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* ComicallySmallBribe: The Civilian will sometimes announce he'll give a five cent raise for the team should the team help him escape. On top of paying them seventy-five cents per hour.



* ThrowDownTheBomblet: The Dynamite Pack for the Demoman makes a return, being the only throwable weapon in the game.

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* ThrowDownTheBomblet: The Dynamite Pack for the Demoman makes a return, being the only first throwable weapon in the game.
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* ShoutOut: Many among the achievement names: "[[Music/{{Metallica}} Enter Sandman]]", "[[Music/LeylandKirby A Burning Memory]]", "[[Music/BlueOysterCult Don't Fear the Reaper]]", "[[VideoGame/HuntDownTheFreeman Hunt Down the Frenchman]]", "[[Film/NoTimeToDie No, Time to Die]]", "Film/{{Skyfall}}", and "[[VideoGame/{{Doom}} Rip and Tear!]]".

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* ShoutOut: Many As you'd expect, there are any among the achievement names: names. For example: "[[Music/{{Metallica}} Enter Sandman]]", "[[Music/LeylandKirby A Burning Memory]]", "[[Music/BlueOysterCult Don't Fear the Reaper]]", "[[VideoGame/HuntDownTheFreeman Hunt Down the Frenchman]]", "[[Film/NoTimeToDie No, Time to Die]]", "Film/{{Skyfall}}", "[[Film/RockyIV If He Dies...]]", "Series/UndercoverBoss", and "[[VideoGame/{{Doom}} Rip and Tear!]]".



* QuintessentialBritishGentleman: The Civilian is a clear nod to this, with his reedy voice and umbrella (see ParasolOfPain above)

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* QuintessentialBritishGentleman: The With his reedy voice, fancy suit, [[ParasolOfPain wielding an umbrella as a weapon]], and actually hailing from Dorset in England, the Civilian is a clear nod to this, with his reedy voice and umbrella (see ParasolOfPain above)this
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* WrenchWhack: Engineer's Wrench acts the same way in the base game, but it can also defuse a Dynamite Pack as if it were a Sapper if the player acts fast enough.

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* WrenchWhack: Engineer's Wrench acts the same way in the base game, but it can also defuse a Dynamite Pack as if it were a Sapper if the player acts fast enough.enough.
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* RecoilBoost: The Scout's Force-O-Nature is gone, and the shotgun with this ability instead goes to the Pyro's Twin-Barrelled Shotgun.
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* AlternateContinuity: The game treats the original game's story as LooseCanon, ignoring most of what came after ''Meet the Medic''.
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* LethalJokeWeapon: The Brick. A new Scout secondary weapon, it is thrown at enemies and deals a flat 50 damage, with the brick needing a few seconds to regenerate after every throw. Undoubtedly a lot less flashy than the various Scout throwables in base ''TF2'', but the Brick can be a useful mid-range tool to help soften up a target, and combos well with his other weapons.

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* LethalJokeWeapon: The Brick. A new Scout secondary weapon, it is thrown at enemies and deals a flat 50 damage, with the brick needing a few seconds to regenerate after every throw. Undoubtedly a lot less flashy than the various Scout throwables in base ''TF2'', ''[=TF2=]'', but the Brick can be a useful mid-range tool to help soften up a target, and combos well with his other weapons.
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* LethalJokeWeapon: The Brick. A new Scout secondary weapon, it is thrown at enemies and deals a flat 50 damage, with the brick needing a few seconds to regenerate after every throw. Undoubtedly a lot less flashy than the various Scout throwables in base ''TF2'', but the Brick can be a useful mid-range tool to help soften up a target, and combos well with his other weapons.
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* ShoutOut: Many among the achievement names: "[[Music/{{Metallica}} Enter Sandman]]", "[[Music/LeylandKirby A Burning Memory]]", "[[Music/BlueOysterCult Don't Fear the Reaper]]", "[[VideoGame/HuntDownTheFreeman Hunt Down the Frenchman]]", "[[Film/NoTimeToDie No, Time to Die]]", "Film/{{Skyfall}}", and "[[VideoGame/{{Doom}} Rip and Tear!]]".


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* SpringsSpringsEverywhere: The Engineer now has the option to replace his Teleporter with a Jump Pad, letting him and his allies reach greater heights.
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* RevisitingTheRoots: The mod aims to present a stripped-down reimagining of ''Team Fortress 2'''s 2008-2009 era, which many fans note was a game that was expanding while still sticking to its release day fundamentals, in contrast to the highly-customisable free-to-play sandbox of the current game.
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* DevelopmentGag: Many of the alternate weapons are based on cut content from ''Team Fortress 2''.
** The Scout's Nail Gun, Demoman's Dynamite Pack and Spy's Tranquilizer Gun are all from the Beta, famously showcased in the pre-release trailers. The Soldier's RPG has a different function but is visually reminiscent of their Rocket Launcher from those same pre-release trailers. Finally, the Uberspritze (the Ubersaw substitute) is a reference to Trailer 1, in which the Medic was introduced posing with a syringe.
** The Sniper's Fishwhacker is based on the Club, a cut weapon intended to be the Sniper's default melee weapon, replaced in final by the Kukri.

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Removed: 86

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* Removal of most weapons except for stock and those discussed below.
* New weapons for every class, as well as a few non-stock weapons returning from live:

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* Removal A major trimming of most weapons except for stock weapon options in favor of a mix of a small number of new and those discussed below.
* New weapons for every class, as well as a few non-stock weapons
returning from live:items, with a focus on reducing the presence of class-redefining gimmicks:


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* DevelopmentGag: Many of the alternate weapons are based on cut content from ''Team Fortress 2''.
** The Scout's Nail Gun, Demoman's Dynamite Pack and Spy's Tranquilizer Gun are all from the Beta, famously showcased in the pre-release trailers. The Soldier's RPG has a different function but is visually reminiscent of their Rocket Launcher from those same pre-release trailers. Finally, the Uberspritze (the Ubersaw substitute) is a reference to Trailer 1, in which the Medic was introduced posing with a syringe.
** The Sniper's Fishwhacker is based on the Club, a cut weapon intended to be the Sniper's default melee weapon, replaced in final by the Kukri.
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* GameMod: Alongside being one, people have also modded it further to add custom weapons to ''Team Fortress 2''. This is the main draw for some people, rather than ''TF2'' with less, ironically.

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* GameMod: Alongside being one, people have also modded it further to add custom weapons (and even bring back weapons the mod is supposed to cut) to ''Team Fortress 2''. This is the main draw for some people, rather than ''TF2'' ''[=TF2=]'' with less, ironically.
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''VideoGame/TeamFortress2'' has changed dramatically since it's launch in 2007. Hats, taunts, a massive number of weapons, more modes than you can shake a sandvich at, and more have all made it almost unrecognizable from where it began. But what if you want something a little simpler? The ''Team Fortress 2 Classic'' GameMod might just be what you're looking for.

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''VideoGame/TeamFortress2'' has changed dramatically since it's its launch in 2007. Hats, taunts, a massive number of weapons, more modes than you can shake a sandvich at, and more have all made it almost unrecognizable from where it began. But what if you want something a little simpler? The ''Team Fortress 2 Classic'' GameMod might just be what you're looking for.
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Compare ''VideoGame/OpenFortress'', which shares some past and present developers with this mod.
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* GameMod: Alongside being one, people have also modded it further to add custom weapons to ''Team Fortress 2''. This is the main draw for some people, rather than ''TF2'' with less, ironically.
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* StandardStatusEffects: Downplayed. Outside of the ubiquitous Fire, only Bleeding and the Marked-for-Death effect return, both caused by the Fishwhacker [[note]]causes bleeding on hit but marks the user for death while active[[/note]]

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* StandardStatusEffects: StatusEffects: Downplayed. Outside of the ubiquitous Fire, only Bleeding and the Marked-for-Death effect return, both caused by the Fishwhacker [[note]]causes bleeding on hit but marks the user for death while active[[/note]]
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Dummied Out is now trivia. Moving examples accordingly.


* KillItWithFire: As in the main game, this is [[MeaningfulName the Pyro's]] standard method of killing people. This game adds the [[DummiedOut unused animations]] for when a character burns to death.

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* KillItWithFire: As in the main game, this is [[MeaningfulName the Pyro's]] standard method of killing people. This game adds the [[DummiedOut unused animations]] animations for when a character burns to death.

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* RocketJump: The Pyro has lost the ability to do such jumps since the Scorch Shot, Detonator, and Thermal Thruster are all gone, but the Engineer now has that ability all by himself, compensating for the loss of the Wrangler. By [[ExplosiveOverclocking overloading]] the Coil Gun, the resultant explosion will launch him.

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* RocketJump: RocketJump:
**
The Pyro has lost Soldier and the ability to Demoman can do such jumps since the Scorch Shot, Detonator, and Thermal Thruster are all gone, but the this as usual.
** The
Engineer now has that ability all by himself, compensating for the loss of the Wrangler. By loses his Wrangler, but he can [[ExplosiveOverclocking overloading]] the overload]] his Coil Gun, Gun and the resultant explosion will launch him.him.
** Averted with the Pyro since both the Scorch Shot and the Detonator are removed.
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* QuintessentialBritishGentleman: The civilian is a clear nod to this, with his reedy voice and umbrella (see ParasolOfPain above)

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* QuintessentialBritishGentleman: The civilian Civilian is a clear nod to this, with his reedy voice and umbrella (see ParasolOfPain above)
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** The Pyro keeps his Flare Gun from live.

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** The Pyro keeps his Flare Gun their FlareGun from live.



* BlowYouAway: Pyro can still airblast like in live, it can also put out the bomblets from the Dynamtie Pack, rendering it useless.

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* BlowYouAway: The Pyro can still airblast like in live, the original game and it can also put out the bomblets from the Dynamtie Dynamite Pack, rendering it useless.



* CriticalHit: Heavily downplayed compared to the original. Random crits are gone, as are most crit and mini-crit generating weapons. The kritzkrieg, sniper rifle, knife, Fishwhacker and flare gun are the only ways to get full crits now, and the only sources of minicrits are the airblast, fishwhacker, and the Civilian's morale boost effect.
* FunWithAcronyms: Much like the [=RED=] and [=BLU=] teams from live, the new [=GRN=] and [=YLW=] teams are also acronyms. [=GRN=] stands for Global Radio Network and [=YLW=] stands for Yard Logistics Workers.
* InstantSedation: Averted by the Spy's Tranq Gun, since completely sedating a target would be far too powerful.

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* CriticalHit: Heavily downplayed compared to the original. Random crits are gone, as are most crit and mini-crit generating weapons. The kritzkrieg, sniper rifle, knife, Kritzkrieg, the Sniper Rifle, the Knife, the Fishwhacker and flare gun the Flare Gun are the only ways to get full crits now, and the only sources of minicrits mini-crits are the airblast, fishwhacker, and the Civilian's morale boost effect.
effect, reflecting a projectile with an airblast, hitting a Sniper with the Fishwhacker.
* FunWithAcronyms: Much like the [=RED=] [=RED=][[note]]''Reliable Excavation Demolition''[[/note]] and [=BLU=] [=BLU=][[note]]''Builders League United''[[/note]] teams from live, the new [=GRN=] and [=YLW=] teams are also acronyms. [=GRN=] stands acronyms, which stand for Global ''Global Radio Network Network'' and [=YLW=] stands for Yard ''Yard Logistics Workers.
Workers'', respectively.
* InstantSedation: Averted by the Spy's Tranq Gun, since completely sedating a target would be far too powerful.as it just reduces the victim's movement speed.



* RevolversAreJustBetter: Spy's Revolver obviously fits the bill. Also the Sniper now has the Hunting Revolver, which gives Sniper a health boost, a six-round clip, and a faster rate of fire. With the sacrifice of less zoom and no charged shots.
* RocketJump: The Pyro has lost his ability to jump since the Scorch Shot, Detonator, and Jetpack are all gone, but the Engineer now has that ability all by himself, compensating for the loss of the Wrangler. By [[ExplosiveOverclocking overloading]] the Coil Gun, the resultant explosion will launch him.

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* RevolversAreJustBetter: Spy's Revolver obviously fits the bill. Also the Sniper now has the Hunting Revolver, which gives Sniper a slight health boost, a six-round clip, and a faster rate of fire. With the sacrifice of less zoom and no charged shots.
* RocketJump: The Pyro has lost his the ability to jump do such jumps since the Scorch Shot, Detonator, and Jetpack Thermal Thruster are all gone, but the Engineer now has that ability all by himself, compensating for the loss of the Wrangler. By [[ExplosiveOverclocking overloading]] the Coil Gun, the resultant explosion will launch him.



* WrenchWhack: Engineer's Wrench acts the same way in the base game, but it can also defuse a Dynamite Pack like a Sapper if the player acts fast enough.

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* WrenchWhack: Engineer's Wrench acts the same way in the base game, but it can also defuse a Dynamite Pack like as if it were a Sapper if the player acts fast enough.

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** The Medic keeps his Kritzkrieg [[note]]Now with a custom backpack and more obviously different nozzle[[/note]] and Ubersaw [[note]]Now with a reduced max health to balance it out[[/note]] and received a new melee that can heal.
** Sniper keeps the Huntsman from live, now has a Hunting Revolver with multiple shots in the clip, and a new melee which works similarly to live's Bushwacka.

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** The Medic keeps his Kritzkrieg [[note]]Now with a custom backpack and more obviously different nozzle[[/note]] and Ubersaw [[note]]Now with a reduced max health to balance it out[[/note]] out[[/note]], and received a new Shock Therapy melee that can heal.
heal teammates.
** Sniper keeps the Huntsman from live, now has a Hunting Revolver with multiple shots in the clip, and a new melee clip. And the Fishwhacker, which works similarly to live's Bushwacka.



* CowardlyLion: It's clear the Civilian is more concerned with saving his own hide over his teammates. However the bonuses he can provide for his team means he would need to lead the charge to reach the objective.



* ShockAndAwe: Medic's Shock Therapy melee. Which does damage to an enemy depending on it's charge, which can do up to a whopping 100 damage to an opponent. It used to do critical damage to wet players before it was removed in the 2.0.2 patch.

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* ShockAndAwe: Medic's Shock Therapy melee. Which does damage to an enemy depending on it's charge, which can do up to a whopping 100 damage to an opponent.damage. It used to do critical damage to wet players before it was removed in the 2.0.2 patch.



* SuicideAttack: Akin to Soldier's Kamikaze taunt in the base game, Demoman can perform this with Dynamite Pack as a kill taunt.

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* SuicideAttack: Akin to Soldier's Kamikaze taunt in the base game, Demoman can perform this with the Dynamite Pack as a kill taunt.
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* FinalDeath: VIP's Trainyard map, if the Civilian is killed then the round immediately ends in RED victory.
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* SniperScopeGlint: Sniper Rifles will always show a red/blue (depending on the team) colored glint where they're aiming shown in walls as a dot, making it possible to see if there's one awaiting if you look well. Unlike most examples where it's an external light source providing the glint, here it's the result of the built-in Laser Sight used in the rifle's scope. The same rules from the base game still apply here, only now they include yellow and green variations.

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