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* BossBattle: In addition to the FinalBoss, the game will always pit you against either Gold Lightan or the PTX-40A halfway through the singleplayer arcade mode.

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* BackgroundMusicOverride: When Soki transforms into his Onimusha form, the Black Oni theme plays instead.



* EnemyMine: It's pretty hilarious seeing the [[Anime/ScienceNinjaTeamGatchaman Science Ninja Team fighting inside of Galactor's base]], or [[VideoGame/MegaManLegends MegaMan Volnutt fighting aboard Bonne's Gesselschaft]]. Invoked with a Yatterman/Doronjo team-up.

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* EnemyMine: It's pretty hilarious seeing the [[Anime/ScienceNinjaTeamGatchaman Science Ninja Team fighting inside of Galactor's base]], or [[VideoGame/MegaManLegends MegaMan Volnutt fighting aboard Bonne's Gesselschaft]]. Invoked with In a Yatterman/Doronjo team-up.team-up, this gets lampshaded in dialogue before and after the round.



* FreeFloorFighting: The [[VideoGame/StreetFighterII Uncharted Region of China]] [[http://www.capcom-unity.com/tatsunokovscapcom/go/thread/view/57851/22360469/Breakable_Stages has a breakaway floor,]] and [[Anime/ScienceNinjaTeamGatchaman Galactor's base]] has a path that can be adjusted. Both of these are affected by attacks that damage the ground (either by a fighter slamming their enemy into the ground or directly pounding on it themselves).
* FunnyBackgroundEvent: Some stages have odd things happening in the background.

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* FreeFloorFighting: The [[VideoGame/StreetFighterII Uncharted Region of China]] [[http://www.capcom-unity.com/tatsunokovscapcom/go/thread/view/57851/22360469/Breakable_Stages has a breakaway floor,]] floor, and [[Anime/ScienceNinjaTeamGatchaman Galactor's base]] has a path that can be adjusted. Both of these are affected by attacks that damage the ground (either by a fighter slamming their enemy into the ground or directly pounding on it themselves).
* FunnyBackgroundEvent: Some stages have odd things happening in the background.FunnyBackgroundEvent:



* GratuitousEnglish: The ''Cross Generations of Heroes'' announcer. A native speaker (Jeff Manning, perhaps better known as the announcer for the original ''VideoGame/SuperSmashBros'') is used for ''UAS'', avoiding this altogether.

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* GratuitousEnglish: GratuitousEnglish:
**
The ''Cross Generations of Heroes'' announcer. A native speaker (Jeff Manning, perhaps better known as the announcer for the original ''VideoGame/SuperSmashBros'') is used for ''UAS'', avoiding this altogether.



* ImmuneToFlinching: Giant characters Gold Lightan and PTX-40A are extremely slow and unwieldy compared to the rest of the cast, but in exchange they are nearly impossible to flinch, and can stomp through even the strongest special moves from other characters easily. In exchange for their power, they are for obvious reasons banned from using techniques which require a partner to perform.
%%** Soki becomes this during [[SuperMode his Level 3]].

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* ImmuneToFlinching: ImmuneToFlinching:
**
Giant characters Gold Lightan and PTX-40A are extremely slow and unwieldy compared to the rest of the cast, but in exchange they are nearly impossible to flinch, and can stomp through even the strongest special moves from other characters easily. In exchange for their power, they are for obvious reasons banned from using techniques which require a partner to perform.
%%** ** Soki becomes this during [[SuperMode his Level 3]].



* LampshadeHanging: [[http://www.gamefaqs.com/wii/953921-tatsunoko-vs-capcom-ultimate-all-stars/faqs/59315 The victory quotes in Ultimate All-Stars.]]
* {{Leitmotif}}: The original version of the game had this for each character. The Tatsunoko fighters usually have instumental remixes of the opening of their animes as their own themes (save for Doronjo, who has her own theme, Jun, who has ''Gatchman's'' end credits theme, and Karas, who has an original theme based off his OVA) while the Capcom cast either has their own recycled theme (the Street Fighters, Morrigan, Soki and Roll), the main theme of their own games (Saki, Viewtuful Joe, PTX-40A) or another tune from their games (Batsu, [=MegaMan=] Volnutt). Similar to the older ''VideoGame/MarvelVsCapcom'' games, the themes would change when a character comes in for their fallen partner, is tagged out or (new to this game) a fighter hits their Level 3.
** BackgroundMusicOverride: When Soki transforms into his Onimusha form, the Black Oni theme plays instead.
** RecycledSoundtrack: Speaking of Soki, both his normal and Onimusha themes were taken straight out of his home game. Ditto Viewtiful Joe and [[spoiler:Yami]] as well.

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* LampshadeHanging: [[http://www.gamefaqs.com/wii/953921-tatsunoko-vs-capcom-ultimate-all-stars/faqs/59315 The victory quotes in Ultimate All-Stars.]]
* {{Leitmotif}}: The original version of the game had this for each character. The Tatsunoko fighters usually have instumental remixes of the opening of their animes as their own themes (save for Doronjo, who has her own theme, theme; Jun, who has ''Gatchman's'' end credits theme, theme; and Karas, who has an original theme based off his OVA) while the Capcom cast either has their own recycled theme (the Street Fighters, Morrigan, Soki and Roll), the main theme of their own games (Saki, Viewtuful Joe, PTX-40A) or another tune from their games (Batsu, [=MegaMan=] Volnutt). Similar to the older ''VideoGame/MarvelVsCapcom'' games, the themes would change when a character comes in for their fallen partner, is tagged out or (new to this game) a fighter hits their Level 3.
** BackgroundMusicOverride: When Soki transforms into his Onimusha form, the Black Oni theme plays instead.
** RecycledSoundtrack: Speaking of Soki, both his normal and Onimusha themes were taken straight out of his home game. Ditto Viewtiful Joe and [[spoiler:Yami]] as well.
3.



* MirroredConfrontationShot: In the ''Ultimate All-Stars'' cover art.
* MovesetClone: Averted. Playing with NamesTheSame, Ken the Eagle plays differently from Ryu but he still serves as the poster boy for his company. And let's not forget about the Tekkamen. Very similar movsets, but ''wildly'' different executions.

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* MirroredConfrontationShot: In the The ''Ultimate All-Stars'' cover art.
* MovesetClone: Averted. Playing
art has the Tatsunoko and Capcom characters facing each other as they prepare to engage in combat. Contrast with NamesTheSame, Ken ''Cross Generation of Heroes'', which has the Eagle plays differently heroes (and Doronjo) from Ryu but he still serves as the poster boy for his company. And let's not forget about the Tekkamen. Very similar movsets, but ''wildly'' different executions.both companies standing side by side.



* PantyShot: Lampshaded by Frank's victory dialogue to Jun the Swan.
* PinballScoring: BILLIONS of damage done... by combo?

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* PantyShot: Lampshaded Jun the Swan's outfit makes her an unfortunate victim of this in-universe, as lampshaded by Frank's victory dialogue to Jun the Swan.
*
and during her own ending.
%%*
PinballScoring: BILLIONS of damage done... by combo?



* RageQuit: Perhaps a bug of the game, but if someone ragequits a match online, it counts for a loss for the person who didn't quit.
* ReunionShow: Or rather, [[RoleReprisal reunion game for the Tatsunoko VAs]]. Come on, nearly all of the actors on the Tatsunoko side are the original cast! Heck, with Hakushon Daimaou (who voiced Dr. Nambu), Ken the Eagle and Jun the Swan (all of them in ''Cross Generation of Heroes'', the genie gets replaced by Joe the Condor in ''Ultimate All-Stars''), you pretty much have a ''Gatchaman'' reunion of sorts!
* ShoutOut: Check [[ShoutOut/CapcomVsWhatever the page]].

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* RageQuit: Perhaps Notoriously, there is a bug of in the game, but game's programming where, if someone ragequits rage quits a match online, it counts for a loss for the person who didn't ''didn't'' quit.
* RecycledSoundtrack: Soki's normal and Onimusha themes were taken straight out of his home game. The same applies to Viewtiful Joe and [[spoiler:Yami]].
* ReunionShow: Or rather, [[RoleReprisal reunion game for the Tatsunoko VAs]]. Come on, nearly VAs. Nearly all of the actors on the Tatsunoko side are the original cast! Heck, with Hakushon Daimaou (who voiced Dr. Nambu), Ken the Eagle and Jun the Swan (all of them in ''Cross Generation of Heroes'', the genie gets replaced by Joe the Condor in ''Ultimate All-Stars''), you pretty much have a ''Gatchaman'' reunion of sorts!
* ShoutOut: Check [[ShoutOut/CapcomVsWhatever the page]].
cast.

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* AirborneAircraftCarrier: The [[VideoGame/MegaManLegends Gesselschaft]]. To some extent, the [[Anime/TekkamanBlade Orbital Ring Systems Cargo Bay]] is an off-ground carrier... because it's in outer space.

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* AirborneAircraftCarrier: AirborneAircraftCarrier:
**
The [[VideoGame/MegaManLegends Gesselschaft]]. Gesselschaft]] makes an appearance in two stages.
**
To some extent, the [[Anime/TekkamanBlade Orbital Ring Systems Cargo Bay]] is an off-ground carrier... because it's in outer space.



** In ''Cross Generations of Heroes'', the Tatsunoko characters have their shows' theme song as [[DepartmentOfRedundancyDepartment their theme song]], except for Karas, whose OVA/film has no such thing to speak of so he instead gets the SugarWiki/AwesomeMusic that blares during the first scene of it. The way Capcom worked over those songs actually makes some of them count as SugarWiki/AwesomeMusic and/or {{Ear Worm}}s as well.

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** In ''Cross Generations of Heroes'', the Tatsunoko characters have their shows' theme song as [[DepartmentOfRedundancyDepartment their theme song]], leitmotif, except for Karas, whose OVA/film has no such thing to speak of so he instead gets the SugarWiki/AwesomeMusic song that blares during the first scene of it. The way Capcom worked over those songs actually makes some of them count as SugarWiki/AwesomeMusic and/or {{Ear Worm}}s as well.it.



* BadassNormal: Most of the Tatsunoko heroes, for whom ClothesMakeTheSuperman, consider the Street Fighters(and Batsu) this. Polimar and Ippatsuman actually take inspiration from them in their endings.
** Frank West, whose only power seems to be reporting and zombie killing. Ryu himself seems to think of Frank as this.

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* BadassNormal: BadassNormal:
**
Most of the Tatsunoko heroes, for whom ClothesMakeTheSuperman, consider the Street Fighters(and Batsu) this. Polimar and Ippatsuman actually take inspiration from them in their endings.
** Frank West, whose only power seems to be powers are reporting and zombie killing. Ryu himself seems to think of Frank as this.



* TheCameo: A large amount of old-school Capcom characters appear in the game's endings. Hell, even Hakushon Daimaou's ending has him being warped into the world of the UsefulNotes/WorldWarII [[ShootEmUp shmup]] ''1942''!
** [[spoiler:[[VideoGame/{{Cyberbots}} Devilotte]] ([[SpellMyNameWithAnS or Devilot?]]), [[VideoGame/{{Cyberbots}} Dave, and Xavier]]]] in Doronjo's ending.
** [[spoiler:[[VideoGame/RedEarth Hauzer]]]] in Karas' and Saki's endings.

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* TheCameo: TheCameo:
**
A large amount of old-school Capcom characters appear in the game's endings. Hell, even Hakushon Daimaou's ending has him being warped into the world of the UsefulNotes/WorldWarII [[ShootEmUp shmup]] ''1942''!
** [[spoiler:[[VideoGame/{{Cyberbots}} Devilotte]] ([[SpellMyNameWithAnS or Devilot?]]), [[VideoGame/{{Cyberbots}} Devilotte, Dave, and Xavier]]]] show up to challenge Doronjo in Doronjo's her ending.
** [[spoiler:[[VideoGame/RedEarth Hauzer]]]] in Karas' battles Karas and Saki's Saki in their endings.
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* SidelinedProtagonistCrossover: The game features Yami of ''Videogame/{{Okami}}'' as the FinalBoss, yet Amaterasu isn't represented in the game.
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* BehemothBattle: Can be invoked if both players choose to play as either Gold Lightan or PTX-40 A.

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* RickRoll: Referenced in the training stage rap song in the Japanese version. "I keeps it real, son! Not the type to Rick Roll ya."

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* AttackOfThe50FootWhatever: Gold Lightan and PTX-40A are so big and powerful that you can't pick a second team member if you choose one of them.



* BeamOWar: Can occur with many projectile weapons and supers.

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* BeamOWar: Can occur with many projectile weapons and supers.supers if they are fired at the same time.



* ComboBreaker: The Mega Crash.

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* ComboBreaker: The Mega Crash.Crash interrupts a combo at the cost of two super bars and some health. Curiously, it can also be a combo extender, as the lost health can fuel a Baroque immediately after.



* DynamicEntry: Most of the tag-ins.

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* %%* DynamicEntry: Most of the tag-ins.



* FlawlessVictory:
--> '''''PERFECT!'''''

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* %%* FlawlessVictory:
--> %%--> '''''PERFECT!'''''



* JustForPun: Combos longer than 74 hits are Tatsunical.

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* JustForPun: Combos longer than 74 hits are Tatsunical."Tatsunical".



* TagTeam
* TitleScream
* TrappedInTVLand: What seems to be the premise behind both games.
* UpdatedRerelease: ''Tatsunoko vs. Capcom: Ultimate All-Stars'', as detailed in the opening paragraphs.

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* TagTeam
*
TagTeam: Each battle is between teams of two characters each, which can be tagged at any moment with the push of a button.
%%*
TitleScream
* %%* TrappedInTVLand: What seems to be the premise behind both games.
* UpdatedRerelease: ''Tatsunoko vs. Capcom: Ultimate All-Stars'', as detailed in the opening paragraphs.Western release, added five new characters and expanded the Shooters minigame.
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** RecycledSoundtrack: Speaking of Soki, both his normal and Onimusha themes were taken straight out of his home game. Ditto Viewtiful Joe and [[spoiler:Yami]] as well.
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Initially starring [[Anime/ScienceNinjaTeamGatchaman Ken the Eagle, Jun the Swan]], [[Anime/NeoHumanCasshern Casshern]], Anime/{{Tekkaman}}, Anime/{{Yatterman}}-1 and his {{stripperiffic}} nemesis Doronjo, Anime/HurricanePolymar, Anime/{{Karas}} and Gold Lightan on the Tatsunoko side; (plus Hakushon Daimaou and Ippatsuman for the Wii version) and [[Franchise/StreetFighter Ryu, Chun-Li, Alex]], [[VideoGame/RivalSchools Batsu]], [[VideoGame/{{Darkstalkers}} Morrigan]], [[VideoGame/{{Onimusha}} Soki]], [[VideoGame/MegaManLegends MegaMan Volnutt]], [[VideoGame/MegaManClassic Roll]] (with a completely different moveset from her ''Marvel'' self) and the PTX-40A [[HumongousMecha Vital Suit]] from ''VideoGame/LostPlanet'' representing Capcom (plus Saki, from ''Quiz Nanairo Dreams'' ([[MarthDebutedInSmashBros better known as]] an AssistCharacter in ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]''), and VideoGame/ViewtifulJoe in the Wii version, and the BigBad of ''VideoGame/{{Okami}}'' as the game's boss in both the Arcade and Wii versions, for bonus fanservice), the game marks a return to the series' roots of frenetic two-on-two tag-team action--[[TwoAndAHalfD but with 3D graphics (though the game still plays on a 2D plane)]] and the combos ramped up ''big time''. New mechanics introduced include the Mega Crash, which is akin to ''VideoGame/GuiltyGear''[='=]s Burst (although the term itself originated from Capcom's ''[[VideoGame/SuperGemFighter Pocket Fighter]]''; the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is [[ExcusePlot even more non-existent]] and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): the characters all live in a TV show and only exist to (surprise, surprise) beat the stinking crap out of each other.

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Initially starring [[Anime/ScienceNinjaTeamGatchaman Ken the Eagle, Jun the Swan]], [[Anime/NeoHumanCasshern Casshern]], Anime/{{Tekkaman}}, Anime/{{Yatterman}}-1 and his {{stripperiffic}} nemesis Doronjo, Anime/HurricanePolymar, Anime/{{Karas}} and Gold Lightan on the Tatsunoko side; (plus Hakushon Daimaou and Ippatsuman for the Wii version) and [[Franchise/StreetFighter Ryu, Chun-Li, Alex]], [[VideoGame/RivalSchools Batsu]], [[VideoGame/{{Darkstalkers}} Morrigan]], [[VideoGame/{{Onimusha}} [[VideoGame/OnimushaDawnOfDreams Soki]], [[VideoGame/MegaManLegends MegaMan Volnutt]], [[VideoGame/MegaManClassic Roll]] (with a completely different moveset from her ''Marvel'' self) and the PTX-40A [[HumongousMecha Vital Suit]] from ''VideoGame/LostPlanet'' representing Capcom (plus Saki, from ''Quiz Nanairo Dreams'' ([[MarthDebutedInSmashBros better known as]] an AssistCharacter in ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]''), and VideoGame/ViewtifulJoe in the Wii version, and the BigBad of ''VideoGame/{{Okami}}'' as the game's boss in both the Arcade and Wii versions, for bonus fanservice), the game marks a return to the series' roots of frenetic two-on-two tag-team action--[[TwoAndAHalfD but with 3D graphics (though the game still plays on a 2D plane)]] and the combos ramped up ''big time''. New mechanics introduced include the Mega Crash, which is akin to ''VideoGame/GuiltyGear''[='=]s Burst (although the term itself originated from Capcom's ''[[VideoGame/SuperGemFighter Pocket Fighter]]''; the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is [[ExcusePlot even more non-existent]] and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): the characters all live in a TV show and only exist to (surprise, surprise) beat the stinking crap out of each other.
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[[caption-width-right:250:[[NoExportForYou It]] [[DefiedTrope came]] [[https://www.youtube.com/watch?v=GjezEjHTC-0 "Across the Border."]]]]

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[[caption-width-right:250:[[NoExportForYou It]] [[DefiedTrope came]] [[https://www.[[caption-width-right:250:[[https://www.youtube.com/watch?v=GjezEjHTC-0 It Came "Across the Border."]]]]
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* BadassNormal: Most of the Tatsunoko heroes, for whom ClothesMakeTheSuperman, consider the Street Fighters this.

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* BadassNormal: Most of the Tatsunoko heroes, for whom ClothesMakeTheSuperman, consider the Street Fighters this.Fighters(and Batsu) this. Polimar and Ippatsuman actually take inspiration from them in their endings.
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** Roll's theme, "[[https://www.youtube.com/watch?v=MmgkU3nBxgY Kaze yo Tsutaete]]" ("Wind, Carry My Words"), is [[https://www.youtube.com/watch?v=rAxDO9giApY the only character theme in the game to have vocals]]. It also received an English cover in ''Ultimate All-Stars'' as "[[https://www.youtube.com/watch?v=gdlubU2ajAA Where the Wind Blows]]".
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* MechanicallyUnusualFighter: Gold Lightan and PTX-50A are very massive fighters (who are about 3 times the average height of other characters) and so they fight alone, as opposed to fighting in duets. They also move slowly and have to crouch often to attack. Fittingly enough, they serve as sub-bosses depending on the point character of the player's team: Lightan for Capcom characters and PTX for Tatsunoko.
* MiniGame: ''Cross Generations of Heroes'' has unlockable mini-games, one for each character. The gameplay varies between each. In the UpdatedRerelease, the games are replaced with ''Ultimate All-Shooters'', a top-down shooter based off PTX-40A's old mini-game where players take on the roles of Ken, Ryu, Tekkaman Blade and PTX.

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* MechanicallyUnusualFighter: Gold Lightan and PTX-50A PTX-40A are very massive fighters (who are about 3 times the average height of other characters) and so they fight alone, as opposed to fighting in duets. They also move slowly and have to crouch often to attack. Fittingly enough, they serve as sub-bosses depending on the point character of the player's team: team[[note]]Either the penultimate stage in the orginal, or the fourth in the rerelase[[/note]]: Lightan for Capcom characters and PTX for Tatsunoko.
* MiniGame: ''Cross Generations of Heroes'' has unlockable mini-games, one for each character. The gameplay varies between each. In the UpdatedRerelease, the games are replaced with ''Ultimate All-Shooters'', a top-down shooter based off PTX-40A's old mini-game where players take on the roles of Ken, Ryu, Tekkaman Blade and PTX.PTX-40A.
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* AmbidextrousSprite: Averted for much of the cast, but forced to be played straight with others akin to ''Street Fighter IV''. The game plays like a 2D fighting game while still using 3D polygons, and thus most characters who are visually asymmetrical will have their core appearance visually reflect changing from left to right. Some characters with weapons will wield it the opposite manner respective of which side of the screen they're standing at (such as Zero drawing the Z-Saber over his right shoulder as opposed to his left; the latter is where he canonically holsters it), though visual elements such as emblems and/or hairstyles on a character's person avert this by remaining the same on either position of the screen.

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* BeamMeUpScotty: For some reason, a lot of fans think that the Daigo Temple is named after famous ''Street Fighter'' player Daigo Umehara. Kinda shows that a lot of fans didn't play ''VideoGame/{{Onimusha}}'', because it is actually based on the [[http://en.wikipedia.org/wiki/Daigo_Temple real temple.]]
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If you want a quick information about the characters in ''Tatsunoko vs. Capcom'', Jew Wario of Website/ThatGuyWithTheGlasses has provided a [[http://www.youtube.com/watch?v=_G0qqem7qhY video]] for a quick but informative information about the company and the characters. Also, [[http://www.gamesradar.com/f/meet-the-cast-of-tatsunoko-vs-capcom/a-2010012613234971527100 GamesRadar]] compiled their stories and the Tatsunoko characters' anime intros.

to:

If you want a quick information about the characters in ''Tatsunoko vs. Capcom'', Jew Wario of Website/ThatGuyWithTheGlasses has provided a [[http://www.youtube.com/watch?v=_G0qqem7qhY video]] for a quick but informative information about the company and the characters. Also, [[http://www.gamesradar.com/f/meet-the-cast-of-tatsunoko-vs-capcom/a-2010012613234971527100 GamesRadar]] compiled their stories and the Tatsunoko characters' anime intros.
Is there an issue? Send a MessageReason:
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Initially starring [[Anime/ScienceNinjaTeamGatchaman Ken the Eagle, Jun the Swan]], [[Anime/NeoHumanCasshern Casshern]], Anime/{{Tekkaman}}, Anime/{{Yatterman}}-1 and his {{stripperiffic}} nemesis Doronjo, Anime/HurricanePolymar, Anime/{{Karas}} and Gold Lightan on the Tatsunoko side; (plus Hakushon Daimaou and Ippatsuman for the Wii version) and [[Franchise/StreetFighter Ryu, Chun-Li, Alex]], [[VideoGame/RivalSchools Batsu]], [[VideoGame/{{Darkstalkers}} Morrigan]], [[VideoGame/{{Onimusha}} Soki]], [[VideoGame/MegaManLegends MegaMan Volnutt]], [[VideoGame/MegaManClassic Roll]] (with a completely different moveset from her ''Marvel'' self) and the PTX-40A [[HumongousMecha Vital Suit]] from ''VideoGame/LostPlanet'' representing Capcom (plus Saki, from ''Quiz Nanairo Dreams'' ([[MarthDebutedInSmashBros better known as]] an AssistCharacter in ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]''), and VideoGame/ViewtifulJoe in the Wii version, and the BigBad of ''VideoGame/{{Okami}}'' as the game's boss in both the Arcade and Wii versions, for bonus fanservice), the game marks a return to the series' roots of frenetic two-on-two tag-team action--[[TwoAndAHalfD but with 3D graphics (though the game still plays on a 2D plane)]] and the combos ramped up ''big time''. New mechanics introduced include the Mega Crash, which is akin to ''VideoGame/GuiltyGear''[='=]s Burst (although the term itself originated from Capcom's ''[[VideoGame/SuperGemFighter Pocket Fighter]]''; the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is [[ExcusePlot even more non-existent]] and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): the characters all live in a TV show and and only exist to (surprise, surprise) beat the stinking crap out of each other.

to:

Initially starring [[Anime/ScienceNinjaTeamGatchaman Ken the Eagle, Jun the Swan]], [[Anime/NeoHumanCasshern Casshern]], Anime/{{Tekkaman}}, Anime/{{Yatterman}}-1 and his {{stripperiffic}} nemesis Doronjo, Anime/HurricanePolymar, Anime/{{Karas}} and Gold Lightan on the Tatsunoko side; (plus Hakushon Daimaou and Ippatsuman for the Wii version) and [[Franchise/StreetFighter Ryu, Chun-Li, Alex]], [[VideoGame/RivalSchools Batsu]], [[VideoGame/{{Darkstalkers}} Morrigan]], [[VideoGame/{{Onimusha}} Soki]], [[VideoGame/MegaManLegends MegaMan Volnutt]], [[VideoGame/MegaManClassic Roll]] (with a completely different moveset from her ''Marvel'' self) and the PTX-40A [[HumongousMecha Vital Suit]] from ''VideoGame/LostPlanet'' representing Capcom (plus Saki, from ''Quiz Nanairo Dreams'' ([[MarthDebutedInSmashBros better known as]] an AssistCharacter in ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]''), and VideoGame/ViewtifulJoe in the Wii version, and the BigBad of ''VideoGame/{{Okami}}'' as the game's boss in both the Arcade and Wii versions, for bonus fanservice), the game marks a return to the series' roots of frenetic two-on-two tag-team action--[[TwoAndAHalfD but with 3D graphics (though the game still plays on a 2D plane)]] and the combos ramped up ''big time''. New mechanics introduced include the Mega Crash, which is akin to ''VideoGame/GuiltyGear''[='=]s Burst (although the term itself originated from Capcom's ''[[VideoGame/SuperGemFighter Pocket Fighter]]''; the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is [[ExcusePlot even more non-existent]] and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): the characters all live in a TV show and and only exist to (surprise, surprise) beat the stinking crap out of each other.

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** Also, the two giant characters are susceptible to special throws and cutscene-style automatic combo moves. When these moves are done against them, the animations are often subtly different to keep the move from looking awkward. And that's not counting the fact that Frank actually has an entirely new Level 3 move when up against them as opposed to a normal character.

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** Also, Picking the two giant characters silver palette for Gold Lightan changes his name accordingly through the announcer and the text; attacks and voice clips which use "Gold" are susceptible appropriately changed to special throws and cutscene-style automatic combo moves. When these moves are done against them, "Silver".
** Performing Gold Lightan's "Gold Crash" super has different reactions depending on
the opponent. Fighting another robot (PTX-40A, Zero, Roll, Rock, Casshern or another Lightan) will have Gold Lightan pull out their energy source before blowing it up. Performing the move on an organic life-form will have Lightan pull out their soul instead.
** Some
animations are often subtly changed when players battle the giant characters. For example, Alex's Hyper Bomb has him grab the giants by the foot instead of performing two consecutive suplexes like what he would normally do against regular-sized foes, and he leaps onto their heads when performing his Stun Gun Headbutt. Frank also gains a brand-new Level 3 super when facing the giants.
** Roll has a super where she is healed by a small projectile. If a robotic character like the ones mentioned above makes contact with it first, they can steal it and be healed in her place. Other characters will instead be slightly damaged.
** Batsu's United by Fate Level 3 changes depending on who his selected partner is. If Batsu is fighting by himself, the super will always be his Double Guts Bullet, but buffed 1.5 times.
** Performing Joe the Condor's Tornado Fighter normally has Ken show up to perform the move with him. If Ken is his partner, he'll be in the palette chosen by the player. If Jun is with Joe instead, she'll take Ken's place.
** Certain supers in the game are capable of participating in a BeamClash mechanic with each other. Examples include Ryu's Shinkuu Hadouken, Frank's Real Mega Buster, Tekkaman and Tekkaman Blade's Voltekkas (as well as the former's Tek Lancer and the latter's Omnidirectional Super Voltekka Level 3, if the initial hit misses) and Volnutt's Machine Gun Sweep.
** Certain characters will have unique interactions with each other whether as team-mates or foes, such as the Gatchamen and Ryu and Chun-Li. This applies to other pairings, such as Tekkaman Blade fighting the original Tekkaman or Frank fighting girls (he has a
different to keep intro pose all together when fighting Doronjo or Morrigan) and the move from looking awkward. And that's not counting the fact that Frank actually has an entirely new giants.
** As with Street Fighter III, Alex can force his opponents to turn back by hitting them with a Heavy Flash Chop. Following up with a Power Bomb will have Alex perform a German Suplex, and performing his Hyper Bomb
Level 3 move when up against them as opposed to a normal character.replaces it with his Rolling German Suplexes.



* {{Leitmotif}}: The original version of the game had this for each character. The Tatsunoko fighters usually have the opening of their animes as their own themes (save for Doronjo, who has her own theme, Jun, who has ''Gatchman's'' end credits theme, and Karas, who has an original theme based off his OVA) while the Capcom cast either has their own recycled theme (the Street Fighters, Morrigan, Soki and Roll), the main theme of their own games (Saki, Viewtuful Joe, PTX-40A) or another tune from their games (Batsu, [=MegaMan=] Volnutt). Similar to the older ''VideoGame/MarvelVsCapcom'' games, the themes would change when a character comes in for their fallen partner or (new to this game) a fighter hits their Level 3.

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* {{Leitmotif}}: The original version of the game had this for each character. The Tatsunoko fighters usually have instumental remixes of the opening of their animes as their own themes (save for Doronjo, who has her own theme, Jun, who has ''Gatchman's'' end credits theme, and Karas, who has an original theme based off his OVA) while the Capcom cast either has their own recycled theme (the Street Fighters, Morrigan, Soki and Roll), the main theme of their own games (Saki, Viewtuful Joe, PTX-40A) or another tune from their games (Batsu, [=MegaMan=] Volnutt). Similar to the older ''VideoGame/MarvelVsCapcom'' games, the themes would change when a character comes in for their fallen partner partner, is tagged out or (new to this game) a fighter hits their Level 3.
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* NonDubbedGrunts: All the members of the cast have Japanese [=VAs=], with the exception of Frank, a CallBack to VideoGame/DeadRising not getting a Japanese dub.

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* NonDubbedGrunts: All the members of the cast have Japanese [=VAs=], with the exception of Frank, a CallBack to VideoGame/DeadRising not getting a Japanese dub.dub, and PTX-40A, who does not speak. Ditto [[spoiler:Yami.]]



* SuperMovePortraitAttack: The game has a special case where the portraits are really zoomed-in images of the models that actually move in accordance to the hyper move being done.

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* SuperMovePortraitAttack: The game has a special case where the portraits are really zoomed-in images of the models that actually move in accordance to the hyper move being done. ''VideoGame/MarvelVsCapcom3'' continued this practice.
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* CreativeClosingCredits: ''Ultimate All-Stars'' has a mini-game where players can control the Doronbo gang as they bike through the credits. Getting all the gold letters unlocks the Ultimate All Shooters mini-game. If Roll is present in the player's team, she can be used instead -- she'll fly on her broom instead of being confined to the ground, making the game easier.

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* CreativeClosingCredits: ''Ultimate All-Stars'' has a mini-game where players can control the Doronbo gang as they bike through the credits. Getting all the gold letters unlocks the Ultimate All Shooters mini-game. If Roll is present in the player's team, she can be used instead -- she'll fly on her broom instead of being confined to the ground, making the game easier. Her theme also plays over the regular credits theme.
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On a serendipitous note, Marvel entered into an agreement with Tatsunoko to make [[http://www.animenewsnetwork.com/news/2009-02-24/report/tatsunoko-marvel-aim-for-joint-tv-anime-in-3-years what appears to be a crossover anime between the two companies.]] No further information has been made as of yet.
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* NonDubbedGrunts: All the members of the cast have Japanese VAs, with the exception of Frank, a CallBack to VideoGame/DeadRising not getting a Japanese dub.

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* NonDubbedGrunts: All the members of the cast have Japanese VAs, [=VAs=], with the exception of Frank, a CallBack to VideoGame/DeadRising not getting a Japanese dub.
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Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in ''Tatsunoko vs. Capcom: Cross Generations of Heroes'', developed by 8ing (otherwise known for the ''VideoGame/NarutoClashOfNinja'' series).

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Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in ''Tatsunoko vs. Capcom: Cross Generations of Heroes'', developed by 8ing (otherwise known for the ''VideoGame/BloodyRoar'' and ''VideoGame/NarutoClashOfNinja'' series).
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How To Create A Works Page explicitly says "No bolding is used for work titles."


Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in '''''Tatsunoko vs. Capcom: Cross Generations of Heroes''''', developed by 8ing (otherwise known for the ''VideoGame/NarutoClashOfNinja'' series).

to:

Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in '''''Tatsunoko ''Tatsunoko vs. Capcom: Cross Generations of Heroes''''', Heroes'', developed by 8ing (otherwise known for the ''VideoGame/NarutoClashOfNinja'' series).
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* ImmuneToFlinching: Giant characters Gold Lightan and PTX-40A are extremely slow and unwieldy compared to the rest of the cast, but in exchange they are nearly impossible to flinch, and can stomp through even the strongest special moves from other characters easily.

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* ImmuneToFlinching: Giant characters Gold Lightan and PTX-40A are extremely slow and unwieldy compared to the rest of the cast, but in exchange they are nearly impossible to flinch, and can stomp through even the strongest special moves from other characters easily. In exchange for their power, they are for obvious reasons banned from using techniques which require a partner to perform.
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Added DiffLines:

** In terms of characters, we have Alex and Viewtiful Joe. For ''UAS'', this is {{subverted}} with Frank West, who is the only character to have an English VA.

Changed: 113

Removed: 187

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Fixing identation


* ComebackMechanic: The more damage a character has taken, the more damage that character will do when they activate Baroque.
** More specifically, any recoverable (red) health a character has will translate into Baroque power, but at the cost of not being able to recover that health once the effect is finished.

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* ComebackMechanic: The Baroque combos inflict more damage a the more recoverable health the character has taken, the more damage that character will do when they activate Baroque.
** More specifically, any recoverable (red) health a character has will translate into Baroque power, but at the cost of not being able to recover that health once the effect is finished.
activated.
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* NotTooDeadToHelp: Batsu's level-3 Hyper Combo is a CombinationAttack with his tag team partner. If his partner has been KO'd, their spirit will still appear to help Batsu launch a KamehameHadoken. This version of the Hyper Combo is ''more'' powerful than when the tag partner is alive.

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* NotTooDeadToHelp: NotTooDeadToSaveTheDay: Batsu's level-3 Hyper Combo is a CombinationAttack with his tag team partner. If his partner has been KO'd, their spirit will still appear to help Batsu launch a KamehameHadoken. This version of the Hyper Combo is ''more'' powerful than when the tag partner is alive.
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Added DiffLines:

* NotTooDeadToHelp: Batsu's level-3 Hyper Combo is a CombinationAttack with his tag team partner. If his partner has been KO'd, their spirit will still appear to help Batsu launch a KamehameHadoken. This version of the Hyper Combo is ''more'' powerful than when the tag partner is alive.
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** Also, the two giant characters are susceptible to special throws and cutscene-style automatic combo moves. When these moves are done against them, the animations are often subtly different to keep the move from looking awkward. And that's not counting the fact that Frank actually has an entirely new Level 3 move when up against them versus a normal character.

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** Also, the two giant characters are susceptible to special throws and cutscene-style automatic combo moves. When these moves are done against them, the animations are often subtly different to keep the move from looking awkward. And that's not counting the fact that Frank actually has an entirely new Level 3 move when up against them versus as opposed to a normal character.

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