History VideoGame / Starbound

2nd May '16 6:25:42 AM Quanyails
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** Played completely straight in later updates. Mining tools will now break after a short time of use, and are only good for temporary convenience. This was changed to make the Matter Manipulator more useful. Even more so as of Spirited Giraffe, where pickaxe

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** Played completely straight in later updates. Mining tools will now break after a short time of use, and are only good for temporary convenience. This was changed to make the Matter Manipulator more useful. Even more so as of Spirited Giraffe, where pickaxe
11th Apr '16 12:27:22 PM Melanchoni
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* AlienLunch: A given since you're now living among the stars and likely hunting and gathering when you start off. Some foods are more alien than others, like Oculemons (fruits that look like eyeballs and are poisonous to non-Florans hen eaten raw) and Automatoes (metallic tomatoes).

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* AlienLunch: A given since you're now living among the stars and likely hunting and gathering when you start off. Some foods are more alien than others, like Oculemons (fruits that look like eyeballs and are poisonous to non-Florans hen when eaten raw) and Automatoes (metallic tomatoes).
24th Mar '16 4:14:03 PM IAMELIPHAS
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** ''Spirited Giraffe'': They are always guaranteed to be on the starter planet.



** New materials are used to upgrade the picks. While not very exciting in and of themselves they are necessary for mining advanced materials and mining lesser materials more quickly.
** The Matter Manipulator. It can't mine very fast, even at its increased speed upgrade, and its mining area is only 2x2, (compared to the 3x3 of pickaxes) but it will never break, can be upgraded to collect water and other liquids, can reach a good distance, and cannot be dropped by mistake. Since update Upbeat Giraffe, it has its own spot in your inventory (freeing a block on the grid), can be upgraded to mine faster, get a bigger mining area and can ''mine liquids''.

to:

** New materials are used to upgrade the picks. While not very exciting in and of themselves they are necessary for mining advanced materials and mining lesser materials more quickly.
** The Matter Manipulator. It can't mine very fast, even at its increased speed upgrade, and its mining area is only 2x2, (compared to the 3x3 of pickaxes) but it will never break, can be upgraded to collect water and other liquids, can reach a good distance, and cannot be dropped by mistake. Since update Upbeat Giraffe, it has its own spot in your inventory (freeing a block on the grid), can be upgraded to mine faster, get a bigger mining area and can ''mine liquids''. As of Spirited Giraffe, it becomes even more useful since not only are pickaxes and drills no longer craftable, but they also break far quicker when found



* BowAndSwordInAccord: At the start of the game players will find themselves wielding a melee weapon and a bow. The bow is used to hunt monsters for meat as well as to more effectively combat the various flying enemies.

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* BowAndSwordInAccord: At the start of the game players will find themselves wielding a melee weapon (with the exception of Novakids, who start off with a gun instead) and a bow. The bow is used to hunt monsters for meat as well as to more effectively combat the various flying enemies.



** Played completely straight in later updates. Mining tools will now break after a short time of use, and are only good for temporary convenience. This was changed to make the Matter Manipulator more useful.

to:

** Played completely straight in later updates. Mining tools will now break after a short time of use, and are only good for temporary convenience. This was changed to make the Matter Manipulator more useful. Even more so as of Spirited Giraffe, where pickaxe
21st Feb '16 10:21:12 PM Dallenson
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* FastForwardMechanic: When a planet remains uninhabited for about a minute, its time will automatically reset to just after morning. In single player all a character needs to do is beam up to their ship and wait a short time and it will be morning when the character beams back down to the planet.

to:

* FastForwardMechanic: When a planet remains uninhabited for about a minute, its time will automatically reset to just after morning. In single player all a character needs to do is beam up to their ship and wait a short time and it will be morning when the character beams back down to the planet. This is averted as of v. Glad Giraffe.



* [[IdiosyncraticEpisodeNaming Idiosyncratic Version Naming]]: The early beta versions all have "Koala" in their version names, and said Koala gets angrier each version. For example: v. Perturbed Koala, v. Irritated Koala, v. Offended Koala, v. Angry Koala, v. Furious Koala and v. Enraged Koala.

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* [[IdiosyncraticEpisodeNaming Idiosyncratic Version Naming]]: The early beta versions all have "Koala" in their version names, and said Koala gets angrier each version. For example: v. Perturbed Koala, v. Irritated Koala, v. Offended Koala, v. Angry Koala, v. Furious Koala and v. Enraged Koala. A later stage of beta introduced Giraffe that gets happier with each update.



** The player can craft a lantern on a stick that provides a moderate amount of light surrounding them and freeing up your hands to do something else. Later this lantern can be upgraded to a halogen pack that is much brighter then into a xenon pack that is ''even brighter''.



* InUniverseGameClock: Similar to ''{{VideoGame/Terraria}}'', each planet has a certain day/night cycle. These cycles vary depending on the planet. Some are eternally [[{{EndlessDaytime}} day]] and [[{{TheNightThatNeverEnds}} night]].

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* InUniverseGameClock: Similar to ''{{VideoGame/Terraria}}'', each Each planet has a certain it's own day/night cycle. These cycles vary depending on the planet. Some are eternally [[{{EndlessDaytime}} day]] and [[{{TheNightThatNeverEnds}} night]].cycle of variable length.



* LuckBasedMission: What planet you start on can be a big influence on how much of an EarlyGameHell it is. Arid and dessert planets have less wood available. Snowy planets will have you freezing to death. And hellish planets are covered with obsidian, which is slower to mine than regular stone.

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* LuckBasedMission: What planet you start on can be a big influence on how much of an EarlyGameHell it is. Arid and dessert planets have less wood available. Snowy planets will have you freezing to death. And hellish planets are covered with obsidian, which is slower to mine than regular stone. As of Glad Giraffe, you're always ensured a Plains planet.
14th Feb '16 7:09:17 AM JAG001
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Added DiffLines:

** The wood-and-cobblestone Hunting Spears that you can craft at the first-tier crafting table. They're cheap to produce in bulk, they do more damage per each one thrown than most weapons in the early game, and their damage increases as you progress through the armor tiers. They're even effective against bosses! Plus, each monster killed with a Hunting Spear has a higher chance of dropping meat that you can cook and eat to heal yourself.
13th Feb '16 11:44:19 AM FearlessSon
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* AbusivePrecursors: The Glitch are a remnant of an experiment that made artificial societies. All the other simulated civilizations developed advanced technology which inevitably led to them wiping themselves out. [[ExactlyWhatItSaysOnTheTin The Glitch]] survived because they developed a Glitch that trapped them in MedievalStasis.

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* AbusivePrecursors: The Glitch are a remnant of an experiment that made artificial societies. All the other simulated civilizations developed advanced technology which inevitably led to them wiping themselves out. [[ExactlyWhatItSaysOnTheTin [[MeaningfulName The Glitch]] survived because they developed a Glitch glitch that trapped them in MedievalStasis.
12th Feb '16 11:13:35 AM ironcommando
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* UnderwaterCity: A given for the Hylotl, considering they're FishPeople.

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* UnderwaterCity: A given for the Hylotl, considering they're FishPeople. And they look ''[[http://imgur.com/a/B5sny awesome]]''.
24th Jan '16 1:25:53 PM EveryZig
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Added DiffLines:

* SssssnakeTalk: Though they are PlantAliens instead of reptiles, the Florans talk like this, especially when talking about ssstabbing.
14th Jan '16 6:31:58 PM Dialga
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Added DiffLines:

* UpToEleven: Almost every aspect of the game is randomly generated, such as loot stats and appearance, planet biomes and color schemes, and even the creatures that inhabit the planets!
28th Dec '15 9:40:46 AM Qube
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* ButtCuckooLander: The Novakids tend to have short attention spans (hence their stunted technological development) and a lack of tact when dealing with other races (hence their tense relationships with other races). One was even said to cheerfully and blatantly ask an avian priest if Kluex is real.

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* ButtCuckooLander: CloudCuckooLander: The Novakids tend to have short attention spans (hence their stunted technological development) and a lack of tact when dealing with other races (hence their tense relationships with other races). One was even said to cheerfully and blatantly ask an avian priest if Kluex is real.



* TheButtcuckoolanderWasRight: When analyzing the Geometric Screen, the Floran PC claims "Floran read words good. Sssay 'ssstab a meatman'. Huh.", which many players will probably dismiss as them just seeing what they want to, considering how... eccentric they can be regarding stabbing. However, doing the same with a Glitch PC will have them say "Analysis. This display appears to read 'stab a meatman' in binary. How unusual."

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* TheButtcuckoolanderWasRight: TheCloudcuckoolanderWasRight: When analyzing the Geometric Screen, the Floran PC claims "Floran read words good. Sssay 'ssstab a meatman'. Huh.", which many players will probably dismiss as them just seeing what they want to, considering how... eccentric they can be regarding stabbing. However, doing the same with a Glitch PC will have them say "Analysis. This display appears to read 'stab a meatman' in binary. How unusual."



** Novakids are [[SpaceWestern Space Westerners]] with [[CelestialBody bodies composed of energy]]. They are amongst the oldest races in existence, but their [[AttentionDeficitOohShiny short-term]] [[ButtCuckooLander memories]] also makes them the most technologically stunted and does not help in relations with other races.

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** Novakids are [[SpaceWestern Space Westerners]] with [[CelestialBody bodies composed of energy]]. They are amongst the oldest races in existence, but their [[AttentionDeficitOohShiny short-term]] [[ButtCuckooLander [[CloudCuckooLander memories]] also makes them the most technologically stunted and does not help in relations with other races.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Starbound