History VideoGame / TatsunokoVsCapcom

23rd Dec '16 5:23:08 PM NEOIVAN100
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On a serendipitous note, Marvel entered into an agreement with Tatsunoko to make [[http://www.animenewsnetwork.com/news/2009-02-24/report/tatsunoko-marvel-aim-for-joint-tv-anime-in-3-years what appears to be a crossover anime between the two companies.]] No further information has been made as of yet.
11th Dec '16 7:49:04 PM Doug86
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* NonDubbedGrunts: All the members of the cast have Japanese VAs, with the exception of Frank, a CallBack to VideoGame/DeadRising not getting a Japanese dub.

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* NonDubbedGrunts: All the members of the cast have Japanese VAs, [=VAs=], with the exception of Frank, a CallBack to VideoGame/DeadRising not getting a Japanese dub.
11th Dec '16 8:38:52 AM CoolTom1337
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Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in ''Tatsunoko vs. Capcom: Cross Generations of Heroes'', developed by 8ing (otherwise known for the ''VideoGame/NarutoClashOfNinja'' series).

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Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in ''Tatsunoko vs. Capcom: Cross Generations of Heroes'', developed by 8ing (otherwise known for the ''VideoGame/BloodyRoar'' and ''VideoGame/NarutoClashOfNinja'' series).
8th Dec '16 12:31:30 PM Xtifr
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Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in '''''Tatsunoko vs. Capcom: Cross Generations of Heroes''''', developed by 8ing (otherwise known for the ''VideoGame/NarutoClashOfNinja'' series).

to:

Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in '''''Tatsunoko ''Tatsunoko vs. Capcom: Cross Generations of Heroes''''', Heroes'', developed by 8ing (otherwise known for the ''VideoGame/NarutoClashOfNinja'' series).
2nd Nov '16 4:53:38 PM santos32
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* ImmuneToFlinching: Giant characters Gold Lightan and PTX-40A are extremely slow and unwieldy compared to the rest of the cast, but in exchange they are nearly impossible to flinch, and can stomp through even the strongest special moves from other characters easily.

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* ImmuneToFlinching: Giant characters Gold Lightan and PTX-40A are extremely slow and unwieldy compared to the rest of the cast, but in exchange they are nearly impossible to flinch, and can stomp through even the strongest special moves from other characters easily. In exchange for their power, they are for obvious reasons banned from using techniques which require a partner to perform.
2nd Nov '16 4:48:17 PM santos32
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Added DiffLines:

** In terms of characters, we have Alex and Viewtiful Joe. For ''UAS'', this is {{subverted}} with Frank West, who is the only character to have an English VA.
28th Oct '16 9:55:37 PM superkeijikun
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* ComebackMechanic: The more damage a character has taken, the more damage that character will do when they activate Baroque.
** More specifically, any recoverable (red) health a character has will translate into Baroque power, but at the cost of not being able to recover that health once the effect is finished.

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* ComebackMechanic: The Baroque combos inflict more damage a the more recoverable health the character has taken, the more damage that character will do when they activate Baroque.
** More specifically, any recoverable (red) health a character has will translate into Baroque power, but at the cost of not being able to recover that health once the effect is finished.
activated.
28th Oct '16 9:53:00 PM superkeijikun
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* NotTooDeadToHelp: Batsu's level-3 Hyper Combo is a CombinationAttack with his tag team partner. If his partner has been KO'd, their spirit will still appear to help Batsu launch a KamehameHadoken. This version of the Hyper Combo is ''more'' powerful than when the tag partner is alive.

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* NotTooDeadToHelp: NotTooDeadToSaveTheDay: Batsu's level-3 Hyper Combo is a CombinationAttack with his tag team partner. If his partner has been KO'd, their spirit will still appear to help Batsu launch a KamehameHadoken. This version of the Hyper Combo is ''more'' powerful than when the tag partner is alive.
28th Oct '16 9:52:42 PM superkeijikun
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Added DiffLines:

* NotTooDeadToHelp: Batsu's level-3 Hyper Combo is a CombinationAttack with his tag team partner. If his partner has been KO'd, their spirit will still appear to help Batsu launch a KamehameHadoken. This version of the Hyper Combo is ''more'' powerful than when the tag partner is alive.
27th Oct '16 10:08:35 PM Shotoman
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** Also, the two giant characters are susceptible to special throws and cutscene-style automatic combo moves. When these moves are done against them, the animations are often subtly different to keep the move from looking awkward. And that's not counting the fact that Frank actually has an entirely new Level 3 move when up against them versus a normal character.

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** Also, the two giant characters are susceptible to special throws and cutscene-style automatic combo moves. When these moves are done against them, the animations are often subtly different to keep the move from looking awkward. And that's not counting the fact that Frank actually has an entirely new Level 3 move when up against them versus as opposed to a normal character.
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