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The game takes place in a world called Alora Fane, a world consisting of seven pocket dimensions formed out the dreams of the gods. The gods, however, [[HaveYouSeenMyGod have abandoned the world]], leaving the world to slowly wither. That is, until a group of worldless gods called Atonae discover the world. One of them, Rohoph, enters the world in the form of a crystal falling from the sky, and takes up residence in the otherwise empty head of Mardek, who was the first bliss-sentimental person to touch the crystal. Rohoph is one of the Atonae, gods that lack a world, some for a [[JerkassGods good reason]].
to:
The game takes place in a world called Alora Fane, a world consisting of seven pocket dimensions formed out the dreams of the gods. The gods, however, [[HaveYouSeenMyGod have abandoned the world]], leaving the world it to slowly wither. That is, until a group of worldless gods called Atonae discover the world. One of them, Rohoph, enters the world in the form of a crystal falling from the sky, and takes up residence in the otherwise empty head of Mardek, who was the first bliss-sentimental person to touch the crystal. Rohoph is one of the Atonae, gods that lack a world, some for a [[JerkassGods good reason]].
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''Taming Dreams'' is an [[AndroidGames Android]] game, made by Tobias Cornwall and released in 2015. It revolves around a lad named Mardek, his childhood friend Deugan, and a [[SharingABody god living in Mardek's head]] called Rohoph. If this sounds somehow familiar, it is because the game is a ContinuityReboot of ''VideoGame/{{MARDEK}}'', and Tobias used to go by the nickname Pseudolonewolf.
to:
''Taming Dreams'' is an [[AndroidGames Android]] game, {{UsefulNotes/Android game|s}}, made by Tobias Cornwall and released in 2015. It revolves around a lad named Mardek, his childhood friend Deugan, and a [[SharingABody god living in Mardek's head]] called Rohoph. If this sounds somehow familiar, it is because the game is a ContinuityReboot of ''VideoGame/{{MARDEK}}'', and Tobias used to go by the nickname Pseudolonewolf.
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Added image, release date, etc.
Changed line(s) 1,2 (click to see context) from:
Taming Dreams is an Android game by Tobias Cornwall. It revolves around a lad named Mardek, his childhood friend Deugan, and a [[SharingABody god living in Mardek's head]] called Rohoph. If this sounds somehow familiar, it is because the game is a ContinuityReboot of VideoGame/{{MARDEK}}, and Tobias used to go by the nickname Pseudolonewolf.
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''Taming Dreams'' is an
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----
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** "Dark, dirty, dangerous dungeons"
to:
** Enki's description of the current location at the start of Episode 1: one of "Dark, dirty, dangerous dungeons"
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* AlliterativeList: Enki's description of the current location at the start of Episode 1: one of "Dark, dirty, dangerous dungeons"
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* RainbowSpeak: Some words are highlighted, like this segment from Episode 1:
--> '''Enki:''' You know, your purpose. You have to be driven by a [[red:dream]]! Something you'd ask the [[red:gods]] to make true if you found them!
--> '''Enki:''' You know, your purpose. You have to be driven by a [[red:dream]]! Something you'd ask the [[red:gods]] to make true if you found them!
to:
* RainbowSpeak: Some words are highlighted, like this segment these segments from Episode 1:
--> ** When Enki asks Mardek about his dream:
---> '''Enki:''' You know, your purpose. You have to be driven by a [[red:dream]]! Something you'd ask the [[red:gods]] to make true if you foundthem!them!
** When Enki discusses his own dream:
---> '''Enki:''' My dream is to reach the [[red:Nexus]] and find the gods, who'll make my dream come true, that's what gods do!
---> '''Enki:''' You know, your purpose. You have to be driven by a [[red:dream]]! Something you'd ask the [[red:gods]] to make true if you found
** When Enki discusses his own dream:
---> '''Enki:''' My dream is to reach the [[red:Nexus]] and find the gods, who'll make my dream come true, that's what gods do!
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* RainbowSpeak: Some words are highlighted, like this segment from Episode 1:
--> '''Enki:''' You know, your purpose. You have to be driven by a [[red:dream]]! Something you'd ask the [[red:gods]] to make true if you found them!
--> '''Enki:''' You know, your purpose. You have to be driven by a [[red:dream]]! Something you'd ask the [[red:gods]] to make true if you found them!
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* AddedAlliterativeAppeal: Heaps of it. "Dreams drive us to divine discoveries" and "Dark, dirty, dangerous dungeons" are just a few.
to:
* AddedAlliterativeAppeal: Heaps of it. it:
** The opening text of Episode 1:
---> Our minds are monsters
** Enki's Motto: "Dreams drive us to divinediscoveries" and discoveries"
** "Dark, dirty, dangerousdungeons" are just a few.dungeons"
** The opening text of Episode 1:
---> Our minds are monsters
** Enki's Motto: "Dreams drive us to divine
** "Dark, dirty, dangerous
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%%--> Now, do we get experience points and level up and stuff? - Mardek
%%--> Experience points? Level up?
%%--> Numbers getting bigger to make us stronger... What an odd idea.
%%--> Experience points? Level up?
%%--> Numbers getting bigger to make us stronger... What an odd idea.
to:
%%-->
%% Experience points? Level up?
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* ConvectionSchmonvection: The lava in the area does not convect.
to:
* ConvectionSchmonvection: The lava in the starting area of Episode 1 does not convect.
* MyNameIsQuestionMarks: From Episode 1:
** The first bit of dialogue comes from "????", who is revealed after two more {{speech bubble}}s to be Enki, Mardek's father.
** The second bit of dialogue also comes from a "????", which is revealed to be Mardek, after a few bits of conversation between him and his dad.
** The first bit of dialogue comes from "????", who is revealed after two more {{speech bubble}}s to be Enki, Mardek's father.
** The second bit of dialogue also comes from a "????", which is revealed to be Mardek, after a few bits of conversation between him and his dad.
* PaintingTheMedium: Different characters, have their speech presented in different colors:
** Enki's words are in grey.
** Mardek's words are in orange.
** Enki's words are in grey.
** Mardek's words are in orange.
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* WorldShapes: Alora Fane is depicted as flower shaped, although it is implied that this is simply an abstraction of the structure of the world. Each petal is a self-contained world and the means to reach other worlds have yet to be revealed.
to:
* WorldShapes: Alora Fane is depicted as flower shaped, although it is implied that this is simply an abstraction of the structure of the world. Each petal is a self-contained world and the means to reach other worlds have yet to be revealed.revealed.
----
----
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Not on iOS yet.
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Taming Dreams is a smartphone game by Tobias Cornwall. It revolves around a lad named Mardek, his childhood friend Deugan, and a [[SharingABody god living in Mardek's head]] called Rohoph. If this sounds somehow familiar, it is because the game is a ContinuityReboot of VideoGame/{{MARDEK}}, and Tobias used to go by the nickname Pseudolonewolf.
to:
Taming Dreams is a smartphone an Android game by Tobias Cornwall. It revolves around a lad named Mardek, his childhood friend Deugan, and a [[SharingABody god living in Mardek's head]] called Rohoph. If this sounds somehow familiar, it is because the game is a ContinuityReboot of VideoGame/{{MARDEK}}, and Tobias used to go by the nickname Pseudolonewolf.
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* AfterCombatRecovery: Willpower is restored after each agitation.
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* HealingCheckpoint: You heal when you save.
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* SavePoint: Marked by glowing blue crystals.
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* ConvectionSchmonvection: The lava in the area does not convect.
--> This molten lava doesn't know the meaning of the word 'convection'!
--> This molten lava doesn't know the meaning of the word 'convection'!
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%%--> Numbers getting bigger to make us stronger... What an odd idea. Sort of a ludicrous abstraction though... What would the numbers actually represent? The tensile strength of our muscle fibres? The hardness of our skin? The number of active neurones in our brains?
to:
%%--> Numbers getting bigger to make us stronger... What an odd idea. idea.
--> Sort of a ludicrous abstraction though... What would the numbers actually represent? The tensile strength of our muscle fibres? The hardness of our skin? The number of active neurones in our brains?
--> Sort of a ludicrous abstraction though... What would the numbers actually represent? The tensile strength of our muscle fibres? The hardness of our skin? The number of active neurones in our brains?
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* CharacterLevel: {{Discussed}} and {{Averted}}.
%%--> Now, do we get experience points and level up and stuff? - Mardek
%%--> Experience points? Level up?
%%--> Numbers getting bigger to make us stronger... What an odd idea. Sort of a ludicrous abstraction though... What would the numbers actually represent? The tensile strength of our muscle fibres? The hardness of our skin? The number of active neurones in our brains?
%%--> Now, do we get experience points and level up and stuff? - Mardek
%%--> Experience points? Level up?
%%--> Numbers getting bigger to make us stronger... What an odd idea. Sort of a ludicrous abstraction though... What would the numbers actually represent? The tensile strength of our muscle fibres? The hardness of our skin? The number of active neurones in our brains?
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* AddedAlliterativeAppeal: Heaps of it.
to:
* AddedAlliterativeAppeal: Heaps of it. "Dreams drive us to divine discoveries" and "Dark, dirty, dangerous dungeons" are just a few.
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-->'''Rohoph''': Ingognizant were we that our lexical conceits conveyed an air of aureate grandiloquence.
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* AnArmAndALeg: Berdanre is largely bedridden due to missing his right arm and leg after a tragic accident.
to:
* AnArmAndALeg: Berdanre is largely bedridden due to missing losing his right arm arm, right leg, significant other and leg after [[DeadpanSnarker ability to speak sincerely]] in a tragic accident.
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* ElementalRockPaperScissors: Inverted; the closer the caster, sentimancy and target's sentiment and runes match, the stronger their sentimancy is. Each sentiment also has a more traditional rock-paper-scissors relation with another.
to:
* ElementalRockPaperScissors: Inverted; the closer the caster, sentimancy and target's sentiment and runes match, the stronger their sentimancy is. Each sentiment The sentiments are also has arranged on a more traditional rock-paper-scissors relation with another.circle.
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* JerkassGods: The Atonae are not exactly nice. Ghrafuuar mentions having made his mortal followers wear burning helmets, and Rohoph's attitude is not entirely nice either.
to:
* JerkassGods: The Atonae are not exactly nice. Ghrafuuar mentions having made his mortal followers wear burning helmets, and Rohoph's attitude is not entirely nice either.very uncompromising.
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* SesquipedalianLoquaciousness: Rohoph, on occasion. A particular example transpires when Meraeadyth tries to call Mardek out on Rohoph's fake-sounding voice and FloweryElizabethanEnglish.
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* WithUsOrAgainstUs: Rohoph's stance is that if you are not actively good, you are beyond salvation.
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The game takes place in a world called Alora Fane, a world consisting of seven pocket dimensions formed out the dreams of the gods. The gods, however, [[HaveYouSeenMyGod have abandoned the world]], leaving the world to slowly wither. That is, until Rohoph enters the world in the form of a crystal falling from the sky, and takes up residence in the otherwise empty head of Mardek. Rohoph is one of the Atonae, gods that lack a world, some for a [[JerkassGods good reason]].
to:
The game takes place in a world called Alora Fane, a world consisting of seven pocket dimensions formed out the dreams of the gods. The gods, however, [[HaveYouSeenMyGod have abandoned the world]], leaving the world to slowly wither. That is, until Rohoph a group of worldless gods called Atonae discover the world. One of them, Rohoph, enters the world in the form of a crystal falling from the sky, and takes up residence in the otherwise empty head of Mardek.Mardek, who was the first bliss-sentimental person to touch the crystal. Rohoph is one of the Atonae, gods that lack a world, some for a [[JerkassGods good reason]].
* AddedAlliterativeAppeal: Heaps of it.
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* AddedAlliterativeAppeal: Heaps of it.
to:
* AddedAlliterativeAppeal: Heaps of it.AnArmAndALeg: Berdanre is largely bedridden due to missing his right arm and leg after a tragic accident.
* TheChosenOne: Discussed, but averted. Mardek simply happened to be around, and the DreamingOfThingsToCome was not directly addressed to him.
* DeadpanSnarker: Berdanre is never sarcastic. Perish the thought.
* DreamingOfThingsToCome: The night before Rohoph lands, Mardek's dream gets interrupted by a prophetic dream featuring Rohoph.
* EarthShatteringKaboom: The Elarna were a destruction-sentimental race living on what is now called Fracture.
* DeadpanSnarker: Berdanre is never sarcastic. Perish the thought.
* DreamingOfThingsToCome: The night before Rohoph lands, Mardek's dream gets interrupted by a prophetic dream featuring Rohoph.
* EarthShatteringKaboom: The Elarna were a destruction-sentimental race living on what is now called Fracture.
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* FloweryElizabethanEnglish / YeOldeButcheredeEnglishe: The Atonae speak with this. Mardek seems to be picking up the habit from Rohoph.
to:
* FloweryElizabethanEnglish / YeOldeButcheredeEnglishe: The Atonae speak with this. Mardek seems to be picking up the habit from Rohoph.Rohoph, although some of his attempts have leaned towards the latter.
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* HaveYouSeenMyGod: The Aolmna, the world's original gods, have gone missing.
to:
* HaveYouSeenMyGod: The Aolmna, the world's original gods, have gone missing. On the flip-side, the Atonae are gods whose [[ApocalypseHow worlds have gone missing]].
* RhymesOnADime: Another speech-habit of the Atonae.
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* ShatteredWorld: Fracture, formerly the home to a destruction-sentimented race.
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* ShatteredWorld: Fracture, formerly the home to a destruction-sentimented race.destruction-sentimental Elarna.
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* ShatteredWorld: Fracture, formerly the home to a destruction-sentimented race.
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* TrueArtIsAngsty: The major strength of the Sorrow sentiment is producing beautiful poetry.
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* GodsNeedPrayerBadly: Rohoph's powers are heavily limited by his lack of worshippers. In fact, he fails to restore one blind man's sight simply because the man's faith was faltering.
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* RubberForeheadAlien: The Barbari races seen so far are the Bold, who have a hairy nose and a cleft upper lip, Mhandisi, who look like brown-skinned humans, and Meek, who look like humans with deer ears (and antlers on the so far offscreen males).
to:
* RubberForeheadAlien: The Barbari races seen so far are the Bold, who have a hairy nose and a cleft upper lip, Mhandisi, who look like brown-skinned humans, and Meek, who look like humans with deer ears (and antlers on the so far offscreen off-screen males).
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* TrueArtIsAngsty: The major strength of the Sorrow sentiment is producing beautiful poetry.
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The game is a rather large departure from the original RPG format, doing away with such things as {{Character Level}}s and the "hit it with a sword until it falls over" concept of combat. The [[{{Mon}} Miasmons]] encountered are [[EnemyWithout embodiments of the characters' internal turmoil]], and are defeated by accepting said internal turmoil by building rapport with the mon, whereas the mon's attacks sap the characters' willpower. The combat system also involves an intricate take on ElementalRockPaperScissors involving one immutable sentiment and three alterable runes.
to:
The game is a rather large departure from the original RPG format, doing away with such things as {{Character Level}}s and the "hit it with a sword until it falls over" concept of combat. The [[{{Mon}} Miasmons]] Miasmon]] encountered are [[EnemyWithout embodiments of the characters' internal turmoil]], and are defeated by accepting said internal turmoil by building rapport with the mon, whereas the mon's attacks sap the characters' willpower. The combat system also involves an intricate take on ElementalRockPaperScissors involving one immutable sentiment and three alterable runes.
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* {{Angst}}: It's a game about [[EnemyWithout enemies without]] spawned from emotional turmoil.
to:
* {{Angst}}: It's a game about taming [[EnemyWithout enemies without]] spawned from emotional turmoil.
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* ElementalRockPaperScissors: Inverted; the closer the attacker, sentimancy and target's sentiment and runes match, the stronger their sentimancy is.
* EmphasisOnTheWrongSyllable: Morric
* EnemyWithout: The Miasmons.
* EmphasisOnTheWrongSyllable: Morric
* EnemyWithout: The Miasmons.
to:
* ElementalRockPaperScissors: Inverted; the closer the attacker, caster, sentimancy and target's sentiment and runes match, the stronger their sentimancy is.
is. Each sentiment also has a more traditional rock-paper-scissors relation with another.
* EmphasisOnTheWrongSyllable:Morric
Morric.
* EnemyWithout: TheMiasmons.Miasmon.
* EmphasisOnTheWrongSyllable:
* EnemyWithout: The
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* FloweryElizabethanEnglish: The Atonae speak with this. Mardek seems to be picking up the habit from Rohoph.
to:
* FloweryElizabethanEnglish: FloweryElizabethanEnglish / YeOldeButcheredeEnglishe: The Atonae speak with this. Mardek seems to be picking up the habit from Rohoph.
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* InsistentTerminology: "Battle" is referred to as Agitation.
to:
* InsistentTerminology: "Battle" is referred to as Agitation. "Hit points" are willpower on the characters and rapport on the miasmon.
* NietzscheWannabe: Maka.
* RoyalWe: Rohoph uses it. Mardek also uses "we", but it's not entirely clear if he's emulating Rohoph or referring to himself and Rohoph.
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* TheStoic: Meraeadyth fancies herself this, and her philosophy is that avoiding all emotions to eliminate the danger of [[EnemyWithout enemies without]].
to:
* TheStoic: Meraeadyth fancies herself this, and her philosophy is that avoiding one should avoid all emotions to eliminate the danger of [[EnemyWithout enemies without]].
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* TheStoic: Meraeadyth fancies herself this, and her philosophy is that avoiding all emotions to eliminate the danger of [[EnemyWithout enemies without]].
to:
* TheStoic: Meraeadyth fancies herself this, and her philosophy is that avoiding all emotions to eliminate the danger of [[EnemyWithout enemies without]].without]].
* WorldShapes: Alora Fane is depicted as flower shaped, although it is implied that this is simply an abstraction of the structure of the world. Each petal is a self-contained world and the means to reach other worlds have yet to be revealed.
* WorldShapes: Alora Fane is depicted as flower shaped, although it is implied that this is simply an abstraction of the structure of the world. Each petal is a self-contained world and the means to reach other worlds have yet to be revealed.
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* FloweryElizabethanEnglish: The Atonae speak with this. Mardek seems to be picking up the habit from Rohoph.
* MythologyGag: Meraeadyth asks Mardek if he's [[ActuallyFourMooks actually three blokes]].
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* TheStoic: Meraedyth fancies herself this, and her philosophy is that avoiding all emotions to eliminate the danger of [[EnemyWithout enemies without]].
to:
* SharingABody: Mardek and Rohoph.
* TheStoic:Meraedyth Meraeadyth fancies herself this, and her philosophy is that avoiding all emotions to eliminate the danger of [[EnemyWithout enemies without]].
* TheStoic:
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Changed line(s) 1,2 (click to see context) from:
Taming Dreams is a smartphone game by Tobias Cornwall. It revolves around a lad named Mardek, his childhood friend Deugan, and a [[SharingABody god living in Mardek's head]] called Rohoph. If this sounds somehow familiar, it is because the game is a ContinuityReboot of VideoGame/MARDEK, and Tobias used to go by the nickname Pseudolonewolf.
to:
Taming Dreams is a smartphone game by Tobias Cornwall. It revolves around a lad named Mardek, his childhood friend Deugan, and a [[SharingABody god living in Mardek's head]] called Rohoph. If this sounds somehow familiar, it is because the game is a ContinuityReboot of VideoGame/MARDEK, VideoGame/{{MARDEK}}, and Tobias used to go by the nickname Pseudolonewolf.
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None
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* BizarreAlienSenses: One of the loreladies mentions that perceiving another's sentiment is effortless to them.
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* EmphasisOnTheWrongSyllable: Morric
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* JerkassGods: The Atonae are not exactly nice. Ghrafuuar mentions having made his mortal followers wear burning helmets, and Rohoph's attitude is not entirely nice either.
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* RubberForeheadAlien: The Barbari races seen so far are the Bold, who have a hairy nose and a cleft upper lip, Mhandisi, who look like brown-skinned humans, and Meek, who look like humans with deer ears (and antlers on the so far offscreen males).
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None
Changed line(s) 13 (click to see context) from:
* AddedAlliterativeAppeal: Heaps of it
to:
* AddedAlliterativeAppeal: Heaps of itit.
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* InsistentTerminology: "Battle" is Agitation.
to:
* InsistentTerminology: "Battle" is Agitation.referred to as Agitation.
* NonHumanHumanoidHybrid: Mardek is half Bold, half Mhandisi.
* NonHumanHumanoidHybrid: Mardek is half Bold, half Mhandisi.
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Well, this is a start.
Added DiffLines:
Taming Dreams is a smartphone game by Tobias Cornwall. It revolves around a lad named Mardek, his childhood friend Deugan, and a [[SharingABody god living in Mardek's head]] called Rohoph. If this sounds somehow familiar, it is because the game is a ContinuityReboot of VideoGame/MARDEK, and Tobias used to go by the nickname Pseudolonewolf.
The game takes place in a world called Alora Fane, a world consisting of seven pocket dimensions formed out the dreams of the gods. The gods, however, [[HaveYouSeenMyGod have abandoned the world]], leaving the world to slowly wither. That is, until Rohoph enters the world in the form of a crystal falling from the sky, and takes up residence in the otherwise empty head of Mardek. Rohoph is one of the Atonae, gods that lack a world, some for a [[JerkassGods good reason]].
The game is a rather large departure from the original RPG format, doing away with such things as {{Character Level}}s and the "hit it with a sword until it falls over" concept of combat. The [[{{Mon}} Miasmons]] encountered are [[EnemyWithout embodiments of the characters' internal turmoil]], and are defeated by accepting said internal turmoil by building rapport with the mon, whereas the mon's attacks sap the characters' willpower. The combat system also involves an intricate take on ElementalRockPaperScissors involving one immutable sentiment and three alterable runes.
As befits the combat system, the plot gets rather emotionally complex, although the [[LampshadeHanging lampshades]] and peculiar humor from MARDEK are still present in force.
----
!!Taming Dreams provides examples of:
*{{Angst}}: It's a game about [[EnemyWithout enemies without]] spawned from emotional turmoil.
*AddedAlliterativeAppeal: Heaps of it
*ElementalRockPaperScissors: Inverted; the closer the attacker, sentimancy and target's sentiment and runes match, the stronger their sentimancy is.
*EnemyWithout: The Miasmons.
*FlatEarthAtheist: Played with. Hardly anyone is willing to take Mardek seriously about Rohoph. On the inverse side, the Meek race holds on to their belief to the manifestly absent gods.
*HaveYouSeenMyGod: The Aolmna, the world's original gods, have gone missing.
*InsistentTerminology: "Battle" is Agitation.
*TheStoic: Meraedyth fancies herself this, and her philosophy is that avoiding all emotions to eliminate the danger of [[EnemyWithout enemies without]].
The game takes place in a world called Alora Fane, a world consisting of seven pocket dimensions formed out the dreams of the gods. The gods, however, [[HaveYouSeenMyGod have abandoned the world]], leaving the world to slowly wither. That is, until Rohoph enters the world in the form of a crystal falling from the sky, and takes up residence in the otherwise empty head of Mardek. Rohoph is one of the Atonae, gods that lack a world, some for a [[JerkassGods good reason]].
The game is a rather large departure from the original RPG format, doing away with such things as {{Character Level}}s and the "hit it with a sword until it falls over" concept of combat. The [[{{Mon}} Miasmons]] encountered are [[EnemyWithout embodiments of the characters' internal turmoil]], and are defeated by accepting said internal turmoil by building rapport with the mon, whereas the mon's attacks sap the characters' willpower. The combat system also involves an intricate take on ElementalRockPaperScissors involving one immutable sentiment and three alterable runes.
As befits the combat system, the plot gets rather emotionally complex, although the [[LampshadeHanging lampshades]] and peculiar humor from MARDEK are still present in force.
----
!!Taming Dreams provides examples of:
*{{Angst}}: It's a game about [[EnemyWithout enemies without]] spawned from emotional turmoil.
*AddedAlliterativeAppeal: Heaps of it
*ElementalRockPaperScissors: Inverted; the closer the attacker, sentimancy and target's sentiment and runes match, the stronger their sentimancy is.
*EnemyWithout: The Miasmons.
*FlatEarthAtheist: Played with. Hardly anyone is willing to take Mardek seriously about Rohoph. On the inverse side, the Meek race holds on to their belief to the manifestly absent gods.
*HaveYouSeenMyGod: The Aolmna, the world's original gods, have gone missing.
*InsistentTerminology: "Battle" is Agitation.
*TheStoic: Meraedyth fancies herself this, and her philosophy is that avoiding all emotions to eliminate the danger of [[EnemyWithout enemies without]].