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* {{Wallbonking}}: When a fighter is hit into a wall, they will vibrate intensively, depending on how much damage they've taken.
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* {{Wallbonking}}: When a fighter is hit into a wall, they will vibrate intensively, depending on how much damage they've taken.taken.
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* SuddenDeath: A rare chance of both players losing their final stock at the same time results in a ''Saden Deth''. The stage restarts
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ZCE
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* {{Crossover}}
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* DemotedToExtra: ''Sendbeg'' could be chosen as Player 2 in 1.0, removed in 1.1, then bought back in 1.2 in the ''Hum Ran Contes'' game mode.
* DoubleJump: Every fighter can do this
* EverythingsBetterWithDinosaurs: ''Joshy''.
* IntentionalEngrishForFunny: It's everywhere.
* MechanicallyUnusualFighter: ''Fex'', ''Joshy'' and ''Kebay'' are the only fighters who do not use projectiles as their special move (although ''Kebay'' can copy other fighters' abilities and use their projectiles).
* {{Nerf}}: ''Shalk'' received one in the 1.2 update.
* NoPlotNoProblem
* PlatformFighter
* PromotedToPlayable: ''Luggy'' appears in his kart in the ''Musshrom Villadge'' stage. He became a playable character in the 1.2 update.
* ReferenceOverdosed: Many of the game's references are from Vinesauce;
** ''Joshy'' appears to be based on the poorly drawn Yoshi that Joel from Vinesauce drew in his Windows XP Destruction.
*** The music played in Shrek's Swamp is a MIDI of All Star by Smash Mouth, which was also heard in the same video.
** ''[[Funny/VinesauceTomodachiLife Sponge]]'' appears as a character in the 1.1 update.
** ''VideoGame/TheFantasticGame'' appears as a stage.
* ReflectingLaser: ''Fex's'' special move.
* {{Retraux}}: Five stages from each official Smash Bros. game appear in this game. ''Dream Land'' is the only stage with added mechanics though.
* StylisticSuck
* SuddenDeath: A rare chance of both players losing their final stock at the same time results in a ''Saden Deth''. The stage restarts
* TheVoiceless: ''Maga Men''.
* ThemeAndVariationsSoundtrack: The first menu theme and ''Battelfiel'''s music are both based off the same tune.
* TrainingDummy: ''Sendbeg'' can be chosen as the second fighter in the 1.0 release. It can't move or attack.
* WalkingShirtlessScene: ''Shalk's'' alternate costume.
* {{Wallbonking}}: When a fighter is hit into a wall, they will vibrate intensively, depending on how much damage they've taken.
* DoubleJump: Every fighter can do this
* EverythingsBetterWithDinosaurs: ''Joshy''.
* IntentionalEngrishForFunny: It's everywhere.
* MechanicallyUnusualFighter: ''Fex'', ''Joshy'' and ''Kebay'' are the only fighters who do not use projectiles as their special move (although ''Kebay'' can copy other fighters' abilities and use their projectiles).
* {{Nerf}}: ''Shalk'' received one in the 1.2 update.
* NoPlotNoProblem
* PlatformFighter
* PromotedToPlayable: ''Luggy'' appears in his kart in the ''Musshrom Villadge'' stage. He became a playable character in the 1.2 update.
* ReferenceOverdosed: Many of the game's references are from Vinesauce;
** ''Joshy'' appears to be based on the poorly drawn Yoshi that Joel from Vinesauce drew in his Windows XP Destruction.
*** The music played in Shrek's Swamp is a MIDI of All Star by Smash Mouth, which was also heard in the same video.
** ''[[Funny/VinesauceTomodachiLife Sponge]]'' appears as a character in the 1.1 update.
** ''VideoGame/TheFantasticGame'' appears as a stage.
* ReflectingLaser: ''Fex's'' special move.
* {{Retraux}}: Five stages from each official Smash Bros. game appear in this game. ''Dream Land'' is the only stage with added mechanics though.
* StylisticSuck
* SuddenDeath: A rare chance of both players losing their final stock at the same time results in a ''Saden Deth''. The stage restarts
* TheVoiceless: ''Maga Men''.
* ThemeAndVariationsSoundtrack: The first menu theme and ''Battelfiel'''s music are both based off the same tune.
* TrainingDummy: ''Sendbeg'' can be chosen as the second fighter in the 1.0 release. It can't move or attack.
* WalkingShirtlessScene: ''Shalk's'' alternate costume.
* {{Wallbonking}}: When a fighter is hit into a wall, they will vibrate intensively, depending on how much damage they've taken.
to:
*
*
* PromotedToPlayable: ''Luggy'' appears in his kart in the ''Musshrom Villadge'' stage. He became a playable character in the 1.2 update.
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''Supre Smesh Bras.'' is a ''VideoGame/SuperSmashBros'' fangame, created by ''[=ComJay=]''. It features twelve playable characters such as ''[[VideoGame/SupraMayroBross Mayro]]'', ''[[Franchise/SonictheHedgehog Sanic]]'' and ''[[VideoGame/{{Xenoblade}} Shalk]]'', plus a soundtrack that consists of [=MIDI=]s or distorted music. It gained recognition when it was streamed by Vinny from WebVideo/{{Vinesauce}}.
to:
''Supre Smesh Bras.'' is a ''VideoGame/SuperSmashBros'' fangame, created by ''[=ComJay=]''. It features twelve playable characters such as ''[[VideoGame/SupraMayroBross Mayro]]'', ''[[Franchise/SonictheHedgehog Sanic]]'' and ''[[VideoGame/{{Xenoblade}} ''[[VideoGame/XenobladeChronicles1 Shalk]]'', plus a soundtrack that consists of [=MIDI=]s or distorted music. It gained recognition when it was streamed by Vinny from WebVideo/{{Vinesauce}}.
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** ''[[VideoGame/TheFantasticGame]]'' appears as a stage.
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** ''[[VideoGame/TheFantasticGame]]'' ''VideoGame/TheFantasticGame'' appears as a stage.
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* Crossover
to:
* Crossover{{Crossover}}
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* Nerf: ''Shalk'' received one in the 1.2 update.
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* Nerf: {{Nerf}}: ''Shalk'' received one in the 1.2 update.
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* Retraux: Five stages from each official Smash Bros. game appear in this game. ''Dream Land'' is the only stage with added mechanics though.
to:
* Retraux: {{Retraux}}: Five stages from each official Smash Bros. game appear in this game. ''Dream Land'' is the only stage with added mechanics though.
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* Wallbonking: When a fighter is hit into a wall, they will vibrate intensively, depending on how much damage they've taken.
to:
* Wallbonking: {{Wallbonking}}: When a fighter is hit into a wall, they will vibrate intensively, depending on how much damage they've taken.
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None
Changed line(s) 1,2 (click to see context) from:
''Supre Smesh Bras.'' is a ''VideoGame/SuperSmashBros'' fangame, created by ''ComJay''. It features twelve playable characters such as ''[[VideoGame/SupraMayroBross Mayro]]'', ''[[Franchise/SonictheHedgehog Sanic]]'' and ''[[Videogame/Xenoblade Shalk]]'', plus a soundtrack that consists of MIDIs or distorted music. It gained recognition when it was streamed by Vinny from WebVideo/{{Vinesauce}}.
to:
''Supre Smesh Bras.'' is a ''VideoGame/SuperSmashBros'' fangame, created by ''ComJay''. ''[=ComJay=]''. It features twelve playable characters such as ''[[VideoGame/SupraMayroBross Mayro]]'', ''[[Franchise/SonictheHedgehog Sanic]]'' and ''[[Videogame/Xenoblade ''[[VideoGame/{{Xenoblade}} Shalk]]'', plus a soundtrack that consists of MIDIs [=MIDI=]s or distorted music. It gained recognition when it was streamed by Vinny from WebVideo/{{Vinesauce}}.
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Added DiffLines:
''Supre Smesh Bras.'' is a ''VideoGame/SuperSmashBros'' fangame, created by ''ComJay''. It features twelve playable characters such as ''[[VideoGame/SupraMayroBross Mayro]]'', ''[[Franchise/SonictheHedgehog Sanic]]'' and ''[[Videogame/Xenoblade Shalk]]'', plus a soundtrack that consists of MIDIs or distorted music. It gained recognition when it was streamed by Vinny from WebVideo/{{Vinesauce}}.
It can be downloaded [[https://sites.google.com/site/comjacker/games/supresmeshbras here]].
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!! This game contains the following tropes:
* Crossover
* CompetitiveBalance: In the 1.2 update, ''Sanic'' can jump higher, and ''Shalk'' can use his ''Menardo Arts'' less frequently.
* DemotedToExtra: ''Sendbeg'' could be chosen as Player 2 in 1.0, removed in 1.1, then bought back in 1.2 in the ''Hum Ran Contes'' game mode.
* DoubleJump: Every fighter can do this
* EverythingsBetterWithDinosaurs: ''Joshy''.
* IntentionalEngrishForFunny: It's everywhere.
* MechanicallyUnusualFighter: ''Fex'', ''Joshy'' and ''Kebay'' are the only fighters who do not use projectiles as their special move (although ''Kebay'' can copy other fighters' abilities and use their projectiles).
* Nerf: ''Shalk'' received one in the 1.2 update.
* NoPlotNoProblem
* PlatformFighter
* PromotedToPlayable: ''Luggy'' appears in his kart in the ''Musshrom Villadge'' stage. He became a playable character in the 1.2 update.
* ReferenceOverdosed: Many of the game's references are from Vinesauce;
** ''Joshy'' appears to be based on the poorly drawn Yoshi that Joel from Vinesauce drew in his Windows XP Destruction.
*** The music played in Shrek's Swamp is a MIDI of All Star by Smash Mouth, which was also heard in the same video.
** ''[[Funny/VinesauceTomodachiLife Sponge]]'' appears as a character in the 1.1 update.
** ''[[VideoGame/TheFantasticGame]]'' appears as a stage.
* ReflectingLaser: ''Fex's'' special move.
* Retraux: Five stages from each official Smash Bros. game appear in this game. ''Dream Land'' is the only stage with added mechanics though.
* StylisticSuck
* SuddenDeath: A rare chance of both players losing their final stock at the same time results in a ''Saden Deth''. The stage restarts
* TheVoiceless: ''Maga Men''.
* ThemeAndVariationsSoundtrack: The first menu theme and ''Battelfiel'''s music are both based off the same tune.
* TrainingDummy: ''Sendbeg'' can be chosen as the second fighter in the 1.0 release. It can't move or attack.
* WalkingShirtlessScene: ''Shalk's'' alternate costume.
* Wallbonking: When a fighter is hit into a wall, they will vibrate intensively, depending on how much damage they've taken.
It can be downloaded [[https://sites.google.com/site/comjacker/games/supresmeshbras here]].
----
!! This game contains the following tropes:
* Crossover
* CompetitiveBalance: In the 1.2 update, ''Sanic'' can jump higher, and ''Shalk'' can use his ''Menardo Arts'' less frequently.
* DemotedToExtra: ''Sendbeg'' could be chosen as Player 2 in 1.0, removed in 1.1, then bought back in 1.2 in the ''Hum Ran Contes'' game mode.
* DoubleJump: Every fighter can do this
* EverythingsBetterWithDinosaurs: ''Joshy''.
* IntentionalEngrishForFunny: It's everywhere.
* MechanicallyUnusualFighter: ''Fex'', ''Joshy'' and ''Kebay'' are the only fighters who do not use projectiles as their special move (although ''Kebay'' can copy other fighters' abilities and use their projectiles).
* Nerf: ''Shalk'' received one in the 1.2 update.
* NoPlotNoProblem
* PlatformFighter
* PromotedToPlayable: ''Luggy'' appears in his kart in the ''Musshrom Villadge'' stage. He became a playable character in the 1.2 update.
* ReferenceOverdosed: Many of the game's references are from Vinesauce;
** ''Joshy'' appears to be based on the poorly drawn Yoshi that Joel from Vinesauce drew in his Windows XP Destruction.
*** The music played in Shrek's Swamp is a MIDI of All Star by Smash Mouth, which was also heard in the same video.
** ''[[Funny/VinesauceTomodachiLife Sponge]]'' appears as a character in the 1.1 update.
** ''[[VideoGame/TheFantasticGame]]'' appears as a stage.
* ReflectingLaser: ''Fex's'' special move.
* Retraux: Five stages from each official Smash Bros. game appear in this game. ''Dream Land'' is the only stage with added mechanics though.
* StylisticSuck
* SuddenDeath: A rare chance of both players losing their final stock at the same time results in a ''Saden Deth''. The stage restarts
* TheVoiceless: ''Maga Men''.
* ThemeAndVariationsSoundtrack: The first menu theme and ''Battelfiel'''s music are both based off the same tune.
* TrainingDummy: ''Sendbeg'' can be chosen as the second fighter in the 1.0 release. It can't move or attack.
* WalkingShirtlessScene: ''Shalk's'' alternate costume.
* Wallbonking: When a fighter is hit into a wall, they will vibrate intensively, depending on how much damage they've taken.