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** It also deconstructs the ManChild, by examining why an adult or older teenager would act like a young child despite being much older. [[spoiler: When Meredy was six years old, her father was murdered by a racist mob led by Meredy's uncle, Hyades. Meredy's mother, Shizel, subsequently went insane and became possessed by an evil god, killing hundreds of people at once; Meredy and Hyades only survived because as Shizel's biological relatives they could just as easily have been possessed instead. Meredy froze her emotional development for the next ten years because she would have gone catatonic with grief otherwise.]]
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Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time (which they still do). Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''. The PSP port, which was released in Europe and Australia, retained the original ''Tales of Eternia'' title.

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Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales of Destiny II'' II''. While it was (and still is to some extent) often speculated that this was because Creator/{{Mattel}} Namco wanted to avoid trademark infringement with Creator/{{Mattel}}, who held the rights trademark to the word "Eternia" "Eternia", [[https://www.ign.com/articles/2001/06/08/tales-of-destiny-2-interview Namco has officially stated]] that the name change was purely for brand recognition reasons, as the only other Tales game to be released in North America at the time (which they still do).was ''VideoGame/TalesOfDestiny''. Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''. The PSP port, which was released in Europe Japan, Europe, and Australia, retained the original ''Tales of Eternia'' title.



* MarketBasedTitle: [[JustifiedTrope Justified]] due to trademark reasons, but things got confusing when ''VideoGame/TalesOfDestiny'' got a direct sequel.

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* MarketBasedTitle: [[JustifiedTrope Justified]] due to trademark brand recognition reasons, but things got confusing when ''VideoGame/TalesOfDestiny'' got a direct sequel.

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Tales of Eternia is a Japanese UsefulNotes/{{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to UsefulNotes/PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many VideoGame/TalesSeries games today.

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Tales ''Tales of Eternia Eternia'' is a Japanese UsefulNotes/{{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to UsefulNotes/PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many VideoGame/TalesSeries games today.



Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time (which they still do). Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''. As a result, common convention is to use the original name of the game when discussing it (like with this page), despite the fact that it will probably never be called ''Eternia'' here due to Mattel continuing to renew the various ''He-man'' rights.

to:

Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time (which they still do). Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''. As a result, common convention is to use The PSP port, which was released in Europe and Australia, retained the original name ''Tales of the game when discussing it (like with this page), despite the fact that it will probably never be called ''Eternia'' here due to Mattel continuing to renew the various ''He-man'' rights.
Eternia'' title.
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* ArtisticLicenseAstronomy: Though it makes more sense due to the fact that they essentially go in circles around the Orbus Barrier, Eternia is essentially a binary planet system, which like binary star systems that exist in real life (and are very common in our own Milky Way Galaxy minus our own Sun) seem to orbit a point between the two, though unlike Eternia with its Orbus barrier binary stars orbit the area between them. With Eternia, since they orbit a star themselves, as pointed out on a diagram of its star system in one of Seyfert's shrines, rotation would explain why they both experience day and night. Although it seems they always face each other, it could just be that the continent on Inferia Reid, Farah, and Keele live on does and that Mt. Mitche on Inferia always faces the part of Celestia Keele showed the Reid, Farah, and Meredy with the observatory's telescope on Mt. Mintche, similar to how one side of Earth's moon always faces its planet but still experiences day and night (i.e. the cause of moon phases). In addition, even though Celestia and Inferia are shown to be round on the solar system diagram the party sees, traveling across the northern or southernmost part of the map [[WorldShapes results in the party looping around]].

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* ArtisticLicenseAstronomy: Though it makes more sense due to the fact that because they essentially go in circles around the Orbus Barrier, Eternia is essentially a binary planet system, which like binary star systems that exist in real life (and are very common in our own Milky Way Galaxy minus our own Sun) seem to orbit a point between the two, though unlike Eternia with its Orbus barrier binary stars orbit the area between them. With Eternia, since they orbit a star themselves, as pointed out on a diagram of its star system in one of Seyfert's shrines, rotation would explain why they both experience day and night. Although it seems they always face each other, it could just be that the continent on Inferia Reid, Farah, and Keele live on does and that Mt. Mitche on Inferia always faces the part of Celestia Keele showed the Reid, Farah, and Meredy with the observatory's telescope on Mt. Mintche, similar to how one side of Earth's moon always faces its planet but still experiences day and night (i.e. the cause of moon phases). In addition, even though Celestia and Inferia are shown to be round on the solar system diagram the party sees, traveling across the northern or southernmost part of the map [[WorldShapes results in the party looping around]].
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Cleaning up Cerberus Syndrome in preparation for its cut.


* BeachEpisode: The whole anime is this, taking place on a beach island and having little to do with the original plot- Until CerberusSyndrome kicks in.

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* BeachEpisode: The whole anime is this, taking place on a beach island and having little to do with the original plot- Until CerberusSyndrome CerebusSyndrome kicks in.
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How To Write An Example - Don't Write Reviews


*** Complete with a glorious CrowningMomentOfAwesome where Keele or Meredy will recite the Indignation incantation and hit Sekundes for 100,000 damage.

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*** Complete with a glorious CrowningMomentOfAwesome where Keele or Meredy will recite the Indignation incantation and hit Sekundes for 100,000 damage.
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The third title in Creator/NamcoBandai's ''VideoGame/TalesSeries'', originally released in 2000.

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The third title in Creator/NamcoBandai's Creator/BandaiNamcoEntertainment's ''VideoGame/TalesSeries'', originally released in 2000.
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* OnlySmartPeopleMayPass: Subverted in Volt's Ruins. [[CrowningMomentOfFunny Hilariously.]] At the beginning of the dungeon, since the smart guy of the group, Keele, isn't present for that dungeon, the party doesn't know how to get in. Max, whom the party ended up finding out isn't the brightest, ends up charging head-first into the door, breaking it open, and walking out covered in dust (which he then brushes off).

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* OnlySmartPeopleMayPass: Subverted in Volt's Ruins. [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments Hilariously.]] At the beginning of the dungeon, since the smart guy of the group, Keele, isn't present for that dungeon, the party doesn't know how to get in. Max, whom the party ended up finding out isn't the brightest, ends up charging head-first into the door, breaking it open, and walking out covered in dust (which he then brushes off).
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The third title in Namco Bandai's ''VideoGame/TalesSeries'', originally released in 2000.

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The third title in Namco Bandai's Creator/NamcoBandai's ''VideoGame/TalesSeries'', originally released in 2000.



The game inspired ''Tales of Eternia: The Animation'', a 13 episode anime series co-produced by Production I.G, which is loosely based on the game. The series focuses on the four heroes while introducing some new faces in a subplot unrelated to the actual game's plot. All 13 episodes of the series were animated in early 2001.

Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time (which they still do). Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''. As a result, common convention is to use the original name of the game when discussing it (like with this page), despite the fact that it will probably never be called ''Eternia'' here due to Mattel continuing to renew the various ''He-man'' rights.

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The game inspired ''Tales of Eternia: The Animation'', a 13 episode [[TheAnimeOfTheGame 13-episode anime series series]] co-produced by Production I.G, Creator/ProductionIG, which is loosely based on the game. The series focuses on the four heroes while introducing some new faces in a subplot unrelated to the actual game's plot. All 13 episodes of the series were animated in early 2001.

Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales Of of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time (which they still do). Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''. As a result, common convention is to use the original name of the game when discussing it (like with this page), despite the fact that it will probably never be called ''Eternia'' here due to Mattel continuing to renew the various ''He-man'' rights.

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** Given that Max isn't the brightest, his ArtificialStupidity might be a hidden form of GameplayAndStoryIntegration. His attacks are ranged and have a long charge time...and unless you tell him otherwise, Max will go right on in, bludgeon a couple times, and then start charging.

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** Given that Max isn't the brightest, his ArtificialStupidity might be a hidden form of GameplayAndStoryIntegration. His attacks are ranged and have a long charge time...and unless you tell him otherwise, Max will go right on in, bludgeon a couple times, and then start charging.charging ''right'' in front of enemies' faces.
* GameplayAndStorySegregation: Recruiting Chat and Max. Both are optional characters (Aside from the one dungeon with Max), yet they never appear in any scenes where it's possible to have them in your party.
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* OminousPipeOrgan: Features prominently in the background theme for Mt. Farlos. Fitting, as it's a holy yet dangerous mountain.
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Added Card Games trope.

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*CardGames: Part way through Gnome's dungeon the party takes a break and Meredy teaches the other to play the Uno-like card game Whis. After that, you can play Whis at any time by selecting it from the item menu.
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Tales of Eternia is a Japanese UsefulNotes/{{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to UsefulNotes/PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many TalesSeries games today.

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Tales of Eternia is a Japanese UsefulNotes/{{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to UsefulNotes/PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many TalesSeries VideoGame/TalesSeries games today.
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The third title in Namco Bandai's ''TalesSeries'', originally released in 2000.

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The third title in Namco Bandai's ''TalesSeries'', ''VideoGame/TalesSeries'', originally released in 2000.



* ItSucksToBeTheChosenOne: In a TalesSeries game...this is to be expected; but this is probably one of the first to ''really'' do this. If you bear fibril of Seyfert, make sure you went all the trials before invoking it or else you die. (And even then; you have to put yourself at death's door to use it!) If you have Nereid's fibril? [[spoiler:Invoking it may result in him possessing you!]]

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* ItSucksToBeTheChosenOne: In a TalesSeries VideoGame/TalesSeries game...this is to be expected; but this is probably one of the first to ''really'' do this. If you bear fibril of Seyfert, make sure you went all the trials before invoking it or else you die. (And even then; you have to put yourself at death's door to use it!) If you have Nereid's fibril? [[spoiler:Invoking it may result in him possessing you!]]
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* ThirdPersonPerson: Meredy. At first, it appears to be a fluke of the [[TranslatorMicrobes Orz Earring]] translation, but this along with a bit of HulkSpeak persists throughout the entire game, even after you visit her land and speak to hundreds of her kind who lack these speech quirks.
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Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time. Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''. As a result, common convention is to use the original name of the game when discussing it (like with this page), despite the fact that it will probably never be called ''Eternia'' here due to Mattel continuing to renew the various ''He-man'' rights.

to:

Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time.time (which they still do). Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''. As a result, common convention is to use the original name of the game when discussing it (like with this page), despite the fact that it will probably never be called ''Eternia'' here due to Mattel continuing to renew the various ''He-man'' rights.
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** In the same sense, Arche the SquishyWizard shows up in one of the spell animations to blast your enemies with meteors. There's also a way to temporarily turn either one of your mages into her UnexpectedSHMUPLevel incarnation from PS1 version of VideoGame/TalesOfPhantasia, allowing them to fly around the screen and shoot the enemies with spells.

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** In the same sense, Arche the SquishyWizard shows up in one of the spell animations to blast your enemies with meteors. There's also a way to temporarily turn either one of your mages into her UnexpectedSHMUPLevel incarnation from PS1 [=PS1=] version of VideoGame/TalesOfPhantasia, allowing them to fly around the screen and shoot the enemies with spells.
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Tales of Eternia is a Japanese {{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many TalesSeries games today.

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Tales of Eternia is a Japanese {{PlayStation}} UsefulNotes/{{PlayStation}} action role-playing video game released by Namco in 2000, and later ported to PlaystationPortable UsefulNotes/PlaystationPortable in 2005. Eternia is a 2D anime-style RPG with an original real-time battle system taken from its predecessors, ''VideoGame/TalesOfPhantasia'' and ''VideoGame/TalesOfDestiny''. In addition, this game actually introduced many features that are still in use in many TalesSeries games today.
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** Actually, the general idea of Inferia and Celestia (essentially, light and dark) coming together is notable through the whole game; the team is exactly half Inferian and Celestian, provided you pick up Max and Chat, [[spoiler:Meredy is technically a half breed, but considers herself Celestian,]] the number of Craymels you obtain is evenly split between the two worlds in number, [[spoiler:And the Inferian and Celestian technology together pierces the shield over Shizel's castle.]]

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** Actually, the general idea of Inferia and Celestia (essentially, light and dark) coming together is notable through the whole game; the team is exactly half Inferian and Celestian, provided you pick up Max and Chat, [[spoiler:Meredy is technically a half breed, but considers herself Celestian,]] the number of Craymels you obtain is evenly split between the two worlds in number, [[spoiler:And [[spoiler: And the Inferian and Celestian technology together pierces the shield over Shizel's castle.]]
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** Speaking of non-Tales Of related cameos, an optional dungeon (which contains an essential part of the GlobalAirship ) sports Rick Taylor from {{Splatterhouse}}, the undead samurai from ''Genpei Toma Den'' and spirit world statues from ''Shadowland'', not to mention that one of the [[BonusBoss Bonus Bosses]] is the Valkyrie from ''The Legend of Valkyrie'' (her dungeon even has the same music from the first level of that game).

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** Speaking of non-Tales Of related cameos, an optional dungeon (which contains an essential part of the GlobalAirship ) sports Rick Taylor from {{Splatterhouse}}, ''VideoGame/{{Splatterhouse}}'', the undead samurai from ''Genpei Toma Den'' and spirit world statues from ''Shadowland'', not to mention that one of the [[BonusBoss Bonus Bosses]] is the Valkyrie from ''The Legend of Valkyrie'' (her dungeon even has the same music from the first level of that game).
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* DeconstructedTrope: As one might expect of a ''Tales'' game. This was actually the first game in the series to really cut loose with some heavy, stinging deconstructions of common tropes in [[EasternRPG the genre]], however. This includes:
** Asking the question, "what kind of person ''would'' effortlessly get involved in a quest to save the world, and stay cheerful and upbeat throughout, without hesitation?" [[spoiler:The answer is "someone who actually isn't very emotionally healthy themselves and is probably trying to avoid their problems", and this person then gets the full extent of their motivations examined at length.]]
** A world of light and a world of darkness! One must be good, one must be evil, and they must be opposed, right? [[spoiler:It actually turns out that the residents of either world aren't that different at all, and both societies have their virtues and (deep) flaws. Trying to make a moral judgment just based on where they live is ridiculous.]]
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Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time. Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''.

to:

Just so you know, this has nothing to do with ''Franchise/MastersOfTheUniverse''. In the US, it was called ''Tales Of Destiny II'' because Creator/{{Mattel}} held the rights to the word "Eternia" at the time. Confusion ensued when an ''actual'' sequel to ''VideoGame/TalesOfDestiny'' came out in Japan and was called ''Tales of Destiny 2''.
2''. As a result, common convention is to use the original name of the game when discussing it (like with this page), despite the fact that it will probably never be called ''Eternia'' here due to Mattel continuing to renew the various ''He-man'' rights.

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* LethalJokeCharacter: Chat. She's pathetically weak unless you do a bunch of sidequests and exploring, but once you do she has a very good stun rate with her weird artes and Eternal Throw can easily stun lock bosses.



* LimitBreak: [[spoiler:The aforementioned Aurora Skills, the mage's extended Indignation, Chat's Eternal Hammer, and Max's Elemental Master... wow, plenty.]]

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* LimitBreak: [[spoiler:The aforementioned Aurora Skills, Farah's ShoutOut attacks, the mage's extended Indignation, Chat's Eternal Hammer, and Max's Elemental Master... wow, plenty.]]
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* KatanasAreJustBetter: The ninja sword (found in a pirate storehouse!) is one of the best swords in the game, with highly balanced stats and good damage output.

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* KatanasAreJustBetter: The ninja sword (found in a pirate storehouse!) is one of the [[InfinityMinusOneSword best swords in the game, game]], with highly balanced stats and good damage output.

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* HundredPercentCompletion: One of the most difficult games to try to achieve it in.



* AwesomeButImpractical : [[spoiler:The Destiny summon]], only useable once every 30 minutes of gameplay, [[spoiler:summons the main characters of the previous game]] to attack a single enemy.
* AxCrazy [[spoiler:Hyades becomes increasingly more insane and inhuman each time you fight him.]]

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* AwesomeButImpractical : AwesomeButImpractical: [[spoiler:The Destiny summon]], only useable once every 30 minutes of gameplay, [[spoiler:summons the main characters of the previous game]] to attack a single enemy.
* AxCrazy AxCrazy: [[spoiler:Hyades becomes increasingly more insane and inhuman each time you fight him.]]



* EnemyScan.
* EscortMission. Only one, but it's a nightmare -- the combat system isn't designed to let you defend a non-combatant.

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* EnemyScan.
EnemyScan
* EscortMission. EscortMission: Only one, but it's a nightmare -- the combat system isn't designed to let you defend a non-combatant.



* HundredPercentCompletion: One of the most difficult games to try to achieve it in.



* LargeHam Max. Boy howdy, Max.

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* LargeHam LargeHam: Max. Boy howdy, Max.



* LukeIAmYourFather. [[spoiler:Meredy's mother, Shizel.]]
** However, she knew about it the whole time.

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* LukeIAmYourFather. LukeIAmYourFather: [[spoiler:Meredy's mother, Shizel.]]
**
]] However, she knew about it the whole time.



* OnlySmartPeopleMayPass. Subverted in Volt's Ruins. [[CrowningMomentOfFunny Hilariously.]] At the beginning of the dungeon, since the smart guy of the group, Keele, isn't present for that dungeon, the party doesn't know how to get in. Max, whom the party ended up finding out isn't the brightest, ends up charging head-first into the door, breaking it open, and walking out covered in dust (which he then brushes off).

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* OnlySmartPeopleMayPass. OnlySmartPeopleMayPass: Subverted in Volt's Ruins. [[CrowningMomentOfFunny Hilariously.]] At the beginning of the dungeon, since the smart guy of the group, Keele, isn't present for that dungeon, the party doesn't know how to get in. Max, whom the party ended up finding out isn't the brightest, ends up charging head-first into the door, breaking it open, and walking out covered in dust (which he then brushes off).



* PowerCreepPowerSeep. [[spoiler:The cameo bosses, Cless and Arche from Tales of Phantasia, now sport thousands of HP and insta-cast spells, in typical boss fashion.]]

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* PowerCreepPowerSeep. PowerCreepPowerSeep: [[spoiler:The cameo bosses, Cless and Arche from Tales of Phantasia, now sport thousands of HP and insta-cast spells, in typical boss fashion.]]



* SaveGameLimits. You can save anywhere in a dungeon, but when loading you will be thrown back to the last [[CheckPoint Load Point]].

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* SaveGameLimits. SaveGameLimits: You can save anywhere in a dungeon, but when loading you will be thrown back to the last [[CheckPoint Load Point]].



* ThereAreNoTents. Averted. You ALWAYS have access to a tent.

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* ThereAreNoTents. ThereAreNoTents: Averted. You ALWAYS have access to a tent.



* TookALevelInBadass '''Hyades'''. The first time you see him, he's a SquishyWizard with two spells he'll never be able to get off once you close to melee range. Later encounters has him [[ThatOneBoss MUCH more powerful.]] He also seems to have taken a level in AxCrazy in the meantime as well, but that's another matter.
* TranslatorMicrobes. Melnics magically gets turned into English (sorry, Inferian) thanks to the Orz Earrings given to the first four members of the party. Of course, they don't work perfectly and at first Meredy's Melnics isn't translated and later on there's still some occasional Melnics that isn't translated.
* UselessUsefulSpell. The Summon Spirit of Ice grants you her immunity against Freeze, which if inflicted on every character means Game Over. All of this occurs AFTER the only dungeon in which it could have been useful. (There are a few enemies here and there that can still Freeze, but only the final boss and the bonus boss are worth switching Craymel setups to get this.) Like this, MANY examples.
* WarmupBoss [[spoiler:Hyades,]] as the first boss of the game, [[ThatOneBoss bizarrely, given his next two encounters]]. The first time you see him, unless on higher difficulty, he's a full-out SquishyWizard with no moves at his disposal aside from two spell, and it's trivially easy to surround and stun-lock him to death with Reid and Farah such that he can't complete a spell charge-up.

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* TookALevelInBadass TookALevelInBadass: '''Hyades'''. The first time you see him, he's a SquishyWizard with two spells he'll never be able to get off once you close to melee range. Later encounters has him [[ThatOneBoss MUCH more powerful.]] He also seems to have taken a level in AxCrazy in the meantime as well, but that's another matter.
* TranslatorMicrobes. TranslatorMicrobes: Melnics magically gets turned into English (sorry, Inferian) thanks to the Orz Earrings given to the first four members of the party. Of course, they don't work perfectly and at first Meredy's Melnics isn't translated and later on there's still some occasional Melnics that isn't translated.
* UselessUsefulSpell. UselessUsefulSpell: The Summon Spirit of Ice grants you her immunity against Freeze, which if inflicted on every character means Game Over. All of this occurs AFTER the only dungeon in which it could have been useful. (There are a few enemies here and there that can still Freeze, but only the final boss and the bonus boss are worth switching Craymel setups to get this.) Like this, MANY examples.
* WarmupBoss WarmupBoss: [[spoiler:Hyades,]] as the first boss of the game, [[ThatOneBoss bizarrely, given his next two encounters]]. The first time you see him, unless on higher difficulty, he's a full-out SquishyWizard with no moves at his disposal aside from two spell, and it's trivially easy to surround and stun-lock him to death with Reid and Farah such that he can't complete a spell charge-up.



* WhatMeasureIsANonHuman ''And'' WhatMeasureIsAMook: Early on, Reid and Keele casually bring down an Egg Bear. [[spoiler:Reid is put through a guilt trip for this later, when he experiences the event through the Egg Bear's eyes. Even you are probably going to feel at least a little sorry for the thing.]]
* YinYangBomb Figures prominently in the ending

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* WhatMeasureIsANonHuman ''And'' WhatMeasureIsAMook: WhatMeasureIsANonHuman: Early on, Reid and Keele casually bring down an Egg Bear. [[spoiler:Reid is put through a guilt trip for this later, when he experiences the event through the Egg Bear's eyes. Even you are probably going to feel at least a little sorry for the thing.]]
* YinYangBomb YinYangBomb: Figures prominently in the endingending.
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** In the {{Lets Play}} done by [[http://www.youtube.com/user/PrinceBoo21 PrinceBoo21]] (seen [[http://www.youtube.com/playlist?list=PL919222ACD7A7CD1B here]]), he actually keeps running counters for how many times they say their individual phrases.

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** In the {{Lets Play}} LetsPlay done by [[http://www.youtube.com/user/PrinceBoo21 PrinceBoo21]] (seen [[http://www.youtube.com/playlist?list=PL919222ACD7A7CD1B here]]), he actually keeps running counters for how many times they say their individual phrases.
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* GameplayAndStoryIntegration: Before you fight Volt, you see Max/Fog walk ''right on up'' and [[WhatAnIdiot Touch him]], getting him shocked. Surprisingly, starts the battle at [[HPToOne one health]].

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* GameplayAndStoryIntegration: Before you fight Volt, you see Max/Fog walk ''right on up'' and [[WhatAnIdiot Touch touch him]], getting him shocked. Surprisingly, starts the battle at [[HPToOne one health]].
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* ArtisticLicenseAstronomy: Though it makes more sense due to the fact that they essentially go in circles around the Orbus Barrier, Eternia is essentially a binary planet system, which like binary star systems that exist in real life (and are very common in our own Milky Way Galaxy minus our own Sun) seem to orbit a point between the two, though unlike Eternia with its Orbus barrier binary stars orbit the area between them. With Eternia, since they orbit a star themselves, as pointed out on a diagram of its star system in one of Seyfert's shrines. Rotation would explain why they both experience day and night. Although it seems they always face each other, it could just be that the continent on Inferia Reid, Farah, and Keele live on does and that Mt. Mitche on Inferia always faces the part of Celestia Keele showed the Reid, Farah, and Meredy with the observatory's telescope on Mt. Mintche, similar to how one side of Earth's moon always faces its planet but still experiences day and night (i.e. the cause of moon phases). In addition, even though Celestia and Inferia are shown to be round on the solar system diagram the party sees, traveling across the northern or southernmost part of the map [[WorldShapes loops around]].

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* ArtisticLicenseAstronomy: Though it makes more sense due to the fact that they essentially go in circles around the Orbus Barrier, Eternia is essentially a binary planet system, which like binary star systems that exist in real life (and are very common in our own Milky Way Galaxy minus our own Sun) seem to orbit a point between the two, though unlike Eternia with its Orbus barrier binary stars orbit the area between them. With Eternia, since they orbit a star themselves, as pointed out on a diagram of its star system in one of Seyfert's shrines. Rotation shrines, rotation would explain why they both experience day and night. Although it seems they always face each other, it could just be that the continent on Inferia Reid, Farah, and Keele live on does and that Mt. Mitche on Inferia always faces the part of Celestia Keele showed the Reid, Farah, and Meredy with the observatory's telescope on Mt. Mintche, similar to how one side of Earth's moon always faces its planet but still experiences day and night (i.e. the cause of moon phases). In addition, even though Celestia and Inferia are shown to be round on the solar system diagram the party sees, traveling across the northern or southernmost part of the map [[WorldShapes loops results in the party looping around]].
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* KatanasAreJustBetter: The ninja sword (found in a pirate storehouse!) is one of the best swords in the game, with highly balanced stats and good damage output.
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* BeachEpisode: The whole anime is this, taking place on a beach island and having little to do with the original plot- Until CerberusSyndrome kicks in.

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