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* OminousVisualGlitch: ''Very'' easily missed, but the first room that appears in the trailer is a dimly lit living room with furniture that includes a single wooden chair. When the player turns the light on, there are now two chairs.

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* OminousVisualGlitch: ''Very'' easily missed, but the first room that appears in the trailer is a dimly lit living room with furniture that includes a single wooden chair. When the The player turns looks away from it for a few seconds to turn the light on, and when they turn back to it, there are now two chairs.
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Not to be confused to ''VideoGame/{{Superliminal}}'', a similar-looking game that's less horror and more of a puzzler.

to:

Not to be confused to with ''VideoGame/{{Superliminal}}'', a similar-looking game that's less horror and more of a puzzler.
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General clarification on work content

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Not to be confused to ''VideoGame/{{Superliminal}}'', a similar-looking game that's less horror and more of a puzzler.
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* OminousVisualGlitch: ''Very'' easily missed, but the first room that appears in the trailer is a dimly lit living room whose furniture includes a single wooden chair. When the player turns the light on, the chair has duplicated itself.

to:

* OminousVisualGlitch: ''Very'' easily missed, but the first room that appears in the trailer is a dimly lit living room whose with furniture that includes a single wooden chair. When the player turns the light on, the chair has duplicated itself.there are now two chairs.
Is there an issue? Send a MessageReason:
None


* OminousVisualGlitch: ''Very'' easily missed, but the first room is a dimly lit living room whose furniture includes a single wooden chair. When the player turns the light on, there are now two chairs.

to:

* OminousVisualGlitch: ''Very'' easily missed, but the first room that appears in the trailer is a dimly lit living room whose furniture includes a single wooden chair. When the player turns the light on, there are now two chairs.the chair has duplicated itself.
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Added DiffLines:

* DeliberateVHSQuality: The training video has a grainy filter over it that makes it appear to be a VHS tape...and there's lots of glitches.

Added: 298

Removed: 303

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* ElectronicSpeechImpediment: The training video at the beginning of the trailer glitches audibly and visually multiple times, including when the narrator says, "Use your light source to help you navigate through the ex-ex-experience..." and "Av-av-avoid making eye contact with any unfamiliar faces..."



* RedFilterOfDoom: A hospital corridor is shown, bathed in ominous red light.

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* RedFilterOfDoom: A hospital corridor is shown, bathed in ominous red light.light.
* RepetitiveAudioGlitch: The training video at the beginning of the trailer glitches audibly and visually multiple times, including when the narrator says, "Use your light source to help you navigate through the ex-ex-experience..." and "Av-av-avoid making eye contact with any unfamiliar faces..."
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Added DiffLines:

* MadnessMantra: The word "SORRY" can be seen written over and over in graffiti on the walls of a subway station.
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[[caption-width-right:607:''Keep your head up.'']]

to:

[[caption-width-right:607:''Keep your head up.'']]
[[caption-width-right:607:''KEEP YOUR HEAD UP'']]
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->''A familiar place.\\
Don't look back.\\
Keep your mind together.\\
You are all alone.''

to:

->''A familiar place.\\
Don't look back.\\
Keep your mind together.\\
You are all alone.''
FAMILIAR PLACE\\
DON'T LOOK BACK\\
KEEP YOUR MIND TOGETHER\\
YOU ARE ALL ALONE''
-->-- '''Gameplay trailer'''
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An [[https://www.youtube.com/watch?v=ffvnBITK2Uc official trailer]] and [[https://www.youtube.com/watch?v=Oe8lU18G89Q official gameplay trailer]] can be viewed on Website/YouTube.
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* ElectronicSpeechImpediment: The training video at the beginning of the trailer glitches audibly and visually in multiple places, including when the narrator says, "Use your light source to help you navigate through the ex-ex-experience..." and "Av-av-avoid making eye contact with any unfamiliar faces..."

to:

* ElectronicSpeechImpediment: The training video at the beginning of the trailer glitches audibly and visually in multiple places, times, including when the narrator says, "Use your light source to help you navigate through the ex-ex-experience..." and "Av-av-avoid making eye contact with any unfamiliar faces..."
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* AmusementParkOfDoom: One of the levels is an indoor children's play area with brightly colored equipment.

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* AmusementParkOfDoom: One of the levels is an indoor children's play area with brightly colored equipment.structures, reminiscent of ''VideoGame/FiveNightsAtFreddysSecurityBreach''.
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* NothingIsScarier: Like the lore of the creepypasta it was based on, the sense of fear in the game comes from being in spaces that are ordinarily filled with other people, but are instead empty and silent. Most of the trailer is spent wandering around various empty locations while eerie music plays, including a living room with children's toys and a TV, a hospital corridor, and a hotel floor.

to:

* NothingIsScarier: Like the lore of the creepypasta it was based on, the sense of fear in the game game's primary scare factor comes from being in spaces that are ordinarily filled with other people, but are instead empty and silent. Most of the trailer is spent wandering around various empty locations while eerie music plays, including a living room with children's toys and a TV, a hospital corridor, and a hotel floor.
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None


* NothingIsScarier: Most of the trailer is spent wandering around various empty locations while eerie music plays, including a living room with children's toys and a TV, a hospital corridor, and a hotel floor.

to:

* NothingIsScarier: Like the lore of the creepypasta it was based on, the sense of fear in the game comes from being in spaces that are ordinarily filled with other people, but are instead empty and silent. Most of the trailer is spent wandering around various empty locations while eerie music plays, including a living room with children's toys and a TV, a hospital corridor, and a hotel floor.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* OminousVisualGlitch: ''Very'' easily missed, but the first room is a dimly lit living room whose furniture includes a single wooden chair. When the player the light on, there are now two chairs.

to:

* OminousVisualGlitch: ''Very'' easily missed, but the first room is a dimly lit living room whose furniture includes a single wooden chair. When the player turns the light on, there are now two chairs.
Is there an issue? Send a MessageReason:
None


The player will solve puzzles while exploring the Backrooms, an endless series of interconnected rooms that resemble places one might see in real life, like living rooms, hospital corridors, and subway stations, but all of them are ominously empty. Empty, that is...aside from some hostile entities and monsters you might run into.

to:

The player will solve puzzles while exploring the Backrooms, an endless series of interconnected rooms that resemble places one might see in real life, like living rooms, hospital corridors, and subway stations, but all of them are ominously empty.empty of other people. Empty, that is...aside from some hostile entities and monsters you might run into.
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None

Added DiffLines:

* NoEyeInMagic: Whoever's narrating the training video warns the player not to make eye contact with any unfamiliar entity.
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* OminousVisualGlitch: ''Very'' easily missed, but the first room is a dimly lit living room whose furniture includes a single wooden chair. When the player turns on the light, there are now two chairs.

to:

* OminousVisualGlitch: ''Very'' easily missed, but the first room is a dimly lit living room whose furniture includes a single wooden chair. When the player turns on the light, light on, there are now two chairs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:607:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2024_02_22_at_114559_pm.png]]
[[caption-width-right:607:''Keep your head up.'']]

->''A familiar place.\\
Don't look back.\\
Keep your mind together.\\
You are all alone.''

''Subliminal'' is an upcoming horror/puzzle video game set for release in 2024, developed by Sven and based on the lore of ''WebOriginal/TheBackrooms''. It will be playable on PC.

The player will solve puzzles while exploring the Backrooms, an endless series of interconnected rooms that resemble places one might see in real life, like living rooms, hospital corridors, and subway stations, but all of them are ominously empty. Empty, that is...aside from some hostile entities and monsters you might run into.
----
!!This video game contains examples of:
* AmusementParkOfDoom: One of the levels is an indoor children's play area with brightly colored equipment.
* AnalogHorror: The training video is in the style of an old-fashioned VHS tape.
* ElectronicSpeechImpediment: The training video at the beginning of the trailer glitches audibly and visually in multiple places, including when the narrator says, "Use your light source to help you navigate through the ex-ex-experience..." and "Av-av-avoid making eye contact with any unfamiliar faces..."
* NothingIsScarier: Most of the trailer is spent wandering around various empty locations while eerie music plays, including a living room with children's toys and a TV, a hospital corridor, and a hotel floor.
* OminousVisualGlitch: ''Very'' easily missed, but the first room is a dimly lit living room whose furniture includes a single wooden chair. When the player turns on the light, there are now two chairs.
* RedFilterOfDoom: A hospital corridor is shown, bathed in ominous red light.

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