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Changed line(s) 111 (click to see context) from:
** Dark Mario's theme is the Shadow Queen's battle theme from ''VideoGame/PaperMarioTheThousandYearDoor''.
to:
** Dark Mario's [[spoiler:Dark Mario]]'s theme is the Shadow Queen's battle theme from ''VideoGame/PaperMarioTheThousandYearDoor''.
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* VisualPun: In Colossal Ciruit:
to:
* VisualPun: In Colossal Ciruit:Circuit has two of them.
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* WolfpackBoss: The Parasitebots, the boss of the Big Beast's Belly. Played with in that there are five of them, but you only need to feed three to the gold clam to get the star (the other two give you 1-ups), and they will attack you only if you hit/provoke them.
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* ZeroEffortBoss: The Chain Chomp and Blaargs from Super Sweet Sugarland and Melty Molten Mountains, respectively, can be shot at from far away where they cannot touch you.
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Changed line(s) 15 (click to see context) from:
* BigBad: Bowser [[spoiler:[[DiscOneFinalBoss seems to be this]], but it is actually Rashay the Moon Spirit who]] is trying to [[ColonyDrop crash the moon into the Mushroom Kingdom]] for [[ItAmusedMe his own entertainment]].
to:
* BigBad: Bowser Bowser, this time around, is [[spoiler:[[DiscOneFinalBoss seems to be this]], but it is not this]]; it's actually Rashay the Moon Spirit who]] is who is]] trying to [[ColonyDrop crash the moon into the Mushroom Kingdom]] for [[ItAmusedMe his own entertainment]].
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During a relaxing afternoon, Mario and Peach are suddenly attacked by monsters. After defeating them, Mario and Peach soon discover that the moon is coming closer to the Mushroom Kingdom by the minute, and Mario sets off on an adventure to gather the Power Stars in order to prevent the moon from destroying the world.
to:
During a relaxing afternoon, Mario and Peach are suddenly attacked by monsters. After defeating them, Mario and Peach soon discover that the moon is coming closer to the Mushroom Kingdom by the minute, and Mario sets off on an adventure to gather the Power Stars in order to prevent the moon from destroying the world. However, [[BigBad Bowser]], as usual, seeks to get in Mario's way.
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* BigBad: [[spoiler:Rashay the Moon Spirit]] is the one trying to [[ColonyDrop crash the moon into the Mushroom Kingdom]] for [[ItAmusedMe his own entertainment]].
to:
* BigBad: [[spoiler:Rashay Bowser [[spoiler:[[DiscOneFinalBoss seems to be this]], but it is actually Rashay the Moon Spirit]] Spirit who]] is the one trying to [[ColonyDrop crash the moon into the Mushroom Kingdom]] for [[ItAmusedMe his own entertainment]].
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Deleted line(s) 10,11 (click to see context) :
* AGodAmI: [[spoiler:Rashay]] does this during the final boss fight:
-> Congratulations! You've just gained the right to witness a god's semi-perfect form! [[KneelBeforeZod Bow down]]!
-> Congratulations! You've just gained the right to witness a god's semi-perfect form! [[KneelBeforeZod Bow down]]!
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* ClippedWingAngel: [[spoiler:Downplayed with the FinalBoss. While he's still very tough in his second form, it doesn't change the fact that he's ''invincible'' in his first form.]]
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** For that matter, the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay]].
to:
** For that matter, the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay]].[[spoiler:Rashay dragging it down]].
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** The Shadow Factory is not just a factory, but a very dark factory where the key is held not by Bowser, but by [[spoiler:Dark Mario]].
to:
** The Shadow Factory is not just a factory, but a very dark factory where the key is held not by Bowser, but by [[spoiler:Dark Mario]].factory.
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* KneelBeforeZod: [[spoiler:Rashay]] demands Mario [[spoiler:and the Goomba Bros]] 'bow down' to him during the final battle after [[AGodAmI declaring himself a god]].
* LavaIsBoilingKoolAid: The lava in the Underground Depths. One of its two stars requires that Mario jump across a series of boxes floating through the lava [[spoiler:or just use fire power from a distance to light two torches that make a bridge appear]].
* LavaIsBoilingKoolAid: The lava in the Underground Depths. One of its two stars requires that Mario jump across a series of boxes floating through the lava [[spoiler:or just use fire power from a distance to light two torches that make a bridge appear]].
to:
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** The very first mission in the game is [[VideoGame/YoshisIsland Touch Fuzzy, Get Dizzy]].
to:
** The very first mission in the game is called [[VideoGame/YoshisIsland Touch Fuzzy, Get Dizzy]].
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* PinballZone: The Pinball Machine game in the Gamble Games Gallery with Mario as the ball, but [[VideoGame/SuperMarioSunshine not for the]] [[VideoGame/MarioPinballLand first time]].
to:
* PinballZone: The Pinball Machine game in the Gamble Games Gallery with Mario as the ball, but [[VideoGame/SuperMarioSunshine not for the]] for]] the [[VideoGame/MarioPinballLand first time]].
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* PrisonEpisode: The mission "The Prison Escape" in Dusky Doomed Dale. Mario's actions in past missions, including freeing Kamek and collecting gold items to craft a power star (since the items were intended as sacrifices to the gods), results in his arrest. The resulting mission is a jailbreak.
to:
* PrisonEpisode: The [[spoiler:The mission "The Prison Escape" in Dusky Doomed Dale. Mario's actions in past missions, including freeing Kamek and collecting gold items to craft a power star (since the items were intended as sacrifices to the gods), results in his arrest. The resulting mission is a jailbreak.]]
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* SeeminglyHopelessBossFight: You can't really hurt [[spoiler:Rashay]] in his first form, and after he drains Mario's health to 1, he'll grab him and then throw him into the same cage where [[spoiler:the Goomba Bros.]] were being held hostage. [[spoiler:[[HeroicSecondWind After Mario gets powered by the Bros.]], Rashay [[OneWingedAngel transforms]], [[ThemeMusicPowerUp rock music starts playing]], and the final fight begins for real.]]
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* SequentialBoss: The FinalBoss, [[spoiler:Rashay]], with two different boss themes to boot.
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* StealthBasedMission: "Escape the Prison" from Dusky Doomed Dale, where you're arrested for stealing the gold and rescuing a witch. If a guard Bob-omb spots you, you lose.
to:
* StealthBasedMission: "Escape [[spoiler:"Escape the Prison" from Dusky Doomed Dale, where you're arrested for stealing the gold and rescuing a witch. If a guard Bob-omb spots you, you lose.]]
Deleted line(s) 141 (click to see context) :
* TurnsRed: Kurma Koopa literally turns redder with every hit.
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Moved to character page.
Deleted line(s) 39 (click to see context) :
* DiscOneFinalBoss: Bowser, interestingly enough, isn't the main threat this time around, being defeated in the first major boss stage and then vanishing from the plot. [[spoiler:The real villain this time around is the original character Rashay, who is the main force behind the moon falling into the Mushroom Kingdom and even kidnaps Peach midway through the game.]]
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* EvilTwin: The boss of the Shadow Factory is none other than [[spoiler:Dark Mario]].
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** The mission "Find the Passphrase" in Sky-High Islands requires that the player uses switches to spell the name of the land's ruler, Kurma.
to:
** The mission "Find the Passphrase" in Sky-High Islands requires that the player uses switches to spell the name of the land's ruler, Kurma.ruler: [[spoiler:Kurma, the boss of the area]].
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* {{Curse}}: The residents of Dusky Doomed Dale are putting up with a curse that has made the monkeys in town act extra ferocious and throw large stones at guests as well as infesting the town church and village square with Boos.
* {{Cyberspace}}: The Colossal Circuits takes place inside a giant computer system.
* {{Cyberspace}}: The Colossal Circuits takes place inside a giant computer system.
to:
* {{Curse}}: The residents of Dusky Doomed Dale are putting up with a curse that has made the monkeys in town act extra ferocious and throw large stones at guests as well as infesting the town church and village square with Boos.
Boos. Being superstitious, they blame a witch for it and are [[BurnTheWitch preparing to execute them]].
* {{Cyberspace}}: The Colossal Circuits course takes place inside a giant computer system.
* {{Cyberspace}}: The Colossal Circuits course takes place inside a giant computer system.
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* DifficultySpike: [[NintendoHard The game is already hard enough as it is,]] but after Bowser's stage, it becomes even ''harder'', [[UpToEleven and only goes up from there.]]
to:
* DifficultySpike: [[NintendoHard The game is already hard enough as it is,]] but after Bowser's stage, it becomes even ''harder'', [[UpToEleven and only goes up from there.]]there]].
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** In the Colossal Circuits, the final star requires to you to fight the [[VideoGame/DrMario Viruses]], which are a triple-boss variant.
* DualWorldGameplay: The castle in the Livid Surreal Dream. It appears that the castle is set between the past and the present. In the past, the castle seems smaller, with plenty of easy room to make jumps, but it has been overtaken by vines in the present.
* DualWorldGameplay: The castle in the Livid Surreal Dream. It appears that the castle is set between the past and the present. In the past, the castle seems smaller, with plenty of easy room to make jumps, but it has been overtaken by vines in the present.
to:
** In the Colossal Circuits, the final star requires to you to fight the [[VideoGame/DrMario Viruses]], which are a another triple-boss variant.
* DualWorldGameplay: Thecastle Time Travel Temple in the Livid Surreal Dream. It appears that the castle is set Dream switches between the past and the present. In the past, the castle seems smaller, with plenty of easy room to make jumps, but it has been overtaken by vines in the present.
* DualWorldGameplay: The
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** The slot machines in Gamble Game Gallery actually work. Want an easy yet lengthy way to get the 100 coins star for the course?...
to:
** The slot machines in Gamble Game Gallery actually work. Want an easy yet lengthy way to get the 100 coins star for the course?...course? Play them.
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* {{Foreshadowing}}: In the Dusky Doomed Dale, Kamek appears as the witch cursing the town, but takes one of two stars in her possession, saying she'll be back. Sure enough, for the last mission...
to:
* {{Foreshadowing}}: In the Dusky Doomed Dale, Kamek [[spoiler:Kamek appears as the witch cursing the town, but and takes one of two stars in her possession, saying she'll be back. while promising to return. Sure enough, for the last mission...mission, Kamek returns as the boss, setting everything on fire]].
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* GreatEscape: "The Prison Escape" in Dusky Doomed Dale is a prison break mission.
to:
* GreatEscape: "The Prison Escape" in Dusky Doomed Dale is a prison break mission.mission, wherein Mario must escape the prison after being jailed for [[spoiler:helping Kamek escape]].
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* GustyGlade: The very first mission in the game "Touch Fuzzy, Get Dizzy", involves walking along thin and high platforms among strong winds and the presence of monsters which create an InterfaceScrew to retrieve the star.
to:
* GustyGlade: The very first mission in the game game, "Touch Fuzzy, Get Dizzy", involves walking along thin and high platforms among strong winds and the presence of monsters which create an InterfaceScrew to retrieve the star.
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** Melty Molten Mountains is a mountain range with a fiery side and an icy side and even features the return of the Ice Flower.
to:
** Melty Molten Mountains is a mountain range with a fiery side and an icy side side, and even features the return of the Ice Flower.
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* {{Halloweentown}}: The Dusky Doomed Dales is a village that has been inflicted with a curse.
to:
* {{Halloweentown}}: The Dusky Doomed Dales Dale is a village that has been inflicted with a curse.
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* HopelessBossFight: [[spoiler:You can't really hurt Rashay in his first form, and after he drains Mario's health to 1, he'll grab him and then throw him into the same cage where the Goomba Bros. were being held hostage. [[HeroicSecondWind After you get powered by the Bros.]], Rashay [[OneWingedAngel transforms,]] [[ThemeMusicPowerUp awesome rock music starts playing]], and the final fight begins for real.]]
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* SequelDifficultySpike: The game doesn't seem like it's much harder like the original, until you notice that its courses are much more challenging, with hard-to-reach Power Stars, more dangerous hazards, and complex boss fights. Furthermore, Mario has six units of health compared to the original's eight, and the [[OxygenMeter air meter]] is now separate from the health meter, meaning that Mario can no longer refill it by grabbing coins underwater, nor can he re-fill his health meter by jumping in the water.
* SequentialBoss: The FinalBoss, [[spoiler:Rashay,]] with two different boss themes to boot.
* ShiftingSandLand: Drybone Desert, but it is not the second regular area in the game; it is a smaller stage appearing about midway through the main game.
* SequentialBoss: The FinalBoss, [[spoiler:Rashay,]] with two different boss themes to boot.
* ShiftingSandLand: Drybone Desert, but it is not the second regular area in the game; it is a smaller stage appearing about midway through the main game.
to:
* SeeminglyHopelessBossFight: You can't really hurt [[spoiler:Rashay]] in his first form, and after he drains Mario's health to 1, he'll grab him and then throw him into the same cage where [[spoiler:the Goomba Bros.]] were being held hostage. [[spoiler:[[HeroicSecondWind After Mario gets powered by the Bros.]], Rashay [[OneWingedAngel transforms]], [[ThemeMusicPowerUp rock music starts playing]], and the final fight begins for real.]]
* SequelDifficultySpike: The game doesn't seem like it's much harder like the original, untilyou notice that its after Bowser's Fiery Castle; from then on the courses are much more challenging, with hard-to-reach Power Stars, more dangerous hazards, and complex boss fights. Furthermore, Mario has six units of health compared to the original's eight, and the [[OxygenMeter air meter]] is now separate from the health meter, meaning that Mario can no longer refill it by grabbing coins underwater, nor can he re-fill his health meter by jumping in the water.
* SequentialBoss: The FinalBoss,[[spoiler:Rashay,]] [[spoiler:Rashay]], with two different boss themes to boot.
* ShiftingSandLand: DryboneDesert, but it is Desert. Unlike most Mario games, it's not the second regular area in the game; it is a smaller stage appearing about midway through the main game.
* SequelDifficultySpike: The game doesn't seem like it's much harder like the original, until
* SequentialBoss: The FinalBoss,
* ShiftingSandLand: Drybone
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** Unreleased games on the game room shelf include ''Banjo Threeie'', ''Dinosaur Planet'' (which evolved into ''VideoGame/StarFoxAdventures''), and the N64 port of ''VideoGame/FinalFantasyVII''.
to:
** The very premise of the game, which is to stop the moon from crashing down onto the planet [[spoiler:and defeat the malevolent spirit bringing it down]], is reminiscent of ''VideoGame/TheLegendOfZeldaMajorasMask'', and one of the boss themes is a remix of the aforementioned game's main boss theme.
** Unreleased games on the game room shelf include ''Banjo Threeie'', ''Dinosaur Planet'' (whichevolved [[DolledUpInstallment evolved]] into ''VideoGame/StarFoxAdventures''), and the N64 port of ''VideoGame/FinalFantasyVII''.
** Unreleased games on the game room shelf include ''Banjo Threeie'', ''Dinosaur Planet'' (which
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* SpaceZone: The Abandoned Outpost is an old space station located on the Moon. The final area of the Hub World is set on the Moon. Even [[spoiler:the very last level also takes place on the Moon]].
to:
* SpaceZone: Multiple, did to the premise of the game being to stop the moon from crashing. The Abandoned Outpost is an old space station located on the Moon. The final area of the Hub World is set on the Moon. Even [[spoiler:the the very last level also takes place on the Moon]].Moon.
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* TempleOfDoom: Stonesnake Shatters, although it's not entirely set in a temple, it is a central feature of the stage.
to:
* TempleOfDoom: Stonesnake Shatters, Shatters; although it's not entirely set in a temple, it is a central feature of the stage.
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* TurnsRed: Kurma Koopa with every hit.
to:
* TurnsRed: Kurma Koopa literally turns redder with every hit.
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* TheVeryDefinitelyFinalDungeon: [[spoiler:Rashay's Moon Cellar.]]
* VideoGameCrueltyPotential: You can use a fire flower to defeat the large Koopa that is on vacation in Sunset Islets.
* VideoGameCrueltyPotential: You can use a fire flower to defeat the large Koopa that is on vacation in Sunset Islets.
to:
* TheVeryDefinitelyFinalDungeon: [[spoiler:Rashay's [[spoiler:Rashay]]'s Moon Cellar.]]
Cellar. It consists of four towers connected by a central platform- to open the way to the FinalBoss, Mario must ascend the four towers and press a switch at the top for each.
* VideoGameCrueltyPotential: You can use a fire flower todefeat hit the large Koopa that is on vacation in Sunset Islets.
* VideoGameCrueltyPotential: You can use a fire flower to
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** What are the different-paletted Scuttlebugs in this level? Bugs.
** The bus between the CPU and Main Memory has a tram that goes back and forth between the two platforms.
* {{Wackyland}}: The Livid Surreal Dream is a world produced by somebody's dream.
** The bus between the CPU and Main Memory has a tram that goes back and forth between the two platforms.
* {{Wackyland}}: The Livid Surreal Dream is a world produced by somebody's dream.
to:
** What are the different-paletted Scuttlebugs in this level? Bugs.
Computer bugs.
** The bus between the CPU and Main Memory has a tram that goes back and forth between the twoplatforms.
platforms. It's called the Data-Bus, a pun on database.
* {{Wackyland}}: The Livid SurrealDream is Dream, a world produced by somebody's dream.[[AmazingTechnicolorBattlefield technicolor]] level with giant mushrooms, disembodied hand enemies, and a temple that cycles through time.
** The bus between the CPU and Main Memory has a tram that goes back and forth between the two
* {{Wackyland}}: The Livid Surreal
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* AbsurdlySpaciousSewer: The sewers underneath the Gamble Games Gallery, and they have quite a problem with mice.
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* AbsurdlySpaciousSewer: The sewers underneath the Gamble Games Gallery, and they have quite a problem with mice.mice (which are really small and hard to hit).
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* AmazingTechnicolorBattlefield: The Livid Surreal Dream and Rainbow Road.
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* AmazingTechnicolorBattlefield: The Livid Surreal Dream and Rainbow Road.Road, though not battlefields, are amazing technicolor levels.
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Added DiffLines:
* AGodAmI: [[spoiler:Rashay]] does this during the final boss fight:
-> Congratulations! You've just gained the right to witness a god's semi-perfect form! [[KneelBeforeZod Bow down]]!
-> Congratulations! You've just gained the right to witness a god's semi-perfect form! [[KneelBeforeZod Bow down]]!
Added DiffLines:
* KneelBeforeZod: [[spoiler:Rashay]] demands Mario [[spoiler:and the Goomba Bros]] 'bow down' to him during the final battle after [[AGodAmI declaring himself a god]].
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* BigBad: [[spoiler:Rashay.]]
to:
* BigBad: [[spoiler:Rashay.]][[spoiler:Rashay the Moon Spirit]] is the one trying to [[ColonyDrop crash the moon into the Mushroom Kingdom]] for [[ItAmusedMe his own entertainment]].
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** In the game room leading to the first Gloomy Ambiance, there is a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''VideoGame/PaperMario'' sticker on the wall, and the Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards (which was Nintendo's main product before they started making video games), and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of ''Nintendo World Championships 1990''.
** The very first mission in the game is [[VideoGame/YoshisIsland Touch Fuzzy, Get Dizzy]].
** One of the recurring bosses is the Goomba Bros, a nod to the Koopa Bros from ''VideoGame/PaperMario64''.
** The Floating Blocks mission in Abandoned Outpost is similar to the mission of the same style in ''VideoGame/SuperMarioGalaxy''.
** The Mermaid Race in Crystal Caves is similar to the penguin race in ''VideoGame/SuperMarioGalaxy''.
** The whole Rainbow Road stage takes place in space and everything is made out of rainbows. Kind of like the recurring area in [[VideoGame/MarioKart a certain spin-off series]].
** The very first mission in the game is [[VideoGame/YoshisIsland Touch Fuzzy, Get Dizzy]].
** One of the recurring bosses is the Goomba Bros, a nod to the Koopa Bros from ''VideoGame/PaperMario64''.
** The Floating Blocks mission in Abandoned Outpost is similar to the mission of the same style in ''VideoGame/SuperMarioGalaxy''.
** The Mermaid Race in Crystal Caves is similar to the penguin race in ''VideoGame/SuperMarioGalaxy''.
** The whole Rainbow Road stage takes place in space and everything is made out of rainbows. Kind of like the recurring area in [[VideoGame/MarioKart a certain spin-off series]].
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** In the game room leading to the first Gloomy Ambiance, there is a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''VideoGame/PaperMario'' sticker on the wall, and the Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards (which was Nintendo's main product before they started making video games), and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of ''Nintendo World Championships 1990''.
** The front of the game shelf has a [[VideoGame/TheLegendOfZelda Triforce]].
** The front of the game shelf has a [[VideoGame/TheLegendOfZelda Triforce]].
to:
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** The very first mission in the game is [[VideoGame/YoshisIsland Touch Fuzzy, Get Dizzy]].
** One of the recurring bosses is the Goomba Bros, a nod to the Koopa Bros from ''VideoGame/PaperMario64''.
** One of the recurring bosses is the Goomba Bros, a nod to the Koopa Bros from ''VideoGame/PaperMario64''.
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** The Floating Blocks mission in Abandoned Outpost is similar to the mission of the same style in ''VideoGame/SuperMarioGalaxy''.
** The Mermaid Race in Crystal Caves is similar to the penguin race in ''VideoGame/SuperMarioGalaxy''.
** The Mermaid Race in Crystal Caves is similar to the penguin race in ''VideoGame/SuperMarioGalaxy''.
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** The whole Rainbow Road stage takes place in space and everything is made out of rainbows. Kind of like the recurring area in [[VideoGame/MarioKart a certain spin-off series]].
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Changed line(s) 35 (click to see context) from:
* DarkerAndEdgier: To go with the more apocalyptic premise, the hack's general atmosphere is more subdued. If a stage has a storyline, chances are it'll be somewhat dark — for example, during Dusky Doomed Dale, Mario has to stop a witch burning.
to:
* DarkerAndEdgier: To go with the more apocalyptic premise, the hack's general atmosphere is more subdued. If a stage has a storyline, chances are it'll be somewhat dark — for example, during Dusky Doomed Dale, Mario has to stop a [[BurnTheWitch witch burning.burning]].
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Added DiffLines:
** For that matter, Mario appears to find Banjo's journal in the Abandoned Outpost, mentioning his captivity with Microsoft forcing him to be a builder of cars while he longs for the good old days.
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Changed line(s) 2,3 (click to see context) from:
''Super Mario 64 Last Impact'' is a GameMod of ''VideoGame/SuperMario64'' designed by Kaze Emanuar released on September 30, 2016. Quite simply, this game is to ''Super Mario 64'' what ''VideoGame/MarioAdventure'' was to ''VideoGame/SuperMarioBros3'': a completely new game based on the same engine with 15 new full-sized levels, several new smaller-sized levels, 12 all new power-ups, and 130 stars to collect. This is in addition to a Videogame/BanjoKazooie style overworld hub. After its release, the game has been noted for being the most extensive ROM hack of ''Super Mario 64'' to date, even moreso than ''VideoGame/SuperMarioStarRoad''.
to:
''Super Mario 64 64: Last Impact'' is a GameMod of ''VideoGame/SuperMario64'' designed by Kaze Emanuar released on September 30, 2016. Quite simply, this game is to ''Super Mario 64'' what ''VideoGame/MarioAdventure'' was to ''VideoGame/SuperMarioBros3'': a completely new game based on the same engine with 15 new full-sized levels, several new smaller-sized levels, 12 all new power-ups, and 130 stars to collect. This is in addition to a Videogame/BanjoKazooie ''VideoGame/BanjoKazooie'' style overworld hub. After its release, the game has been noted for being the most extensive ROM hack of ''Super Mario 64'' to date, even moreso than ''VideoGame/SuperMarioStarRoad''.
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Changed line(s) 100 (click to see context) from:
* RecycledSoundtrack: Much of the music is heavily remixed from other games.
to:
* RecycledSoundtrack: Much of the music is heavily remixed from other games. A full list of which songs are remixed from other games can be found in [[https://m.youtube.com/playlist?list=PLY9TGb7t9kuH9vxI6hhGjrDisqGcwqusD the OST playlist]].
** The boss music for the Stone Snake (Stonesnake Shatters) and Giant Fish (Crystal Caves) is the boss theme from ''VideoGame/TheLegendOfZeldaMajorasMask''.
** The boss music for the Stone Snake (Stonesnake Shatters) and Giant Fish (Crystal Caves) is the boss theme from ''VideoGame/TheLegendOfZeldaMajorasMask''.
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** The music for Super Sweet Sugarland is the Neo Star cave/volcano theme from ''VideoGame/Kirby64TheCrystalShards'', while the theme for the factory sub-level (and the Shadow Factory) is the Factory Infiltration theme from the same game.
to:
** The music for Super Sweet Sugarland is the Neo Star cave/volcano theme from ''VideoGame/Kirby64TheCrystalShards'', while the theme for the factory sub-level (and the Shadow Factory) is the Factory Infiltration theme from the same game. Meanwhile, the theme for the rollercoaster ride is Candy Constellation from ''VideoGame/KirbyAndTheAmazingMirror''.
** The boss theme for the invisible Boo gang in Dusky Doomed Dale is Megalovania from ''VideoGame/{{Undertale}}''. [[note]]The melody is much closer to the ''Undertale'' version than the ''[[VideoGame/TheHalloweenHack Halloween Hack]]'' version.[[/note]]
** The boss theme for the invisible Boo gang in Dusky Doomed Dale is Megalovania from ''VideoGame/{{Undertale}}''. [[note]]The melody is much closer to the ''Undertale'' version than the ''[[VideoGame/TheHalloweenHack Halloween Hack]]'' version.[[/note]]
Added DiffLines:
** Dark Mario's theme is the Shadow Queen's battle theme from ''VideoGame/PaperMarioTheThousandYearDoor''.
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* RemilitarizedZone: The second area of the Hub World is a battlefield.
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* RecycledSoundtrack: Much of the music is heavily remixed from other games.
** The music for the Brown Side of Crystal Caves is the cave level theme from ''VideoGame/YoshisIsland'', while the music for the Blue Side is Zora's Domain from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
** The music for Abandoned Outpost is Meteor Herd from ''VideoGame/SonicAdventure2''.
** The music for Bowser's Fiery Castle is a remix of Koopa's Road from the original ''VideoGame/SuperMario64'', while the music for the Bowser battle is a remix of the music for the first phase of the final battle in ''VideoGame/PaperMario64''.
** The music for Super Sweet Sugarland is the Neo Star cave/volcano theme from ''VideoGame/Kirby64TheCrystalShards'', while the theme for the factory sub-level (and the Shadow Factory) is the Factory Infiltration theme from the same game.
** The music for Melty Molten Mountains (and also the Underground Corridor [[spoiler:and the DummiedOut rising-magma secret level]]) begins as [[Franchise/{{Metroid}} Ridley's theme]] before segueing into its own melody.
** The music for Big Beast's Belly is the theme of Fawfulized Peach's Castle from ''VideoGame/MarioAndLuigiBowsersInsideStory''.
** The music for Gamble Game Gallery is the theme of World Bowser from ''VideoGame/SuperMario3DWorld''.
** The music for Rainbow Road is the music for the ''VideoGame/MarioKart64'' incarnation of the Rainbow Road track.
** The music for [[spoiler:Rashay's Moon Cellar]] is the theme of Lost World from ''VideoGame/SonicAdventure''.
* RemilitarizedZone: The second area of the [[HubLevel HubWorld World]] is a battlefield.
** The music for the Brown Side of Crystal Caves is the cave level theme from ''VideoGame/YoshisIsland'', while the music for the Blue Side is Zora's Domain from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
** The music for Abandoned Outpost is Meteor Herd from ''VideoGame/SonicAdventure2''.
** The music for Bowser's Fiery Castle is a remix of Koopa's Road from the original ''VideoGame/SuperMario64'', while the music for the Bowser battle is a remix of the music for the first phase of the final battle in ''VideoGame/PaperMario64''.
** The music for Super Sweet Sugarland is the Neo Star cave/volcano theme from ''VideoGame/Kirby64TheCrystalShards'', while the theme for the factory sub-level (and the Shadow Factory) is the Factory Infiltration theme from the same game.
** The music for Melty Molten Mountains (and also the Underground Corridor [[spoiler:and the DummiedOut rising-magma secret level]]) begins as [[Franchise/{{Metroid}} Ridley's theme]] before segueing into its own melody.
** The music for Big Beast's Belly is the theme of Fawfulized Peach's Castle from ''VideoGame/MarioAndLuigiBowsersInsideStory''.
** The music for Gamble Game Gallery is the theme of World Bowser from ''VideoGame/SuperMario3DWorld''.
** The music for Rainbow Road is the music for the ''VideoGame/MarioKart64'' incarnation of the Rainbow Road track.
** The music for [[spoiler:Rashay's Moon Cellar]] is the theme of Lost World from ''VideoGame/SonicAdventure''.
* RemilitarizedZone: The second area of the [[HubLevel Hub
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* SequelDifficultySpike: The game doesn't seem like it's much harder like the original, until you notice that its courses are much more challenging with: hard-to-reach Power Stars, more dangerous hazards, and complex boss fights. Furthermore, Mario has six units of health compared to the original's eight, and the Air meter is now separate from the health meter, meaning that Mario can no longer refill it by grabbing coins underwater, nor can he re-fill his health meter by jumping in the water.
* SequentialBoss: The FinalBoss [[spoiler:Rashay,]] with two different boss themes to boot.
* ShiftingSandLand: Drybone Desert, but it is not the second regular area in the game, it is a smaller stage appearing about midway through the main game.
* SequentialBoss: The FinalBoss [[spoiler:Rashay,]] with two different boss themes to boot.
* ShiftingSandLand: Drybone Desert, but it is not the second regular area in the game, it is a smaller stage appearing about midway through the main game.
to:
* SequelDifficultySpike: The game doesn't seem like it's much harder like the original, until you notice that its courses are much more challenging with: challenging, with hard-to-reach Power Stars, more dangerous hazards, and complex boss fights. Furthermore, Mario has six units of health compared to the original's eight, and the Air meter [[OxygenMeter air meter]] is now separate from the health meter, meaning that Mario can no longer refill it by grabbing coins underwater, nor can he re-fill his health meter by jumping in the water.
* SequentialBoss: TheFinalBoss FinalBoss, [[spoiler:Rashay,]] with two different boss themes to boot.
* ShiftingSandLand: Drybone Desert, but it is not the second regular area in thegame, game; it is a smaller stage appearing about midway through the main game.
* SequentialBoss: The
* ShiftingSandLand: Drybone Desert, but it is not the second regular area in the
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** In the game room leading to the first Gloomy Ambiance, a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''VideoGame/PaperMario'' sticker on the wall, and the Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of ''Nintendo World Championships 1990''.
to:
** In the game room leading to the first Gloomy Ambiance, there is a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''VideoGame/PaperMario'' sticker on the wall, and the Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, cards (which was Nintendo's main product before they started making video games), and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of ''Nintendo World Championships 1990''.
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** A bonus area within the Crystal Caves is [[VideoGame/TheLegendOfZeldaOcarinaOfTime The Water Temple]].
** The Floating Blocks mission in Abandoned Outpost is similar to the mission of the same style in ''Super Mario Galaxy''.
** The Floating Blocks mission in Abandoned Outpost is similar to the mission of the same style in ''Super Mario Galaxy''.
to:
** A bonus area within the Crystal Caves is [[VideoGame/TheLegendOfZeldaOcarinaOfTime The the Water Temple]].
** The Floating Blocks mission in Abandoned Outpost is similar to the mission of the same style in''Super Mario Galaxy''.''VideoGame/SuperMarioGalaxy''.
** The Floating Blocks mission in Abandoned Outpost is similar to the mission of the same style in
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** The Great Beast's Belly as a whole is a reference to Clanker's Cavern from ''VideoGame/BanjoKazooie''.
** The whole Rainbow Road stage takes place in space and everything is made out of rainbows. Kind of like the recurring area in [[VideoGame/MarioKart a certain spinoff series]].
** Much of the game's soundtrack has remixes, mostly of Mario games, but also some from other series of games like Franchise/{{Kirby}} or Franchise/SonicTheHedgehog.
** The whole Rainbow Road stage takes place in space and everything is made out of rainbows. Kind of like the recurring area in [[VideoGame/MarioKart a certain spinoff series]].
** Much of the game's soundtrack has remixes, mostly of Mario games, but also some from other series of games like Franchise/{{Kirby}} or Franchise/SonicTheHedgehog.
to:
** The Great Big Beast's Belly as a whole is a reference to Clanker's Cavern from ''VideoGame/BanjoKazooie''.
** The whole Rainbow Road stage takes place in space and everything is made out of rainbows. Kind of like the recurring area in [[VideoGame/MarioKart a certainspinoff spin-off series]].
** Much of the game's soundtrack hasremixes, [[RecycledSoundtrack remixes]], mostly of Mario ''Mario'' games, but also some from other series of games games, like Franchise/{{Kirby}} ''Franchise/{{Kirby}}'' or Franchise/SonicTheHedgehog.''Franchise/SonicTheHedgehog''.
** The whole Rainbow Road stage takes place in space and everything is made out of rainbows. Kind of like the recurring area in [[VideoGame/MarioKart a certain
** Much of the game's soundtrack has
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* TrueFinalBoss: [[spoiler:Rashay.]]
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* WorldTree: The giant tree in Wildlife Valley. Of course, scaling it from inside is one of the missions.
to:
* WorldTree: The giant tree in Wildlife Valley. Of course, scaling it from the inside is one of the missions.
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** The Mermaid Race in Crystal Caves is similar to the penguin race in ''Super Mario Galaxy''.
to:
** The Mermaid Race in Crystal Caves is similar to the penguin race in ''Super Mario Galaxy''.''VideoGame/SuperMarioGalaxy''.
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* VideoGameCrueltyPotential: You can use a fire flower to defeat the large Koopa that is on vacation in Susnet Islets.
to:
* VideoGameCrueltyPotential: You can use a fire flower to defeat the large Koopa that is on vacation in Susnet Sunset Islets.
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* AttackOfTheFiftyFootWhatever: Kurma Koopa attacks the Sky-High Islands. [[spoiler:Subverted -- the islands are his, and he's ''very'' protective of his territory.]]
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* AttackOfTheFiftyFootWhatever: Kurma Koopa attacks the Sky-High Islands. [[spoiler:Subverted -- — the islands are his, and he's ''very'' protective of his territory.]]
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* CharacterCustomization: By talking to a Toad in the Minigame Hut the player can pick which color Yoshi is. There is also a toad on the Roof of Gamble Games Gallery that can give Mario cat ears.
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* CharacterCustomization: By talking to a Toad in the Minigame Hut Hut, the player can pick which color Yoshi is. There is also a toad on the Roof of Gamble Games Gallery that can give Mario cat ears.
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** The underground ice palace in Melty Molten Mountains has a series of switches that are respectively activated by the fire and ice powers. The player first has to set a series of switches to gain access to the lowest room followed by setting switches to make giant snowballs roll into four corners of the lowest room.
to:
** The underground ice palace in Melty Molten Mountains has a series of switches that are respectively activated by the fire and ice powers. The player first has to set a series of switches to gain access to the lowest room room, followed by setting switches to make giant snowballs roll into four corners of the lowest room.
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* DarkerAndEdgier: To go with the more apocalyptic premise, the hack's general atmosphere is more subdued. If a stage has a storyline, chances are it'll be somewhat dark- for example, during Dusky Doomed Dale, Mario has to stop a witch burning.
* DifficultySpike: [[NintendoHard The game is already hard enough as it is,]] but after Bowser's stage it becomes even ''harder'', [[UpToEleven and only goes up from there.]]
* DifficultySpike: [[NintendoHard The game is already hard enough as it is,]] but after Bowser's stage it becomes even ''harder'', [[UpToEleven and only goes up from there.]]
to:
* DarkerAndEdgier: To go with the more apocalyptic premise, the hack's general atmosphere is more subdued. If a stage has a storyline, chances are it'll be somewhat dark- dark — for example, during Dusky Doomed Dale, Mario has to stop a witch burning.
* DifficultySpike: [[NintendoHard The game is already hard enough as it is,]] but after Bowser'sstage stage, it becomes even ''harder'', [[UpToEleven and only goes up from there.]]
* DifficultySpike: [[NintendoHard The game is already hard enough as it is,]] but after Bowser's
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* DualWorldGameplay: The castle in the Livid Surreal Dream. It appears that the castle is set between the past and the present. In the past the castle seems smaller with plenty of easy room to make jumps, but it has been overtaken by vines in the present.
* DummiedOut: There is a secret level that can be accessed from the third overworld by locating a hidden (invisible) warp pipe behind Gamble Game Gallery. The level actually is complete and has one star but collecting it will not add to the player's total.
* DummiedOut: There is a secret level that can be accessed from the third overworld by locating a hidden (invisible) warp pipe behind Gamble Game Gallery. The level actually is complete and has one star but collecting it will not add to the player's total.
to:
* DualWorldGameplay: The castle in the Livid Surreal Dream. It appears that the castle is set between the past and the present. In the past past, the castle seems smaller smaller, with plenty of easy room to make jumps, but it has been overtaken by vines in the present.
* DummiedOut: There is a secret level that can be accessed from the third overworld by locating a hidden (invisible) warp pipe behind Gamble Game Gallery. The level actually is complete and has onestar star, but collecting it will not add to the player's total.
* DummiedOut: There is a secret level that can be accessed from the third overworld by locating a hidden (invisible) warp pipe behind Gamble Game Gallery. The level actually is complete and has one
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*** Typing in "2672" will produce a coin. ([[DontExplainTheJoke 2672 is the total number of coins in the original]] ''VideoGame/SuperMario64.)
to:
*** Typing in "2672" will produce a coin. ([[DontExplainTheJoke 2672 is the total number of coins in the original]] ''VideoGame/SuperMario64.''VideoGame/SuperMario64''.)
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** The giant tree in Wildlife Valley has a love message with [[VideoGame/SuperPaperMario Dimentio & Mimi's names on it]]
to:
** The giant tree in Wildlife Valley has a love message with [[VideoGame/SuperPaperMario Dimentio & Mimi's names on it]]it]].
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** There is also the Candy Factory inside Super Sweet Sugarland. Both use a remix of the factory level music from VideoGame/Kirby64.
to:
** There is also the Candy Factory inside Super Sweet Sugarland. Both use a remix of the factory level music from VideoGame/Kirby64.''VideoGame/Kirby64''.
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* {{Foreshadowing}}: In the Dusky Doomed Dale, Kamek appears as the witch cursing the town, but takes one of two stars in her possession saying she'll be back. Sure enough, for the last mission...
to:
* {{Foreshadowing}}: In the Dusky Doomed Dale, Kamek appears as the witch cursing the town, but takes one of two stars in her possession possession, saying she'll be back. Sure enough, for the last mission...
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* LevelAte: Super Sweet Sugarland is a stage set in a sky of sweet things including donuts and ice cream.
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* LevelAte: Super Sweet Sugarland is a stage set in a sky of sweet things things, including donuts and ice cream.
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** The "Float Through the Sky" mission in Wildlife Valley requires the player to take flight with an extra large dandelion seed.
to:
** The "Float Through the Sky" mission in Wildlife Valley requires the player to take flight with an extra large extra-large dandelion seed.
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* RiseToTheChallenge: [[spoiler:The DummiedOut level]] has Mario working is way upward through the interior of a volcano as lava rises from below.
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* RiseToTheChallenge: [[spoiler:The DummiedOut level]] has Mario working is his way upward through the interior of a volcano as lava rises from below.
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* RiseToTheChallenge: [[spoiler:The DummiedOut level has Mario working is way upward through the interior of a volcano as lava rises from below.
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* RiseToTheChallenge: [[spoiler:The DummiedOut level level]] has Mario working is way upward through the interior of a volcano as lava rises from below.
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Added DiffLines:
** Doing this in a specific part of Dusky Doomed Dale will place Mario in a cage with a Monty Mole who compliments you on pulling off the Backwards Long Jump.
Added DiffLines:
* DummiedOut: There is a secret level that can be accessed from the third overworld by locating a hidden (invisible) warp pipe behind Gamble Game Gallery. The level actually is complete and has one star but collecting it will not add to the player's total.
Added DiffLines:
** The giant tree in Wildlife Valley has a love message with [[VideoGame/SuperPaperMario Dimentio & Mimi's names on it]]
** Wario's signature is located on the side of the Giant Desk on an area that can only be seen if Mario is launched off the right side.
** Wario's signature is located on the side of the Giant Desk on an area that can only be seen if Mario is launched off the right side.
Added DiffLines:
* RiseToTheChallenge: [[spoiler:The DummiedOut level has Mario working is way upward through the interior of a volcano as lava rises from below.
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''Super Mario 64 Last Impact'' is a GameMod of ''VideoGame/SuperMario64'' designed by Kaze Emanuar released on September 30, 2016. Quite simply, this game is to ''Super Mario 64'' what ''VideoGame/MarioAdventure'' was to ''VideoGame/SuperMarioBros3'': a completely new game based on the same engine with 15 new full-sized levels, several new smaller-sized levels, 12 all new power-ups, and 130 stars to collect. After its release, the game has been noted for being the most extensive ROM hack of ''Super Mario 64'' to date, even moreso than ''VideoGame/SuperMarioStarRoad''.
to:
''Super Mario 64 Last Impact'' is a GameMod of ''VideoGame/SuperMario64'' designed by Kaze Emanuar released on September 30, 2016. Quite simply, this game is to ''Super Mario 64'' what ''VideoGame/MarioAdventure'' was to ''VideoGame/SuperMarioBros3'': a completely new game based on the same engine with 15 new full-sized levels, several new smaller-sized levels, 12 all new power-ups, and 130 stars to collect. This is in addition to a Videogame/BanjoKazooie style overworld hub. After its release, the game has been noted for being the most extensive ROM hack of ''Super Mario 64'' to date, even moreso than ''VideoGame/SuperMarioStarRoad''.''VideoGame/SuperMarioStarRoad''.
During a relaxing afternoon, Mario and Peach are suddenly attacked by monsters. After defeating them, Mario and Peach soon discover that the moon is coming closer to the Mushroom Kingdom by the minute, and Mario sets off on an adventure to gather the Power Stars in order to prevent the moon from destroying the world.
During a relaxing afternoon, Mario and Peach are suddenly attacked by monsters. After defeating them, Mario and Peach soon discover that the moon is coming closer to the Mushroom Kingdom by the minute, and Mario sets off on an adventure to gather the Power Stars in order to prevent the moon from destroying the world.
Added DiffLines:
* DarkerAndEdgier: To go with the more apocalyptic premise, the hack's general atmosphere is more subdued. If a stage has a storyline, chances are it'll be somewhat dark- for example, during Dusky Doomed Dale, Mario has to stop a witch burning.
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* ConsoleCameo: In the room leading to the first Gloomy Ambiance, there is a UsefulNotes/NintendoEntertainmentSystem along with a Robotic Operating Buddy, even though the game on the screen is ''VideoGame/SuperMarioBros1''. The shelf on the opposite end of the room has an original UsefulNotes/{{Gameboy}} in front of it and a UsefulNotes/NintendoGamecube on it.
to:
* ConsoleCameo: In the room leading to the first Gloomy Ambiance, there is a UsefulNotes/NintendoEntertainmentSystem along with a Robotic Operating Buddy, even though the game on the screen is ''VideoGame/SuperMarioBros1''. The shelf on the opposite end of the room has an original UsefulNotes/{{Gameboy}} UsefulNotes/GameBoy in front of it and a UsefulNotes/NintendoGamecube on it.
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*** Typing in "2672" will produce a coin.
to:
*** Typing in "2672" will produce a coin. ([[DontExplainTheJoke 2672 is the total number of coins in the original]] ''VideoGame/SuperMario64.)
Changed line(s) 43 (click to see context) from:
** By entering the button combination [[spoiler:ALBZBALZ]] in front of the green gate in the Abandoned Outpost, the player finds [[spoiler:Gobi hiding from Banjo and his friend]].
to:
** By entering the button combination [[spoiler:ALBZBALZ]] in front of the green gate in the Abandoned Outpost, the player finds [[spoiler:Gobi [[spoiler:[[VideoGame/BanjoKazooie Gobi hiding from Banjo and his friend]].friend]]]].
* TheMaze: The Bottomless Pit in the Livid Surreal Dream repeats until you hit all four of the switches.
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** In the game room leading to the first Gloomy Ambiance, a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''Series/PaperMario'' sticker on the wall, and the Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of ''Nintendo World Championships 1990''.
to:
** In the game room leading to the first Gloomy Ambiance, a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''Series/PaperMario'' ''VideoGame/PaperMario'' sticker on the wall, and the Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of ''Nintendo World Championships 1990''.
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** A bonus area within the Crystal Caves is [[TheLegendOfZeldaOcarinaOfTime The Water Temple]].
to:
** A bonus area within the Crystal Caves is [[TheLegendOfZeldaOcarinaOfTime [[VideoGame/TheLegendOfZeldaOcarinaOfTime The Water Temple]].
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* TheMaze: The Bottomless Pit in the Livid Surreal Dream repeats until you hit all four of the switches.
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* {{Wackyland}} The Livid Surreal Dream is a world produced by somebody's dream.
to:
* {{Wackyland}} {{Wackyland}}: The Livid Surreal Dream is a world produced by somebody's dream.
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Changed line(s) 97 (click to see context) from:
** In the game room leading to the first Gloomy Ambiance, a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''Series/PaperMario'' sticker on the wall, and the Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of "Nintendo World Championships 1990".
to:
** In the game room leading to the first Gloomy Ambiance, a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''Series/PaperMario'' sticker on the wall, and the Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of "Nintendo ''Nintendo World Championships 1990".1990''.
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** Unreleased games on the game room shelf include ''Banjo Threeie'', the unreleased "Dinosaur Planet", and ''VideoGame/FinalFantasyVII'' for Nintendo 64.
to:
** Unreleased games on the game room shelf include ''Banjo Threeie'', ''Dinosaur Planet'' (which evolved into ''VideoGame/StarFoxAdventures''), and the unreleased "Dinosaur Planet", and ''VideoGame/FinalFantasyVII'' for Nintendo 64.N64 port of ''VideoGame/FinalFantasyVII''.
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Changed line(s) 33 (click to see context) from:
* DiscOneFinalBoss: Bowser, interestingly enough, isn't the main threat this time around, being defeated in the first major boss stage and then vanishing from the plot. [[spoiler:The real villain this time around is Rashay, who is the main force behind the moon falling into the Mushroom Kingdom and even kidnaps Peach midway through the game.]]
to:
* DiscOneFinalBoss: Bowser, interestingly enough, isn't the main threat this time around, being defeated in the first major boss stage and then vanishing from the plot. [[spoiler:The real villain this time around is the original character Rashay, who is the main force behind the moon falling into the Mushroom Kingdom and even kidnaps Peach midway through the game.]]
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** The bus between the CPU and Main Memory has a tram that goes to and through between the two platforms.
to:
** The bus between the CPU and Main Memory has a tram that goes to back and through forth between the two platforms.
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Added DiffLines:
* VisualPun: In Colossal Ciruit:
** What are the different-paletted Scuttlebugs in this level? Bugs.
** The bus between the CPU and Main Memory has a tram that goes to and through between the two platforms.
** What are the different-paletted Scuttlebugs in this level? Bugs.
** The bus between the CPU and Main Memory has a tram that goes to and through between the two platforms.
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''Super Mario 64 Last Impact'' is a GameMod of ''VideoGame/SuperMario64'' designed by Kaze Emanuar released on September 30, 2016. Quite simply, this game is to Super Mario 64 what ''VideoGame/MarioAdventure'' was to ''VideoGame/SuperMarioBros3'': a completely new game based on the same engine with 15 new full-sized levels, several new smaller-sized levels, 12 all new power-ups, and 130 stars to collect. After it's release, the game has been noted for being the most extensive ROM hack of Super Mario 64 to date, even moreso than ''VideoGame/SuperMarioStarRoad''.
to:
''Super Mario 64 Last Impact'' is a GameMod of ''VideoGame/SuperMario64'' designed by Kaze Emanuar released on September 30, 2016. Quite simply, this game is to Super ''Super Mario 64 64'' what ''VideoGame/MarioAdventure'' was to ''VideoGame/SuperMarioBros3'': a completely new game based on the same engine with 15 new full-sized levels, several new smaller-sized levels, 12 all new power-ups, and 130 stars to collect. After it's its release, the game has been noted for being the most extensive ROM hack of Super ''Super Mario 64 64'' to date, even moreso than ''VideoGame/SuperMarioStarRoad''.
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* AttackOfTheFiftyFootWhatever: Kurma Koopa attacks the Sky-High Islands. [[spoiler:Subverted - the islands are his, and he's ''very'' protective of his territory.]]
to:
* AttackOfTheFiftyFootWhatever: Kurma Koopa attacks the Sky-High Islands. [[spoiler:Subverted - -- the islands are his, and he's ''very'' protective of his territory.]]
Changed line(s) 13 (click to see context) from:
** Dusky Doomed Dale is the typical "haunted" level. It is actually a haunted town and the reason it's haunted is because Kamek the witch has laid a curse of the town.
to:
** Dusky Doomed Dale is the typical "haunted" level. It is actually a haunted town and the reason it's haunted is because Kamek the witch has laid a curse of on the town.
Changed line(s) 21 (click to see context) from:
* ClippedWingAngel: [[spoiler:Downplayed with the FinalBoss. While he's still very tough in his second form, it doesn't change the fact that he's ''invincible'' in his form.]]
to:
* ClippedWingAngel: [[spoiler:Downplayed with the FinalBoss. While he's still very tough in his second form, it doesn't change the fact that he's ''invincible'' in his first form.]]
Changed line(s) 23 (click to see context) from:
** The Sky High Islands are in danger of dropping because of energy sapping vines someone has put on the outside.
to:
** The Sky High Islands are in danger of dropping because of energy sapping energy-sapping vines someone has put on the outside.
Changed line(s) 25 (click to see context) from:
* ConsoleCameo: In the room leading to the first Gloomy Ambiance there is a UsefulNotes/NintendoEntertainmentSystem along with a Robotic Operating Buddy, even though the game on the screen is ''VideoGame/SuperMarioBros1''. The shelf on the opposite end of the room has an original UsefulNotes/{{Gameboy}} in front of it and a UsefulNotes/NintendoGamecube on it.
to:
* ConsoleCameo: In the room leading to the first Gloomy Ambiance Ambiance, there is a UsefulNotes/NintendoEntertainmentSystem along with a Robotic Operating Buddy, even though the game on the screen is ''VideoGame/SuperMarioBros1''. The shelf on the opposite end of the room has an original UsefulNotes/{{Gameboy}} in front of it and a UsefulNotes/NintendoGamecube on it.
Changed line(s) 28 (click to see context) from:
** The mission "Find the Passphrase" in Sky-High Islands requires that the player uses switches to spell the name of the land's ruler Kurma.
to:
** The mission "Find the Passphrase" in Sky-High Islands requires that the player uses switches to spell the name of the land's ruler ruler, Kurma.
Changed line(s) 42,43 (click to see context) from:
** A few different characters will appear on the File Select the more times each file gets a Game Over.
** By entering the button combination [[spoiler:ALBZBALZ]] in front of the green gate in the Abandoned Outpost the player finds [[spoiler:Gobi hiding from Banjo and his friend]].
** By entering the button combination [[spoiler:ALBZBALZ]] in front of the green gate in the Abandoned Outpost the player finds [[spoiler:Gobi hiding from Banjo and his friend]].
to:
** A few different characters will appear on the File Select the more times each file gets a Game Over.
GameOver.
** By entering the button combination [[spoiler:ALBZBALZ]] in front of the green gate in the AbandonedOutpost Outpost, the player finds [[spoiler:Gobi hiding from Banjo and his friend]].
** By entering the button combination [[spoiler:ALBZBALZ]] in front of the green gate in the Abandoned
Changed line(s) 47 (click to see context) from:
** A toad on the rear side of the entrance of the Gamble Game Gallery can give Mario cat ears if he is spoken to.
to:
** A toad Toad on the rear side of the entrance of the Gamble Game Gallery can give Mario cat ears if he is spoken to.
Changed line(s) 49 (click to see context) from:
** The Shadow Factory is not just a factory, but a very dark factory where the key is held not by Bowser but by [[spoiler:Dark Mario]].
to:
** The Shadow Factory is not just a factory, but a very dark factory where the key is held not by Bowser Bowser, but by [[spoiler:Dark Mario]].
Changed line(s) 52 (click to see context) from:
* EyesAlwaysShut: The mermaids in The Crystal Caves course.
to:
* EyesAlwaysShut: The mermaids in The the Crystal Caves course.
Changed line(s) 55 (click to see context) from:
* {{Foreshadowing}}: In the Dusky Doomed Dale Kamek appears as the witch cursing the town but takes one of two stars in her possession saying she'll be back. Sure enough for the last mission...
to:
* {{Foreshadowing}}: In the Dusky Doomed Dale Dale, Kamek appears as the witch cursing the town town, but takes one of two stars in her possession saying she'll be back. Sure enough enough, for the last mission...
Changed line(s) 58 (click to see context) from:
* GreenHillZone: Wildlife Valley which is the typical first world/grass land for a Mario game.
to:
* GreenHillZone: Wildlife Valley Valley, which is the typical first world/grass land for a Mario ''Mario'' game.
Changed line(s) 64,65 (click to see context) from:
* HeroicSecondWind: [[spoiler: The Goomba Bros.' Star Power is what allows Mario to fight and defeat Rashay for real after being beaten up before.]]
* HopelessBossFight: [[spoiler:You can't really hurt Rashay in his first form, and after he drains Mario's health to 1, he'll grab him and then throw him into the same cage where the Goomba Bros. were being held hostage. [[HeroicSecondWind After you get powered by the Bros.,]] Rashay [[OneWingedAngel transforms,]] [[ThemeMusicPowerUp awesome rock music starts playing]] and the final fight begins for real.]]
* HopelessBossFight: [[spoiler:You can't really hurt Rashay in his first form, and after he drains Mario's health to 1, he'll grab him and then throw him into the same cage where the Goomba Bros. were being held hostage. [[HeroicSecondWind After you get powered by the Bros.,]] Rashay [[OneWingedAngel transforms,]] [[ThemeMusicPowerUp awesome rock music starts playing]] and the final fight begins for real.]]
to:
* HeroicSecondWind: [[spoiler: The [[spoiler:The Goomba Bros.' Star Power is what allows Mario to fight and defeat Rashay for real after being beaten up before.]]
* HopelessBossFight: [[spoiler:You can't really hurt Rashay in his first form, and after he drains Mario's health to 1, he'll grab him and then throw him into the same cage where the Goomba Bros. were being held hostage. [[HeroicSecondWind After you get powered by the Bros.,]] ]], Rashay [[OneWingedAngel transforms,]] [[ThemeMusicPowerUp awesome rock music starts playing]] playing]], and the final fight begins for real.]]
* HopelessBossFight: [[spoiler:You can't really hurt Rashay in his first form, and after he drains Mario's health to 1, he'll grab him and then throw him into the same cage where the Goomba Bros. were being held hostage. [[HeroicSecondWind After you get powered by the Bros.
Changed line(s) 67,70 (click to see context) from:
* IcePerson: The Ice Flower power-up is present which allows Mario to freeze enemies solid.
* IdleAnimation: Not of a character in particular but waiting long enough on the Mission Select screen will cause a message to appear that forces you on to choose.
* InterfaceScrew: Touching a fuzzy, much like [[VideoGame/YoshisIsland the game they were introduced in]]. The move to 3D since then has made the effect even worse with Mario spinning in place and making 3D objects distort while everything is covered in rainbows.
* LavaIsBoilingKoolAid: The lava in the Underground Depths. One of its two stars requires that Mario jump across a series of boxes floating through the lava [[spoiler: or just use fire power from a distance to light two torches that make a bridge appear.]]
* IdleAnimation: Not of a character in particular but waiting long enough on the Mission Select screen will cause a message to appear that forces you on to choose.
* InterfaceScrew: Touching a fuzzy, much like [[VideoGame/YoshisIsland the game they were introduced in]]. The move to 3D since then has made the effect even worse with Mario spinning in place and making 3D objects distort while everything is covered in rainbows.
* LavaIsBoilingKoolAid: The lava in the Underground Depths. One of its two stars requires that Mario jump across a series of boxes floating through the lava [[spoiler: or just use fire power from a distance to light two torches that make a bridge appear.]]
to:
* IcePerson: The Ice Flower power-up is present present, which allows Mario to freeze enemies solid.
* IdleAnimation: Not of a character inparticular particular, but waiting long enough on the Mission Select screen will cause a message to appear that forces you on to choose.
* InterfaceScrew: Touching a fuzzy, much like [[VideoGame/YoshisIsland the game they were introduced in]]. The move to 3D since then has made the effect evenworse worse, with Mario spinning in place and making 3D objects distort while everything is covered in rainbows.
* LavaIsBoilingKoolAid: The lava in the Underground Depths. One of its two stars requires that Mario jump across a series of boxes floating through the lava[[spoiler: or [[spoiler:or just use fire power from a distance to light two torches that make a bridge appear.]]appear]].
* IdleAnimation: Not of a character in
* InterfaceScrew: Touching a fuzzy, much like [[VideoGame/YoshisIsland the game they were introduced in]]. The move to 3D since then has made the effect even
* LavaIsBoilingKoolAid: The lava in the Underground Depths. One of its two stars requires that Mario jump across a series of boxes floating through the lava
Changed line(s) 79,80 (click to see context) from:
* MinecartMadness: No actual minecart ride, but there is Whomp's Roller Coaster in Super Sweet Sugarland, the Fiery River in Bowser's Fiery castle, and the rainbow go-kart in Rainbow Road.
* MinigameZone: The Minigame House which has a total of five mini games, two unlocked from the start, and three unlocked later. All of them offer stars as rewards if the high score is matched or beaten.
* MinigameZone: The Minigame House which has a total of five mini games, two unlocked from the start, and three unlocked later. All of them offer stars as rewards if the high score is matched or beaten.
to:
* MinecartMadness: No actual minecart ride, but there is Whomp's Roller Coaster in Super Sweet Sugarland, the Fiery River in Bowser's Fiery castle, Castle, and the rainbow go-kart in Rainbow Road.
* MinigameZone: The MinigameHouse House, which has a total of five mini games, two unlocked from the start, and three unlocked later. All of them offer stars as rewards if the high score is matched or beaten.
* MinigameZone: The Minigame
Changed line(s) 85,86 (click to see context) from:
* NostalgiaLevel: Rainbow Road is full of pixelated sprites of all the characters including Mario, Princess Peach, and Bowser.
* PalmtreePanic: The Sunset Islets which is an archipelago with many sandy beaches that takes place at sunset.
* PalmtreePanic: The Sunset Islets which is an archipelago with many sandy beaches that takes place at sunset.
to:
* NostalgiaLevel: Rainbow Road is full of pixelated sprites of all the characters characters, including Mario, Princess Peach, and Bowser.
* PalmtreePanic: The SunsetIslets Islets, which is an archipelago with many sandy beaches that takes place at sunset.
* PalmtreePanic: The Sunset
Changed line(s) 89,90 (click to see context) from:
* PlayableMenu: Unlike in the original, the File Select screen is set in the center room of Princess Peach's Castle. This time every visible door leads to a different playable file.
* PrisonEpisode: The mission "The Prison Escape" in Dusky Doomed Dale. Mario's actions in past missions including freeing Kamek and collecting gold items to craft a power star (since the items were intended as sacrifices to the gods) results in his arrest. The resulting mission is a jail break.
* PrisonEpisode: The mission "The Prison Escape" in Dusky Doomed Dale. Mario's actions in past missions including freeing Kamek and collecting gold items to craft a power star (since the items were intended as sacrifices to the gods) results in his arrest. The resulting mission is a jail break.
to:
* PlayableMenu: Unlike in the original, the File Select screen is set in the center room of Princess Peach's Castle. This time time, every visible door leads to a different playable file.
* PrisonEpisode: The mission "The Prison Escape" in Dusky Doomed Dale. Mario's actions in pastmissions missions, including freeing Kamek and collecting gold items to craft a power star (since the items were intended as sacrifices to the gods) gods), results in his arrest. The resulting mission is a jail break.jailbreak.
* PrisonEpisode: The mission "The Prison Escape" in Dusky Doomed Dale. Mario's actions in past
Changed line(s) 93 (click to see context) from:
* SequelDifficultySpike: The game doesn't seem like it's much harder like the original, until you notice that it's courses are much more challenging with: hard-to-reach Power Stars, more dangerous hazards, and complex boss fights. Furthermore, Mario has six units of health compared to the original's eight, and the Air meter is now separate from the health meter, meaning that Mario can no longer refill it by grabbing coins underwater nor can he re-fill his health meter by jumping in the water.
to:
* SequelDifficultySpike: The game doesn't seem like it's much harder like the original, until you notice that it's its courses are much more challenging with: hard-to-reach Power Stars, more dangerous hazards, and complex boss fights. Furthermore, Mario has six units of health compared to the original's eight, and the Air meter is now separate from the health meter, meaning that Mario can no longer refill it by grabbing coins underwater underwater, nor can he re-fill his health meter by jumping in the water.
Changed line(s) 97,98 (click to see context) from:
** In the game room leading to the first Gloomy Ambiance, a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''Series/PaperMario'' sticker on the wall, and A Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of "Nintendo World Championships 1990".
** The front of the game shelf has a [[VideoGame/TheLegendOfZelda Triforce]]
** The front of the game shelf has a [[VideoGame/TheLegendOfZelda Triforce]]
to:
** In the game room leading to the first Gloomy Ambiance, a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''Series/PaperMario'' sticker on the wall, and A the Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of "Nintendo World Championships 1990".
** The front of the game shelf has a [[VideoGame/TheLegendOfZeldaTriforce]]Triforce]].
** The front of the game shelf has a [[VideoGame/TheLegendOfZelda
Changed line(s) 100 (click to see context) from:
** One game that was released and is found on the shelf in the game room is [[VideoGame/SuperSmashBros Super Smash Bros Melee]].
to:
** One game that was released and is found on the shelf in the game room is [[VideoGame/SuperSmashBros ''[[VideoGame/SuperSmashBros Super Smash Bros Melee]].Melee]]''.
Changed line(s) 103 (click to see context) from:
** A bonus area within the Crystal Caves is [[TheLegendOfZeldaOcarinaOfTime The Water Temple]]
to:
** A bonus area within the Crystal Caves is [[TheLegendOfZeldaOcarinaOfTime The Water Temple]]Temple]].
Changed line(s) 106 (click to see context) from:
** The Great Beast's Belly as a whole is a refernece to Clanker's Cavern from ''VideoGame/BanjoKazooie''.
to:
** The Great Beast's Belly as a whole is a refernece reference to Clanker's Cavern from ''VideoGame/BanjoKazooie''.
Changed line(s) 108 (click to see context) from:
** Much of the game's soundtrack has remixes, mostly of Mario games but also some from other series of games like Franchise/{{Kirby}} or Franchise/SonicTheHedgehog.
to:
** Much of the game's soundtrack has remixes, mostly of Mario games games, but also some from other series of games like Franchise/{{Kirby}} or Franchise/SonicTheHedgehog.
Changed line(s) 110 (click to see context) from:
* SpaceZone: The Abandoned Outpost is an old space station located on the Moon. The final area of the Hub World is set on the Moon. Even [[spoiler: the very last level also takes place on the Moon]].
to:
* SpaceZone: The Abandoned Outpost is an old space station located on the Moon. The final area of the Hub World is set on the Moon. Even [[spoiler: the [[spoiler:the very last level also takes place on the Moon]].
Changed line(s) 113 (click to see context) from:
* ThemeMusicPowerUp: Happens during the FinalBoss battle. While the first two phases have appropiately tense, orchestral-sounding, ''VideoGame/SuperMarioGalaxy''-like music, the final phase of the fight has a blood-pumping, fast-paced metal-like track that heavily contrasts with the first theme. [[spoiler:This makes a lot of sense since it plays right after Mario gets empowered by the Goomba Bros.' Star Power, which ables him to defeat the moon's evil spirit.]]
to:
* ThemeMusicPowerUp: Happens during the FinalBoss battle. While the first two phases have appropiately tense, orchestral-sounding, ''VideoGame/SuperMarioGalaxy''-like music, the final phase of the fight has a blood-pumping, fast-paced metal-like track that heavily contrasts with the first theme. [[spoiler:This makes a lot of sense since it plays right after Mario gets empowered by the Goomba Bros.' Star Power, which ables enables him to defeat the moon's evil spirit.]]
Changed line(s) 115 (click to see context) from:
* TrueFinalBoss: [[spoiler: Rashay]]
to:
* TrueFinalBoss: [[spoiler: Rashay]][[spoiler:Rashay.]]
Changed line(s) 120 (click to see context) from:
* VeryDefinitelyFinalDungeon: [[spoiler:Rashay's Moon Cellar]]
to:
* VeryDefinitelyFinalDungeon: TheVeryDefinitelyFinalDungeon: [[spoiler:Rashay's Moon Cellar]]Cellar.]]
Changed line(s) 124 (click to see context) from:
* WorldTree: The giant tree in Wildlife Valley. Of course scaling it from inside is one of the missions.
to:
* WorldTree: The giant tree in Wildlife Valley. Of course course, scaling it from inside is one of the missions.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39,40 (click to see context) from:
** Typing in 5318008 in the calculator on the first Gloomy Ambiance (the giant desk) produces a Boo laugh. "5318008" is "[=BOOBIES=]" upside-down.
** Also on the giant desk typing in "2672" will produce a coin.
** Also on the giant desk typing in "2672" will produce a coin.
to:
** Typing in 5318008 in the There is a giant calculator on the first Gloomy Ambiance (the level (which is made up of a giant desk) that is functional.
*** Typing in 5318008 produces a Boo laugh. "5318008" is "[=BOOBIES=]" upside-down.
** Also on the giant desk typing *** Typing in "2672" will produce a coin.
*** Typing in 5318008 produces a Boo laugh. "5318008" is "[=BOOBIES=]" upside-down.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* BigBoosHaunt: Dusky Doomed Dale is the typical "haunted" level. It is actually a haunted town and the reason it's haunted is because Kamek the witch has laid a curse of the town.
to:
* BigBoosHaunt: BigBoosHaunt:
** Dusky Doomed Dale is the typical "haunted" level. It is actually a haunted town and the reason it's haunted is because Kamek the witch has laid a curse of the town.
** Dusky Doomed Dale is the typical "haunted" level. It is actually a haunted town and the reason it's haunted is because Kamek the witch has laid a curse of the town.
Changed line(s) 21 (click to see context) from:
* ColonyDrop: The Sky High Islands are in danger of dropping because of energy sapping vines someone has put on the outside.
to:
* ColonyDrop: ColonyDrop:
** The Sky High Islands are in danger of dropping because of energy sapping vines someone has put on the outside.
** The Sky High Islands are in danger of dropping because of energy sapping vines someone has put on the outside.
Changed line(s) 24 (click to see context) from:
* ControlRoomPuzzle: The underground ice palace in Melty Molten Mountains has a series of switches that are respectively activated by the fire and ice powers. The player first has to set a series of switches to gain access to the lowest room followed by setting switches to make giant snowballs roll into four corners of the lowest room.
to:
* ControlRoomPuzzle: ControlRoomPuzzle:
** The underground ice palace in Melty Molten Mountains has a series of switches that are respectively activated by the fire and ice powers. The player first has to set a series of switches to gain access to the lowest room followed by setting switches to make giant snowballs roll into four corners of the lowest room.
** The underground ice palace in Melty Molten Mountains has a series of switches that are respectively activated by the fire and ice powers. The player first has to set a series of switches to gain access to the lowest room followed by setting switches to make giant snowballs roll into four corners of the lowest room.
Changed line(s) 31 (click to see context) from:
* DualBoss: The Goomba Bros, also a RecurringBoss. In the Colossal Circuits you also fight the [[VideoGame/DrMario Viruses]].
to:
* DualBoss: The DualBoss:
** Triple-enemies variant with the Goomba Bros, also aRecurringBoss. RecurringBoss.
** In the ColossalCircuits Circuits, the final star requires to you also to fight the [[VideoGame/DrMario Viruses]].Viruses]], which are a triple-boss variant.
** Triple-enemies variant with the Goomba Bros, also a
** In the Colossal
Changed line(s) 42 (click to see context) from:
* EternalEngine: The Shadow Factory is not just a factory, but a very dark factory where the key is held not by Bowser but by [[spoiler:Dark Mario]].
to:
* EternalEngine: EternalEngine:
** The Shadow Factory is not just a factory, but a very dark factory where the key is held not by Bowser but by [[spoiler:Dark Mario]].
** The Shadow Factory is not just a factory, but a very dark factory where the key is held not by Bowser but by [[spoiler:Dark Mario]].
* FireWaterJuxtaposition: The hot, fiery volcanic area of Melty Molten Mountains is contrasted by its surprisingly cold, snowy icy side.
Changed line(s) 52 (click to see context) from:
* HailfirePeaks: Melty Molten Mountains is a mountain range with a fiery side and an icy side and even features the return of the Ice Flower.
to:
* HailfirePeaks: HailfirePeaks:
** Melty Molten Mountains is a mountain range with a fiery side and an icy side and even features the return of the Ice Flower.
** Melty Molten Mountains is a mountain range with a fiery side and an icy side and even features the return of the Ice Flower.
Changed line(s) 64 (click to see context) from:
* LevelsTakeFlight: The "Float Through the Sky" mission in Wildlife Valley requires the player to take flight with an extra large dandelion seed.
to:
* LevelsTakeFlight: LevelsTakeFlight:
** The "Float Through the Sky" mission in Wildlife Valley requires the player to take flight with an extra large dandelion seed.
** The "Float Through the Sky" mission in Wildlife Valley requires the player to take flight with an extra large dandelion seed.
Changed line(s) 71 (click to see context) from:
* MythologyGag: One of the items on the shelf in the room with the first Gloomy Ambiance is a boxed copy of ''VideoGame/SuperMario64''.
to:
* MythologyGag: MythologyGag:
** One of the items on the shelf in the room with the first Gloomy Ambiance is a boxed copy of ''VideoGame/SuperMario64''.
** One of the items on the shelf in the room with the first Gloomy Ambiance is a boxed copy of ''VideoGame/SuperMario64''.
Changed line(s) 85 (click to see context) from:
* ShoutOut: In the game room leading to the first Gloomy Ambiance, a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''Series/PaperMario'' sticker on the wall, and A Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of "Nintendo World Championships 1990".
to:
* ShoutOut: ShoutOut:
** In the game room leading to the first Gloomy Ambiance, a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''Series/PaperMario'' sticker on the wall, and A Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of "Nintendo World Championships 1990".
** In the game room leading to the first Gloomy Ambiance, a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''Series/PaperMario'' sticker on the wall, and A Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards, and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of "Nintendo World Championships 1990".
Is there an issue? Send a MessageReason:
None
** For that matter, the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay]].
Deleted line(s) 45 (click to see context) :
** For that matter, the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay]].
Is there an issue? Send a MessageReason:
Yipes! Placed a trope in the wrong order
Deleted line(s) 22,23 (click to see context) :
* EyesAlwaysShut: The mermaids in The Crystal Caves course.
** For that matter, the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay]].
** For that matter, the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay]].
Added DiffLines:
* EyesAlwaysShut: The mermaids in The Crystal Caves course.
** For that matter, the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay]].
** For that matter, the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay]].