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''Super Mario Bros. 35'' [[DefunctOnlineVideoGames was]] a [[BattleRoyaleGame Battle Royale]] PlatformGame created to celebrate the [[MilestoneCelebration 35th anniversary]] of the original ''VideoGame/SuperMarioBros1'' It was developed by {{Creator/Arika}}, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]'', and was available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.

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''Super Mario Bros. 35'' [[DefunctOnlineVideoGames was]] a [[BattleRoyaleGame Battle Royale]] PlatformGame created to celebrate the [[MilestoneCelebration 35th anniversary]] of the original ''VideoGame/SuperMarioBros1'' It was developed by {{Creator/Arika}}, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]'', and was available for the [[UsefulNotes/NintendoSwitch [[Platform/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.

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Continue Your Mission Dammit is about illusory urgency.


* ContinueYourMissionDammit: If you choose to idle to preserve time, the timer will start counting down very quickly as a result.



* DegradedBoss: The first bowser you usually find is the version that is the final boss of a world. But as defeating Bowser sends him into other levels. Multiple Bowsers can be encountered in one screen.

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* DegradedBoss: The first bowser Bowser you usually find is the version that is the final boss of a world. But as defeating Bowser sends him into other levels. Multiple Bowsers can be encountered in one screen.
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The player was pit against thirty-four opponents in an endless game of ''VideoGame/SuperMarioBros1'', competing in all different levels from said game. The goal was to be the last Mario standing by not dying or letting the time run out. Players could prevent others from winning by defeating and sending enemies to the target of their choice. Time could be increased by constantly defeating enemies and coins were used to play a roulette block that gave the player a random item to help them survive the overwhelming number of enemies sent by other players, and besides collecting them on courses, they could be collected by knocking out other players. When few players remained, countdown timer turned red and became much faster, until one player won the game.

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The player was pit against thirty-four opponents in an endless game of ''VideoGame/SuperMarioBros1'', competing in all different levels from said game. The goal was to be the last Mario standing by not dying or letting the time run out. Players could prevent others from winning by defeating and sending enemies to the target of their choice. Time could be increased by constantly defeating enemies and coins were used to play a roulette block that gave the player a random item to help them survive the overwhelming number of enemies sent by other players, and besides collecting them on courses, they could be collected by knocking out other players. When few players remained, the countdown timer turned red and became much faster, until one player won the game.
was victorious.
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The player is pit against thirty-four opponents in an endless game of ''VideoGame/SuperMarioBros1'', competing in all different levels from said game. The goal is to be the last Mario standing by not dying or letting the time run out. Players can prevent others from winning by defeating and sending enemies to the target of their choice. Coins are used to play the roulette block and give the player a random item.

to:

The player is was pit against thirty-four opponents in an endless game of ''VideoGame/SuperMarioBros1'', competing in all different levels from said game. The goal is was to be the last Mario standing by not dying or letting the time run out. Players can could prevent others from winning by defeating and sending enemies to the target of their choice. Coins are Time could be increased by constantly defeating enemies and coins were used to play the a roulette block and give that gave the player a random item.
item to help them survive the overwhelming number of enemies sent by other players, and besides collecting them on courses, they could be collected by knocking out other players. When few players remained, countdown timer turned red and became much faster, until one player won the game.
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None


''Super Mario Bros. 35'' was a [[BattleRoyaleGame Battle Royale]] PlatformGame created to celebrate the 35th anniversary of the original ''VideoGame/SuperMarioBros1''. It was developed by {{Creator/Arika}}, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]'', and was available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.

The player is pit against thirty-four opponents in an endless game of ''VideoGame/SuperMarioBros1'' The goal is to be the last Mario standing by not dying or letting the time run out. Players can prevent others from winning by defeating and sending enemies to the target of their choice. Coins are used to play the roulette block and give the player a random item.

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''Super Mario Bros. 35'' was [[DefunctOnlineVideoGames was]] a [[BattleRoyaleGame Battle Royale]] PlatformGame created to celebrate the [[MilestoneCelebration 35th anniversary anniversary]] of the original ''VideoGame/SuperMarioBros1''. ''VideoGame/SuperMarioBros1'' It was developed by {{Creator/Arika}}, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]'', and was available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.

The player is pit against thirty-four opponents in an endless game of ''VideoGame/SuperMarioBros1'' ''VideoGame/SuperMarioBros1'', competing in all different levels from said game. The goal is to be the last Mario standing by not dying or letting the time run out. Players can prevent others from winning by defeating and sending enemies to the target of their choice. Coins are used to play the roulette block and give the player a random item.

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* ChangingGameplayPriorities: If a game lasts long enough for the timer to [[SuddenDeath start counting down at 10x speed]], the most important thing becomes lasting out the clock by any means necessary, to the point that ''taking damage'' is a beneficial action, just because the HitStop pauses the timer for a few precious moments.

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* ChangingGameplayPriorities: If a game lasts long enough for the timer to [[SuddenDeath start counting down at 10x speed]], speed, the most important thing becomes lasting out the clock by any means necessary, to the point that ''taking damage'' is a beneficial action, just because the HitStop pauses the timer for a few precious moments.



* SuddenDeath: If the last few players drag the game on for too long, the timer will turn red and never stop counting down quickly. It initially counts down at quadruple speed, but should both players ''still'' manage to hang on for a long time, it will start counting down at x10 speed.
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''Super Mario Bros. 35'' was a [[BattleRoyaleGame Battle Royale]] PlatformGame developed by {{Creator/Arika}}, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]''. It was available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.

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''Super Mario Bros. 35'' was a [[BattleRoyaleGame Battle Royale]] PlatformGame created to celebrate the 35th anniversary of the original ''VideoGame/SuperMarioBros1''. It was developed by {{Creator/Arika}}, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]''. It 99]]'', and was available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.
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* DegradedBoss: Defeating Bowser sends him into other levels. Multiple Bowsers can be encountered in one screen.

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* DegradedBoss: Defeating The first bowser you usually find is the version that is the final boss of a world. But as defeating Bowser sends him into other levels. Multiple Bowsers can be encountered in one screen.
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''Super Mario Bros. 35'' was a BattleRoyale PlatformGame developed by {{Creator/Arika}}, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]''. It was available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.

to:

''Super Mario Bros. 35'' was a BattleRoyale [[BattleRoyaleGame Battle Royale]] PlatformGame developed by {{Creator/Arika}}, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]''. It was available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.
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''Super Mario Bros. 35'' was a BattleRoyale PlatformGame developed by Arika, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]''. It was available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.

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''Super Mario Bros. 35'' was a BattleRoyale PlatformGame developed by Arika, {{Creator/Arika}}, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]''. It was available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.
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''Super Mario Bros. 35'' is a BattleRoyale PlatformGame developed by Arika, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]''. It is available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.

to:

''Super Mario Bros. 35'' is was a BattleRoyale PlatformGame developed by Arika, who also released ''[[VideoGame/{{Tetris}} Tetris 99]]''. It is was available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service from October 1, 2020 to March 31, 2021.
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* WarpZone: Present in the same locations. The pipes this time skip up to four levels in the course progression[[note]]The three-pipe Warp Zones allow you to skip one, two, or three levels (right to left), and the one-pipe Warp Zones skip four levels[[/note]] instead of going to the first level in a predetermined world.

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* WarpZone: Present in the same locations. The pipes this time skip up to four levels in the course progression[[note]]The three-pipe Warp Zones allow you to skip one, two, or three levels (right to left), and the one-pipe Warp Zones skip four levels[[/note]] instead of going to the first level in a predetermined world. However, the last Special Battle of 2020, which set the levels to appear in the same order as the original game, set the Warp Zones to warp to the respective levels they would in the original.
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Added DiffLines:

** [[ObviousRulePatch To prevent idle time-farming]], Bullet Bills are immune to kicked Koopa shells.
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Checking further, I believe SML 2 was the first game to include both becoming Super Mario when hit as Fire Mario *and* the ability to go straight from small to Fire Mario.


*** The game uses the modern power-up tier system introduced in the international versions of ''VideoGame/SuperMarioBros3''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.

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*** The game uses the modern power-up tier system introduced in the international versions of ''VideoGame/SuperMarioBros3''.''VideoGame/SuperMarioLand2SixGoldenCoins''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.
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*** The game uses the modern power-up tier system introduced in ''[[VideoGame/SuperMarioWorld Super Mario Advance 2]]''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.

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*** The game uses the modern power-up tier system introduced in ''[[VideoGame/SuperMarioWorld Super Mario Advance 2]]''.the international versions of ''VideoGame/SuperMarioBros3''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.
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* MundaneMadeAwesome: Playing 1-1 in your typical Super Mario Bros. playthrough? Probably not that exciting. Playing 1-1 while you're plowing your way through Lakitus, Spinies, Hammer Bros, and Bowsers dumped on by your opponents? Absolutely exhiliarating!

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* MundaneMadeAwesome: Playing 1-1 in your typical Super Mario Bros. playthrough? Probably not that exciting. Playing 1-1 while you're plowing your way through Lakitus, Spinies, Hammer Bros, and Bowsers dumped on by your opponents? Absolutely exhiliarating!exhilarating!



* UnwinnableByDesign: There are moments where a load of sent enemies will gang up the player (worse when they're positioned in narrow hallways). The player is ultimately screwed if they're unlucky to not have a Fire Flower, Star, or [=POW=] Block at the moment.

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* UnwinnableByDesign: There are moments where a load of sent enemies will gang up on the player (worse when they're positioned in narrow hallways). The player is ultimately screwed if they're unlucky to not have a Fire Flower, Star, or [=POW=] Block at the moment.
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*** The game uses the modern power-up tier system introduced ''[[VideoGame/SuperMarioWorld Super Mario Advance 2]]''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.

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*** The game uses the modern power-up tier system introduced in ''[[VideoGame/SuperMarioWorld Super Mario Advance 2]]''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.
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Full key art containing logo.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1200px_logo_super_mario_bros_35.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1200px_logo_super_mario_bros_35.png]]
org/pmwiki/pub/images/super_mario_bros_35.png]]

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Small Mario turns into Super when collecting a Fire Flower in Mario 3 in the NES and SNES versions. Mario Advance 4 (GBA SMB 3) uses the new system from Mario Advance 2 (GBA SMW).


* AntiFrustrationFeatures: Various gameplay elements from later ''Mario'' games, including revamped versions of the original, are implemented here:
** Mario can earn [[GoombaSpringboard a higher leap]] by stomping on enemies while holding the jump button.
** Mario is able to stomp on ground enemies underwater.
** The game uses the power-up tier system introduced in Western copies of ''VideoGame/SuperMarioBros3''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Various gameplay elements from later ''Mario'' games, including revamped versions of the original, are implemented here:
** *** Mario can earn [[GoombaSpringboard a higher leap]] by stomping on enemies while holding the jump button.
** *** Mario is able to stomp on ground enemies underwater.
** *** The game uses the modern power-up tier system introduced in Western copies of ''VideoGame/SuperMarioBros3''. ''[[VideoGame/SuperMarioWorld Super Mario Advance 2]]''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.Flower.
*** As in ''VideoGame/SuperMarioAllStars'' and ''Super Mario Bros. Deluxe'', taking the wrong path in a maze castle is indicated by a buzzer sound.



** As in ''VideoGame/SuperMarioAllStars'' and ''Super Mario Bros. Deluxe'', taking the wrong path in a maze castle is indicated by a buzzer sound.
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** The game uses the power-up tier system introduced in Western copies of ''[[VideoGame/SuperMarioBros3]]''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.

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** The game uses the power-up tier system introduced in Western copies of ''[[VideoGame/SuperMarioBros3]]''.''VideoGame/SuperMarioBros3''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.
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Damage order originated in Mario 3 as far as we know, not Mario World


** The game uses the power-up tier system introduced in ''[[VideoGame/SuperMarioWorld Super Mario Advance 2]]''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.

to:

** The game uses the power-up tier system introduced in ''[[VideoGame/SuperMarioWorld Super Mario Advance 2]]''.Western copies of ''[[VideoGame/SuperMarioBros3]]''. Fire Mario now goes into Super Mario when hit, and Small Mario instantly transforms into Fire Mario when collecting the Fire Flower.

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