History VideoGame / Stargunner

12th Feb '16 11:05:46 PM Androgeos
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* OutrunTheFireball: [[spoiler:You escape from the exploding Zilion space station at the end of Stellar Attack, as well as an EarthShatteringKaboom after defeating the final stage guardian of Aquatic Combat.]]

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* OutrunTheFireball: [[spoiler:You You escape from the exploding Zilion [[spoiler:Zilion space station station]] at the end of Stellar Attack, as well as an EarthShatteringKaboom after defeating the final stage guardian of Aquatic Combat.]]
12th Feb '16 11:03:01 PM Androgeos
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* EarthShatteringKaboom: [[spoiler:If you defeat the final stage guardian of Aquatic Combat, you trigger and escape the destruction of planet Zile, shown in a following cutscene.]]

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* EarthShatteringKaboom: [[spoiler:If If you defeat the final stage guardian of Aquatic Combat, [[spoiler:Aquatic Combat]], you trigger and escape the destruction of planet Zile, [[spoiler:planet Zile]], shown in a following cutscene.]]
12th Feb '16 9:49:16 PM Androgeos
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-->''If they see this one fire, they are already dead.''

to:

-->''If -->''"If they see this one fire, they are already dead.''"''
12th Feb '16 9:40:55 PM Androgeos
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* OrbitingParticleShield: Moons purchased by the player are designed on this trope, with the sole purpose of circling around the player ship, nullifying projectiles and dealing massive damage to any enemy that enters their orbit.

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* OrbitingParticleShield: Moons purchased by the player are designed on this trope, with the sole purpose of circling around the player ship, nullifying projectiles and dealing massive damage to any enemy damaging enemies that enters enter their orbit.
12th Feb '16 9:36:37 PM Androgeos
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* OrbitingParticleShield: Moons purchased by the player are designed on this trope, with the sole purpose of circling around the player ship, nullifying projectiles and dealing massive damage to any enemy that enters their orbit.



* RammingAlwaysWorks: A considerable number of enemies and bosses in the game love to rush the player. The usual outcome is that [[OneHitPointWonder the player's ship gets killed instantly, regardless of shield power]]. Moons purchased by the player are designed on this trope, with the sole purpose of circling around the player ship, nullifying projectiles and dealing massive damage to any enemy that enters their orbit.

to:

* RammingAlwaysWorks: A considerable number of enemies and bosses in the game love to rush the player. The usual outcome is that [[OneHitPointWonder the player's ship gets killed instantly, regardless of shield power]]. Moons purchased by the player are designed on this trope, with the sole purpose of circling around the player ship, nullifying projectiles and dealing massive damage to any enemy that enters their orbit.
25th May '15 10:57:54 AM Androgeos
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* BeamSpam: The Dual Laser.

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* BeamSpam: The Dual Laser.Laser, which combines the heavy damage of a cannon that shoots big FrickinLaserBeams forwards ''and'' backwards with the firing rate of an automatic weapon.



--> -- Description of the Dual Laser



** CognizantLimbs: Nearly all of them.

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** CognizantLimbs: Nearly all Many bosses have some kind of them.appendage which they can use to burn through your extra lives by either giving them more places to fire shots from or using them as an extension of themselves while trying to ram you.
14th Nov '14 4:37:12 PM TekMek63
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Added DiffLines:

* UnderTheSea: The last two levels in Scout Mission and the whole episode of Aquatic Combat are this.
11th Nov '14 5:43:42 PM TekMek63
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* MoneySpider: Almost every target you destroy drops a green gem for you to collect at a small amount of income to add to your total credit balance. These credits are used to purchase powerups at the shop just before the start of a mission.

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* MoneySpider: Almost every target you destroy drops a green gem for you to collect at a small amount of income to add to your total credit balance. These credits are used to purchase powerups at the shop just before the start of a mission.level. There are also two specific powerups that add to your credit count by a significant amount but these appear randomly when you destroy a certain target.
11th Nov '14 5:34:33 PM TekMek63
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* MoneySpider: Almost every target you destroy drops a few amount of green gems for you to collect at a small amount of income to add to your total credit balance. These credits are used to purchase powerups at the shop just before the start of a mission.

to:

* MoneySpider: Almost every target you destroy drops a few amount of green gems gem for you to collect at a small amount of income to add to your total credit balance. These credits are used to purchase powerups at the shop just before the start of a mission.
11th Nov '14 5:34:02 PM TekMek63
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* MoneySpider: Every target you destroy drops a few amount of green gems for you to collect at a small amount of income to add to your total credit balance. These credits are used to purchase powerups at the shop just before the start of a mission.

to:

* MoneySpider: Every Almost every target you destroy drops a few amount of green gems for you to collect at a small amount of income to add to your total credit balance. These credits are used to purchase powerups at the shop just before the start of a mission.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Stargunner