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''Team Buddies'' is a 2000 video game made for the UsefulNotes/PlayStation by Creator/{{Psygnosis}}, a cross between RTS-style gameplay and third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at its base, has to run to the crate drop area, pick up a crate, run back and deposit it on its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier (Infantry) and Commando.

to:

''Team Buddies'' is a 2000 video game made for the UsefulNotes/PlayStation by Creator/{{Psygnosis}}, a cross between RTS-style gameplay and third-person RPG.top down shooter with light RTS elements. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at its base, has to run to the crate drop area, pick up a crate, run back and deposit it on its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier (Infantry) and Commando.
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* ShoutOut: The Cyborg Buddy introduction is a remake of the [[Film/Terminator2JudgmentDay "I need your clothes, your boots, and your motorcycle" scene]] except nothing is shown inside the saloon and [[spoiler: the bike is a bicycle]].

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* ShoutOut: The Cyborg Buddy introduction is a remake of the [[Film/Terminator2JudgmentDay "I need your clothes, your boots, and your motorcycle" scene]] except nothing is shown inside it's only showing the outside of the saloon and [[spoiler: the bike is a bicycle]].
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* ShoutOut: The Cyborg Buddy introduction is a remake of the "I need your clothes, your boots, and your motorcycle" except nothing is shown inside the saloon and [[spoiler: the bike is a bicycle]].

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* ShoutOut: The Cyborg Buddy introduction is a remake of the [[Film/Terminator2JudgmentDay "I need your clothes, your boots, and your motorcycle" scene]] except nothing is shown inside the saloon and [[spoiler: the bike is a bicycle]].
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* GameplayAndStorySegregation: The opening has Buddies getting their guns by kicking the crates. In game, you need to assemble parts of it on your base to craft your weapons.


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* ShoutOut: The Cyborg Buddy introduction is a remake of the "I need your clothes, your boots, and your motorcycle" except nothing is shown inside the saloon and [[spoiler: the bike is a bicycle]].
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* ClusterFBomb: Especially so in the European version.

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* ClusterFBomb: Especially so in the European version. It's GettingCrapPastTheRadar since the game isn't rated M or equivalent due to BloodlessCarnage and lack of in game chatter subtitle.
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* [[NintendoHard Playstation Hard]]: Suffers a lot of this especially after one third of the game.
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%% * ZeroContextExample
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%% * ZeroContextExample
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Moving to YMMV


* XMeetsY: Franchise/{{Lego}} meets VideoGame/{{Worms}}.
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Badass is no longer a trope.


* {{Badass}}: Commando Buddies are said to be experienced Infantries that will brave any mission without a second thought, including suicide.
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''Team Buddies'' is a 2000 video game made for the PlayStation by Creator/{{Psygnosis}}, a cross between RTS-style gameplay and third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at its base, has to run to the crate drop area, pick up a crate, run back and deposit it on its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier (Infantry) and Commando.

to:

''Team Buddies'' is a 2000 video game made for the PlayStation UsefulNotes/PlayStation by Creator/{{Psygnosis}}, a cross between RTS-style gameplay and third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at its base, has to run to the crate drop area, pick up a crate, run back and deposit it on its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier (Infantry) and Commando.

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* FloatingLimbs: Buddies, [[spoiler: Baddies]], and even animals all have limbs like these.



* RaymanianLimbs: Buddies, [[spoiler: Baddies]], and even animals all have limbs like these.

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* MightyGlacier: {{Cyborg}} Buddies. They can have the highest health of any Buddy in the game (alongside Super Buddies), and their standard punches hit so hard that they can wreck tanks with their bare hands and can't be squashed by them, either. They also take less damage from weapons, resist fire better, and are completely immune to lava. Their one flaw is that they're the slowest Buddy type in the game, so it can be a problem when trying to retreat from a swarm of enemies.

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* MightyGlacier: {{Cyborg}} Buddies. They can have the highest health of any Buddy in the game (alongside Super Buddies), and their Their standard punches hit so hard that they can wreck tanks with their bare hands and can't be squashed by them, either. They also take less damage from weapons, resist fire better, and are completely immune to lava. either. Their one flaw is that they're the slowest Buddy type in the game, so it can be a problem when trying to retreat from a swarm of enemies.



* OneHitKill: Any weapon that hits a frozen or inflated Buddy.
** Strangely, the latter can also be OHKO'd by simply touching a base or its flag.

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* OneHitKill: Any weapon that hits a frozen or inflated Buddy.
**
Buddy. Strangely, the latter can also be OHKO'd by simply touching a base or its flag.

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* AllDesertsHaveCacti: In the Egyptian levels, no less.

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* AllDesertsHaveCacti: In the Egyptian Dirtbox Desert levels, no less.



* BearsAreBadNews: Grizzly Bears in the Droopy Wood levels & Polar Bears in Chilling Fields levels.

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* BearsAreBadNews: Grizzly Bears in the Droopy Wood levels & Polar Bears in Chilling Fields levels. They have a lot of health to [[{{Pun}} bear]] with, and letting them attack you might even make them stun you due to the insane amount of damage they can dish out in a small amount of time.



* CampGay: The Medic Buddies in Single Player give off this vibe in the American version, due to them speaking with a slight lisp.
-->Come over here, and you're buddy bits, baby!
-->Come on, boys! You can do better than this!



* EnemyChatter: Varies by the type of Buddy in Single Player, and varies by the color of the Buddy in Multiplayer.

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* EnemyChatter: Varies by the type of Buddy in Single Player, and varies by the color of the Buddy in Multiplayer. The latter also applies to Single Player in the European version with mostly different voices.



* HighlyVisibleNinja: Ninja Buddies, who are [[LightningBruiser the fastest buddies in the game.]]

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* HighlyVisibleNinja: Ninja Buddies, who are among [[LightningBruiser the fastest buddies in the game.]]



* AnIcePerson: Any Buddy with an Ice Gun or its upgrade. While they're not strong on their own, they can set a frosted Buddy up for a OneHitKill.

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* AnIcePerson: Any Buddy with an Ice Gun or its upgrade. While they're not strong on their own, they can set a frosted Buddy up for a OneHitKill.OneHitKill from a solid hit from a different weapon.



* {{Invisibility}}: Stealth Buddies, who remain invisible as long as they don't get hit, use a weapon, touch water, or commandeer a vehicle. Any vehicle that's black & orange can also become invisible. Super Buddies are the only buddies in the game that can see anything invisible.
* KatanasAreJustBetter: Used by Ninja Buddies as their default attack. They can slice apart stacked crates and destroy trees and buildings this way.

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* {{Invisibility}}: Stealth Buddies, who remain invisible as long as they don't get hit, don't use a weapon, don't touch water, or don't commandeer a vehicle. Any vehicle that's black & orange can also become invisible. Super Buddies are the only buddies in the game that can see anything invisible.
through this tactic.
* JungleJapes: World 7: Rubber Jungle
* KatanasAreJustBetter: Used by Ninja Buddies as their default attack. They can slice apart stacked crates and destroy trees and buildings this way. way.
* HeroicSacrifice: The point of the secret Armageddon Barrel weapon. Its explosion is the biggest and deadliest one in the entire game, but using it requires a Buddy to ''put on that very barrel and then activate its countdown to make himself explode right out of his boots''.



* MightyGlacier: {{Cyborg}} Buddies. They can have the highest health of any Buddy in the game (alongside Super Buddies), and their standard punches hit so hard that they can wreck tanks with their bare hands. They also take less damage from weapons, resist fire better, and are completely immune to lava. Their one flaw is that they're slower than any other Buddy in the game, so it can be a problem when trying to retreat from a swarm of enemies.

to:

* MightyGlacier: {{Cyborg}} Buddies. They can have the highest health of any Buddy in the game (alongside Super Buddies), and their standard punches hit so hard that they can wreck tanks with their bare hands.hands and can't be squashed by them, either. They also take less damage from weapons, resist fire better, and are completely immune to lava. Their one flaw is that they're slower than any other the slowest Buddy type in the game, so it can be a problem when trying to retreat from a swarm of enemies.



* PaletteSwap: All of the regular buddies are just different-colored versions of the opposing teams. All of the colors are: Blue, brown, green, orange, pink, purple, red, & yellow.
* PlayingWithFire: Anyone that has a Fireball, Napalm Grenades, or a Flamethrower, foremost, though several upgraded weapons can also burn from constant damage. A Buddy killed off this way will explode into charcoal.

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* PaletteSwap: All of the regular buddies are just different-colored versions of the opposing teams. All of the colors are: Blue, brown, green, orange, pink, purple, red, & yellow.
yellow. By default, Player 1 is blue, Player 2 is Yellow, Player 3 is Orange, & Player 4 is green.
* PlayingWithFire: Anyone that has a Fireball, Napalm Grenades, or a Flamethrower, foremost, though several upgraded weapons can also burn from constant damage. A Buddy killed off this way from a fiery weapon will violently explode into black charcoal.



** SongsInTheKeyOfPanic: A warning theme plays in the last 15 seconds of any TimedMission.



* VirtualPaperDoll: Unlockable skins in Multiplayer.

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* VirtualPaperDoll: Unlockable skins in Multiplayer. These include making all of the Buddies [[GoofyPrintUnderwear run around in their undies]], [[ZombieApocalypse make them undead zombies]], put them in [[TheMenInBlack black suits]] (Stealth Buddies even get CoolShades with them), or [[spoiler:turn them all into Baddies]].

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** It's also not a good idea to have them follow you in places with lava, as they hardly make an effort to bypass it safely if they can.

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** It's also not a good idea to have them follow you in places with lava, as they hardly make an effort to bypass it safely if they can.safely.



* MissionControl: Briefs you on objectives and secrets before the start of every Single Player mission.



* SeriousBusiness: "Fizzy pop must flow!"



* SoulPower: Ghost Mode, once its unlocked. After dying in a Deathmatch, you become a ghost. In order to become a regular buddy again, you have to touch the boots of the one that just recently died.

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* SoulPower: Ghost Mode, once its unlocked. After dying in a Deathmatch, you become a ghost. In order to become a regular buddy again, you have to touch the boots of the one that just recently died.



* VideoGameCrueltyPotential: Unless they're important for a Single Player mission, nothing's stopping you from killing non-hostile animals like cats and dogs (that is, if those dogs aren't being used as [[StuffBlowingUp suicidal bombs]], that is).

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* VideoGameCrueltyPotential: Unless they're important for a Single Player mission, nothing's stopping you from killing non-hostile animals like cats and dogs (that is, if (if said those dogs aren't being used as [[StuffBlowingUp suicidal bombs]], that is).is).
** Nothing's also stopping you from killing your own teammates, and is in fact recommended if you're trying to get a full team of upgraded buddies quickly.
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* OneHitKill: Any weapon that hits a frozen Buddy or an Buddy that was inflated by a Medic.

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* OneHitKill: Any weapon that hits a frozen Buddy or an Buddy that was inflated by a Medic.Buddy.
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* TheAce: Commando Buddies. They even wear an ace card on their foreheads to drive the point home further.
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* VideoGameCrueltyPotential: Unless they're important for a Single Player mission, nothing's stopping you from killing non-hostile animals like cats and dogs (that is, if those dogs aren't being used as [[StuffBlowingUp bombs, that is]]).

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* VideoGameCrueltyPotential: Unless they're important for a Single Player mission, nothing's stopping you from killing non-hostile animals like cats and dogs (that is, if those dogs aren't being used as [[StuffBlowingUp bombs, suicidal bombs]], that is]]).is).
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* VideoGameCrueltyPotential: Unless they're important for a Single Player mission, nothing's stopping from killing a non-hostile animal like cats and dogs (that is, if those dogs aren't being used as [[StuffBlowingUp bombs, that is]]).

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* VideoGameCrueltyPotential: Unless they're important for a Single Player mission, nothing's stopping you from killing a non-hostile animal animals like cats and dogs (that is, if those dogs aren't being used as [[StuffBlowingUp bombs, that is]]).

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Can somebody confirm the Difficulty By Region?


** It's also not a good idea to have them follow you in places with lava, as they hardly make an effort to bypass it safely if they can.
* {{Badass}}: Commando Buddies are said to be experienced Infantries that will brave any mission without a second thought, including suicide.
* BearsAreBadNews: Grizzly Bears in the Droopy Wood levels & Polar Bears in Chilling Fields levels.



* CrateExpectations: One of the main gameplay elements.

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* CrateExpectations: One of the main gameplay elements. They must be stacked on the team Stacking Pad in a certain way in order to produce weapons, tanks, or more teammates.



* DifficultyByRegion

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* DifficultyByRegionDifficultyByRegion: The American version of the game is slightly harder than the original European version.



* EverythingsBetterWithSpinning: Super Buddies' punch attack spins enemies around for a second, leaving them helpless and likely to get spun again by another punch.

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* EscortMission: Several throughout Single Player, most of them involving Dr. Madasalorrie.
* EverythingsBetterWithSpinning: A Super Buddies' Buddy's punch attack spins enemies around for a second, leaving them helpless and likely to get spun again by another punch.



* AnIcePerson: Any Buddy with an Ice Gun or its upgrade. While they're not strong on their own, they can set a frosted Buddy up for a OneHitKill.



* {{Invisibility}}: Stealth Buddies, who remain invisible as long as they don't get hit, use a weapon, touch water, or commandeer a vehicle. Any vehicle that's black & orange can also become invisible.
* KatanasAreJustBetter: Used by Ninja Buddies as their default attack. They can use one to slice apart stacked crates and destroy trees and buildings this way
* MadeOfExplodium: Everything ends its life by blowing up. Buddies, animals, buildings, [[ExplodingTree trees]], etc.
* MasterOfNone: Infantry Buddies, who have no special abilities or punches that all of the other Buddies have.

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* {{Invisibility}}: Stealth Buddies, who remain invisible as long as they don't get hit, use a weapon, touch water, or commandeer a vehicle. Any vehicle that's black & orange can also become invisible. Super Buddies are the only buddies in the game that can see anything invisible.
* KatanasAreJustBetter: Used by Ninja Buddies as their default attack. They can use one to slice apart stacked crates and destroy trees and buildings this way
way.
* MadeOfExplodium: Everything ends its life by blowing up. Buddies, animals, buildings, [[ExplodingTree trees]], vehicles, trees, etc.
* MasterOfNone: Infantry Buddies, who have no special abilities or punches that all of the other Buddies have. This is because they originally started out with no battle experience whatsoever, and are aiming to get there.



* OneHitKill: Any weapon that hits a frozen Buddy.

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* OneHitKill: Any weapon that hits a frozen Buddy.Buddy or an Buddy that was inflated by a Medic.
** Strangely, the latter can also be OHKO'd by simply touching a base or its flag.



* PlayingWithFire: Anyone that has a Fireball, Napalm Grenades, or a Flamethrower, foremost, though several upgraded weapons can also burn from constant damage. A Buddy killed off this way will explode into charcoal.



* RunDontWalk: You run as a default, but you can hold the Circle button to walk, possibly to make it easier to track escorts.

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* RunDontWalk: You run as a default, but you can hold the Circle button to walk, move slower, possibly to make it easier to track escorts.



* ShootTheMedicFirst: As Medic Buddies are able to heal themselves, it's imperative to kill them first and kill them fast.

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* ShootTheMedicFirst: As Medic Buddies are able to heal themselves, have RegeneratingHealth, especially if they were build with a Super Crate, it's imperative to kill them first and kill them fast.



* SoulPower: Ghost Mode, once its unlocked. After dying in a Deathmatch, you become a ghost. In order to become a regular buddy again, you have to touch the boots of the one that just recently died.
* StuffBlowingUp: The grenade weapons invoke this the most.
* TankGoodness: Comes in several different varieties of turrets and characteristics, such as 2-seaters, 3-seaters, and black-and-orange stealth tanks.



* VideoGameStealing: A Stealth Buddie is fully capable of stealing ammo and even weapons from enemies by simply punching them.

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* VideoGameCrueltyPotential: Unless they're important for a Single Player mission, nothing's stopping from killing a non-hostile animal like cats and dogs (that is, if those dogs aren't being used as [[StuffBlowingUp bombs, that is]]).
* VideoGameStealing: A Stealth Buddie is fully capable of stealing ammo and even weapons from enemies by simply punching them.them up close.

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* CaptureTheFlag

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* CaptureTheFlagCaptureTheFlag: Except replace the flags with either dogs, pigs, sheep, or penguins.



* OneHitKill: Any weapon that hits a frozen Buddy.

to:

* OneHitKill: Any weapon that hits a frozen Buddy.MadeOfExplodium: Everything ends its life by blowing up. Buddies, animals, buildings, [[ExplodingTree trees]], etc.



* PaletteSwap: All of the regular buddies are just differently colored versions of the opposing teams. All of the colors are: Red, pink, purple, yellow, green, orange, blue, & brown.

to:

* OneHitKill: Any weapon that hits a frozen Buddy.
* PaletteSwap: All of the regular buddies are just differently colored different-colored versions of the opposing teams. All of the colors are: Red, pink, purple, yellow, Blue, brown, green, orange, blue, pink, purple, red, & brown.yellow.


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* XMeetsY: Franchise/{{Lego}} meets VideoGame/{{Worms}}.
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Team Buddies had two movement speeds, so I\'ve edited it accordingly. Feel free to make the link more relevant, though I figure this\'d work just as well.


* RunDontWalk: One speed, and one speed only.

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* RunDontWalk: One speed, and one speed only.You run as a default, but you can hold the Circle button to walk, possibly to make it easier to track escorts.

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''Team Buddies'' is a 2000 video game made for the PlayStation by Creator/{{Psygnosis}}, a cross between RTS-style gameplay and third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at its base, has to run to the crate drop area, pick up a crate, run back and deposit it on its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier and commando. In later worlds, you get ninjas, medics, and a whole range of other fun things. In the story mode, you have a number of different worlds, each with its own theme. The multiplayer mode has a few different game types: the basic Deathmatch, Domination and CaptureTheFlag, along with a unique mode called Bomball.

to:

''Team Buddies'' is a 2000 video game made for the PlayStation by Creator/{{Psygnosis}}, a cross between RTS-style gameplay and third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at its base, has to run to the crate drop area, pick up a crate, run back and deposit it on its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier (Infantry) and commando. Commando.

In later worlds, you get ninjas, medics, and a whole range of other fun things. In the story mode, you have a number of different worlds, each with its own theme. The multiplayer mode has a few different game types: the basic Deathmatch, Domination and CaptureTheFlag, along with a unique mode called Bomball.

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Changed: 213

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* ArtificialStupidity: Any buddy not under your direct control will keep doing what you last told it to do, leading to situations where a buddy will keep bringing crates back to base until he is killed.

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* ArtificialStupidity: Any buddy Buddy not under your direct control will keep doing what you last told it to do, leading to situations where a buddy Buddy will keep bringing crates back to base until he is killed.



* EnemyChatter

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* EnemyChatterEnemyChatter: Varies by the type of Buddy in Single Player, and varies by the color of the Buddy in Multiplayer.



* FrickinLaserBeams: Super Buddies, being based on {{Superman}}, have these as their default attack. Because of this, they can't pick up weapons or use vehicles.

to:

* FrickinLaserBeams: Super Buddies, being based on {{Superman}}, have these as their default ranged attack. Because of this, they can't pick up weapons or use vehicles.vehicles.
* GoombaStomp: Cyborg Buddies can flatten foes by jumping on them as if they were squashed by a tank.



* MightyGlacier: {{Cyborg}} Buddies. They can have the highest health of any Buddy in the game (alongside Super Buddies), and their standard punches hit so hard that they can wreck tanks with their bare hands. Their one flaw is that they're slower than any other Buddy in the game, so it can be a problem when trying to retreat from a swarm of enemies.

to:

* MightyGlacier: {{Cyborg}} Buddies. They can have the highest health of any Buddy in the game (alongside Super Buddies), and their standard punches hit so hard that they can wreck tanks with their bare hands. They also take less damage from weapons, resist fire better, and are completely immune to lava. Their one flaw is that they're slower than any other Buddy in the game, so it can be a problem when trying to retreat from a swarm of enemies.



* {{Shoryuken}}: The default attack of Commando Buddies.



* VirtualPaperDoll: Unlockable skins in multiplayer.

to:

* VirtualPaperDoll: Unlockable skins in multiplayer.Multiplayer.
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* CombatMedic: Medic Buddies, who can heal themselves overtime, and heal any {{NPC}}s. Other than that, they're just as destructive as any other Buddy can be.

to:

* CombatMedic: Medic Buddies, who have RegeneratingHealth, and can heal themselves overtime, and heal any {{NPC}}s. Other than that, they're just as destructive as any other Buddy can be.

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Cool. Another rare PS1 game I liked. Time for a touchup!


''Team Buddies'' is a 2000 video game made for the PlayStation by Creator/{{Psygnosis}}, a cross between RTS-style gameplay and third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at its base, has to run to the crate drop area, pick up a crate, run back and deposit it on its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier and commando. In later worlds, you get ninjas, medics, and a whole range of other fun things. In the story mode, you have a number of different worlds, each with its own theme. The multiplayer mode has a few different game types: the basic deathmatch, domination and capture the flag, along with a unique mode called bomball.

to:

''Team Buddies'' is a 2000 video game made for the PlayStation by Creator/{{Psygnosis}}, a cross between RTS-style gameplay and third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at its base, has to run to the crate drop area, pick up a crate, run back and deposit it on its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier and commando. In later worlds, you get ninjas, medics, and a whole range of other fun things. In the story mode, you have a number of different worlds, each with its own theme. The multiplayer mode has a few different game types: the basic deathmatch, domination Deathmatch, Domination and capture the flag, CaptureTheFlag, along with a unique mode called bomball.Bomball.



* AllDesertsHaveCacti (In the Egyptian levels, no less)
* ArtificialStupidity (Any buddy not under your direct control will keep doing what you last told it to do, leading to situations where a buddy will keep bringing crates back to base until he is killed)

to:

* AllDesertsHaveCacti (In AllDesertsHaveCacti: In the Egyptian levels, no less)
less.
* ArtificialStupidity (Any ArtificialStupidity: Any buddy not under your direct control will keep doing what you last told it to do, leading to situations where a buddy will keep bringing crates back to base until he is killed)killed.
* BigBad: [[spoiler: The Baddies. They are responsible for driving the Buddies to kill each other in order to carnage for a TV show. The end of this would involve destroying the Buddies' world.]]



* CrateExpectations (One of the main gameplay elements)
* CombatMedic
* {{Cutscene}} (At the beginning of each world)

to:

* CrateExpectations (One CrateExpectations: One of the main gameplay elements)
elements.
* CombatMedic
CombatMedic: Medic Buddies, who can heal themselves overtime, and heal any {{NPC}}s. Other than that, they're just as destructive as any other Buddy can be.
* {{Cutscene}} (At {{Cutscene}}: At the beginning of each world)world, usually to introduce a new type of Buddy.



* HighlyVisibleNinja
* HitPoints

to:

* HighlyVisibleNinja
EverythingsBetterWithSpinning: Super Buddies' punch attack spins enemies around for a second, leaving them helpless and likely to get spun again by another punch.
* HitPointsFrickinLaserBeams: Super Buddies, being based on {{Superman}}, have these as their default attack. Because of this, they can't pick up weapons or use vehicles.
* HighlyVisibleNinja: Ninja Buddies, who are [[LightningBruiser the fastest buddies in the game.]]
* HitPoints: When a Buddy runs out of these, their whole body explodes.
* HumongousMecha: [[spoiler: The Mech Walkers of World 8, as well as the FinalBoss: The Mega Mech.]] These are all the biggest vehicles in the game.



* KatanasAreJustBetter (Used by the ninja)
* NinjaLooting (Someone else kills the guy or destroys the object, you can swoop in and grab the ammo/health)
* PaletteSwap (All of the regular buddies are just differently colored versions of the opposing teams)
* RewardingVandalism (Trees, animals, structures, you name it. If it moves, it can die)
* RunDontWalk (One speed, and one speed only)
* ShootTheMedicFirst
* SortingAlgorithmOfWeaponEffectiveness
* TimedMission (practically all of them)
* VideoGameFlight (some of the laate-game characters, as well as some vehicles)
* VirtualPaperDoll (Unlockable skins in multiplayer)
* WrapAround (The tunnels at the edge of the map)

to:

* KatanasAreJustBetter (Used {{Invisibility}}: Stealth Buddies, who remain invisible as long as they don't get hit, use a weapon, touch water, or commandeer a vehicle. Any vehicle that's black & orange can also become invisible.
* KatanasAreJustBetter: Used
by Ninja Buddies as their default attack. They can use one to slice apart stacked crates and destroy trees and buildings this way
* OneHitKill: Any weapon that hits a frozen Buddy.
* MasterOfNone: Infantry Buddies, who have no special abilities or punches that all of
the ninja)
other Buddies have.
* NinjaLooting (Someone MightyGlacier: {{Cyborg}} Buddies. They can have the highest health of any Buddy in the game (alongside Super Buddies), and their standard punches hit so hard that they can wreck tanks with their bare hands. Their one flaw is that they're slower than any other Buddy in the game, so it can be a problem when trying to retreat from a swarm of enemies.
* NinjaLooting: Someone
else kills the guy or destroys the object, you can swoop in and grab the ammo/health)
ammo/health before they can.
* PaletteSwap (All PaletteSwap: All of the regular buddies are just differently colored versions of the opposing teams)
teams. All of the colors are: Red, pink, purple, yellow, green, orange, blue, & brown.
* RewardingVandalism (Trees, RaymanianLimbs: Buddies, [[spoiler: Baddies]], and even animals all have limbs like these.
* RewardingVandalism: Trees,
animals, structures, you name it. If it moves, can move, it can die)
die.
* RunDontWalk (One RunDontWalk: One speed, and one speed only)
only.
* ShootTheMedicFirst
ShiftingSandLand: World 3: Dirtbox Desert
* SortingAlgorithmOfWeaponEffectiveness
ShockAndAwe: A few weapons. Cyborg Buddies can also impose this on enemies with their punch attack, leaving them stunned after a couple seconds.
* TimedMission (practically all of them)
ShootTheMedicFirst: As Medic Buddies are able to heal themselves, it's imperative to kill them first and kill them fast.
* VideoGameFlight (some of SlippySlideyIceWorld: World 5: Chilling Fields.
* SortingAlgorithmOfWeaponEffectiveness: The more crates required to build a weapon,
the laate-game characters, more powerful that weapon will likely be. Super Crate-built weapons add another layer to this.
* TimedMission: Several of them.
* VideoGameFlight: Super Super Buddies ({{Superman}}-inspired Buddies after being built with a Super Crate.) can fly indefinitely. Several aerial vehicles
as well as some vehicles)
well.
** NotQuiteFlight: Regular Super Buddies can only glide.
* VirtualPaperDoll (Unlockable VideoGameStealing: A Stealth Buddie is fully capable of stealing ammo and even weapons from enemies by simply punching them.
* VirtualPaperDoll: Unlockable
skins in multiplayer)
multiplayer.
* WrapAround (The WrapAround: The tunnels at the edge of the map)map.
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''Team Buddies'' is a 2000 video game made for the PlayStation by [[Creator/SCEStudioLiverpool Psygnosis]], a cross between RTS-style gameplay and third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at its base, has to run to the crate drop area, pick up a crate, run back and deposit it on its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier and commando. In later worlds, you get ninjas, medics, and a whole range of other fun things. In the story mode, you have a number of different worlds, each with its own theme. The multiplayer mode has a few different game types: the basic deathmatch, domination and capture the flag, along with a unique mode called bomball.

to:

''Team Buddies'' is a 2000 video game made for the PlayStation by [[Creator/SCEStudioLiverpool Psygnosis]], Creator/{{Psygnosis}}, a cross between RTS-style gameplay and third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at its base, has to run to the crate drop area, pick up a crate, run back and deposit it on its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier and commando. In later worlds, you get ninjas, medics, and a whole range of other fun things. In the story mode, you have a number of different worlds, each with its own theme. The multiplayer mode has a few different game types: the basic deathmatch, domination and capture the flag, along with a unique mode called bomball.
Is there an issue? Send a MessageReason:
None


Team Buddies, where Men are pill-people, women are pill-people, and there are no children in sight.

Team Buddies is a 2000 video game made for the PlayStation by [[Creator/SCEStudioLiverpool Psygnosis]], a cross between RTS-style gameplay and Third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at their base, has to run to the crate drop area, pick up a crate, run back and deposit it on their 2x2x2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier and commando. In later worlds, you get ninjas, medics, and a whole range of other fun things. In the storymode, you have a number of different worlds, each with their own theme. The multiplayer has a few different gametypes, the basic deathmatch, domination and capture the flag, along with a unique mode called bomball.

to:

Team Buddies, ''Team Buddies'', where Men men are pill-people, women are pill-people, and there are no children in sight.

Team Buddies ''Team Buddies'' is a 2000 video game made for the PlayStation by [[Creator/SCEStudioLiverpool Psygnosis]], a cross between RTS-style gameplay and Third-person third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at their its base, has to run to the crate drop area, pick up a crate, run back and deposit it on their 2x2x2 its 2×2×2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier and commando. In later worlds, you get ninjas, medics, and a whole range of other fun things. In the storymode, story mode, you have a number of different worlds, each with their its own theme. The multiplayer mode has a few different gametypes, game types: the basic deathmatch, domination and capture the flag, along with a unique mode called bomball.
bomball.



* ArtificialStupidity (Any buddy not under your direct control will keep doing what you told it to last, leading to situations where a buddy will keep bringing crates back to base until they are killed)

to:

* ArtificialStupidity (Any buddy not under your direct control will keep doing what you last told it to last, do, leading to situations where a buddy will keep bringing crates back to base until they are he is killed)



* ClusterFBomb Especially so in the European version.

to:

* ClusterFBomb ClusterFBomb: Especially so in the European version.
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-->''You looking at me? I'll smash yer face in!''

to:

-->''You ->''You looking at me? I'll smash yer face in!''
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moved from Main

Added DiffLines:

-->''You looking at me? I'll smash yer face in!''
-->-- random buddy.

Team Buddies, where Men are pill-people, women are pill-people, and there are no children in sight.

Team Buddies is a 2000 video game made for the PlayStation by [[Creator/SCEStudioLiverpool Psygnosis]], a cross between RTS-style gameplay and Third-person RPG. The main gameplay element is the collecting, stacking, and destroying of crates. Each team starts out at their base, has to run to the crate drop area, pick up a crate, run back and deposit it on their 2x2x2 stacking pad. Rinse, lather, and repeat. Different weapons, vehicles and team members are created through differing combinations of crates on different levels. For example, in the first world, you get your basic soldier and commando. In later worlds, you get ninjas, medics, and a whole range of other fun things. In the storymode, you have a number of different worlds, each with their own theme. The multiplayer has a few different gametypes, the basic deathmatch, domination and capture the flag, along with a unique mode called bomball.

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!!Tropes used in ''Team Buddies'' include:
* AllDesertsHaveCacti (In the Egyptian levels, no less)
* ArtificialStupidity (Any buddy not under your direct control will keep doing what you told it to last, leading to situations where a buddy will keep bringing crates back to base until they are killed)
* CaptureTheFlag
* ClusterFBomb Especially so in the European version.
-->When accidentally shooting your own buddies: "''Are you fuckin' mental?!''"
-->When commanding buddies to build a weapon: "''Where's yer fuckin' tool?''"
* CrateExpectations (One of the main gameplay elements)
* CombatMedic
* {{Cutscene}} (At the beginning of each world)
* DifficultyByRegion
* EnemyChatter
* HighlyVisibleNinja
* HitPoints
* InstantWinCondition
* KatanasAreJustBetter (Used by the ninja)
* NinjaLooting (Someone else kills the guy or destroys the object, you can swoop in and grab the ammo/health)
* PaletteSwap (All of the regular buddies are just differently colored versions of the opposing teams)
* RewardingVandalism (Trees, animals, structures, you name it. If it moves, it can die)
* RunDontWalk (One speed, and one speed only)
* ShootTheMedicFirst
* SortingAlgorithmOfWeaponEffectiveness
* TimedMission (practically all of them)
* VideoGameFlight (some of the laate-game characters, as well as some vehicles)
* VirtualPaperDoll (Unlockable skins in multiplayer)
* WrapAround (The tunnels at the edge of the map)
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