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** [=SpaceY=]: Gimmick. An {{Expy}} of Elon Musk's [=SpaceX=] company that has an unusual playstyle. Advanced resources are cheaper and they have more drones to play with when a hub is built. Their Dragon rockets carry less, but need much less fuel to launch and you get ''five'' of them. With [=SpaceY=], it's so easy to just ship needed resources rather than get industry going; a good Sponsor for players who want to grow steadily and take things easy.

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** [=SpaceY=]: Gimmick. An {{Expy}} of Elon Musk's [=SpaceX=] UsefulNotes/SpaceX company that has an unusual playstyle. Advanced resources are cheaper and they have more drones to play with when a hub is built. Their Dragon rockets carry less, but need much less fuel to launch and you get ''five'' of them. With [=SpaceY=], it's so easy to just ship needed resources rather than get industry going; a good Sponsor for players who want to grow steadily and take things easy.

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* BodyBackupDrive: Implied to be what Project Phoenix is, since it brings colonists back young when they die and the icon depicts a baby sleeping in a vat.

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* BodyBackupDrive: Implied to be what Project Phoenix is, since it brings gives dead colonists a chance to come back young when they die and the icon depicts a baby sleeping in a vat.


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* CursedWithAwesome: Skewed towards cursed, but selecting the score modifer that ramps up Metor Showers to extreme not only boosts your score but can give you a steady supply of metals, polymers, and research points.


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* MundaneSolution: So how do your scientists first research the supposed Bottomless pit you can discover? They start by tossing rocks and waiting to hear if it hits the bottom. Then they start throwing in heavier and larger things before resorting to tossing in drones and rovers as they have sensors to report back. It's only when they run out of things to chuck in do they build something to properly measure it.

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* BeliefMakesYouStupid: Zig-zagged. Your colonists can be religious, which is a strictly beneficial trait (+10 base morale and will never commit suicide) and one of the sponsors sending colonists to live in a high tech colony and work with complex equipment is the Church of The New Ark, but it is also the only sponsor that does not provide any research of its own.

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* BeliefMakesYouStupid: Zig-zagged. Your colonists can be religious, which is a strictly beneficial trait (+10 base morale and will never commit suicide) and one of the sponsors sending colonists to live in a high tech colony and work with complex equipment is the Church of The New Ark, but it is also the only sponsor that does not provide any research of its own. Notably, it's possible to have religious engineers or scientists.


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* StupidScientist: Any colonist with the "Idiot" trait who's a scientist, biologist or geologist.
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* MohsScaleOfScienceFictionHardness: Largely very, very hard, with immense amounts of realistic detail about and attention given to the Martian environment, the likely conditions and challenges that would be involved in Martian colonization, and the geography and geology of the planet. Technologies, for the most part, are also very realistic, being almost entirely limited to concepts that either exist nowadays or are speculated to be within our current scientific capability (with the exception of Breakthrough technologies, which is where the game places all the outright science fiction ideas like BrainUploading, [[RidiculouslyHumanRobots androids]] or [[PsychicPowers telepathy]]). Even when liberties were taken in the depictions, the developers were usually very forward about admitting that they weren't realistic and were [[AcceptableBreaksFromReality implemented for the sake of gameplay]], e.g. making trips to Mars and back comparatively much faster than in real life or making colonists live in huge, transparent domes that are easier for the player to interact with rather than underground tunnels.
** Where this all goes out the window is with the Mysteries, where the game allows itself to pull all the stops and deliver an experience straight out of science fiction, which could involve anything from alien artifacts to actual alien invaders to crazy AI. Notably, at least in the beginning, the Hard difficulty Mysteries were all kept very much on the harder side of the scale still, focusing on the grimly realistic prospects of such events as [[spoiler: a devastating world war, a pandemic, or corrupt corporations killing people to protect their dirty secrets]].
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* WholePlotReference: While all Mysteries refer to classical science fiction stories to some degree, "The Inner Light" drops all pretenses and essentially just plays out the exact plot of [[spoiler:the StarTrekTheNextGeneration episode of the same name. A line from the episode]] is even used as the Mystery's teaser, so it's not like they were being coy about it.

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* WholePlotReference: While all Mysteries refer to classical science fiction stories to some degree, "The Inner Light" drops all pretenses and essentially just plays out the exact plot of [[spoiler:the StarTrekTheNextGeneration ''Series/StarTrekTheNextGeneration'' [[Recap/StarTrekTheNextGenerationS5E25TheInnerLight episode of the same name.name]]. A line from the episode]] is even used as the Mystery's teaser, so it's not like they were being coy about it.
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** This may well be a case of GameplayAndStorySegregation, however - while the game doesn't track any individual colonist's personal finances, several event and descriptive texts to seem to suggest that the colonists are getting paid and are spending money (e.g. the USA's MegaMall building mentions people come to it to spend money, and one event has you spending funding to outbid a rival who's trying to lure away your untrained colonists with promises of higher salaries).

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** This may well be a case of GameplayAndStorySegregation, however - while the game doesn't track any individual colonist's personal finances, several event and descriptive texts to seem to suggest that the colonists are getting paid and are spending money (e.g. the USA's MegaMall [=MegaMall=] building mentions people come to it to spend money, and one event has you spending funding to outbid a rival who's trying to lure away your untrained colonists with promises of higher salaries).
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* WindTurbinePower: Wind Turbines are one of the three early game power systems in the game(the other two being Solar Panels and Stirling Generators). In general, they fall midway between the other two, having the advantage of being always on (unlike solar panels) and being a lot cheaper than Stirlings but have the downside of requiring machine parts for maintenance which can be a limitation early game.

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* HostileWeather: Mars being Mars, the weather is ''quite'' hostile, though these hazards can be mitigated and eventually removed entirely by terraforming. Each location has four hazards, ranging from level 1 (extremely rare/never occurs) to 4 or 5 (extremely frequent). The four weather types are;

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* HostileTerraforming: It's implied the Spheres are a form of terraforming device which generated an extreme Cold Wave as part of their programming.
* HostileWeather: Mars being Mars, the weather is ''quite'' hostile, though these hazards can be mitigated and eventually removed entirely by terraforming. Each location has four hazards, ranging from level 1 (extremely rare/never occurs) to 4 or 5 (extremely frequent). There are also optional game rules which set the frequency of a disaster to maximum on all maps and unlocks an even more intense variant. The four weather types are;


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* JobStealingRobot:
** The Service Bots Breakthrough allows service buildings such as diners and bars to automate their workforce, eliminating the need to staff them with colonists who can instead be employed in more critical roles. This also allows the player to maintain services in specialized domes such as nursery and retirement domes where there are no workers available.
** The Positronic Brain Breakthrough allows the construction of Biorobots, who can fill any job a colonist would. Thanks to their immortality and inability to reproduce, many players view them as superior to human colonists who in the late game tend to out-reproduce the ability of players to house, employ, and feed them.

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* BodyBackupDrive: Implied to be what Project Phoenix is, since it brings colonists back young when they die and the icon depicts a baby sleeping in a vat.



* BottomlessPits: Subverted in the trailer for "Below & Beyond". A guy from Mars throws something in what seems to be a bottomless pit... and then someone else protested because of that.

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* BodyBackupDrive: Implied to be what Project Phoenix is, since it brings colonists back young when they die and the icon depicts a baby sleeping in a vat.
* BoringButPractical: While many breakthroughs alter gameplay entirely by introducing wild changes such as building biorobots or discovering alien technology, many others are more understated but highly useful. The prime examples of this are Superior Pipes and Cables. These breakthroughs allow instant, free construction of vital infrastructure and also render them immune to leaks which can sap your colony's supplies during disasters.
* BottomlessPits: Subverted in the trailer for "Below & Beyond". A guy from Mars throws something in what seems to be a bottomless pit... and then someone else protested because of that. Played straight in gameplay where one of the underground wonders is indeed a bottomless pit.

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* BenevolentPrecursors: The [[spoiler:Black Cubes]] turn out to be AI observers from a civilization that evolved on and departed from Mars long ago. The only time they act in a potentially hostile manner is if the humans attack first, and even then they acknowledge it was an understandable response.



* OnceGreenMars: [[spoiler:The ''Power of Three'' and ''Inner Light'' mysteries reveal that Mars was once inhabitable, and populated by intelligent beings.]] With ''Green Planet'', you can bring the planet back to life.

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* OnceGreenMars: [[spoiler:The ''Power of Three'' and ''Inner Light'' mysteries mysteries]] reveal that Mars was once inhabitable, and populated by intelligent beings.]] beings. With ''Green Planet'', you can bring the planet back to life.
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** International Mission: Zeus rockets can carry more, colonists never become Earthsick, food carried in passenger rockets is greatly increased, and rockets slowly synthesize fuel on Mars. The Easy Mode sponsor recommended for first-time players, but experienced city builder types might find this too much of a breeze.

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** International Mission: Game-Breaker. Zeus rockets can carry more, colonists never become Earthsick, food carried in passenger rockets is greatly increased, and rockets slowly synthesize fuel on Mars. The Easy Mode sponsor recommended for first-time players, but experienced city builder types might find this too much of a breeze.
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* AdamAndEvePlot: One of the starting game options, "Last Ark", means that you will only be able to send one passenger ship on that playthrough. If you don't build any Biorobot colonists then every colonist (of which there might be over a thousand) will be descended from twelve individuals.

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* AdamAndEvePlot: One of the starting game options, "Last Ark", means that you will only be able to send one passenger ship on that playthrough. If you don't build any Biorobot colonists then every colonist (of which there might be over a thousand) will be descended from twelve individuals.individuals (unless you [[MarsNeedsWomen kidnap people]] from other colonies to increase your population).

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Paradox announced in March 2021 that it was resuming development of the game with Abstraction Games, [[https://steamcommunity.com/games/464920/announcements/detail/5101988315910690731 starting by integrating community-made content through free updates]].

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Paradox announced in March 2021 that it was resuming development of the game with Abstraction Games, [[https://steamcommunity.com/games/464920/announcements/detail/5101988315910690731 starting by integrating community-made content through free updates]].
updates]]. In September 2021, Abstraction released the third major expansion, ''Below and Beyond'', which adds [[UndergroundCity underground cities]] and [[AsteroidMiners asteroid mining]].

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* VideoGameCrueltyPotential: Seniors don't contribute anything to the colony, with rare exceptions[[note]]such as Gurus or members of an Arcology hive mind[[/note]], regardless of their comfort level. This results in a popular strategy where upon reaching retirement age colonists get moved to a "retirement house" dome, which has only cramped apartments and no amenities at all, and eat raw meat or potatoes for the rest of their life, and the only reason they're fed at all is the fact that deaths from starvation result in a sanity loss for the whole colony.

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential
**
Seniors don't contribute anything to the colony, with rare exceptions[[note]]such as Gurus or members of an Arcology hive mind[[/note]], regardless of their comfort level. This results in a popular strategy where upon reaching retirement age colonists get moved to a "retirement house" dome, which has only cramped apartments and no amenities at all, and eat raw meat or potatoes for the rest of their life, and the only reason they're fed at all is the fact that deaths from starvation result in a sanity loss for the whole colony.


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** The expansion "Below and Beyond" allows to build and mine in asteroids (some colonists are required), but they must return before the asteroid goes too far away. So of course, some people will "forget" to make them return in time.
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* AlienSky
** One of the signs that terraforming is proceeding well is when Mars develops a blue sky, just like that of Earth.
** The trailer for "Below and Beyond" has a Martian looking at the Mars sky, as asteroids pass by.
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* BottomlessPits: Subverted in the trailer for "Below & Beyond". A guy from Mars throws something in what seems to be a bottomless pit... and then someone else protested because of that.
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YMMV is a page saying that use of YMMV or similar phrases on the wiki is bad wiki writing. It is not and never has been a trope.


* AWinnerIsYou: The reward for completing every milestone, including the complete terraformation of Mars and having at least 40% of the population in Workshops is... a small text window thanking you for your dedication and telling you that because of your leadership skills, mankind's dream of a bright future on Mars has been truly realized. Heartwarming, but [[{{YMMV}} possibly underwhelming in light of the titanic effort required to achieve it.]]

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* AWinnerIsYou: The reward for completing every milestone, including the complete terraformation of Mars and having at least 40% of the population in Workshops is... a small text window thanking you for your dedication and telling you that because of your leadership skills, mankind's dream of a bright future on Mars has been truly realized. Heartwarming, but [[{{YMMV}} but possibly underwhelming in light of the titanic effort required to achieve it.]]
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* ShoutOut: Has it's own page [[ShoutOut/SurvivingMars here]]

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* ShoutOut: Has it's its own page [[ShoutOut/SurvivingMars here]]
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** Paradox Interactive: Pariah. A game development company with not much in the way of money or technology or manpower or rocketry expertise, but for some bizarre reason a knack for uncovering weird things on Mars. Bonus chance to uncover breakthrough anomolies and finding breakthroughs allows extra applicants. Their unique building is the Game Developer Office, which grants extra funding. Bit of an oddball faction to say the least.

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** Paradox Interactive: Pariah. A game development company with not much in the way of money or technology or manpower or rocketry expertise, but for some bizarre reason a knack for uncovering weird things on Mars. Bonus chance to uncover breakthrough anomolies anomalies and finding breakthroughs allows extra applicants. Their unique building is the Game Developer Office, which grants extra funding. Bit of an oddball faction to say the least.



** Job assignement becomes a nightmare if there are several domes (unless you meticulously adjust the number of workplaces and housings in each domes), because the AI has severe issues with the task of assigning colonists to work in a dome they don't live in, which results in your colony suffering from both unemployement and manpower shortage ''at the same time''. The shuttles are supposed to allow colonists to do exactly that, but they fail to do this in practice[[note]]They also serve to move various resources inside the colony, a task which they are rather efficient for[[/note]].

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** Job assignement assignment becomes a nightmare if there are several domes (unless you meticulously adjust the number of workplaces and housings in each domes), because the AI has severe issues with the task of assigning colonists to work in a dome they don't live in, which results in your colony suffering from both unemployement unemployment and manpower shortage ''at the same time''. The shuttles are supposed to allow colonists to do exactly that, but they fail to do this in practice[[note]]They also serve to move various resources inside the colony, a task which they are rather efficient for[[/note]].



* AWinnerIsYou: The reward for completing every milestone, including the complete terraformation of Mars and having at least 40% of the population in Workshops is... a small text window thanking you for your dedication and telling you that because of your leadership skills, mankind's dream of a bright future on Mars has been truly realized. Heartwarming, but [[YourMileageMightVary possibly underwhelming in light of the titanic effort required to achieve it.]]

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* AWinnerIsYou: The reward for completing every milestone, including the complete terraformation of Mars and having at least 40% of the population in Workshops is... a small text window thanking you for your dedication and telling you that because of your leadership skills, mankind's dream of a bright future on Mars has been truly realized. Heartwarming, but [[YourMileageMightVary [[{{YMMV}} possibly underwhelming in light of the titanic effort required to achieve it.]]
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* AWinnerIsYou: The reward for completing every milestone, including the complete terraformation of Mars and having at least 40% of the population in Workshops is... a small text window thanking you for your dedication and telling you that because of your leadership skills, mankind's dream of a bright future on Mars has been truly realized. Heartwarming, but [[YourMileageMightVary possibly underwhelming in light of the titanic effort required to achieve it.]]


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* WeWillUseManualLaborInTheFuture: Averting this is the ultimate late-game goal besides terraformation: "Workshops" are very expensive to build, expensive to maintain buildings where colonists with literally nothing else more important to do go in order to indulge in creative, self-fulfilling pursuits like art, experimenting with robotics or interacting with virtual realities. They don't really contribute anything to the colony besides providing very high levels of comfort and sanity to their "workers" (more like "full-time participants", really), with a Milestone for having 40% or more of your colonists "employed" in them. This would represent, essentially, that you've created a society so automized, prosperous and luxurious that almost half the population can afford to do nothing at all besides spend every day fulfilling the peak of their hierarchy of needs.
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* AFormYouAreComfortableWith: During "The Inner Light", while [[spoiler: dreaming of life during the twilight days of ancient Martian civilization]], the narration notes that you realize on some level that the people around you couldn't possibly have looked like humans, the environment like Earth or the buildings like the human cities you know from Earth, and theorizes that your mind is just translating the alien concepts into something more relatable to you.


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* MohsScaleOfScienceFictionHardness: Largely very, very hard, with immense amounts of realistic detail about and attention given to the Martian environment, the likely conditions and challenges that would be involved in Martian colonization, and the geography and geology of the planet. Technologies, for the most part, are also very realistic, being almost entirely limited to concepts that either exist nowadays or are speculated to be within our current scientific capability (with the exception of Breakthrough technologies, which is where the game places all the outright science fiction ideas like BrainUploading, [[RidiculouslyHumanRobots androids]] or [[PsychicPowers telepathy]]). Even when liberties were taken in the depictions, the developers were usually very forward about admitting that they weren't realistic and were [[AcceptableBreaksFromReality implemented for the sake of gameplay]], e.g. making trips to Mars and back comparatively much faster than in real life or making colonists live in huge, transparent domes that are easier for the player to interact with rather than underground tunnels.
** Where this all goes out the window is with the Mysteries, where the game allows itself to pull all the stops and deliver an experience straight out of science fiction, which could involve anything from alien artifacts to actual alien invaders to crazy AI. Notably, at least in the beginning, the Hard difficulty Mysteries were all kept very much on the harder side of the scale still, focusing on the grimly realistic prospects of such events as [[spoiler: a devastating world war, a pandemic, or corrupt corporations killing people to protect their dirty secrets]].


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* WholePlotReference: While all Mysteries refer to classical science fiction stories to some degree, "The Inner Light" drops all pretenses and essentially just plays out the exact plot of [[spoiler:the StarTrekTheNextGeneration episode of the same name. A line from the episode]] is even used as the Mystery's teaser, so it's not like they were being coy about it.
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None

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** In the later stages of the game, when overpopulation and unemployment become serious problems unless one decides to take truly draconian measures to prevent all colonist births, it's possible to find homeless colonists moving into any new dome constructed to eventually contain them... the instant it's built, sometimes before you could even physically click the button to disable it and prevent this. Before you had the chance to actually fill it with anything. And, subsequently, becoming very upset (sometimes [[DrivenToSuicide suicidally]]) that there are no homes or services anywhere to be found. [[VideogameCrueltyPotential Try to resist the urge to teach the interplanetary squatters a lesson by shutting down power.]]


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** This may well be a case of GameplayAndStorySegregation, however - while the game doesn't track any individual colonist's personal finances, several event and descriptive texts to seem to suggest that the colonists are getting paid and are spending money (e.g. the USA's MegaMall building mentions people come to it to spend money, and one event has you spending funding to outbid a rival who's trying to lure away your untrained colonists with promises of higher salaries).
Is there an issue? Send a MessageReason:
None


* GameBreakingBug: There is reports of the newer updates of the game didn't work on Linux.

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* GameBreakingBug: There is are reports of the newer updates of the game didn't work on Linux.
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already fixed as of this edit.


* GameBreakingBug: As of March 24, there is a [[https://steamcommunity.com/games/464920/announcements/detail/3025829894161870993 small but critical soft-lock bug]]. [[https://steamcommunity.com/sharedfiles/filedetails/?id=2434359529&searchtext=rocket Fixed almost immediately by a modder though]]. There is also how reports of the newer updates of the game didn't work on Linux.

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* GameBreakingBug: As of March 24, there is a [[https://steamcommunity.com/games/464920/announcements/detail/3025829894161870993 small but critical soft-lock bug]]. [[https://steamcommunity.com/sharedfiles/filedetails/?id=2434359529&searchtext=rocket Fixed almost immediately by a modder though]]. There is also how reports of the newer updates of the game didn't work on Linux.

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Paradox announced in March 2021 that it was resuming developpement of the game with Abstraction Games.

to:

Paradox announced in March 2021 that it was resuming developpement development of the game with Abstraction Games.
Games, [[https://steamcommunity.com/games/464920/announcements/detail/5101988315910690731 starting by integrating community-made content through free updates]].


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* GameBreakingBug: As of March 24, there is a [[https://steamcommunity.com/games/464920/announcements/detail/3025829894161870993 small but critical soft-lock bug]]. [[https://steamcommunity.com/sharedfiles/filedetails/?id=2434359529&searchtext=rocket Fixed almost immediately by a modder though]]. There is also how reports of the newer updates of the game didn't work on Linux.
Is there an issue? Send a MessageReason:
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* AmbiguousGender: While most colonists are male or female, some have their gender listed as "other".

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* AmbiguousGender: While most colonists are male or female, some have their gender listed as "other". Those can not procreate.
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* NoPaperFuture: There is money, but only for Mars-Earth operations. If you achieve a fully self-sufficient colony, there's no use for money at all.
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The MOXIE (Mars Oxygen ISRU Experiment) and the Stirling Radioisotope Generators are actual devises used or tested by the real NASA. Without specific examples, the breakthroughs are just a ZCE


* HandWave: exists here and there. The MOXIE oxygen generator creates oxygen out of the extremely thin Martian atmosphere, but doesn't explain how. The Stirling Generator is a nuclear power generator that produces more energy when the core is exposed for some reason. Some of the breakthroughs are also bizarre, but ''just barely'' believable.
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YMMV


** International Mission: GameBreaker. Zeus rockets can carry more, colonists never become Earthsick, food carried in passenger rockets is greatly increased, and rockets slowly synthesize fuel on Mars. The Easy Mode sponsor recommended for first-time players, but experienced city builder types might find this too much of a breeze.

to:

** International Mission: GameBreaker. Zeus rockets can carry more, colonists never become Earthsick, food carried in passenger rockets is greatly increased, and rockets slowly synthesize fuel on Mars. The Easy Mode sponsor recommended for first-time players, but experienced city builder types might find this too much of a breeze.
Is there an issue? Send a MessageReason:
Paradox announced in March 2021 that it was resuming developpement of the game with Abstraction Games.

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Paradox announced in March 2021 that it was resuming developpement of the game with Abstraction Games.

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