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Trope was cut/disambiguated due to cleanup.


* DropTheHammer: Downplayed, as hammers are mainly used in order to break structures (especially spikes), and not to attack the other players.



* IncrediblyLamePun: The description for GMO Piranha states that it is "Gmometrically modified to live in the ocean. Im not sorry."
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Blade On A Stick has been disambiguated


* BladeOnAStick: Spears are your only alternative to swords. They are often easier to craft, and have longer reach, but deal lower damage per hit.
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'''[[http://starve.io/ Starve.io]]''' is a 2017 multiplayer survival WebGame by two French coders, collectively known as [=LapaMauve=]. In it, you must keep track of your thirst and hunger and avoid getting too cold, while also contending with the hostile animals and possibly other players. It uses cartoonish graphics and the movement resembles ''VideoGame/{{Agario}}'' - every creature in the game is seen from a strict top-down view, and they lack any animations besides slight pulsing. Includes the "Hunger Games", Zombie and Vampire modes in addition to the default one.

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'''[[http://starve.''[[http://starve.io/ Starve.io]]''' io]]'' is a 2017 multiplayer survival WebGame by two French coders, collectively known as [=LapaMauve=]. In it, you must keep track of your thirst and hunger and avoid getting too cold, while also contending with the hostile animals and possibly other players. It uses cartoonish graphics and the movement resembles ''VideoGame/{{Agario}}'' - every creature in the game is seen from a strict top-down view, and they lack any animations besides slight pulsing. Includes the "Hunger Games", Zombie and Vampire modes in addition to the default one.
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* BeastMaster: Players who have defeated enough crabs to be able to craft Crab Helmet can do this, as the other crabs will then start following them, and fight for them. Moreover, crafting a Crab Spear too will allow you to heal them.

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* BeastMaster: TheBeastmaster: Players who have defeated enough crabs to be able to craft Crab Helmet can do this, as the other crabs will then start following them, and fight for them. Moreover, crafting a Crab Spear too will allow you to heal them.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The Cursed Sword, which was supposed to be a powerful weapon that could also be used for harvesting resources, but which also couldn't be unequipped and raised the user's cold and hunger. It is present in the game's code, but hasn't been implemented.
** The teaser trailer for ''{{VideoGame/Devastio}}'' joked that it was the players' attempts to craft Cursed Sword on their own that eventually led to the apocalypse seen in that game.

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'''[[http://starve.io/ Starve.io]]''' is a 2017 multiplayer survival WebGame by two French coders, collectively known as . In it, you must keep track of your thirst and hunger and avoid getting too cold, while also contending with the hostile animals and possibly other players. It uses cartoonish graphics and the movement resembles ''VideoGame/{{Agario}} - every creature in the game is seen from a strict top-down view, and they lack any animations besides slight pulsing. Includes the "Hunger Games", Zombie and Vampire modes in addition to the default one.

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'''[[http://starve.io/ Starve.io]]''' is a 2017 multiplayer survival WebGame by two French coders, collectively known as .as [=LapaMauve=]. In it, you must keep track of your thirst and hunger and avoid getting too cold, while also contending with the hostile animals and possibly other players. It uses cartoonish graphics and the movement resembles ''VideoGame/{{Agario}} ''VideoGame/{{Agario}}'' - every creature in the game is seen from a strict top-down view, and they lack any animations besides slight pulsing. Includes the "Hunger Games", Zombie and Vampire modes in addition to the default one.



* ArtisticLicenseGeology: While the game downplays AllNaturalGemPolish a little (diamonds and amethysts are already mined in bright blue and light purple colors, but have irregular shapes), the idea of amethyst being a harder mineral than diamond is artistic license at its finest. At the actual [[https://www.gemselect.com/gem-info/gem-hardness-info.php Mohs Scale of Mineral Hardness]], Diamond is obviously a 10, while Amethyst is a 7 - and there are '''twenty four''' gems that are in between the two!



* FantasyGunControl: Taken to an extreme, as there are no ranged weapons of any kind. Your characters can figure out how to sew with giant spider silk, or even turn it into bandages, but not how to turn it into bowstrings, or even a sling.

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* FantasyGunControl: Taken to an extreme, as there are no ranged weapons of any kind. Your characters can figure out how to sew with giant spider silk, or even turn it into bandages, but not how to turn it into bowstrings, or even a sling. Even throwing rocks is beyond their capabilities. This makes the bonanza of unrealistically crafted firearms in ''VideoGame/{{Devastio}}'' particularly ironic.



* OurDragonsAreDifferent: There's a Winter Dragon, which stays in its cave there until disturbed. Players will want to disturb it, though, since holding its heart is one of the preconditions for being able to revive after getting killed (the other is to avoid attacking other players or rabbits, or even placing down spikes, for 6 days, so that you may get Crown of the Angel.)

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* OurDragonsAreDifferent: There's a Winter Dragon, which stays in its cave there until disturbed. Players will want to disturb it, though, since that cave is the only place where the ultimate resource amethyst can be obtained. Moreover, holding its heart Dragon's Heart is one of the preconditions for being able to revive after getting killed (the other is to avoid attacking other players or rabbits, or even placing down spikes, for 6 days, so that you may get Crown of the Angel.)) Said dragon does as much damage as a bear, and has twice its health. Whether that makes the dragon weak, or the bear strong, is up to you.



* SavageWolves: The most common aggressive creature on land, and also the easiest one to defeat. Granted, they still kill an unarmored player in 5 hits. However, they can be outrun on foot...somehow.

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* SavageWolves: The Downplayed. Wolves might be the most common aggressive creature on land, and but they are also the easiest one to defeat. Granted, they still kill an unarmored player in 5 hits. However, they can be outrun on foot...somehow. In fact, they actually move slower than both giant crabs and giant spiders; moreover, they are fully equivalent in stats to an Arctic Fox.



* VideoGameStealing: Players can steal random items from each other's inventories...as long as they are wearing a hood (or an even better winter hood) first.

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* VideoGameStealing: Players can steal random items from each other's inventories...as long as they are wearing a hood (or an even better winter hood) first. However, that'll prevent them from ever obtaining the Crown of Life item (among with looting other players' death drops, stealing from their chests, or, confusingly, making your own chests.)

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starveio_image.png]]



* BearsAreBadNews: There are no normal bears, but there are Polar Bears, and they are tough indeed. They deal nearly twice the damage a wolf does, and just as much as a '''dragon''', while possessing around half its health. Their only disadvantage is a relatively slow speed, which benefits spear users.



* FantasyGunControl: Taken to an extreme, as there are no ranged weapons of any kind. Your characters can figure out how to sew with giant spider silk, or even turn it into bandages, but not how to turn it into bowstrings, or even a sling.



* HairRaisingHare: Averted; rabbits are the only creatures in the game that will never fight back; the only problem is in how to catch up to them.



* {{Mutants}}: The only aquatic enemy type is GMO Piranha.

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* LuckStat: Downplayed: wearing a Crown of Luck increases your chances of finding good stuff inside treasure chests.
* {{Mutants}}: The only aquatic enemy type besides is GMO Piranha.Piranha. Appearance aside, they are identical to Wolves and Arctic Foxes stat-wise.


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* OurDragonsAreDifferent: There's a Winter Dragon, which stays in its cave there until disturbed. Players will want to disturb it, though, since holding its heart is one of the preconditions for being able to revive after getting killed (the other is to avoid attacking other players or rabbits, or even placing down spikes, for 6 days, so that you may get Crown of the Angel.)


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* UndergroundMonkey: Artic Fox is essentially identical to a Wolf; it's the cold of their biome that makes fighting them more challenging, since you can't afford to take your time. A popular strategy is to drop a campfire first, then have the fox keep chasing you around it while you strike back, so that you don't die of hypothermia during the fight.


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* VideoGameCrueltyPunishment: The challenges to get Crown of Life and Crown of the Angel, which are some of the game's best items, both require you not to behave like a jerk for a considerable amount of time. The former is about not stealing from the other players, alive or dead (and also not storing your stuff in chests), and the latter is about not attacking them (and innocent rabbits) under any circumstances whatever.

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'''[[ Starve.io]]''' is a 2017 multiplayer survival WebGame by two French coders, collectively known as . In it, you must keep track of your thirst and hunger and avoid getting too cold, while also contending with the hostile animals and possibly other players. It uses cartoonish graphics and the movement resembles ''VideoGame/{{Agario}} - every creature in the game is seen from a strict top-down view, and they lack any animations besides slight pulsing. Includes the "Hunger Games", Zombie and Vampire modes in addition to the default one.

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'''[[ '''[[http://starve.io/ Starve.io]]''' is a 2017 multiplayer survival WebGame by two French coders, collectively known as . In it, you must keep track of your thirst and hunger and avoid getting too cold, while also contending with the hostile animals and possibly other players. It uses cartoonish graphics and the movement resembles ''VideoGame/{{Agario}} - every creature in the game is seen from a strict top-down view, and they lack any animations besides slight pulsing. Includes the "Hunger Games", Zombie and Vampire modes in addition to the default one.


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* InexplicableTreasureChests: Downplayed; they are only found on the islands in the ocean, and so it's clearly implied that they were left behind by pirates, especially since you can find the otherwise unobtainable pirate sword inside those. However, they are present right there in the open, and not buried, like the pirates of legend are supposed to do.
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Added DiffLines:

'''[[ Starve.io]]''' is a 2017 multiplayer survival WebGame by two French coders, collectively known as . In it, you must keep track of your thirst and hunger and avoid getting too cold, while also contending with the hostile animals and possibly other players. It uses cartoonish graphics and the movement resembles ''VideoGame/{{Agario}} - every creature in the game is seen from a strict top-down view, and they lack any animations besides slight pulsing. Includes the "Hunger Games", Zombie and Vampire modes in addition to the default one.

The developers are now working on revast.io, which is intended to be a remake of this game, but with the graphics and mechanics of their later, more advanced post-apocalyptic survival game, ''VideoGame/{{Devastio}}''.

See ''VideoGame/MooMooio'' for another IoGame devoted to survival in prehistoric times.

!! Tropes present in Starve.io:
* OneUp: Resurrection Stones act as these, and they can be crafted by combining sufficient quantities of either stone and diamond. However, they'll only work if the player also carries a dragon's heart with them, or wears Crown of an Angel.
* BeastMaster: Players who have defeated enough crabs to be able to craft Crab Helmet can do this, as the other crabs will then start following them, and fight for them. Moreover, crafting a Crab Spear too will allow you to heal them.
* BladeOnAStick: Spears are your only alternative to swords. They are often easier to craft, and have longer reach, but deal lower damage per hit.
* CollisionDamage: Any hostile creature in the game damages exclusively through contact. This happens even if they are not aware of the player (i.e. they are wearing Explorer's Hat) and accidentally touch them.
* DropTheHammer: Downplayed, as hammers are mainly used in order to break structures (especially spikes), and not to attack the other players.
* DummiedOut: The Cursed Sword, which was supposed to be a powerful weapon that could also be used for harvesting resources, but which also couldn't be unequipped and raised the user's cold and hunger. It is present in the game's code, but hasn't been implemented.
** The teaser trailer for ''{{VideoGame/Devastio}}'' joked that it was the players' attempts to craft Cursed Sword on their own that eventually led to the apocalypse seen in that game.
* EverythingFades: The defeated players or creatures instantly pop out of existence, often without even a visual effect of any kind.
* FriendlyFireproof: Present, to the point spikes will not harm you if they were placed down by yourself, or by your team-mate.
** Inverted for doors, which will only open for the person who placed them down, and their team-mates, if any.
* GiantEnemyCrab: While certainly much larger than average, the game's artstyle somewhat confuses just how large they really are. Moreover, they are not your enemy by default, and prefer to just be left alone, and will only start attacking players if one of them struck it first. They can even follow players that wear Crab Helmets - though that obviously requires killing a few crabs first.
* GiantSpider: Present, and look just like giant black widows, with the same red hourglass symbol on their back. However, their attacks do not inflict poison. However, they can still trap players for a few seconds with their webs. Moreover, they run faster than wolves (who move slower than the human players, contrary to RealLife), even though that violates SquareCubeLaw.
* GoldColoredSuperiority: Downplayed. Every weapon, tool or even a structure has a golden version: it's absolutely possible to have golden walls, doors and spikes. In all cases, it acts as a Tier 3: better than wood and stone, but worse than diamond and amethyst, let alone dragon (only possible for swords and spears.) Somehow, metals conventionally used to make tools, like copper and iron, are completely absent in the game's world.
* GoodOldFisticuffs: The only thing you can do until you punch enough trees and the like to craft a weapon. Given that the reach of your fists is absolutely tiny, this should be done as fast as possible.
* HaveANiceDeath: There are death messages for every kind of death.
** "The wolf won't starve after eating you."
** "A spider killed you. At least it wasn't a rabbit."
* HealingShiv: Crab Spear will heal crabs, while damaging everything else.
* HelmetsAreHardlyHeroic: Averted. In fact, due to the game's strict top-down view, helmets are actually the only kind of armor you can wear.
* HeroesPreferSwords: Swords are the only weapon type in the game besides spears, and so many players use them.
* IncrediblyLamePun: The description for GMO Piranha states that it is "Gmometrically modified to live in the ocean. Im not sorry."
* InterchangeableAntimatterKeys: Chests can have locks placed on them to protect the stuff inside. Keys destroy the lock, and themselves.
* ItemCrafting: An utterly necessary part of the experience. You start off with nothing but your fists, and have to start crafting everything else to progress.
** Holding an IKEA Manual makes any crafting process three times faster. Even when you are cooking, or obtaining seeds from berries. Not to mention that you always have to craft said Manual from Paper, Thread and '''Wolf Fur''' first, implying that the player already knew everything that they themselves wrote in that manual anyway.
* {{Mutants}}: The only aquatic enemy type is GMO Piranha.
* OptionalStealth: Explorer's Hat allows you to engage in one, as none of the creatures in the game will detect you while you are wearing it. It obviously doesn't work on the fellow players, though! Moreover, attacking something while wearing will disable that effect for 10 seconds: so will mining something, due to the sheer noise it makes.
* PowerfulPick: Downplayed. Like with the Hammers, Picks are mainly useful for mining, and not as weapons.
* RegeneratingHealth: Health regenerates slowly on its own, as long as you are not actively starving, thirsty or freezing (i.e. the respective status bars haven't dipped below 35%. Applying a bandage speeds this regeneration up. However, bandages need to be crafted from thread, which is only obtainable through killing giant spiders.
** Crown of Life quadruples your health regeneration. However, it requires 200 Gold and 1 Green Gem to craft. Said Green Gem only becomes available if you survive 4 in-game days without stealing from other players, looting their death drops, or either looting others' chests, or building your own.
* SavageWolves: The most common aggressive creature on land, and also the easiest one to defeat. Granted, they still kill an unarmored player in 5 hits. However, they can be outrun on foot...somehow.
* ShoutOut: Plenty. For instance, the description for Crab Sticks, a food item dropped by the defeated crabs, states "Not a [[WesternAnimation/SpongebobSquarepants Krabby Patty]]."
* SpikesOfDoom: The only trap that can be laid down. The damage from coming into contact with them ranges from 10 for the Wooden Spikes, to 50 for the Amethyst ones. Wooden spikes can be broken by any weapon, but the others require hammers, or amethyst swords/spears.
* VideoGameCrueltyPotential: As possible as in the other multiplayer survival games. You can kill other players, steal from them, etc. Behaviours that are generally looked down include killing fresh characters with an advanced one, and destroying other people's locked chests: all the items inside will disappear, so there's no gain to you, it's just done to spite the other player.
* VideoGameStealing: Players can steal random items from each other's inventories...as long as they are wearing a hood (or an even better winter hood) first.
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