History VideoGame / SuperRobotWars

21st Sep '16 10:04:28 PM KamenRiderOokalf
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** Series debuts: ''Baxinger'', ''Sasraiger'', ''Daiorja'', ''Anime/{{Mazinkaiser}}'' (OVA), ''Anime/ZettaiMutekiRaijinOh''

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** Series debuts: ''Baxinger'', ''Sasraiger'', ''Daiorja'', ''Anime/GalacticWhirlwindSasuraiger'', ''Daioja'', ''Anime/{{Mazinkaiser}}'' (OVA), ''Anime/ZettaiMutekiRaijinOh''
12th Sep '16 12:30:47 AM WolfThunder
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** Series debuts: ''Manga/CodeGeassOzTheReflection'', ''Tokusou Kihei Dorvack'', ''Anime/{{Albegas}}'', ''Anime/{{Zegapain}}'', ''Anime/StarDriver'', ''Anime/IdolmasterXenoglossia'', ''Manga/CrayonShinChan'', ''Armor Hunter Mellowlink'', ''Franchise/{{Godzilla}}'', ''Film/GodzillaAgainstMechagodzilla''

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** Series debuts: ''Manga/CodeGeassOzTheReflection'', ''Anime/CodeGeassAkitoTheExiled'', ''Tokusou Kihei Dorvack'', ''Anime/{{Albegas}}'', ''Anime/{{Zegapain}}'', ''Anime/StarDriver'', ''Anime/IdolmasterXenoglossia'', ''Manga/CrayonShinChan'', ''Armor Hunter Mellowlink'', ''Franchise/{{Godzilla}}'', ''Film/GodzillaAgainstMechagodzilla''''Film/GodzillaAgainstMechagodzilla'', ''Umasugi Wave''
11th Sep '16 8:14:15 PM Kuruni
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* AntiGrinding: Enforced like its contemporaries, as [=SRW=] calculates ExperiencePoints based on how strong enemies are - a high-level character will earn measly experience destroying low-level {{Mook}}s, whereas low-level characters destroying a scenario boss are guaranteed to achieve multiple level ups. With the exception of particular scenarios that respawn enemy reinforcements, most [=SRW=]s feature a certain number of enemies per scenario.
** Played with when repair-based units are considered: they can keep performing its primary function to gain as much experience for as long as players like, so if you want to spend several turns levelling your repair units this is entirely possible.

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* AntiGrinding: AntiGrinding:
**
Enforced like its contemporaries, as [=SRW=] calculates ExperiencePoints based on how strong enemies are - a high-level character will earn measly experience destroying low-level {{Mook}}s, whereas low-level characters destroying a scenario boss are guaranteed to achieve multiple level ups. With the exception of particular scenarios that respawn enemy reinforcements, most [=SRW=]s feature a certain number of enemies per scenario.
** Played with when repair-based units are considered: since ''F'': they can keep performing its primary function to gain as much experience for as long as players like, so if you want to spend several turns levelling your repair units this is entirely possible.
11th Sep '16 9:23:53 AM Eyeshield
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29th Aug '16 7:45:09 AM Eyeshield
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* AerithAndBob: In these games you have fairly standard names like Russel, Ryusei, Sanger, Jonathan, Sophia and Mai then you have off the wall names like Irmgult, Excellen, Seolla, Alfimi,and Ratsel

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* AerithAndBob: In these games you have fairly standard names like Russel, Ryusei, Sanger, Jonathan, Sophia and Mai then you have off the wall names like Irmgult, Excellen, Seolla, Alfimi,and RatselRatsel. Plus the mish-mash of the many different series part of it.



** Played with when repair-based units are considered: they can keep performing its primary function to gain as much experience for as long as players like.

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** Played with when repair-based units are considered: they can keep performing its primary function to gain as much experience for as long as players like.like, so if you want to spend several turns levelling your repair units this is entirely possible.



** Since all combat takes place in cutscenes anyway, this is Played around with "Dynamic Kills", special animations that only play if you completely destroy the enemy with your attack.



* {{Leitmotif}}: All playable characters and villains will have this, in the form of either a theme song associated with their respective series or likely the opening song from its series' AnimatedAdaptation. Original characters get their own exclusive themes.

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* {{Leitmotif}}: All playable characters and villains will have this, in the form of either a theme song associated with their respective series or likely the opening song from its series' AnimatedAdaptation. Original characters get their own exclusive themes.themes, and sometimes when they get their own MidSeasonUpgrade, their theme music changes too.



* MassiveMultiplayerCrossover

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* MassiveMultiplayerCrossoverMassiveMultiplayerCrossover: Between several HumongousMecha anime, manga and video games.



** MidSeasonUpgrade: Par for the course for Mecha. This applies to everything from getting a MechaExpansionPack, a brand new SuperMode, a new attack or of course an actual new unit.



* RankInflation: Variation with terrain ranking for characters and units - it's not used as an accomplishment, but as an aspect of gameplay to determine how they perform while on that terrain, scaling from "D" to "A", and then "S".

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* RankInflation: Variation with terrain ranking for characters and units - it's not used as an accomplishment, but as an aspect of gameplay to determine how they perform while on that terrain, scaling from "D" to "A", and then "S"."S", with "A" being normal performance.



** Games like J and K also have OriginalGeneration sub-pilots alongside the main pilots, and choosing the same one over and over eventually ends with pairing them up.



** And of course, there's enemy units going for battleships, no matter how much ([[MightyGlacier or rather, how little]]) damage they can actually do. See ArtificialStupidity.



** ''Judgement'' tried the other way: enemies will attack units they have the largest chance of hitting, meaning they mostly target super robots and battleships. Unfortunately, because both targets are more or less designated tankers, this makes gameplay a cakewalk, since supers can easily plow through {{Mooks}}. Bad news for fans of ''Layzner'' and similarly evasive real robots in the game, as fully upgrading them will cause enemies to likely ignore them even if there's nothing else to attack.

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** ''Judgement'' tried the other way: enemies will attack units they have the largest chance of hitting, meaning they mostly target super robots and battleships. Unfortunately, because both targets are more or less designated tankers, this makes gameplay a cakewalk, since supers can easily plow through {{Mooks}}. Bad news for fans of ''Layzner'' and similarly evasive real robots in This is a mixed bag: Though this means that the game, as fully upgrading them supers will cause enemies to likely ignore them even if there's nothing else to attack.often have more kills and experience than your dodgy reals, you can also ensure the survival of your faster units by parking a MightyGlacier in-range of your enemies, and by CherryTapping using their weaker attacks you can ensure everybody gets kills.



* SuperMode: Unit abilities like Mazinger Z's "Mazin Power", Jeeg's "Bronze Bell" or Tekkaman Blade's "Blaster" modes activate upon reaching a certain Will threshold, granting bonuses like damage increases, higher accuracy/evasion rates and strengthen defensive capabilities.

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* SuperMode: Unit abilities like Mazinger Z's "Mazin Power", Jeeg's "Bronze Bell" Bell", Burning Gundam's "Super Mode" ([[SerialEscalation and even Hyper Mode]]) or Tekkaman Blade's "Blaster" modes activate upon reaching a certain Will threshold, granting bonuses like damage increases, higher accuracy/evasion rates and strengthen defensive capabilities.



* SuspendSave: Almost every instalment has this, which invariably leads to...

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* SuspendSave: Almost every instalment installment has this, which invariably leads to...



* [[ThereIsNoKillLIkeOverkill There Is No Kill Like A Dynamic Kill]]: In most modern games, if a specific attack is guaranteed to destroy an enemy, it will produce a "Dynamic Kill" animation rather than the generic "enemy unit explodes" animation.

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* [[ThereIsNoKillLIkeOverkill There Is No Kill Like A Dynamic Kill]]: In most modern games, if a specific attack is guaranteed to destroy an enemy, it will produce a "Dynamic Kill" animation rather than the generic "enemy unit explodes" animation. Depending on the attack though, both can sometimes happen.



%%* UnitsNotToScale: Averted in the ''Scramble Commander'' titles

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%%* * UnitsNotToScale: To keep parity for everybody in animations, most units are rendered in SuperDeformed style. Averted in during certain attacks, the ''Shin'' and the ''Scramble Commander'' titles



* VideoGameLongRunner: Will reach its 25th year in 2016

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* VideoGameLongRunner: Will reach its 25th year in 20162016.



* AdaptationPersonalityChange: A common trait to the franchise, as different circumstances mean characters will develop differently than they did in their own shows. [[Anime/MobileSuitGundamSeedDestiny Shinn Asuka]] in the ''Z'' series, for example, changes from a rash, angst-riddled teenager into a mature, young soldier. Even villains like [[Anime/MobileSuitZetaGundam Haman Khan]] become kinder than her canon counterpart - during several points in ''Jigoku-hen'', she expresses genuine concern for the well-being of [[Anime/MobileSuitGundamUnicorn Marida Cruz and Mineva Lao Zabi]].

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* AdaptationExpansion: The games often incorporate [[WhatCouldHaveBeen cut content and ideas from the series they adapt]], put in entirely new things, or take things from different perspectives. The most famous example is [[Anime/{{Mazinkaiser}} Mazinkaiser]], an entirely new MidSeasonUpgrade for Anime/MazingerZ that [[CanonImmigrant eventually became part of Mazinger's own timeline]].
* AdaptationPersonalityChange: A common trait to the franchise, as different circumstances mean characters will develop differently than they did in their own shows. [[Anime/MobileSuitGundamSeedDestiny Shinn Asuka]] in the ''Z'' series, for example, changes from a rash, angst-riddled teenager into a mature, young soldier. Even villains like [[Anime/MobileSuitZetaGundam Haman Khan]] become kinder than her canon counterpart - during several points in ''Jigoku-hen'', she expresses genuine concern for the well-being of [[Anime/MobileSuitGundamUnicorn Marida Cruz and Mineva Lao Zabi]]. The most famous example of course is [[Franchise/{{Evangelion}} Shinji Ikari]] changing from helpless wimp to CowardlyLion and legitimate {{Badass}}.



* WeWillNotUsePhotoshopInTheFuture: Both civilians and the heroes in ''Z'' fall to this

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* WeWillNotUsePhotoshopInTheFuture: Both civilians and the heroes in ''Z'' fall to thisthis.
21st Aug '16 8:43:05 AM Eyeshield
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* BadassCrew: Each game has the heroes band together to form a special task force for the sake of going against the numerous threats that plague the world. By the end, you'll have an unstoppable army composed of the most badass HumongousMecha and their pilots and battleships.



* CripplingOverspecialization: [[Manga/GetterRobo Getter-3]] is the archetypal example for these games: it's almost exclusively designed for underwater combat with little to no movement restrictions in this terrain. The problem is most [=SRW=] scenarios take place on non-water terrain, which the other Getter transformations excel at; additionally, Getter-3 cannot target aerial-based units. To compensate this shortcoming, Getter-3 pilots will usually acquire more useful Spirit Commands amongst their peers to better use the Getter-3 transformation.

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* CripplingOverspecialization: [[Manga/GetterRobo Getter-3]] is the archetypal example for these games: it's almost exclusively designed for underwater combat with little to no movement restrictions in this terrain. The problem is most [=SRW=] scenarios take place on non-water terrain, which the other Getter transformations excel at; additionally, Getter-3 cannot target aerial-based units. To compensate this shortcoming, Getter-3 pilots will usually acquire more useful Spirit Commands amongst their peers to better use the Getter-3 transformation.transformation, and Getter-3 will also be specced for having [[StoneWall the most defense out of all of the forms]].



* CriticalHit: The rate at which this trope occurs depends on a pilot's skill stat; the higher the number, the better its chances of activation. Depending on the game, these deal either 1.2 or 1.5 times the damage. There's also a Spirit Command in some of the games that allows the next attack made by the unit become an auto-critical hit for one turn.

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* CriticalHit: The rate at which this trope occurs depends on a pilot's skill stat; the higher the number, the better its chances of activation. Depending on the game, these deal either 1.2 or 1.5 times the damage. There's also a Spirit Command in some The "Fury" spirit command makes the caster's robot deal crits for the rest of the games that allows the next attack made by the unit become an auto-critical hit for one turn.phase.



* DefendCommand: Any allied or enemy unit being directly attacked is given the option of defending instead of retaliating. Naturally, defending halves any damage taken and has its uses, depending on the mecha under fire.

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* DefendCommand: Any allied or enemy unit being directly attacked is given the option of There are three options when attacked. Countering, defending instead of retaliating. Naturally, defending or evading. Defending halves any damage taken but also halves evasion rate, and has its uses, depending on the mecha under fire.vice-versa for evading.



* DeflectorShield: Both allied and enemy units may possess energy barriers that play this straight, so long as damage is under a certain threshold and can only activate if the requirements are met.

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* DeflectorShield: Both allied and enemy units may possess energy barriers that play this straight, so long as straight. Most of them reduce damage is under by a certain threshold and can only activate outright [[NoSell nullify attacks]] if the requirements are met.they're under that amount.



* DualModeUnit: Almost all TransformingMecha will feature at least two modes - a "humanoid" configuration and a form that allows better movement and mobility. At the same time, one transformation will have exclusive attacks the other does not carry. [[Franchise/{{Gundam}} Mobile suits]] and [[Franchise/{{Macross}} variable fighters]] are the go-to examples.

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* DualModeUnit: Almost all TransformingMecha will feature at least two modes - a "humanoid" configuration with better power and defense and a form that allows better movement and mobility. At the same time, one transformation will have exclusive attacks the other does not carry. [[Franchise/{{Gundam}} Mobile suits]] and [[Franchise/{{Macross}} variable fighters]] are the go-to examples.



* EnemyScan: Generally, information about an enemy and its unit's abilities and stats will be seen after trading blows with an allied unit. The "Scan" Spirit Command can reveal this immediately for the lowest possible cost of one Spirit Point.

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* EnemyScan: Generally, information about an enemy and its unit's abilities and stats will be seen after trading blows with an allied unit. The "Scan" Spirit Command can reveal this immediately for the lowest possible cost of one Spirit Point.Point, while also reducing enemy evasion rates.
15th Aug '16 12:35:01 AM Eyeshield
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* OverlyLongFightingAnimation: The most guilty examples are usually the strongest attacks from units. Modern games allow a "fast-forward" button during animations to speed through it.

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* OverlyLongFightingAnimation: The most guilty examples are usually the strongest attacks from units. Modern games allow a "fast-forward" button during animations to speed through it.it, while most entries allow you to turn them off entirely if you wish.



* SciFiWritersHaveNoSenseOfScale: You can stack whatever robots of whatever sizes inside your battleships as long as the unit number isn't over the limit, no matter how impossible it would be for all of them to fit. Later series have a truly ludicrous amount of units.



* SpinOff: Most famously ''Endless Frontier'' and ''VideoGame/AnotherCenturysEpisode'', but there are others such as ''Super {{Tokusatsu}} Wars'', ''Real Robot Regiment'', ''Super Hero Sakusen'', ''Legend of the {{Sunrise}} Heroes'', etc.

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* SpinOff: Most famously ''Original Generation'', ''Endless Frontier'' and ''VideoGame/AnotherCenturysEpisode'', but there are others such as ''Super {{Tokusatsu}} Wars'', ''Real Robot Regiment'', ''Super Hero Sakusen'', ''Legend of the {{Sunrise}} Heroes'', etc.etc. The series itself is a MorePopularSpinoff of Compati Heroes, which combined Gundam, Franchise/KamenRider and Franchise/Ultraman.



* SuperDeformed: Averted in all ''Masou Kishin'' releases and ''Shin''. This iconic trait actually has a key purpose - because the sprites are so small, it's easier to animate them for OverlyLongFightingAnimation.

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* SuperDeformed: Averted in all ''Masou Kishin'' releases and ''Shin''.The majority of the units are rendered this way. This iconic trait actually has a key purpose - because the sprites are so small, it's easier to animate them for OverlyLongFightingAnimation. Averted in during a SuperMovePortrait attack, all ''Masou Kishin'' releases and ''Shin''.



* TalkingIsAFreeAction: Zigzagged - dialogue spoken by heroes and villains during attacks are played straight, but averted in some situations where an allied character needs to directly speak to a plot-important enemy unit (usually from the same series) by being placed adjacent to them; doing so will have the appropriate "convince" command appear and take up that character's action for the rest of the turn. Made particularly important if the act of convincing said enemy unit is used as an EventFlag to eventually unlock the enemy later as a SecretCharacter.

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* TalkingIsAFreeAction: Zigzagged - dialogue spoken by heroes and villains during attacks are played straight, but averted in some situations where an allied character needs to directly speak to a plot-important enemy unit (usually from the same series) by being placed adjacent to them; doing so will have the appropriate "convince" command appear and take up that character's action for the rest of the turn.turn, though whether the enemy will switch sides or not varies. Made particularly important if the act of convincing said enemy unit is used as an EventFlag to eventually unlock the enemy later as a SecretCharacter.
13th Aug '16 9:03:43 PM MazeMaker
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A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise, based off almost every HumongousMecha series ever made in Japan. In Western terms, imagine if Comicbook/TheAvengers ([[Series/TheAvengers both teams of that name]]), the Franchise/{{Justice League|of America}}, ComicBook/SpiderMan, the Comicbook/FantasticFour, the ComicBook/{{X-Men}}, the Comicbook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), [[Series/{{Sherlock}} Sherlock Holmes]], the Franchise/{{Ghostbusters}}, [[Franchise/MyLittlePony the Elements of Harmony]], the [[Series/BuffyTheVampireSlayer Scoobies]], [[Franchise/ScoobyDoo Mystery Inc.]], and Franchise/RoboCop fought alongside GIJoe, [[WesternAnimation/TheTransformers The Autobots]] ([[{{Franchise/Transformers}} and all subsequent incarnations]]), the [[Comicbook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|2003}} (and [[Series/BattlestarGalactica1978 the original series]]), the [[Film/PacificRim Pan-Pacific Defense Corps]], the [[Series/{{Firefly}} crew of the Serenity]], and [[Franchise/StarTrek Starfleet]] while injected with industrial levels of weapons-grade [[HotBlooded hot-blood]]. Now imagine a threat it would take to bring them all together, and imagine them ''[[CurbStompBattle pounding it flat]]''.

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A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise, based off on almost every HumongousMecha series ever made in Japan. In Western terms, imagine if Comicbook/TheAvengers ([[Series/TheAvengers both teams of that name]]), the Franchise/{{Justice League|of America}}, ComicBook/SpiderMan, the Comicbook/FantasticFour, the ComicBook/{{X-Men}}, the Comicbook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), [[Series/{{Sherlock}} Sherlock Holmes]], the Franchise/{{Ghostbusters}}, [[Franchise/MyLittlePony the Elements of Harmony]], the [[Series/BuffyTheVampireSlayer Scoobies]], [[Franchise/ScoobyDoo Mystery Inc.]], and Franchise/RoboCop fought alongside GIJoe, [[WesternAnimation/TheTransformers The Autobots]] ([[{{Franchise/Transformers}} and all subsequent incarnations]]), the [[Comicbook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|2003}} (and [[Series/BattlestarGalactica1978 the original series]]), the [[Film/PacificRim Pan-Pacific Defense Corps]], the [[Series/{{Firefly}} crew of the Serenity]], and [[Franchise/StarTrek Starfleet]] while injected with industrial levels of weapons-grade [[HotBlooded hot-blood]]. Now imagine a threat it would take to bring them all together, and imagine them ''[[CurbStompBattle pounding it flat]]''.
10th Aug '16 7:12:37 AM Winter
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Added DiffLines:

* NewWorkRecycledGraphics: A common complaint about the series is that sprites and other assets evolve very slowly between installments. It's especially obvious in the GBA and DS games, which share many series.
8th Aug '16 11:29:53 PM WolfThunder
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** Series debuts: ''Manga/CodeGeassOzTheReflection'', ''Tokusou Kihei Dorvack'', ''Anime/{{Albegas}}'', ''Anime/{{Zegapain}}'', ''Anime/StarDriver'', ''Anime/IdolmasterXenoglossia'', ''Manga/CrayonShinChan'', ''Armor Hunter Mellowlink'', ''Franchise/{{Godzilla}}''

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** Series debuts: ''Manga/CodeGeassOzTheReflection'', ''Tokusou Kihei Dorvack'', ''Anime/{{Albegas}}'', ''Anime/{{Zegapain}}'', ''Anime/StarDriver'', ''Anime/IdolmasterXenoglossia'', ''Manga/CrayonShinChan'', ''Armor Hunter Mellowlink'', ''Franchise/{{Godzilla}}''''Franchise/{{Godzilla}}'', ''Film/GodzillaAgainstMechagodzilla''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperRobotWars