History VideoGame / TatsunokoVsCapcom

10th Aug '17 8:01:59 PM SneaselSawashiro
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* AmbidextrousSprite: Averted for much of the cast, but forced to be played straight with others akin to ''Street Fighter IV''. The game plays like a 2D fighting game while still using 3D polygons, and thus most characters who are visually asymmetrical will have their core appearance visually reflect changing from left to right. Some characters with weapons will wield it the opposite manner respective of which side of the screen they're standing at (such as Zero drawing the Z-Saber over his right shoulder as opposed to his left; the latter is where he canonically holsters it), though visual elements such as emblems and/or hairstyles on a character's person avert this by remaining the same on either position of the screen.
9th Jul '17 6:46:35 AM Asue
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* BeamMeUpScotty: For some reason, a lot of fans think that the Daigo Temple is named after famous ''Street Fighter'' player Daigo Umehara. Kinda shows that a lot of fans didn't play ''VideoGame/{{Onimusha}}'', because it is actually based on the [[http://en.wikipedia.org/wiki/Daigo_Temple real temple.]]
17th May '17 2:53:09 AM WolfThunder
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If you want a quick information about the characters in ''Tatsunoko vs. Capcom'', Jew Wario of Website/ThatGuyWithTheGlasses has provided a [[http://www.youtube.com/watch?v=_G0qqem7qhY video]] for a quick but informative information about the company and the characters. Also, [[http://www.gamesradar.com/f/meet-the-cast-of-tatsunoko-vs-capcom/a-2010012613234971527100 GamesRadar]] compiled their stories and the Tatsunoko characters' anime intros.

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If you want a quick information about the characters in ''Tatsunoko vs. Capcom'', Jew Wario of Website/ThatGuyWithTheGlasses has provided a [[http://www.youtube.com/watch?v=_G0qqem7qhY video]] for a quick but informative information about the company and the characters. Also, [[http://www.gamesradar.com/f/meet-the-cast-of-tatsunoko-vs-capcom/a-2010012613234971527100 GamesRadar]] compiled their stories and the Tatsunoko characters' anime intros.
17th May '17 2:52:27 AM WolfThunder
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Initially starring [[Anime/ScienceNinjaTeamGatchaman Ken the Eagle, Jun the Swan]], [[Anime/NeoHumanCasshern Casshern]], Anime/{{Tekkaman}}, Anime/{{Yatterman}}-1 and his {{stripperiffic}} nemesis Doronjo, Anime/HurricanePolymar, Anime/{{Karas}} and Gold Lightan on the Tatsunoko side; (plus Hakushon Daimaou and Ippatsuman for the Wii version) and [[Franchise/StreetFighter Ryu, Chun-Li, Alex]], [[VideoGame/RivalSchools Batsu]], [[VideoGame/{{Darkstalkers}} Morrigan]], [[VideoGame/{{Onimusha}} Soki]], [[VideoGame/MegaManLegends MegaMan Volnutt]], [[VideoGame/MegaManClassic Roll]] (with a completely different moveset from her ''Marvel'' self) and the PTX-40A [[HumongousMecha Vital Suit]] from ''VideoGame/LostPlanet'' representing Capcom (plus Saki, from ''Quiz Nanairo Dreams'' ([[MarthDebutedInSmashBros better known as]] an AssistCharacter in ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]''), and VideoGame/ViewtifulJoe in the Wii version, and the BigBad of ''VideoGame/{{Okami}}'' as the game's boss in both the Arcade and Wii versions, for bonus fanservice), the game marks a return to the series' roots of frenetic two-on-two tag-team action--[[TwoAndAHalfD but with 3D graphics (though the game still plays on a 2D plane)]] and the combos ramped up ''big time''. New mechanics introduced include the Mega Crash, which is akin to ''VideoGame/GuiltyGear''[='=]s Burst (although the term itself originated from Capcom's ''[[VideoGame/SuperGemFighter Pocket Fighter]]''; the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is [[ExcusePlot even more non-existent]] and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): the characters all live in a TV show and and only exist to (surprise, surprise) beat the stinking crap out of each other.

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Initially starring [[Anime/ScienceNinjaTeamGatchaman Ken the Eagle, Jun the Swan]], [[Anime/NeoHumanCasshern Casshern]], Anime/{{Tekkaman}}, Anime/{{Yatterman}}-1 and his {{stripperiffic}} nemesis Doronjo, Anime/HurricanePolymar, Anime/{{Karas}} and Gold Lightan on the Tatsunoko side; (plus Hakushon Daimaou and Ippatsuman for the Wii version) and [[Franchise/StreetFighter Ryu, Chun-Li, Alex]], [[VideoGame/RivalSchools Batsu]], [[VideoGame/{{Darkstalkers}} Morrigan]], [[VideoGame/{{Onimusha}} Soki]], [[VideoGame/MegaManLegends MegaMan Volnutt]], [[VideoGame/MegaManClassic Roll]] (with a completely different moveset from her ''Marvel'' self) and the PTX-40A [[HumongousMecha Vital Suit]] from ''VideoGame/LostPlanet'' representing Capcom (plus Saki, from ''Quiz Nanairo Dreams'' ([[MarthDebutedInSmashBros better known as]] an AssistCharacter in ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]''), and VideoGame/ViewtifulJoe in the Wii version, and the BigBad of ''VideoGame/{{Okami}}'' as the game's boss in both the Arcade and Wii versions, for bonus fanservice), the game marks a return to the series' roots of frenetic two-on-two tag-team action--[[TwoAndAHalfD but with 3D graphics (though the game still plays on a 2D plane)]] and the combos ramped up ''big time''. New mechanics introduced include the Mega Crash, which is akin to ''VideoGame/GuiltyGear''[='=]s Burst (although the term itself originated from Capcom's ''[[VideoGame/SuperGemFighter Pocket Fighter]]''; the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is [[ExcusePlot even more non-existent]] and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): the characters all live in a TV show and and only exist to (surprise, surprise) beat the stinking crap out of each other.
27th Mar '17 3:58:19 PM santos32
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** Also, the two giant characters are susceptible to special throws and cutscene-style automatic combo moves. When these moves are done against them, the animations are often subtly different to keep the move from looking awkward. And that's not counting the fact that Frank actually has an entirely new Level 3 move when up against them as opposed to a normal character.

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** Also, Picking the two giant characters silver palette for Gold Lightan changes his name accordingly through the announcer and the text; attacks and voice clips which use "Gold" are susceptible appropriately changed to special throws and cutscene-style automatic combo moves. When these moves are done against them, "Silver".
** Performing Gold Lightan's "Gold Crash" super has different reactions depending on
the opponent. Fighting another robot (PTX-40A, Zero, Roll, Rock, Casshern or another Lightan) will have Gold Lightan pull out their energy source before blowing it up. Performing the move on an organic life-form will have Lightan pull out their soul instead.
** Some
animations are often subtly changed when players battle the giant characters. For example, Alex's Hyper Bomb has him grab the giants by the foot instead of performing two consecutive suplexes like what he would normally do against regular-sized foes, and he leaps onto their heads when performing his Stun Gun Headbutt. Frank also gains a brand-new Level 3 super when facing the giants.
** Roll has a super where she is healed by a small projectile. If a robotic character like the ones mentioned above makes contact with it first, they can steal it and be healed in her place. Other characters will instead be slightly damaged.
** Batsu's United by Fate Level 3 changes depending on who his selected partner is. If Batsu is fighting by himself, the super will always be his Double Guts Bullet, but buffed 1.5 times.
** Performing Joe the Condor's Tornado Fighter normally has Ken show up to perform the move with him. If Ken is his partner, he'll be in the palette chosen by the player. If Jun is with Joe instead, she'll take Ken's place.
** Certain supers in the game are capable of participating in a BeamClash mechanic with each other. Examples include Ryu's Shinkuu Hadouken, Frank's Real Mega Buster, Tekkaman and Tekkaman Blade's Voltekkas (as well as the former's Tek Lancer and the latter's Omnidirectional Super Voltekka Level 3, if the initial hit misses) and Volnutt's Machine Gun Sweep.
** Certain characters will have unique interactions with each other whether as team-mates or foes, such as the Gatchamen and Ryu and Chun-Li. This applies to other pairings, such as Tekkaman Blade fighting the original Tekkaman or Frank fighting girls (he has a
different to keep intro pose all together when fighting Doronjo or Morrigan) and the move from looking awkward. And that's not counting the fact that Frank actually has an entirely new giants.
** As with Street Fighter III, Alex can force his opponents to turn back by hitting them with a Heavy Flash Chop. Following up with a Power Bomb will have Alex perform a German Suplex, and performing his Hyper Bomb
Level 3 move when up against them as opposed to a normal character.replaces it with his Rolling German Suplexes.



* {{Leitmotif}}: The original version of the game had this for each character. The Tatsunoko fighters usually have the opening of their animes as their own themes (save for Doronjo, who has her own theme, Jun, who has ''Gatchman's'' end credits theme, and Karas, who has an original theme based off his OVA) while the Capcom cast either has their own recycled theme (the Street Fighters, Morrigan, Soki and Roll), the main theme of their own games (Saki, Viewtuful Joe, PTX-40A) or another tune from their games (Batsu, [=MegaMan=] Volnutt). Similar to the older ''VideoGame/MarvelVsCapcom'' games, the themes would change when a character comes in for their fallen partner or (new to this game) a fighter hits their Level 3.

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* {{Leitmotif}}: The original version of the game had this for each character. The Tatsunoko fighters usually have instumental remixes of the opening of their animes as their own themes (save for Doronjo, who has her own theme, Jun, who has ''Gatchman's'' end credits theme, and Karas, who has an original theme based off his OVA) while the Capcom cast either has their own recycled theme (the Street Fighters, Morrigan, Soki and Roll), the main theme of their own games (Saki, Viewtuful Joe, PTX-40A) or another tune from their games (Batsu, [=MegaMan=] Volnutt). Similar to the older ''VideoGame/MarvelVsCapcom'' games, the themes would change when a character comes in for their fallen partner partner, is tagged out or (new to this game) a fighter hits their Level 3.
22nd Mar '17 10:20:06 AM santos32
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* NonDubbedGrunts: All the members of the cast have Japanese [=VAs=], with the exception of Frank, a CallBack to VideoGame/DeadRising not getting a Japanese dub.

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* NonDubbedGrunts: All the members of the cast have Japanese [=VAs=], with the exception of Frank, a CallBack to VideoGame/DeadRising not getting a Japanese dub.dub, and PTX-40A, who does not speak. Ditto [[spoiler:Yami.]]



* SuperMovePortraitAttack: The game has a special case where the portraits are really zoomed-in images of the models that actually move in accordance to the hyper move being done.

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* SuperMovePortraitAttack: The game has a special case where the portraits are really zoomed-in images of the models that actually move in accordance to the hyper move being done. ''VideoGame/MarvelVsCapcom3'' continued this practice.
22nd Mar '17 10:16:30 AM santos32
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* CreativeClosingCredits: ''Ultimate All-Stars'' has a mini-game where players can control the Doronbo gang as they bike through the credits. Getting all the gold letters unlocks the Ultimate All Shooters mini-game. If Roll is present in the player's team, she can be used instead -- she'll fly on her broom instead of being confined to the ground, making the game easier.

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* CreativeClosingCredits: ''Ultimate All-Stars'' has a mini-game where players can control the Doronbo gang as they bike through the credits. Getting all the gold letters unlocks the Ultimate All Shooters mini-game. If Roll is present in the player's team, she can be used instead -- she'll fly on her broom instead of being confined to the ground, making the game easier. Her theme also plays over the regular credits theme.
23rd Dec '16 5:23:08 PM NEOIVAN100
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On a serendipitous note, Marvel entered into an agreement with Tatsunoko to make [[http://www.animenewsnetwork.com/news/2009-02-24/report/tatsunoko-marvel-aim-for-joint-tv-anime-in-3-years what appears to be a crossover anime between the two companies.]] No further information has been made as of yet.
11th Dec '16 7:49:04 PM Doug86
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* NonDubbedGrunts: All the members of the cast have Japanese VAs, with the exception of Frank, a CallBack to VideoGame/DeadRising not getting a Japanese dub.

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* NonDubbedGrunts: All the members of the cast have Japanese VAs, [=VAs=], with the exception of Frank, a CallBack to VideoGame/DeadRising not getting a Japanese dub.
11th Dec '16 8:38:52 AM CoolTom1337
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Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in ''Tatsunoko vs. Capcom: Cross Generations of Heroes'', developed by 8ing (otherwise known for the ''VideoGame/NarutoClashOfNinja'' series).

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Sometime in 2008, Creator/{{Capcom}} decided to make a return to the gameplay of the ''VideoGame/MarvelVsCapcom'' series, except that they had no idea which company they should crossover with, until anime studio Creator/TatsunokoProduction phoned them in and asked them to make a LicensedGame based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in ''Tatsunoko vs. Capcom: Cross Generations of Heroes'', developed by 8ing (otherwise known for the ''VideoGame/BloodyRoar'' and ''VideoGame/NarutoClashOfNinja'' series).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TatsunokoVsCapcom