History VideoGame / SuperMarioGalaxy2

9th Jun '18 3:26:06 PM 8BrickMario
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* DenserAndWackier: Overall, this game is much more lighthearted than the first. Your hub ship and BigGood are comical here rather than mysterious and elegant like Rosalina and her Observatory, Bowser's motivations and plan are much less frightening and threatening, and there are more comical and quirky NPC types introduced in the game.
9th Jun '18 2:45:39 PM 8BrickMario
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* BattleBoomerang: Unlike other enemies Yoshi can spit out as projectiles, Crabbers will return like boomerangs instead of flying in a straight line.
5th Jun '18 6:58:37 AM MyFinalEdits
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5th Jun '18 6:58:08 AM MyFinalEdits
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* CreativeClosingCredits: The credits are overlaid over little vignettes in which you can control Mario or Luigi. In fact, with some [[UnwinnableByInsanity extremely unintuitive messing around, you can even die in them.]]

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* CreativeClosingCredits: The credits are overlaid over little vignettes in which you can control Mario or Luigi. In fact, with some [[UnwinnableByInsanity [[KaizoTrap extremely unintuitive messing around, you can even die in them.]]
4th Jun '18 8:38:19 PM 8BrickMario
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* TwoAndAHalfD: Several areas of the game, most notably, the Rightside Down and Upside Dizzy Galaxies, and an unusual case in Honeybloom Galaxy, which involves traveling around a cube-shaped planet, but being locked in 2D after every turn of a corner.



* CreativeClosingCredits: [[spoiler:You can control Mario/Luigi in the credits sequence. In fact, you can apparently even [[KaizoTrap die]] in them.]]

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* CreativeClosingCredits: [[spoiler:You The credits are overlaid over little vignettes in which you can control Mario/Luigi in the credits sequence. Mario or Luigi. In fact, with some [[UnwinnableByInsanity extremely unintuitive messing around, you can apparently even [[KaizoTrap die]] even die in them.]]



** The Boo Mushroom shows up ''once'' in the entire game. It doesn't even get a second appearance via Prankster Comets or Green Stars. The same can be said for the Spring Mushroom (which appears in only one galaxy for a grand total of two missions, one of which is a Green Star), but that's [[ScrappyMechanic more]] [[PowerupLetdown forgivable]]. Luckily, the [[KillItWithFire Fire Flower]] and the [[InvincibilityPowerUp Rainbow Star]], both of which are series staples, did not receive the same treatment.

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** [[invoked]] The already-uncommon Boo Mushroom shows up just ''once'' in the entire this game. It doesn't even get a second appearance via Prankster Comets or Green Stars. The same can be said for the Spring Mushroom (which appears in only one galaxy for a grand total of two missions, one of which is a Green Star), but that's [[ScrappyMechanic more]] [[PowerupLetdown forgivable]]. Luckily, the [[KillItWithFire Fire Flower]] and the [[InvincibilityPowerUp Rainbow Star]], both of which are series staples, did not receive the same treatment.



** In Honeybloom Galaxy, there are places where you can forgo the Bee Mushroom, and a vine swing you can reach without it, but this segment leads right into a section where the power-up is absolutely required to keep moving, as the bouncy fruits that make it up disappear unless you're a bee. Rather than killing you for your stubbornness, however, your strategy will be gently corrected, because the power-up is right where you will land from the vines without the ability to fly. This means you will automatically get the power-up and be allowed to continue.



* DrivingADesk: Starship Mario actually invokes this trope: the ship's wheel will turn back and forth, but the ship itself will not actually turn in any direction. Also notable is the fact that the backgrounds for the galaxy the ship is in will have radically different colours and lighting conditions, and yet the ship and everything on it will have the same lighting as always, invoking this trope's association with lighting dissonance between the rear-projected background and the physical foreground.

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* DrivingADesk: Starship Mario actually invokes this trope: the Mario. The ship's wheel will turn back and forth, but the ship itself will not actually turn in any direction. Also notable is the fact that the backgrounds for the galaxy the ship is in will have radically different colours and lighting conditions, and yet the ship and everything on it will have the same lighting as always, invoking this trope's association with lighting dissonance between the rear-projected background and the physical foreground.



** The "Hell Valley Sky Trees", which appear in Shiverburn and Grandmaster Galaxies, and serve no other purpose other than to look creepy and to secretly watch you from far away on the background cliffs. If the player switches the POV to first person and carefully looks in a certain part of the background in two certain levels, a trio of shadowy, alien-like figures can be seen on the mountaintops, staring at the player. The name for the figures comes from their texture files that can only be found by hacking. Possibly referenced by a similar-looking ghost that appears in ''VideoGame/SuperMario3DLand''.

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** The "Hell Valley Sky Trees", which appear in the Shiverburn and Grandmaster Galaxies, and serve no other purpose other than to look creepy and to secretly watch you from far away on the background cliffs. If They are seen if the player switches the POV to first person and carefully looks in a certain part to the top of the background in two certain levels, cliffs on the background, appearing as a trio of shadowy, alien-like figures can be seen on the mountaintops, staring at the player.player. Due to the relatively tiny size of the levels, they will always be visible, almost appearing to follow you despite being unmoving flat images. The name for the figures comes from their texture files that can only be found by hacking. Possibly referenced by a similar-looking ghost that appears in ''VideoGame/SuperMario3DLand''.



* EggshellClothing: Peewee Piranha. Breaking it off is key to damaging it.

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* EggshellClothing: Peewee Piranha.Piranha has an egg diaper. Breaking it off is key to damaging it.



* EscortMission: It seems that Goombas and Topmen [[BadassBystander are like pets for Gearmos]]. However, the little monster will likely get crushed under a boulder or fall to its death before you can lure it near its new owner. Also done with Chomps and their obstacle-filled paths.

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* EscortMission: It seems that Goombas and Topmen [[BadassBystander are like pets for Gearmos]]. However, the little monster will is likely to get crushed under a boulder or fall to its death before you can lure it near its new owner. Also done with Chomps and their obstacle-filled paths.An interesting variant occurs in the Chompworks Galaxy, where you have to operate certain obstacles on a track to allow a Golden Chomp to roll safely into its destination.



* EverythingsBetterWithMonkeys: The Chimp. [[SubvertedTrope Subverted]], because while he does give you stars, you have to earn them through [[ThatOneLevel difficult]] [[NintendoHard challenges]].
* EverythingsBetterWithSpinning: The main game mechanic after jumping. Twisty Trials Galaxy might rather be considered "Everything's ''Worse'' With Spinning."
* ExtendedGameplay: Beating the final boss unlocks [[spoiler:the secret world]]. Beating that, and getting all the other stars, unlocks [[spoiler:120 Green Stars]]. Getting those unlocks [[spoiler:the Grandmaster Galaxy]]. Beating ''that'' '''''and''''' getting its Comet Medal '''''and''''' [[spoiler:giving 9999 Star Bits to the Banktoad]] will unlock [[spoiler:the final Prankster Comet]]. You finish the {{final boss}} 2/5 of the way through the game, and even earlier if you didn't get all the stars up to that point.

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* EverythingsBetterWithMonkeys: The Chimp. [[SubvertedTrope Subverted]], because while he does give you stars, you have to earn them through [[ThatOneLevel rather difficult]] [[NintendoHard challenges]].
* EverythingsBetterWithSpinning: The main game mechanic after jumping.jumping, as before. Twisty Trials Galaxy might rather be considered "Everything's ''Worse'' With Spinning."
* ExtendedGameplay: Beating the final boss unlocks [[spoiler:the secret world]]. Beating that, and getting [[spoiler: World S]]. Collecting all of the other stars, Stars including the ones in World S unlocks [[spoiler:120 Green Stars]]. Getting those unlocks [[spoiler:the Grandmaster Galaxy]]. Beating ''that'' '''''and''''' getting its Comet Medal '''''and''''' [[spoiler:giving 9999 Star Bits to the Banktoad]] will unlock [[spoiler:the final Prankster Comet]]. You finish the {{final boss}} 2/5 of the way through the game, and even earlier if you didn't get all the stars up to that point.



* FakeDifficulty: Present in most of the Green Star missions. Some of the green stars are located out in space, requiring you to make a LeapOfFaith to get them (and if you donít get them, youíll die) and due to the occasional bad camera angle, it's next to impossible to gauge with any degree of certainty exactly where you need to aim your jumps. Flipsville Galaxy's third star [[note]]where you have to fall upward from a gravity-reversed platform toward a star you can't really see[[/note]] is one of the best examples.

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* FakeDifficulty: Present in most of the Green Star missions. Some of the green stars Green Stars are located out in space, requiring you to make a LeapOfFaith to get them (and if you donít get them, youíll die) and due to the occasional bad camera angle, it's next to impossible to gauge with any degree of certainty exactly where you need to aim your jumps. Flipsville Galaxy's third star [[note]]where you have to fall upward from a gravity-reversed platform toward a star you can't really see[[/note]] see, in 3-D space, and where the slightest error means falling to your death [[/note]] is one of the best examples.



* FastTunnelling: The drill.

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* FastTunnelling: The drill.Spin Drill.



* FertileFeet: On one planet in Supermassive Galaxy, flowers spring up everywhere Mario/Luigi steps. The goal is to cover the entire planet in foliage.

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* FertileFeet: On one planet in Supermassive Galaxy, flowers spring up everywhere Mario/Luigi steps. The goal is to cover Covering the entire planet in foliage.foliage earns you a hidden Star.



* GameplayAndStoryIntegration: In the [[PlayableEpilogue playable credits]]: [[spoiler:You can't use the Spin because the Baby Luma who gave you that power has gone home.]]

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* GameplayAndStoryIntegration: In the [[PlayableEpilogue playable credits]]: [[spoiler:You credits]], [[spoiler:you can't use the Spin because the Baby Luma who gave you that power has gone home.]]



* GravityScrew: A major part of the game in general, and the entire shtick of the Rightside Down, Upside Dizzy, and Flipsville galaxies. There are also cylindrical planetoids (such as in Space Storm Galaxy) that have physics-defying radial gravity, like an electromagnetic field, causing Mario and Luigi to fall indefinitely around them until stopped by an object ó in other words, ''literal'' gravity screws.

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* GravityScrew: A major part of the game in general, and the entire shtick of the Rightside Down, Upside Dizzy, and Flipsville galaxies. There are also cylindrical planetoids (such as in Tall Trunk or Space Storm Galaxy) that have physics-defying radial gravity, like an electromagnetic field, causing Mario and Luigi to fall indefinitely around them until stopped by an object ó in other words, ''literal'' gravity screws.



** Chompworks Galaxy and Fleet Glide combines EternalEngine with LethalLavaLand.

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** Chompworks Galaxy and Fleet Glide combines combine EternalEngine with LethalLavaLand.



* HeliCritter: Choppahs; a type of enemy that looks like a green parrot-like plant and flies by using four spinning blades around its neck. They're especially this in the final secret level.
* HoistByHisOwnPetard: King Lakitu and Megahammer are both defeated by launching their projectiles (Spinies and Bullet Bills, respectively) back at them with Yoshi. A similar method is used to defeat Prince Pikante (with coconuts as the projectile of choice), but without Yoshi.

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* HeliCritter: Choppahs; a type of enemy that looks like a green parrot-like plant and flies by using four spinning blades around its neck. They're especially this in the final secret level.\n
* HoistByHisOwnPetard: King Lakitu and Megahammer are both defeated by launching their projectiles (Spinies and Bullet Bills, respectively) back at them with Yoshi. A similar method is used to defeat Prince Pikante (with coconuts as the projectile of choice), but without with your Spin instead of Yoshi.



* ImprovisedPlatform: Courtesy of the Cloud Flower, which grants Mario the ability to create up to three temporary cloud platforms without refreshing the power-up.
* InCaseOfBossFightBreakGlass: All of the robot bosses.
* InfiniteOneUps: [[spoiler:Jump on a giant Koopa in Supermassive Galaxy.]] We'll wait.

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* ImprovisedPlatform: Courtesy of the Cloud Flower, which grants Mario the ability to create up to three temporary cloud platforms without refreshing the power-up.
power-up. This is often useful for Green Stars and shortcuts as well as standard progression, thus really putting the "improvised" in "improvised platform".
* InCaseOfBossFightBreakGlass: All of the robot robot/machine bosses.
* InfiniteOneUps: [[spoiler:Jump [[spoiler:Keep jumping on a giant Koopa Koopa's shell in Supermassive Galaxy.]] We'll wait.



* InterfaceScrew: The boss of the first star in Spin-Dig Galaxy, unlike the rest of either game, is not controlled relative to Mario, but by turning the stick to where you want Mario to go.

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* InterfaceScrew: The boss fight of the first star in Spin-Dig Galaxy, unlike the rest of either game, is not controlled relative to Mario, but by turning the stick to where you want Mario to go.go, as it is on a 2D plane.



* InvincibleMinorMinion: The Cosmic Clones, who only disappear by colliding with Mario[[note]]This is not a good idea ó this causes damage like all other enemies, Life Mushrooms are never provided around Cosmic Clones, and the number never decreases; a new one will come in to fill its place[[/note]] or when the objective of the area is complete.

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* InvincibleMinorMinion: The Cosmic Clones, who only disappear by colliding with Mario[[note]]This is not a good idea ó this causes damage like all other enemies, Life Mushrooms are never provided around Cosmic Clones, Clones--you can only take two collisions, and the number never decreases; a new one will come in to fill its place[[/note]] or when the objective of the area is complete.



* KaizoTrap:
** Via a glitch, you can die (and get a GameOver) ''[[VideoGame/IWannaBeTheGuy during the credits]]''!
** In the [[spoiler:Grandmaster Galaxy]], even if you've killed the Boomerang Bros and made the Power Star/Launch Star appear, you can still be killed if there's a stray boomerang still on the screen.

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* KaizoTrap:
** Via a glitch, you can die (and get a GameOver) ''[[VideoGame/IWannaBeTheGuy during the credits]]''!
**
KaizoTrap: In the [[spoiler:Grandmaster Galaxy]], even if you've killed the Boomerang Bros and made the Power Star/Launch Star appear, you can still be killed if there's a stray boomerang still on the screen.



* LastLousyPoint: In [[spoiler:Grandmaster Galaxy]]. Even before unlocking it, there may be a few Green Stars that are rather tricky to get, such as the third one in Shiverburn ([[spoiler:bring a Cloud Suit to the end of the level, with at least one cloud left]]) or the first one in Stone Cyclone ([[spoiler:pull off a well-timed Triple Jump, and don't get crushed in the process]]).
* LegacyBossBattle: Boss Blitz Galaxy is a BossRush bonus mission, where all five bosses are from the original game and not fought anywhere else.

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* LastLousyPoint: In LastLousyPoint:
[[spoiler:Grandmaster Galaxy]]. Even before unlocking it, there may be a few Green Stars that are rather tricky to get, such as the third one in Shiverburn ([[spoiler:bring a Cloud Suit to the end of the level, with at least one cloud left]]) or the first one in Stone Cyclone ([[spoiler:pull off a well-timed Triple Jump, and don't get crushed by a speedy Tox Box in the process]]).
* LegacyBossBattle: Boss Blitz Galaxy is a BossRush bonus mission, level, where all five bosses are from the original game and not fought anywhere else.



** Compared to the first game, literally. At many points in the first game where there was a dark starry sky, there is now a blue sky with clouds in the sequel, even on the cover art. Also, Bowser's first attack in this game, growing himself giant, is much more nonsensical than in the previous game of bombarding Toad Town.
** Where the first game took the effort to make a darker, more poignant story for the game and backstory for Rosalina, this game goes back to the basic story of past ''Mario'' games.
* LilyPadPlatform: Starshine Beach has some lilypads Mario carn ride. Those are actually required to transport Cloud Mario to certain locations, as the plumber loses the PowerUp when he touches water.

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** Compared to the first game, literally. At many points in the first game where there was a dark starry sky, there is now a blue sky with clouds in the sequel, here, even on the cover art. Also, Bowser's first attack in this game, growing himself giant, is much more nonsensical than in the previous game of game, which starts with him bombarding Toad Town.
Town via airships.
** Where the first game took the effort to make a darker, more poignant story for the game and backstory for Rosalina, this game goes back to the basic story ExcusePlot of past ''Mario'' games.
* LilyPadPlatform: Starshine Beach has some lilypads lily pad rafts Mario carn ride. Those can ride by walking in them in the direction he wants to go. These are actually required to transport Cloud Mario to certain locations, as the plumber loses the PowerUp when he touches water.



* MercyMode: The Cosmic Guide becomes available for some stages if you die too many times. It is similar to the Super Guide from ''VideoGame/NewSuperMarioBrosWii'' in this regard. However, any stars you get [[EasyModeMockery will be bronze instead]], preventing you from unlocking the [[spoiler:Grandmaster Galaxy]] until you get it legit. She doesn't appear for [[ButtMonkey Luigi]], though.

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* MercyMode: The Cosmic Guide becomes available for some stages if you die too many times. It is similar to the Super Guide from ''VideoGame/NewSuperMarioBrosWii'' in this regard. However, any stars you get [[EasyModeMockery will be tarnished bronze instead]], preventing you from unlocking the [[spoiler:Grandmaster Galaxy]] until you get it legit. She doesn't appear for [[ButtMonkey Luigi]], though.



* MookMaker: The Magikoopas can summon [[TheGoomba Goombas]] and Li'l Cinders.

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* MookMaker: The Unlike the last game, where they only summoned [[PlayingWithFire fireballs]], Magikoopas can now summon [[TheGoomba Goombas]] and Li'l Cinders.



* MultiMookMelee: Battle Belt Galaxy. Each enemy on each planet must be defeated in order to advance, ranging from one Goomba on the first planet to four Chomps on the last one.

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* MultiMookMelee: Battle Belt Galaxy. Each enemy on each planet must be defeated in order to advance, ranging from one Goomba Micro-Goomba on the first planet to four Silver Chomps on the last one.



** [[http://www.youtube.com/watch?v=ZWKLF50_rcc Haunted Halls Galaxy]] = ''VideoGame/SuperMarioWorld'' [[http://www.youtube.com/watch?v=8fCx1m0tQT0 Ghost House theme]]

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** [[http://www.youtube.com/watch?v=ZWKLF50_rcc Haunted Haunty Halls Galaxy]] = ''VideoGame/SuperMarioWorld'' [[http://www.youtube.com/watch?v=8fCx1m0tQT0 Ghost House theme]]



** A pink Bob-omb remarks that [[VideoGame/SuperMario64 Mario looks familiar]].

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** A pink Bob-omb in the [[spoiler: Whomp's Fotress-replica]] Throwback Galaxy remarks that [[VideoGame/SuperMario64 Mario looks familiar]].familiar]], and [[spoiler: both of the breakable wall corners from the ''64'' level's mission "Blast Away the Wall" have been chipped off, as if Mario's doing so in ''64'' has carried over.]]



** The Throwback Galaxy is based on Whomp's Fortress from ''VideoGame/SuperMario64'' (complete with a remix of the stage music). There's even a chip in the wall from one of the missions in the original, where it had to be blasted apart to reveal a Star.

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** The Throwback Galaxy is based on Whomp's Fortress from ''VideoGame/SuperMario64'' (complete with a remix of the stage music). There's even a chip chips in the wall from one of the missions in the original, where it one of them had to be blasted apart to reveal a Star.



** The Stone Cyclone Galaxy is a replica of to the Cyclone Stone from Beach Bowl Galaxy in the first game, and Mario Squared Galaxy is very similar to the 8-bit Mario planet in the Toy Time Galaxy from the first game. The mission "Luigi's Purple Coins" also appears in both games, with the exact same name and premise in both, though the second game ups the difficulty [[spoiler:with Cosmic Clones]].

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** The Stone Cyclone Galaxy is a replica of to the Cyclone Stone from Beach Bowl Galaxy in the first game, and Mario Squared Galaxy is very similar to the 8-bit Mario planet in the Toy Time Galaxy from the first game. The mission "Luigi's Purple Coins" also appears in both games, with the exact same general name and premise in both, though the second game ups the difficulty [[spoiler:with Cosmic Clones]].



* OxygenatedUnderwaterBubbles: An instant refill for the OxygenMeter, as in ''VideoGame/SuperMario64''.

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* OxygenatedUnderwaterBubbles: An instant refill for the OxygenMeter, as in ''VideoGame/SuperMario64''.like before.



* PowerupMount: Downplayed with Yoshi. Yoshi can flutter jump, use his tongue as a hook to swing over wide bottomless pits and to eat enemies, and transform into Dash/Light/Balloon forms as power-ups. However, this game is one of the few instances where Yoshi does not provide an extra hit point at all. Taking a hit will result in '''both''' Mario/Luigi losing a health wedge/life, '''and''' Yoshi fleeing.

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* PowerupMount: Downplayed with Yoshi. Yoshi can flutter jump, use his tongue as a hook to swing over wide bottomless pits and to eat enemies, and transform into Dash/Light/Balloon forms as power-ups. However, this game is one of the few instances where Yoshi does not provide an extra hit point at all. Taking a hit will while riding Yoshi ''will'' result in '''both''' Mario/Luigi losing a health wedge/life, '''and''' Yoshi fleeing.will flee in the chaos.



** Both games have an early-game boss that returns late in the game on fire (Dino Piranha, Gobblegut).

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** Both games have an early-game early boss that returns late in the game on fire (Dino Piranha, Gobblegut).



** Both have Octoomba bosses defeated by the coconuts they shoot (King Kaliente, Prince Pikante).
** Both have purple-clad Koopa bosses who provide the shell projectiles needed to defeat them (Kamella, King Lakitu).

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** Both games have Octoomba bosses defeated by the coconuts they shoot (King Kaliente, Prince Pikante).
** Both games have purple-clad Koopa bosses who provide the shell projectiles needed to defeat them (Kamella, King Lakitu).



* RuleOfCool: [[spoiler:Let's go fight a giant turtle-dinosaur-monster in the core of a black hole with meteors. Sounds like a blast.]]

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* RuleOfCool: [[spoiler:Let's go fight a giant turtle-dinosaur-monster Bowser in the core of a black hole with meteors. Sounds like a blast.]]



* SceneryAsYouGo: Bulb Yoshi to an extent, but the platforms aren't created, they're just made visible and solid in a winding-down range.

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* SceneryAsYouGo: Bulb Yoshi to an extent, but the platforms aren't created, created as you walk, they're just made visible and solid in a winding-down range.



** Ignoring the time-slowing switches in the areas that have them and playing the level at its normal speed.

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** Ignoring the time-slowing switches in the areas that have them and playing the level at its normal normal, hyperactive speed.



** Lubba has indulged in this as well. "Nice spaceship, yeah? More like a {{faceship}}, har har!"
* StylisticSuck: Squizzard's choppy animation.



* TennisBoss: Prince Pikante spits fireballs and coconuts at you. Avoid the fireballs, {{Spin to Deflect|Stuff}} the coconuts back at him. However, unlike his predecessor, he doesn't begin to block them.
* ThatsNoMoon: [[spoiler:Sorbetti]] is actually a planet Mario was traversing on just before he lands on the boss planet.

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* TennisBoss: Prince Pikante spits fireballs and coconuts at you. Avoid the fireballs, {{Spin to Deflect|Stuff}} the coconuts back at him. However, unlike his predecessor, he doesn't begin to block deflect them.
* ThatsNoMoon: [[spoiler:Sorbetti]] is actually a planet planetoid Mario was traversing on just before he lands on the boss planet.



** [[VideoGame/SuperMario64 The Whomp King.]] In addition to being ''massive'' compared to his previous appearances, the Whomp King can stun Mario with a ShockwaveStomp, [[FlunkyBoss summon smaller minions called Whimps]], and his [[FacePlant signature attack]] has been upgraded to a OneHitKill. Also, there's no {{Good Bad Bug|s}} that lets Mario pass through the Whomp King during his attacks.

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** [[VideoGame/SuperMario64 The Whomp King.]] In addition to being ''massive'' compared to his previous appearances, the Whomp King can stun Mario with a ShockwaveStomp, [[FlunkyBoss summon smaller minions called Whimps]], and his [[FacePlant signature attack]] has been upgraded to a OneHitKill.OneHitKill due to the way crushing works in the ''Galaxy'' games. Also, there's no {{Good Bad Bug|s}} that lets Mario pass through the Whomp King during his attacks.



* VideogameCrueltyPotential: While the Co-Star Luma function can be lifesaving and very convenient, the second player controlling it could opt to be unhelpful by being passive to dangerous obstacles or picking up items and refusing to give them to the player.

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* VideogameCrueltyPotential: While the Co-Star Luma function can be lifesaving and very convenient, the second player controlling it could can opt to be unhelpful by being passive to dangerous obstacles or picking up useful items and refusing to give them to the player.



* WeirdMoon: In Boo Moon Galaxy, there is a ''literally'' waned crescent moon. Mario has to carefully tilt it in order to get the five star fragments that take him to the next planet.

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* WeirdMoon: In Boo Moon Galaxy, there is a ''literally'' waned crescent moon. Mario has to carefully tilt it in order to get the five star fragments Star Chips that take him to the next planet.



* WindmillScenery: The Cloudy Court Galaxy, which has a rustic flair to it, features numerous floating windmills. Instead of using wind to rotate their blades, the reverse happens: the rotating blade ''create'' the gusts of wind.

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* WindmillScenery: The Cloudy Court Galaxy, which has a rustic flair to it, features numerous floating windmills. Instead of using wind to rotate their blades, the reverse happens: the rotating blade blades ''create'' the gusts of wind.
4th Jun '18 7:15:30 PM 8BrickMario
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** Every time you use the Spin Drill, you leave a patch of upturned earth at the entrance and exit of your path, telling you where you've already drilled so you don't get confused and waste time.
22nd May '18 5:34:14 AM MissConception
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* HoistByHisOwnPetard: Giga Lakitu and Megahammer are both defeated by launching their projectiles (Spinies and Bullet Bills, respectively) back at them with Yoshi. A similar method is used to defeat Prince Pikante (with coconuts as the projectile of choice), but without Yoshi.

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* HoistByHisOwnPetard: Giga King Lakitu and Megahammer are both defeated by launching their projectiles (Spinies and Bullet Bills, respectively) back at them with Yoshi. A similar method is used to defeat Prince Pikante (with coconuts as the projectile of choice), but without Yoshi.



* KingMook: Giga Lakitu, Glamdozer, and the Whomp King.

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* KingMook: Giga King Lakitu, Glamdozer, and the Whomp King.



** Both have purple-clad Koopa bosses who provide the shell projectiles needed to defeat them (Kamella, Giga Lakitu).

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** Both have purple-clad Koopa bosses who provide the shell projectiles needed to defeat them (Kamella, Giga King Lakitu).
2nd May '18 6:08:32 PM nombretomado
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* PlatformHell: The final Power Star mission, [[spoiler:The Perfect Run]]. First, you have to swing Yoshi through a minefield, where even one mistimed jump can result in getting blown up, while also having to dodge the Choppahs and Bullet Bills. Then, you get a board of blue switches you have to activate while avoiding a Sentry Beam's lasers. After that, you have to use the Cloud Suit and navigate through a sidescrolling maze of electric fences. [[ThatOneLevel Then]] you have to go through a segment where all the ground is either green tiles that disappear when you step on them, or flip-flop tiles that switch positions whenever you shake the Wiimote. In this area, you also have to dodge lasers from [[SpikesOfDoom spiky]] robots, and later on, Octurrets appear and start shooting at you, though thankfully, these can be killed by knocking a coconut back at them with a spin attack... but that flips the panels! (Not to mention that slowing down for even a second only makes it easier for the robots to kill ''you''.) Then, you have to get through a section of moving electric fences using Pull Stars, the former of which move back and forth so quickly that you barely even have time to get past. Finally, you jump across a field of spinning platforms that try to flip you off ([[IThoughtItMeant the]] [[FlippingTheBird platforms!!]]) while dodging Hammer Bros, after which point you have to fight three Boomerang Bros at once. And if this sounds like it's just regular NintendoHard, keep this in mind; You only have [[OneHitPointWonder one hit point]], and there are [[CheckpointStarvation no checkpoints]], meaning that the slightest slip-up will send you ''all the way back to the Yoshi section''.

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* PlatformHell: The final Power Star mission, [[spoiler:The Perfect Run]]. First, you have to swing Yoshi through a minefield, where even one mistimed jump can result in getting blown up, while also having to dodge the Choppahs and Bullet Bills. Then, you get a board of blue switches you have to activate while avoiding a Sentry Beam's lasers. After that, you have to use the Cloud Suit and navigate through a sidescrolling maze of electric fences. [[ThatOneLevel Then]] you have to go through a segment where all the ground is either green tiles that disappear when you step on them, or flip-flop tiles that switch positions whenever you shake the Wiimote. In this area, you also have to dodge lasers from [[SpikesOfDoom spiky]] robots, and later on, Octurrets appear and start shooting at you, though thankfully, these can be killed by knocking a coconut back at them with a spin attack... but that flips the panels! (Not to mention that slowing down for even a second only makes it easier for the robots to kill ''you''.) Then, you have to get through a section of moving electric fences using Pull Stars, the former of which move back and forth so quickly that you barely even have time to get past. Finally, you jump across a field of spinning platforms that try to flip you off ([[IThoughtItMeant ([[JustForFun/IThoughtItMeant the]] [[FlippingTheBird platforms!!]]) while dodging Hammer Bros, after which point you have to fight three Boomerang Bros at once. And if this sounds like it's just regular NintendoHard, keep this in mind; You only have [[OneHitPointWonder one hit point]], and there are [[CheckpointStarvation no checkpoints]], meaning that the slightest slip-up will send you ''all the way back to the Yoshi section''.
23rd Mar '18 12:45:50 PM bwburke94
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* OneHundredAndEight: Exactly how many standard Power Stars are in the first six worlds.
15th Feb '18 12:57:12 PM Luigifan
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** While he's bigger, the Whomp King's is the same as ever, and in true ''VideoGame/SuperMario64'' fashion, he outright tells the player how to defeat him.

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** While he's bigger, the Whomp King's weakness is the same as ever, and in true ''VideoGame/SuperMario64'' fashion, he outright tells the player how to defeat him.



* AttackOfTheTownFestival: The game begins once more with the onset of the Star Festival, and is once more interrupted by Bowser. Only this time, [[AttackOfThe50FootWhatever he's huge]].

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* AttackOfTheTownFestival: The game begins once more with the onset of the Star Festival, and which is once more interrupted by Bowser. Only this time, [[AttackOfThe50FootWhatever he's huge]].



* BatmanCanBreatheInSpace: Most all of the cast has no problem breathing. Interestingly, though, both Mario and Luigi have {{Oxygen Meter}}s underwater.
* BattleTops: The topmen return from the first game.

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* BatmanCanBreatheInSpace: Most all of the cast has no problem breathing.breathing in, well, space. Interestingly, though, both Mario and Luigi have {{Oxygen Meter}}s underwater.
* BattleTops: The topmen Topmen return from the first game.game, though Topmaniac does not.



* BlatantLies: In the second mission for Haunty Halls Galaxy, there is an... unhelpful sign...

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* BlatantLies: In the second mission for Haunty Halls Galaxy, there is an... unhelpful ''unhelpful'' sign...



* BonusStage: In almost every stage, there are pads that you can stand on that will warp you to a planetoid filled with enemies, coins, and Star Bits. Defeating all the enemies in the time limit will give you three 1-Up Mushrooms. You have to grab them before time runs out, though, otherwise it's all for naught. This also applies to all of the Hungry Luma Galaxies, and [[spoiler:World S]].

to:

* BonusStage: In almost every stage, there are pads that you can stand on that will warp you to a planetoid filled with enemies, coins, and Star Bits. Defeating all the enemies in the time limit will give you three 1-Up Mushrooms. You have to grab them before time runs out, though, otherwise it's all for naught. This also applies to naught.
** Technically,
all of the Hungry Luma Galaxies, Galaxies and every galaxy in [[spoiler:World S]].S]] are Bonus Stages.



* DamnYouMuscleMemory: The [[EverythingsBetterWithSpinning Star Spin]]. The control itself is unchanged, but several new levels and features seem designed specifically to punish those who are too reliant on it--notably, the platforms in the Flip-Swap Galaxy ([[spoiler:and later, the Flip-Out Galaxy]]) and the limited-use Cloud Flower. The latter is particularly nasty in Shiverburn's [[spoiler:Green Star 3]], where you have to grab a Cloud Flower in the first section and reach the third section without taking a hit and retaining at least one cloud, meaning negotiating a moving-platform lava-planet mostly without the spin jump.

to:

* DamnYouMuscleMemory: The [[EverythingsBetterWithSpinning Star Spin]]. The control itself is unchanged, but several new levels and features seem designed specifically to punish those who are too reliant on it--notably, it ó notably, the platforms in the Flip-Swap Galaxy ([[spoiler:and later, the Flip-Out Galaxy]]) and the limited-use Cloud Flower. The latter is particularly nasty in Shiverburn's [[spoiler:Green Star 3]], where you have to grab a Cloud Flower in the first section and reach the third section without taking a hit and retaining at least one cloud, meaning negotiating a moving-platform lava-planet mostly without the spin jump.



** The Boo Mushroom shows up ''once'' in the entire game. It doesn't even get a second appearance via Prankster Comets or Green Stars. The same can be said for the Spring Mushroom (which appears in only one galaxy for a grand total of two missions, one of which is a Green Star), but that's more [[PowerupLetdown forgivable]]. Luckily, the [[KillItWithFire Fire Flower]] and the [[InvincibilityPowerUp Rainbow Star]], both of which are series staples, did not receive the same treatment.

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** The Boo Mushroom shows up ''once'' in the entire game. It doesn't even get a second appearance via Prankster Comets or Green Stars. The same can be said for the Spring Mushroom (which appears in only one galaxy for a grand total of two missions, one of which is a Green Star), but that's more [[ScrappyMechanic more]] [[PowerupLetdown forgivable]]. Luckily, the [[KillItWithFire Fire Flower]] and the [[InvincibilityPowerUp Rainbow Star]], both of which are series staples, did not receive the same treatment.



* DontExplainTheJoke: "Hey Mario! I'm on CLOUD CONTROL! ...get it? Instead of "crowd"? Never mind. Wow, tough galaxy."

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* DontExplainTheJoke: "Hey Mario! I'm on CLOUD CONTROL! ...get it? Instead of "crowd"? Never mind. Wow, [[ToughRoom tough galaxy.galaxy]]."



* DropTheHammer: Megahammer uses these as one of its prime attacks -- besides potentially [[OneHitKill squishing]] the player, the hammers' impact will also shake loose the black-and-yellow strips on the platform, creating deadly gaps.

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* DropTheHammer: Megahammer uses these as one of its prime attacks -- ó besides potentially [[OneHitKill squishing]] the player, the hammers' impact will also shake loose the black-and-yellow strips on the platform, creating deadly gaps.



* ExtendedGameplay: Beating the final boss unlocks [[spoiler:the secret world]]. Beating that, and getting all the other stars, unlocks [[spoiler:120 Green Stars]]. Getting those unlocks [[spoiler:the Grandmaster Galaxy]]. Beating ''that'' '''''and''''' getting its Comet Medal '''''and''''' [[spoiler:giving 9999 Star Bits to the Banktoad]] will unlock [[spoiler:the final Prankster Comet]]. You finish the final boss 2/5 of the way through the game, and even earlier if you didn't get all the stars up to that point.

to:

* ExtendedGameplay: Beating the final boss unlocks [[spoiler:the secret world]]. Beating that, and getting all the other stars, unlocks [[spoiler:120 Green Stars]]. Getting those unlocks [[spoiler:the Grandmaster Galaxy]]. Beating ''that'' '''''and''''' getting its Comet Medal '''''and''''' [[spoiler:giving 9999 Star Bits to the Banktoad]] will unlock [[spoiler:the final Prankster Comet]]. You finish the final boss {{final boss}} 2/5 of the way through the game, and even earlier if you didn't get all the stars up to that point.



* FakeDifficulty: Present in most of the Green Star missions. Some of the green stars are located out in space, and due to the occasional bad camera angle, it's next to impossible to gauge with any degree of certainty exactly where you need to aim your jumps. Flipsville Galaxy's third star [[note]]where you have to fall upward from a gravity-reversed platform toward a star you can't really see[[/note]] is one of the best examples.

to:

* FakeDifficulty: Present in most of the Green Star missions. Some of the green stars are located out in space, requiring you to make a LeapOfFaith to get them (and if you donít get them, youíll die) and due to the occasional bad camera angle, it's next to impossible to gauge with any degree of certainty exactly where you need to aim your jumps. Flipsville Galaxy's third star [[note]]where you have to fall upward from a gravity-reversed platform toward a star you can't really see[[/note]] is one of the best examples.



* FissionMailed: Losing The Chimp's challenge in Fluffy Bluff Galaxy results in the screen blacking out, you losing a life, then the screen comes back and asks if you don't think you can beat his challenge. The only way to leave is by Game Over or choosing to leave during the challenge [[note]]A life is still deducted from your total, though.[[/note]]

to:

* FissionMailed: Losing The Chimp's challenge in Fluffy Bluff Galaxy results in the screen blacking out, you losing a life, then the screen comes back and asks if you don't think you can beat his challenge. The only way to leave is by Game Over or choosing to leave during the challenge challenge. [[note]]A life is still deducted from your total, total if you manually back out, though.[[/note]]



* AGodAmI: Bowser's goal, though he doesn't state it directly, much like the last game. However, he takes it a step further, as instead of using the Grand Stars to power up reactors, he uses them to power ''himself'' up.
* GravityScrew: A major part of the game in general, and the entire shtick of the Rightside Down, Upside Dizzy, and Flipsville galaxies. There are also cylindrical planetoids (such as in Space Storm Galaxy) that have physics-defying radial gravity, like an electromagnetic field, causing Mario and Luigi to fall indefinitely around them until stopped by an object - in other words, ''literal'' gravity screws.

to:

* AGodAmI: Bowser's goal, though he doesn't state it directly, much like the last game. However, he takes it a step further, as instead of using the Grand Stars to power up reactors, he uses them to power ''himself'' up.
* GravityScrew: A major part of the game in general, and the entire shtick of the Rightside Down, Upside Dizzy, and Flipsville galaxies. There are also cylindrical planetoids (such as in Space Storm Galaxy) that have physics-defying radial gravity, like an electromagnetic field, causing Mario and Luigi to fall indefinitely around them until stopped by an object - ó in other words, ''literal'' gravity screws.



** A few of the secret missions. For instance: to get the Hidden Star in Boo Moon Galaxy, you have to [[spoiler:stay in the place where the launch star is for just a moment to wait for another platform to materialize just across from you]]. While you may catch a glimpse of it, there's absolutely nothing to tip you off that you need to do this.

to:

** A few of the secret missions. For instance: to get the Hidden Star in Boo Moon Galaxy, you have to [[spoiler:stay in the place where the launch star Launch Star is for just a moment to wait for another platform to materialize just across from you]]. While you may catch a glimpse of it, there's absolutely nothing to tip you off that you need to do this.



** Exactly ''how'' to unlock the [[spoiler:Prankster Comet for the Grandmaster Galaxy. While Lubba does hint that getting 9999 Star Bits does ''something'', you'll probably be too busy plowing through every single level trying to work out what you've missed. Add to the fact that a lot of players don't know whether the Star Bits need to be in the Toad Bank or in Mario/Luigi's person, PLUS the fact you only got a cosmetic reward last time for collecting 9999 Star Bits, and you get a galaxy sized load of people assuming the Star Bits are now pointless.]]

to:

** Exactly ''how'' to unlock the [[spoiler:Prankster Comet for the Grandmaster Galaxy. While Lubba does hint that getting 9999 Star Bits does ''something'', you'll probably be too busy plowing through every single level trying to work out what you've missed. Add to the fact that a lot of players don't know whether the Star Bits need to be in the Toad Bank or in on Mario/Luigi's person, PLUS ''plus'' the fact you only got [[BraggingRightsReward a cosmetic reward reward]] [[VideoGame/SuperMarioGalaxy last time time]] for collecting 9999 Star Bits, and you get a galaxy sized galaxy-sized load of people assuming the Star Bits are now pointless.]]pointless]].



** For a brief section, Cloudy Court combines BubbyClouds with BandLand.

to:

** For a brief section, Cloudy Court combines BubbyClouds BubblyClouds with BandLand.



** The Toad Captain is apparently able to wall-jump (which is how he got so high in the Fluffy Bluff Galaxy).
* InstantWinCondition: The green stars take this to the extreme. Most of them require you to actually ''leap to your death''. As long as you can manage to collide with the star along the way, you're golden.

to:

** The Toad Captain is apparently able to wall-jump WallJump (which is how he got so high in the Fluffy Bluff Galaxy).
* InstantWinCondition: The green stars take this to the extreme. Most of them require you to actually ''leap ''[[ViolationOfCommonSense leap to your death''.death]]''. As long as you can manage to collide with the star along the way, you're golden.



* InvincibleMinorMinion: The Cosmic Clones, who only disappear by colliding with Mario[[note]]This is not a good idea- this causes damage like all other enemies, Life Mushrooms are never provided around Cosmic Clones, and the number never decreases; a new one will come in to fill its place[[/note]] or when the objective of the area is complete.

to:

* InvincibleMinorMinion: The Cosmic Clones, who only disappear by colliding with Mario[[note]]This is not a good idea- idea ó this causes damage like all other enemies, Life Mushrooms are never provided around Cosmic Clones, and the number never decreases; a new one will come in to fill its place[[/note]] or when the objective of the area is complete.



** Via a glitch, you can die (and get a Game Over) ''[[VideoGame/IWannaBeTheGuy during the credits]]''!

to:

** Via a glitch, you can die (and get a Game Over) GameOver) ''[[VideoGame/IWannaBeTheGuy during the credits]]''!



* LamePunReaction: One of the Toads says: "I'm on cloud control! Ha ha! Get it? Instead of "crowd," I said... Aww, never mind. Wow, [[ToughRoom tough galaxy]]". Becomes a StealthPun when you realize that the galaxy which he's in when he says this [[ThatOneLevel is a tough galaxy indeed]].
* LargeAndInCharge: Lubba, the biggest and fattest Luma (excluding those in Supermassive Galaxy), is the leader of the bunch. Not to mention Bowser and the various [[KingMook king mooks.]]

to:

* LamePunReaction: One of the Toads says: "I'm on cloud control! Ha ha! [[DontExplainTheJoke Get it? Instead of "crowd," I said... said...]] Aww, never mind. Wow, [[ToughRoom tough galaxy]]". Becomes a StealthPun when you realize that the galaxy which he's in when he says this [[ThatOneLevel is a tough galaxy indeed]].
* LargeAndInCharge: Lubba, the biggest and fattest Luma (excluding those in Supermassive Galaxy), is the leader of the bunch. Not to mention Bowser and the various [[KingMook king mooks.]]King Mooks]].



** Where the first game took the effort to make a darker, more poignant story for the game and backstory for Rosalina, this game goes back to the basic story of past Mario games.
* LilyPadPlatform: Starshine Beach has some lilypads Mario carn ride. Those are actually required to transport Cloud Mario to certain locations, as the plumber loses the Power Up when he touches water.

to:

** Where the first game took the effort to make a darker, more poignant story for the game and backstory for Rosalina, this game goes back to the basic story of past Mario ''Mario'' games.
* LilyPadPlatform: Starshine Beach has some lilypads Mario carn ride. Those are actually required to transport Cloud Mario to certain locations, as the plumber loses the Power Up PowerUp when he touches water.



** [[http://www.youtube.com/watch?v=Z2GHF8icAXI The final boss theme]]. If you know what you're doing, the final phase of the last battle against Bowser won't last longer than a minute, not even long enough for the song to reach the halfway point.

to:

** [[http://www.youtube.com/watch?v=Z2GHF8icAXI The final boss theme]]. theme.]] If you know what you're doing, the final phase of the last battle against Bowser won't last longer than a minute, not even long enough for the song to reach the halfway point.



** Cosmic Cove has square blocks of water in the middle of space. And they move. And you swim in them. And when you poke your head out of the water you get air... in space?

to:

** Cosmic Cove has square blocks of water in the middle of space. And they move. And you swim in them. And when you poke your head out of the water water, you get air... in space?



* MultiStageBattle: The first phase of the final battle plays out just like the other Bowser battles, even relinquishing the [[MacGuffin Grand Star]] at the end. [[spoiler: But it's a trap, and Bowser eats the Grand Star, [[MakeMyMonsterGrow grows gigantic once again,]] and initiates the final phase inside a ''black hole!'']]

to:

* MultiStageBattle: The first phase of the final battle plays out just like the other Bowser battles, even relinquishing the [[MacGuffin Grand Star]] at the end. [[spoiler: But [[spoiler:But it's a trap, and Bowser eats the Grand Star, [[MakeMyMonsterGrow grows gigantic once again,]] and initiates the final phase inside a ''black hole!'']]



** The Twisty Trials Galaxy is a scaled-up reproduction of [[spoiler: "The Secret of Ricco Tower", a FLUDD-less platforming level in ''VideoGame/SuperMarioSunshine''.]]

to:

** The Twisty Trials Galaxy is a scaled-up reproduction of [[spoiler: "The [[spoiler:"The Secret of Ricco Tower", a FLUDD-less platforming level in ''VideoGame/SuperMarioSunshine''.]]''VideoGame/SuperMarioSunshine'']].



* PlatformHell: The final Power Star mission, [[spoiler:The Perfect Run.]] First, you have to swing Yoshi through a minefield, where even one mistimed jump can result in getting blown up, while also having to dodge the Choppahs and Bullet Bills. Then, you get a board of blue switches you have to activate while avoiding a Sentry Beam's lasers. After that, you have to use the Cloud Suit and navigate through a sidescrolling maze of electric fences. [[ThatOneLevel Then]] you have to go through a segment where all the ground is either green tiles that disappear when you step on them, or flip-flop tiles that switch positions whenever you shake the Wiimote. In this area, you also have to dodge lasers from [[SpikesOfDoom spiky]] robots, and later on, Octurrets appear and start shooting at you, though thankfully, these can be killed by knocking a coconut back at them with a spin attack...but that flips the panels! (Not to mention that slowing down for even a second only makes it easier for the robots to kill ''you''.) Then, you have to get through a section of moving electric fences using Pull Stars, the former of which move back and forth so quickly that you barely even have time to get past. Finally, you jump across a field of spinning platforms that try to flip you off ([[IThoughtItMeant the]] [[FlippingTheBird platforms!!]]) while dodging Hammer Bros, after which point you have to fight three Boomerang Bros at once. And if this sounds like it's just regular NintendoHard, keep this in mind; You only have [[OneHitPointWonder one hitpoint]], and there are [[CheckpointStarvation no checkpoints]], meaning that the slightest slip-up will send you ''all the way back to the Yoshi section''.
* PointAndClickMap: The first 3-D Mario game to (mostly) abandon the [[HubLevel hub]] system and return to the world map from the classic games (in the same sense of ''VideoGame/NewSuperMarioBros'') for stage selection.

to:

* PlatformHell: The final Power Star mission, [[spoiler:The Perfect Run.]] Run]]. First, you have to swing Yoshi through a minefield, where even one mistimed jump can result in getting blown up, while also having to dodge the Choppahs and Bullet Bills. Then, you get a board of blue switches you have to activate while avoiding a Sentry Beam's lasers. After that, you have to use the Cloud Suit and navigate through a sidescrolling maze of electric fences. [[ThatOneLevel Then]] you have to go through a segment where all the ground is either green tiles that disappear when you step on them, or flip-flop tiles that switch positions whenever you shake the Wiimote. In this area, you also have to dodge lasers from [[SpikesOfDoom spiky]] robots, and later on, Octurrets appear and start shooting at you, though thankfully, these can be killed by knocking a coconut back at them with a spin attack... but that flips the panels! (Not to mention that slowing down for even a second only makes it easier for the robots to kill ''you''.) Then, you have to get through a section of moving electric fences using Pull Stars, the former of which move back and forth so quickly that you barely even have time to get past. Finally, you jump across a field of spinning platforms that try to flip you off ([[IThoughtItMeant the]] [[FlippingTheBird platforms!!]]) while dodging Hammer Bros, after which point you have to fight three Boomerang Bros at once. And if this sounds like it's just regular NintendoHard, keep this in mind; You only have [[OneHitPointWonder one hitpoint]], hit point]], and there are [[CheckpointStarvation no checkpoints]], meaning that the slightest slip-up will send you ''all the way back to the Yoshi section''.
* PointAndClickMap: The first 3-D Mario ''Mario'' game to (mostly) abandon the [[HubLevel hub]] system and return to the world map from the classic games (in the same sense of as ''VideoGame/NewSuperMarioBros'') for stage selection.



* PumpkinPerson: Jack-O-Goombas are Goombas that wear Jack-O-Lantern masks, which protect them from being stomped on. A spin will smash the mask, and a GroundPound will take out the mask and Goomba. They occasionally create ghostly flames behind them, making a ground pount risky.

to:

* PumpkinPerson: Jack-O-Goombas are Goombas that wear Jack-O-Lantern masks, which protect them from being stomped on. A spin will smash the mask, and a GroundPound will take out the mask and Goomba. They occasionally create ghostly flames behind them, making a ground pount pound risky.



** There's a mission in each that involves a long underwater swimming segment in order to free Captain Toad from a treasure chest. (Bigmouth Galaxy, Slimy Spring Galaxy).

to:

** There's a mission in each that involves a long underwater swimming segment in order to free Captain Toad from a treasure chest. chest (Bigmouth Galaxy, Slimy Spring Galaxy).



* SaveGameLimits: You can only have three save files, as opposed to the original's six. And you can't copy to another file, again, unlike the original game. This is likely due to the Star Bits banking system. (See OldSaveBonus)

to:

* SaveGameLimits: You can only have three save files, as opposed to the original's six. And you can't copy to another file, again, unlike the original game. This is likely due to the Star Bits banking system. (See OldSaveBonus)OldSaveBonus.)



** Also, [[spoiler:the Green Stars.]] Some in difficult late-game levels are incredibly easy to get, while some near the beginning of the game will make you weep.

to:

** Also, [[spoiler:the Green Stars.]] Stars]]. Some in difficult late-game levels are incredibly easy to get, while some near the beginning of the game will make you weep.



** Completing Flip-Swap Galaxy without flipping between panels- either by having the blue side up for the entire level (the default) or by spinning once at the beginning to use the red side for the entire level.

to:

** Completing Flip-Swap Galaxy without flipping between panels- panels ó either by having the blue side up for the entire level (the default) or by spinning once at the beginning to use the red side for the entire level.



* SpeedRun: Some prankster comets will impose a speed challenge on you in order to snag a star and it will cost you a life should the clock run out. There are two types of speed runs in this game: One's a TimedMission and usually has an added gimmick, the other has you start out with a very tiny time limit which you have to increase by collecting clocks throughout the level.

to:

* SpeedRun: Some prankster comets will impose a speed challenge on you in order to snag a star star, and it will cost you a life should the clock run out. There are two types of speed runs in this game: One's a TimedMission and usually has an added gimmick, the other has you start out with a very tiny time limit which you have to increase by collecting clocks throughout the level.



** There's also the Supermassive Galaxy. In real life, the term does exist, and the meaning is almost the same even, with the exception that while the galaxy itself is much bigger, the things within it are not.

to:

** There's also the Supermassive Galaxy. In real life, the term does exist, and the meaning is almost the same even, same, with the exception that while the galaxy itself is much bigger, the things within it are not.



* TennisBoss: Prince Pikante spits fireballs and coconuts at you. Avoid the fireballs, {{Spin to Deflect|Stuff}} the coconuts back at him. Unlike his predecessor, he doesn't begin to block them, however.

to:

* TennisBoss: Prince Pikante spits fireballs and coconuts at you. Avoid the fireballs, {{Spin to Deflect|Stuff}} the coconuts back at him. Unlike However, unlike his predecessor, he doesn't begin to block them, however.them.



** Luigi can now actively help Mario without [[FailureIsTheOnlyOption ''having to'' mess around]]. If the player is skilled, then Luigi might not mess around ''at all''. And at any rate, he's much less of a ButtMonkey than in most other post-2000 Mario games.
* TreeTrunkTour: Double Subverted with Tall Trunk Galaxy. Mario never gets inside the eponymous tall trunk, but he still gets to slide inside a long, thin tree.

to:

** Luigi can now actively help Mario without ''[[FailureIsTheOnlyOption having to]]'' [[FailureIsTheOnlyOption ''having to'' mess around]]. If the player is skilled, then Luigi might not mess around ''at all''. And at any rate, he's much less of a ButtMonkey than in most other post-2000 Mario ''Mario'' games.
* TreeTrunkTour: Double Subverted DoubleSubverted with Tall Trunk Galaxy. Mario never gets inside the eponymous tall trunk, but he still gets to slide inside a long, thin tree.



** The third green star in Spin-Dig Galaxy requires you to drill through the dirt at such an angle that when you emerge from the dirt, your inertia thrusts you right into the star. If you miss it, you can't backflip or spin jump to the star since you're holding the drill, and there's no way to put it down... unless you take a hit from the Digga, in which case you'll lose the drill and you can backflip and spin into the star. However, if you miss the star ''and'' kill the Digga by landing on top of it, then the star becomes unreachable and you have to start over.

to:

** The third green star in Spin-Dig Galaxy requires you to drill through the dirt at such an angle that when you emerge from the dirt, your inertia thrusts you right into the star. If you miss it, you can't backflip or spin jump to the star since you're holding the drill, and there's no way to put it down... unless you take a hit from the Digga, in which case you'll lose the drill and you can backflip and spin into the star. However, if you miss the star ''and'' kill the Digga by landing on top of it, or you have only one hit point remaining and canít survive being hit by the Digga, then the star becomes unreachable and you have to start over.



* TheVeryDefinitelyFinalDungeon: [[spoiler:Bowser's Galaxy Generator.]] World 6 gets a special mention for being represented by [[spoiler:a ''huge'' black hole comparable to the one in the first game.]]

to:

* TheVeryDefinitelyFinalDungeon: [[spoiler:Bowser's Galaxy Generator.]] World 6 gets a special mention for being represented by [[spoiler:a ''huge'' black hole comparable to the one in the first game.]]game]].
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