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''The Blackout Club'' is a 2019 [[IndieGame indie]] [[StealthBasedGame stealth-based]] [[FirstPersonPerspective first person]] [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror]] game developed by [[http://www.questiongames.com/ Question Games]]. It entered UsefulNotes/{{Steam}} Early Access on 31 Oct, 2018 and the full game was [[https://store.steampowered.com/app/599080/The_Blackout_Club/ released]] on July 30th, 2019, along with the UsefulNotes/Playstation4 and UsefulNotes/XboxOne versions.

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''The Blackout Club'' is a 2019 [[IndieGame indie]] [[StealthBasedGame stealth-based]] [[FirstPersonPerspective first person]] [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror]] game developed by [[http://www.questiongames.com/ Question Games]]. It entered UsefulNotes/{{Steam}} Platform/{{Steam}} Early Access on 31 Oct, 2018 and the full game was [[https://store.steampowered.com/app/599080/The_Blackout_Club/ released]] on July 30th, 2019, along with the UsefulNotes/Playstation4 Platform/Playstation4 and UsefulNotes/XboxOne Platform/XboxOne versions.




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* BodySnatcher: Happens to players who are caught by the Shape. They are forced to helplessly watch their now suppressed character wander around, all with the text telling you that 'Your mind is not your own.'

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* BodySnatcher: Happens to players who are caught by the Shape. They are forced to helplessly watch their now suppressed character wander around, all with the text telling you that 'Your "Your mind is not your own.'own".



* HiveMind: If the Sleeper's dialogue is anything to go by.
-->'''Sleeper:''' WE SPEAK AS ONE.

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* %%* HiveMind: If the Sleeper's dialogue is anything to go by.
-->'''Sleeper:''' %%-->'''Sleeper:''' WE SPEAK AS ONE.



* ThingsThatGoBumpInTheNight: From a kids point of view, this can very well seem this.

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* %%* ThingsThatGoBumpInTheNight: From a kids kid's point of view, this can very well seem this.%%How?
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rename


--> '''Kid (Male Voice):''' Can we do the cool [[PowerWalk slo-mo walk]] this time ''please?''

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--> '''Kid (Male Voice):''' Can we do the cool [[PowerWalk [[TeamPowerWalk slo-mo walk]] this time ''please?''
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* AdultsAreUseless: All the adults in Redacre have been taken over by the darker entity and cannot be trusted. Some of the members of the Blackout Club have resorted to run away from home to escape them.

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* AdultsAreUseless: All the adults in Redacre have been taken over by the darker entity and cannot be trusted. Some of the members of the Blackout Club have resorted to run running away from home to escape them.
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misused


* WalkingBackwards: Players will be doing a lot of this when they open the door to be greeted with a Sleeper walking in their direction. Just walk backwards, slowly and quietly...
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the moon has been visible for a while now


* WeirdMoon: Very weird. In fact so weird, that there's actually ''no moon'' to be seen, at least in missions. However, players ''have'' been taken to the "moon" by the Daimons. Weird.
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* DemonicPossession: Although is unclear what exactly happens to those who had fallen under control of the Shape, the shape puts them into a deep sleep to which they start sleepwalking and are completely under it's control.

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* DemonicPossession: Although is unclear what exactly happens to those who had fallen under control of the Shape, the shape puts them into a deep sleep to which they start sleepwalking and are completely under it's its control.
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Adult Fear is about things that adults would be reasonably expected to face in real life. This is not one of those things


* AdultFear: ''All'' the adults in Redacre have been brainwashed by this unknown entity to do its bidding. The kids of the town are the only ones left due to their strange connection with a voice in their heads. Not only are the children the only ones standing in the way of this terrifying evil, but their lives are clearly on the line doing so. Not to mention some of the kids started sacrificing themselves to a strange being that haunts their dreams.
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* ComebackMechanic: When players are grabbed, they can fight back by pushing the enemy of themselves at the cost of being wounded or using an escape item. When a player is finally overwhelmed and are being dragged by their feet, they have a small window to escape by grabbing an escape item hidden in trash bags they are being dragged by, which would allow them to escape.

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* ComebackMechanic: When players are grabbed, they can fight back by pushing the enemy of off themselves at the cost of being wounded or using an escape item. When a player is finally overwhelmed and are being dragged by their feet, they have a small window to escape by grabbing an escape item hidden in trash bags they are being dragged by, which would allow them to escape.
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new update

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* {{Curse}}: So-called Cursed Ciphers are strewn around the map at later levels. Picking them up unlocks additional content later on, but for now it saddles you with a negative status effect. However, some curses have upsides, which can potentially bring them into CursedWithAwesome territory.


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* OurGhostsAreDifferent: So called "shadow people" pursue you around on one of the mission, teleporting around and phasing through walls.
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Gameplay and story integration

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* GameplayAndStoryIntegration: String dampeners are said to erase the records of kids' 'sins'. If the Shape is out when the kids finish installing them, it leaves immediately - one of the rare few times it does so on its own.
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Typo


* DwindlingParty: Completely possible during members as club members may start getting picked off or even killed.

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* DwindlingParty: Completely possible during members missions as club members may start getting picked off or even killed.
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* DaycareNightmare: The Old Growth Daycare Center, on the plateau above the neighborhood. It looks like a typical colorful, well-funded daycare, with three wings and an enclosed playground, but hidden in lofts and maintenance closets are strange archaic machines full of sound pipes and recording equipment that keeps close monitor of the little kids who attend there.
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* AnachronismStew: The game is ostensibly set in [[TurnOfTheMillennium the early 2000s]], but much of the technology used by the kids (slim form-factor laptops, small flatscreen displays, "fablet" style smartphones) only became commonly available in TheNewTens. A journal entry [[JustifiedTrope justifies]] this by explaining that, as the Radio Quiet Zone by necessity doesn't have access to certain IT stuff students would be expected to have, which frees up some of the school budgets to reinvest in other technologies to prepare the students.

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* AnachronismStew: The game is ostensibly set in [[TurnOfTheMillennium the early 2000s]], but much of the technology used by the kids (slim form-factor laptops, small flatscreen displays, "fablet" style smartphones) only became commonly available in TheNewTens. A journal entry [[JustifiedTrope justifies]] this by explaining that, as the Radio Quiet Zone by necessity doesn't have access to certain IT stuff students schools would normally be expected to have, which teaching on, it frees up some of the school budgets to reinvest in a variety of other technologies to prepare the students.gadgets for student use.
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* AnachronismStew: The game is ostensibly set in [[TurnOfTheMillennium the early 2000s]], but much of the technology used by the kids (slim form-factor laptops, small flatscreen displays, "fablet" style smartphones) only became commonly available in TheNewTens.

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* AnachronismStew: The game is ostensibly set in [[TurnOfTheMillennium the early 2000s]], but much of the technology used by the kids (slim form-factor laptops, small flatscreen displays, "fablet" style smartphones) only became commonly available in TheNewTens. A journal entry [[JustifiedTrope justifies]] this by explaining that, as the Radio Quiet Zone by necessity doesn't have access to certain IT stuff students would be expected to have, which frees up some of the school budgets to reinvest in other technologies to prepare the students.
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Changed: 181

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''The Blackout Club'' is a 2019 [[IndieGame indie]] [[StealthBasedGame stealth-based]] [[FirstPersonPerspective first person]] [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror]] game developed by [[http://www.questiongames.com/ Question Games]]. Early Access was released on 31 Oct, 2018 and the full game was released on July 30th, 2019 on [[https://store.steampowered.com/app/599080/The_Blackout_Club/ Steam]].

to:

''The Blackout Club'' is a 2019 [[IndieGame indie]] [[StealthBasedGame stealth-based]] [[FirstPersonPerspective first person]] [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror]] game developed by [[http://www.questiongames.com/ Question Games]]. It entered UsefulNotes/{{Steam}} Early Access was released on 31 Oct, 2018 and the full game was released on July 30th, 2019 on [[https://store.steampowered.com/app/599080/The_Blackout_Club/ Steam]].
released]] on July 30th, 2019, along with the UsefulNotes/Playstation4 and UsefulNotes/XboxOne versions.



* WhatDidIDoLastNight: Many of the kids have woken up with this feeling, having supposedly missing days from their memories and have vivid dreams about doing things at night while they were asleep.

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* WhatDidIDoLastNight: Many of the kids have woken up with this feeling, having supposedly missing days from their memories and have vivid dreams about doing things at night while they were asleep.asleep.
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* InstantSedation: Tranq Darts work very quickly, causing Sleepers and Lucids pass out in seconds. Kids even mention "large animal tranquilizers" when picking up a crossbow.

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* InstantSedation: Tranq Darts work very quickly, causing Sleepers and Lucids pass out in seconds. Kids even mention "large animal tranquilizers" when picking up a crossbow. Partly justified in that they are already asleep; the sedation isn't so much knocking them out as knocking them out of a sleepwalker state.
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added Instant Sedation trope

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* InstantSedation: Tranq Darts work very quickly, causing Sleepers and Lucids pass out in seconds. Kids even mention "large animal tranquilizers" when picking up a crossbow.
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a shout-out

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* ShoutOut: When we see Isabelle finish her intro recording, her desktop wallpaper is that of "VideoGame/{{The Magic Circle}}" by the same studio.

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