where you fail all the witch's challenges, but get to escape the machine you're trapped in.
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!!This map contains examples of:

%%* AbandonedLaboratory: [[spoiler:Atilliary Facilities.]]
* AddressingThePlayer: The player plays as... themselves. [[spoiler:At least, so they think. They actually play as a professor who got trapped in the Atilliary Facilities.]]
* AGlitchInTheMatrix: It's used throughout the Real Ending route, but the escape sequence stands out the most. Many doors that lead to nowhere, blocks stacked into (seemingly) infinity, floating blocks, blocks vanishing and reappearing, and random garbled walls of many blocks replacing normal walls, upon other things. The entire sequence is heavily based on glitchy ''Minecraft'' features, such as the since-removed Far Lands, where blocks also stacked randomly to infinity, and chunk errors to the void.
* AIIsACrapshoot: [[spoiler:It is revealed that the witch is actually part of a larger program designed you entrap you forever.]]
* AllThereInTheManual: There is a chest behind you when you start the map telling you to fail the witch's challenges before you even meet the witch.
* AntiClimaxBoss: PlayedForLaughs in the lazy ending. You can even choose [[spoiler:not to fight the witch in the lazy ending]].
%%* AWinnerIsYou: The lazy ending uses this to mock the player.
* {{Backtracking}}: Played straight while escaping the [[spoiler:broken matrix]]. You see familiar areas such as the bedroom and the first and third chamber.
* BoxAndStickTrap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)
* BrickJoke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and ceiling.
%%* ButThouMust: {{Averted|Trope}} and made fun of. The witch steals your milk, and the player automatically agrees to getting the milk back. [[spoiler:But you can choose not to via the Real route.]]
* CasualDangerDialog: The witch switches between being a LargeHam to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
* ContinueYourMissionDammit: The witch does this if you refuse to press the button/kill her during the real route.
* ContinuityNod: The real ending takes place right after the events of [[spoiler:Atilliary Facilities 2]], and shows the [[spoiler:extent of the destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later)]].
* CouldHaveAvoidedThisPlot: A removed ending was to include leaving the witch's lair and buying some milk next door, avoiding the whole scene. It was changed into a Glitch in the Matrix.
* CrypticallyUnhelpfulAnswer: "There is no milk" being written in binary in the first book.
%%* CutawayGag: The memes contribute nothing to the story other than for laughs.
* DeathCourse: Complete with {{BottomlessPit}}s and LeParkour and TheMaze. [[spoiler:But they're all harmless, so it's really PlayedForLaughs.]]
* EasterEgg: [[spoiler:The player's wardrobe contains a secret pressure plate that lets them kill the Witch and reach the escape sequence earlier.]]
* EvilIsHammy: The Witch is very hammy, even when she's [[spoiler:trying to keep you from going OffTheRails.]]
%%* ExactlyWhatItSaysOnTheTin: Averted or played straight depending on how you interpret "The Easiest Adventure Map Ever."
* ExploitingTheFourthWall: Actually used as a game mechanic. [[spoiler:You ''have'' to fail every test, and failing most tests requires you to jump into the void and die. You're ''meant'' to do that.]]
* ExpositoryGameplayLimitation: [[LampshadeHanging Lampshaded]] in the intro, where the player can only walk on the light tiles towards the literal cutscene trigger. The witch teleports in front of you, just out of reach, just for the sake of exposition.
* FateWorseThanDeath: The lazy ending [[ImpliedTrope implies]] that you keep reliving the same adventure again and again.
%%* FinalBoss: The Witch, obviously. [[spoiler:If you're on the Lazy route.]]
* FinallyFoundTheBody: Since this map follows the events of [[spoiler:Atilliary Facilities 2, the dead body of Ashton Mault can be seen in the same place where he died, complete with burnt skull and torn lab coat]].
* {{Foreshadowing}}: From the start of the map, there are some hints that the map takes place in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route, there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).
* FreezeFrameBonus: A bunch happen when you're being teleported around after pressing the dank memes button. You get alternative views of areas you've visited and yet to visit, along with out-of-boundary views of the redstone of the map, but it happens very quickly.
* HarmlessVillain: The witch. Even in the boss fight, she doesn't do anything to you at all. If you pass at least one of the trials and then refuse to kill the witch, she'll remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering you a ride home. [[spoiler:Subverted in the secret Wardrobe route, where she actually tries to attack you in the maze. (She attacks like any other ''Minecraft'' witch.)]]
* HitMeDammit: The witch {{invoke|dTrope}}s this and gets upset when you refuse, especially if you've failed every other trial beforehand.
* InsaneTrollLogic: The witch wants you to push the button so that you get the lazy ending. She says this if you have failed every other trial and she is about to snap:
--> '''Witch:''' You can push the button because I said you can not.
* InsurmountableWaistHeightFence: [[PlayedForLaughs Hilariously played with]] in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps… only to find out that you've come full circle to where you've started, except now you're ''on'' the same fence, but now you're able to progress right next to where you began.
%%* InvisibleWall: Played straight and made fun of.
* JumpScare: There is a scene in the real ending route where the player has failed five tests in a row, and suddenly a lot of weird garbled text shows talking about errors. Suddenly, the player gets teleported around the whole map repeatedly, even out of bounds and in the air, all the while the chatbox is getting spammed with error messages talking about chunk errors and trying to remove the player's files. The player then ends up in a room that is spazzing out and changing color constantly before the floor gives way and the player falls into the void. There is no warning for any of this.
%%* JuxtapositionGag: The witch's evil secret lair is... right under the player's house. Literally.
%%* LotusEaterMachine: [[spoiler:The player is trapped in one.]]
%%* MacGuffin: Milk. Clearly an excuse plot.
* MakesJustAsMuchSenseInContext: A witch stole the milk in your fridge and you have to pass her weird ''Minecraft'' challenges to get it back.
%%* MindScrew: The entire adventure map depends mainly on this trope, mostly due to OminousVisualGlitch.
* NiceJobBreakingItHero: [[spoiler:The player has to break the whole environment by failing every test, making the environment very dangerous and unstable. ButThouMust to get the real ending.]]
* NightmareRetardant: Some parts of the map try to be frightening, but pull it off very poorly, such as the Pumkin man.
* NoFairCheating: When finishing the lazy ending, the area that teleports to the real ending is removed. Literally.
* NothingIsScarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. [[spoiler:However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN", and "DANGER", and everything generally stops making sense.]]
%%* OffTheRails: The entire real ending route.
* PacifistRun: [[spoiler:You can spare the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk.]] You still get the same lazy ending, though.
* PokeThePoodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates that the witch has stolen something important from you.
* {{Railroading}}: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths — Pass each test or fail each test, with the two endings.
* ReadingAheadInTheScript: An interesting player example. There is a book at the start of the map explaining to avoid the witch's trials. Except... the witch hasn't even appeared yet.
* RoomFullOfCrazy: The floating signs in the glitchy escape sequence.
* SelfParody: The Easiest Adventure Map™ is not easy at all. The first book inside the map also refers to itself.
* StealthSequel: [[spoiler:To the creator's earlier Atilliary Facilities maps.]]
* TheDoorSlamsYou: An open door closes in your face in the escape route. There isn't even anything beyond that door.
%%* ThereIsNoKillLikeOverkill: Blowing up the witch.
* UnconventionalFormatting: The Witch uses normal white text to speak, but uses bold red text sometimes when angered. The error messages also get pretty wacky with this, going all-out Zalgo.
* UnintentionallyUnwinnable: It is possible to get yourself stuck inside the hedgemaze by abusing its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
* UnwinnableByDesign: A gameplay mechanic example of this appears. Consider that you have to ''fail'' each test. Once you pass even ''one'' of the tests, even if you've failed all the others, ''all'' the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a PointOfNoReturn.
* VillainousBreakdown: As you fail more and more of the Witch's tests, the Witch becomes increasingly aggressive and less funny.
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