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* BribingYourWayToVictory: The Game Of The Year edition comes with a special character (and a Hero in ''Breakdown'') that's armed with a rifle with a build-in silencer and two really good swords, along with bringing two useful skills to your base (Medic and Researcher). On top of that, you gain a one-time radio call for help, which will instantly spawn a custom-painted SUV next to you ''and'' a modified SKS rifle in the storage of your base. This is particularly potent in ''Breakdown'', immensely helping with the ever-increasing difficulty.

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* BribingYourWayToVictory: The Game Of The Year edition ''Year One Survival Edition'' comes with a special character (and a Hero in ''Breakdown'') that's armed with a rifle with a build-in silencer and two really good swords, along with bringing two useful skills to your base (Medic and Researcher). On top of that, you gain a one-time radio call for help, which will instantly spawn a custom-painted SUV next to you ''and'' a modified SKS rifle in the storage of your base. This is particularly potent in ''Breakdown'', immensely helping with the ever-increasing difficulty.

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* BrokenBridge: Well, barricaded, but the trope still applies. Fairfield is inaccessible until certain main missions have been completed.

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* BrokenBridge: BribingYourWayToVictory: The Game Of The Year edition comes with a special character (and a Hero in ''Breakdown'') that's armed with a rifle with a build-in silencer and two really good swords, along with bringing two useful skills to your base (Medic and Researcher). On top of that, you gain a one-time radio call for help, which will instantly spawn a custom-painted SUV next to you ''and'' a modified SKS rifle in the storage of your base. This is particularly potent in ''Breakdown'', immensely helping with the ever-increasing difficulty.
* BrokenBridge:
**
Well, barricaded, but the trope still applies. Fairfield is inaccessible until certain main missions have been completed.completed.
** The bridge leading out of the Ranger Station is broken, requiring to take a detour on foot to the ravine it's crossing over. This is done solely for tutorial purposes on climbing ledges and one of the most popular mods for the game is the one "fixing" the bridge.


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* JokeCharacter: Pastol William Mulroney, who is shot by Alan in story mode after getting sick, is the easiest to unlock Hero. He's also a total pushover with terrible trait that makes him not even worth rescuing, not to mention dragging to higher levels.

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* BoringButPractical: A few of your facilities can be considered this. The Kitchen has an option to temporarily increase your survivors' max Health and Stamina (only if one of your survivors is a good cook), as well as reduces the chance of food poisoning and/or spoilage. The Training Area gives a Stamina bonus and helps prevent injuries. The Infirmary helps characters heal faster and prevent a sick character from infecting healthy ones. They are nothing fancy to look at, but surviving without them is going to be REALLY hard.

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* BoringButPractical: BoringButPractical:
**
A few of your facilities can be considered this. The Kitchen has an option to temporarily increase your survivors' max Health and Stamina (only if one of your survivors is a good cook), as well as reduces the chance of food poisoning and/or spoilage. The Training Area gives a Stamina bonus and helps prevent injuries. The Infirmary helps characters heal faster and prevent a sick character from infecting healthy ones. Library speeds up research, upgrades and most importantly, Wits gain. They are nothing fancy to look at, but surviving without them is going to be REALLY hard.



** Some of the more mundane melee weapons are this. Sure you could be creative and beat zombies to death with a [[ImprovisedWeapon sawed off table leg or gardening hoe]], or a medieval Mace. However, a solid steel wrench or pipe-wrench weighs less and is far more durable.

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** Some of the more mundane melee weapons are this. Sure you could be creative and beat zombies to death with a [[ImprovisedWeapon sawed off table leg or gardening hoe]], or a medieval Mace.mace. However, a solid steel wrench or pipe-wrench weighs less and is far more durable.



* CoolButInefficient: Both shotguns and revolvers have good stopping power, but share the same disadvantages: small ammo capacity, making ''a lot'' noise impossible to muffle, pitful accuracy and slow reload.

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* CoolButInefficient: CoolButInefficient:
**
Both shotguns and revolvers have good stopping power, but share the same disadvantages: small ammo capacity, making ''a lot'' noise impossible to muffle, pitful accuracy and slow reload.


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** Savini Residence, one of the possible home sites, is even invoked as such in-universe. It's main selling point is a tree-house that can be used as a pre-build watch tower. Other than that, it's one of the smallest home sites and in area that will be quickly far away from all the story missions.


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* DiscOneNuke: Maya. She starts with the 750 Forester hunting rifle and bunch of spare ammo, while possessing Soldier, Eagle-Eyed and No Nonsense traits. This makes her an ''excellent'' combatant ''and'' scavenger, armed with one of the best guns of its class and her traits not only provide bonus to levelling-up, but also flat starting skill increase. And the 7.62mm her rifle needs is the most common rifle round you can find. You can use her as a PC from the moment you meet her.


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* GuideDangIt: Outposts are generally poorly explained in-game, but what really sticks out is how any building turned into an outpost provides a passive growth of specific type of resources... as long as you didn't clear it clean first. So if you plan to keep getting ammo, food or fuel from a specific location, you must leave at least a single unlooted container in it and you can't even check what's inside of it. This is particularly important when it comes to places that generate ammo.
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The next sequel, ''VideoGame/StateOfDecay3'' Was announced in 2020.
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* VideoGameDelegationPenalty: Sending an ally to loot a place can cause this ally to be lost and have to be rescued.
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Redundant, and also reworded.


* UniversalAmmunition: Due to memory limitation and game balancing, many types of ammo of similar calibers in real life are grouped into one. For example, the 7.62mm round in the game represents many different calibers such as .30-06, .300 Win Mag, 7.62x39mm and .308 Winchester/7.62x51mm [=NATO=]. This is pointed out in the description for the 7.62mm and 5.56mm, noting that they represent "caliber families". This is also the reason why some weapons don't use their proper chambering. For example, the Glock 20 10mm pistol is re-chambered in-game to use .45 [=ACP=]. The devs simply can't add any more ammo types. The game briefly handwaves this by describing each type of ammo as a "Family of calibers", not a single caliber.

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* UniversalAmmunition: Due to memory limitation and game balancing, many types of ammo of similar calibers in real life are grouped into one. For example, the 7.62mm round in the game represents many different calibers such as .30-06, .300 Win Mag, 7.62x39mm and .308 Winchester/7.62x51mm [=NATO=]. This is pointed out in the description for the 7.62mm and 5.56mm, noting that they represent "caliber families". This is And also due to said limitations, any instance where the reason why some weapons don't use their proper chambering. weapon's real-life counterpart is chambered for a round that falls outside of any of the caliber families (eg. 10mm Auto), the weapon is rechambered for a round that falls into a family. For example, the Glock 20 pistol, which is chambered for the afromentioned 10mm pistol is re-chambered Auto round in reality, has its in-game to use .counterpart rechambered for .45 [=ACP=]. The caliber, as the devs simply can't couldn't add any more ammo types. The game briefly handwaves this by describing each type of ammo as a "Family of calibers", not a single caliber.types with the limitations in place.
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During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', which was released on May 22nd, 2018.

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During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', ''VideoGame/StateOfDecay2'', which was released on May 22nd, 2018.
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During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', to be released on May 22nd, 2018.

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During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', to be which was released on May 22nd, 2018.
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** The .50 cal anti-materiel rifles ([[http://stateofdecay.wikia.com/wiki/Mk._15 Mk. 15]] and [[http://stateofdecay.wikia.com/wiki/M107_CQ M107 CQ]]). They can [[OneHitPolykill shred multiple zombies with one shot]], and can down [[TheJuggernaut]] with merely 4 headshots. They are also TooAwesomeToUse, due to the scarcity of .50 cal rounds, and in the case of the M107, also extremely loud and cannot be suppressed. It gets even worse in the ''Breakdown'' DLC, where their weight are increased to 20 lbs, which means they instantly encumbered normal survivors, draining their Stamina even faster when they sprint.

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** The .50 cal anti-materiel rifles ([[http://stateofdecay.wikia.com/wiki/Mk._15 Mk. 15]] and [[http://stateofdecay.wikia.com/wiki/M107_CQ M107 CQ]]). They can [[OneHitPolykill shred multiple zombies with one shot]], and can down [[TheJuggernaut]] TheJuggernaut with merely 4 headshots. They are also TooAwesomeToUse, due to the scarcity of .50 cal rounds, and in the case of the M107, also extremely loud and cannot be suppressed. It gets even worse in the ''Breakdown'' DLC, where their weight are increased to 20 lbs, which means they instantly encumbered normal survivors, draining their Stamina even faster when they sprint.
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[[/folder]][[/folder]]
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During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', due to be released on May 22nd.

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During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', due to be released on May 22nd.
22nd, 2018.
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[[/folder]]

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STATE OF DECAY 2 GUÄ°DES:

* https://www.yeknote.com/en/state-of-decay-2-influence-points-guide/

* https://www.yeknote.com/en/state-of-decay-2-resources-guide/

* https://www.yeknote.com/en/how-to-discover-new-loot-locations-in-state-of-decay-2/

* https://www.yeknote.com/en/state-of-decay-2-resource-locations/

* https://www.yeknote.com/en/state-of-decay-2-home-base-guide-base-locations/

* https://www.yeknote.com/en/state-of-decay-2-maps-guide/

* https://www.yeknote.com/en/state-of-decay-2-how-to-cure-the-blood-plague/

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[[/folder]]

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STATE OF DECAY 2 GUÄ°DES:

* https://www.yeknote.com/en/state-of-decay-2-influence-points-guide/

* https://www.yeknote.com/en/state-of-decay-2-resources-guide/

* https://www.yeknote.com/en/how-to-discover-new-loot-locations-in-state-of-decay-2/

* https://www.yeknote.com/en/state-of-decay-2-resource-locations/

* https://www.yeknote.com/en/state-of-decay-2-home-base-guide-base-locations/

* https://www.yeknote.com/en/state-of-decay-2-maps-guide/

* https://www.yeknote.com/en/state-of-decay-2-how-to-cure-the-blood-plague/
[[/folder]]
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* https://www.yeknote.com/en/state-of-decay-2-resource-locations/

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* https://www.yeknote.com/en/state-of-decay-2-resource-locations/com/en/state-of-decay-2-resource-locations/

*https://www.yeknote.com/en/state-of-decay-2-home-base-guide-base-locations/

*https://www.yeknote.com/en/state-of-decay-2-maps-guide/

*https://www.yeknote.com/en/state-of-decay-2-how-to-cure-the-blood-plague/

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https://www.yeknote.com/en/state-of-decay-2-influence-points-guide/
https://www.yeknote.com/en/state-of-decay-2-resources-guide/
https://www.yeknote.com/en/how-to-discover-new-loot-locations-in-state-of-decay-2/
https://www.yeknote.com/en/state-of-decay-2-resource-locations/

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https://www.STATE OF DECAY 2 GUÄ°DES:

*https://www.
yeknote.com/en/state-of-decay-2-influence-points-guide/
https://www.
com/en/state-of-decay-2-influence-points-guide/

*https://www.
yeknote.com/en/state-of-decay-2-resources-guide/
https://www.
com/en/state-of-decay-2-resources-guide/

*https://www.
yeknote.com/en/how-to-discover-new-loot-locations-in-state-of-decay-2/
https://www.
com/en/how-to-discover-new-loot-locations-in-state-of-decay-2/

*https://www.
yeknote.com/en/state-of-decay-2-resource-locations/
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https://www.yeknote.com/en/state-of-decay-2-influence-points-guide/
https://www.yeknote.com/en/state-of-decay-2-resources-guide/
https://www.yeknote.com/en/how-to-discover-new-loot-locations-in-state-of-decay-2/
https://www.yeknote.com/en/state-of-decay-2-resource-locations/
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During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', due to be released in Spring 2018.

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During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', due to be released in Spring 2018.
on May 22nd.
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State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, skills improving, and [[FinalDeath permadeath]], among others. The game is single-player only (Currently Undead consistently stated they had no intention of making a Co-Op DLC), but will pave the way for Undead Labs's future zombie apocalypse MMO, tentatively titled "[=Class4=]" and State of Decay 2 to be released on next-gen consoles and PC. The game's campaign mode ostensibly follows four core survivors, Marcus "the Hero," Ed "the Friend," Maya "the Veteran" and Lilly the team's (immortal in gameplay terms) mission control. These survivors band together to face a zombie apocalypse in the rural Trumbull Valley. Notably, any character other than Lilly can be killed at any time. The player is encouraged to scavenge, build a secure homebase, acquire new resources and firepower, contact other survivors, and eventually escape the valley. Simply put, if you've ever wanted to scream at characters in zombie fiction "[[IdiotBall you're doing it wrong]]!" here's your chance to set the record straight.

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State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, skills improving, and [[FinalDeath permadeath]], among others. The game is single-player only (Currently Undead consistently stated they had no intention of making a Co-Op DLC), but will pave the way for Undead Labs's future zombie apocalypse MMO, tentatively titled "[=Class4=]" and State of Decay 2 to be released on next-gen consoles and PC. The game's campaign mode ostensibly follows four core survivors, Marcus "the Hero," Ed "the Friend," Maya "the Veteran" and Lilly Lilly, the team's (immortal in gameplay terms) mission control. These survivors band together to face a zombie apocalypse in the rural Trumbull Valley. Notably, any character other than Lilly can be killed at any time. The player is encouraged to scavenge, build a secure homebase, acquire new resources and firepower, contact other survivors, and eventually escape the valley. Simply put, if you've ever wanted to scream at characters in zombie fiction "[[IdiotBall you're doing it wrong]]!" here's your chance to set the record straight.
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** Firebombs and molotov cocktails. They're not as flashy as the military explosives you can find, but they can easily clear an infestation or stop a horde and they don't make noise when used so you don't have to worry about drawing in more zombies. Best of all, you will almost always have some in the supply locker as a few are added every time you collect a fuel resource.
** Normal searching. Sure you can fast search, but unless you have the stealth perk, which itself can take quite awhile to get, you run the risk of causing a racket and having the game spawn a horde of zombies to punish you. Normal searching take a few seconds longer, but carries no such risk.
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* LeftHanging: As with the third town, it feels as if certain plot points weren't fully developed before release.
** It feels as if there was going to be a final confrontation between the player's group and the Wilkerson brothers, but ultimately nothing comes of it.
** CLEO. Is it a civilian group, a covert branch of the military, an AI, or what? We never find out.

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* {{Deconstruction}}: Serves as one to the typical ArmiesAreEvil perspective in zombie stories. In Lifeline, from the Danforth survivors perspective, the Army is cowardly, cruel, and unhelpful. However from the view of the player, who controls the Army, they're simply having to deal with TheNeedsOfTheMany. Even the cruelest action of the DLC [[spoiler: detonating the nuke]], is done with the best of intentions for the rest of the country. Likewise, the various Army soldiers aren't portrayed in the usual hivemind fashion. Some want to save everyone, some want to save those that they can, some don't care about the civilians, and most just want to get out alive.

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* {{Deconstruction}}: {{Deconstruction}}:
**
Serves as one to the typical ArmiesAreEvil perspective in zombie stories. In Lifeline, from the Danforth survivors perspective, the Army is cowardly, cruel, and unhelpful. However from the view of the player, who controls the Army, they're simply having to deal with TheNeedsOfTheMany. Even the cruelest action of the DLC [[spoiler: detonating the nuke]], is done with the best of intentions for the rest of the country. Likewise, the various Army soldiers aren't portrayed in the usual hivemind fashion. Some want to save everyone, some want to save those that they can, some don't care about the civilians, and most just want to get out alive.alive.
** Sasquatch's hunts serve to discuss and deconstruct the idea of special zombies.


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* JustBeforeTheEnd: It's implied this is the direction in which the United States is heading. There is still a President out there somewhere and the Army is still, barely, operating, but the situation is deteriorating fast. [[spoiler:The government is so desperate to stop the outbreak they've apparently authorized the use of nukes on infested cities.]]
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* HollywoodDarkness: Averted in the original game, after the sun sets the world becomes almost pitch black, to the extent that nighttime exploration can become extremely frustrating. Played straight in the ''Year One Survival Edition'' remaster, which made the game world much more visible at night as an [[AntiFrustrationFeatures Anti-Frustration Feature]].
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* SleptThroughTheApocalypse: The starting trio were all up in the mountains on a backpacking trip, and had the misfortune of immediately finding out that things had gone wrong when they were attacked as soon as they got back.
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Added: Player Headquarters trope - core to the base game.

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* PlayerHeadquarters: Played straight and mandatory. The player ''must'' always have a base of operations. In fact, in the base game, this is a core gameplay mechanic. Much of the game revolves around settling and upgrading increasingly-capable headquarters structures ranging from single-family dwellings to warehouses and fairgrounds.
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''State of Decay'' is an [[WideOpenSandbox open world]] ZombieApocalypse survival simulator and the first game from developer Undead Labs, founded by Jeff Strain (aka lead designer of ''VideoGame/WorldOfWarcraft''.) Released on [[UsefulNotes/XboxLiveArcade XBLA]] on June 5th, 2013 and released on the PC on September 20th the same year, State of Decay is set in the rural Trumbull Valley: 16 square kilometers of farmland, forests, and small towns. The player returns from a week-long camping trip to find the dead have risen and must establish a group of survivors to endure the zombie apocalypse. The game's official website is [[http://undeadlabs.com here]].

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''State of Decay'' is an [[WideOpenSandbox open world]] ZombieApocalypse survival simulator and the first game from developer Undead Labs, Creator/UndeadLabs, founded by Jeff Strain (aka lead designer of ''VideoGame/WorldOfWarcraft''.) Released on [[UsefulNotes/XboxLiveArcade XBLA]] on June 5th, 2013 and released on the PC on September 20th the same year, State of Decay is set in the rural Trumbull Valley: 16 square kilometers of farmland, forests, and small towns. The player returns from a week-long camping trip to find the dead have risen and must establish a group of survivors to endure the zombie apocalypse. The game's official website is [[http://undeadlabs.com here]].
Is there an issue? Send a MessageReason:
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State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, skills improving, and [[FinalDeath permadeath]], among others. The game is single-player only (Currently Undead consistently stated they had no intention of making a Co-Op DLC), but will pave the way for Undead Labs's future zombie apocalypse MMO, tentatively titled "[=Class4=]" and State of Decay 2 to be released on next-gen consoles and PC. The game's campaign mode ostensibly follows four core survivors, Marcus "the Hero," Ed "the Friend," Maya "the Veteran" and Lilly the team's (immortal in gameplay terms) mission control. These survivors band together to face a zombie apocalypse in the rural Trumbull Valley. Notably, any character other than Lilly can be killed at any time. The player is encouraged to scavenge, build a secure homebase, acquire new resources and firepower, contact other survivors, and eventually escape the valley. Simply put, if you've ever wanted to scream at characters in zombie fiction "you're doing it wrong!" here's your chance to set the record straight.

to:

State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, skills improving, and [[FinalDeath permadeath]], among others. The game is single-player only (Currently Undead consistently stated they had no intention of making a Co-Op DLC), but will pave the way for Undead Labs's future zombie apocalypse MMO, tentatively titled "[=Class4=]" and State of Decay 2 to be released on next-gen consoles and PC. The game's campaign mode ostensibly follows four core survivors, Marcus "the Hero," Ed "the Friend," Maya "the Veteran" and Lilly the team's (immortal in gameplay terms) mission control. These survivors band together to face a zombie apocalypse in the rural Trumbull Valley. Notably, any character other than Lilly can be killed at any time. The player is encouraged to scavenge, build a secure homebase, acquire new resources and firepower, contact other survivors, and eventually escape the valley. Simply put, if you've ever wanted to scream at characters in zombie fiction "you're "[[IdiotBall you're doing it wrong!" wrong]]!" here's your chance to set the record straight.

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Needed some cleaning


State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, skills improving, and [[FinalDeath permadeath]], among others. The game is single-player only (Currently Undead consistently stated they had no intention of making a Co-Op DLC), but will pave the way for Undead Labs's future zombie apocalypse MMO, tentatively titled "[=Class4=]".

to:

State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, skills improving, and [[FinalDeath permadeath]], among others. The game is single-player only (Currently Undead consistently stated they had no intention of making a Co-Op DLC), but will pave the way for Undead Labs's future zombie apocalypse MMO, tentatively titled "[=Class4=]".
"[=Class4=]" and State of Decay 2 to be released on next-gen consoles and PC. The game's campaign mode ostensibly follows four core survivors, Marcus "the Hero," Ed "the Friend," Maya "the Veteran" and Lilly the team's (immortal in gameplay terms) mission control. These survivors band together to face a zombie apocalypse in the rural Trumbull Valley. Notably, any character other than Lilly can be killed at any time. The player is encouraged to scavenge, build a secure homebase, acquire new resources and firepower, contact other survivors, and eventually escape the valley. Simply put, if you've ever wanted to scream at characters in zombie fiction "you're doing it wrong!" here's your chance to set the record straight.



It was released on September 20th 2013 for PC on UsefulNotes/{{Steam}}'s Early Access program (Notably, the game looked better and has keyboard support, but mouse control is very clunky - an UsefulNotes/Xbox360 controller is still preferable - and the graphic options cannot be fine tuned). Details can be found [[http://ie.ign.com/articles/2013/09/19/state-of-decay-enters-steam-early-access-tomorrow?abthid=523b659d46deec6f4e000009 here]]. Later updates and patches finally tuned mouse control to something acceptable for a shooter. In 2015, the game received a re-released version for the PC as well as the UsefulNotes/XboxOne titled, ''State of Decay: Year One Survival Edition'', which mainly updated the graphics to run better on the PC, and giving the full 1080p 60 fps graphics the consoles deserved, as well as some minor additions to the base game.

The first DLC, ''Breakdown'' was released for seven dollars on November 29th. It comes with a much heavier focus on survival. The main focus of the DLC is the titular "Breakdown" mode, an EndlessGame mode, and introduced playable characters who used to be [=NPCs=] from the Storyline Mode.

The second DLC, ''Lifeline'' was announced in February 2014 and released on May 30th. It takes place in the city of Danforth just outside of Trumbull Valley and puts you in control of a small military unit called Greyhound One. In an inversion of several zombie tropes, in this DLC the military are well-meaning and not mindlessly gunning down people. Another inversion is that unlike the main game and ''Breakdown'', you don't start with no resources and slowly become powerful -- you start with several powerful items in the beginning of the DLC, but slowly they go away as it continues. It also added new achievements, both for itself and for ''Breakdown''.

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It The game was released on September 20th 2013 for PC on UsefulNotes/{{Steam}}'s Early Access program (Notably, the game looked better with enhanced graphics and has keyboard support, but mouse control is very clunky - an UsefulNotes/Xbox360 controller is still preferable - and the graphic options cannot be fine tuned).support. Details can be found [[http://ie.ign.com/articles/2013/09/19/state-of-decay-enters-steam-early-access-tomorrow?abthid=523b659d46deec6f4e000009 here]]. Later updates and patches finally tuned the port's much maligned mouse control to something acceptable for a shooter. modern shooters. In 2015, the game received a re-released version for the PC as well as the UsefulNotes/XboxOne titled, ''State of Decay: Year One Survival Edition'', which mainly updated the graphics to run better on the PC, and giving the full 1080p 60 fps graphics the consoles deserved, as well as some minor additions to the base game.

The first DLC, ''Breakdown'' was released for seven dollars on November 29th. It comes 29th, with a much heavier focus on survival. long term survival and true sandbox gameplay. The main focus of the DLC is the titular "Breakdown" mode, an EndlessGame mode, and introduced playable characters who used to be drawing from notable [=NPCs=] from the Storyline Mode.

The second DLC, ''Lifeline'' was announced in February 2014 and released on May 30th. It takes place Set in the city of Danforth just outside of Trumbull Valley and puts you in control of Valley, a small military unit called Greyhound One. In an inversion One battles a city of several zombie tropes, in this DLC the military are well-meaning dead to rescue high priority survivors and not mindlessly gunning down people. Another inversion complete their mission. The player is that unlike the main game also given a massive stockpile of weapons and ''Breakdown'', you don't start with no resources from the get-go, and slowly become powerful -- you start with several powerful items in expected to manage it carefully throughout the beginning of the DLC, but slowly they go away as it continues.crisis. It also added new achievements, both for itself and for ''Breakdown''.
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During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', due to be released in 2017.

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During the 2016 E3 event, Undead Labs [[https://www.youtube.com/watch?v=_JMJFyXuGUw announced a sequel]], called ''State Of Decay 2'', due to be released in 2017.
Spring 2018.
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''State of Decay'' is an [[{{wide open sandbox}} open world]] {{zombie apocalypse}} survival simulator and the first game from developer Undead Labs, founded by Jeff Strain (aka lead designer of {{World of Warcraft}}.) Released on [[{{Xbox LIVE Arcade}} XBLA]] on June 5th, 2013 and released on the PC on September 20th the same year, State of Decay is set in the rural Trumbull Valley: 16 square kilometers of farmland, forests, and small towns. The player returns from a week-long camping trip to find the dead have risen and must establish a group of survivors to endure the zombie apocalypse. The game's official website is [[http://undeadlabs.com here]].

State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, skills improving, and [[{{FinalDeath}} permadeath]], among others. The game is single-player only (Currently Undead consistently stated they had no intention of making a Co-Op DLC), but will pave the way for Undead Labs's future zombie apocalypse MMO, tentatively titled "[=Class4=]".

to:

''State of Decay'' is an [[{{wide open sandbox}} [[WideOpenSandbox open world]] {{zombie apocalypse}} ZombieApocalypse survival simulator and the first game from developer Undead Labs, founded by Jeff Strain (aka lead designer of {{World of Warcraft}}.''VideoGame/WorldOfWarcraft''.) Released on [[{{Xbox LIVE Arcade}} [[UsefulNotes/XboxLiveArcade XBLA]] on June 5th, 2013 and released on the PC on September 20th the same year, State of Decay is set in the rural Trumbull Valley: 16 square kilometers of farmland, forests, and small towns. The player returns from a week-long camping trip to find the dead have risen and must establish a group of survivors to endure the zombie apocalypse. The game's official website is [[http://undeadlabs.com here]].

State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, skills improving, and [[{{FinalDeath}} [[FinalDeath permadeath]], among others. The game is single-player only (Currently Undead consistently stated they had no intention of making a Co-Op DLC), but will pave the way for Undead Labs's future zombie apocalypse MMO, tentatively titled "[=Class4=]".



It was released on September 20th 2013 for PC on UsefulNotes/{{Steam}}'s Early Access program (Notably, the game looked better and has keyboard support, but mouse control is very clunky - an XBox 360 controller is still preferable - and the graphic options cannot be fine tuned). Details can be found [[http://ie.ign.com/articles/2013/09/19/state-of-decay-enters-steam-early-access-tomorrow?abthid=523b659d46deec6f4e000009 here]]. Later updates and patches finally tuned mouse control to something acceptable for a shooter. In 2015, the game received a re-released version for the PC as well as the XBox One titled, ''State of Decay: Year One Survival Edition'', which mainly updated the graphics to run better on the PC, and giving the full 1080p 60 fps graphics the consoles deserved, as well as some minor additions to the base game.

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It was released on September 20th 2013 for PC on UsefulNotes/{{Steam}}'s Early Access program (Notably, the game looked better and has keyboard support, but mouse control is very clunky - an XBox 360 UsefulNotes/Xbox360 controller is still preferable - and the graphic options cannot be fine tuned). Details can be found [[http://ie.ign.com/articles/2013/09/19/state-of-decay-enters-steam-early-access-tomorrow?abthid=523b659d46deec6f4e000009 here]]. Later updates and patches finally tuned mouse control to something acceptable for a shooter. In 2015, the game received a re-released version for the PC as well as the XBox One UsefulNotes/XboxOne titled, ''State of Decay: Year One Survival Edition'', which mainly updated the graphics to run better on the PC, and giving the full 1080p 60 fps graphics the consoles deserved, as well as some minor additions to the base game.



* UpdatedRerelease: ''Year One Survival Edition'', released on April 28th 2015 is a remaster of the original base game. Updates include: better graphics support for PC and XBoxOne consoles; ''Breakdown'' and ''Lifeline'' DLC; new guns and underbarrel grenade launchers (DLC weapons included in base story); knives replacing unarmed combat for all survivors and a new set of "supply drop" missions in the main campaign.

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* UpdatedRerelease: ''Year One Survival Edition'', released on April 28th 2015 is a remaster of the original base game. Updates include: better graphics support for PC and XBoxOne UsefulNotes/XBoxOne consoles; ''Breakdown'' and ''Lifeline'' DLC; new guns and underbarrel grenade launchers (DLC weapons included in base story); knives replacing unarmed combat for all survivors and a new set of "supply drop" missions in the main campaign.
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** ''Film/{{Zombieland}}'': The achievement "Rule #1" (unlocked when a playable character's Cardio stat reaches the maximum level) is a reference to "Rule #1: Cardio", an essential skill to avoiding zombie hordes. "Gotta Enjoy the Little Things" is earned by doing a ToyotaTripwire, a move Tallahassee loved doing in the film and the quote itself being his advice to Columbus. There's also an office building near the courthouse, a travel agency featuring posters advertising four specific cities -- the aliases of the four leads.

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** ''Film/{{Zombieland}}'': The achievement "Rule #1" (unlocked when a playable character's Cardio stat reaches the maximum level) is a reference to "Rule #1: Cardio", an essential skill to avoiding zombie hordes. "Gotta Enjoy the Little Things" is earned by doing a ToyotaTripwire, a move Tallahassee loved doing in the film and the quote itself being his advice to Columbus. There's also an office building near the courthouse, a travel agency featuring posters advertising four specific cities -- the aliases of the four leads. The grocery store in both Marshall and Danforth is named Blaine's Grocery, after the same grocery store Tallahassee and Columbus search in the film.
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italics for work names


State of Decay is an [[{{wide open sandbox}} open world]] {{zombie apocalypse}} survival simulator and the first game from developer Undead Labs, founded by Jeff Strain (aka lead designer of {{World of Warcraft}}.) Released on [[{{Xbox LIVE Arcade}} XBLA]] on June 5th, 2013 and released on the PC on September 20th the same year, State of Decay is set in the rural Trumbull Valley: 16 square kilometers of farmland, forests, and small towns. The player returns from a week-long camping trip to find the dead have risen and must establish a group of survivors to endure the zombie apocalypse. The game's official website is [[http://undeadlabs.com here]].

to:

State ''State of Decay Decay'' is an [[{{wide open sandbox}} open world]] {{zombie apocalypse}} survival simulator and the first game from developer Undead Labs, founded by Jeff Strain (aka lead designer of {{World of Warcraft}}.) Released on [[{{Xbox LIVE Arcade}} XBLA]] on June 5th, 2013 and released on the PC on September 20th the same year, State of Decay is set in the rural Trumbull Valley: 16 square kilometers of farmland, forests, and small towns. The player returns from a week-long camping trip to find the dead have risen and must establish a group of survivors to endure the zombie apocalypse. The game's official website is [[http://undeadlabs.com here]].

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