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[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/qysqmt.png]]
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Edited page as per New Work Page Workshop Thread
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Taiji is an [[WideOpenSandbox open-world]] puzzle game developed by Matthew Van Devander and released in 2022. The game features puzzle panels scattered across a floating island - similar to ''VideoGame/TheWitness'' - that you solve by painting them in two different colours in accordance to a set of rules... which you have to figure out yourself.
The game is available on Steam and Itch.
The game is available on Steam and Itch.
to:
Taiji is an [[WideOpenSandbox open-world]] puzzle game PuzzleGame developed by Matthew Van Devander and released in 2022. The game features puzzle panels scattered across a floating island - similar to ''VideoGame/TheWitness'' - that you solve by painting them in two different colours in accordance to a set of rules... which you have to figure out yourself.
The game is available on Steam andItch.
Itch for 21€ and 25€ respectively.
The game is available on Steam and
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* ApocalypseHow: Why is the floating island barren? Why are there puzzles everywhere? Is there a meaning to it all?
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* ApocalypseHow: Why ApocalypseHow:
**Why is the floating island barren? Why are there puzzles everywhere? Is there a meaning to it all?
**Why is the floating island barren? Why are there puzzles everywhere? Is there a meaning to it all?
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* ApprovalOfGod: The developer of ''VideoGame/TheWitness'', Jonathan Blow, has playtested this game, and approved of it.
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* HundredPercentCompletion: Averted. For neither the White nor the Black ending do you need to solve every puzzle on the island, and you also don't get an indicator anywhere of how many puzzles you've completed compared to the total. Furthermore, some puzzles are completely optional for progression and only serve to teach you the game's mechanics.
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//* ApprovalOfGod: The developer of ''VideoGame/TheWitness'', Jonathan Blow, has playtested this game, and approved of it.
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* ApprovalOfGod: The developer of ''VideoGame/TheWitness'', Jonathan Blow, has playtested this game, and approved of it.
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* SilentProtagonist: Your player character is a girl with black hair, who does not say a single word while solving the puzzles.
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* SilentProtagonist: Your player character is a girl with black hair, who does not say a single word while solving the puzzles.puzzles.
* WarpWhistle: An interesting variation. There are monoliths scattered across the island, which have a 3x3 panel appear above them once you step on a pressure plate. In order to use the system, you need to input the right patterns into the panel.
* WarpWhistle: An interesting variation. There are monoliths scattered across the island, which have a 3x3 panel appear above them once you step on a pressure plate. In order to use the system, you need to input the right patterns into the panel.
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Formatting correction
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Taiji is an [[WideOpenSandbox open-world]] puzzle game developed by Matthew Van Devander and released in 2022. The game features puzzle panels scattered across a floating island - similar to VideoGame/''TheWitness'' - that you solve by painting them in two different colours in accordance to a set of rules... which you have to figure out yourself.
to:
Taiji is an [[WideOpenSandbox open-world]] puzzle game developed by Matthew Van Devander and released in 2022. The game features puzzle panels scattered across a floating island - similar to VideoGame/''TheWitness'' ''VideoGame/TheWitness'' - that you solve by painting them in two different colours in accordance to a set of rules... which you have to figure out yourself.
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* ApprovalOfGod: The developer of VideoGame/''TheWitness'', Jonathan Blow, has playtested this game, and approved of it.
to:
* ApprovalOfGod: The developer of VideoGame/''TheWitness'', ''VideoGame/TheWitness'', Jonathan Blow, has playtested this game, and approved of it.
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* ShoutOut: Some puzzles closely match puzzle layouts seen in VideoGame/TheWitness. Beyond that, there are some areas resembling [[spoiler: environmental puzzles]], and sometimes, you may find face silhouettes hidden in the environment.
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* ShoutOut: Some puzzles closely match puzzle layouts seen in VideoGame/TheWitness.''VideoGame/TheWitness''. Beyond that, there are some areas resembling [[spoiler: environmental puzzles]], and sometimes, you may find face silhouettes hidden in the environment.
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Page creation. As they say, there's no such thing as notability!
Added DiffLines:
Taiji is an [[WideOpenSandbox open-world]] puzzle game developed by Matthew Van Devander and released in 2022. The game features puzzle panels scattered across a floating island - similar to VideoGame/''TheWitness'' - that you solve by painting them in two different colours in accordance to a set of rules... which you have to figure out yourself.
The game is available on Steam and Itch.
!!''Taiji'' provides examples of these tropes:
* AllTheWorldsAreAStage: The gallery and the end are both areas that require you to know the puzzle mechanics decently well.
* ApocalypseHow: Why is the floating island barren? Why are there puzzles everywhere? Is there a meaning to it all?
** In the "Black" ending, [[spoiler: you get to do this to the world.]]
* ApprovalOfGod: The developer of VideoGame/''TheWitness'', Jonathan Blow, has playtested this game, and approved of it.
* BeautifulVoid: There is close to no context given about the island, but someone clearly cared about decorating it well.
* GoldenEnding: The "White" ending, which - trust us, you want to figure this out on your own! - requires looking for clues in the environment.
* GuideDangIt: If you don't notice and interpret [[spoiler: the notches in the sides of the pillars]] correctly, you might struggle a lot with the ruins area. Even then, a lot of the puzzles there have an ambiguous interpretation.
* HiddenInPlainSight: Some puzzle clues are part of the environment. Even better, you might not even realize they're clues until much later in the game.
* HundredPercentCompletion: Averted. For neither the White nor the Black ending do you need to solve every puzzle on the island, and you also don't get an indicator anywhere of how many puzzles you've completed compared to the total. Furthermore, some puzzles are completely optional for progression and only serve to teach you the game's mechanics.
* NoOSHACompliance: The sawmill has some broken pathways. Thankfully, you can't fall off them.
* ShoutOut: Some puzzles closely match puzzle layouts seen in VideoGame/TheWitness. Beyond that, there are some areas resembling [[spoiler: environmental puzzles]], and sometimes, you may find face silhouettes hidden in the environment.
* SilentProtagonist: Your player character is a girl with black hair, who does not say a single word while solving the puzzles.
The game is available on Steam and Itch.
!!''Taiji'' provides examples of these tropes:
* AllTheWorldsAreAStage: The gallery and the end are both areas that require you to know the puzzle mechanics decently well.
* ApocalypseHow: Why is the floating island barren? Why are there puzzles everywhere? Is there a meaning to it all?
** In the "Black" ending, [[spoiler: you get to do this to the world.]]
* ApprovalOfGod: The developer of VideoGame/''TheWitness'', Jonathan Blow, has playtested this game, and approved of it.
* BeautifulVoid: There is close to no context given about the island, but someone clearly cared about decorating it well.
* GoldenEnding: The "White" ending, which - trust us, you want to figure this out on your own! - requires looking for clues in the environment.
* GuideDangIt: If you don't notice and interpret [[spoiler: the notches in the sides of the pillars]] correctly, you might struggle a lot with the ruins area. Even then, a lot of the puzzles there have an ambiguous interpretation.
* HiddenInPlainSight: Some puzzle clues are part of the environment. Even better, you might not even realize they're clues until much later in the game.
* HundredPercentCompletion: Averted. For neither the White nor the Black ending do you need to solve every puzzle on the island, and you also don't get an indicator anywhere of how many puzzles you've completed compared to the total. Furthermore, some puzzles are completely optional for progression and only serve to teach you the game's mechanics.
* NoOSHACompliance: The sawmill has some broken pathways. Thankfully, you can't fall off them.
* ShoutOut: Some puzzles closely match puzzle layouts seen in VideoGame/TheWitness. Beyond that, there are some areas resembling [[spoiler: environmental puzzles]], and sometimes, you may find face silhouettes hidden in the environment.
* SilentProtagonist: Your player character is a girl with black hair, who does not say a single word while solving the puzzles.