History VideoGame / Strife

31st Mar '18 1:53:03 AM UltraWanker
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* NoWomansLand: Because of their use of cybernetics and assimilation, the Order is entirely uninterested in reproduction, and kill women and children on sight. As a result, all the planet's surviving women and children are hiding in underground shelters. Your guide, Blackbird, could be the only woman still alive [[spoiler: Except not really, as the endings show that women are indeed still around, with them finally going to the surface in the good ending.]]

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* NoWomansLand: Because of their use of cybernetics and assimilation, the Order is entirely uninterested in reproduction, and kill women and children on sight. As a result, all the planet's surviving women and children are hiding in underground shelters. Your guide, Blackbird, could be the only woman still alive [[spoiler: Except not really, as the endings show that women are indeed still around, with them finally going to the surface in the good ending.]]
30th Mar '18 8:31:48 AM UltraWanker
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* BitterSweetEnding: The "Mediocre" ending. [[spoiler:The Entity, who in this ending is revealed to have been disguising itself as Blackbird, is defeated and the Order is dismantled, but because Macil was killed before his research into the Sigil could be completed, the vaccine for TheVirus is never created, and humanity's future is left uncertain.]]

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* BitterSweetEnding: TheBigDamnKiss: [[spoiler: With Blackbird in the best ending.]]
* BittersweetEnding:
The "Mediocre" ending. [[spoiler:The Entity, who in this ending is revealed to have been disguising itself as Blackbird, is defeated and the Order is dismantled, but because Macil was killed before his research into the Sigil could be completed, the vaccine for TheVirus is never created, and humanity's future is left uncertain.]]



* CuteAndPsycho: Blackbird. At times she's a bit ''too'' enthusiastic about watching you gun down dozens of enemy troops and explode critical infrastructure...

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* CuteAndPsycho: Blackbird. At times she's a bit ''too'' enthusiastic about watching you gun down dozens of enemy troops and explode critical infrastructure...infrastructure.



* GoldenEnding: The best ending, naturally. [[spoiler: By sparing Macil, he finishes his research before succumbing to madness. With the Entity's defeat, a cure for the virus is made, saving the planet. Blackbird then reveals herself as a woman named Shana, and she shares a kiss with the player.]]



* UnwittingPawn: The player in the bad ending, where it is made to seem that [[spoiler:Blackbird was The Entity all along, and wanted you to gather the Sigil to release it]].

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* UnwittingPawn: The player in the bad ending, where it is made to seem that [[spoiler:Blackbird was The Entity all along, and wanted you to gather the Sigil to release it]].it. Hilariously enough, Blackbird (presumably the real one) narrates said ending.]]



* VillainsActHeroesReact: Inverted. The Front is the active side of the struggle, while the Order is completely apathetic, apparently content to sit on its (their?) butt waiting for the player to come along and wreak havoc in their facilities.

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* VillainsActHeroesReact: Inverted. The Front is the active side of the struggle, while the Order is completely apathetic, apparently content to sit on its (their?) butt waiting for the player to come along and wreak havoc in their facilities.
30th Mar '18 8:09:43 AM UltraWanker
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* BitterSweetEnding: The "Mediocre" ending. [[spoiler:The Entity, who in this ending is revealed to have been disguising itself as Blackbird all along, is defeated and the Order is dismantled, but because Macil was killed before his research into the Sigil could be completed, the vaccine for TheVirus is never created, and humanity's future is left uncertain.]]

to:

* BitterSweetEnding: The "Mediocre" ending. [[spoiler:The Entity, who in this ending is revealed to have been disguising itself as Blackbird all along, Blackbird, is defeated and the Order is dismantled, but because Macil was killed before his research into the Sigil could be completed, the vaccine for TheVirus is never created, and humanity's future is left uncertain.]]



* MultipleEndings: 3 endings total. The two big ones hinge on whether [[spoiler:you kill The Oracle or Macil first]]. As for that other ending? Well, I hope you saved BEFORE fighting [[spoiler:The Entities]].

to:

* MultipleEndings: 3 endings total. The two big ones hinge on whether [[spoiler:you kill The Oracle or Macil first]]. As for that other ending? Well, I hope you saved BEFORE better save before fighting [[spoiler:The Entities]].Entity]].



* NoWomansLand: Because of their use of cybernetics and assimilation, the Order is entirely uninterested in reproduction, and kill women and children on sight. As a result, all the planet's surviving women and children are hiding in underground shelters. Your guide, Blackbird, could be the only woman still alive... unless [[spoiler:"she" is actually The Entity playing with your mind.]]

to:

* NoWomansLand: Because of their use of cybernetics and assimilation, the Order is entirely uninterested in reproduction, and kill women and children on sight. As a result, all the planet's surviving women and children are hiding in underground shelters. Your guide, Blackbird, could be the only woman still alive... unless [[spoiler:"she" is actually The Entity playing alive [[spoiler: Except not really, as the endings show that women are indeed still around, with your mind.them finally going to the surface in the good ending.]]
17th Sep '17 12:20:11 PM Meyers07TheTroper
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Not to be confused with the [[VideoGame/StrifeMOBA MOBA]] game of the same name.

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Not to be confused with the [[VideoGame/StrifeMOBA MOBA]] game of the same name.
name. In fact, the Steam release of the game above has been retitled "The Original Strife: Veteran Edition".
15th Aug '17 9:10:26 AM WaterBlap
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* GameplayAllyImmortality: Shopkeepers and major plot-essential the Front's leader Macil and the Oracle can't be killed [[spoiler:before you're supposed to be able to kill them]], even though you can shoot everyone around them, often in their presence. Meanwhile, a lot of minor [=NPCs=] that you encounter that you need to talk to in order to progress can be taken out. Fortunately, [[TheDevTeamThinksOfEverything the programmers have taken this into consideration]], often by having them drop the item that they'd normally give you or by hiding a switch in the room that opens the path that they'd normally open for you.

to:

* GameplayAllyImmortality: Shopkeepers and major plot-essential the Front's leader Macil and the Oracle can't be killed [[spoiler:before you're supposed to be able to kill them]], even though you can shoot everyone around them, often in their presence. Meanwhile, a lot of minor [=NPCs=] that you encounter that you need to talk to in order to progress can be taken out. Fortunately, [[TheDevTeamThinksOfEverything the programmers have taken this into consideration]], consideration, often by having them drop the item that they'd normally give you or by hiding a switch in the room that opens the path that they'd normally open for you.
4th Feb '17 7:09:29 AM Gosicrystal
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* LostForever: The game, for most part, allows you to revisit any of previous maps at any time outside of a PointOfNoReturn near the end. However, killing a certain boss [[note]]or more specifically, obtaining a special weapon right after his defeat[[/note]] results in two of the maps being permanently replaced with new versions, with the old versions of these replaced maps no longer being available. Due to this, three maps that were accessible from the latter replaced map end up being sealed off forever, including a BonusDungeon. This results in a permanent stamina and accuracy upgrade being lost as well as several secret areas required for an achievement in the ''[[UpdatedRerelease Veteran Edition]]''.


Added DiffLines:

* PermanentlyMissableContent: The game, for most part, allows you to revisit any of previous maps at any time outside of a PointOfNoReturn near the end. However, killing a certain boss [[note]]or more specifically, obtaining a special weapon right after his defeat[[/note]] results in two of the maps being permanently replaced with new versions, with the old versions of these replaced maps no longer being available. Due to this, three maps that were accessible from the latter replaced map end up being sealed off forever, including a BonusDungeon. This results in a permanent stamina and accuracy upgrade being lost as well as several secret areas required for an achievement in the ''[[UpdatedRerelease Veteran Edition]]''.
31st Dec '16 8:17:22 AM Trueman001
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Added DiffLines:

* PyrrhicVictory: The "bad" victory ending. [[BigBad The Entity]] is dead, but there is no hope of finding the cure for the virus which still plagues humanity, and the Conversion Chapel wasn't destroyed so The Order is probably still going strong.
18th Dec '16 5:32:22 PM Dirtyblue929
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Released in 1996 by Rogue Entertainment, ''Strife'' is the last commercial game to use ''VideoGame/{{Doom}}'s'' game engine (now officially known as ''[=idTech=] 1''). It featured [[HubLevel hub-based levels]] and small RPGElements such as {{cutscene}}s, {{Dialogue Tree}}s, shops, a rudimentary [[CharacterLevel leveling system]] and an actual, relevant plot. Unfortunately it never received much attention or commercial success due to it using a more "primitive" engine compared to what was out at the time, and it was overshadowed by [[VideoGame/QuakeI another game]] that was slated to be released a month later.

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Released in 1996 by Rogue Entertainment, ''Strife'' is the last commercial game to use ''VideoGame/{{Doom}}'s'' game engine (now officially known as ''[=idTech=] 1''). It featured [[HubLevel hub-based levels]] and small RPGElements such as {{cutscene}}s, {{Dialogue Tree}}s, shops, a rudimentary [[CharacterLevel leveling system]] and an actual, relevant plot. Unfortunately it never received much attention or commercial success due to it using a more "primitive" engine compared to what was out at the time, and it was overshadowed by [[VideoGame/QuakeI another game]] that was slated to be released a month later.
later. Despite this, it was [[VindicatedByHistory eventually rediscovered]] by fans of 90's shooters and became something of a CultClassic.
9th Oct '16 11:18:07 AM Beed28
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* [[invoked]]UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.
9th Oct '16 3:33:14 AM Trueman001
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* UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a samll room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.

to:

* UnwinnableByInsanity: [[invoked]]UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a samll small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.



* WardensAreEvil: Warden Montag is a brief encounter, but he's quite memorable for this trope, also providing ample amounts of [[LargeHam]].

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* WardensAreEvil: Warden Montag is a brief encounter, but he's quite memorable for this trope, also providing ample amounts of [[LargeHam]].LargeHam.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Strife