History VideoGame / SuperRobotWars

17th Jun '17 7:06:52 PM nombretomado
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* ''VideoGame/SuperRobotWarsGC'': The only [=SRW=] for the UsefulNotes/NintendoGameCube, ''GC'' was released in December 2004. Rendered in full 3D animations, the game uses a unique SubsystemDamage game mechanic that determines where damage is dealt to a machine (head, torso, limbs) and the ability to capture disabled enemy units for sale or for the player's use, and the "Skill Ace System", a StatGrinding mechanic. In November 2006, ''GC'' gets ported to the {{Xbox 360}} as ''XO'', which adds a turn-based online multiplayer mode.

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* ''VideoGame/SuperRobotWarsGC'': The only [=SRW=] for the UsefulNotes/NintendoGameCube, ''GC'' was released in December 2004. Rendered in full 3D animations, the game uses a unique SubsystemDamage game mechanic that determines where damage is dealt to a machine (head, torso, limbs) and the ability to capture disabled enemy units for sale or for the player's use, and the "Skill Ace System", a StatGrinding mechanic. In November 2006, ''GC'' gets ported to the {{Xbox 360}} UsefulNotes/Xbox360 as ''XO'', which adds a turn-based online multiplayer mode.
13th Jun '17 8:36:18 PM LtQuattro
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** In the early games, real robots were generally balanced by giving their non-post-movement weapons range, but limited their post-movement options to sub-optimal weapons or weapons with limited ammunition. [[Anime/AuraBattlerDunbine Aura Battlers]], for instance, were given a variety of short-ranged melee weapons, but almost no long-ranged options; the [[Anime/AuraBattlerDunbine Sirbine]] in particular is infamous for having a repertoire consisting of three or so 1-ranged weapons even beyond the "classic" era.

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** In the early games, real robots were generally balanced by giving their non-post-movement weapons range, but limited their post-movement options to sub-optimal weapons or weapons with limited ammunition. [[Anime/AuraBattlerDunbine Aura Battlers]], for instance, on the other hand, were given a variety of short-ranged melee weapons, weapons but almost no long-ranged options; the [[Anime/AuraBattlerDunbine Sirbine]] in particular is infamous for having a repertoire consisting of three or so 1-ranged weapons even beyond the "classic" era.



** The original ''Super Robot Wars'' in its entirety, with the only thing [[VideoGame/SuperRobotWars2 the sequel]] really retained was Spirit Commands; even then, the mechanic was completely reworked.
** Earlier games had a strange mission design quirk: if a mandatory event is supposed to occur on a specific turn, but players manage to clear the map of all enemies before it happens, the scenario immediately ends. This could cause players to miss acquiring allied characters and units for the scenario, among other things. One notable glitch in [[SuperRobotWars3]] causes you to lose a good chuck of your team if you finish the map before they arrive

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** The original ''Super Robot Wars'' ''VideoGame/SuperRobotWars1'' in its entirety, with the entirety. The only thing [[VideoGame/SuperRobotWars2 the sequel]] really retained was Spirit Commands; even then, the mechanic was completely reworked.
** Earlier games had a strange mission design quirk: if a mandatory event is supposed to occur on a specific turn, but players manage to clear the map of all enemies before it happens, the scenario immediately ends. This could cause players to miss acquiring allied characters and units for the scenario, among other things. One notable glitch in [[SuperRobotWars3]] ''VideoGame/SuperRobotWars3'' causes you to lose a good chuck of your team if you finish the map before they arrivearrive.



** ''Gundam F91'' was as much of a mainstay as ''Zeta Gundam'', ''Great Mazinger'', and ''Getter Robo G''. Aside from the HighDefinition remake of the original, ''F91'' hasn't been seen in the franchise for nearly fifteen years (its last moment in the sun having been ''Alpha 2'' and appearing in ''V'' with a unit ).

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** Older games enforced the GrandfatherClause with regards to the series present in the original ''Super Robot Wars'', oftentimes resulting in things like [[AnachronismStew adult Amuro in the RX-78 and Benkei Kuruma piloting standard Getter-3]] to justify having the original ''Mobile Suit Gundam'' and ''Getter Robo'' respectively. Following ''VideoGame/SuperRobotWarsJudgment'', whose cast list excluded ''every single series'' present in the first game, the only guarantees are a ''Mazinger'' series and a ''Gundam'' series. (And ''VideoGame/SuperRobotWarsNeo'' notably pushed the latter about as far as it can get without completely omitting the franchise.)
*** Tying into the above,
''Gundam F91'' was initially as much of a mainstay as ''Zeta Gundam'', ''Great Mazinger'', and ''Getter Robo G''. Aside from the HighDefinition remake of the original, ''F91'' hasn't been seen in the franchise for nearly in roughly fifteen years (its years. (Its last moment in the sun having been ''Alpha 2'' and appearing 2''.) A mass-produced version of the titular mobile suit ''finally'' reappears in ''V'' with ''V'', albeit considered a unit ).''Manga/MobileSuitCrossboneGundam'' unit.
8th Jun '17 8:42:10 PM nombretomado
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* ''Super Robot Wars Original Generation: The Moon Dwellers'': Sequel to the ''Second Original Generation'', yet oddly not a numbered sequel, since BandaiNamcoEntertainment does not wish to confuse newcomers. The Fury storyline of ''Judgment'' is incorporated with Touya Shun as the headlining protagonist, backed up by Calvina Coulange as the protagonist of another route, alongside ''GC''; like Raul and Fiona in ''Original Generations'', ''GC'' protagonist Akimi Akatsuki is an individual character, the younger {{Half Identical Twin|s}} to older sister Akemi. Furthermore, Haken Browning of ''Endless Frontier'' also appears, accompanied by his own mecha, including Aschen Brodel. The game was simultaneously released on the [=PlayStation=] 3 and the [=PlayStation=] 4, the first [=SRW=] for the latter, on June 30, 2016 and was intended to celebrate the franchise's 25th anniversary. Additionally, Namco Bandai has translated the game into {{Engrish}}, releasing the game only on the [=PlayStation=] 4 platform on August 5, 2016.

to:

* ''Super Robot Wars Original Generation: The Moon Dwellers'': Sequel to the ''Second Original Generation'', yet oddly not a numbered sequel, since BandaiNamcoEntertainment Creator/BandaiNamcoEntertainment does not wish to confuse newcomers. The Fury storyline of ''Judgment'' is incorporated with Touya Shun as the headlining protagonist, backed up by Calvina Coulange as the protagonist of another route, alongside ''GC''; like Raul and Fiona in ''Original Generations'', ''GC'' protagonist Akimi Akatsuki is an individual character, the younger {{Half Identical Twin|s}} to older sister Akemi. Furthermore, Haken Browning of ''Endless Frontier'' also appears, accompanied by his own mecha, including Aschen Brodel. The game was simultaneously released on the [=PlayStation=] 3 and the [=PlayStation=] 4, the first [=SRW=] for the latter, on June 30, 2016 and was intended to celebrate the franchise's 25th anniversary. Additionally, Namco Bandai has translated the game into {{Engrish}}, releasing the game only on the [=PlayStation=] 4 platform on August 5, 2016.



* TheArtifact: International fans still use the term "Banpresto Original", despite the fact its last official use was in ''A Portable''[[note]]''A Portable'' was released shortly after the SRW development team was absorbed into BandaiNamcoEntertainment proper and was likely finished beforehand[[/note]] and Banpresto as a video game developer no longer exists.

to:

* TheArtifact: International fans still use the term "Banpresto Original", despite the fact its last official use was in ''A Portable''[[note]]''A Portable'' was released shortly after the SRW development team was absorbed into BandaiNamcoEntertainment Creator/BandaiNamcoEntertainment proper and was likely finished beforehand[[/note]] and Banpresto as a video game developer no longer exists.
4th Jun '17 6:19:24 AM Ominae
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* ''Super Robot Wars Original Generation: The Moon Dwellers'': Sequel to the ''Second Original Generation'', yet oddly not a numbered sequel, since Creator/NamcoBandai does not wish to confuse newcomers. The Fury storyline of ''Judgment'' is incorporated with Touya Shun as the headlining protagonist, backed up by Calvina Coulange as the protagonist of another route, alongside ''GC''; like Raul and Fiona in ''Original Generations'', ''GC'' protagonist Akimi Akatsuki is an individual character, the younger {{Half Identical Twin|s}} to older sister Akemi. Furthermore, Haken Browning of ''Endless Frontier'' also appears, accompanied by his own mecha, including Aschen Brodel. The game was simultaneously released on the [=PlayStation=] 3 and the [=PlayStation=] 4, the first [=SRW=] for the latter, on June 30, 2016 and was intended to celebrate the franchise's 25th anniversary. Additionally, Namco Bandai has translated the game into {{Engrish}}, releasing the game only on the [=PlayStation=] 4 platform on August 5, 2016.

to:

* ''Super Robot Wars Original Generation: The Moon Dwellers'': Sequel to the ''Second Original Generation'', yet oddly not a numbered sequel, since Creator/NamcoBandai BandaiNamcoEntertainment does not wish to confuse newcomers. The Fury storyline of ''Judgment'' is incorporated with Touya Shun as the headlining protagonist, backed up by Calvina Coulange as the protagonist of another route, alongside ''GC''; like Raul and Fiona in ''Original Generations'', ''GC'' protagonist Akimi Akatsuki is an individual character, the younger {{Half Identical Twin|s}} to older sister Akemi. Furthermore, Haken Browning of ''Endless Frontier'' also appears, accompanied by his own mecha, including Aschen Brodel. The game was simultaneously released on the [=PlayStation=] 3 and the [=PlayStation=] 4, the first [=SRW=] for the latter, on June 30, 2016 and was intended to celebrate the franchise's 25th anniversary. Additionally, Namco Bandai has translated the game into {{Engrish}}, releasing the game only on the [=PlayStation=] 4 platform on August 5, 2016.



* TheArtifact: International fans still use the term "Banpresto Original", despite the fact its last official use was in ''A Portable''[[note]]''A Portable'' was released shortly after the SRW development team was absorbed into Creator/NamcoBandai proper and was likely finished beforehand[[/note]] and Banpresto as a video game developer no longer exists.

to:

* TheArtifact: International fans still use the term "Banpresto Original", despite the fact its last official use was in ''A Portable''[[note]]''A Portable'' was released shortly after the SRW development team was absorbed into Creator/NamcoBandai BandaiNamcoEntertainment proper and was likely finished beforehand[[/note]] and Banpresto as a video game developer no longer exists.
2nd Jun '17 5:22:38 AM WolfThunder
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** Series Debuts: ''Anime/TheBigO'' (Season one), ''Daltanius'', ''[[Manga/GetterRobo Getter Robo Armageddon]]'', ''Anime/{{Macross 7}}'', ''Anime/{{Megazone 23}}''.

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** Series Debuts: ''Anime/TheBigO'' (Season one), ''Daltanius'', ''Anime/MiraiRoboDaltanious'', ''[[Manga/GetterRobo Getter Robo Armageddon]]'', ''Anime/{{Macross 7}}'', ''Anime/{{Megazone 23}}''.
2nd Jun '17 4:48:42 AM WolfThunder
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** Series debuts: ''Manga/CodeGeassOzTheReflection'', ''Anime/CodeGeassAkitoTheExiled'', ''Tokusou Kihei Dorvack'', ''Anime/{{Albegas}}'', ''Anime/{{Zegapain}}'', ''Anime/StarDriver'', ''Star Driver The Movie'', ''Anime/IdolmasterXenoglossia'', ''[[Anime/TheIdolmaster Mujin Gattai Kisaragi]]'', ''Manga/CrayonShinChan'', ''Armor Hunter Mellowlink'', ''Franchise/{{Godzilla}}'', ''Film/GodzillaAgainstMechagodzilla'', ''Umasugi Wave''[[note]]A net radio series[[/note]], ''[[VideoGame/BorderBreak Border Break X]]'', ''Manga/GingaKikoutaiMajesticPrince'', ''VideoGame/SakuraWars'', ''Anime/InfiniteRyvius'', ''Anime/EurekaSevenAO'', ''Series/KyoryuSentaiZyuranger'', ''Manga/GetterRobo Go''

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** Series debuts: ''Manga/CodeGeassOzTheReflection'', ''Anime/CodeGeassAkitoTheExiled'', ''Tokusou Kihei Dorvack'', ''Anime/{{Albegas}}'', ''Anime/{{Zegapain}}'', ''Anime/StarDriver'', ''Star Driver The Movie'', ''Anime/IdolmasterXenoglossia'', ''[[Anime/TheIdolmaster Mujin Gattai Kisaragi]]'', ''Manga/CrayonShinChan'', ''Armor Hunter Mellowlink'', ''Franchise/{{Godzilla}}'', ''Film/GodzillaAgainstMechagodzilla'', ''Umasugi Wave''[[note]]A net radio series[[/note]], ''[[VideoGame/BorderBreak Border Break X]]'', ''Manga/GingaKikoutaiMajesticPrince'', ''VideoGame/SakuraWars'', ''Anime/InfiniteRyvius'', ''Anime/EurekaSevenAO'', ''Series/KyoryuSentaiZyuranger'', ''Manga/GetterRobo Go''Go'', ''Anime/{{Gasaraki}}'', ''Anime/TheGirlWhoLeaptThroughSpace''
21st May '17 12:00:23 PM nombretomado
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** Series debuts: ''[[Anime/MakyouDensetsuAcrobunch Acrobunch]]'', ''[[Anime/{{Betterman}} Betterman]]'', ''VisionOfEscaflowne'', ''Mechander Robo''

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** Series debuts: ''[[Anime/MakyouDensetsuAcrobunch Acrobunch]]'', ''[[Anime/{{Betterman}} Betterman]]'', ''VisionOfEscaflowne'', ''Anime/TheVisionOfEscaflowne'', ''Mechander Robo''
20th May '17 5:14:08 PM nombretomado
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** Series Debuts: ''Anime/BlueCometSPTLayzner'', ''VoltesV'', ''Anime/{{Gaiking}}'', ''Trider G7'', ''[[Anime/MobileSuitGundamWing New Mobile Report Gundam Wing]]''

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** Series Debuts: ''Anime/BlueCometSPTLayzner'', ''VoltesV'', ''Anime/VoltesV'', ''Anime/{{Gaiking}}'', ''Trider G7'', ''[[Anime/MobileSuitGundamWing New Mobile Report Gundam Wing]]''
16th May '17 8:39:02 PM MisterMasterPorky
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* DemotedToExtra: Zigzagged

to:

* DemotedToExtra: ZigzaggedZigzagged,
** Units that were in one game can be relegated to being part of another unit's attack or just be gone with only the mainline units remaining
** Many Series that have been done a lot might have their plot shorten, shafted, or else



** Earlier games had a strange mission design quirk: if a mandatory event is supposed to occur on a specific turn, but players manage to clear the map of all enemies before it happens, the scenario immediately ends. This could cause players to miss acquiring allied characters and units for the scenario, among other things.

to:

** Earlier games had a strange mission design quirk: if a mandatory event is supposed to occur on a specific turn, but players manage to clear the map of all enemies before it happens, the scenario immediately ends. This could cause players to miss acquiring allied characters and units for the scenario, among other things. One notable glitch in [[SuperRobotWars3]] causes you to lose a good chuck of your team if you finish the map before they arrive



** ''Gundam F91'' was as much of a mainstay as ''Zeta Gundam'', ''Great Mazinger'', and ''Getter Robo G''. Aside from the HighDefinition remake of the original, ''F91'' hasn't been seen in the franchise for nearly fifteen years (its last moment in the sun having been ''Alpha 2'').

to:

** ''Gundam F91'' was as much of a mainstay as ''Zeta Gundam'', ''Great Mazinger'', and ''Getter Robo G''. Aside from the HighDefinition remake of the original, ''F91'' hasn't been seen in the franchise for nearly fifteen years (its last moment in the sun having been ''Alpha 2'').2'' and appearing in ''V'' with a unit ).



*** Averted with ''Alpha Gaiden'', where you get 'worse' units on a Hard run.



* LoadsAndLoadsOfCharacters: By the end of any given game, you've got the complete cast of at least a dozen different series on your side. ''Alpha 3'' takes this to unheard-of heights with ''twenty-seven'' casts, some having a double-digit character count, leaving you with well over 100 deployable characters and even more mecha to choose from.

to:

* LoadsAndLoadsOfCharacters: By the end of any given game, you've got the complete cast of at least a dozen different series on your side. ''Alpha 3'' takes this to unheard-of heights with ''twenty-seven'' casts, series, some having a double-digit character count, leaving you with well over 100 deployable characters and even more mecha to choose from.from.
** The ''Z'' series raises the stakes with the most series out of any SRW. By ''Z3'', you have about 15+ series, not to mention the



* MadeOfExplodium: Just about every attack in the game - laser blasts, sword slashes, punches, giant-robot rhythmic gymnastics, etc. - ends with a colossal explosion. Any enemy destroyed will spontaneously explode, whether or not they're robots. Some of the rare exceptions are the Tekkamen in ''Judgment'' and ''W'', who shatter into pieces, and the [[Anime/FafnerInTheAzureDeadAggressor Festum]] disappearing into a black hole when destroyed in ''K''. In ''Z'', [[Anime/EurekaSeven Anti-Body Coralians]] will [[BuffySpeak turn to sand-like stuff and break apart]], [[Anime/{{Gravion}} Zeravire]] will implode and the Shurouga turns into a bird and disappears amidst black/purple fog.

to:

* MadeOfExplodium: Just about every attack in the game - laser blasts, sword slashes, punches, giant-robot rhythmic gymnastics, etc. - ends with a colossal explosion. Any enemy destroyed will spontaneously explode, whether or not they're robots.
** Averted with Later Games which give out respective death animations if needed.
Some of the rare exceptions are the Tekkamen in ''Judgment'' and ''W'', who shatter into pieces, and the [[Anime/FafnerInTheAzureDeadAggressor Festum]] disappearing into a black hole when destroyed in ''K''. In ''Z'', [[Anime/EurekaSeven Anti-Body Coralians]] will [[BuffySpeak turn to sand-like stuff and break apart]], [[Anime/{{Gravion}} Zeravire]] will implode implode,[[Anime/NeonGenesisEvangelion Angels and Evangelion Units]]will emit blood,[[Anime/TeganToppaGurrenLagann Mugen]] will explode into bits (minus the collateral damage) and the Shurouga turns into a bird and disappears amidst black/purple fog.
7th May '17 6:33:55 PM Valkyr
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Added DiffLines:

** Forgotten in V: Singing El Ragna may be required to fire [[Anime/CrossAnge Space-Time Convergence Cannons]] but it's not even the default music for those attacks and it certainly doesn't override anything.
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