History VideoGame / Strife

17th Sep '17 12:20:11 PM Meyers07TheTroper
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Not to be confused with the [[VideoGame/StrifeMOBA MOBA]] game of the same name.

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Not to be confused with the [[VideoGame/StrifeMOBA MOBA]] game of the same name.
name. In fact, the Steam release of the game above has been retitled "The Original Strife: Veteran Edition".
15th Aug '17 9:10:26 AM WaterBlap
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* GameplayAllyImmortality: Shopkeepers and major plot-essential the Front's leader Macil and the Oracle can't be killed [[spoiler:before you're supposed to be able to kill them]], even though you can shoot everyone around them, often in their presence. Meanwhile, a lot of minor [=NPCs=] that you encounter that you need to talk to in order to progress can be taken out. Fortunately, [[TheDevTeamThinksOfEverything the programmers have taken this into consideration]], often by having them drop the item that they'd normally give you or by hiding a switch in the room that opens the path that they'd normally open for you.

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* GameplayAllyImmortality: Shopkeepers and major plot-essential the Front's leader Macil and the Oracle can't be killed [[spoiler:before you're supposed to be able to kill them]], even though you can shoot everyone around them, often in their presence. Meanwhile, a lot of minor [=NPCs=] that you encounter that you need to talk to in order to progress can be taken out. Fortunately, [[TheDevTeamThinksOfEverything the programmers have taken this into consideration]], consideration, often by having them drop the item that they'd normally give you or by hiding a switch in the room that opens the path that they'd normally open for you.
4th Feb '17 7:09:29 AM Gosicrystal
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* LostForever: The game, for most part, allows you to revisit any of previous maps at any time outside of a PointOfNoReturn near the end. However, killing a certain boss [[note]]or more specifically, obtaining a special weapon right after his defeat[[/note]] results in two of the maps being permanently replaced with new versions, with the old versions of these replaced maps no longer being available. Due to this, three maps that were accessible from the latter replaced map end up being sealed off forever, including a BonusDungeon. This results in a permanent stamina and accuracy upgrade being lost as well as several secret areas required for an achievement in the ''[[UpdatedRerelease Veteran Edition]]''.


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* PermanentlyMissableContent: The game, for most part, allows you to revisit any of previous maps at any time outside of a PointOfNoReturn near the end. However, killing a certain boss [[note]]or more specifically, obtaining a special weapon right after his defeat[[/note]] results in two of the maps being permanently replaced with new versions, with the old versions of these replaced maps no longer being available. Due to this, three maps that were accessible from the latter replaced map end up being sealed off forever, including a BonusDungeon. This results in a permanent stamina and accuracy upgrade being lost as well as several secret areas required for an achievement in the ''[[UpdatedRerelease Veteran Edition]]''.
31st Dec '16 8:17:22 AM Trueman001
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* PyrrhicVictory: The "bad" victory ending. [[BigBad The Entity]] is dead, but there is no hope of finding the cure for the virus which still plagues humanity, and the Conversion Chapel wasn't destroyed so The Order is probably still going strong.
18th Dec '16 5:32:22 PM Dirtyblue929
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Released in 1996 by Rogue Entertainment, ''Strife'' is the last commercial game to use ''VideoGame/{{Doom}}'s'' game engine (now officially known as ''[=idTech=] 1''). It featured [[HubLevel hub-based levels]] and small RPGElements such as {{cutscene}}s, {{Dialogue Tree}}s, shops, a rudimentary [[CharacterLevel leveling system]] and an actual, relevant plot. Unfortunately it never received much attention or commercial success due to it using a more "primitive" engine compared to what was out at the time, and it was overshadowed by [[VideoGame/QuakeI another game]] that was slated to be released a month later.

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Released in 1996 by Rogue Entertainment, ''Strife'' is the last commercial game to use ''VideoGame/{{Doom}}'s'' game engine (now officially known as ''[=idTech=] 1''). It featured [[HubLevel hub-based levels]] and small RPGElements such as {{cutscene}}s, {{Dialogue Tree}}s, shops, a rudimentary [[CharacterLevel leveling system]] and an actual, relevant plot. Unfortunately it never received much attention or commercial success due to it using a more "primitive" engine compared to what was out at the time, and it was overshadowed by [[VideoGame/QuakeI another game]] that was slated to be released a month later.
later. Despite this, it was [[VindicatedByHistory eventually rediscovered]] by fans of 90's shooters and became something of a CultClassic.
9th Oct '16 11:18:07 AM Beed28
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* [[invoked]]UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.
9th Oct '16 3:33:14 AM Trueman001
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* UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a samll room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.

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* UnwinnableByInsanity: [[invoked]]UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a samll small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.



* WardensAreEvil: Warden Montag is a brief encounter, but he's quite memorable for this trope, also providing ample amounts of [[LargeHam]].

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* WardensAreEvil: Warden Montag is a brief encounter, but he's quite memorable for this trope, also providing ample amounts of [[LargeHam]].LargeHam.
26th Sep '16 11:49:20 AM Trueman001
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Added DiffLines:

* UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a samll room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.
1st Sep '16 11:04:05 AM Mr_White
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*** Easy: [[spoiler:The Human race isn't literally extinct, they've just been changed so much they can no longer be considered human.]]
10th Aug '16 12:39:21 PM REV6Pilot
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* AwesomeButImpractical: Yeah! Grenade launchers! Awesome! They even fire two at a time! Except that, unless you're fighting in a wide-open area (in which case you should just be using the mini missile launcher,) the grenades have a very bad habit of hitting any damn thing in the architecture and bouncing right back in your face, and you don't have a choice in firing two grenades at once, which is done with a slight delay, and the grenades are launched off-center, making it the worst weapon to use from behind cover, because either you blow yourself up with it or you stand out of cover just long enough to safely fire it and get shot anyway.

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* AwesomeButImpractical: Yeah! Grenade launchers! Awesome! They even fire two at a time! Except that, unless you're fighting in a wide-open area (in which case you should just be using the mini missile launcher,) area, the grenades have a very bad habit of hitting any damn thing in the architecture and bouncing right back in your face, and you don't have a choice in firing two grenades at once, which is done with a slight delay, and the delay. The grenades are also launched off-center, making it the worst weapon to use from behind cover, because either you blow yourself up with it or you stand out of cover just long enough to safely fire it and get shot anyway.



* ButThouMust: Most of the time, when someone asks you to do something you basically have two options: "Yes, I'll do it" and "I'll get back to you on that." Except of course for the times when you have three options: "Yes, I'll do it," "I'll get back to you on that" and "no, I won't do it, but please cause dozens of guards to spawn in and shoot me dead so I learn my lesson."
** Noticeably, it is possible to make the game unwinnable doing this. Harris's mission comes to mind (see MoonLogicPuzzle below).

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* ButThouMust: Most of the time, when someone asks you to do something you basically have two options: "Yes, I'll do it" and "I'll get back to you on that." Except of course for the times when you have three options: "Yes, I'll do it," "I'll get back to you on that" and "no, I won't do it, but please cause dozens of guards to spawn in and shoot me dead so I learn my lesson."
**
lesson". Noticeably, it is possible to make the game unwinnable doing this. Harris's mission comes to mind (see MoonLogicPuzzle below).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Strife