History VideoGame / TalesOfPhantasia

2nd Jun '16 2:28:44 PM nombretomado
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** One of Claus' book weapons is the [[HPLovecraft Necronomicon]], and another sounds like ''Literature/TheKingInYellow''.

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** One of Claus' book weapons is the [[HPLovecraft [[Creator/HPLovecraft Necronomicon]], and another sounds like ''Literature/TheKingInYellow''.
30th May '16 3:55:51 PM Saurubiker
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''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Nintendo cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the UsefulNotes/PlayStation in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.

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''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Nintendo Famicom cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the UsefulNotes/PlayStation in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.
13th May '16 4:22:39 PM TheOneWhoTropes
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''Tales of Phantasia'' is the first game in Namco's TalesSeries, debuting on the Super Famicom in 1995.

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''Tales of Phantasia'' is the first game in Namco's TalesSeries, Franchise/TalesSeries, debuting on the Super Famicom in 1995.
13th May '16 4:22:25 PM TheOneWhoTropes
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''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Nintendo cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the PlayStation in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.

to:

''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Nintendo cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the PlayStation UsefulNotes/PlayStation in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.



A psuedo-sequel called ''Tales of Phantasia: Narikiri Dungeon'' was released for the GameBoyColor in 2000. It would later get an UpdatedRerelease on the PlaystationPortable (along with the original ''VideoGame/TalesOfPhantasia'' game) as part of the ''Tales of Phantasia X'' project celebrating the 15th anniversary of the game's release.

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A psuedo-sequel called ''Tales of Phantasia: Narikiri Dungeon'' was released for the GameBoyColor in 2000. It would later get an UpdatedRerelease on the PlaystationPortable UsefulNotes/PlaystationPortable (along with the original ''VideoGame/TalesOfPhantasia'' game) as part of the ''Tales of Phantasia X'' project celebrating the 15th anniversary of the game's release.
17th Mar '16 4:58:23 PM Raxis
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* PerfectPlayAI: The Odin, Galf Beast, and Lilith fights all work this way. Ordinarily bosses need to be balanced for fighting your whole team at once, meaning they need to occasionally channel for large attacks so they can hit the team members hiding behind and healing Cress. Not so for these three, which are all one-on-one fights. Because of this, they're instead designed specifically to relentlessly assault Cress with quick attacks to interrupt his, all of which are very likely to knock him down or back. Continue until he's cornered, and then continue that unstoppably until he's dead. Victory in these fights purely comes down to not losing momentum against them at ''any'' point, as doing so makes it ''very'' difficult to get back into it.

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* PerfectPlayAI: The Odin, Galf Beast, and Lilith fights all work this way. Ordinarily bosses need to be balanced for fighting your whole team at once, meaning they need to occasionally channel for large attacks so they can hit the team members hiding behind and healing Cress. Not so for these three, which are all one-on-one fights. Because of this, they're instead designed specifically to relentlessly assault Cress with quick attacks to interrupt his, all of which are very likely to knock him down or back. Continue They'll continue doing this until he's cornered, and then continue that unstoppably keep spamming attacks until he's dead. Victory in these fights purely comes down to not losing momentum against them at ''any'' point, as doing so makes it ''very'' difficult to get back into it. Abusing attacks that are hard for the AI to halt is key in this.
17th Feb '16 10:18:13 PM GrammarNavi
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There are English patches for the SFC and PSX versions available online. There are also two versions for {{PSP}}, one being the "Full Voice Edition" and the other being paired with an UpdatedRerelease of the GameBoyColor sequel, Narikiri Dungeon. Recommended in general, but especially for people who liked ''Symphonia'', just to play "spot the continuities." [[NoExportForYou Unfortunately, neither version was released outside of Japan...]]

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There are English patches for the SFC and PSX versions available online. There are also two versions for {{PSP}}, [[UsefulNotes/PlayStationPortable PSP]], one being the "Full Voice Edition" and the other being paired with an UpdatedRerelease of the GameBoyColor sequel, Narikiri Dungeon. Recommended in general, but especially for people who liked ''Symphonia'', just to play "spot the continuities." [[NoExportForYou Unfortunately, neither version was released outside of Japan...]]
14th Feb '16 7:43:36 AM Prfnoff
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** There are several pieces of equipment taken straight from TowerOfDruaga. Collecting them all earns Cress the Gilgamesh title.

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** There are several pieces of equipment taken straight from TowerOfDruaga.''VideoGame/TheTowerOfDruaga''. Collecting them all earns Cress the Gilgamesh title.
19th Jan '16 7:04:12 PM SPNova
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** Also [[spoiler:Lower Morlia and the Dwarven Ruins, which double as both BonusDungeon and DroughtLevelOfDoom]].
19th Jan '16 6:53:27 PM SPNova
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* AbsurdlyHighLevelCap: Confirmed to be ''999''. To compare, the party finishes learning most of their skills by level 55, and the most difficult parts of the game can be conquered just a little past level 70.
18th Jan '16 1:05:19 PM PhiSat
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Added DiffLines:

* AlwaysChaoticEvil: Averted with demons. Some are evil and aligned with Dhaos, but Chameleon, Gremlin's Lair, and Pluto are all demonic spirits who can be recruited to help save the world.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TalesOfPhantasia