History VideoGame / SuperMario3DLand

19th Dec '16 7:11:26 AM MegaMarioMan
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%%* SpiritualSuccessor: To ''VideoGame/SuperMarioBros3''. The name may also be a reference to ''VideoGame/SuperMarioLand'' and [[VideoGame/SuperMarioLand2 its sequel]], which were Mario's first portable adventures.

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%%* SpiritualSuccessor: To ''VideoGame/SuperMarioBros3''. The name may also be a reference to ''VideoGame/SuperMarioLand'' and [[VideoGame/SuperMarioLand2 [[VideoGame/SuperMarioLand2SixGoldenCoins its sequel]], which were Mario's first portable adventures.
6th Dec '16 8:17:07 AM MegaMarioMan
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''Super Mario 3D Land'' is a 3D [[SuperMarioBros Mario platformer]] that came out in November 2011 for the Nintendo3DS (retail version; as of 2012 the game is available from the Nintendo eShop as well). Unlike earlier 3D Mario games, the style of ''3D Land'' is essentially a blend between 2D and 3D Mario: Many elements, from linear level structure to Super Mushroom-based health to old-school power-ups like the Tanooki Suit, have been implemented into the 3D games for the first time. It's best described by Creator/ShigeruMiyamoto [[WordOfGod himself]] as "...more like a 3D Mario that plays like a 2D Mario game."

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''Super Mario 3D Land'' is a 3D [[SuperMarioBros [[Franchise/SuperMarioBros Mario platformer]] that came out in November 2011 for the Nintendo3DS UsefulNotes/Nintendo3DS (retail version; as of 2012 the game is available from the Nintendo eShop as well). Unlike earlier 3D Mario games, the style of ''3D Land'' is essentially a blend between 2D and 3D Mario: Many elements, from linear level structure to Super Mushroom-based health to old-school power-ups like the Tanooki Suit, have been implemented into the 3D games for the first time. It's best described by Creator/ShigeruMiyamoto [[WordOfGod himself]] as "...more like a 3D Mario that plays like a 2D Mario game."



A WiiU sequel with 4-player co-op multiplayer, ''VideoGame/SuperMario3DWorld'', was released November 2013.

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A WiiU UsefulNotes/WiiU sequel with 4-player co-op multiplayer, ''VideoGame/SuperMario3DWorld'', was released in November 2013.



* PreOrderBonus: Players recieved a Tanooki Mario keychain if they pre-ordered.
29th Jul '16 5:31:58 PM Adept
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* EasterEgg: A very similar figure to the infamous Hell Valley Sky Trees from ''VideoGame/SuperMarioGalaxy2'' appears at the end of every ghost house if the players waits for some time near the flagpole. The creepy thing is that unlike the Hell Valley Sky Trees, it appears just behind the fence rather than far away, bears a striking resemblance to [[Franchise/TheSlenderManMythos Slenderman]], and silently ''screams'' at you before it disappears. Another creepy EasterEgg in the same game is a UFO that can be seen if player looks into the binoculars in World 1-3 and quickly looks to the top-right.



* RottenEasterEgg: A very similar figure to the infamous Hell Valley Sky Trees from ''VideoGame/SuperMarioGalaxy2'' appears at the end of every ghost house if the players waits for some time near the flagpole. The creepy thing is that unlike the Hell Valley Sky Trees, it appears just behind the fence rather than far away, bears a striking resemblance to [[Franchise/TheSlenderManMythos Slenderman]], and silently ''screams'' at you before it disappears. Another creepy EasterEgg in the same game is a UFO that can be seen if player looks into the binoculars in World 1-3 and quickly looks to the top-right.
8th Jun '16 8:26:24 AM IAmNotAFunguy
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* PalmtreePanic: Just one stage, World 6-1.

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* PalmtreePanic: Just one stage, World 6-1.Worlds 6-1, S1-4, and S4-3.
8th Jun '16 8:17:13 AM IAmNotAFunguy
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* DeathMountain: as a tradition in Mario games, there are a few mountain themed stages.

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* DeathMountain: as a tradition in Mario games, there are a few World 5-1 is the only mountain themed stages.level in the game.
8th Jun '16 7:47:39 AM IAmNotAFunguy
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* BubblyClouds: Not one single world but one level World 5-5.

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* BubblyClouds: Not one single world but one level World 5-5. In addition this is the first time we see Coin Heavens appear in 3D.
8th Jun '16 7:36:34 AM IAmNotAFunguy
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Added DiffLines:

* BuildLikeAnEgyptian: World 6-2 is a pyramid level.
8th Jun '16 7:31:44 AM IAmNotAFunguy
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Added DiffLines:

* DeathMountain: as a tradition in Mario games, there are a few mountain themed stages.
7th Jun '16 2:12:13 PM IAmNotAFunguy
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Added DiffLines:

* RemixedLevel: The entirety of the Special Quest consists of levels from the first quest that are re-done to be a lot more challenging.
28th May '16 10:00:43 AM rjd1922
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* TheDevTeamThinksOfEverything: Much like VideoGame/SuperMario64, you're forbidden from exiting courses (even the ones you've beaten) when you're in midair, thereby terminating the age-old trick of exiting the course right before you fall to your doom.

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* TheDevTeamThinksOfEverything: DevelopersForesight: Much like VideoGame/SuperMario64, ''VideoGame/SuperMario64'', you're forbidden from exiting courses (even the ones you've beaten) when you're in midair, thereby terminating the age-old trick of exiting the course right before you fall to your doom.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMario3DLand