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''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the {{PC88}}, {{PC98}}, and {{MSX}}2 platforms, and was later ported to the {{Famicom}} (in 1988), SegaSaturn (in 1998), and MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

Whereas its predecessor ''Asteka'' was essentially a TextAdventure (it had static pictures for areas in the game, but was still controlled by a TextParser), this game is instead menu-driven. It closely resembles ICOM's adventure games (''VideoGame/DejaVu'', ''VideoGame/{{Uninvited}}'', and ''VideoGame/{{Shadowgate}}''), but differs in two major ways. First, choosing objects to interact with is not done with a mouse pointer, but rather you "cycle through" all objects on the screen (and therefore you never need to [[PixelHunt hunt pixels]]). Second, it includes an overhead-view map (or "overworld") for travelling from one building to another (when you enter a building, it shifts to first-person mode).

The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}. (It's worth noting that this "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a turn-based combat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).
----
!!This game provides examples of:
* AdventurerArchaeologist
* AllInARow: Only in the Famicom/NES version, on the overworld map.
* AlreadyUndoneForYou: In the introduction, José tells you that the monsters inside the ruins have rearranged everything to how it was before the professor's expedition.
* AmbiguouslyBrown: The player character in the NES version. He looks like a Hispanic take on [[VideoGame/{{Ys}} Adol Christin]].
* BeefGate: Most of the enemies, especially the earlier ones, are there mainly for the purpose of preventing you from entering an area before you have the right items to solve the puzzles in that area. (You are rewarded experience points for solving puzzles / acquiring items; therefore, making progress lets you win against certain enemies that you previously could not defeat. Additionally, some enemies require you to have certain items in order to defeat them.) As mentioned previously, though, the version of the game other than the Famicom/NES one contain no enemies at all, thus making it more difficult to know where you're supposed to go to next.
* BilingualBonus: "Akbal" refers to nighttime and the underworld, tying in with its purpose of affecting demons; "ixmol" means "conductress", as in someone who presides over religious ceremonies. Possible GeniusBonus at work, since we're talking about the ''Mayan'' language here.
* BlindIdiotTranslation: Honestly not that bad for most of the game, but you can tell when the writing staff obviously hit crunch time and had to rush some lines which suddenly drop the use of articles or other unimportant words, or even punctuation.
* BusmansHoliday: What starts the adventure. You and the girl decide to go look for Professor Imes ''because it's summer vacation.''
* CharacterPortrait: These are used to represent which character is currently "selected". (To use a character-specific ability, you must select the character who has that ability.) Also, there are certain events in the game that cause event-specific static pictures of one of the player characters to be shown.
* ClingyJealousGirl: Looking at Anne three times makes the professor's daughter call you a "two-timer" and insist you're with ''her''.
* CombatTentacles: The BigBad (Famicom/NES version only) is called Tentacula, and (appropriately enough) has tentacles. (It's not clear exactly how Tentacula or any of the other enemies fights, since it doesn't quite have an animation for their attacks; instead, each enemy sprite has an animation that loops continuously whenever that enemy is present, regardless of what you and they are currently doing.)
* CompletelyDifferentTitle
* CoolMask: The One-Eyed and Two-Eyed Masks.
* DisappearedDad: Professor Imes, to the girl.
* DoorToBefore: Two, and you'd better make sure that they're both open and available to you.
* FeaturelessProtagonist: The player character in the PC-88 / PC-98 / [=MSX2=] versions; not so in the Famicom/NES version. And in the Saturn and Windows versions, the player character [[CaptainErsatz bears a suspicious resemblance]] to Franchise/IndianaJones.
* {{Feelies}}: The manual is modeled after the professor's notepad.
* HairColors: The professor's daughter has bright green hair.
* HelloInsertNameHere: Although the game will throw you random names if you leave the spaces blank.
* HintSystem: Cycling through the characters will sometimes make them comment on the situation if their given talent can be utilized. In a stranger example, finding a hidden tunnel to the Nunnery in the southeastern part of the map will make the Mayan god Kukulcan divulge a random tip for you.
* InUniverseGameClock: But you need the Sun Necklace to be aware of it, [[FridgeLogic for some reason]].
* IncredibleShrinkingMan: Alluded to on the stone tablets in ''El Castillo'' Pyramid. [[spoiler:Then you actually do it in the Ball Court.]]
* {{Infodump}}: The sole reason Anne has to be in the game, along with Prof. Imes' notes.
* ItMayHelpYouOnYourQuest: At the starting point (the professor's laboratory), you are given three items. [[spoiler:One of these (the lighter) isn't used until the final location, and another (the silver key) isn't used until the next-to-last location.)]]
* KryptoniteFactor: The Akbal Jewel and the Ring of Itza are bad for demons.
* {{Macguffin}}: The Sun Key.
* MagicMusic: The solution to certain puzzles involves causing magical effects by playing music. The professor's daughter is the only player character who can do this.
* {{Mayincatec}}
* TheMaze: You ''need'' a compass to navigate it. No exceptions.
* [[spoiler:TheMole: Near the end of the game, José reveals himself to actually be a demon called Scareface, who you must defeat in combat. He says that the reason he joined your group was to gather the items needed to defeat the BigBad Tentacula, so that he could usurp his position as ruler of the demons.]]
* MoonLogicPuzzle: ''El Caracol'' is one giant Moon Logic Puzzle. Putting metal globes on pedastals and playing a set of pipes to make the sun reflect off of them and illuminate spots on the walls? Not to mention similarly lit tiles on the ground in the Court of Columns across the lawn? Um, okay.
* NoExportForYou: It wasn't released in Europe, only the Famicom/NES version was released outside Japan, and the original ''Asteka'' was never released outside Japan at all.
* NoFourthWall: The player character addresses you directly a few times, depending on actions taken.
* OnlyMostlyDead: [[spoiler:The girl when she's found in Tentacula's Shrine. You need the Silver Censer and the bag of incense to wake her up again.]]
* PaletteSwap: Hornskull is one for Cadaver.
* PasswordSave: Of the "game state" type, thus requiring quite long passwords. Also, you need to have an item (the Ixmol Jewel) in order to make the game tell you the password for the current state.
* PixelHunt: Inverted; you're ''only'' allowed to highlight objects you can interact with.
* PlayableEpilogue: On the final screen of the ending, pressing the directional pad / start / select will make the characters' faces change expressions.
* PointOfNoReturn: Taking the stone pawl from the gears in the Ball Court is an irreversible action. Later, Tentacula's Shrine is completely walled in.
* PowerCrystal: The sword can be enhanced by setting the Red or Blue Jewels in the hilt. They also give the {{Cool Mask}}s unique powers.
* RaceLift: All the foreign characters (minus Jose, who hails from Mexico) were Japanese in the Japanese version and were changed to Americans in the English version (and Jose was named ''Laura'', a female name, in Japan.)
* RapunzelHair: No prizes for guessing which one of the player characters has this.
* RewardingVandalism: Several items are hidden inside of temples' walls or floors, which have to be smashed through to reach them.
* RPGElements
* [[SequelFirst Sequel Only]]
* SoleSurvivor: José is the only returning member of the expedition. [[spoiler:Or so he claims, with regards to being part of the expedition.]]
* StableTimeLoop: [[spoiler:In the ending, you travel back in time to when Chichén Itzá was inhabited, find the missing professor there, and find that he ''became'' the High Priest who was buried in the Tomb of the High Priest -- one of the locations you visited in the present day during your search for him.]]
* TreasureRoom: ''El Castillo'' Pyramid has a greeeat big one.
* {{Tsundere}}: The professor's daughter.
* {{Unwinnable}}: There are a few unwinnable conditions you can reach. At least one of these (the one where [[spoiler:you become trapped in a room by closing a door that can only be opened from the outside]]) is [[UnwinnableByDesign by design]], since the game will explicitly tell you to hit the reset button when it happens. Some other unwinnable conditions are the result of combining items too early; the game doesn't always permit you to separate items that have been combined, and some puzzles require using the items in their original (separated) form.
* UseItem: The ubiquity of the command is lampshaded -- the icon for "Use" is a man scratching his head with a "?" next to him.
* VideoGameRemake
* WhatHappenedToTheMouse: [[spoiler:That mummified woman who the player character comments that she appears to be asleep down in the Well of Sacrifice. She raises up a lot of mystery which is never answered.]]
* WorldMap: A [[ShownTheirWork fairly accurate]] portrayal of Chichén Itzá, although the Well of Sacrifice should be much farther away, and a few buildings unimportant to the game are missing.
** Oddly enough, the original Japanese version was the one who got it wrong about the geography of the game: the original name ''Taiyo no Shinden: Asteka'' means ''Temple of the Sun: Aztec'', when the "Temple of the Sun" is located in Teotihuacan, near Mexico City and the Aztecs lived in the Central parts of Mexico, but the game itself takes place in Chichen Itza, in Yucatan (located on Southern Mexico), and it was builded by the Mayans, not the Aztecs.
* YouCantGetYeFlask: Mostly averted, but the game uses a lot of redundant verbs which might make things confusing. You have "Move", "Push", and "Pull" to choose from, and "Put"ting things is different from "Use"ing it. There's also the extremely situational "Wash" command, which may as well not even be there.
----

to:

''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986 [[note]]or maybe 1987; sources are not consistent about the year[[/note]], for the {{PC88}}, {{PC98}}, and {{MSX}}2 platforms, and was later ported to the {{Famicom}} (in 1988), SegaSaturn (in 1998), and MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

Whereas its predecessor ''Asteka'' was essentially a TextAdventure (it had static pictures for areas in the game, but was still controlled by a TextParser), this game is instead menu-driven. It closely resembles ICOM's adventure games (''VideoGame/DejaVu'', ''VideoGame/{{Uninvited}}'', and ''VideoGame/{{Shadowgate}}''), but differs in two major ways. First, choosing objects to interact with is not done with a mouse pointer, but rather you "cycle through" all objects on the screen (and therefore you never need to [[PixelHunt hunt pixels]]). Second, it includes an overhead-view map (or "overworld") for travelling from one building to another (when you enter a building, it shifts to first-person mode).

The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by Creator/{{Infocom}}. (It's worth noting that this "Infocom" was Infocom {{in name only}}; it was really Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a turn-based combat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).
----
!!This game provides examples of:
* AdventurerArchaeologist
* AllInARow: Only in the Famicom/NES version, on the overworld map.
* AlreadyUndoneForYou: In the introduction, José tells you that the monsters inside the ruins have rearranged everything to how it was before the professor's expedition.
* AmbiguouslyBrown: The player character in the NES version. He looks like a Hispanic take on [[VideoGame/{{Ys}} Adol Christin]].
* BeefGate: Most of the enemies, especially the earlier ones, are there mainly for the purpose of preventing you from entering an area before you have the right items to solve the puzzles in that area. (You are rewarded experience points for solving puzzles / acquiring items; therefore, making progress lets you win against certain enemies that you previously could not defeat. Additionally, some enemies require you to have certain items in order to defeat them.) As mentioned previously, though, the version of the game other than the Famicom/NES one contain no enemies at all, thus making it more difficult to know where you're supposed to go to next.
* BilingualBonus: "Akbal" refers to nighttime and the underworld, tying in with its purpose of affecting demons; "ixmol" means "conductress", as in someone who presides over religious ceremonies. Possible GeniusBonus at work, since we're talking about the ''Mayan'' language here.
* BlindIdiotTranslation: Honestly not that bad for most of the game, but you can tell when the writing staff obviously hit crunch time and had to rush some lines which suddenly drop the use of articles or other unimportant words, or even punctuation.
* BusmansHoliday: What starts the adventure. You and the girl decide to go look for Professor Imes ''because it's summer vacation.''
* CharacterPortrait: These are used to represent which character is currently "selected". (To use a character-specific ability, you must select the character who has that ability.) Also, there are certain events in the game that cause event-specific static pictures of one of the player characters to be shown.
* ClingyJealousGirl: Looking at Anne three times makes the professor's daughter call you a "two-timer" and insist you're with ''her''.
* CombatTentacles: The BigBad (Famicom/NES version only) is called Tentacula, and (appropriately enough) has tentacles. (It's not clear exactly how Tentacula or any of the other enemies fights, since it doesn't quite have an animation for their attacks; instead, each enemy sprite has an animation that loops continuously whenever that enemy is present, regardless of what you and they are currently doing.)
* CompletelyDifferentTitle
* CoolMask: The One-Eyed and Two-Eyed Masks.
* DisappearedDad: Professor Imes, to the girl.
* DoorToBefore: Two, and you'd better make sure that they're both open and available to you.
* FeaturelessProtagonist: The player character in the PC-88 / PC-98 / [=MSX2=] versions; not so in the Famicom/NES version. And in the Saturn and Windows versions, the player character [[CaptainErsatz bears a suspicious resemblance]] to Franchise/IndianaJones.
* {{Feelies}}: The manual is modeled after the professor's notepad.
* HairColors: The professor's daughter has bright green hair.
* HelloInsertNameHere: Although the game will throw you random names if you leave the spaces blank.
* HintSystem: Cycling through the characters will sometimes make them comment on the situation if their given talent can be utilized. In a stranger example, finding a hidden tunnel to the Nunnery in the southeastern part of the map will make the Mayan god Kukulcan divulge a random tip for you.
* InUniverseGameClock: But you need the Sun Necklace to be aware of it, [[FridgeLogic for some reason]].
* IncredibleShrinkingMan: Alluded to on the stone tablets in ''El Castillo'' Pyramid. [[spoiler:Then you actually do it in the Ball Court.]]
* {{Infodump}}: The sole reason Anne has to be in the game, along with Prof. Imes' notes.
* ItMayHelpYouOnYourQuest: At the starting point (the professor's laboratory), you are given three items. [[spoiler:One of these (the lighter) isn't used until the final location, and another (the silver key) isn't used until the next-to-last location.)]]
* KryptoniteFactor: The Akbal Jewel and the Ring of Itza are bad for demons.
* {{Macguffin}}: The Sun Key.
* MagicMusic: The solution to certain puzzles involves causing magical effects by playing music. The professor's daughter is the only player character who can do this.
* {{Mayincatec}}
* TheMaze: You ''need'' a compass to navigate it. No exceptions.
* [[spoiler:TheMole: Near the end of the game, José reveals himself to actually be a demon called Scareface, who you must defeat in combat. He says that the reason he joined your group was to gather the items needed to defeat the BigBad Tentacula, so that he could usurp his position as ruler of the demons.]]
* MoonLogicPuzzle: ''El Caracol'' is one giant Moon Logic Puzzle. Putting metal globes on pedastals and playing a set of pipes to make the sun reflect off of them and illuminate spots on the walls? Not to mention similarly lit tiles on the ground in the Court of Columns across the lawn? Um, okay.
* NoExportForYou: It wasn't released in Europe, only the Famicom/NES version was released outside Japan, and the original ''Asteka'' was never released outside Japan at all.
* NoFourthWall: The player character addresses you directly a few times, depending on actions taken.
* OnlyMostlyDead: [[spoiler:The girl when she's found in Tentacula's Shrine. You need the Silver Censer and the bag of incense to wake her up again.]]
* PaletteSwap: Hornskull is one for Cadaver.
* PasswordSave: Of the "game state" type, thus requiring quite long passwords. Also, you need to have an item (the Ixmol Jewel) in order to make the game tell you the password for the current state.
* PixelHunt: Inverted; you're ''only'' allowed to highlight objects you can interact with.
* PlayableEpilogue: On the final screen of the ending, pressing the directional pad / start / select will make the characters' faces change expressions.
* PointOfNoReturn: Taking the stone pawl from the gears in the Ball Court is an irreversible action. Later, Tentacula's Shrine is completely walled in.
* PowerCrystal: The sword can be enhanced by setting the Red or Blue Jewels in the hilt. They also give the {{Cool Mask}}s unique powers.
* RaceLift: All the foreign characters (minus Jose, who hails from Mexico) were Japanese in the Japanese version and were changed to Americans in the English version (and Jose was named ''Laura'', a female name, in Japan.)
* RapunzelHair: No prizes for guessing which one of the player characters has this.
* RewardingVandalism: Several items are hidden inside of temples' walls or floors, which have to be smashed through to reach them.
* RPGElements
* [[SequelFirst Sequel Only]]
* SoleSurvivor: José is the only returning member of the expedition. [[spoiler:Or so he claims, with regards to being part of the expedition.]]
* StableTimeLoop: [[spoiler:In the ending, you travel back in time to when Chichén Itzá was inhabited, find the missing professor there, and find that he ''became'' the High Priest who was buried in the Tomb of the High Priest -- one of the locations you visited in the present day during your search for him.]]
* TreasureRoom: ''El Castillo'' Pyramid has a greeeat big one.
* {{Tsundere}}: The professor's daughter.
* {{Unwinnable}}: There are a few unwinnable conditions you can reach. At least one of these (the one where [[spoiler:you become trapped in a room by closing a door that can only be opened from the outside]]) is [[UnwinnableByDesign by design]], since the game will explicitly tell you to hit the reset button when it happens. Some other unwinnable conditions are the result of combining items too early; the game doesn't always permit you to separate items that have been combined, and some puzzles require using the items in their original (separated) form.
* UseItem: The ubiquity of the command is lampshaded -- the icon for "Use" is a man scratching his head with a "?" next to him.
* VideoGameRemake
* WhatHappenedToTheMouse: [[spoiler:That mummified woman who the player character comments that she appears to be asleep down in the Well of Sacrifice. She raises up a lot of mystery which is never answered.]]
* WorldMap: A [[ShownTheirWork fairly accurate]] portrayal of Chichén Itzá, although the Well of Sacrifice should be much farther away, and a few buildings unimportant to the game are missing.
** Oddly enough, the original Japanese version was the one who got it wrong about the geography of the game: the original name ''Taiyo no Shinden: Asteka'' means ''Temple of the Sun: Aztec'', when the "Temple of the Sun" is located in Teotihuacan, near Mexico City and the Aztecs lived in the Central parts of Mexico, but the game itself takes place in Chichen Itza, in Yucatan (located on Southern Mexico), and it was builded by the Mayans, not the Aztecs.
* YouCantGetYeFlask: Mostly averted, but the game uses a lot of redundant verbs which might make things confusing. You have "Move", "Push", and "Pull" to choose from, and "Put"ting things is different from "Use"ing it. There's also the extremely situational "Wash" command, which may as well not even be there.
----
[[redirect:VideoGame/AstekaIITemploDelSol]]

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The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by {{Infocom}}. (It's worth noting that this "Infocom" was Infocom {{in name only}}; it was really {{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an {{AFGNCAAP}} player character, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a turn-based combat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).

to:

The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by {{Infocom}}. Creator/{{Infocom}}. (It's worth noting that this "Infocom" was Infocom {{in name only}}; it was really {{Activision}} Creator/{{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an {{AFGNCAAP}} player character, FeaturelessProtagonist, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a turn-based combat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).



* {{AFGNCAAP}}: The player character in the PC-88 / PC-98 / [=MSX2=] versions; not so in the Famicom/NES version. And in the Saturn and Windows versions, the player character [[{{Expy}} bears a suspicious resemblance]] to IndianaJones.


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* FeaturelessProtagonist: The player character in the PC-88 / PC-98 / [=MSX2=] versions; not so in the Famicom/NES version. And in the Saturn and Windows versions, the player character [[CaptainErsatz bears a suspicious resemblance]] to Franchise/IndianaJones.

Changed: 2

Removed: 208

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None


* BreatherLevel: So to speak. The Nunnery has no enemies and serves no purpose other than to provide you the Ixmol Jewel and perhaps get used to using the various verbs available in the first-person sections.



* {{Tsundere}]: The professor's daughter.

to:

* {{Tsundere}]: {{Tsundere}}: The professor's daughter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClingyJealousGirl: Looking at Anne three times makes the professor's daughter call you a "two-timer" and insist you're with ''her''.


Added DiffLines:

* {{Tsundere}]: The professor's daughter.
Is there an issue? Send a MessageReason:
None


''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986[[hottip:*:or maybe 1987; sources are not consistent about the year]], for the {{PC88}}, {{PC98}}, and {{MSX}}2 platforms, and was later ported to the {{Famicom}} (in 1988), SegaSaturn (in 1998), and MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

Whereas its predecessor ''Asteka'' was essentially a TextAdventure (it had static pictures for areas in the game, but was still controlled by a TextParser), this game is instead menu-driven. It closely resembles ICOM's adventure games (''[[DejaVu Déjà Vu]]'', ''{{Uninvited}}'', and ''{{Shadowgate}}''), but differs in two major ways. First, choosing objects to interact with is not done with a mouse pointer, but rather you "cycle through" all objects on the screen (and therefore you never need to [[PixelHunt hunt pixels]]). Second, it includes an overhead-view map (or "overworld") for travelling from one building to another (when you enter a building, it shifts to first-person mode).

to:

''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986[[hottip:*:or 1986 [[note]]or maybe 1987; sources are not consistent about the year]], year[[/note]], for the {{PC88}}, {{PC98}}, and {{MSX}}2 platforms, and was later ported to the {{Famicom}} (in 1988), SegaSaturn (in 1998), and MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

Whereas its predecessor ''Asteka'' was essentially a TextAdventure (it had static pictures for areas in the game, but was still controlled by a TextParser), this game is instead menu-driven. It closely resembles ICOM's adventure games (''[[DejaVu Déjà Vu]]'', ''{{Uninvited}}'', (''VideoGame/DejaVu'', ''VideoGame/{{Uninvited}}'', and ''{{Shadowgate}}''), ''VideoGame/{{Shadowgate}}''), but differs in two major ways. First, choosing objects to interact with is not done with a mouse pointer, but rather you "cycle through" all objects on the screen (and therefore you never need to [[PixelHunt hunt pixels]]). Second, it includes an overhead-view map (or "overworld") for travelling from one building to another (when you enter a building, it shifts to first-person mode).
Is there an issue? Send a MessageReason:
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''Taiyō no Shinden Asteka II'', also known as ''Asteka II: Templo del Sol'', is a first/third person graphical AdventureGame, developed by NihonFalcom in 1986[[hottip:*:or maybe 1987; sources are not consistent about the year]], for the {{PC88}}, {{PC98}}, and {{MSX}}2 platforms, and was later ported to the {{Famicom}} (in 1988), SegaSaturn (in 1998), and MicrosoftWindows (in 1999). It puts the player in the role of an archaeologist exploring the ruins of the Mayan city Chichén Itzá (on the Yucatán Peninsula).

Whereas its predecessor ''Asteka'' was essentially a TextAdventure (it had static pictures for areas in the game, but was still controlled by a TextParser), this game is instead menu-driven. It closely resembles ICOM's adventure games (''[[DejaVu Déjà Vu]]'', ''{{Uninvited}}'', and ''{{Shadowgate}}''), but differs in two major ways. First, choosing objects to interact with is not done with a mouse pointer, but rather you "cycle through" all objects on the screen (and therefore you never need to [[PixelHunt hunt pixels]]). Second, it includes an overhead-view map (or "overworld") for travelling from one building to another (when you enter a building, it shifts to first-person mode).

The Famicom/NES port deserves special mention, for two reasons. First, it was the only one to receive an English-language localization; this version was titled ''Tombs & Treasure'', released in 1991 by {{Infocom}}. (It's worth noting that this "Infocom" was Infocom {{in name only}}; it was really {{Activision}} using the Infocom trademark, the original Infocom company having been disbanded two years earlier.) Second, Compile, who developed this port, made some major changes to the game; in particular, expanding upon the story (which was almost non-existent in the original), adding more characters, and adding some minor RPGElements. The backstory now involves a previous expedition to Chichén Itzá, led by Professor Imes, in which most of the group disappeared, and your mission is to find them. Also, whereas the original game had only an {{AFGNCAAP}} player character, here you play as a party of three characters: a man (whose name is chosen by the player, and there is no default name), Professor Imes's daughter (this character also does not have a canonical name), and José the guide. Each of the latter two characters has an ability that must be used in order to progress past certain obstacles; specifically, the daughter can play musical instruments, and José can move heavy objects. The RPGElements consist of a few enemies that you encounter (there's a fixed number of them, each one is unique, and each one appears at a single specific location), a turn-based combat system for fighting the enemies, and an ExperiencePoints system (these points are rewarded both for defeating enemies and for making progress through the adventure-game puzzles).
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!!This game provides examples of:
* AdventurerArchaeologist
* {{AFGNCAAP}}: The player character in the PC-88 / PC-98 / [=MSX2=] versions; not so in the Famicom/NES version. And in the Saturn and Windows versions, the player character [[{{Expy}} bears a suspicious resemblance]] to IndianaJones.
* AllInARow: Only in the Famicom/NES version, on the overworld map.
* AlreadyUndoneForYou: In the introduction, José tells you that the monsters inside the ruins have rearranged everything to how it was before the professor's expedition.
* AmbiguouslyBrown: The player character in the NES version. He looks like a Hispanic take on [[VideoGame/{{Ys}} Adol Christin]].
* BeefGate: Most of the enemies, especially the earlier ones, are there mainly for the purpose of preventing you from entering an area before you have the right items to solve the puzzles in that area. (You are rewarded experience points for solving puzzles / acquiring items; therefore, making progress lets you win against certain enemies that you previously could not defeat. Additionally, some enemies require you to have certain items in order to defeat them.) As mentioned previously, though, the version of the game other than the Famicom/NES one contain no enemies at all, thus making it more difficult to know where you're supposed to go to next.
* BilingualBonus: "Akbal" refers to nighttime and the underworld, tying in with its purpose of affecting demons; "ixmol" means "conductress", as in someone who presides over religious ceremonies. Possible GeniusBonus at work, since we're talking about the ''Mayan'' language here.
* BlindIdiotTranslation: Honestly not that bad for most of the game, but you can tell when the writing staff obviously hit crunch time and had to rush some lines which suddenly drop the use of articles or other unimportant words, or even punctuation.
* BreatherLevel: So to speak. The Nunnery has no enemies and serves no purpose other than to provide you the Ixmol Jewel and perhaps get used to using the various verbs available in the first-person sections.
* BusmansHoliday: What starts the adventure. You and the girl decide to go look for Professor Imes ''because it's summer vacation.''
* CharacterPortrait: These are used to represent which character is currently "selected". (To use a character-specific ability, you must select the character who has that ability.) Also, there are certain events in the game that cause event-specific static pictures of one of the player characters to be shown.
* CombatTentacles: The BigBad (Famicom/NES version only) is called Tentacula, and (appropriately enough) has tentacles. (It's not clear exactly how Tentacula or any of the other enemies fights, since it doesn't quite have an animation for their attacks; instead, each enemy sprite has an animation that loops continuously whenever that enemy is present, regardless of what you and they are currently doing.)
* CompletelyDifferentTitle
* CoolMask: The One-Eyed and Two-Eyed Masks.
* DisappearedDad: Professor Imes, to the girl.
* DoorToBefore: Two, and you'd better make sure that they're both open and available to you.
* {{Feelies}}: The manual is modeled after the professor's notepad.
* HairColors: The professor's daughter has bright green hair.
* HelloInsertNameHere: Although the game will throw you random names if you leave the spaces blank.
* HintSystem: Cycling through the characters will sometimes make them comment on the situation if their given talent can be utilized. In a stranger example, finding a hidden tunnel to the Nunnery in the southeastern part of the map will make the Mayan god Kukulcan divulge a random tip for you.
* InUniverseGameClock: But you need the Sun Necklace to be aware of it, [[FridgeLogic for some reason]].
* IncredibleShrinkingMan: Alluded to on the stone tablets in ''El Castillo'' Pyramid. [[spoiler:Then you actually do it in the Ball Court.]]
* {{Infodump}}: The sole reason Anne has to be in the game, along with Prof. Imes' notes.
* ItMayHelpYouOnYourQuest: At the starting point (the professor's laboratory), you are given three items. [[spoiler:One of these (the lighter) isn't used until the final location, and another (the silver key) isn't used until the next-to-last location.)]]
* KryptoniteFactor: The Akbal Jewel and the Ring of Itza are bad for demons.
* {{Macguffin}}: The Sun Key.
* MagicMusic: The solution to certain puzzles involves causing magical effects by playing music. The professor's daughter is the only player character who can do this.
* {{Mayincatec}}
* TheMaze: You ''need'' a compass to navigate it. No exceptions.
* [[spoiler:TheMole: Near the end of the game, José reveals himself to actually be a demon called Scareface, who you must defeat in combat. He says that the reason he joined your group was to gather the items needed to defeat the BigBad Tentacula, so that he could usurp his position as ruler of the demons.]]
* MoonLogicPuzzle: ''El Caracol'' is one giant Moon Logic Puzzle. Putting metal globes on pedastals and playing a set of pipes to make the sun reflect off of them and illuminate spots on the walls? Not to mention similarly lit tiles on the ground in the Court of Columns across the lawn? Um, okay.
* NoExportForYou: It wasn't released in Europe, only the Famicom/NES version was released outside Japan, and the original ''Asteka'' was never released outside Japan at all.
* NoFourthWall: The player character addresses you directly a few times, depending on actions taken.
* OnlyMostlyDead: [[spoiler:The girl when she's found in Tentacula's Shrine. You need the Silver Censer and the bag of incense to wake her up again.]]
* PaletteSwap: Hornskull is one for Cadaver.
* PasswordSave: Of the "game state" type, thus requiring quite long passwords. Also, you need to have an item (the Ixmol Jewel) in order to make the game tell you the password for the current state.
* PixelHunt: Inverted; you're ''only'' allowed to highlight objects you can interact with.
* PlayableEpilogue: On the final screen of the ending, pressing the directional pad / start / select will make the characters' faces change expressions.
* PointOfNoReturn: Taking the stone pawl from the gears in the Ball Court is an irreversible action. Later, Tentacula's Shrine is completely walled in.
* PowerCrystal: The sword can be enhanced by setting the Red or Blue Jewels in the hilt. They also give the {{Cool Mask}}s unique powers.
* RaceLift: All the foreign characters (minus Jose, who hails from Mexico) were Japanese in the Japanese version and were changed to Americans in the English version (and Jose was named ''Laura'', a female name, in Japan.)
* RapunzelHair: No prizes for guessing which one of the player characters has this.
* RewardingVandalism: Several items are hidden inside of temples' walls or floors, which have to be smashed through to reach them.
* RPGElements
* [[SequelFirst Sequel Only]]
* SoleSurvivor: José is the only returning member of the expedition. [[spoiler:Or so he claims, with regards to being part of the expedition.]]
* StableTimeLoop: [[spoiler:In the ending, you travel back in time to when Chichén Itzá was inhabited, find the missing professor there, and find that he ''became'' the High Priest who was buried in the Tomb of the High Priest -- one of the locations you visited in the present day during your search for him.]]
* TreasureRoom: ''El Castillo'' Pyramid has a greeeat big one.
* {{Unwinnable}}: There are a few unwinnable conditions you can reach. At least one of these (the one where [[spoiler:you become trapped in a room by closing a door that can only be opened from the outside]]) is [[UnwinnableByDesign by design]], since the game will explicitly tell you to hit the reset button when it happens. Some other unwinnable conditions are the result of combining items too early; the game doesn't always permit you to separate items that have been combined, and some puzzles require using the items in their original (separated) form.
* UseItem: The ubiquity of the command is lampshaded -- the icon for "Use" is a man scratching his head with a "?" next to him.
* VideoGameRemake
* WhatHappenedToTheMouse: [[spoiler:That mummified woman who the player character comments that she appears to be asleep down in the Well of Sacrifice. She raises up a lot of mystery which is never answered.]]
* WorldMap: A [[ShownTheirWork fairly accurate]] portrayal of Chichén Itzá, although the Well of Sacrifice should be much farther away, and a few buildings unimportant to the game are missing.
** Oddly enough, the original Japanese version was the one who got it wrong about the geography of the game: the original name ''Taiyo no Shinden: Asteka'' means ''Temple of the Sun: Aztec'', when the "Temple of the Sun" is located in Teotihuacan, near Mexico City and the Aztecs lived in the Central parts of Mexico, but the game itself takes place in Chichen Itza, in Yucatan (located on Southern Mexico), and it was builded by the Mayans, not the Aztecs.
* YouCantGetYeFlask: Mostly averted, but the game uses a lot of redundant verbs which might make things confusing. You have "Move", "Push", and "Pull" to choose from, and "Put"ting things is different from "Use"ing it. There's also the extremely situational "Wash" command, which may as well not even be there.
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