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* PercussiveShutdown: The animation for going rogue in the Dark Zone involves the agent punching the device on their backpack strap, presumably so the device stops monitoring them while they're off killing other agents.
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Dark Horse is currently publishing a comic called ''ComicBook/TheDivisionExtremisMalis''.
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''The Division'' is a MassivelyMultiplayerOnlineRolePlayingGame open-world ThirdPersonShooter under the Creator/TomClancy brand (such as ''VideoGame/GhostRecon'' and ''VideoGame/SplinterCell'', though it should be noted that Clancy himself was not involved directly in the game) by Creator/{{Ubisoft}} Massive, announced at [=E3=] 2013. Released on Playstation 4, Xbox One, and PC on March 8th, 2016.

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''The Division'' is a MassivelyMultiplayerOnlineRolePlayingGame open-world ThirdPersonShooter under the Creator/TomClancy brand (such as ''VideoGame/GhostRecon'' and ''VideoGame/SplinterCell'', though [[note]]though it should be noted that Clancy himself was not involved directly in the game) game as he died before it was created. [[/note]] by Creator/{{Ubisoft}} Massive, announced at [=E3=] 2013. Released on Playstation 4, Xbox One, and PC on March 8th, 2016.
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On March 8, 2018, an announcement for the sequel, ''VideoGame/TheDivision2'', was announced by Ubisoft with a full reveal to be made at E3 2018.

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On March 8, 2018, an announcement for the sequel, ''VideoGame/TheDivision2'', was announced by Ubisoft with a full reveal to be made at E3 2018.
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* ActionBomb: When players shoot out the gas tanks of [[EliteMooks Elite-level]] Cleaner {{Mooks}}, instead of flailing around helplessly, they start sprinting towards the nearest player.
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** The Last Man Battalion in Legendary difficulty missions take things up a notch [[UpToEleven or eleven]] from Challenging missions. The LMB and the Hunters have obviously been trading notes, because the LMB can do the following in Legendary missions:
*** [[LightningBruiser Sprinting and rolling around like madmen hopped up on speed]]
*** Downing the player with [[OneHitKill one melee attack]] (even better - they do it without an axe, unlike the Hunters)
*** They all have vastly more health than their Challenging difficulty counterparts
*** Boss-level rogue agents employ all the skills Hunters use (including Sticky Bomb, First Aid and Support Station)
*** Boss-level medics are capable of using First Aid, giving them the possibility to undo several agonizing armor bars' worth of damage in an instant
*** If that wasn't enough, certain Legendary missions implemented in later patches have the LMB [[VillainTeamup flat-out accompanied by a Hunter]] near the end, which notably has [[DamageSpongeBoss several times more health]] than even the heavily-armored Resistance Hunters. Oh, and all that health is one long health bar like Survival and Resistance Hunters, so you can kiss all of your [[ArmorPiercingAttack Enemy Armor Damage]] bonuses goodbye. If they're also packing healing skills, then strap in for a ''very'' long fight.
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* BigBadWannabe: Larae Barrett had rallied the prisoners at Rikers together, and sought to take over the city with an EatTheRich and TheSocialDarwinist mentality. Joe Ferro is a KnightTemplar WellIntentionedExtremist, who turned his fellow sanitization workers into pyromaniacs to try to cleanse New York of the dollar flu. Charles Bliss meanwhile, is the leader of a PrivateMilitaryContractor, and when things went to hell, he turned against his former contractors, and took over the UN General Assembly to become a VisionaryVillain. All three of them are credible threats in their own right, but they are nothing compared to [[FaceHeelTurn Aaron Keener]], [[spoiler: [[KarmaHoudini as he not only survives past the end of the campaign]], he also has taken a virologist hostage and even took Gorden Amherst’s research and equipment to create a new plague that he intends to use to seize power.]]
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On March 8, 2018, an announcement for the sequel, The Division 2, was announced by Ubisoft with a full reveal to be made at E3 2018.

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On March 8, 2018, an announcement for the sequel, The Division 2, ''VideoGame/TheDivision2'', was announced by Ubisoft with a full reveal to be made at E3 2018.
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* HouseSquatting: While exploring abandoned factories, office buildings, and apartment buildings, there is visible evidence everywhere of people squatting before either finally succumbing to the outbreak, being murdered by roving gangs or moving on to the government-run quarantine zones.

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* TheAllSeeingAI: Played straight in some instances and averted in others. Enemies will not notice you immediately and can take a few seconds to spot you, and even in combat they don't magically know your exact location at all times, and in cover-rich areas it's possible to sneak behind them while they're busy firing at your last known location. At the same time, they can see perfectly fine through obstructions such as fog and smoke which block your own line of sight.

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* TheAllSeeingAI: Played straight in some instances and averted in others. Enemies will not notice you immediately and can take a few seconds to spot you, and even in combat they don't magically know your exact location at all times, and in cover-rich areas it's possible to sneak behind them while they're busy firing at your last known location. At the same time, they can see perfectly fine through obstructions such as fog and smoke which block your own line of sight.sight, and at the start of combat all enemies will be instantly alerted to your current location, even if combat starts with you instantly killing a lone enemy with a suppressed weapon, or throwing a grenade.



** This troper noticed that this is not the reflection of their scope, but a flashlight attachment. Look into the light too long, and you'll be following the light through the valley.
*** While a weapon-mounted flashlight is no big deal, why an enemy sharpshooter would switch it on to aim at someone fifty yards away is a mystery.
*** It's not a flashlight attachment it's a laser pointer. Those can burn your retinas if you stare directly at its source.



** In a possible fit of irony, one Underground Audio Log tells us that the [=LMB=] felt that one 'visionary' Private's plan to blow up the bridges and collapse the tunnels so the Battalion can ransom travel out of the city off to individuals with the means to pay is a ''little'' too much. If only because they were understandably worried about being cut off/stranded even more than they already were.

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** In a possible fit of irony, one Underground Audio Log tells us that the [=LMB=] felt that one 'visionary' Private's private's plan to blow up the bridges and collapse the tunnels so the Battalion can ransom travel out of the city off to individuals with the means to pay is a ''little'' too much. If only because they were understandably worried about being cut off/stranded even more than they already were.


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* InformedAttribute: At the end of the game, [[spoiler: the lead rogue agent, Aaron Keener]] leaves a message to the player character, saying that he "wasn't sure which way you'd go", due to the player supposedly acting one way when his handler is watching and another way when "off the leash". This is after all story missions have been cleared, and nowhere along the way does anything happen that reflects this. Overlaps with ''GameplayAndStorySegregation'', possibly also with ''AbortedArc''.
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* GovernmentAgencyOfFiction: The Strategic Homeland Division. Also CERA or the Catastrophic Emergency Management Agency as the fictional counterpart to FEMA. Also the Joint Task Force, the remnants of the city emergency services, National Guard, and CERA that have banded together.

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* GovernmentAgencyOfFiction: The Strategic Homeland Division. Also CERA or the Catastrophic Emergency Management Agency as the fictional counterpart to FEMA. Also the Joint Task Force, the remnants of the city emergency services, National Guard, and CERA that have banded together. Also the DCD or Disease Control Department as the counterpart to the CDC.
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On March 8, 2018, an announcement for the sequel, The Division 2, was announced by Ubisoft with a full reveal to be made at E3 2018.

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* GovernmentAgencyOfFiction: The Strategic Homeland Division. Also CERA or the Catastrophic Emergency Management Agency as the fictional counterpart to FEMA.

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* GodzillaThreshold: The activation of the Division is the threshold for the United States government, as it happens only when the situation in New York is beyond the means of the NYPD and the National Guard. The Division agents are given absolute authority on the ground and can use any means available to restore order in the city.
* GovernmentAgencyOfFiction: The Strategic Homeland Division. Also CERA or the Catastrophic Emergency Management Agency as the fictional counterpart to FEMA. Also the Joint Task Force, the remnants of the city emergency services, National Guard, and CERA that have banded together.
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* MythologyGag: Inside the Base of Operations, at Faye Lau's desk you can spot [[VideoGame/SplintegrCell Sam Fisher's iconic trifocal lens multi-vision goggles]]. Sam's goggles are also available to wear as a headgear option, to celebrate Ubisoft's 30th anniversary. Sadly, the GogglesDoNothing; they're just cosmetic. No nightvision or infrared sight for you, as handy as it would be Underground...

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* MythologyGag: Inside the Base of Operations, at Faye Lau's desk you can spot [[VideoGame/SplintegrCell [[VideoGame/SplinterCell Sam Fisher's iconic trifocal lens multi-vision goggles]]. Sam's goggles are also available to wear as a headgear option, to celebrate Ubisoft's 30th anniversary. Sadly, the GogglesDoNothing; they're just cosmetic. No nightvision or infrared sight for you, as handy as it would be Underground...

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**** It's not a flashlight attachment it's a laser pointer. Those can burn your retinas if you stare directly at its source.



* MythologyGag: Inside the Base of Operations, at Faye Lau's desk you can spot [[VideoGame/SplinterCell Sam Fisher's iconic trifocal lens multi-vision goggles]]. Sam's goggles are also available to wear as a headgear option, to celebrate Ubisoft's 30th anniversary. Sadly, the GogglesDoNothing; they're just cosmetic. No nightvision or infrared sight for you, as handy as it would be Underground...

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* MythologyGag: Inside the Base of Operations, at Faye Lau's desk you can spot [[VideoGame/SplinterCell [[VideoGame/SplintegrCell Sam Fisher's iconic trifocal lens multi-vision goggles]]. Sam's goggles are also available to wear as a headgear option, to celebrate Ubisoft's 30th anniversary. Sadly, the GogglesDoNothing; they're just cosmetic. No nightvision or infrared sight for you, as handy as it would be Underground...
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*** While a weapon-mounted flashlight is no big deal, why an enemy sharpshooter would switch it on to aim at someone fifty yards away is a mystery.
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* PretentiousLatinMotto: Naturally, the [=SHD=] has one on their logo; ''Extremis Malis, Extrema Remedia''. A loose translation would be along the lines of "desperate times call for desperate measures".
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* VeryLooselyBasedOnATrueStory: As in the intro to this article, the premise takes the Dark Winter exercise and the Directive 51 issued in response to that and runs with it. The degree of "looseness" is ParanoiaFuel.

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* AlwaysABiggerFish: The "Enemy Factions" Trailer presents the four factions of New York this way: the '''[[TheSocialDarwinist Rioters/Looters]]''' preying on the weak unarmed survivors, the '''[[AxCrazy Rikers]]''' (former inmates of [[https://en.wikipedia.org/wiki/Rikers_Island Rikers Island Correctional Facility]]) indiscriminately killing Looters and law enforcement alike, followed by the '''[[WellIntentionedExtremist Cleaners]]''' cornering a single Riker and [[KillItWithFire buring him alive]], culminating with a '''[[PrivateMilitaryContractors Last Man Battalion]]''' fireteam swiftly wiping out a Cleaner crew with cold precision.... which the trailer ends with a montage of [[BigGood The Division]] themselves ploughing through ''all of the above''.

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* AlwaysABiggerFish: The "Enemy Factions" Trailer presents the four factions of New York this way: the '''[[TheSocialDarwinist Rioters/Looters]]''' preying on the weak unarmed survivors, the '''[[AxCrazy Rikers]]''' (former inmates of [[https://en.wikipedia.org/wiki/Rikers_Island Rikers Island Correctional Facility]]) indiscriminately killing Looters and law enforcement alike, followed by the '''[[WellIntentionedExtremist Cleaners]]''' cornering a single Riker and [[KillItWithFire buring burning him alive]], culminating with a '''[[PrivateMilitaryContractors Last Man Battalion]]''' fireteam swiftly wiping out a Cleaner crew with cold precision.... which the trailer ends with a montage of [[BigGood The Division]] themselves ploughing through ''all of the above''.



* CoOpMultiplayer: Present in the "regular" areas of the map where you can progress the campaign, and in the Dark Zones, to an extent.

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* CoOpMultiplayer: Present in the "regular" areas of the map where you can progress the campaign, and in the Dark Zones, to an extent. There's also the Underground, allowing up to four players to roam through a randomly-generated section of subsurface Ney York.



* CompetitiveMultiplayer: The primary purpose of the Dark Zones, where Agents are free to fight one another.

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* CompetitiveMultiplayer: The primary purpose of the Dark Zones, where Agents are free to fight one another. Updates have also added various competitive modes. Perhaps unusually, a simple 'Team Deathmatch' style mode was ''not'' the first competitive mode added.



* CrapSackWorld: Society collapses within the first few days of the outbreak, leaving many cities like New York City post-apocalyptic wastelands.

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* CrapSackWorld: Society within the city collapses within the first few days of the outbreak, leaving many cities like New York City as little more than a post-apocalyptic wastelands.wasteland. One Urban Exploration audio diary has a survivor lamenting the eerie silence - noise meant traffic and life. [[QuieterThanSilence Now the city is quiet and unsettling to its former residents]].



* DownInTheDumps: In effect, almost the entire game takes place in a trash dump, since it's been weeks at least since any garbage scows left Manhattan. Besides, the sanitation workers have [[KillItWithFire better things to do]]...

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* DownInTheDumps: In effect, almost the entire game takes place in a trash dump, since it's been weeks at least since any garbage scows left Manhattan. Besides, the sanitation workers have [[WellIntentionedExtremist gone rather batshit]] and seem to think they have [[KillItWithFire better things to do]]...



* EvilCounterpart: The Last Man Battalion are essentially this to the Joint Task Force, being a trained military force that has essentially the same goals as the [=JTF=], but willing to use much more ruthless means to achieve it. They're by far the most dangerous faction active within quarantined New York, and [[spoiler: even have their own Division Agents.]]

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** In a possible fit of irony, one Underground Audio Log tells us that the [=LMB=] felt that one 'visionary' Private's plan to blow up the bridges and collapse the tunnels so the Battalion can ransom travel out of the city off to individuals with the means to pay is a ''little'' too much. If only because they were understandably worried about being cut off/stranded even more than they already were.
* EvilCounterpart: The Last Man Battalion are essentially this to the Joint Task Force, being a trained military trained, paramilitary force that has essentially the same goals as the [=JTF=], but willing to use much more ruthless means to achieve it. They're by far the most dangerous faction active within quarantined New York, and [[spoiler: even have their own Division Agents.]]



** The fact that this is no longer the case in Update 1.8 is ominous indeed. In the West Side Piers, the surviving elements of the various hostile factions within the city have put aside their differences and are now fighting side by side. This can't be good for the [=JTF=] or Second Wave.



* GenreShift: Unlike previous ''Tom Clancy'' video game titles, ''The Division'' is more of an action shooter rather than a tactical shooter. Enemies generally require several bullets to bring down, compared to just a couple of shots in most other ''Tom Clancy'' games, and headshots generally only do about 50% or so extra damage instead of being an instant kill. The game also has RPG-like elements similar to ''VideoGame/{{Borderlands}}'', with the player and enemies having levels, and enemies that are significantly higher-level than your character can require a very large amount of damage to bring down. Like ''Borderlands'', the game even has loot drops and uses the classic ''VideoGame/{{Diablo}}'' white/green/blue/purple/orange color scheme to denote item rarity.

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* GenreShift: Unlike previous ''Tom Clancy'' video game titles, ''The Division'' is more of an action shooter rather than a tactical shooter. Enemies generally require several bullets to bring down, compared to just a couple of shots in most other ''Tom Clancy'' games, and headshots generally only do about 50% or so extra damage instead of being an instant kill.kill, unless using a dedicated sniper rifle. The game also has RPG-like elements similar to ''VideoGame/{{Borderlands}}'', with the player and enemies having levels, and enemies that are significantly higher-level than your character can require a very large amount of damage to bring down. Like ''Borderlands'', the game even has loot drops and uses the classic ''VideoGame/{{Diablo}}'' white/green/blue/purple/orange color scheme to denote item rarity.rarity, though they've since added red for 'exotic' items, and use a second shade of green for set items.



* IncrediblyDurableEnemies: In the beginning of the game, regular enemies take about 5-7 torso shots to kill, which is consistent with most other action shooters such as the ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' or ''VideoGame/{{Killzone}}'' series. After around level 10, though, even basic enemies will require over half a full magazine of assault rifle fire to kill, with EliteMooks requiring a full mag or two, bosses taking several dozen bullets to kill, and GiantMook bosses withstanding up to 200 rounds of assault rifle fire before dropping. And that's on ''normal'' difficulty. By Level 25-30, basic [=LMB=] soldiers can take up to a full 30 round mag of assault rifle fire from a green gun to bring down.

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* IncrediblyDurableEnemies: Zigzagged. In the beginning of the game, regular enemies take about 5-7 torso shots to kill, which is consistent with most other action shooters such as the ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' or ''VideoGame/{{Killzone}}'' series. After around level 10, though, even basic enemies will require over half a full magazine of assault rifle fire to kill, with EliteMooks requiring a full mag or two, bosses taking several dozen bullets to kill, and GiantMook bosses withstanding up to 200 rounds of assault rifle fire before dropping. And that's on ''normal'' difficulty. By Level 25-30, basic [=LMB=] soldiers can take up to a full 30 round mag of assault rifle fire from a green gun to bring down. Later on, things start to get (somewhat) sane again, before ramping back up to insane durability as you roll into the highest difficulty content - which is basically HarderThanHard for its own sake.



** Unlike ''VideoGame/{{Borderlands}}'' and ''VideoGame/{{Destiny}}'', which are totally honest about copying ''VideoGame/{{Diablo}}''[=/=]''VideoGame/WorldOfWarcraft'' to the point of openly using the same gameplay terminology, ''The Division'' insists on using its own terminology for well-known loot-game elements. Rares are now "Superiors", Legendaries are now "High-End" (though they still use the same color scheme as every other loot game), and now Raids are "Incursions".

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** Unlike ''VideoGame/{{Borderlands}}'' and ''VideoGame/{{Destiny}}'', which are totally honest about copying ''VideoGame/{{Diablo}}''[=/=]''VideoGame/WorldOfWarcraft'' to the point of openly using the same gameplay terminology, ''The Division'' insists on using its own terminology for well-known loot-game elements. Rares are now "Superiors", Legendaries are now "High-End" (though they still use the same color scheme as every other loot game), and now Raids are "Incursions". "Incursions", and now Achievements are "Commendations".



* KillItWithFire: The Cleaners, who believe in containing the virus by burning people with flamethrowers. You can do the same thing with fire grenades and the Dragonbreath Turret mod.

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* KillItWithFire: The Cleaners, who believe in containing the virus by burning people all potentially-contaminated material (be it trash, dogs, or ''people'') with flamethrowers. You can do the same thing with fire grenades and the Dragonbreath Turret mod.



** Also the FireCrest Gear Set, which grants the user better damage to enemies that have been lit on fire.

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** Also the FireCrest Gear Set, which grants the user better damage to enemies that have been lit on fire.fire, increases how many incendiary grenades they can carry, and increases the effectiveness of the incendiary turret.



* MythologyGag: Inside the Base of Operations, at Faye Lau's desk you can spot [[VideoGame/SplinterCell Sam Fisher's iconic trifocal lens multi-vision goggles]].

to:

* MythologyGag: Inside the Base of Operations, at Faye Lau's desk you can spot [[VideoGame/SplinterCell Sam Fisher's iconic trifocal lens multi-vision goggles]]. Sam's goggles are also available to wear as a headgear option, to celebrate Ubisoft's 30th anniversary. Sadly, the GogglesDoNothing; they're just cosmetic. No nightvision or infrared sight for you, as handy as it would be Underground...



* SentryGun: One of the many gadgets at an agent's disposal, a small foldable sub-machinegun that tracks and fires on enemies within its line of sight. It can be upgraded for different situations. Certain enemies, such as LMB engineers also deploy sentry guns to use against you and the LMB on the whole tend to fortify their bases with up-scaled cannon-caliber versions that act as obstacles for the player.

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* SentryGun: One of the many gadgets at an agent's disposal, a small foldable sub-machinegun that tracks and fires on enemies within its line of sight. It can be upgraded for different situations. Certain enemies, such as LMB engineers also deploy sentry guns to use against you and the LMB on the whole tend to fortify their bases with up-scaled cannon-caliber versions that act as obstacles for the player. Later, you get to turn them against the LMB, and can use several to help take down Bliss.



* ShootTheFuelTank: Whilst the definition of 'fuel tank' is somewhat loose, if you see a red canister, then it's going to explode if you so much as sneeze on it. Taken to another level with the Cleaners; their basic grunts and Heavies have homemade napalm fuel tanks that, whilst being slightly more durable, are apparently far more explosive. Just beware that trying this trick on yellow/gold Elites will turn them into {{Action Bomb}}s instead; they'll try to rush at you before their tank explodes.



* TwentyMinutesIntoTheFuture: It's unclear ''exactly'' when the game is taking place; no dates are given. The guns in the game are all modern weapons, but the Division's "special" tech (which largely makes up your abilities) is somewhat more advanced that current cutting-edge military technology (with highly miniaturized drone weaponry and projected holography for the maps being the big super-tech points).

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* TwentyMinutesIntoTheFuture: It's unclear ''exactly'' when the game is taking place; no dates are given. The guns in the game are all modern weapons, but the Division's "special" tech (which largely makes up your abilities) is somewhat more advanced that current cutting-edge military technology (with highly miniaturized drone weaponry and projected holography for the maps being the big super-tech points). Set Item fluff text added in Update 1.6 or 1.7 explicitly mentions things like nanotechnology and microservos, further elevating the tech level.



* VirtualPaperDoll: There's an incredibly large wardrobe of surprisingly fashionable attire that you can equip your Agent with, most of which is purely cosmetic.

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* VirtualPaperDoll: There's an incredibly large wardrobe of surprisingly fashionable attire that you can equip your Agent with, most of which is purely cosmetic. To put 'incredibly large' in perspective, you need '''600''' cosmetic items in order to qualify for the highest rank of the fashion-related 'commendation'.
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''The Division'' involves an interesting gameplay mix of ''VideoGame/WatchDogs'' (user interface), ''Ghost Recon'' (tactical, squad-based mechanics and cover playing a significant role in gameplay), and ''VideoGame/{{Borderlands}}'' (RPGElements, SkillScoresAndPerks and IncrediblyDurableEnemies). The game also introduces "Snowdrop", a new proprietary engine that Ubisoft will use for TheEighthGenerationOfConsoleVideoGames. Ubisoft revealed the game through a [[http://www.youtube.com/watch?v=xJgMl3BahWY seven-minute trailer]], consisting of nothing but gameplay and improvised dialogue from demonstrators.

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''The Division'' involves an interesting gameplay mix of ''VideoGame/WatchDogs'' (user interface), ''Ghost Recon'' (tactical, squad-based mechanics and cover playing a significant role in gameplay), and ''VideoGame/{{Borderlands}}'' (RPGElements, SkillScoresAndPerks and IncrediblyDurableEnemies). The game also introduces "Snowdrop", a new proprietary engine that Ubisoft will use for TheEighthGenerationOfConsoleVideoGames.UsefulNotes/TheEighthGenerationOfConsoleVideoGames. Ubisoft revealed the game through a [[http://www.youtube.com/watch?v=xJgMl3BahWY seven-minute trailer]], consisting of nothing but gameplay and improvised dialogue from demonstrators.
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* EnemyMine: Patch 1.8 opens up not only a new zone, but also has the factions now coming together to take on the Division which they view as a bigger threat.
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** This troper noticed that this is not the reflection of their scope, but a flashlight attachment. Look into the light too long, and you'll be following the light through the valley.

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Added stuff to Kill It With Fire.


* KillItWithFire: The Cleaners, who believe in containing the virus by burning people with flamethrowers. You can do the same thing with fire grenades.

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* KillItWithFire: The Cleaners, who believe in containing the virus by burning people with flamethrowers. You can do the same thing with fire grenades.grenades and the Dragonbreath Turret mod.


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** Also the FireCrest Gear Set, which grants the user better damage to enemies that have been lit on fire.
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* HealthDamageAsymmetry: Basic enemies typically have from around 50% more to twice as much health as the player's toughness (health + damage resistance from armor), with EliteMooks and HeavilyArmoredMooks being significantly tougher.
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* IncrediblyDurableEnemies: In the beginning of the game, regular enemies take about 5-7 torso shots to kill, which is consistent with most other action shooters such as the ''[[FirstEncounterAssaultRecon F.E.A.R.]]'' or ''VideoGame/{{Killzone}}'' series. After around level 10, though, even basic enemies will require over half a full magazine of assault rifle fire to kill, with EliteMooks requiring a full mag or two, bosses taking several dozen bullets to kill, and GiantMook bosses withstanding up to 200 rounds of assault rifle fire before dropping. And that's on ''normal'' difficulty. By Level 25-30, basic [=LMB=] soldiers can take up to a full 30 round mag of assault rifle fire from a green gun to bring down.

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* IncrediblyDurableEnemies: In the beginning of the game, regular enemies take about 5-7 torso shots to kill, which is consistent with most other action shooters such as the ''[[FirstEncounterAssaultRecon ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' or ''VideoGame/{{Killzone}}'' series. After around level 10, though, even basic enemies will require over half a full magazine of assault rifle fire to kill, with EliteMooks requiring a full mag or two, bosses taking several dozen bullets to kill, and GiantMook bosses withstanding up to 200 rounds of assault rifle fire before dropping. And that's on ''normal'' difficulty. By Level 25-30, basic [=LMB=] soldiers can take up to a full 30 round mag of assault rifle fire from a green gun to bring down.
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** Elite medics and Legendary difficulty medics have Stations that can heal [=NPCs=] faster than your ability to kill them, meaning it is necessary to destroy the Station itself or lure enemies out of the Support Station's healing radius and then shoot them.

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** Elite medics and Legendary difficulty medics have Stations that can heal [=NPCs=] faster than your ability to kill them, meaning it is necessary to destroy the Support Station itself or lure enemies out of the Support Station's healing radius and then ''then'' shoot them.
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* ShootTheMedicFirst: Applies to the LMB faction, who are the only group to field medics. Their Support Stations can heal NPCs and (for Elite medics) even replenish their armour bar.
** Elite medics and Legendary difficulty medics have Stations that can heal NPCs faster than your ability to kill them, meaning it is necessary to destroy the Station itself or lure enemies out of the Support Station's healing radius and then shoot them.

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* ShootTheMedicFirst: Applies to the LMB faction, who are the only group to field medics. Their Support Stations can heal NPCs [=NPCs=] and (for Elite medics) even replenish their armour bar.
** Elite medics and Legendary difficulty medics have Stations that can heal NPCs [=NPCs=] faster than your ability to kill them, meaning it is necessary to destroy the Station itself or lure enemies out of the Support Station's healing radius and then shoot them.
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Added "Shoot the Medic First"

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* ShootTheMedicFirst: Applies to the LMB faction, who are the only group to field medics. Their Support Stations can heal NPCs and (for Elite medics) even replenish their armour bar.
** Elite medics and Legendary difficulty medics have Stations that can heal NPCs faster than your ability to kill them, meaning it is necessary to destroy the Station itself or lure enemies out of the Support Station's healing radius and then shoot them.

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* NewYorkIsOnlyManhattan: The game starts out in Brooklyn but the rest is in Manhattan.



* PeninsulaOfPowerLeveling: Unique enemies which respawn once every four hours in pre-set locations around the city. These enemies will never be below the level of the player and will always drop the highest-quality equipment which can be dropped by enemies at that level (blues for most of the game; purples after level 21; unique and set items at level 30+). There is one such enemy per zone, and a number spawn fairly close to safe houses, making it easy to reach them and kill them. While they are ostensibly very dangerous opponents, if you have reasonably good equipment and engage them from a range, all of them are easily dispatched. Moreover, after killing a few of them, it becomes much easier to farm the rest of them due to the gear they drop. The local intel-collecting missions are somewhat similar, being infinitely repeatable and also giving high-level rewards.



* PeninsulaOfPowerLeveling: Unique enemies which respawn once every four hours in pre-set locations around the city. These enemies will never be below the level of the player and will always drop the highest-quality equipment which can be dropped by enemies at that level (blues for most of the game; purples after level 21; unique and set items at level 30+). There is one such enemy per zone, and a number spawn fairly close to safe houses, making it easy to reach them and kill them. While they are ostensibly very dangerous opponents, if you have reasonably good equipment and engage them from a range, all of them are easily dispatched. Moreover, after killing a few of them, it becomes much easier to farm the rest of them due to the gear they drop. The local intel-collecting missions are somewhat similar, being infinitely repeatable and also giving high-level rewards.

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* CostumePorn: There's an incredibly large wardrobe of surprisingly fashionable attire that you can equip your Agent with, most of which is purely cosmetic.


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* VirtualPaperDoll: There's an incredibly large wardrobe of surprisingly fashionable attire that you can equip your Agent with, most of which is purely cosmetic.

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