History VideoGame / SuperMarioGalaxy2

20th Jun '17 3:41:04 PM fruitstripegum
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* TooDumbToLive: Cosmic Clones. The fact that they tend to levitate when the ground's being removed from below them meant they should've known better not to copy Mario's every move to the point where they're willing to fall to their doom instead of floating away.



* TooDumbToLive: Cosmic Clones. The fact that they tend to levitate when the ground's being removed from below them meant they should've known better not to copy Mario's every move to the point where they're willing to fall to their doom instead of floating away.
20th Jun '17 3:35:57 PM fruitstripegum
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* LegacyBossBattle: Boss Blitz Galaxy is a BossRush bonus mission, where all five bosses are ones from the original game not fought anywhere else.



* LegacyBossBattle: Boss Blitz Galaxy is a BossRush bonus mission, where all five bosses are ones from the original game not fought anywhere else.
20th Jun '17 3:31:51 PM fruitstripegum
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* AGodAmI: Bowser's goal, though he doesn't state it directly, much like the last game. However, he takes it a step further, as instead of using the Grand Stars to power up reactors, he uses them to power ''himself'' up.



* AGodAmI: Bowser's goal, though he doesn't state it directly, much like the last game. However, he takes it a step further, as instead of using the Grand Stars to power up reactors, he uses them to power ''himself'' up.
16th Jun '17 9:40:03 AM 8BrickMario
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* FakeLongevity: The green stars enabled Nintendo to double the length of the game without having to create any new levels.

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* FakeLongevity: FakeLongevity:
**
The green stars enabled Nintendo to double the length Green Stars, which send you on a scavenger hunt through all of the game without having to create any preceding galaxies. Nothing new levels.is added.
** To make matters worse, the Green Stars operate under one comet, meaning all three will be on the map if you select one Green Star mission. However, only one Green Star can be collected per entry, forcing you to enter the level two or three separate times to get every Green Star, adding to the already-manufactured length.
16th Jun '17 8:20:59 AM 8BrickMario
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** Both games have an early-game boss that returns late in the game on fire.

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** Both games have an early-game boss that returns late in the game on fire.fire (Dino Piranha, Gobblegut).



** Both have Octoomba bosses defeated by the coconuts they shoot.
** Both have purple-clad Koopa bosses who provide the shell projectiles needed to defeat them.

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** Both have Octoomba bosses defeated by the coconuts they shoot.shoot (King Kaliente, Prince Pikante).
** Both have purple-clad Koopa bosses who provide the shell projectiles needed to defeat them. them (Kamella, Giga Lakitu).
** The first boss of each game is a Piranha Plant dinosaur whose egg being broken begins the fight and is defeated by [[ChasingYourTail spinning something on its backside]] (Peewee Piranha, Dino Piranha).
** Like before, Bowser Jr.'s three fights. One has him summon an unrelated boss (Kaliente round 2, Gobblegut), one has him using a giant robot (Megaleg, Megahammer), and one has him attacking you with one of his militaristic machines (airship, Boomsday Machine) .
15th Jun '17 7:52:07 AM 8BrickMario
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* RollingAttack: Stone Mario has this.

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* RecurringElement: Besides the obvious, there are a few touches calling back to the first game, perhaps to strengthen the idea that this is the reconstructed universe from the end of the first game.
** The first galaxies have light/dark themed disc planets as the very first place you're sent.
** Both games have an early-game boss that returns late in the game on fire.
** The Hungry Luma planet from the Good Egg Galaxy reappears as a pre-existing planet in Yoshi Star Galaxy.
** Both have Octoomba bosses defeated by the coconuts they shoot.
** Both have purple-clad Koopa bosses who provide the shell projectiles needed to defeat them.
* RollingAttack: Stone Rock Mario has this.
7th Jun '17 8:19:09 PM BobRiddle
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Added DiffLines:

* ZeroEffortBoss: Bowser's final form. Any damage you take is automatically negated by a coin released from his only attack.
27th Mar '17 9:47:58 AM Drope
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Added DiffLines:

* TreeTrunkTour: Double Subverted with Tall Trunk Galaxy. Mario never gets inside the eponymous tall trunk, but he still gets to slide inside a long, thin tree.
14th Feb '17 9:38:49 PM lumpman2
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* GameplayAndStorySegregation: Averted in the [[PlayableEpilogue playable credits]]: [[spoiler:You can't use the Spin because the Baby Luma who gave you that power has gone home.]]

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* GameplayAndStorySegregation: Averted in GameplayAndStoryIntegration: In the [[PlayableEpilogue playable credits]]: [[spoiler:You can't use the Spin because the Baby Luma who gave you that power has gone home.]]
1st Feb '17 7:24:10 AM DFKJR
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* AGodAmI: Bowser's goal, though he doesn't state it directly, much like the last game. However, he takes it a step further, as instead of using the Grand Stars to power up reactors, he eats them to power ''himself'' up.

to:

* AGodAmI: Bowser's goal, though he doesn't state it directly, much like the last game. However, he takes it a step further, as instead of using the Grand Stars to power up reactors, he eats uses them to power ''himself'' up.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioGalaxy2