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fixed the order of example listing, removed Obvious Beta from this page since it's a YMMV trope


* BlindJump: A common form of HyperspeedEscape, since setting coordinates can take several seconds. This will jump you the maximum distance in the direction your ship is facing. With the Starmade universe being relatively densely populated, this carries a reasonable risk of ending up in a star or next to a pirate station.



* BlindJump: A common form of HyperspeedEscape, since setting coordinates can take several seconds. This will jump you the maximum distance in the direction your ship is facing. With the Starmade universe being relatively densely populated, this carries a reasonable risk of ending up in a star or next to a pirate station.



* NoPlotNoProblem: The game is currently a sandbox without much lore or any plot whatsoever. There are official plans to allow some form of career, but not much is known beyond that.
* ObviousBeta: Played straight in older versions, but completely {{averted| Trope}} in more recent releases. It ''is'' still a work-in-progress game, so this is to be expected.

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* MoreDakka: Ships can be built with as many weapons as can be afforded, and fire them as long the power generators are up to par. Thus, all of these are very valid options for ship design, and look quite awesome in action. However, there's no DPS advantage to many small guns over one one large, and excessively many outputs are less power efficient, meaning it's a somewhat situational design choice.
* NoPlotNoProblem: The game is currently a sandbox without much lore or any plot whatsoever. There are official plans to allow some form of career, but not much is known beyond that.
* ObviousBeta: Played straight in older versions, but completely {{averted| Trope}} in more recent releases. It ''is'' still a work-in-progress game, so this is to be expected.
that.



* WideOpenSandbox: You start the game spawned next to a store and you're free to do whatever you want. Mine asteroids, fight space pirates, recreate your favorite spaceship or just explore.
* MacrossMissileMassacre, BeamSpam and MoreDakka: Ships can be built with as many weapons as can be afforded, and fire them as long the power generators are up to par. Thus, all of these are very valid options for ship design, and look quite awesome in action. However, there's no DPS advantage to many small guns over one one large, and excessively many outputs are less power efficient, meaning it's a somewhat situational design choice.

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* WideOpenSandbox: You start the game spawned next to a store and you're free to do whatever you want. Mine asteroids, fight space pirates, recreate your favorite spaceship or just explore.
* MacrossMissileMassacre, BeamSpam and MoreDakka: Ships can be built with as many weapons as can be afforded, and fire them as long the power generators are up to par. Thus, all of these are very valid options for ship design, and look quite awesome in action. However, there's no DPS advantage to many small guns over one one large, and excessively many outputs are less power efficient, meaning it's a somewhat situational design choice.
explore.
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* SpaceFriction: Asteroids are subject to this. Ships can enable it for themselves using a "motion dampeners" setting in order to decelerate without using thrust. It can also be set to activating whenever the ship is not being piloted, to prevent it from accidentally running away on inertia. Could arguably double as an Anti-Frustration Feature

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* SpaceFriction: Asteroids are subject to this. Ships can enable it for themselves using a "motion dampeners" setting in order to decelerate without using thrust. It can also be set to activating whenever the ship is not being piloted, to prevent it from accidentally running away on inertia. Could arguably double as an Anti-Frustration FeatureAntiFrustrationFeatures.
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--> '''LetsPlay/DuncanJones''': My brain just cannot get used to this right-click left-click change.
--> '''LetsPlay/SimonLane''': This right-click left-click thing is just, bullshit.
--> '''LetsPlay/LewisBrindley''': I don't know what possessed the creators to switch those round when we're so used to the other way.
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* PointDefenseless: Averted. The BOBBY AI used on almost all turrets have shockingly high accuracy (even being able to shoot down missiles), and this accuracy increases with difficulty. However, poor turret design can cause this trope to be played straight.
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* SpaceFriction: Asteroids are subject to this. Ships can enable it for themselves using a "motion dampeners" setting in order to decelerate without using thrust. It can also be set to activating whenever the ship is not being piloted, to prevent it from accidentally running away on inertia. Could arguably double as an {{Anti-Frustration Feature|s}}

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* SpaceFriction: Asteroids are subject to this. Ships can enable it for themselves using a "motion dampeners" setting in order to decelerate without using thrust. It can also be set to activating whenever the ship is not being piloted, to prevent it from accidentally running away on inertia. Could arguably double as an {{Anti-Frustration Feature|s}}Anti-Frustration Feature
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* SpaceFriction: Asteroids are subject to this. Ships can enable it for themselves using a "motion dampeners" setting in order to decelerate without using thrust. It can also be set to activating whenever the ship is not being piloted, to prevent it from accidentally running away on inertia.

to:

* SpaceFriction: Asteroids are subject to this. Ships can enable it for themselves using a "motion dampeners" setting in order to decelerate without using thrust. It can also be set to activating whenever the ship is not being piloted, to prevent it from accidentally running away on inertia. Could arguably double as an {{Anti-Frustration Feature|s}}
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* EvilMakesYouMonstrous: Pirate-controlled space stations are covered in tentacles made of purple metal and glowing ice crystals.

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* EvilMakesYouMonstrous: Pirate-controlled space stations are covered in tentacles made of purple metal and glowing ice crystals.crystals, at least until an update replaced these stations with more reasonable (and more sinister) stations.
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* FantasyMetals: All the minerals in the game (save for cinnabar[[https://en.wikipedia.org/wiki/Cinnabar]]) are fictional. However, some have names that closely parallel a real-life mineral, ssuch as Jisper resembling jasper.

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* FantasyMetals: All the minerals in the game (save for cinnabar[[https://en.wikipedia.org/wiki/Cinnabar]]) are fictional. However, some have names that closely parallel a real-life mineral, ssuch such as Jisper resembling jasper.

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Removed: 122

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* FantasyMetals: All the minerals in the game (save for cinnabar[[https://en.wikipedia.org/wiki/Cinnabar]]) are fictional. However, some have names that closely parallel a real-life mineral, ssuch as Jisper resembling jasper.



* FantasyMetals: All the minerals in the game (save for cinnabar[[https://en.wikipedia.org/wiki/Cinnabar]]) are fictional.
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* {{Fantasy|Metals}} Minerals: All the minerals in the game (save for cinnabar[[https://en.wikipedia.org/wiki/Cinnabar]]) are fictional.

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* {{Fantasy|Metals}} Minerals: FantasyMetals: All the minerals in the game (save for cinnabar[[https://en.wikipedia.org/wiki/Cinnabar]]) are fictional.
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* {{Fantasy|Metals}} Minerals: All the minerals in the game (save for cinnabar[[https://en.wikipedia.org/wiki/Cinnabar]]) are fictional.

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