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* RedHerring: The expanded utility of Mallow's Thought Peak reveals a few odd enemy weaknesses early in the game that can never be exploited. For example, Bundt is listed as being vulnerable to mute, but mute can only be inflicted with Peach's Mute magic, and Bundt happens to be the last boss fought before she joins the party (Bundt is refought in the postgame, but it lacks this weakness there).

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* RedHerring: The expanded utility of Mallow's Thought Peak Peek reveals a few odd enemy weaknesses early in the game that can never be exploited. For example, Bundt is listed as being vulnerable to mute, but mute can only be inflicted with Peach's Mute magic, and Bundt happens to be the last boss fought before she joins the party (Bundt is refought in the postgame, but it lacks this weakness there).
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** The fifth Star Piece is recolored from deep blue to pink, likely to make it stand out more from the first Star Piece.

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** Originally, the Feather accessory could be LostForever if you failed to avoid Dodo's pecking at the Mario "statue" and were forced to fight him. The remake has the Toad in Moleville selling a Feather for 250 coins if you missed out on the one in Nimbus Land. If you did get the first Feather anyway, you can still buy the second one.

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** Originally, the Feather accessory could be LostForever missed permanently if you failed to avoid Dodo's pecking at the Mario "statue" and were forced to fight him. The remake has the Toad in Moleville selling a Feather for 250 coins if you missed out on the one in Nimbus Land. If you did get the first Feather anyway, you can still buy the second one. The other missable accessory, Booster's Charm, will be given out in the postgame after winning Booster's rematch if the curtain minigame was failed.


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* LastChanceHitPoint: The Enduring Brooch, a new accessory gained from defeating Extra-Fancy Bundt in the postgame, doesn't grant any stat bonuses but enables the wearer to survive a lethal attack with 1 HP once per battle.


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** The two missable accessories, Booster's Charm and the Feather, can be gotten later on from different sources if the player messes up the minigames they're tied to.


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* RedHerring: The expanded utility of Mallow's Thought Peak reveals a few odd enemy weaknesses early in the game that can never be exploited. For example, Bundt is listed as being vulnerable to mute, but mute can only be inflicted with Peach's Mute magic, and Bundt happens to be the last boss fought before she joins the party (Bundt is refought in the postgame, but it lacks this weakness there).
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* GoroawaseNumber: The Muku Cookies you can buy in Seaside Town [[spoiler:while Yaridovich mascarades as the town's villagers]] cost 69 Coins each, using them in battle summons an enemy called Mukumuku, who attempts to attack the party but fails, causing it to heal them by 69 HP. the numbers 6 and 9 can be said as Mu and Ku.

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* GoroawaseNumber: The Muku Cookies you can buy in Seaside Town [[spoiler:while Yaridovich mascarades as the town's villagers]] cost 69 Coins each, using them in battle summons an enemy called Mukumuku, who attempts to attack the party but fails, causing it to heal them by 69 HP. the The numbers 6 and 9 can be said as Mu and Ku.



** There's a new Scrapbook feature that keeps track of the [[NowWhereWasIGoingAgain plot events]] that occurs in the game. Most of the entries are written in-character by Mallow or Geno.

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** There's a new Scrapbook feature that keeps track of the [[NowWhereWasIGoingAgain plot events]] that occurs occur in the game. Most of the entries are written in-character by Mallow or Geno.
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** There's a new Scrapbook feature that keeps track of the [[NowWhereWasIGoingAgain plot events]] that occurs in the game. Most of the entries are written in-character by Mallow or Geno.
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* CognizantLimbs: Several examples.

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* CognizantLimbs: Several examples. examples:
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** During the [[spoiler:rematch]] against the Bundt and Tortes, the two Tortes are extremely sleepy from having worked all day and night on the cake. The two are vulnerable to being put to sleep where they will spend several turns doing so if inflicted with sleep from Peach's Sleepy Time.

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** During the [[spoiler:rematch]] against the Bundt and Tortes, the two Tortes are extremely sleepy from having worked all day and night on the cake. The two are vulnerable to being put to sleep where they will spend several turns doing so if inflicted with sleep from Peach's Sleepy Time.Time or being hit by a Sleep Bomb.

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* MoneyForNothing: Regular coins become mostly useless towards the end of the game, and even the much rarer Frog Coins don't allow you to get anything that can truly be considered broken. After beating Bowser's Keep, one of Bowser's minions creates a chest that gives you infinite money, as long as you're patient enough to keep hitting it.

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* MoneyForNothing: Regular coins become mostly useless towards the end of the game, and even the much rarer Frog Coins don't allow you to get anything that can truly be considered broken. After beating Bowser's Keep, one of Bowser's minions creates a chest that gives you infinite money, as long as you're patient enough to keep hitting it. Unlike coins in the overworld and chests where one coin represents ten coins, one coin from the chest represents only one coin worth of currency.


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** During the [[spoiler:rematch]] against the Bundt and Tortes, the two Tortes are extremely sleepy from having worked all day and night on the cake. The two are vulnerable to being put to sleep where they will spend several turns doing so if inflicted with sleep from Peach's Sleepy Time.


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** Played straight with getting flowers in the Booster Hill minigame depending on how well the player performed, a Mushroom from Granny in Peach's castle and the treasure in the house on the ledge in Rose Town based on the player's actions. However, these items can be easily obtained elsewhere at shops while there are more than enough flowers found that the player can reach the maximum Flower Points at 99.


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** Booster's Thought Peek in his [[spoiler:second fight]] has him bemoan about his Impossible Grade model. This references Bandai's model kits, most commonly their Gundam model kits, that are listed with a "Grade" at the end.
--> '''Booster''': ''I feel like I just knocked my prized Impossible Grade model off the shelf while cleaning it.''

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** At the Kero Sewers warp pipe for the first time, Mallow goes on ahead and enters the pipe without Mario. If Mario were to leave the area without entering the pipe, Mallow immediately exits the pipe and tells Mario that he will go anywhere Mario is going. Even before entering the pipe, Mallow is still part of Mario's party, explaining why he will follow him.

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** At the Kero Sewers warp pipe for the first time, Mallow goes on ahead and enters the pipe without Mario. If Mario were to leave the area without entering the pipe, Mallow immediately exits the pipe and tells Mario that he will go anywhere Mario is going. Even before entering the pipe, Mallow is still part of Mario's party, explaining why he will follow him. Bowser does something similar in Marrymore if Mario decides to leave the church instead of help Bowser break down the door
** As Bowser's former henchmen, Gu Goombas (Pro Goombas in the remake), Terra Cottas, and Malakoopas will get confused and hit themselves due to Bowser's presence. If Bowser is in the active party, they will flee immediately rather than fight their former boss.
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* TheArtefact: The Toad in Marrymore who offers to buy the Bright Card is still present, but his general role to hold the Bright Card safe is removed since it's now a Key Item which doesn't take up a slot like the previous iteration, who now only exists as a quick way of getting coins or Frog Coins which is diminished by the more abundant sources for both.

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* TheArtefact: TheArtifact: The Toad in Marrymore who offers to buy the Bright Card is still present, but his general role to hold the Bright Card safe is removed since it's now a Key Item which doesn't take up a slot like the previous iteration, who now only exists as a quick way of getting coins or Frog Coins which is diminished by the more abundant sources for both.
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* TheArtefact: The Toad in Marrymore who offers to buy the Bright Card is still present, but his general role to hold the Bright Card safe is removed since it's now a Key Item which doesn't take up a slot like the previous iteration, who now only exists as a quick way of getting coins or Frog Coins which is diminished by the more abundant sources for both.

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Poke In The Third Eye seems to be for active counter-attacks to spy attempts, like sending the observer a Brown Note. Psychic Block Defense is more fitting.


** The hidden chest in Mushroom Castle is made to be no longer missable.

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** The hidden chest in Mushroom Castle is made to be no longer missable.missable, as there is now a Toad NPC that can be used to reach it after Claymorton is defeated.



* PokeInTheThirdEye: Using Thought Peek on Shy Ranger now gives an updated thought addressing Mallow's attempt:
--> '''Shy Ranger''': ''I'm on a mission. Stop reading my mind. Over and out.''


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* PsychicBlockDefense: Using Thought Peek on Shy Ranger now gives an updated thought addressing Mallow's attempt:
--> '''Shy Ranger''': ''I'm on a mission. Stop reading my mind. Over and out.''
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** When Mario attempts to go after Bowyer before Geno appears, Mallow would pull Mario back and say "Who do you think you are, Bruce Lee?" The remake drops the Bruce Lee reference, likely because the Lee estate is known to be very litigious about their late patriarch's name.

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** When Mario attempts to go after Bowyer before Geno appears, Mallow would pull Mario back and say "Who do you think you are, Bruce Lee?" The remake drops the Bruce Lee reference, likely possibly because the Lee estate is known to be very litigious about their late patriarch's name.name, or possibly because someone at Nintendo finally realized that [[OrphanedEtymology it wouldn't make any sense for citizens of the Mario world to know who Bruce Lee is]]. The names of real-life explorers from the Sunken Ship password clues have also been changed to fictional ones, supporting the latter theory.
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*** The Troopa Shell is now the Paratroopa Shell.
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** Nearly every character's last special move is a HerdHittingAttack that deals high damage. Generally, these are too FP-expensive to use on normal enemies often, and too weak for boss fights. Bowser's Bowser Crush works off his poor magic attack, Mallow's Star Rain has touchy timed hits ([[DifficultButAwesome but is very strong if perfected]]), and Mario's Ultra Flame is generally weaker than Ultra Jump before it. Averted with Geno's Geno Flash and Peach's Psych Bomb, which are both powerful non-elemental attacks that are great against the games later enemies and bosses. Psych Bomb especially is likely the strongest special move in the game thanks to Peach's naturally strong magical abilities, with the only real issues being that Peach is usually better off healing and its power will be crippled if she is wearing the Lazy Shell.

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** Nearly every character's last special move is a HerdHittingAttack that deals high damage. Generally, these are too FP-expensive to use on normal enemies often, and too weak for boss fights. Bowser's Bowser Crush works off his poor magic attack, Mallow's Star Rain has touchy timed hits ([[DifficultButAwesome but is very strong if perfected]]), and Mario's Ultra Flame is generally weaker than Ultra Jump before it. Averted with Geno's Geno Flash and Peach's Psych Bomb, which are both powerful non-elemental attacks that are great against the games game's later enemies and bosses. Psych Bomb especially is likely the strongest special move in the game thanks to Peach's naturally strong magical abilities, with the only real issues being that Peach is usually better off healing and its power will be crippled if she is wearing the Lazy Shell.
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** Nearly every character's last special move is a HerdHittingAttack that deals high damage. Generally, these are too FP-expensive to use on normal enemies often, and too weak for boss fights. Bowser's Bowser Crush works off his poor magic attack, Mallow's Star Rain has touchy timed hits ([[DifficultButAwesome but is very strong if perfected]]), and Mario's Ultra Flame is generally weaker than Ultra Jump before it. Averted with Geno's Geno Flash and Peach's Psych Bomb, which are both powerful non-elemental attacks that hit all enemies. Psych Bomb especially is likely the strongest special move in the game thanks to Peach's naturally strong magical abilities, with the only real issues being that Peach is usually better off healing and its power will be crippled if she is wearing the Lazy Shell.

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** Nearly every character's last special move is a HerdHittingAttack that deals high damage. Generally, these are too FP-expensive to use on normal enemies often, and too weak for boss fights. Bowser's Bowser Crush works off his poor magic attack, Mallow's Star Rain has touchy timed hits ([[DifficultButAwesome but is very strong if perfected]]), and Mario's Ultra Flame is generally weaker than Ultra Jump before it. Averted with Geno's Geno Flash and Peach's Psych Bomb, which are both powerful non-elemental attacks that hit all enemies.are great against the games later enemies and bosses. Psych Bomb especially is likely the strongest special move in the game thanks to Peach's naturally strong magical abilities, with the only real issues being that Peach is usually better off healing and its power will be crippled if she is wearing the Lazy Shell.
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** In Grate Guy's Casino, the Blackjack game is replaced with a memory card game and all games are free to play due to numerous ratings boards having adopted stricter rules regarding gambling since 1996.

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** In Grate Guy's Casino, the Blackjack game is replaced with a memory card game MemoryMatchMiniGame and all games are free to play due to numerous ratings boards having adopted stricter rules regarding gambling since 1996.
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** In Grate Guy's Casino, the Blackjack game is replaced with a memory card game due to numerous ratings boards having adopted stricter rules regarding gambling since 1996.

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** In Grate Guy's Casino, the Blackjack game is replaced with a memory card game and all games are free to play due to numerous ratings boards having adopted stricter rules regarding gambling since 1996.
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* NoblewomansLaugh: Valentina's Castle theme has the sound of a woman laughing in the typical "Oh ho ho ho ho" style.

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* NoblewomansLaugh: Valentina's Castle theme has the sound of a woman laughing in the typical "Oh ho ho ho ho" style. Valentina herself does this at least once too complete with the movement.

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*** Smithy's Mask Head is now a Casket Head.



** In Grate Guy's Casino, the Blackjack game is replaced with a memory card game due to numourous ratings boards having adopted stricter rules regarding gambling since 1996.

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** In Grate Guy's Casino, the Blackjack game is replaced with a memory card game due to numourous numerous ratings boards having adopted stricter rules regarding gambling since 1996.
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** The Geno Clone created by Belome is weak to Fire. Given that Geno is an animated wooden doll, fire would burn him more than it would compared to the others. Similarly, the Bowser Clone is weak to Ice, presumably because turtles are cold-blooded creatures where extremely cold temperatures would cause them issues.
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** Bowser's victory pose has been changed in all versions of the game due to the fact that it resembled the PolishingTheBicep gesture which is considered offensive in some countries. His new pose is a reference to his ''VideoGame/SuperMarioGalaxy'' artwork.
** In Grate Guy's Casino, the Blackjack game is replaced with a memory card game due to the ratings boards having stricter rules regarding gambling.

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** Bowser's victory pose has been changed in all versions of the game due to the fact that it resembled the PolishingTheBicep gesture which is considered offensive BicepPolishingGesture, often confused with the [[FlippingTheBird bras d'honneur]] in some countries.countries outside of North America. His new pose is a reference to his ''VideoGame/SuperMarioGalaxy'' artwork.
** In Grate Guy's Casino, the Blackjack game is replaced with a memory card game due to the numourous ratings boards having adopted stricter rules regarding gambling.gambling since 1996.
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Explaining why his pose was changed.


%%** Bowser's victory pose has been changed in all versions of the game.

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%%** ** Bowser's victory pose has been changed in all versions of the game.game due to the fact that it resembled the PolishingTheBicep gesture which is considered offensive in some countries. His new pose is a reference to his ''VideoGame/SuperMarioGalaxy'' artwork.

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** Bowser's victory pose has been changed in all versions of the game.

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** The enemy "Shyster" was renamed to "Shymore," which makes it match the renamed Claymorton (formerly, Mack), but also avoids using a term some consider antisemitic.
%%**
Bowser's victory pose has been changed in all versions of the game.game.
** In Grate Guy's Casino, the Blackjack game is replaced with a memory card game due to the ratings boards having stricter rules regarding gambling.



** In Grate Guy's Casino, the Blackjack game is replaced with a memory card game due to the ratings boards having stricter rules regarding gambling.
** The enemy "Shyster" was renamed to "Shymore," which makes it match the renamed Claymorton (formerly, Mack), but also avoids using a term some consider antisemitic.
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* BattleAgainstTheSunset: The battle against Yaridovich takes place on a coastal cliff with a red sunset.
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the casino was refurbished in the remake

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** The Switch remake removes the gambling from Grate Guy's Casino; it replaces the minigames with others, though, so whether or not this makes the game worse is a matter of personal taste.

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* AbsurdlyLowLevelCap: Downplayed. The cap for levels is largely well-suited for the length of the journey, especially due to the lower XP numbers played with. The cap for [[{{Mana}} Flower Points]] is generally reached at around the start of the endgame (and that's ''without'' having mastered the several ways to get a bunch of them in the midgame), but this is addressed with a late item [[ReducedManaCost that effectively doubles the pool for characters who have it]], and the Switch remake adds a way to hoard extra [[RareCandy Flower items]] so you can keep score.



** The game's level cap is one of the [[AbsurdlyLowLevelCap lowest eastern examples]] at 30.
** The amount of coins the party can hold is limited to 999, and some items can sell for more than half of that.

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** The game's level cap is one of the [[AbsurdlyLowLevelCap lowest eastern examples]] at 30.
30; on the other hand, getting there requires 9999 Experience Points, a massive figure given how little the payouts from enemies are.
** The amount of coins the party can hold is limited to 999, and some items can sell for more than half of that. The Switch remake adds 9000 to the cap, largely averting this dilemma, though the Frog Coin cap is still left at its astronomical 999.



** The item cap of 20 is much lower than most games of the era, [[InventoryManagementPuzzle so managing inventory space becomes a challenge]].

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** The item cap of 20 is much lower than most games of the era, [[InventoryManagementPuzzle so managing inventory space becomes a challenge]]. The Switch remake goes the route of giving every item individual cap amounts, and providing an automatic storage bin back at Mario's House ([[GuideDangIt which the game doesn't tell you about until you need it]]) for all of your treasure-hoarding needs.


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* ConservationOfNinjutsu: An odd ''player'' example, where everyone shares a [[{{Mana}} Flower Point]] pool, and having everyone spam magic is thus impractical unless you're [[AlphaStrike hoping to end things quickly]].


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* GoingThroughTheMotions: There's a funny example in Moleville, where Mario does the joyous "Star-Piece-holding" pose to behold [[OhCrap the hole he made in Dyna and Mite's ceiling]]. This was kept in the Switch remake!
** Every animation a bad guy has can be viewed in their specific entry in the Switch remake's Journal. This even includes the spells they cast.
** The Switch remake has a slight visual bug with Geno's special moves that require charging; around a second before you're supposed to actually start charging, the animation loop of his cape fluttering will abruptly stop and restart.

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