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''The [=ClueFinders=] 4th Grade Adventures: The Puzzle of the Pyramid'' is an entry in the ''VideoGame/ClueFinders'' series of {{Edutainment Game}}s.

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''The [=ClueFinders=] 4th Grade Adventures: The Puzzle of the Pyramid'' is an entry in the ''VideoGame/ClueFinders'' ''[[VideoGame/TheClueFinders [=ClueFinders=]]]'' series of {{Edutainment Game}}s.
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* AdultsAreUseless: Adults are befuddled by problems that the [=ClueFinders=] solve easily.

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* AdultsAreUseless: Adults are befuddled by problems that The Cairene shopkeepers need the [=ClueFinders=] solve easily.to do their jobs for them.
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* TemptingFate: "I'm fresh out of gems, but I know you're ''wonderful''. You'll work for free, right?" Weirdly, it actually falls to the player to make the joke land, either by clicking back to the path or by [[WarpWhistle warping away with LapTrap]]. Given the way the line was delivered, the developers clearly expected that most players would ''not'' continue to work without payment.

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* TemptingFate: "I'm fresh out of gems, but I know you're ''wonderful''. You'll work for free, right?" Weirdly, it actually falls to the player to make the joke land, either by clicking back to the path or by [[WarpWhistle warping away with LapTrap]]. Given the way the line was delivered, the developers clearly expected that most players would ''not'' continue to work without payment.payment, and they probably weren't wrong.
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* TemptingFate: "I'm fresh out of gems, but I know you're ''wonderful''. You'll work for free, right?" Weirdly, it actually falls to the player to make the joke land, either by clicking back to the path or by [[WarpWhistle warping away with LapTrap]]. Given the way the line was delivered, the developers clearly expected that most players would ''not'' continue to work without payment.
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* OhCrap: Joni gets this when the ring she slipped under her finger is stuck there.
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* KubrickStare: In the cutscenes involving Botch and Loveless, the recurring close-up shot of Loveless shows him giving this look to the camera.
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* GameplayAndStorySegregation: It's possible for Egypt to be a correct answer in "World Exports," even though this would mean you're shipping goods to the country you're already in.
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* CallBack: If you click on the kids in "World Exports," they [[VideoGame/TheClueFinders3rdGradeAdventuresTheMysteryOfMathra wonder what time it is back in Numeria and suggest mailing something to Vasco da Bongo]].
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* SpannerInTheWorks: By accidentally getting the ring stuck to her finger, Joni unwittingly deprives Loveless of it, thus delaying his plans until the [=ClueFinders=] are in a position to stop him.
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* ShoutOut:

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* ShoutOut:ShoutOut: A lot of incidental characters are caricatures of figures from UsefulNotes/TheGoldenAgeOfHollywood, adding to the overall parodic vibe:
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* SameLanguageDub: As usual, the U.K. edition redubs the characters with British voices. Notably, averted with the Sphinx, for whom the original American voice tract was left in.

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* SameLanguageDub: As usual, the U.K. edition redubs the characters with British voices. Notably, averted with the Sphinx, for whom the original American voice tract track was left in.
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* SameLanguageDub: As usual, the U.K. edition redubs the characters with British voices. Notably, averted with the Sphinx, for whom the original American voice tract was left in.
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The first section of the game takes place in {{UsefulNotes/Cairo}}, where your goal is to get the scroll translated. The local antique dealer needs "Cairoglyphs" to help with the translation, so you'll have to go on a FetchQuest to find some. Ultimately, the scroll leads you to the game's second area, the Nile Kingdom. This is a MouseWorld version of AncientEgypt. Your goal here is collect gems from the mice in order to gain access to a palace presided over by a talking blue cat. The third and final section of the game has you racing to the center of a pyramid, where the [=ClueFinders=] will rescue their professor and thwart Loveless' EvilPlan to unleash chaos upon the world.

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The first section of the game takes place in {{UsefulNotes/Cairo}}, where your goal is to get the scroll translated. The local antique dealer needs "Cairoglyphs" to help with the translation, so you'll have to go on a FetchQuest to find some. Ultimately, the scroll leads you to the game's second area, the Nile Kingdom. This is a MouseWorld version of AncientEgypt. Your goal here is to collect gems from the mice in order to gain access to a palace presided over by a talking blue cat. The third and final section of the game has you racing to the center of a pyramid, where the [=ClueFinders=] will rescue their professor and thwart Loveless' EvilPlan to unleash chaos upon the world.
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The first section of the game takes place in {{UsefulNotes/Cairo}}, where your goal is to get the scroll translated. The local antique dealer needs "Cairoglyphs" to help the with the translation, so you'll have to go on a FetchQuest to find some. Ultimately, the scroll leads you to the game's second area, the Nile Kingdom. This is a MouseWorld version of AncientEgypt. Your goal here is collect gems from the mice in order to gain access to a palace presided over by a talking blue cat. The third and final section of the game has you racing to the center of a pyramid, where the [=ClueFinders=] will rescue their professor and thwart Loveless' EvilPlan to unleash chaos upon the world.

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The first section of the game takes place in {{UsefulNotes/Cairo}}, where your goal is to get the scroll translated. The local antique dealer needs "Cairoglyphs" to help the with the translation, so you'll have to go on a FetchQuest to find some. Ultimately, the scroll leads you to the game's second area, the Nile Kingdom. This is a MouseWorld version of AncientEgypt. Your goal here is collect gems from the mice in order to gain access to a palace presided over by a talking blue cat. The third and final section of the game has you racing to the center of a pyramid, where the [=ClueFinders=] will rescue their professor and thwart Loveless' EvilPlan to unleash chaos upon the world.
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The first section of the game takes place in {{UsefulNotes/Cairo}}, where your goal is to get the scroll translated. The local antique dealer needs "Cairoglyphs" to help the with the translation, so you'll have to go on a FetchQuest to find some. Ultimately, the scroll leads you to the game's second area, the Nile Kingdom. This is a MouseWorld version of AncientEgypt. Your goal here is collect gems from the mice in order to gain access to a palace presided over by a talking blue cat. The third and final section of the game has you racing to the center a pyramid, where the [=ClueFinders=] will rescue their professor and thwart Loveless' EvilPlan to unleash chaos upon the world.

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The first section of the game takes place in {{UsefulNotes/Cairo}}, where your goal is to get the scroll translated. The local antique dealer needs "Cairoglyphs" to help the with the translation, so you'll have to go on a FetchQuest to find some. Ultimately, the scroll leads you to the game's second area, the Nile Kingdom. This is a MouseWorld version of AncientEgypt. Your goal here is collect gems from the mice in order to gain access to a palace presided over by a talking blue cat. The third and final section of the game has you racing to the center of a pyramid, where the [=ClueFinders=] will rescue their professor and thwart Loveless' EvilPlan to unleash chaos upon the world.
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This game is often regarded as the OddballInTheSeries. The kids never [[LetsSplitUpGang split up]], with the TeamPet Socrates filling the usual role of Santiago's red videophone. Indeed, this is the only game in the series in which Socrates appears with any prominence. Additionally, the storyline is more fantastical than usual, the tone is more light-hearted and parodic, the villain's identity is known from the start, and the art style is different. This game and ''Math Adventures'' are also the only ones in which the [=ClueFinders=] don't wear [[LimitedWardrobe their regular outfits]].
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* StockAnimalDiet: In "Map Mice," the mice are trying to find a piece of cheese in the desert.
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** The overseer mouse in "Rolling Stone Builders" is a parody of Creator/EdwardGRobinson, see?
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The first section of the game takes place in {{UsefulNotes/Cairo}}, where your goal is to get the scroll translated. The local antique dealer needs "Cairoglyphs" to help the with the translation, so you'll have to go on a FetchQuest to find some. Ultimately, the scroll leads you to the game's second area, the Nile Kingdom. This is a MouseWorld version of AncientEgypt. Your goal here is collect gems from the mice in order to gain access to a palace presided over by a talking blue cat. The third and final section of the game has you racing to the center a pyramid, where the [=ClueFinders=] will rescue their professor and thwart Loveless' EvilPlan to unleash chaos.

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The first section of the game takes place in {{UsefulNotes/Cairo}}, where your goal is to get the scroll translated. The local antique dealer needs "Cairoglyphs" to help the with the translation, so you'll have to go on a FetchQuest to find some. Ultimately, the scroll leads you to the game's second area, the Nile Kingdom. This is a MouseWorld version of AncientEgypt. Your goal here is collect gems from the mice in order to gain access to a palace presided over by a talking blue cat. The third and final section of the game has you racing to the center a pyramid, where the [=ClueFinders=] will rescue their professor and thwart Loveless' EvilPlan to unleash chaos.chaos upon the world.

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Spending their summer vacation in Egypt, the kids are with an AbsentMindedProfessor named Botch and his ObviouslyEvil colleague, [[DastardlyWhiplash Sir Alistair Loveless]]. During an excavation of the tomb of Peribsen, a ring attaches to Joni's finger. Unbeknownst to her, the ring was owned by [[Myth/EgyptianMythology Set]], the Egyptian god of chaos. Loveless, who has been seeking the power of Set, [[KidnappedScientist kidnaps]] Professor Botch, leaving it up to the [=ClueFinders=] to rescue their professor and thwart Loveless' EvilPlan to unleash Set and his power of chaos.

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Spending The kids are spending their summer vacation in Egypt, the kids where they are with accompanied by an AbsentMindedProfessor named Botch and his ObviouslyEvil colleague, [[DastardlyWhiplash [[NamesToRunAwayFromReallyFast Sir Alistair Loveless]]. During an excavation of the tomb of Peribsen, a ring attaches to Joni's finger. Unbeknownst to her, the ring was owned by [[Myth/EgyptianMythology Set]], the Egyptian god of chaos. Loveless, who has been seeking the power of Set, [[KidnappedScientist kidnaps]] kidnaps Professor Botch, Botch]] and raids the tomb, leaving it up behind only a mysterious ancient scroll.

The first section of the game takes place in {{UsefulNotes/Cairo}}, where your goal is
to get the scroll translated. The local antique dealer needs "Cairoglyphs" to help the with the translation, so you'll have to go on a FetchQuest to find some. Ultimately, the scroll leads you to the game's second area, the Nile Kingdom. This is a MouseWorld version of AncientEgypt. Your goal here is collect gems from the mice in order to gain access to a palace presided over by a talking blue cat. The third and final section of the game has you racing to the center a pyramid, where the [=ClueFinders=] to will rescue their professor and thwart Loveless' EvilPlan to unleash Set and his power of chaos.
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* NotUsingTheZWord: The ancient Egyptian gods are insistently referred to as "embodiments", not gods.

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Spending their summer vacation in Egypt with an excitable professor named [[AbsentMindedProfessor Botch]] and his colleague, [[DastardlyWhiplash Sir Alistair Loveless]], a ring attatches to Joni's finger during an excavation of the tomb of Peribsen. Unbeknownst to her, the ring was owned by the Egyptian god of Chaos, [[Myth/EgyptianMythology Set]]. Loveless, who has seeking the power of Set, [[KidnappedScientist kidnaps]] Professor Botch, leaving it up to the [=ClueFinders=] to rescue their professor and thwart Loveless' EvilPlan from unleashing Set and his power of chaos.

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Spending their summer vacation in Egypt Egypt, the kids are with an excitable professor AbsentMindedProfessor named [[AbsentMindedProfessor Botch]] Botch and his ObviouslyEvil colleague, [[DastardlyWhiplash Sir Alistair Loveless]], a ring attatches to Joni's finger during Loveless]]. During an excavation of the tomb of Peribsen. Peribsen, a ring attaches to Joni's finger. Unbeknownst to her, the ring was owned by the Egyptian god of Chaos, [[Myth/EgyptianMythology Set]]. Set]], the Egyptian god of chaos. Loveless, who has been seeking the power of Set, [[KidnappedScientist kidnaps]] Professor Botch, leaving it up to the [=ClueFinders=] to rescue their professor and thwart Loveless' EvilPlan from unleashing to unleash Set and his power of chaos.


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* ArtisticLicenseHistory: Peribsen's tomb was found in 1898, but the game portrays it as being newly discovered.
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* InsistentTerminology:
-->'''Owen''': Dude, I wonder if there're any Cairoglyphs hidden in all this cloth?\\
'''Fabric proprietor''': Cloth?! Hello! This is ''fabric''. It's gorgeous!



* ToothyBird: Horus is portrayed this way.

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* ToothyBird: Horus is portrayed this way.way.
* ValleyGirl: The fabric store proprietor in Cairo... [[MisplacedAccent for some reason]].
-->"That is going to make the most totally stunning outfit. That fabric is, like, so in."
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* PropheciesRhymeAllTheTime: The first section of the game has the Cluefinders seeking out "cairoglyphs" to decode an ancient scroll that will lead them to the next area. Each set of twelve cairoglyphs allows the translation of one of the five rhyming couplets. [[spoiler: If one is willing to brute-force a little bit, this can even be exploited for SequenceBreaking -- the key clue always takes the form of either "X, Y, then X once ''more'', to open up the secret ''door''" or "X, Y, then an ''ear'', to make the secret door ''appear''"]].

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* PropheciesRhymeAllTheTime: The first section of the game has the Cluefinders seeking out "cairoglyphs" to decode an ancient scroll that will lead them to the next area. Each set of twelve cairoglyphs allows the translation of one of the five rhyming couplets. [[spoiler: If one is willing to brute-force a little bit, this can even be exploited for SequenceBreaking -- the key clue always takes the form of either "X, Y, then X once ''more'', to open up the secret ''door''" or "X, Y, then an ''ear'', to make the secret door ''appear''"]]. After unlocking the secret passage and solving one last puzzle, another scroll points to the next area, and it too is translated as a series of rhyming couplets -- notably, this one is called out as being kinda awful poetry, and it's implied that the antiques dealer is ''at the least'' massaging the translation pretty heavily, if not outright making it up.
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not sure where i got five from :p


* PropheciesRhymeAllTheTime: The first section of the game has the Cluefinders seeking out "cairoglyphs" to decode an ancient scroll that will lead them to the next area. Each set of five cairoglyphs allows the translation of one of the five rhyming couplets. [[spoiler: If one is willing to brute-force a little bit, this can even be exploited for SequenceBreaking -- the key clue always takes the form of either "X, Y, then X once ''more'', to open up the secret ''door''" or "X, Y, then an ''ear'', to make the secret door ''appear''"]].

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* PropheciesRhymeAllTheTime: The first section of the game has the Cluefinders seeking out "cairoglyphs" to decode an ancient scroll that will lead them to the next area. Each set of five twelve cairoglyphs allows the translation of one of the five rhyming couplets. [[spoiler: If one is willing to brute-force a little bit, this can even be exploited for SequenceBreaking -- the key clue always takes the form of either "X, Y, then X once ''more'', to open up the secret ''door''" or "X, Y, then an ''ear'', to make the secret door ''appear''"]].
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* PropheciesRhymeAllTheTime: The first section of the game has the Cluefinders seeking out "cairoglyphs" to decode an ancient scroll that will lead them to the next area. Each set of five cairoglyphs allows the translation of one of the five rhyming couplets. [[spoiler: If one is willing to brute-force a little bit, this can even be exploited for SequenceBreaking -- the key clue always takes the form of either "X, Y, then X once ''more'', to open up the secret ''door''" or "X, Y, then an ''ear'', to make the secret door ''appear''"]].
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no longer appears on Wikipedia page


* ObviouslyEvil: Even without the name, the above-mentioned Alistair Loveless might just as well be walking around under a neon sign reading "BAD GUY". Humorously enough, even [[Wiki/{{Wikipedia}} The Other Wiki]] observes in its article on the game that there's something [[{{Parody}} off]] about him. "In one scene, he [[EvilLaugh cackled manically]] for a long time in the typical villain fashion, before coughing and explaining that he swallowed his mint."

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* ObviouslyEvil: Even without the name, the above-mentioned Alistair Loveless might just as well be walking around under a neon sign reading "BAD GUY". Humorously enough, even [[Wiki/{{Wikipedia}} The Other Wiki]] observes in its article on the game that there's something [[{{Parody}} off]] about him. "In one scene, he [[EvilLaugh cackled manically]] for a long time in the typical villain fashion, before coughing and explaining that he swallowed his mint."
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* ReallySevenHundredYearsOld: The antique dealer claims to be five thousand years old.
-->[[WhenIWasYourAge "Kids these days. These are simple hieroglyphics! When did they stop teaching hieroglyphics in school?"]][[note]]Sometime before 400 AD, for the record. Hey, where was this guy when they were trying to translate the Rosetta Stone in the 19th century?[[/note]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cf4g.png]]
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''The [=ClueFinders=] 4th Grade Adventures: The Puzzle of the Pyramid'' is an entry in the ''VideoGame/ClueFinders'' series of {{Edutainment Game}}s.

Spending their summer vacation in Egypt with an excitable professor named [[AbsentMindedProfessor Botch]] and his colleague, [[DastardlyWhiplash Sir Alistair Loveless]], a ring attatches to Joni's finger during an excavation of the tomb of Peribsen. Unbeknownst to her, the ring was owned by the Egyptian god of Chaos, [[Myth/EgyptianMythology Set]]. Loveless, who has seeking the power of Set, [[KidnappedScientist kidnaps]] Professor Botch, leaving it up to the [=ClueFinders=] to rescue their professor and thwart Loveless' EvilPlan from unleashing Set and his power of chaos.
----
!!This game provides examples of:

* AdultsAreUseless: Adults are befuddled by problems that the [=ClueFinders=] solve easily.
* CardCarryingVillain: Alistair Loveless boasts, "Soon, I will be the most powerful villain on Earth!"
* {{Cliffhanger}}: When the Cluefinders and the professor are leaving Egypt at the end, they talk about hopefully never seeing Alistair ever again. [[spoiler:Cut to one of the back rows where Alistair (still transformed as a mummy) is sitting while wearing a disguise.]]
* ClingyMacguffin: The ring refuses to come off Joni’s finger when she first puts it on. [[spoiler:[[MacguffinDeliveryService Until Loveless steals it.]]]]
* ConspicuousTrenchcoat: At the end, Socrates dresses this way on the flight home in order to disguise the fact that he's a dog and thereby avoid riding in the cargo hold. It works, so far as we can tell.
* DivineAssistance: The Cluefinders receive a temporary power boost by four of the Egyptian gods: Horus grants Owen flight, Bastet grants Leslie intelligence, Sobek grants Santiago strength, and Isis grants Joni bravery.
* EvilDetectingDog: Socrates is growling at Loveless right in the opening cutscene.
* EvilIsNotAToy: [[spoiler: Loveless thought he could control chaos and make Set his slave. Instead, Set transports Loveless into a mummy for his foolishness.]] Worse, Professor Botch had previously warned Loveless about the possibility that he might not be able to "control Chaos."
* EvilLaugh: Parodied/subverted:
-->"I swallowed my mint."
* FateWorseThanDeath: [[spoiler:Loveless is turned into a mummy by Set. ''And he's still alive afterward.'']]
* GodsHandsAreTied: Of all the series to parody this no less... During the final act, the Cluefinders encounter the Egyptian gods, Horus, Sobek, Isis, and Bastet, who provide the main characters with magical boons to help them [[DidYouJustPunchOutCthulhu defeat Set]]. According to Horus, said gods would fight him themselves, but the passage leading to him is marked with a sign: "You must be under this height to defeat the forces of Chaos." (And the height is forty feet, no less!)
* HijackedByJesus: Though not as badly as in some other series. It helps that Set was fairly evil even in the old myths.
* HonestJohnsDealership: "Have I got a deal for you! You can pick any one of my beautiful jeeps, but only one can make it to Cairo!" Of course, he tells you in the next breath how to work it out by multiplying the number of gallons by the miles-per-gallon, so maybe it's a SubvertedTrope.
* LighterAndSofter: Interestingly, ''4th Grade Adventures'' is this even compared to ''3rd Grade Adventures'', and has much more of a sense of humor.
* LivingStatue: The Cluefinders encounter the Sphinx and the statue of Thoth, both who move around and talk to the Cluefinders.
* MouseWorld: The Nile kingdom is inhabited by mice who are "convinced that they are Ancient Egyptians." Thus, they're constructing a mouse-sized version of AncientEgypt.
* MythologyGag: Upon meeting the sarcastic sphinx, Leslie says, "It seems somewhat odd that we would encounter a character like this in an Ancient Egyptian pyramid." He then replies, "Who were you expecting? VideoGame/ReaderRabbit?"
* NamesToRunAwayFromReallyFast: Sir Alistair Loveless III. Also a PreppyName.
* ObviouslyEvil: Even without the name, the above-mentioned Alistair Loveless might just as well be walking around under a neon sign reading "BAD GUY". Humorously enough, even [[Wiki/{{Wikipedia}} The Other Wiki]] observes in its article on the game that there's something [[{{Parody}} off]] about him. "In one scene, he [[EvilLaugh cackled manically]] for a long time in the typical villain fashion, before coughing and explaining that he swallowed his mint."
* OddballInTheSeries: This is the only game in the main series where the Cluefinders never split up, resulting in their TeamPet Socrates taking the place of Santiago's videophone whenever the player needs a hint during one of the puzzles. Not to mention, the game has a different art style than the rest of the games, the characters have different outfits, as well as its story revolving around mythology rather than sci-fi.
* RiddleOfTheSphinx: Can't have an Egyptian setting without one of these! Somewhat subverted in that the Sphinx talks like [[Creator/TheMarxBrothers Groucho Marx]], and knows you'll outwit him [[BreakingTheFourthWall because he's read the game script]].
* ShoutOut:
** The three map mice are mice versions of Film/TheThreeStooges.
** The RiddlingSphinx who talks like [[Creator/MarxBrothers Groucho Marx]].
** When asked about his roles for the games on Twitter, voice actor J.S. Gilbert (who voices Horus in ''4th Grade'' and other minor characters in ''3rd Grade'') said that the voices for the gods Horus and Sobek from ''4th Grade'' were inspired by [[Music/FrankSinatra Frank Sinatra]] and [[Creator/SammyDavisJr Sammy Davis Jr]] respectively.
** The talking cat is a parody of Creator/TallulahBankhead.
* TomboyWithAGirlyStreak: Joni's quite enamored with the Egyptian jewelry in the tomb they visit... at least until the ring [[ClingyMacguffin won't come off]].
* ToothyBird: Horus is portrayed this way.

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