History VideoGame / Stronghold

3rd Dec '16 10:22:50 PM Timjames98
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%%* CoolOldGuy: Sir Longarm, Sir Grey, and The Marshal.

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%%* * CoolOldGuy: Sir Longarm, Longarm (fights alongside The Boy in Stronghold and Stronghold 3), Sir Grey, Grey (leads a big army of knights and The Marshal. fights alongside Sir Matthew Steele in Stronghold 2), and Merlin (shoots lightning bolts with his staff and fights alongside Sir Arthur in Stronghold Legends).



* FrenchJerk: The Hawk. [[FridgeLogic Even though he's Sir William's brother and lives in England]].

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* FrenchJerk: The Hawk.Hawk in Stronghold 2. [[FridgeLogic Even though he's Sir William's brother and lives in England]].



* RapePillageAndBurn: Most often it is easier to raid enemy farms and mines to disrupt their economy if you lack the troops necessary for a full-pronged assault. Bandits and wolves are an extreme version of this trope, as they exist for no other purpose than this.

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* RapePillageAndBurn: Most often it is easier to raid enemy farms and mines to disrupt their economy if you lack the troops necessary for a full-pronged assault. Bandits and wolves are an extreme version of this trope, as they exist for no other purpose than this.to kill your peasants.



* ReligionOfEvil: In Stronghold Legends, Mordred and Vlad Tepes both worship Satan and command demonic armies. Downplayed to an extent with Norse Paganism in Stronghold 2, as it's only evil in the sense that it considers looting and pillaging to be sacred acts.



** The Peasants have lines when you click on them, depending on what they are doing. Even if they are doing a job that prevents you from clicking on them, they still have a line for that job (which you can see by clicking on them before they start the job).



* SuicideMission: During siege those running in first rows are highly unlikeable even to come close to the walls. If defending castle have tar pits, then its [[RedShirtArmy whole first groups]].

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* SuicideMission: During siege those running in first rows are highly unlikeable unlikely to even to come close to the walls. If defending castle have tar pits, then its [[RedShirtArmy whole first groups]].



* VillainousGlutton: The Pig. Justified, though: when he was younger he was underfed, and after he took control of the bandit gang that raised him he made sure to always get the best food for himself.

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* VillainousGlutton: The Pig. Justified, Justified though: when he was younger he was underfed, and after he took control of the bandit gang that raised him he made sure to always get the best food for himself.



* WouldntHurtAChild: While soldiers are more than willing to kill enemy civilians, they refuse to attack enemy children and can not even be ordered to do so. Though the player can defy this trope with burning logs.

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* WouldntHurtAChild: While soldiers are more than willing to kill enemy civilians, they refuse to attack enemy children and can not even be ordered to do so. Even wolves and bears won't attack peasant children. Though the player can defy this trope with burning logs.



* YouKilledMyFather: The Snake tricked your father, and the Wolf killed him (which he really likes [[EvilGloating gloating]] about.)

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* YouKilledMyFather: The Snake tricked your The Boy's father, and the Wolf killed him (which he really likes [[EvilGloating gloating]] about.)) In Stronghold 3, it is revealed that The Rat and The Pig both had children, and the latter children are none too thrilled with you killing their dad.
9th Nov '16 2:33:42 AM Az_Tech341
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* CoolOldGuy: Sir Longarm, Sir Grey, and The Marshal.

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* %%* CoolOldGuy: Sir Longarm, Sir Grey, and The Marshal.
9th Nov '16 2:32:25 AM Az_Tech341
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* AuthorityEqualsAsskicking: The Lord is by far the most powerful melee unit, although his usefulness is limited because he moves ''[[MightyGlacier very]]'' slowly with not mounted and [[InstantWinCondition you lose if he dies.]]

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* AuthorityEqualsAsskicking: The Lord is by far the most powerful melee unit, although his usefulness is limited because he moves ''[[MightyGlacier very]]'' slowly with while not mounted and [[InstantWinCondition you lose if he dies.]]



* FragileSpeedster: Arabian archers, which are as fast as they are vulnerable in melee combat.
%%** So does Arabian horse archers, as fast as knights with armor of archers.

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* FragileSpeedster: Arabian archers, Archers, which are as fast as they are vulnerable in melee combat.
%%**
combat. So does are Arabian horse archers, archers: as fast as knights with the armor of archers.



* RapePillageAndBurn: Most often it is easier to raid enemy farms and mines to disrupt their economy if you lack the troops necessary for a full-pronged assault. Even if you take pains to avoid this (by urging their soldiers onward whenever they stop by a civilian building and by keeping your archers away), your enemies will not. Bandits and wolves are an extreme version of this trope, as they exist for no other purpose than this.

to:

* RapePillageAndBurn: Most often it is easier to raid enemy farms and mines to disrupt their economy if you lack the troops necessary for a full-pronged assault. Even if you take pains to avoid this (by urging their soldiers onward whenever they stop by a civilian building and by keeping your archers away), your enemies will not. Bandits and wolves are an extreme version of this trope, as they exist for no other purpose than this.
8th Nov '16 11:58:51 PM Timjames98
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* AuthorityEqualsAsskicking: The Lord is by far the most powerful melee unit, although his usefulness is limited because he moves ''[[MightyGlacier very]]'' slowly and [[InstantWinCondition you lose if he dies.]]

to:

* AuthorityEqualsAsskicking: The Lord is by far the most powerful melee unit, although his usefulness is limited because he moves ''[[MightyGlacier very]]'' slowly with not mounted and [[InstantWinCondition you lose if he dies.]]]]
* AxCrazy: Archers and Horse Archers. These soldiers will shoot and kill every enemy civilian within range, and will not think twice about it.



* CoolOldGuy: Sir Longarm.

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* CoolOldGuy: Sir Longarm.Longarm, Sir Grey, and The Marshal.



* ExplosiveBreeder: "Rabbits are breeding at an alarming rate, liege! Our crops are threatened!"

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* ExplosiveBreeder: ExplosiveBreeder:
**
"Rabbits are breeding at an alarming rate, liege! Our crops are threatened!"threatened!"
** In Stronghold 2's Path of Peace Campaign, one of the missions involves keeping Sir William's castle fed so his people don't starve. To make matters worse, his peasant population is steadily increasing because of "something in the air".



%%* FragileSpeedster: Arabian archers.

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%%* * FragileSpeedster: Arabian archers.archers, which are as fast as they are vulnerable in melee combat.



* GettingCrapPasttheRadar: In Stronghold 2, one of the buildings is the bedchamber where the lady of the manor lives. If you build it and have a supply of cloth, she will make dresses for feasts. However, sometimes the lord will go into her chamber. When he does they kiss, climb into bed together, the curtains on the bed close to give them privacy, and when they're done the lord gets some honor points.

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* GettingCrapPasttheRadar: In Stronghold 2, one of the buildings is the bedchamber where the lady of the manor lives. If you build it and have a supply of cloth, she will make dresses for feasts. However, sometimes the lord will go into her chamber. When he does they kiss, climb into bed together, the curtains on the bed close to give them privacy, and when they're done the lord gets some honor points. At other times, the Lady of the Manor will get take a bath in full view of the player (though graphic limitations means there is not much to see).



* TheJester: One of these goes around entertaining/annoying your people. At one point in the military campaign between missions your jester sings a song about your victory over the Rat's troops to the tune of [[PublicDomainSoundtrack Greensleeves.]]

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* TheJester: One of these goes around entertaining/annoying your people.people in Stronghold and Stronghold Crusader. At one point in the military campaign between missions your jester sings a song about your victory over the Rat's troops to the tune of [[PublicDomainSoundtrack Greensleeves.]]]] In Stronghold 2, you have to build a minstrel's guild if you want one in your castle.



* SlaveMooks: The Crusader games have torch carrying slaves that are hired at the Mercenary Outpost. They are the weakest and cheapest unit of the whole game, and mainly used forsetting buildings on fire.

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* SlaveMooks: The Crusader games have torch carrying slaves that are hired at the Mercenary Outpost. They are the weakest and cheapest unit of the whole game, and mainly used forsetting for setting buildings on fire.



* VideoGameCaringPotential: The player can improve the peasants' happiness by building "good things", mostly entertainments like gardens, maypoles and [[DeliberateValuesDissonance dancing bears]]. The drawback is that these features make the castle's citizens work less efficiently.

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* VideoGameCaringPotential: The player can improve the peasants' happiness by building "good things", mostly entertainments like gardens, maypoles and [[DeliberateValuesDissonance dancing bears]]. The drawback is that these features make the castle's citizens work less efficiently. Even in Stronghold 2 and Stronghold Legends, where these options are disabled, the player can still maximize his people's happiness by giving them double ale rations, double food rations, large bribes, maximum church mass, AND by building entertainment buildings.
8th Nov '16 11:47:40 PM Timjames98
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* RapePillageAndBurn: Most often it is easier to raid enemy farms and mines to disrupt their economy if you lack the troops necessary for a full-pronged assault. Even if you take pains to avoid this (by urging their soldiers onward whenever they stop by a civilian building and by keeping your archers away), your enemies will not. Bandits and wolves are an extreme version of this trope, as they exist for no other purpose than this.
8th Nov '16 11:42:46 PM Timjames98
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* HistoricalVillainDowngrade: In Stronghold Crusader, the atrocities of The Crusades are completely ignored. While the Crusaders in The First Crusade are mentioned as "ransacking the countryside for food" and while the fall of Jerusalem mission has a large amount of civilians around the camp fire (all of whom get killed by your forces on the way to the enemy lord), the more gruesome aspects of these wars are utterly ignored.
23rd Oct '16 10:05:12 AM nombretomado
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* BritishAccents: It's notable that your troops all have different accents. Geordie for the archers, Yorkshire for the spearmen, Cockney for the macemen, RP for the knights.
15th Oct '16 10:30:12 PM Timjames98
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* BookEnds: Loosely for the first game. Your first and last enemies in the original Stronghold's campaign that you will fight? [[spoiler: Wolves.]]

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* BookEnds: BookEnds:
**
Loosely for the first game. Your first and last enemies in the original Stronghold's campaign that you will fight? [[spoiler: Wolves.]]]]
** More obvious in the second game. The first mission in the war campaign and mission in the loyalist path [[spoiler: both end at Lord Barclay's castle]].
14th Oct '16 12:22:15 AM Timjames98
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* MeaningfulEcho: You get one in the Campaign from ''Stronghold 2''.
--> [[PlayerCharacter Sir Matthew Steele]]: "Sir William, you left me at the mercy of [[HornyVikings Olaf]]. You knew I needed more men but you did not send them. Why?"
--> Sir William: "It takes more than men to win a war. It takes guile and cunning. I hope you have learned that."
--> *later [[spoiler: when they are besieged by Lord Barclay and Lord Pascal]]
--> Sir William: "[[spoiler: Their host is numberless.]] I fear we are doomed."
--> Sir Matthew Steele: "It takes more than men to win a war. To arms!"



%%* MightyGlacier: Knights and lords when ''not'' on horseback.

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%%* * MightyGlacier: Knights and lords when ''not'' on horseback.horseback. They have the highest damage in the game, to the point where they can kill unarmored units with a single swords swing. But without a horse they are also ridiculously slow.
25th Sep '16 2:39:02 PM Timjames98
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* AlwaysChaoticEvil: The Saxon Warriors in Stronghold Legends. In the Arthur Campaign they regularly ransack Avalon and King Arthur has to oppose them. They can only be recruited by the player when playing as Vlad Dracul, which is literally called the Evil Campaign.
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