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--> '''Overkill Director''': Now, when people see this last stunt, I want their heads to explode, straight off their heads, so NASA calls someone and goes, "Hey, are you guys launching heads?" ''Literally explode!'' Now make it happen or I'll deport your family!
to:
--> '''Overkill '''"Overdrive" Director''': Now, when people see this last stunt, I want their heads to explode, straight off their heads, so NASA calls someone and goes, "Hey, are you guys launching heads?" ''Literally explode!'' Now make it happen or I'll deport your family!
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--> '''"Overdrive Director": "Now, do it, or I'll deport your family!"
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--> '''"Overdrive Director: "Now, do it, or I'll deport your family!"
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--> '''"Overdrive Director: Director": "Now, do it, or I'll deport your family!"
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--> '''"Overdrive Director: "Now, do it, or I'll deport your family!"
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* PrimaDonnaDirector: Every director in the game is eccentric in some way, and all have low tolerance for mistakes. Mess up more than five times, or stray too far from the set route, and they'll order a reshoot. This happens even if it's something completely out of your control, like getting launched off a piece of an object you were ordered to break or grazing the side of a car you were supposed to pass cleanly.
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* NoOshaCompliance: As stated in the ArtisticLicenseFilmProduction entry above, the shoots are unrealistically dangerous, featuring long, complicated driving sequences, pyrotechnics going off extremely close to the driver, stunt performers on foot running at the stunt drivers, and what appears to be live ammunition, as many of the in-game machine guns have white tracers streaming from their barrels.
to:
* NoOshaCompliance: As stated in the ArtisticLicenseFilmProduction entry above, the shoots are unrealistically dangerous, featuring long, complicated driving sequences, pyrotechnics going off extremely close to the driver, stunts where the driver is instructed to hit other drivers on motorcycles, stunt performers on foot running at the stunt drivers, and what appears to be live ammunition, as many of the in-game machine guns have white tracers streaming from their barrels.barrels and all the rocket launchers fire actual rockets.
Changed line(s) 70,74 (click to see context) from:
--> Now when people see this last stunt, I want their heads to explode, straight off their heads, so NASA calls someone and goes, "Hey, are you guys launching heads?" ''Literally explode!'' Now make it happen or I'll deport your family!
* ContinuityNod: The second film the player drives for is ''A Whoopin' & a Hollerin' 2'', the sequel to ''A Whoopin' & a Hollerin'''' in the first game. Same with ''Never Kill Me Again'' from ''Ignition'' and ''Live Twice for Tomorrow'' from the first game. Although, the former appears to be an InNameOnly sequel, as the Basco Boys end up being turned into the Creek Boys, the car changes completely and the setting changes from Bounty Creek to Catfish County.
* ConvectionSchmonvection: Played With, but ultimately [[AvertedTrope averted]]. The lava pools in ''Aftershock'' won't cause you to fail unless you fall into them, but it's ultimately [[JustifiedTrope justified]], as they're only props; however, in the second scene for ''Aftershock'', one stunt involves setting your tires on fire with the Action Button after the character you're standing in for drives over an overheated, cracked part of the road that has lava flowing below it.
%%* CowboyCop: Stone in ''Overdrive''.
* NoCelebritiesWereHarmed: Similar to LawyerFriendlyCameo above, a few of the directors for the movies sound and behave a lot like people from real-life. ''Overdrive'', in particular, has a director that sounds awfully like Creator/QuentinTarantino and the production staff for ''A Whoopin' & a Hollerin' 2'' worked on a ''Series/{{Jackass}}''-style TV show, a shoutout to Creator/JohnnyKnoxville playing Luke Duke in the 2005 ''Dukes of Hazzard'' reboot.
* ContinuityNod: The second film the player drives for is ''A Whoopin' & a Hollerin' 2'', the sequel to ''A Whoopin' & a Hollerin'''' in the first game. Same with ''Never Kill Me Again'' from ''Ignition'' and ''Live Twice for Tomorrow'' from the first game. Although, the former appears to be an InNameOnly sequel, as the Basco Boys end up being turned into the Creek Boys, the car changes completely and the setting changes from Bounty Creek to Catfish County.
* ConvectionSchmonvection: Played With, but ultimately [[AvertedTrope averted]]. The lava pools in ''Aftershock'' won't cause you to fail unless you fall into them, but it's ultimately [[JustifiedTrope justified]], as they're only props; however, in the second scene for ''Aftershock'', one stunt involves setting your tires on fire with the Action Button after the character you're standing in for drives over an overheated, cracked part of the road that has lava flowing below it.
%%* CowboyCop: Stone in ''Overdrive''.
* NoCelebritiesWereHarmed: Similar to LawyerFriendlyCameo above, a few of the directors for the movies sound and behave a lot like people from real-life. ''Overdrive'', in particular, has a director that sounds awfully like Creator/QuentinTarantino and the production staff for ''A Whoopin' & a Hollerin' 2'' worked on a ''Series/{{Jackass}}''-style TV show, a shoutout to Creator/JohnnyKnoxville playing Luke Duke in the 2005 ''Dukes of Hazzard'' reboot.
to:
--> Now '''Overkill Director''': Now, when people see this last stunt, I want their heads to explode, straight off their heads, so NASA calls someone and goes, "Hey, are you guys launching heads?" ''Literally explode!'' Now make it happen or I'll deport your family!
* ContinuityNod: The second film the player drives for is ''A Whoopin' & a Hollerin' 2'', the sequel to ''A Whoopin' & a Hollerin'''' in the first game. Same with ''Never Kill Me Again'' from ''Ignition'' and ''Live Twice for Tomorrow'' from the first game.Although, the The former appears to be an InNameOnly sequel, though, as the Basco Boys end up being turned into the Creek Boys, the car changes completely and the setting changes from Bounty Creek to Catfish County.
* ConvectionSchmonvection: Played With, but ultimately [[AvertedTrope averted]]. The lava pools in ''Aftershock'' won't cause you to fail unless you fall into them, but it's ultimately [[JustifiedTrope justified]], as they're only props; however, in the second scene for ''Aftershock'', one stunt involves setting your tires on fire with the Action Button after the character you're standing in for drives overan overheated, cracked part of a fissure in the road that has lava flowing below it.
%%* * CowboyCop: Stone in ''Overdrive''.
''Overdrive'' is a hot headed police detective with a lead foot who wants to get drug dealer Varga off the streets by whatever means necessary.
* NoCelebritiesWereHarmed: Similar to LawyerFriendlyCameo above, a few of the directors for the movies sound and behave a lot like people from real-life.''Overdrive'', in particular, For example, ''Overdrive'' has a director that sounds awfully acts like Creator/QuentinTarantino a parody of Creator/MichaelBay and the production staff for ''A Whoopin' & a Hollerin' 2'' are a bunch of party animals who worked on a ''Series/{{Jackass}}''-style TV show, a shoutout to Creator/JohnnyKnoxville playing Luke Duke in the 2005 ''Dukes of Hazzard'' reboot.
* ContinuityNod: The second film the player drives for is ''A Whoopin' & a Hollerin' 2'', the sequel to ''A Whoopin' & a Hollerin'''' in the first game. Same with ''Never Kill Me Again'' from ''Ignition'' and ''Live Twice for Tomorrow'' from the first game.
* ConvectionSchmonvection: Played With, but ultimately [[AvertedTrope averted]]. The lava pools in ''Aftershock'' won't cause you to fail unless you fall into them, but it's ultimately [[JustifiedTrope justified]], as they're only props; however, in the second scene for ''Aftershock'', one stunt involves setting your tires on fire with the Action Button after the character you're standing in for drives over
* NoCelebritiesWereHarmed: Similar to LawyerFriendlyCameo above, a few of the directors for the movies sound and behave a lot like people from real-life.
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-->-- The opening narration of the original ''Stuntman''
to:
-->-- The '''The opening narration narration''' of the original ''Stuntman''
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-->-- The opening words of ''Stuntman: Ignition''
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-->-- The '''The opening words words''' of ''Stuntman: Ignition''
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A sequel, ''Stuntman: Ignition'', was developed by Creator/ParadigmEntertainment, published by Creator/{{THQ}}, and released in 2007 for the UsefulNotes/PlayStation2, UsefulNotes/PlayStation3 and UsefulNotes/Xbox360; it toned down the difficulty and featured a new scoring system.
to:
A sequel, ''Stuntman: Ignition'', was developed by Creator/ParadigmEntertainment, published by Creator/{{THQ}}, and released in 2007 for the UsefulNotes/PlayStation2, UsefulNotes/PlayStation3 Platform/PlayStation2, Platform/PlayStation3 and UsefulNotes/Xbox360; Platform/Xbox360; it toned down the difficulty and featured a new scoring system.
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Changed line(s) 70 (click to see context) from:
* ContinuityNod: The second film the player drives for is ''A Whoopin' & a Hollerin' 2'', the sequel to ''A Whoopin' & a Hollerin'''' in the first game. Same with ''Never Kill Me Again'' from ''Ignition'' and ''Live Twice for Tomorrow'' from the first game. Although, the appears to be an InNameOnly sequel, as the Basco Boys end up being turned into the Creek Boys.
to:
* ContinuityNod: The second film the player drives for is ''A Whoopin' & a Hollerin' 2'', the sequel to ''A Whoopin' & a Hollerin'''' in the first game. Same with ''Never Kill Me Again'' from ''Ignition'' and ''Live Twice for Tomorrow'' from the first game. Although, the former appears to be an InNameOnly sequel, as the Basco Boys end up being turned into the Creek Boys.Boys, the car changes completely and the setting changes from Bounty Creek to Catfish County.
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Changed line(s) 70 (click to see context) from:
* ContinuityNod: The second film is ''A Whoopin' & a Hollerin' 2'', the sequel to a film you do stunts for in the first game. Same with ''Never Kill Me Again'' from ''Ignition'' and ''Live Twice for Tomorrow'' from the original. Though [[SubvertedTrope subverted]] with the former, as the Basco Boys end up being turned into the Creek Boys for the sequel.
to:
* ContinuityNod: The second film the player drives for is ''A Whoopin' & a Hollerin' 2'', the sequel to ''A Whoopin' & a film you do stunts for Hollerin'''' in the first game. Same with ''Never Kill Me Again'' from ''Ignition'' and ''Live Twice for Tomorrow'' from the original. Though [[SubvertedTrope subverted]] with first game. Although, the former, appears to be an InNameOnly sequel, as the Basco Boys end up being turned into the Creek Boys for the sequel.Boys.
Changed line(s) 73 (click to see context) from:
* NoCelebritiesWereHarmed: Similar to LawyerFriendlyCameo above, a few of the directors for the movies sound a lot like people from real-life. ''Overdrive'', in particular, has a director that sounds awfully like Creator/QuentinTarantino.
to:
* NoCelebritiesWereHarmed: Similar to LawyerFriendlyCameo above, a few of the directors for the movies sound and behave a lot like people from real-life. ''Overdrive'', in particular, has a director that sounds awfully like Creator/QuentinTarantino.Creator/QuentinTarantino and the production staff for ''A Whoopin' & a Hollerin' 2'' worked on a ''Series/{{Jackass}}''-style TV show, a shoutout to Creator/JohnnyKnoxville playing Luke Duke in the 2005 ''Dukes of Hazzard'' reboot.
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* RampJump: A staple of the set pieces in each film. The jumps become more risky as the career continues, including jumping a motorcycle through the gap between a semi truck and it's trailer.
to:
* NoOshaCompliance: As stated in the ArtisticLicenseFilmProduction entry above, the shoots are unrealistically dangerous, featuring long, complicated driving sequences, pyrotechnics going off extremely close to the driver, stunt performers on foot running at the stunt drivers, and what appears to be live ammunition, as many of the in-game machine guns have white tracers streaming from their barrels.
* RampJump: A staple of the set pieces in each film. The jumps become more risky as the career continues, including jumping a motorcycle through the gap between a semi truck andit's its trailer.
* RampJump: A staple of the set pieces in each film. The jumps become more risky as the career continues, including jumping a motorcycle through the gap between a semi truck and
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* ConvectionSchmonvection: Played With, but ultimately [[AvertedTrope averted]]. The lava pools in ''Aftershock'' won't cause you to fail unless you fall into them, but it's ultimately [[JustifiedTrope justified]], as they're only props; however, in the second scene for ''Aftershock'', one stunt involves setting your tires on fire with the Action Button after the character you're standing in for drives over an overheated, cracked part of the road that has lava flowing below it.
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Changed line(s) 11,12 (click to see context) from:
''Stuntman'', developed by Reflections Interactive and published by Creator/{{Atari}}, is a 2002 DrivingGame about [[ExactlyWhatItSaysOnTheTin a movie stuntman]] who works on [[SummerBlockbuster several films]] that sound incredibly similar in concept to real films. Each chapter focuses on a specific movie, which is split up into different scenes. During each scene, the player has to hit the stunts the Director (who sounds the same no matter what the film is) calls out, with each stunt being some kind of manoeuvre like [[RampJump jumping off a ramp]], [[ImpressivePyrotechnics scraping against cars/walls while sparks dramatically fly off]], or [[IndyEscape driving under a falling pillar]] [[JustInTime just in the nick of time]]. The more stunts the player hits, the higher rating they get for the film. Mess up too much, and it's a restart for you. Expect to be doing exactly that [[NintendoHard a lot in the later levels.]]
to:
''Stuntman'', developed by Reflections Interactive and published by Creator/{{Atari}}, Creator/{{Infogrames}} under the Creator/{{Atari}} brand, is a 2002 DrivingGame about [[ExactlyWhatItSaysOnTheTin a movie stuntman]] who works on [[SummerBlockbuster several films]] that sound incredibly similar in concept to real films. Each chapter focuses on a specific movie, which is split up into different scenes. During each scene, the player has to hit the stunts the Director (who sounds the same no matter what the film is) calls out, with each stunt being some kind of manoeuvre like [[RampJump jumping off a ramp]], [[ImpressivePyrotechnics scraping against cars/walls while sparks dramatically fly off]], or [[IndyEscape driving under a falling pillar]] [[JustInTime just in the nick of time]]. The more stunts the player hits, the higher rating they get for the film. Mess up too much, and it's a restart for you. Expect to be doing exactly that [[NintendoHard a lot in the later levels.]]
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TRS cleanup
Changed line(s) 35 (click to see context) from:
*** ''A Whoopin' and a Hollerin[='=]'', a [[SweetHomeAlabama Southern-set]] action-comedy about a pair of brothers thwarting bootleggers and [[CorruptHick crooked sheriffs]], is basically ''Series/TheDukesOfHazzard''. The sequel, featured in ''Ignition'', is even made by a {{fratbro}} [[invoked]] ProductionPosse famous for doing a ''Series/{{Jackass}}''-style series, likely a reference to [[Film/TheDukesOfHazzard the 2005 film adaptation]] of ''The Dukes of Hazzard'', which starred Creator/SeannWilliamScott (one of the stars of ''Film/AmericanPie'') and Creator/JohnnyKnoxville (one of the stars of ''Jackass'') as Bo and Luke Duke.
to:
*** ''A Whoopin' and a Hollerin[='=]'', a [[SweetHomeAlabama Southern-set]] action-comedy about a pair of brothers thwarting bootleggers and [[CorruptHick [[DirtyCop crooked sheriffs]], is basically ''Series/TheDukesOfHazzard''. The sequel, featured in ''Ignition'', is even made by a {{fratbro}} [[invoked]] ProductionPosse famous for doing a ''Series/{{Jackass}}''-style series, likely a reference to [[Film/TheDukesOfHazzard the 2005 film adaptation]] of ''The Dukes of Hazzard'', which starred Creator/SeannWilliamScott (one of the stars of ''Film/AmericanPie'') and Creator/JohnnyKnoxville (one of the stars of ''Jackass'') as Bo and Luke Duke.
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Changed line(s) 29,32 (click to see context) from:
** [[Film/JamesBond Crown. Simon Crown]].
** [[Series/DukesOfHazzard ''A'Whoopin' and A'Hollerin''.]]
** [[Film/Volcano ''Aftershock''. ]]
** [[ Film/TheDarkKnight ''Night Avenger''.]]
** [[Series/DukesOfHazzard ''A'Whoopin' and A'Hollerin''.]]
** [[Film/Volcano ''Aftershock''. ]]
** [[ Film/TheDarkKnight ''Night Avenger''.]]
to:
** [[Film/JamesBond Crown. Simon Crown]].
The ''Simon Crown'' films]].
**[[Series/DukesOfHazzard [[Series/TheDukesOfHazzard ''A'Whoopin' and A'Hollerin''.]]
**[[Film/Volcano ''Aftershock''. ]]
** [[ Film/TheDarkKnight[[Film/TheDarkKnight ''Night Avenger''.]]
**
**
** [[ Film/TheDarkKnight
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* CarFu: Both played straight and averted. If you need to tail someone, you can't hit them. However, you can be told to "Scrape along bus". The last stunt of the last scene of [[RuleOfThree the last]] film in both games has you take out a flying object with your car.
%%* ChaseScene: Duh.
%%* ChaseScene: Duh.
to:
* CarFu: Both played straight and averted. If you need to tail someone, you can't hit them. However, you can be told to "Scrape along "Hit the bus". The last stunt of the last scene of [[RuleOfThree the last]] film in both games has you take out a flying object with your car.
%%* * ChaseScene: Duh.Several stunts in both games involve lengthy vehicle chases. Overtaking or hitting the front car will void the take.
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%%* DrivesLikeCrazy: And you get ''paid'' for it!
* {{Expy}}: [[Film/JamesBond Crown. Simon Crown]].
* {{Expy}}: [[Film/JamesBond Crown. Simon Crown]].
to:
* {{Expy}}:
**[[Film/JamesBond Crown. Simon
** [[Series/DukesOfHazzard ''A'Whoopin' and A'Hollerin''.]]
** [[Film/Volcano ''Aftershock''. ]]
** [[ Film/TheDarkKnight ''Night Avenger''.]]
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%%* RampJump: And how!
to:
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Removed Circular Link, fixed indentation, commented out ZCEs.
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Changed line(s) 9,13 (click to see context) from:
Overtake that car! Get close to the explosion! [[JustForFun/DescribeTopicHere Describe]] ''VideoGame/{{Stuntman}}''! Cut, that was too slow!!
''Stuntman'' is a game about [[ExactlyWhatItSaysOnTheTin a movie stuntman]] who works on [[SummerBlockbuster several films]] that sound incredibly similar in concept to real films. Each chapter focuses on a specific movie, which is split up into different scenes. During each scene, the player has to hit the stunts the Director (who sounds the same no matter what the film is) calls out, with each stunt being some kind of manoeuvre like [[RampJump jumping off a ramp]], [[ImpressivePyrotechnics scraping against cars/walls while sparks dramatically fly off]], or [[IndyEscape driving under a falling pillar]] [[JustInTime just in the nick of time]]. The more stunts the player hits, the higher rating they get for the film. Mess up too many, and it's a restart for you. Expect to be doing exactly that [[NintendoHard a lot in the later levels.]]
A sequel, ''Stuntman: Ignition'', was developed by Creator/ParadigmEntertainment and released in 2007 for the UsefulNotes/PlayStation2, UsefulNotes/PlayStation3 and UsefulNotes/XBox360; it toned down the difficulty and featured a new scoring system.
''Stuntman'' is a game about [[ExactlyWhatItSaysOnTheTin a movie stuntman]] who works on [[SummerBlockbuster several films]] that sound incredibly similar in concept to real films. Each chapter focuses on a specific movie, which is split up into different scenes. During each scene, the player has to hit the stunts the Director (who sounds the same no matter what the film is) calls out, with each stunt being some kind of manoeuvre like [[RampJump jumping off a ramp]], [[ImpressivePyrotechnics scraping against cars/walls while sparks dramatically fly off]], or [[IndyEscape driving under a falling pillar]] [[JustInTime just in the nick of time]]. The more stunts the player hits, the higher rating they get for the film. Mess up too many, and it's a restart for you. Expect to be doing exactly that [[NintendoHard a lot in the later levels.]]
A sequel, ''Stuntman: Ignition'', was developed by Creator/ParadigmEntertainment and released in 2007 for the UsefulNotes/PlayStation2, UsefulNotes/PlayStation3 and UsefulNotes/XBox360; it toned down the difficulty and featured a new scoring system.
to:
Overtake that car! Get close to the explosion! [[JustForFun/DescribeTopicHere Describe]] ''VideoGame/{{Stuntman}}''! ''Stuntman''! Cut, that was too slow!!
''Stuntman''slow!
''Stuntman'', developed by Reflections Interactive and published by Creator/{{Atari}}, is agame 2002 DrivingGame about [[ExactlyWhatItSaysOnTheTin a movie stuntman]] who works on [[SummerBlockbuster several films]] that sound incredibly similar in concept to real films. Each chapter focuses on a specific movie, which is split up into different scenes. During each scene, the player has to hit the stunts the Director (who sounds the same no matter what the film is) calls out, with each stunt being some kind of manoeuvre like [[RampJump jumping off a ramp]], [[ImpressivePyrotechnics scraping against cars/walls while sparks dramatically fly off]], or [[IndyEscape driving under a falling pillar]] [[JustInTime just in the nick of time]]. The more stunts the player hits, the higher rating they get for the film. Mess up too many, much, and it's a restart for you. Expect to be doing exactly that [[NintendoHard a lot in the later levels.]]
A sequel, ''Stuntman: Ignition'', was developed byCreator/ParadigmEntertainment Creator/ParadigmEntertainment, published by Creator/{{THQ}}, and released in 2007 for the UsefulNotes/PlayStation2, UsefulNotes/PlayStation3 and UsefulNotes/XBox360; UsefulNotes/Xbox360; it toned down the difficulty and featured a new scoring system.
''Stuntman''
''Stuntman'', developed by Reflections Interactive and published by Creator/{{Atari}}, is a
A sequel, ''Stuntman: Ignition'', was developed by
Changed line(s) 17 (click to see context) from:
* ArtisticLicenseFilmProduction: All car chase scenes are apparently filmed in one go, starting all the way from the beginning if one mistake is made. The film companies must have impressive budgets, considering the number of times the average player will repeat every mission.
to:
* ArtisticLicenseFilmProduction: ArtisticLicenseFilmProduction:
** All car chase scenes are apparently filmed in one go, starting all the way from the beginning if one mistake is made. The film companies must have impressive budgets, considering the number of times the average player will repeat every mission.
** All car chase scenes are apparently filmed in one go, starting all the way from the beginning if one mistake is made. The film companies must have impressive budgets, considering the number of times the average player will repeat every mission.
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* ChaseScene: Duh.
to:
Changed line(s) 26 (click to see context) from:
* DrivesLikeCrazy: And you get ''paid'' for it!
to:
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* LudicrousSpeed
to:
* LoadsAndLoadsOfLoading:
** The first game is already hard enough as it is, but having to wait through long loading screens for every retry makes it aggravating.
** Inverted in ''Ignition''. Load times are fairly short, and during the load, one of the bigger stunts is explained to you, and you can continue listening to the description after the level is finished loading. When you restart, there is no loading screen ''at all''.
%%* LudicrousSpeed
** The first game is already hard enough as it is, but having to wait through long loading screens for every retry makes it aggravating.
** Inverted in ''Ignition''. Load times are fairly short, and during the load, one of the bigger stunts is explained to you, and you can continue listening to the description after the level is finished loading. When you restart, there is no loading screen ''at all''.
%%* LudicrousSpeed
Changed line(s) 41 (click to see context) from:
* RampJump: And how!
to:
Changed line(s) 43 (click to see context) from:
* SomeDexterityRequired: Due to the realistic physics modeling of the cars, you need to be ''very'' dexterous with the controls in order to have any semblance of "control" over the vehicle. The game's introductory levels make you practice various stunt manoeuvres (such as 180's, reverse 180s, drifting through turns, etc) over and over until you've mastered them. It's made mandatory because you'll be using those maneuvers for the entire game. See MyCarHatesMe above
to:
* SomeDexterityRequired: Due to the realistic physics modeling of the cars, you need to be ''very'' dexterous with the controls in order to have any semblance of "control" over the vehicle. The game's introductory levels make you practice various stunt manoeuvres (such as 180's, 180s, reverse 180s, drifting through turns, etc) over and over until you've mastered them. It's made mandatory because you'll be using those maneuvers for the entire game. See MyCarHatesMe above
Changed line(s) 47,48 (click to see context) from:
* WreakingHavok: At the time it was released, ''Stuntman'' was one of the first car games to make an attempt at realistic physics modeling. For example, the various internal parts of the car and their weight are accurately reflected in-game, such that the front end of the car tends to weigh more (because of the engine). This made the wrecks in the game particularly fun (and insane) to watch.
** The game actually has an "arena" feature where you can set up whatever stunts you like and go wild with the physics.
** The game actually has an "arena" feature where you can set up whatever stunts you like and go wild with the physics.
to:
* WreakingHavok: At the time it was released, ''Stuntman'' was one of the first car games to make an attempt at realistic physics modeling. For example, the various internal parts of the car and their weight are accurately reflected in-game, such that the front end of the car tends to weigh more (because of the engine). This made the wrecks in the game particularly fun (and insane) to watch. \n** The game actually has an "arena" feature where you can set up whatever stunts you like and go wild with the physics.
Changed line(s) 54,59 (click to see context) from:
* HollywoodPoliceDrivingAcademy
* LoadsAndLoadsOfLoading: The game is already hard enough as it is, but having to wait through long loading screens for every retry makes it aggravating.
** Inverted in ''Ignition''. Load times are fairly short, and during the load, one of the bigger stunts is explained to you, and you can continue listening to the description after the level is finished loading. When you restart, there is no loading screen ''at all''.
* NintendoHard: Each level/movie had dozens of precise manoeuvres you had to pull off while adhering to a strict time limit; in some cases even missing ''one'' will fail you. And since there are no checkpoints, this means you have to start the ''whole level over''.
** After finishing a level you get to see the completed "footage" of your stunts. Because of how demanding the game is, [[EarnYourHappyEnding it makes for some amazing replays once you've finally completed a level.]]
* RacingTheTrain: And driving ''on it'' to boot.
* LoadsAndLoadsOfLoading: The game is already hard enough as it is, but having to wait through long loading screens for every retry makes it aggravating.
** Inverted in ''Ignition''. Load times are fairly short, and during the load, one of the bigger stunts is explained to you, and you can continue listening to the description after the level is finished loading. When you restart, there is no loading screen ''at all''.
* NintendoHard: Each level/movie had dozens of precise manoeuvres you had to pull off while adhering to a strict time limit; in some cases even missing ''one'' will fail you. And since there are no checkpoints, this means you have to start the ''whole level over''.
** After finishing a level you get to see the completed "footage" of your stunts. Because of how demanding the game is, [[EarnYourHappyEnding it makes for some amazing replays once you've finally completed a level.]]
* RacingTheTrain: And driving ''on it'' to boot.
to:
** Inverted in ''Ignition''. Load times are fairly short, and during the load, one of the bigger stunts is explained to you, and you can continue listening to the description after the level is finished loading. When you restart, there is no loading screen ''at all''.
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* ContinuityNod: The second film is ''A Whoopin' & a Hollerin' 2'', the sequel to a film you do stunts for in the first game. Same with ''Never Kill Me Again'' from ''Ignition'' and ''Live Twice for Tomorrow'' from the original.
** Though [[SubvertedTrope subverted]] with the former, as the Basco Boys end up being turned into the Creek Boys for the sequel.
* CowboyCop: Stone in Overdrive
** Though [[SubvertedTrope subverted]] with the former, as the Basco Boys end up being turned into the Creek Boys for the sequel.
* CowboyCop: Stone in Overdrive
to:
* ContinuityNod: The second film is ''A Whoopin' & a Hollerin' 2'', the sequel to a film you do stunts for in the first game. Same with ''Never Kill Me Again'' from ''Ignition'' and ''Live Twice for Tomorrow'' from the original.
**original. Though [[SubvertedTrope subverted]] with the former, as the Basco Boys end up being turned into the Creek Boys for the sequel.
* %%* CowboyCop: Stone in Overdrive''Overdrive''.
**
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* FollowThatCar
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*** ''Blood Oath'' is Hong Kong HeroicBloodshed action film in the vein of Creator/JohnWoo, with a bit of martial arts thrown in.
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* CoolCar: Less so with the original, but ''Ignition'' had cars with guns, monster trucks and hovercraft. Not to mention a Bond Car.
* CoolCar: Less so with the original, but ''Ignition'' had cars with guns, monster trucks and hovercraft. Not to mention a Bond Car.
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*** ''A Whoopin' and a Hollerin[='=]'', a [[SweetHomeAlabama Southern-set]] action-comedy about a pair of brothers thwarting bootleggers and [[CorruptHick crooked sheriffs]], is basically ''Series/TheDukesOfHazzard''. The sequel, featured in ''Ignition'', is even made by a {{fratbro}} [[invoked]] ProductionPosse famous for doing a ''Series/{{Jackass}}''-style series, likely a reference to [[Film/TheDukesOfHazzard the 2005 film adaptation]] of ''The Dukes of Hazzard'', which starred Seann William Scott (one of the stars of ''Film/AmericanPie'') and Creator/JohnnyKnoxville (one of the stars of ''Jackass'') as Bo and Luke Duke.
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*** ''A Whoopin' and a Hollerin[='=]'', a [[SweetHomeAlabama Southern-set]] action-comedy about a pair of brothers thwarting bootleggers and [[CorruptHick crooked sheriffs]], is basically ''Series/TheDukesOfHazzard''. The sequel, featured in ''Ignition'', is even made by a {{fratbro}} [[invoked]] ProductionPosse famous for doing a ''Series/{{Jackass}}''-style series, likely a reference to [[Film/TheDukesOfHazzard the 2005 film adaptation]] of ''The Dukes of Hazzard'', which starred Seann William Scott Creator/SeannWilliamScott (one of the stars of ''Film/AmericanPie'') and Creator/JohnnyKnoxville (one of the stars of ''Jackass'') as Bo and Luke Duke.
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Overtake that car! Get close to the explosion! [[DescribeTopicHere Describe]] ''VideoGame/{{Stuntman}}''! Cut, that was too slow!!
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Overtake that car! Get close to the explosion! [[DescribeTopicHere [[JustForFun/DescribeTopicHere Describe]] ''VideoGame/{{Stuntman}}''! Cut, that was too slow!!