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* TheBadGuyWins: Although this normally happens to its fullest extent (the defeat of Guile and the Allied Nations) when beating the game as General Bison on either version, it can also happen in the console-exclusive Movie Battle mode if time runs out-- as fully described underneath ItsAWonderfulFailure.

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* AWinnerIsYou: Although all the characters have their own endings in the arcade version-- Arcane, Khyber and F7 do not, and simply have the usual GameOver and credits shown after they finish the game. Strangely though, Akuma himself lacks a full ending in the console version despite having one in the arcade game, only having a picture of himself in his ''Raging Demon'' pose. In all these cases though, it can be justified by them being [[SecretCharacter normally hidden]].
* TheBadGuyWins: Although this normally happens to its fullest extent (the defeat of Guile and the Allied Nations) Nations, and Bison conquering the world) when beating the game as General Bison on either version, it can also happen in the console-exclusive Movie Battle mode if time runs out-- as fully described underneath ItsAWonderfulFailure.


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* SecretCharacter: Arcane, Khyber and F7 in the arcade version, and Akuma in the console version.
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* MyGodWhatHaveIDone: [[ObliviouslyEvil Zangief]] has this reaction to the crimes he committed in Bison's name in his arcade version ending. Although he makes up for it by realizing that Bison had been lying to him and defeating him, he's still tormented by what he did-- [[DownerEnding leading to him leaving the country and never being heard from again.]]
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-->'''Blanka:''' [[TomatoInTheMirror What has happened to me?!]]

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-->'''Blanka:''' [[TomatoInTheMirror [[IAmAMonster What has happened to me?!]]

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* AscendedMeme: Sheng Long was going to be a playable character in the arcade version, but Capcom kept flip-flopping on whether he could be included.

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* AscendedMeme: [[UrbanLegendOfZelda Sheng Long Long]] was going to be a playable character in the arcade version, but Capcom kept flip-flopping on whether he could be included.


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* CallBack: Several win quotes from the console version include references to events and things said in the film itself--
-->'''Bison:''' Get in my way again, and I shall snap your spine!
-->'''Zangief:''' [[ObliviouslyEvil Peace only comes through strength.]]
-->'''Guile:''' I'm the repo man, and your butt is mine!
-->'''Sagat:''' In Shadaloo, [[IAmTheNoun I am the law.]]
-->'''Chun-Li:''' I've had a tougher time fighting for a story!
-->'''Bison:''' [[AGodAmI Hardly a match for a god!]]
-->'''Sagat:''' The Shadaloo Tong will always be ruled by my iron fist.
-->'''Bison:''' Soon, the world will feel the loving grip of the Pax Bisonica!
-->'''Blanka:''' [[TomatoInTheMirror What has happened to me?!]]


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* EverythingsBetterWithSpinning: Moreso than usual for Zangief in the arcade version, as he gains two new moves that revolve around it-- the ''Airplane Spin'', a command grab in which he picks his opponent up on his shoulders and spins them round multiple times to dizzy them (but do no damage), and the ''Flying Brain Crusher'', a Super Combo in which he does the same thing whilst leaping high into the air and slamming them into the ground afterward.


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* HearingVoices: One of Blanka's win quotes in the console version indicates that he suffers from this as a result of the MindRape that helped change him into what he is now--
-->'''Blanka:''' AAAAAAAAHH! Stop the voices in my head!


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* ShockwaveStomp: E. Honda's ''Super Shiko'' special move, which involves him raising one leg and performing a powerful sumo stomp that causes a small tremor-- knocking the opponent over if they're close enough to him.
* SickeningCrunch: In fitting with the game's DarkerAndEdgier nature, this happens whenever a move that involves slamming an opponent head-first into the ground successfully occurs in the arcade version-- most notably Zangief's SpinningPiledriver and Vega's IzunaDrop, but it's also present in certain Super Combos, like Ken's ''Rengoku Guruma''.

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* DragonAscendant: In his Arcade version ending, Vega becomes the new leader of the Shadaloo Tong and all its black market operations after defeating both Bison and his former leader Sagat-- where although he has to keep a lower profile due to his newfound notoriety, he still competes in his usual underground cage matches.
** Averted in his console ending, however-- Vega stays loyal to Sagat here after they escape from Bison's collapsing empire, and instead secures his reputation as Viktor's right-hand-man and top prize fighter in the Shadaloo Tong.

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* DragonAscendant: In his Arcade version ending, Vega becomes the new leader of the Shadaloo Tong and all its black market operations after defeating both Bison and his former leader Sagat-- where although he has to keep a lower profile due to his newfound notoriety, he still competes in his usual underground cage matches. \n** Averted This is averted in his console ending, however-- however; Vega stays loyal to Sagat here after they escape from Bison's collapsing empire, and instead secures his reputation as Viktor's Sagat's right-hand-man and top prize fighter in the Shadaloo Tong.



* GuestFighter: Subverted. While he isn't exactly a guest fighter due to being a ''Street Fighter'' character after all, Akuma can be viewed as this-- as he wasn't in the movie, yet he did appear in both video games.

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* GuestFighter: Subverted. While he isn't exactly a guest fighter due to being a ''Street Fighter'' character after all, Akuma can be viewed as this-- this, as he wasn't in the movie, yet he did appear in both video games.
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* TheBadGuyWins: Although this normally happens to its fullest extent (the defeat of Guile and the Allied Nations) when beating the game as General Bison on either version, it can also happen in the console-exclusive Movie Battle mode if time runs out-- as fully described underneath ItsAWonderfulFailure.
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* ItsAWonderfulFailure: The bad ending of the Movie Battle mode in the console version. If the time to complete the mode (represented by the amount of time given to pay the $25 billion dollar ransom to Shadaloo before the hostages are executed) runs out, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission, and Bison uses the money to successfully finance his super-soldier operation and take over the world.

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* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version. version.]] If the time to complete the mode (represented by the amount of time given to pay the $25 $20 billion dollar ransom to Shadaloo before the hostages are executed) runs out, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission, and Bison uses the money to successfully finance complete his super-soldier operation and take over the world.
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** Khyber plays this role straight in the arcade version, who is basically Dhalsim's replacement with his fire breathing techniques. Arkane has a few similarities with Blanka as well due to his electrocution attacks, which he shares with Bison.

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** Khyber plays this role straight in the arcade version, who is basically Dhalsim's replacement with his fire breathing techniques. fire-breathing techniques, albeit from a flamethrower hidden in his mask. Arkane has a few similarities with Blanka as well due to his electrocution attacks, which he shares with Bison.Bison and F7.

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* DefeatMeansFriendship: In their console version endings, E. Honda and Zangief are stated to have become friends and sparring partners after fighting each other over the course of the game, and when [[HeelFaceTurn Zangief changes sides.]]
* DragonAscendant: In his Arcade version ending, Vega becomes the new leader of the Shadaloo Tong and all its black market operations after defeating both Bison and his former leader Sagat-- where although he has to keep a lower profile due to his newfound notoriety, he still competes in his usual underground cage matches.
** Averted in his console ending, however-- Vega stays loyal to Sagat here after they escape from Bison's collapsing empire, and instead secures his reputation as Viktor's right-hand-man and top prize fighter in the Shadaloo Tong.
* EyeBeams: Sagat has a variation of this as his ''Evil Eye'' special move in the arcade version. By holding down all three punch buttons and then releasing, Sagat lifts his eyepatch to project a short-range, wave-shaped beam from underneath it that stuns his opponent in place if they touch it. [[GameBreaker For a long time.]] [[UpToEleven And at no cost to his Super meter.]]



* ItsAWonderfulFailure: The bad ending of the Movie Battle mode in the console version. If the time to complete the mode (represented by the amount of time given to pay the $25 billion dollar ransom to Shadaloo before the hostages are executed) runs out, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled, and Bison uses the money to finance his super-soldier operation and take over the world.
* KnifeNut: [[MeaningfulName Blade]], one of the Bison Troopers from the Arcade version. His fighting style revolves predominantly around knives, including ones that he can throw and spin in his hands or on the heels of his boots.

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* ItsAWonderfulFailure: The bad ending of the Movie Battle mode in the console version. If the time to complete the mode (represented by the amount of time given to pay the $25 billion dollar ransom to Shadaloo before the hostages are executed) runs out, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled, court-martialled for disobeying orders and being responsible for the utter failure of the mission, and Bison uses the money to successfully finance his super-soldier operation and take over the world.
* KnifeNut: [[MeaningfulName Blade]], one of the Bison Troopers from the Arcade version. His fighting style revolves predominantly around knives, including ones that he can throw and spin in his hands or on extend from the heels of his boots.


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* SmarterThanYouLook: Dee Jay is revealed to be this in his console version ending. Although he initially ends up penniless and forced to work for Sagat after the collapse of Bison's empire, he escapes with a sizeable portion of his former employer's money, and keeps on the move and wealthy by utilising his skills as a hacker and engineer.

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* TakeOverTheWorld: As always, this is the goal for M. Bison. [[TheBadGuyWins However, this only happens properly if you beat the game as him in particular]], or if you [[ItsAWonderfulFailure run out of time in the Movie Battle mode]]-- with anyone else (including the other villains), Shadaloo collapses. As described in his Sega Saturn/[=PSone=] ending--

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* TakeOverTheWorld: As always, this is the goal for M. Bison. [[TheBadGuyWins However, this only happens properly if you beat the game as him in particular]], or if you [[ItsAWonderfulFailure run out of time in the Movie Battle mode]]-- with anyone else (including the other villains), Shadaloo collapses. As described in his Sega Saturn/[=PSone=] ending--ending in the console version:
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* CanonImmigrant: Sawada and the Bison Troopers in ''Street Fighter V'', as they received profiles and artwork,

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* CanonImmigrant: Sawada and the Bison Troopers in ''Street Fighter V'', as they received profiles and artwork,artwork.
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* ItsAWonderfulFailure: The bad ending of the Movie Battle mode in the console version. If the time to complete the mode (represented by the amount of time given to pay the $25 billion dollar ransom to Shadaloo before the hostages are executed) runs out, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled, and Bison uses the money to finance his super-soldier operation and take over the world.


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* TakeOverTheWorld: As always, this is the goal for M. Bison. [[TheBadGuyWins However, this only happens properly if you beat the game as him in particular]], or if you [[ItsAWonderfulFailure run out of time in the Movie Battle mode]]-- with anyone else (including the other villains), Shadaloo collapses. As described in his Sega Saturn/[=PSone=] ending--
-->''"After crushing Colonel Guile in personal combat and repelling the Allied Nations attack, General Bison grew even more powerful. The nations that once threatened his empire now quickly crumbled beneath the heel of his legions of "perfect soldiers". His dream of global domination complete, the Palace of Bisonopolis was erected high above Shadaloo City, and the cry of "Pax Bisonica" was forever heard echoing across the globe. United under his savage rule, the World entered a new age of darkness..."''

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* ClothesMakeTheSuperman: As established in their ''Street Fighter V'' profiles, this is the case with the various Bison Troopers-- who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut various hidden blades and pockets for throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]].

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* ClothesMakeTheSuperman: As established in their ''Street Fighter V'' profiles, this is the case with the various Bison Troopers-- who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut various hidden blades and pockets for throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and due to being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]].capacity]]-- along with a set of electrified stun-rods.



* HeadSwap: Notably averted for Ryu, Ken, and Akuma, since they used digitized images of the actors, rather than hand drawn sprites.

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* HeadSwap: Notably For once, notably averted for Ryu, Ken, and Akuma, Akuma-- since they used digitized images of the actors, rather than hand drawn sprites.sprites. The attires are still quite similar, but Akuma is differentiated more than usual by having [[SpikesOfVillainy spiked armguards]] and [[WalkingShirtlessScene wearing his gi open to expose his chest]].



* NeckLift: The ''Hanging Tree'', a special throw accessible to M. Bison and his Bison Troopers, takes the form of this-- with them grabbing the opponent by the neck with both hands and lifting them up to strangle them. Arkane takes it one step further by having it as the finishing portion of his ''Assault Teleport'' Super.
* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Raiyu'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead

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* NeckLift: The ''Hanging Tree'', a special throw accessible to M. Bison and his the four Bison Troopers, takes the form of this-- with them grabbing the opponent by the neck with both hands and lifting them up to strangle them. Arkane takes it one step further by having it as the finishing portion of his ''Assault Teleport'' Super.
* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Raiyu'' ''Rai-you'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead

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* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Raiyu'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead.


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* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Raiyu'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead

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* AscendedMeme[=/=]WhatCouldHaveBeen: Sheng Long was going to be a playable character in the arcade version, but Capcom kept flip-flopping on whether he could be included. Characters from other ''Capcom'' franchises were considered as well-- including [[VideoGame/SaturdayNightSlamMasters Gunloc]], [[VideoGame/MegaManClassic Mega Man]], [[VideoGame/StreetFighterI Retsu, Geki and Lee]] -- but were scrapped early on and never digitised.

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* AscendedMeme[=/=]WhatCouldHaveBeen: AscendedMeme: Sheng Long was going to be a playable character in the arcade version, but Capcom kept flip-flopping on whether he could be included. Characters from other ''Capcom'' franchises were considered as well-- including [[VideoGame/SaturdayNightSlamMasters Gunloc]], [[VideoGame/MegaManClassic Mega Man]], [[VideoGame/StreetFighterI Retsu, Geki and Lee]] -- but were scrapped early on and never digitised.included.



* CanonImmigrant: Sawada and the Bison Troopers in ''VideoGame/StreetFighterV'', as they received profiles and artwork,
* ClothesMakeTheSuperman: As established in their ''VideoGame/StreetFighterV'' profiles, this is the case with the various Bison Troopers-- who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut various hidden blades and pockets for throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]].

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* CanonImmigrant: Sawada and the Bison Troopers in ''VideoGame/StreetFighterV'', ''Street Fighter V'', as they received profiles and artwork,
* ClothesMakeTheSuperman: As established in their ''VideoGame/StreetFighterV'' ''Street Fighter V'' profiles, this is the case with the various Bison Troopers-- who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut various hidden blades and pockets for throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]].

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* AscendedMeme[=/=]WhatCouldHaveBeen: Sheng Long was going to be a playable character in the arcade version, but Capcom kept flip flopping on whether he could be included. Characters from other ''Capcom'' franchises were considered as well-- including [[VideoGame/DarkStalkers Demitri]] and [[VideoGame/MegaManClassic Mega Man]]-- but they didn't make the final cut.

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* AscendedMeme[=/=]WhatCouldHaveBeen: Sheng Long was going to be a playable character in the arcade version, but Capcom kept flip flopping flip-flopping on whether he could be included. Characters from other ''Capcom'' franchises were considered as well-- including [[VideoGame/DarkStalkers Demitri]] and [[VideoGame/SaturdayNightSlamMasters Gunloc]], [[VideoGame/MegaManClassic Mega Man]]-- Man]], [[VideoGame/StreetFighterI Retsu, Geki and Lee]] -- but they didn't make the final cut.were scrapped early on and never digitised.

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* AscendedGlitch: Guile has a move in which he handcuffs the opponent, a reference to an infamous glitch in the original arcade version of ''VideoGame/StreetFighterII''.
* AscendedMeme[=/=]WhatCouldHaveBeen: Sheng Long was going to be a playable character in the arcade version, but Capcom kept flip flopping on whether he could be included.

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* AscendedGlitch: Guile has a move in which he handcuffs the opponent, a reference to an infamous glitch in the original arcade version of ''VideoGame/StreetFighterII''.
''VideoGame/StreetFighterII''. Cammy also uses a similar move with her ''Choke Whip'', where she captures the opponent with a short-to-mid-ranged garrotte wire, which she uses to pull them over to her and strangle them.
* AscendedMeme[=/=]WhatCouldHaveBeen: Sheng Long was going to be a playable character in the arcade version, but Capcom kept flip flopping on whether he could be included. Characters from other ''Capcom'' franchises were considered as well-- including [[VideoGame/DarkStalkers Demitri]] and [[VideoGame/MegaManClassic Mega Man]]-- but they didn't make the final cut.
* BigNo: Vega yells this whenever he's [=KOed=] in the Arcade version.



* {{Crossover}}: Blade's ending says he's "able to resume his wrestling career as Gunloc", a reference of the ''VideoGame/SaturdayNightSlamMasters'' series.
* GuestFighter: Subverted. While he isn't exactly a guest fighter, he's a ''Street Fighter'' character after all, Akuma can be viewed as this, as he wasn't in the movie, yet he did appear in both video games.

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* ClothesMakeTheSuperman: As established in their ''VideoGame/StreetFighterV'' profiles, this is the case with the various Bison Troopers-- who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut various hidden blades and pockets for throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]].
* {{Crossover}}: Blade's ending says he's that after completing his duty, he is "able to resume his wrestling career as Gunloc", Gunloc"-- a reference of to the ''VideoGame/SaturdayNightSlamMasters'' series.
* GuestFighter: Subverted. While he isn't exactly a guest fighter, he's fighter due to being a ''Street Fighter'' character after all, Akuma can be viewed as this, this-- as he wasn't in the movie, yet he did appear in both video games.



* KnifeNut: [[MeaningfulName Blade]], one of the Bison Troopers from the Arcade version. His fighting style revolves predominantly around knives, including ones that he can throw and spin in his hands or on the heels of his boots.



* PaletteSwap: Blade and the other three Shock Troopers.
* ReformulatedGame: The console version was developed internally by Capcom, as opposed to being farmed-out like the arcade version, and basically takes the same concept as the arcade version, adapting it into the ''Super Street Fighter II Turbo'' engine, getting rid of the generic palette swapped {{mook}}s in favor of two actual ''Street Fighter'' characters (Blanka and Dee Jay).

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* NeckLift: The ''Hanging Tree'', a special throw accessible to M. Bison and his Bison Troopers, takes the form of this-- with them grabbing the opponent by the neck with both hands and lifting them up to strangle them. Arkane takes it one step further by having it as the finishing portion of his ''Assault Teleport'' Super.
* PaletteSwap: Blade (red) and the other three Shock Troopers.
Troopers-- Arkane (blue), Khyber (yellow) and F7 (black).
* ReformulatedGame: The console version was developed internally by Capcom, as opposed to being farmed-out like the arcade version, and basically takes the same concept as the arcade version, adapting it into the ''Super Street Fighter II Turbo'' engine, getting rid of the generic palette swapped {{mook}}s in favor of two actual ''Street Fighter'' characters (Blanka characters-- Blanka and Dee Jay).Jay.
* ShockAndAwe: The ''Electric Arc'' Special Move, which is shared by Bison, Arkane and F7, takes the form of this-- being a short-ranged burst of lightning that can temporarily stun an opponent in place. In particular, [[ShoutOut it's a reference]] to the "Superconductor Electromagnetism" that Bison uses against Guile in the movie itself.



** Captain Sawada is often seen as Fei Long's replacement in the film, but his fighting style in both, the arcade and console versions, is nothing at all like Fei Long's.
** Khyber plays this role straight in the arcade version, who is basically Dhalsim's replacement with his fire breathing techniques. Arkane also has a few similarities with Blanka as well due to his electrocution attacks.

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** Captain Sawada is often seen as Fei Long's replacement in the film, but his fighting style style-- in both, both the arcade and console versions, versions-- is nothing at all like Fei Long's.
** Khyber plays this role straight in the arcade version, who is basically Dhalsim's replacement with his fire breathing techniques. Arkane also has a few similarities with Blanka as well due to his electrocution attacks.attacks, which he shares with Bison.

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* CanonForeigner: Sawada, who was a [[SuspiciouslySimilarSubstitute stand-in]] for Fei Long, as well as the Shadaloo Shock Troopers (Blade, Arkane, Khyber and F7).



* {{Crossover}}:
** Blade's ending says he's "able to resume his wrestling career as Gunloc", a reference of the ''VideoGame/SaturdayNightSlamMasters'' series.
** Also, in early development, VideoGame/MegaMan and [[VideoGame/{{Darkstalkers}} Demitri Maximoff]] were planned to appear.
* FollowTheLeader: Capcom commissioned this to cash-in on the success of digitized fighters such as ''Mortal Kombat'' in the States.

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* {{Crossover}}:
**
{{Crossover}}: Blade's ending says he's "able to resume his wrestling career as Gunloc", a reference of the ''VideoGame/SaturdayNightSlamMasters'' series.
** Also, in early development, VideoGame/MegaMan and [[VideoGame/{{Darkstalkers}} Demitri Maximoff]] were planned to appear.
* FollowTheLeader: Capcom commissioned this to cash-in on the success of digitized fighters such as ''Mortal Kombat'' in the States.
series.

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** On the other hand, Khyber plays this role straight in the arcade version, who is basically Dhalsim's replacement with his fire breathing techniques. Arkane also has a few similarities with Blanka as well due to his electrocution attacks.
* TitleTheAdaptation: Subverted. The actual movie is simply call ''Street Fighter'', while the title ''Street Fighter: The Movie'' was only used for the video games. ''Street Fighter: The Movie: The Game'' is just a [[FanNickname fan nickname]].

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** On the other hand, Khyber plays this role straight in the arcade version, who is basically Dhalsim's replacement with his fire breathing techniques. Arkane also has a few similarities with Blanka as well due to his electrocution attacks.
* TitleTheAdaptation: Subverted. The actual movie is simply call ''Street Fighter'', while the title ''Street Fighter: The Movie'' was only used for the video games. ''Street Fighter: The Movie: The Game'' is just a [[FanNickname fan nickname]].FanNickname.

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** CanonImmigrant: In ''Street Fighter V'', due to the Bison Troopers and Sawada getting profiles, Sawada being a canon member of the U.S. Air Force alongside Guile and supporting characters Gen. Taylor and David and all five getting artwork.

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** * CanonImmigrant: In ''Street Fighter V'', due to Sawada and the Bison Troopers in ''VideoGame/StreetFighterV'', as they received profiles and Sawada getting profiles, Sawada being a canon member of the U.S. Air Force alongside Guile and supporting characters Gen. Taylor and David and all five getting artwork.artwork,
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** CanonImmigrant: In ''Street Fighter V'', due to the Bison Troopers getting profiles, Sawada being a canon member of the U.S. Air Force alongside Guile and supporting characters Gen. Taylor and David and all five getting artwork.

to:

** CanonImmigrant: In ''Street Fighter V'', due to the Bison Troopers and Sawada getting profiles, Sawada being a canon member of the U.S. Air Force alongside Guile and supporting characters Gen. Taylor and David and all five getting artwork.
Is there an issue? Send a MessageReason:
None


In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[http://streetfighter.wikia.com/wiki/Sawada artwork,]] which officially make them canon as of ''VideoGame/StreetFighterV''.

to:

In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[http://streetfighter.wikia.com/wiki/Sawada [[http://game.capcom.com/cfn/sfv/column/131459.html artwork,]] which officially make them canon as of ''VideoGame/StreetFighterV''.
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Street Fighter: The Movie''''' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, was developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.

to:

'''''Street ''Street Fighter: The Movie''''' Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, was developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.
Is there an issue? Send a MessageReason:
None


* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Raiyu'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the ''Shoryūken'' and ''Tatsumaki Senpūkyaku'' respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead.

to:

* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Raiyu'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the ''Shoryūken'' Shoryūken and ''Tatsumaki Senpūkyaku'' Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead.

Changed: 26

Is there an issue? Send a MessageReason:
None


In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[http://streetfighter.wikia.com/wiki/Sawada artwork]] making them offical canon as of ''VideoGame/StreetFighterV''.

to:

In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[http://streetfighter.wikia.com/wiki/Sawada artwork]] making artwork,]] which officially make them offical canon as of ''VideoGame/StreetFighterV''.

Changed: 39

Is there an issue? Send a MessageReason:
None


In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[http://streetfighter.wikia.com/wiki/Sawada artwork]] making them offical canon as of ''[[VideoGame/StreetFighterV Street Fighter V]]''

to:

In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[http://streetfighter.wikia.com/wiki/Sawada artwork]] making them offical canon as of ''[[VideoGame/StreetFighterV Street Fighter V]]''''VideoGame/StreetFighterV''.



!!Tropes Distinct To, Or Introduced In, This Game:

to:

!!Tropes Distinct To, Or Introduced In, This Game:distinct to, or introduced in, this game:



** CanonImmigrant: In ''Street Fighter V'' due to the Bison Troopers getting profiles, Sawada being a canon member of the US Air Force alongside Guile and supporting characters Gen. Taylor and David and all five getting artwork.

to:

** CanonImmigrant: In ''Street Fighter V'' V'', due to the Bison Troopers getting profiles, Sawada being a canon member of the US U.S. Air Force alongside Guile and supporting characters Gen. Taylor and David and all five getting artwork.

Added: 648

Changed: 1

Is there an issue? Send a MessageReason:
None



In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[http://streetfighter.wikia.com/wiki/Sawada artwork]] making them offical canon as of ''[[VideoGame/StreetFighterV Street Fighter V]]''



** CanonImmigrant: In ''Street Fighter V'' due to the Bison Troopers getting profiles, Sawada being a canon member of the US Air Force alongside Guile and supporting characters Gen. Taylor and David and all five getting artwork.



** Blade's ending says he's "able to resume his wresting career as Gunloc", a reference of the ''VideoGame/SaturdayNightSlamMasters'' series.

to:

** Blade's ending says he's "able to resume his wresting wrestling career as Gunloc", a reference of the ''VideoGame/SaturdayNightSlamMasters'' series.
Is there an issue? Send a MessageReason:
None


'''''Street Fighter: The Movie''''' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by the same staff behind ''VideoGame/TimeKillers'', while the {{PlayStation}}/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, was developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.

to:

'''''Street Fighter: The Movie''''' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by the same staff behind ''VideoGame/TimeKillers'', while the {{PlayStation}}/SegaSaturn UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, was developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.
Is there an issue? Send a MessageReason:
Removing gratuitious Japanese.


The home version, in contrast, plays more like a traditional ''Street Fighter'' game. More precisely, it plays like a slower-paced version of ''Super Street Fighter II Turbo'' but with digitized graphics. While the digitized actors are the same, the characters have all been dubbed by Japanese seiyuu, averting the mispronounced move names in the arcade version. One overlooked aspect of the game is the fact it introduced the concept of EX Specials to the franchise (though named differently in this installment): powered-up versions of special moves that are not quite as powerful as Super Combos, but easier to perform. Capcom later reintroduced the EX Specials to the franchise in ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]''. The character roster brings back Blanka and Dee Jay, while ditching Blade and his palette swaps. Akuma returns to his common position as a hidden character and Sawada is revamped as a [[JokeCharacter joke character]], complete with a [[TakingYouWithMe Human Kamikaze]] Super Combo. Despite having little in common with the arcade version, and being a better game overall, it's often dismissed alongside the arcade version due to guilt by association.

to:

The home version, in contrast, plays more like a traditional ''Street Fighter'' game. More precisely, it plays like a slower-paced version of ''Super Street Fighter II Turbo'' but with digitized graphics. While the digitized actors are the same, the characters have all been dubbed by Japanese seiyuu, voice actors, averting the mispronounced move names in the arcade version. One overlooked aspect of the game is the fact it introduced the concept of EX Specials to the franchise (though named differently in this installment): powered-up versions of special moves that are not quite as powerful as Super Combos, but easier to perform. Capcom later reintroduced the EX Specials to the franchise in ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]''. The character roster brings back Blanka and Dee Jay, while ditching Blade and his palette swaps. Akuma returns to his common position as a hidden character and Sawada is revamped as a [[JokeCharacter joke character]], complete with a [[TakingYouWithMe Human Kamikaze]] Super Combo. Despite having little in common with the arcade version, and being a better game overall, it's often dismissed alongside the arcade version due to guilt by association.

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