History VideoGame / Starbound

31st Dec '17 2:40:41 PM DrVonOppendown
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* ArmorAsHitpoints: In addition to providing overall damage reduction, suits of armor also provide an increase in total health, improving survivability in both directions.
** This is also how the Energy meter for Mechs functions when taking hits; once a Mech is out of energy, it's rendered useless until it recharges. Damage from enemies will drain the energy reserves, and more advanced Mechs have greater energy capacity.
30th Dec '17 2:55:48 PM DrVonOppendown
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** Now made thoroughly unequivocal in the full game: Earth is consumed by an immense tentacled monstrosity known as The Ruin, and your PC is one of the few able to flee the destruction.
30th Dec '17 2:44:08 PM DrVonOppendown
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** Pussplums are a... well, just read that name.
13th Dec '17 5:58:32 PM Theriocephalus
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* BioluminescenceIsCool: There's an entire bioluminescent minibiome that can show up inside snowy and midnight biomes. You can harvest the local flora and use it to craft glowsticks and furniture. [[FantasticLightSource Or just pot it.]]


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* GlowingFlora: Luminescent plant life is far from uncommon in the alien biomes of the game, and is often put to practical use as a source of lighting.
** Bioluminescence biomes are full of glowing plants, alongside glowing rocks and glowing critters. You can harvest the local flora's "glow fibre" to create glowsticks and glowing furniture to light up your own nights, some of which just consist of potting glowing bushes, flowers and vines to use as nightlamps.
** Slime biomes are full of glowing slime pods.
** Florans illuminate their homes with glowing plants that give off a muted green light, instead of using more conventional methods of illumination. Their chief reason for doing this is because, being intelligent plants themselves, they have a profound fear of fire.
** The ocean floors are lit by glowing "oshrooms", or ocean mushrooms.
11th Dec '17 4:03:06 AM Mort08
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* FantasyCounterpartCulture
** Hylotl society is Japan, both in its traditional philosophy and in its modern cities.
** The Avians are {{Mayincatec}}.
** The Glitch are Medieval/Renaissance Europe.
** Apex society under the Miniknog is fairly Soviet in nature, and the name generator for Apex PCs favors Russian or Russian-sounding names.
13th Nov '17 9:27:13 PM KaiserYoshi
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* MiniGame: A future update will include the ability to program within the game, which can result in the creation of minigames. Two examples shown thus far include [[http://playstarbound.com/october-14th-interface-foundations/ a simple game of Pong]] and [[https://www.youtube.com/watch?feature=player_detailpage&v=4Sz2zr3pZEo#t=79 a first-person maze game]].

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* MiniGame: A future update will include the ability to program within the game, which can result in the creation of minigames. Can be written into scripted interface windows. Two examples shown thus far include [[http://playstarbound.com/october-14th-interface-foundations/ a simple game of Pong]] and [[https://www.youtube.com/watch?feature=player_detailpage&v=4Sz2zr3pZEo#t=79 exist by default (''[=Mazebound64=]'', a first-person maze game]].game, and ''Beautiful Attempt! Sakura Shrine Maiden Hearts+'', a short VisualNovel), and many more can be had through the magic of [[GameMod mods]].
13th Nov '17 4:37:05 AM Mooncalf
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** Got 15 iron? Upgrade to the iron bow. It may not be as interesting as, say, a new hammer, but as the bow can get leather and meat, it can allow a player to hunt in the early game to get meat and leather much, much easier.

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** Got 15 iron? Upgrade to the iron bow. It may not be as interesting as, say, a new hammer, but as the The hunting bow can get be crafted very early. It's slow to fire, but does a good bit of damage that early on, especially since you don't have any other ranged weapons to start out with. It also increases the chance of getting meat, leather and meat, it can allow a player to hunt in the other hunting products from enemies, which are great for early game to get meat and leather much, much easier.survival.
29th Oct '17 11:28:07 PM KaiserYoshi
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* GuideDangIt: [[spoiler:The Broken Broadsword is the very first weapon you receive. It's entirely likely you sold it the moment you got a better weapon. If so, you just threw away any chance of getting the Protector's Broadsword, one of the most powerful melee weapons in the game. The game in no way indicates that it's worth keeping, other than a vague description that states "A very nice sword in very poor condition." The game is still perfectly playable without it, but you'll still be kicking yourself in the foot for not hanging on to it.]]

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* GuideDangIt: [[spoiler:The GuideDangIt:
** The
Broken Broadsword is the very first weapon you receive. It's entirely likely you sold it the moment you got a better weapon. If [[spoiler:If so, you just threw away any chance of getting the Protector's Broadsword, one of the most powerful melee weapons in the game. The game in no way indicates that it's worth keeping, other than a vague description that states "A very nice sword in very poor condition." The game is still perfectly playable without it, but you'll still be kicking yourself in the foot for not hanging on to it.]]
** The Ancient Alphabet codex is tauntingly available in the Treasured Trophies shop, but to get it you need to trade two halves of a "translation wheel," the collection of which is a fairly opaque process. [[spoiler: They're stored in chests in the Erchius Mining Facility and Miniknog Stronghold missions. To access them, you first must locate the hidden doors they're locked behind, and then you must track down the two hidden triggers to open the doors. Nothing in the game suggests that you need to search those specific missions, nor which of the many, many incidental switches, consoles, and valves scattered around those missions are the triggers that open the doors. You just have to scour every corner of every mission to see if there is a door, and then painstakingly flip every switch and activate every console and then go back to the door to see if one of the lights has lit up.
]]
25th Oct '17 10:05:49 AM Markus_McCloud
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* GuideDangIt: [[spoiler:The Broken Broadsword is the very first weapon you receive. It's entirely likely you sold it the moment you got a better weapon. If so, you just threw away any chance of getting the Protector's Broadsword, one of the most powerful melee weapons in the game. The game in no way indicates that it's worth keeping, other than a vague description that states "A very nice sword in very poor condition." The game is still perfectly playable without it, but you'll still be kicking yourself in the foot for not hanging on to it.]]
20th Sep '17 11:45:02 AM Baluar
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* EldritchLocation: Tame examples they might be, but some of the biomes and sub-biomes that the planets can possess are definitely this. It is possible, for example, to come across a planet extremely mutated due to the insanely high levels of radiation, which are extremely weakening: without appropriate protection you will have your max HP reduced by 85% immediately after beaming down. Or perhaps you're digging downwards and suddenly find that the rocks you were mining were suddenly gone and now you're digging through ''chunks of flesh''.
** Midnight biomes are perhaps the best example: no matter how close they are to their star, they will perpetually be submerged in night, even if the star shines up high, with permanent duststorms as the only thing resembling a weather. What's more, they are full of humanoid, pitch-black shadows which appear to be sentient (they build shrines, at least), but will not react to whatever the player does, and will instead watch, their bright green eyes their only defining feature. The background of these planets also contributes to the mood, and can best be described as a collection of differently shaped spikes stacked over each other.
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