History VideoGame / Stronghold

29th May '17 10:26:39 AM Odacon_Spy
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** TheBrute: Shared by sons of Duc Truffe (The Pig), Bishop Redham and Earl Swinefoot.
** The DarkChick: All three of the Rat's sons; Rupert Silverback, Greytail, and Rodger Scabcoat

to:

** TheBrute: Shared by sons Both of Duc Truffe (The Pig), Truffe's sons, Bishop Redham and Earl Swinefoot.
** The DarkChick: All three of the Rat's Duc [=DePuce=]'s sons; Rupert Silverback, Greytail, Greytail and Rodger ScabcoatScabcoat.
29th May '17 10:25:02 AM Odacon_Spy
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* AnimalMotifs: The four main enemies in the original Stronghold are called "[[WarmupBoss The Rat]]," "[[SmugSnake The Snake]]," "[[TheDragon The Pig]]" and "[[BigBad The Wolf]]." The Wolf has a growly voice and paces around, The Rat has a squeaky voice and is twitchy, The Pig actually oinks and grunts and The Snake uses SssssnakeTalk. Each required much more varied tactics than the last.''Crusader'''s most difficult battles pit the player against King Richard ''Lion''heart.

to:

* AnimalMotifs: The four main enemies in the original Stronghold are called "[[WarmupBoss The Rat]]," "[[SmugSnake The Snake]]," "[[TheDragon The Pig]]" and "[[BigBad The Wolf]]." The Wolf has a growly voice and paces around, The Rat has a squeaky voice and is twitchy, The Pig actually oinks and grunts and The Snake uses SssssnakeTalk. Each required much more varied tactics than the last. Additionally, ''Crusader'''s most difficult battles pit the player against King Richard ''Lion''heart.



--> [[PlayerCharacter Sir Matthew Steele]]: "Sir William, you left me at the mercy of [[HornyVikings Olaf]]. You knew I needed more men but you did not send them. Why?"
--> Sir William: "It takes more than men to win a war. It takes guile and cunning. I hope you have learned that."
--> *later [[spoiler: when they are besieged by Lord Barclay and Lord Pascal]]
--> Sir William: "[[spoiler: Their host is numberless.]] I fear we are doomed."
--> Sir Matthew Steele: "It takes more than men to win a war. To arms!"

to:

--> [[PlayerCharacter -->'''[[PlayerCharacter Sir Matthew Steele]]: Steele]]:''' "Sir William, you left me at the mercy of [[HornyVikings Olaf]]. You knew I needed more men but you did not send them. Why?"
--> Sir William:
Why?"\\
'''Sir William:'''
"It takes more than men to win a war. It takes guile and cunning. I hope you have learned that."
--> *later
"\\
''*later
[[spoiler: when they are besieged by Lord Barclay and Lord Pascal]]
--> Sir William:
Pascal]]''\\
'''Sir William:'''
"[[spoiler: Their host is numberless.]] I fear we are doomed."
--> Sir
"\\
'''Sir
Matthew Steele: Steele:''' "It takes more than men to win a war. To arms!"
25th May '17 5:06:11 PM Az_Tech341
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* AntiCavalry: Downplayed with Pikemen. It takes ''two'' of them to kill a Knight, and while one is enough to kill the Horse Archer, the horse archers are pretty bad in hand-to-hand combat to begin with.

to:

* AntiCavalry: Downplayed {{Downplayed|Trope}} with Pikemen. It Pikemen: while one is enough to kill the Horse Archer, it takes ''two'' of them to kill a Knight, and while one is enough to kill the Horse Archer, the horse archers are pretty bad in hand-to-hand combat to begin with. Knight.



* AwesomeButImpractical: Knights in Stronghold and Stronghold Crusader. They are both fast, durable, and deal high damage. But not only are they expensive and ''weaker'' than a swordsman, they cannot get off their horses as well.



* GlassCannon: Archers and slingers. Catapults, Trebuchets and Balista count as well.

to:

* GlassCannon: Archers and slingers. Archers, Slingers, Catapults, Trebuchets and Balista count as well.Balista.



* InstantMilitia: With an Oil Smelter and some pitch, you can turn them into an excellent defence force, especially against armoured units.



* LightningBruiser: Knights and lords, when on horseback. Macemen, while not as endurable as former two is not far behind either.

to:

* LightningBruiser: Knights and lords, when on horseback. horseback; Macemen, while not as endurable or quick as the former two is not far behind either.two, run quite fast.



* StoneWall: Pikemen, who have even more health than the fully armoured warriors. [[FridgeBrilliance But they're easier to kill with arrows.]]

to:

* StoneWall: Pikemen, who have even more health than the fully armoured warriors. [[FridgeBrilliance But warriors ([[FridgeBrilliance though they're easier to kill with arrows.]]arrows]]).



* WorkerUnit: The Engineers. While you are the one making the castle, they are required to build and use the siege machines.
** InstantMilitia: ...And if you put Oil Smelter and give it the pitch, you can turn them into an excellent defence force, especially against armoured units.

to:

* WorkerUnit: The Engineers. While you are the one making the castle, they the Engineers are required to build and use the siege machines.
** InstantMilitia: ...And if you put Oil Smelter and give it the pitch, you can turn them into an excellent defence force, especially against armoured units.
machines.
25th May '17 7:17:17 AM Kostus0013
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* AntiCavalry: Downplayed with Pikemen. It takes ''two'' of them to kill a Knight, and while one is enough to kill the Horse Archer, the horse archers are pretty bad in hand-to-hand combat to begin with.



* AwesomeButImpractical: Knights in Stronghold and Stronghold Crusader. They are both fast, durable, and deal high damage. But not only are they expensive and ''weaker'' than a swordsman, they cannot get off their horses as well.



* GlassCannon: Archers and slingers.

to:

* GlassCannon: Archers and slingers. Catapults, Trebuchets and Balista count as well.



* LightningBruiser: Knights and lords, when on horseback.

to:

* LightningBruiser: Knights and lords, when on horseback. Macemen, while not as endurable as former two is not far behind either.


Added DiffLines:

* StoneWall: Pikemen, who have even more health than the fully armoured warriors. [[FridgeBrilliance But they're easier to kill with arrows.]]


Added DiffLines:

* WorkerUnit: The Engineers. While you are the one making the castle, they are required to build and use the siege machines.
** InstantMilitia: ...And if you put Oil Smelter and give it the pitch, you can turn them into an excellent defence force, especially against armoured units.
11th Apr '17 4:35:52 AM MrTerrorist
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Added DiffLines:

* BilingualBonus: Arabian units in Stronghold Crusader are speaking in unsubtitled Arab.
28th Dec '16 12:36:03 AM Timjames98
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* WouldNotShootACivilian: Averted. The soldiers [[ObligatoryWarcrimeScene on both sides]] are more than willing to stab or shoot any enemy civilian they see.

to:

* WouldNotShootACivilian: Averted. The soldiers [[ObligatoryWarcrimeScene on both sides]] are more than willing to stab or shoot any enemy civilian they see. Even if you take pains to avoid this (by setting your soldiers to defensive stance), your enemies will not.
28th Dec '16 12:25:51 AM Timjames98
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Added DiffLines:

* ArabianNightsDays: The setting of Stronghold Crusader, Stronghold Crusader Extreme, and Stronghold Crusader 2.
3rd Dec '16 10:22:50 PM Timjames98
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%%* CoolOldGuy: Sir Longarm, Sir Grey, and The Marshal.

to:

%%* * CoolOldGuy: Sir Longarm, Longarm (fights alongside The Boy in Stronghold and Stronghold 3), Sir Grey, Grey (leads a big army of knights and The Marshal. fights alongside Sir Matthew Steele in Stronghold 2), and Merlin (shoots lightning bolts with his staff and fights alongside Sir Arthur in Stronghold Legends).



* FrenchJerk: The Hawk. [[FridgeLogic Even though he's Sir William's brother and lives in England]].

to:

* FrenchJerk: The Hawk.Hawk in Stronghold 2. [[FridgeLogic Even though he's Sir William's brother and lives in England]].



* RapePillageAndBurn: Most often it is easier to raid enemy farms and mines to disrupt their economy if you lack the troops necessary for a full-pronged assault. Bandits and wolves are an extreme version of this trope, as they exist for no other purpose than this.

to:

* RapePillageAndBurn: Most often it is easier to raid enemy farms and mines to disrupt their economy if you lack the troops necessary for a full-pronged assault. Bandits and wolves are an extreme version of this trope, as they exist for no other purpose than this.to kill your peasants.



* ReligionOfEvil: In Stronghold Legends, Mordred and Vlad Tepes both worship Satan and command demonic armies. Downplayed to an extent with Norse Paganism in Stronghold 2, as it's only evil in the sense that it considers looting and pillaging to be sacred acts.



** The Peasants have lines when you click on them, depending on what they are doing. Even if they are doing a job that prevents you from clicking on them, they still have a line for that job (which you can see by clicking on them before they start the job).



* SuicideMission: During siege those running in first rows are highly unlikeable even to come close to the walls. If defending castle have tar pits, then its [[RedShirtArmy whole first groups]].

to:

* SuicideMission: During siege those running in first rows are highly unlikeable unlikely to even to come close to the walls. If defending castle have tar pits, then its [[RedShirtArmy whole first groups]].



* VillainousGlutton: The Pig. Justified, though: when he was younger he was underfed, and after he took control of the bandit gang that raised him he made sure to always get the best food for himself.

to:

* VillainousGlutton: The Pig. Justified, Justified though: when he was younger he was underfed, and after he took control of the bandit gang that raised him he made sure to always get the best food for himself.



* WouldntHurtAChild: While soldiers are more than willing to kill enemy civilians, they refuse to attack enemy children and can not even be ordered to do so. Though the player can defy this trope with burning logs.

to:

* WouldntHurtAChild: While soldiers are more than willing to kill enemy civilians, they refuse to attack enemy children and can not even be ordered to do so. Even wolves and bears won't attack peasant children. Though the player can defy this trope with burning logs.



* YouKilledMyFather: The Snake tricked your father, and the Wolf killed him (which he really likes [[EvilGloating gloating]] about.)

to:

* YouKilledMyFather: The Snake tricked your The Boy's father, and the Wolf killed him (which he really likes [[EvilGloating gloating]] about.)) In Stronghold 3, it is revealed that The Rat and The Pig both had children, and the latter children are none too thrilled with you killing their dad.
9th Nov '16 2:33:42 AM Az_Tech341
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* CoolOldGuy: Sir Longarm, Sir Grey, and The Marshal.

to:

* %%* CoolOldGuy: Sir Longarm, Sir Grey, and The Marshal.
9th Nov '16 2:32:25 AM Az_Tech341
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* AuthorityEqualsAsskicking: The Lord is by far the most powerful melee unit, although his usefulness is limited because he moves ''[[MightyGlacier very]]'' slowly with not mounted and [[InstantWinCondition you lose if he dies.]]

to:

* AuthorityEqualsAsskicking: The Lord is by far the most powerful melee unit, although his usefulness is limited because he moves ''[[MightyGlacier very]]'' slowly with while not mounted and [[InstantWinCondition you lose if he dies.]]



* FragileSpeedster: Arabian archers, which are as fast as they are vulnerable in melee combat.
%%** So does Arabian horse archers, as fast as knights with armor of archers.

to:

* FragileSpeedster: Arabian archers, Archers, which are as fast as they are vulnerable in melee combat.
%%**
combat. So does are Arabian horse archers, archers: as fast as knights with the armor of archers.



* RapePillageAndBurn: Most often it is easier to raid enemy farms and mines to disrupt their economy if you lack the troops necessary for a full-pronged assault. Even if you take pains to avoid this (by urging their soldiers onward whenever they stop by a civilian building and by keeping your archers away), your enemies will not. Bandits and wolves are an extreme version of this trope, as they exist for no other purpose than this.

to:

* RapePillageAndBurn: Most often it is easier to raid enemy farms and mines to disrupt their economy if you lack the troops necessary for a full-pronged assault. Even if you take pains to avoid this (by urging their soldiers onward whenever they stop by a civilian building and by keeping your archers away), your enemies will not. Bandits and wolves are an extreme version of this trope, as they exist for no other purpose than this.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Stronghold