History VideoGame / TatsunokoVsCapcom

28th Apr '16 2:19:39 PM rafi
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Initially starring [[Anime/ScienceNinjaTeamGatchaman Ken the Eagle, Jun the Swan]], [[Anime/NeoHumanCasshern Casshern]], Anime/{{Tekkaman}}, Anime/{{Yatterman}}-1 and his {{stripperiffic}} nemesis Doronjo, Hurricane Polymar, Anime/{{Karas}} and Gold Lightan on the Tatsunoko side; (plus Hakushon Daimaou and Ippatsuman for the Wii version) and [[Franchise/StreetFighter Ryu, Chun-Li, Alex]], [[VideoGame/RivalSchools Batsu]], [[VideoGame/{{Darkstalkers}} Morrigan]], [[VideoGame/{{Onimusha}} Soki]], [[VideoGame/MegaManLegends MegaMan Volnutt]], [[VideoGame/MegaManClassic Roll]] (with a completely different moveset from her ''Marvel'' self) and the PTX-40A [[HumongousMecha Vital Suit]] from ''VideoGame/LostPlanet'' representing Capcom (plus Saki, from ''Quiz Nanairo Dreams'' ([[MarthDebutedInSmashBros better known as]] an AssistCharacter in ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]''), and VideoGame/ViewtifulJoe in the Wii version, and the BigBad of ''VideoGame/{{Okami}}'' as the game's boss in both the Arcade and Wii versions, for bonus fanservice), the game marks a return to the series' roots of frenetic two-on-two tag-team action--[[TwoAndAHalfD but with 3D graphics (though the game still plays on a 2D plane)]] and the combos ramped up ''big time''. New mechanics introduced include the Mega Crash, which is akin to ''VideoGame/GuiltyGear''[='=]s Burst (although the term itself originated from Capcom's ''[[VideoGame/SuperGemFighter Pocket Fighter]]''; the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is [[ExcusePlot even more non-existent]] and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): the characters all live in a TV show and and only exist to (surprise, surprise) beat the stinking crap out of each other.

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Initially starring [[Anime/ScienceNinjaTeamGatchaman Ken the Eagle, Jun the Swan]], [[Anime/NeoHumanCasshern Casshern]], Anime/{{Tekkaman}}, Anime/{{Yatterman}}-1 and his {{stripperiffic}} nemesis Doronjo, Hurricane Polymar, Anime/HurricanePolymar, Anime/{{Karas}} and Gold Lightan on the Tatsunoko side; (plus Hakushon Daimaou and Ippatsuman for the Wii version) and [[Franchise/StreetFighter Ryu, Chun-Li, Alex]], [[VideoGame/RivalSchools Batsu]], [[VideoGame/{{Darkstalkers}} Morrigan]], [[VideoGame/{{Onimusha}} Soki]], [[VideoGame/MegaManLegends MegaMan Volnutt]], [[VideoGame/MegaManClassic Roll]] (with a completely different moveset from her ''Marvel'' self) and the PTX-40A [[HumongousMecha Vital Suit]] from ''VideoGame/LostPlanet'' representing Capcom (plus Saki, from ''Quiz Nanairo Dreams'' ([[MarthDebutedInSmashBros better known as]] an AssistCharacter in ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]''), and VideoGame/ViewtifulJoe in the Wii version, and the BigBad of ''VideoGame/{{Okami}}'' as the game's boss in both the Arcade and Wii versions, for bonus fanservice), the game marks a return to the series' roots of frenetic two-on-two tag-team action--[[TwoAndAHalfD but with 3D graphics (though the game still plays on a 2D plane)]] and the combos ramped up ''big time''. New mechanics introduced include the Mega Crash, which is akin to ''VideoGame/GuiltyGear''[='=]s Burst (although the term itself originated from Capcom's ''[[VideoGame/SuperGemFighter Pocket Fighter]]''; the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is [[ExcusePlot even more non-existent]] and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): the characters all live in a TV show and and only exist to (surprise, surprise) beat the stinking crap out of each other.
18th Mar '16 4:19:10 PM X2X
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* CreativeClosingCredits: Ultimate All Stars has a mini-game where players can control the Doronbo gang as they bike through the credits. Getting all the gold letters unlocks the Ultimate All Shooters mini-game. If Roll is present in the player's team, she can be used instead - she'll fly on her broom instead of being confined to the ground, making the game easier.
* TheDevTeamThinksOfEverything: Both games are full of many small details in the endings, pre-fight chats and win quotes.

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* CreativeClosingCredits: Ultimate All Stars ''Ultimate All-Stars'' has a mini-game where players can control the Doronbo gang as they bike through the credits. Getting all the gold letters unlocks the Ultimate All Shooters mini-game. If Roll is present in the player's team, she can be used instead - -- she'll fly on her broom instead of being confined to the ground, making the game easier.
* TheDevTeamThinksOfEverything: DevelopersForesight: Both games are full of [[ShownTheirWork many small details details]] in the endings, pre-fight chats and win quotes.



* FreeFloorFighting: The [[VideoGame/StreetFighterII Uncharted Region of China]] has a breakaway floor, and [[Anime/ScienceNinjaTeamGatchaman Galactor's base]] has a path that can be adjusted. Both of these are affected by attacks that damage the ground.

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* FreeFloorFighting: The [[VideoGame/StreetFighterII Uncharted Region of China]] [[http://www.capcom-unity.com/tatsunokovscapcom/go/thread/view/57851/22360469/Breakable_Stages has a breakaway floor, floor,]] and [[Anime/ScienceNinjaTeamGatchaman Galactor's base]] has a path that can be adjusted. Both of these are affected by attacks that damage the ground.ground (either by a fighter slamming their enemy into the ground or directly pounding on it themselves).



** In the background of the [[Anime/TekkamanBlade Orbital Ring Systems Cargo Bay]], over the course of the battle, human soldiers are battling a huge Radam "spidercrab". Sometimes they actually win, at which point they start dancing.

to:

** In the background of the [[Anime/TekkamanBlade Orbital Ring Systems Cargo Bay]], over the course of the battle, human soldiers are battling a huge Radam "spidercrab". "spidercrab." Sometimes they actually win, at which point they start dancing.



** In both [[Anime/HurricanePolymar Les Vagas and Washinkyo, Amehon]], cars run fast, there are tanks... of course, the combatants are fighting in the middle of the street.

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** In both [[Anime/HurricanePolymar Les Vagas and Washinkyo, Amehon]], cars run fast, there are tanks... of Of course, the combatants are fighting in the middle of the street.



* IdiosyncraticComboLevels: Features the "word" Tatsunical (akin to Marvelous in the ''VideoGame/MarvelVsCapcom'' series), but also marks the debut of Viewtiful, as this is the first CapcomVsWhatever game to include VideoGame/ViewtifulJoe.

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* IdiosyncraticComboLevels: Features the "word" Tatsunical (akin to Marvelous in the ''VideoGame/MarvelVsCapcom'' series), but also marks the debut of Viewtiful, as this is the first CapcomVsWhatever VideoGame/CapcomVsWhatever game to include VideoGame/ViewtifulJoe.
14th Oct '15 1:58:39 PM HighCrate
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* ImmuneToFlinching: Giant characters Gold Lightan and PTX-40A are {{Mighty Glacier}}s; extremely slow and unwieldy compared to the rest of the cast, but in exchange they are nearly impossible to flinch, and can stomp through even the strongest special moves from other characters easily.
** Soki becomes this during [[SuperMode his Level 3]].

to:

* ImmuneToFlinching: Giant characters Gold Lightan and PTX-40A are {{Mighty Glacier}}s; extremely slow and unwieldy compared to the rest of the cast, but in exchange they are nearly impossible to flinch, and can stomp through even the strongest special moves from other characters easily.
** %%** Soki becomes this during [[SuperMode his Level 3]].
14th Jul '15 8:48:59 PM RisefromYourGrave
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On January 26, 2010, an UpdatedRerelease to the game, entitled '''''Tatsunoko vs. Capcom: Ultimate All-Stars''''', was released in North America, with an international release on January 29th. Among the changes are the addition of online play, character balance tweaks, the removal of Hakushon Daimaoh (because his European licensors were quite stingy regarding him), still-frame endings done by UDON Comics rather then the animated ones from Tatsunoko (due to licensing issues; those outside of Japan were not happy about that) and the addition of five new characters: Anime/TekkamanBlade, [[Anime/ScienceNinjaTeamGatchaman Joe the Condor]] and Anime/{{Yatterman}}-[[DistaffCounterpart 2]] on the Tatsunoko side, and [[VideoGame/DeadRising Frank West]] and [[VideoGame/MegaManX Zero]] on the Capcom side. The plot has also been updated. Why the heroes have to fight in order to defeat the BigBad is still unknown.

to:

On January 26, 2010, an UpdatedRerelease to the game, entitled '''''Tatsunoko vs. Capcom: Ultimate All-Stars''''', was released in North America, with an international release on January 29th. Among the changes are the addition of online play, character balance tweaks, the removal of Hakushon Daimaoh (because his European licensors were quite stingy regarding him), still-frame endings done by UDON Comics rather then than the animated ones from Tatsunoko (due to licensing issues; those outside of Japan were not happy about that) and the addition of five new characters: Anime/TekkamanBlade, [[Anime/ScienceNinjaTeamGatchaman Joe the Condor]] and Anime/{{Yatterman}}-[[DistaffCounterpart 2]] on the Tatsunoko side, and [[VideoGame/DeadRising Frank West]] and [[VideoGame/MegaManX Zero]] on the Capcom side. The plot has also been updated. Why the heroes have to fight in order to defeat the BigBad is still unknown.
11th Jul '15 7:49:53 PM MSTOP
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* IdiosyncraticComboLevels: Features the "word" Tatsunical, but also marks the debut of Viewtiful, as this is the first CapcomVsWhatever game to include VideoGame/ViewtifulJoe.

to:

* IdiosyncraticComboLevels: Features the "word" Tatsunical, Tatsunical (akin to Marvelous in the ''VideoGame/MarvelVsCapcom'' series), but also marks the debut of Viewtiful, as this is the first CapcomVsWhatever game to include VideoGame/ViewtifulJoe.
13th Apr '15 11:38:54 AM nombretomado
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* NonDubbedGrunts: All the members of the cast have Japanese VAs, with the exception of Frank, a CallBack to DeadRising not getting a Japanese dub.

to:

* NonDubbedGrunts: All the members of the cast have Japanese VAs, with the exception of Frank, a CallBack to DeadRising VideoGame/DeadRising not getting a Japanese dub.
23rd Mar '15 5:33:45 PM Quanyails
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* TheCameo: A large amount of old-school Capcom characters appear in the game's endings. Hell, even Hakushon Daimaou's ending has him being warped into the world of the UsefulNotes/WorldWarII [[ShootEmUps shmup]] ''1942''!

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* TheCameo: A large amount of old-school Capcom characters appear in the game's endings. Hell, even Hakushon Daimaou's ending has him being warped into the world of the UsefulNotes/WorldWarII [[ShootEmUps [[ShootEmUp shmup]] ''1942''!
21st Sep '14 1:14:49 AM SAMAS
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** In the background of the [[Anime/TekkamanBlade Orbital Ring Systems Cargo Bay]], over the course of the battle, human soldiers are battling Radam. It doesn't seem to be going too well.

to:

** In the background of the [[Anime/TekkamanBlade Orbital Ring Systems Cargo Bay]], over the course of the battle, human soldiers are battling Radam. It doesn't seem to be going too well.a huge Radam "spidercrab". Sometimes they actually win, at which point they start dancing.
20th May '14 10:31:07 PM santos32
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* CombinationAttack: Double and Triple Supers. Batsu has one for his Level 3, with a different set of attacks depending on who his partner is. If his partner's down, [[ThePowerOfFriendship he gets a power boost]].

to:

* CombinationAttack: Double and Triple Supers.Crossover Combination (aka Variable Combination in the Japanese version). Batsu has one for his Level 3, with a different set of attacks depending on who his partner is. If his partner's down, [[ThePowerOfFriendship he gets a power boost]].



* {{Leitmotif}}: The original version of the game had this for each character. The Tatsunoko fighters usually have the opening of their animes as their own themes (save for Doronjo, who has her own theme, and Karas, who has an original theme) while the Capcom cast either has their own recycled theme (the Street Fighters, Morrigan, Soki and Roll), the main theme of their own games (Saki, Viewtuful Joe, PTX-40A) or another tune from their games (Batsu, [=MegaMan=] Volnutt). Similar to the older ''VideoGame/MarvelVsCapcom'' games, the themes would change when a character comes in for their fallen partner or (new to this game) a fighter hits their Level 3.

to:

* {{Leitmotif}}: The original version of the game had this for each character. The Tatsunoko fighters usually have the opening of their animes as their own themes (save for Doronjo, who has her own theme, Jun, who has ''Gatchman's'' end credits theme, and Karas, who has an original theme) theme based off his OVA) while the Capcom cast either has their own recycled theme (the Street Fighters, Morrigan, Soki and Roll), the main theme of their own games (Saki, Viewtuful Joe, PTX-40A) or another tune from their games (Batsu, [=MegaMan=] Volnutt). Similar to the older ''VideoGame/MarvelVsCapcom'' games, the themes would change when a character comes in for their fallen partner or (new to this game) a fighter hits their Level 3.



* MechanicallyUnusualFighter: Gold Lightan and PTX-50A are very massive fighters (who are about 3 times the average height of other characters) and so they fight alone, as opposed to fighting in duets. They also move slowly and have to crouch often to attack. Fittingly enough, they serve as sub-bosses depending on the point character of the player's team: Lightan for Capcom characters and PTX for Capcom.

to:

* MechanicallyUnusualFighter: Gold Lightan and PTX-50A are very massive fighters (who are about 3 times the average height of other characters) and so they fight alone, as opposed to fighting in duets. They also move slowly and have to crouch often to attack. Fittingly enough, they serve as sub-bosses depending on the point character of the player's team: Lightan for Capcom characters and PTX for Capcom.Tatsunoko.



* PublicDomainSoundtrack: A remixed version of Offenbach's "Can-Can" plays during the credits roll of ''Tatsunoko vs. Capcom: Ultimate All-Stars'' (except when you win as Roll).

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* PublicDomainSoundtrack: A remixed version of Offenbach's "Can-Can" plays during the credits roll of ''Tatsunoko vs. Capcom: Ultimate All-Stars'' (except when you win as Roll). Roll, as her theme plays instead).
20th May '14 12:35:57 AM santos32
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** There's also "Across the Border", which has two different arrangements for ''Cross Generations of Heroes'' and ''Ultimate All-Stars''.

to:

** There's also "Across the Border", which has two different arrangements for ''Cross Generations of Heroes'' and ''Ultimate All-Stars''. ''Cross Generation's'' version is closer to an actual anime theme, while ''All-Stars''' has English vocals, and has jazz and rap elements.



* CreativeClosingCredits

to:

* CreativeClosingCreditsCreativeClosingCredits: Ultimate All Stars has a mini-game where players can control the Doronbo gang as they bike through the credits. Getting all the gold letters unlocks the Ultimate All Shooters mini-game. If Roll is present in the player's team, she can be used instead - she'll fly on her broom instead of being confined to the ground, making the game easier.



* EnemyMine: It's pretty hilarious seeing the [[Anime/ScienceNinjaTeamGatchaman Science Ninja Team fighting inside of Galactor's base]], or [[VideoGame/MegaManLegends MegaMan Volnutt fighting aboard Bonne's Gesselschaft]].

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* EnemyMine: It's pretty hilarious seeing the [[Anime/ScienceNinjaTeamGatchaman Science Ninja Team fighting inside of Galactor's base]], or [[VideoGame/MegaManLegends MegaMan Volnutt fighting aboard Bonne's Gesselschaft]]. Invoked with a Yatterman/Doronjo team-up.



* MechanicallyUnusualFighter: Gold Lightan and PTX-50A are very massive fighters (who are about 3 times the average height of other characters) and so they fight alone, as opposed to fighting in duets. They also move slowly and have to crouch often to attack.

to:

* MechanicallyUnusualFighter: Gold Lightan and PTX-50A are very massive fighters (who are about 3 times the average height of other characters) and so they fight alone, as opposed to fighting in duets. They also move slowly and have to crouch often to attack. Fittingly enough, they serve as sub-bosses depending on the point character of the player's team: Lightan for Capcom characters and PTX for Capcom.



* NonDubbedGrunts

to:

* NonDubbedGruntsNonDubbedGrunts: All the members of the cast have Japanese VAs, with the exception of Frank, a CallBack to DeadRising not getting a Japanese dub.



* VideoGameDashing
* WroteTheBook: Joe the Condor's victory quote against Zero:
-->You've got speed, I'll give you that. But your textbook fighting style isn't gonna work on the man who wrote the book!
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