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* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode -- represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed -- runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that General Bison needs to be found immediately. After this, the ransom is paid over to Bison by the Allied Nations in return for the hostages, and [[RealityEnsues Colonel Guile is arrested, stripped of his rank and court-martialed for disobeying orders and being responsible for the utter failure of the mission.]] Two years later, Bison uses the money to successfully complete his super-soldier operation and take over the world.

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* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode -- represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed -- runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that General Bison needs to be found immediately. After this, the ransom is paid over to Bison by the Allied Nations in return for the hostages, and [[RealityEnsues [[SurprisinglyRealisticOutcome Colonel Guile is arrested, stripped of his rank and court-martialed for disobeying orders and being responsible for the utter failure of the mission.]] Two years later, Bison uses the money to successfully complete his super-soldier operation and take over the world.



* RealityEnsues: In the movie, Guile disobeying his superiors would get him court-martialed in real life. The console version's bad ending has him arrested and stripped of his rank if he fails to find Bison in time.


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* SurprisinglyRealisticOutcome: In the movie, Guile disobeying his superiors would get him court-martialed in real life. The console version's bad ending has him arrested and stripped of his rank if he fails to find Bison in time.
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* CallBack: Several win quotes from the console version include references to events and things said in the film itself.

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* CallBack: Several of the new win quotes from the console version include references to various events and things said in the film itself.
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* DownerEnding: The ending in Movie Battle should Guile fail and Bison's personal ending in Street Battle sees Bison take over the world. The palace of Bisonopolis was constructed atop Shadaloo City and he now has legions of “Perfect Soldiers” at his command.
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The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long in favor of Captain Sawada, an original character who was featured in the movie, and Blade, a Shadaloo elite trooper who appears in the game along with three [[PaletteSwap palette swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 here]].

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The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long in favor of Captain Sawada, an original character who was featured in the movie, and Blade, a Shadaloo elite trooper who appears in the game along with three [[PaletteSwap palette swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 [[https://forums.shoryuken.com/t/street-fighter-the-movie-broke-my-heart/21076 here]].
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** A magazine claimed Gunloc from ''VideoGame/SaturdayNightSlamMasters'' is Guile's brother. In Blade's ending, Blade is secretly infiltrating M. Bison's organization and turns out to be Guile's brother Gunloc. The Shadaloo Combat Research Institute profile on the ''Street Fighter V Character Encyclopedia'' website has a profile for Blade as a Shadaloo agent, but does not give further details.

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** A magazine claimed The character of Gunloc from ''VideoGame/SaturdayNightSlamMasters'' is Guile's brother. In Blade's ending, Blade is secretly infiltrating M. Bison's organization and turns out hinted to be Guile's brother Gunloc.in the U.S. version of that game (this relation was never even alluded in the Japanese version though, being a creation of the game's localization). In the arcade version of ''Street Fighter: The Movie'', this relation is made explicit by having Blade being revealed to be Gunloc undercover in his ending. The Shadaloo Combat Research Institute profile on the ''Street Fighter V Character Encyclopedia'' website has a profile for Blade as a Shadaloo agent, but does not give further details.

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* AscendedMeme: Sheng Long was going to be a playable character in the arcade version. Capcom kept flip-flopping on whether he could be included, so instead he was referenced heavily by name.

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* AscendedMeme: AscendedMeme:
**
Sheng Long was going to be a playable character in the arcade version. Capcom kept flip-flopping on whether he could be included, so instead he was referenced heavily by name. name.
** A magazine claimed Gunloc from ''VideoGame/SaturdayNightSlamMasters'' is Guile's brother. In Blade's ending, Blade is secretly infiltrating M. Bison's organization and turns out to be Guile's brother Gunloc. The Shadaloo Combat Research Institute profile on the ''Street Fighter V Character Encyclopedia'' website has a profile for Blade as a Shadaloo agent, but does not give further details.



* CanonImmigrant: Sawada and the Bison Troopers in ''Street Fighter V'', as they received profiles and artwork.

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* CanonImmigrant: Sawada and the Bison Troopers in ''Street Fighter V'', as they received profiles and artwork. Arkane, Blade, F7, and Khyber received profiles on the ''Street Fighter V Character Encyclopedia'' website.
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* DenserAndWackier: The arcade version has some moves that are rather strange for the series, such as Cammy choking the opponent with her braids or Sagat pulling up his eyepatch and stunning the opponent with some sort of energy coming from... whatever's beneath it.[[note]]In the series' canon, Sagat wears the eyepatch to cover his EyeScream at the hands of Dan's father.[[/note]] The console game is more conservative with the movesets, but on the other hand, it has Sawada being reworked into a JokeCharacter.

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* DenserAndWackier: The arcade version has some moves that are rather strange for the series, such as Cammy throwing grenades at close range and choking the opponent with her braids a whip, or Sagat pulling lifting up his eyepatch and stunning the opponent with some sort of energy coming from... whatever's beneath it.[[note]]In the series' canon, Sagat wears the eyepatch to cover his EyeScream at the hands of Dan's father.[[/note]] The console game is more conservative with the movesets, but on the other hand, it has Sawada being reworked into a JokeCharacter.

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* AscendedGlitch: Guile has a move in which he handcuffs the opponent, a reference to an infamous glitch in the original arcade version of ''VideoGame/StreetFighterII''. Cammy also uses a similar move with her ''Choke Whip'', where she captures the opponent with a short-to-mid-ranged garrotte wire, which she uses to pull them over to her and strangle them.

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* AscendedGlitch: Guile has a move in which he handcuffs the opponent, a reference to an infamous glitch in the original arcade version of ''VideoGame/StreetFighterII''. Cammy also uses a similar move with her ''Choke Whip'', Choke Whip, where she captures the opponent with a short-to-mid-ranged garrotte wire, which she uses to pull them over to her and strangle them.



* AWinnerIsYou: Although all the characters have their own endings in the arcade version, Arcane, Khyber and F7 do not, and simply have the usual GameOver and credits shown after they finish the game. Akuma lacks a full ending in the console version despite having one in the arcade game, only having a picture of himself in his ''Raging Demon'' pose. In all these cases though, it can be justified by them being [[SecretCharacter normally hidden]].



* {{Bowdlerize}}: Several of the movie's swear words were toned down.

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* {{Bowdlerize}}: {{Bowdlerise}}: Several of the movie's swear words were toned down.



* DenserAndWackier: The arcade version has some moves that are rather strange for the series, such as Cammy choking the opponent with her braids or Sagat pulling up his eyepatch and stunning the opponent with some sort of energy coming from... whatever's beneath it[[note]]In the series' canon, Sagat wears the eyepatch to cover his EyeScream at the hands of Dan's father.[[/note]]. The console game is more conservative with the movesets, but on the other hand, it has Sawada being reworked into a JokeCharacter.

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* DenserAndWackier: The arcade version has some moves that are rather strange for the series, such as Cammy choking the opponent with her braids or Sagat pulling up his eyepatch and stunning the opponent with some sort of energy coming from... whatever's beneath it[[note]]In it.[[note]]In the series' canon, Sagat wears the eyepatch to cover his EyeScream at the hands of Dan's father.[[/note]]. [[/note]] The console game is more conservative with the movesets, but on the other hand, it has Sawada being reworked into a JokeCharacter.



* EyeBeams: Sagat has a variation of this as his ''Evil Eye'' special move in the arcade version. By holding down all three punch buttons and then releasing, Sagat lifts his eyepatch to project a short-range, wave-shaped beam from underneath it that stuns his opponent in place if they touch it. [[GameBreaker For a long time.]] [[UpToEleven And at no cost to his Super meter.]]

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* EyeBeams: Sagat has a variation of this as his ''Evil Eye'' Evil Eye special move in the arcade version. By holding down all three punch buttons and then releasing, Sagat lifts his eyepatch to project a short-range, wave-shaped beam from underneath it that stuns his opponent in place if they touch it. [[GameBreaker For a long time.]] time. [[UpToEleven And at no cost to his Super meter.]]meter]].



* NeckLift: The ''Hanging Tree'', a special throw accessible to the four Bison Troopers, takes the form of this, with them grabbing the opponent by the neck with both hands and lifting them up to strangle them. Arkane takes it one step further by having it as the finishing portion of his ''Assault Teleport'' Super.

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* NeckLift: The ''Hanging Tree'', Hanging Tree, a special throw accessible to the four Bison Troopers, takes the form of this, with them grabbing the opponent by the neck with both hands and lifting them up to strangle them. Arkane takes it one step further by having it as the finishing portion of his ''Assault Teleport'' Assault Teleport Super.



* ShockwaveStomp: E. Honda's ''Super Shiko'' special move, which involves him raising one leg and performing a powerful sumo stomp that causes a small tremor -- knocking the opponent over if they're close enough to him.
* SickeningCrunch: In fitting with the game's DarkerAndEdgier nature, this happens whenever a move that involves slamming an opponent head-first into the ground successfully occurs in the arcade version -- most notably Zangief's SpinningPiledriver and Vega's IzunaDrop, but it's also present in certain Super Combos, like Ken's ''Rengoku Guruma''.
* SmarterThanYouLook: Dee Jay is revealed to be this in his console version ending. Although he initially ends up penniless and forced to work for Sagat after the collapse of Bison's empire, he escapes with a sizeable portion of his former employer's money, and keeps on the move and wealthy by utilising his skills as a hacker and engineer.

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* ShockwaveStomp: E. Honda's ''Super Shiko'' Super Shiko special move, which involves him raising one leg and performing a powerful sumo stomp that causes a small tremor -- knocking the opponent over if they're close enough to him.
* SickeningCrunch: In fitting with the game's DarkerAndEdgier nature, this happens whenever a move that involves slamming an opponent head-first into the ground successfully occurs in the arcade version -- most notably Zangief's SpinningPiledriver and Vega's IzunaDrop, but it's also present in certain Super Combos, like Ken's ''Rengoku Guruma''.Rengoku Guruma.
* SmarterThanYouLook: Dee Jay is revealed to be this in his console version ending. Although he initially ends up penniless and forced to work for Sagat after the collapse of Bison's empire, he escapes with a sizeable portion of his former employer's money, and keeps on the move and wealthy by utilising utilizing his skills as a hacker and engineer.



* TitleTheAdaptation: Subverted. The actual movie is simply called ''Street Fighter'', while the title ''Street Fighter: The Movie'' was only used for the video games. ''Street Fighter: The Movie: The Game'' is just a FanNickname.

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* TitleTheAdaptation: Subverted. The actual movie is simply called ''Street Fighter'', while the title ''Street Fighter: The Movie'' was only used for the video games. ''Street Fighter: The Movie: The Game'' is just a FanNickname.fan nickname.



* TruerToTheText: Several endings put the characters more in line with their game versions, as Ken becomes very rich while Ryu dedicates himself to the next fight. E. Honda is also back to being Japanese, while he was Hawaiian in the movie.

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* TruerToTheText: Several endings put the characters more in line with their game versions, as Ken becomes very rich rich, while Ryu dedicates himself to the next fight. E. Honda is also back to being Japanese, while he was Hawaiian in the movie.movie.
* AWinnerIsYou: Although all the characters have their own endings in the arcade version, Arcane, Khyber and F7 do not, and simply have the usual GameOver and credits shown after they finish the game. Akuma lacks a full ending in the console version despite having one in the arcade game, only having a picture of himself in his Raging Demon pose. In all these cases though, it can be justified by them being [[SecretCharacter normally hidden]].
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* SpikesOfVillainy: Akuma's look in this game is kind of like a karate punk: not only does he wear spiked wristguards, they also replaced his prayer beads with a spiked collar.
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* DenserAndWackier: The arcade version has some moves that are quite out-there, such as Cammy choking the opponent with her braids or Sagat pulling up his eyepatch and stunning the opponent with some sort of energy coming from... whatever's beneath it[[note]]In the series' canon, Sagat wears the eyepatch to cover his EyeScream at the hands of Dan's father.[[/note]]

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* DenserAndWackier: The arcade version has some moves that are quite out-there, rather strange for the series, such as Cammy choking the opponent with her braids or Sagat pulling up his eyepatch and stunning the opponent with some sort of energy coming from... whatever's beneath it[[note]]In the series' canon, Sagat wears the eyepatch to cover his EyeScream at the hands of Dan's father.[[/note]][[/note]]. The console game is more conservative with the movesets, but on the other hand, it has Sawada being reworked into a JokeCharacter.
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Added DiffLines:

* DenserAndWackier: The arcade version has some moves that are quite out-there, such as Cammy choking the opponent with her braids or Sagat pulling up his eyepatch and stunning the opponent with some sort of energy coming from... whatever's beneath it[[note]]In the series' canon, Sagat wears the eyepatch to cover his EyeScream at the hands of Dan's father.[[/note]]
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* ClothesMakeTheSuperman: As established in their ''Street Fighter V'' profiles, this is the case with the various Bison Troopers, who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut various hidden blades and pockets for throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and due to being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]], along with a set of electrified stun-rods.

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* ClothesMakeTheSuperman: As established in their ''Street Fighter V'' profiles, this is the case with the various Bison Troopers, who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut various hidden blades and pockets for his many throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and due to being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]], along with a set of electrified stun-rods.



* DragonAscendant: In his Arcade version ending, Vega becomes the new leader of the Shadaloo Tong and all its black market operations after defeating both Bison and his former leader Sagat--where although he has to keep a lower profile due to his newfound notoriety, he still competes in his usual underground cage matches. This is averted in his console ending, however; Vega stays loyal to Sagat here after they escape from Bison's collapsing empire, and instead secures his reputation as Sagat's right-hand-man and top prize fighter in the Shadaloo Tong.

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* DragonAscendant: In his Arcade version ending, Vega becomes the new leader of the Shadaloo Tong and all its black market operations after defeating both Bison and his former leader Sagat--where Sagat -- where although he has to keep a lower profile due to his newfound notoriety, notoriety -- he still competes in and continues to win his usual underground cage matches. This is averted in his console ending, however; Vega stays loyal to Sagat here after they escape from Bison's collapsing empire, and instead secures his reputation as Sagat's right-hand-man and top prize fighter in the Shadaloo Tong.



* EverythingsBetterWithSpinning: More so than usual for Zangief in the arcade version, as he gains two new moves that revolve around it--the ''Airplane Spin'', a command grab in which he picks his opponent up on his shoulders and spins them round multiple times to dizzy them (but do no damage), and the ''Flying Brain Crusher'', a Super Combo in which he does the same thing whilst leaping high into the air and slamming them into the ground afterward.
* GameOver: The one in the arcade version cleverly references an event in the film by playing [[https://www.youtube.com/watch?v=AYtYYdu3eHQ a digitized clip]] from it of Bison yelling [[LargeHam "GAAAAAME! OOOOVEEEEEEEERRRR!"]]-- which originates from the scene of him using remote-controlled mines to blow up Guile's Stealth Boat.

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* EverythingsBetterWithSpinning: More so than usual for Zangief in the arcade version, as he gains two new moves that revolve around it--the it -- the ''Airplane Spin'', a command grab in which he picks his opponent up on his shoulders and spins them round multiple times to dizzy them (but do no damage), and the ''Flying Brain Crusher'', a Super Combo in which he does the same thing whilst leaping high into the air and slamming them into the ground afterward.
* GameOver: The one in the arcade version cleverly references an event in the film by playing [[https://www.youtube.com/watch?v=AYtYYdu3eHQ a digitized clip]] from it of Bison yelling [[LargeHam "GAAAAAME! OOOOVEEEEEEEERRRR!"]]-- OOOOVEEEEEEEERRRR!"]] -- which originates from the scene of him using remote-controlled mines to blow up Guile's Stealth Boat.Boat when he initially attacks.



* HearingVoices: One of Blanka's win quotes in the console version indicates that he suffers from this as a result of the MindRape that helped change him into what he is now.

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* HearingVoices: One of Blanka's win quotes in the console version indicates that he suffers from this as a result of the MindRape that helped change him into what the mutated creature that he is now.



* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode--represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed--runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that Bison needs to be found immediately. After this, the ransom is paid over by the Allied Nations in return for the hostages, and Colonel Guile is arrested and court-martialed for disobeying orders and being responsible for the utter failure of the mission. Two years later, Bison uses the money to successfully complete his super-soldier operation and take over the world.

to:

* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode--represented mode -- represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed--runs executed -- runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that General Bison needs to be found immediately. After this, the ransom is paid over to Bison by the Allied Nations in return for the hostages, and [[RealityEnsues Colonel Guile is arrested arrested, stripped of his rank and court-martialed for disobeying orders and being responsible for the utter failure of the mission. mission.]] Two years later, Bison uses the money to successfully complete his super-soldier operation and take over the world.



* ShockAndAwe: The ''Electric Arc'' Special Move, which is shared by Bison, Arkane and F7, takes the form of this-- being a short-ranged burst of lightning that can temporarily stun an opponent in place. In particular, [[ShoutOut it's a reference]] to the "Superconductor Electromagnetism" that Bison uses against Guile in the movie itself.
* ShockwaveStomp: E. Honda's ''Super Shiko'' special move, which involves him raising one leg and performing a powerful sumo stomp that causes a small tremor-- knocking the opponent over if they're close enough to him.
* SickeningCrunch: In fitting with the game's DarkerAndEdgier nature, this happens whenever a move that involves slamming an opponent head-first into the ground successfully occurs in the arcade version-- most notably Zangief's SpinningPiledriver and Vega's IzunaDrop, but it's also present in certain Super Combos, like Ken's ''Rengoku Guruma''.

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* ShockAndAwe: The ''Electric Arc'' Special Move, which is shared by Bison, Arkane and F7, takes the form of this-- this -- being a short-ranged burst of lightning that can temporarily stun an opponent in place. In particular, [[ShoutOut it's a reference]] to the "Superconductor Electromagnetism" that Bison uses against Guile in the movie itself.
* ShockwaveStomp: E. Honda's ''Super Shiko'' special move, which involves him raising one leg and performing a powerful sumo stomp that causes a small tremor-- tremor -- knocking the opponent over if they're close enough to him.
* SickeningCrunch: In fitting with the game's DarkerAndEdgier nature, this happens whenever a move that involves slamming an opponent head-first into the ground successfully occurs in the arcade version-- version -- most notably Zangief's SpinningPiledriver and Vega's IzunaDrop, but it's also present in certain Super Combos, like Ken's ''Rengoku Guruma''.



** Captain Sawada is Fei Long's replacement in the film, but his fighting style--in both the arcade and console versions--is nothing at all like Fei Long's.

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** Captain Sawada is Fei Long's replacement in the film, but his fighting style--in style -- in both the arcade and console versions--is versions -- is nothing at all like Fei Long's.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/street_fighter_movie_game.jpg]]
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* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Rai-you'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead, pronouncing the aforementioned words correctly.

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* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Rai-you'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, Creator/ByronMann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead, pronouncing the aforementioned words correctly.
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* TruerToTheText: Several endings put the characters more in line with their game versions, as Ken becomes very rich while Ryu dedicates himself to the next fight. E. Honda is also back to being Japanese, while he was Hawaiian in the movie.

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* AscendedMeme: [[UrbanLegendOfZelda Sheng Long]] was going to be a playable character in the arcade version, but Capcom kept flip-flopping on whether he could be included.

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* AscendedMeme: [[UrbanLegendOfZelda Sheng Long]] Long was going to be a playable character in the arcade version, but version. Capcom kept flip-flopping on whether he could be included.included, so instead he was referenced heavily by name.


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* {{Bowdlerize}}: Several of the movie's swear words were toned down.

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The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long (who technically wasn't in the movie, but they allegedly recorded footage for him like they did with Akuma) in favor of Captain Sawada, a original character who was featured in the movie, and Blade, a Shadaloo elite troop who appears in the game along with three [[PaletteSwap palette swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 here]]. Needless to say, [[OldShame he has apologized for the game]].

The home version, in contrast, plays more like a traditional ''Street Fighter'' game. More precisely, it plays like a slower-paced version of ''Super Street Fighter II Turbo'' but with digitized graphics. While the digitized actors are the same, the characters have all been dubbed by Japanese voice actors, averting the mispronounced move names in the arcade version. One overlooked aspect of the game is the fact it introduced the concept of EX Specials to the franchise (though named differently in this installment): powered-up versions of special moves that are not quite as powerful as Super Combos, but easier to perform. Capcom later reintroduced the EX Specials to the franchise in ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]''. The character roster brings back Blanka and Dee Jay, while ditching Blade and his palette swaps. Akuma returns to his common position as a hidden character and Sawada is revamped as a [[JokeCharacter joke character]], complete with a [[TakingYouWithMe Human Kamikaze]] Super Combo. Despite having little in common with the arcade version, and being a better game overall, it's often dismissed alongside the arcade version due to guilt by association.

to:

The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long (who technically wasn't in the movie, but they allegedly recorded footage for him like they did with Akuma) in favor of Captain Sawada, a an original character who was featured in the movie, and Blade, a Shadaloo elite troop trooper who appears in the game along with three [[PaletteSwap palette swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 here]]. Needless to say, [[OldShame he has apologized for the game]].

here]].

The home version, in contrast, plays more like a traditional ''Street Fighter'' game. More precisely, it plays like a slower-paced version of ''Super Street Fighter II Turbo'' but with digitized graphics. While the digitized actors are the same, the characters have all been dubbed by Japanese voice actors, averting the mispronounced move names in the arcade version. One overlooked aspect of the game is the fact it introduced the concept of EX Specials to the franchise (though named differently in this installment): powered-up versions of special moves that are not quite as powerful as Super Combos, but easier to perform. Capcom later reintroduced the EX Specials to the franchise in ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]''. The character roster brings back Blanka and Dee Jay, while ditching Blade and his palette swaps. Akuma returns to his common position as a hidden character and Sawada is revamped as a [[JokeCharacter joke character]], complete with a [[TakingYouWithMe Human Kamikaze]] Super Combo. Despite having little in common with the arcade version, and being a better game overall, it's often dismissed alongside the arcade version due to guilt by association.
Combo.


Added DiffLines:

* RealityEnsues: In the movie, Guile disobeying his superiors would get him court-martialed in real life. The console version's bad ending has him arrested and stripped of his rank if he fails to find Bison in time.
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* AWinnerIsYou: Although all the characters have their own endings in the arcade version-- Arcane, Khyber and F7 do not, and simply have the usual GameOver and credits shown after they finish the game. Strangely though, Akuma himself lacks a full ending in the console version despite having one in the arcade game, only having a picture of himself in his ''Raging Demon'' pose. In all these cases though, it can be justified by them being [[SecretCharacter normally hidden]].
* TheBadGuyWins: Although this normally happens to its fullest extent (the defeat of Guile and the Allied Nations, and Bison conquering the world) when beating the game as General Bison on either version, it can also happen in the console-exclusive Movie Battle mode if time runs out-- as fully described underneath ItsAWonderfulFailure.

to:

* AWinnerIsYou: Although all the characters have their own endings in the arcade version-- version, Arcane, Khyber and F7 do not, and simply have the usual GameOver and credits shown after they finish the game. Strangely though, Akuma himself lacks a full ending in the console version despite having one in the arcade game, only having a picture of himself in his ''Raging Demon'' pose. In all these cases though, it can be justified by them being [[SecretCharacter normally hidden]].
* TheBadGuyWins: Although this normally happens to its fullest extent (the defeat of Guile and the Allied Nations, and Bison conquering the world) when beating the game as General Bison on either version, it can also happen in the console-exclusive Movie Battle mode if time runs out-- as fully described underneath ItsAWonderfulFailure. out.



* CallBack: Several win quotes from the console version include references to events and things said in the film itself--

to:

* CallBack: Several win quotes from the console version include references to events and things said in the film itself--itself.



* ClothesMakeTheSuperman: As established in their ''Street Fighter V'' profiles, this is the case with the various Bison Troopers-- who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut various hidden blades and pockets for throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and due to being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]]-- along with a set of electrified stun-rods.
* {{Crossover}}: Blade's ending says that after completing his duty as a reverse-agent for the A.N. in Shadaloo, he is "able to resume his wrestling career as Gunloc"-- a reference to the ''VideoGame/SaturdayNightSlamMasters'' series.

to:

* ClothesMakeTheSuperman: As established in their ''Street Fighter V'' profiles, this is the case with the various Bison Troopers-- Troopers, who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut various hidden blades and pockets for throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and due to being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]]-- capacity]], along with a set of electrified stun-rods.
* {{Crossover}}: Blade's ending says that after completing his duty as a reverse-agent for the A.N. in Shadaloo, he is "able to resume his wrestling career as Gunloc"-- Gunloc", a reference to the ''VideoGame/SaturdayNightSlamMasters'' series.



* DragonAscendant: In his Arcade version ending, Vega becomes the new leader of the Shadaloo Tong and all its black market operations after defeating both Bison and his former leader Sagat-- where although he has to keep a lower profile due to his newfound notoriety, he still competes in his usual underground cage matches. This is averted in his console ending, however; Vega stays loyal to Sagat here after they escape from Bison's collapsing empire, and instead secures his reputation as Sagat's right-hand-man and top prize fighter in the Shadaloo Tong.

to:

* DragonAscendant: In his Arcade version ending, Vega becomes the new leader of the Shadaloo Tong and all its black market operations after defeating both Bison and his former leader Sagat-- where Sagat--where although he has to keep a lower profile due to his newfound notoriety, he still competes in his usual underground cage matches. This is averted in his console ending, however; Vega stays loyal to Sagat here after they escape from Bison's collapsing empire, and instead secures his reputation as Sagat's right-hand-man and top prize fighter in the Shadaloo Tong.



* EverythingsBetterWithSpinning: Moreso than usual for Zangief in the arcade version, as he gains two new moves that revolve around it-- the ''Airplane Spin'', a command grab in which he picks his opponent up on his shoulders and spins them round multiple times to dizzy them (but do no damage), and the ''Flying Brain Crusher'', a Super Combo in which he does the same thing whilst leaping high into the air and slamming them into the ground afterward.

to:

* EverythingsBetterWithSpinning: Moreso More so than usual for Zangief in the arcade version, as he gains two new moves that revolve around it-- the it--the ''Airplane Spin'', a command grab in which he picks his opponent up on his shoulders and spins them round multiple times to dizzy them (but do no damage), and the ''Flying Brain Crusher'', a Super Combo in which he does the same thing whilst leaping high into the air and slamming them into the ground afterward.



* HeadSwap: For once, notably averted for Ryu, Ken, and Akuma-- since they used digitized images of the actors, rather than hand drawn sprites. The attires are still quite similar, but Akuma is differentiated more than usual by having [[SpikesOfVillainy spiked armguards]] and [[WalkingShirtlessScene wearing his gi open to expose his chest]].
* HearingVoices: One of Blanka's win quotes in the console version indicates that he suffers from this as a result of the MindRape that helped change him into what he is now--

to:

* HeadSwap: For once, notably averted for Ryu, Ken, and Akuma-- Akuma since they used digitized images of the actors, rather than hand drawn sprites. The attires are still quite similar, but Akuma is differentiated more than usual by having [[SpikesOfVillainy spiked armguards]] and [[WalkingShirtlessScene wearing his gi open to expose his chest]].
* HearingVoices: One of Blanka's win quotes in the console version indicates that he suffers from this as a result of the MindRape that helped change him into what he is now--now.



* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode -- represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed -- runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that Bison needs to be found immediately. After this, the ransom is paid over by the Allied Nations in return for the hostages, and Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission -- two years later, Bison uses the money to successfully complete his super-soldier operation and take over the world.

to:

* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode -- represented mode--represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed -- runs executed--runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that Bison needs to be found immediately. After this, the ransom is paid over by the Allied Nations in return for the hostages, and Colonel Guile is arrested and court-martialled court-martialed for disobeying orders and being responsible for the utter failure of the mission -- two mission. Two years later, Bison uses the money to successfully complete his super-soldier operation and take over the world.



* NeckLift: The ''Hanging Tree'', a special throw accessible to the four Bison Troopers, takes the form of this-- with them grabbing the opponent by the neck with both hands and lifting them up to strangle them. Arkane takes it one step further by having it as the finishing portion of his ''Assault Teleport'' Super.

to:

* NeckLift: The ''Hanging Tree'', a special throw accessible to the four Bison Troopers, takes the form of this-- this, with them grabbing the opponent by the neck with both hands and lifting them up to strangle them. Arkane takes it one step further by having it as the finishing portion of his ''Assault Teleport'' Super.



* PaletteSwap: Blade (red) and the other three Shock Troopers-- Arkane (blue), Khyber (yellow) and F7 (black).
* ReformulatedGame: The console version was developed internally by Capcom, as opposed to being farmed-out like the arcade version, and basically takes the same concept as the arcade version, adapting it into the ''Super Street Fighter II Turbo'' engine, getting rid of the generic palette swapped {{mook}}s in favor of two actual ''Street Fighter'' characters-- Blanka and Dee Jay.

to:

* PaletteSwap: Blade (red) and the other three Shock Troopers-- Arkane Troopers--Arkane (blue), Khyber (yellow) and F7 (black).
* ReformulatedGame: The console version was developed internally by Capcom, as opposed to being farmed-out like the arcade version, and basically takes the same concept as the arcade version, adapting it into the ''Super Street Fighter II Turbo'' engine, getting rid of the generic palette swapped {{mook}}s in favor of two actual ''Street Fighter'' characters-- characters, Blanka and Dee Jay.



** Captain Sawada is often seen as Fei Long's replacement in the film, but his fighting style-- in both the arcade and console versions-- is nothing at all like Fei Long's.

to:

** Captain Sawada is often seen as Fei Long's replacement in the film, but his fighting style-- in style--in both the arcade and console versions-- is versions--is nothing at all like Fei Long's.



* TakeOverTheWorld: As always, this is the goal for Bison. [[TheBadGuyWins However, this only happens properly if you beat the game as him in particular]], or if you [[ItsAWonderfulFailure run out of time in the Movie Battle mode]]-- with anyone else (including the other villains), Shadaloo collapses. As described in his ending in the console version:

to:

* TakeOverTheWorld: As always, this is the goal for Bison. [[TheBadGuyWins However, this only happens properly if you beat the game as him in particular]], or if you [[ItsAWonderfulFailure run out of time in the Movie Battle mode]]-- mode]] with anyone else (including the other villains), Shadaloo collapses. As described in his ending in the console version:
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In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[http://game.capcom.com/cfn/sfv/column/131459.html artwork,]] which officially make them canon as of ''VideoGame/StreetFighterV''.

to:

In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[http://game.[[https://game.capcom.com/cfn/sfv/column/131459.html com/cfn/sfv/column/132369 artwork,]] which officially make them canon as of ''VideoGame/StreetFighterV''.
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* TitleTheAdaptation: Subverted. The actual movie is simply call ''Street Fighter'', while the title ''Street Fighter: The Movie'' was only used for the video games. ''Street Fighter: The Movie: The Game'' is just a FanNickname.

to:

* TitleTheAdaptation: Subverted. The actual movie is simply call called ''Street Fighter'', while the title ''Street Fighter: The Movie'' was only used for the video games. ''Street Fighter: The Movie: The Game'' is just a FanNickname.
Is there an issue? Send a MessageReason:
None


The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long (who technically wasn't in the movie, but they allegedly recorded footage for him like they did with Akuma) in favor of Captain Sawada, a original character who was featured in the movie, and Blade, a Shadaloo elite troop who appears in the game along with three [[PaletteSwap palatte swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 here]]. Needless to say, [[OldShame he has apologize for the game]].

to:

The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long (who technically wasn't in the movie, but they allegedly recorded footage for him like they did with Akuma) in favor of Captain Sawada, a original character who was featured in the movie, and Blade, a Shadaloo elite troop who appears in the game along with three [[PaletteSwap palatte palette swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 here]]. Needless to say, [[OldShame he has apologize apologized for the game]].
Is there an issue? Send a MessageReason:
None


* TheCameo: Though he is not playable (as mentioned below), Fei Long does appear as a prisoner in the Dungeon stage if the player selects Chun-Li, Cammy or E. Honda as their fighter. Fittingly, he was portrayed by Kenya Sawada, the same actor who played Fei-Long's SuspiciouslySimilarSubstitute.

to:

* TheCameo: Though he is not playable (as mentioned below), Fei Long does appear as a prisoner in the Dungeon stage if the player selects Chun-Li, Cammy or E. Honda as their fighter. Fittingly, he was portrayed by Kenya Sawada, the same actor who played Fei-Long's Fei Long's SuspiciouslySimilarSubstitute.
Is there an issue? Send a MessageReason:
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* TheCameo: Though he is not playable (as mentioned below), Fei Long does appear as a prisoner in the Dungeon stage if the player selects Chun-Li or Honda as their fighter. Fittingly, he was portrayed by Kenya Sawada, the same actor who played Fei-Long's SuspiciouslySimilarSubstitute.

to:

* TheCameo: Though he is not playable (as mentioned below), Fei Long does appear as a prisoner in the Dungeon stage if the player selects Chun-Li Chun-Li, Cammy or E. Honda as their fighter. Fittingly, he was portrayed by Kenya Sawada, the same actor who played Fei-Long's SuspiciouslySimilarSubstitute.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheCameo: Though he is not playable (as mentioned below), Fei Long does appear as a prisoner in the Dungeon stage if the player selects Chun-Li or Honda as their fighter. Fittingly, he was portrayed by Kenya Sawada, the same actor who played Fei-Long's SuspiciouslySimilarSubstitute.
Is there an issue? Send a MessageReason:
Got the developers' name wrong, sorry.


''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by Intelligent Systems, with the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, were developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.

to:

''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by Intelligent Systems, with Incredible Technologies, the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, were developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.
Is there an issue? Send a MessageReason:
None


''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, was developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.

to:

''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by Intelligent Systems, with the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, was were developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.
Is there an issue? Send a MessageReason:
None


* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode -- represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed -- runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that Bison needs to be found immediately. After this, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission, and Bison uses the money to successfully complete his super-soldier operation and take over the world.

to:

* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode -- represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed -- runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that Bison needs to be found immediately. After this, the ransom is paid over by the Allied Nations in return for the hostages, and Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission, and mission -- two years later, Bison uses the money to successfully complete his super-soldier operation and take over the world.

Changed: 210

Is there an issue? Send a MessageReason:
None


* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode (represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed) runs out, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission, and Bison uses the money to successfully complete his super-soldier operation and take over the world.

to:

* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode (represented -- represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed) executed -- runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that Bison needs to be found immediately. After this, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission, and Bison uses the money to successfully complete his super-soldier operation and take over the world.



* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Rai-you'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead

to:

* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Rai-you'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters insteadinstead, pronouncing the aforementioned words correctly.

Added: 332

Changed: 44

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None


* {{Crossover}}: Blade's ending says that after completing his duty, he is "able to resume his wrestling career as Gunloc"-- a reference to the ''VideoGame/SaturdayNightSlamMasters'' series.

to:

* {{Crossover}}: Blade's ending says that after completing his duty, duty as a reverse-agent for the A.N. in Shadaloo, he is "able to resume his wrestling career as Gunloc"-- a reference to the ''VideoGame/SaturdayNightSlamMasters'' series.


Added DiffLines:

* GameOver: The one in the arcade version cleverly references an event in the film by playing [[https://www.youtube.com/watch?v=AYtYYdu3eHQ a digitized clip]] from it of Bison yelling [[LargeHam "GAAAAAME! OOOOVEEEEEEEERRRR!"]]-- which originates from the scene of him using remote-controlled mines to blow up Guile's Stealth Boat.

Top