History VideoGame / Starbound

28th Feb '17 7:45:59 PM nombretomado
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''[[http://playstarbound.com/about/ Starbound]]'' is a WideOpenSandbox Scifi Adventure game. [[NamesTheSame Not to be confused with]] a Classic Mac game that lets you conquer planets to get more ships and destroy opposing races, nor with a ''LuckyStar'' fic aiming to parody ''Videogame/{{EarthBound}}''.

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''[[http://playstarbound.com/about/ Starbound]]'' is a WideOpenSandbox Scifi Adventure game. [[NamesTheSame Not to be confused with]] a Classic Mac game that lets you conquer planets to get more ships and destroy opposing races, nor with a ''LuckyStar'' ''Manga/LuckyStar'' fic aiming to parody ''Videogame/{{EarthBound}}''.
26th Feb '17 5:07:09 PM BreadBull
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** The Glitch are programmed not to fully grasp that they're robots and cyborgs in an otherwise medieval European society.

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** The Glitch are programmed not to fully grasp that they're robots and cyborgs in an otherwise medieval European society. They also like to use bows while you might be facing them with a shotgun or rocket launcher.
23rd Feb '17 6:50:32 AM megarockman
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* MerchantCity: Something of a downplayed example with the various Avian Grounded villages (the ones where the locals don't really pay much attention to religious piety) - while other NPC villages may have at most one merchant to buy and sell stuff from, these villages may have up to 20. It's downplayed in the sense that these merchants' selection of goods are varied but not particularly rare, though you can help expand their stores through quests.

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* MerchantCity: Something of a downplayed example with the various Avian Grounded villages (the ones where the locals don't really pay much attention to religious piety) - while other NPC villages may have at most one merchant to buy and sell stuff from, these villages may have up to 20. twenty. Players can get the sense of being in the middle of a busy marketplace when all of them say their "Please buy my stuff!" quotes as they approach. It's downplayed in the sense that these merchants' selection of goods are varied but not generally don't have anything particularly rare, though you can help expand their stores through quests.
23rd Feb '17 6:46:45 AM megarockman
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* MerchantCity: Something of a downplayed example with the various Avian Grounded villages (the ones where the locals don't really pay much attention to religious piety) - while other NPC villages may have at most one merchant to buy and sell stuff from, these villages may have up to 20. It's downplayed in the sense that these merchants' selection of goods are varied but not particularly rare, though you can help expand their stores through quests.
5th Feb '17 6:50:48 AM ironcommando
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* TheLittleDetecto: The Ore Detector sends a pulse that detects different ores in the screen you're in, even if they're within the ground.
4th Feb '17 12:51:48 PM asdfth12
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** Technically though, ''roasted mushrooms'' are more efficient overall since - despite them needing 5 mushrooms to make on a open fire - they can be grown from a mushroom 'tree' instead of needing to be farmed. Rice wins in storage since it's 1 to 1, where mushrooms are 5 to 1, but with how high the uncooked versions can stack the storage efficiency doesn't really come into play.
18th Dec '16 3:01:59 PM KaiserYoshi
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* BioluminescenceIsCool: There's an entire bioluminescent minibiome that can show up inside snowy and midnight biomes. You can harvest the local flora and use it to craft glowsticks and furniture. [[FantasticLightSource Or just pot it.]]


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* FireBreathingWeapon: Besides the ordinary flamethrower, there's the Dragonhead Pistol, which is [[ExactlyWhatItSaysOnTheTin a gun shaped like a dragon's head]] that dramatically opens its mouth as it charges up fireballs, and the Firestorm's Fury, a broadsword that has a built-in flamethrower as its secondary attack.


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* VulcanHasNoMoon: Whenever you are on a planet, you can always see that planet's moons (if any) large in the night sky. Or if you're on one of the moons, you can see the planet ''and'' all the other moons. And even though the local sun moves across the sky as you would expect, the planet/moons are in the exact same locations in the sky at all times, which implies [[ArtisticLicenseAstronomy some interesting gravitational dynamics]].


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* WrenchWhack: If a mechanic crew member is brought into combat, they'll eschew actual weapons in favor of bashing things with their wrench.
16th Dec '16 4:16:07 PM Rossmallo
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* BrutalBonusLevel: Finishing the game allows you to trade certain items with a certain NPC for keys, which unlock portals to the [[spoiler: Ancient Halls, A randomly generated area, of one of four themes, with all enemies [[LevelScaling as powerful as they can possibly be.]] Reaching the end pits you against a procedurally generated boss, that depending on the moves it has, can either be an AntiClimaxBoss or a [[BonusBoss truly vicious killing machine that utterly eclipses the danger of The Ruin itself.]] ]]

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* BrutalBonusLevel: Finishing the game allows you to trade certain items with a certain NPC for keys, which unlock portals to the [[spoiler: Ancient Halls, Vaults, A randomly generated area, of one of four themes, with all enemies [[LevelScaling as powerful as they can possibly be.]] Reaching the end pits you against a procedurally generated boss, that depending on the moves it has, can either be an AntiClimaxBoss or a [[BonusBoss truly vicious killing machine that utterly eclipses the danger of The Ruin itself.]] ]]
16th Dec '16 4:15:30 PM Rossmallo
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* BonusBoss: [[The Guardians of the Ancient Vaults.]] Unlike the other bosses in the game, they are somewhat randomly generated, which means their difficulty can range from very manageable to several magnitudes harder than the final boss.

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* BonusBoss: [[The [[spoiler: The Guardians of the Ancient Vaults.]] Unlike the other bosses in the game, they are somewhat randomly generated, which means their difficulty can range from very manageable to several magnitudes harder than the final boss.



* BrutalBonusLevel: Finishing the game allows you to trade certain items with a certain NPC for keys, which unlock portals to the [[spoiler: Ancient Halls, A randomly generated area, of one of four themes, with all enemies [[LevelScaling as powerful as they can possibly be.]] Reaching the end pits you against a procedurally generated boss, that depending on the moves it has, can either be an AntiClimaxBoss or a [[BonusBoss truly vicious killing machine that utterly eclipses the danger of The Ruin itself.]]

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* BrutalBonusLevel: Finishing the game allows you to trade certain items with a certain NPC for keys, which unlock portals to the [[spoiler: Ancient Halls, A randomly generated area, of one of four themes, with all enemies [[LevelScaling as powerful as they can possibly be.]] Reaching the end pits you against a procedurally generated boss, that depending on the moves it has, can either be an AntiClimaxBoss or a [[BonusBoss truly vicious killing machine that utterly eclipses the danger of The Ruin itself.]] ]]
16th Dec '16 4:11:52 PM Rossmallo
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Added DiffLines:

* BonusBoss: [[The Guardians of the Ancient Vaults.]] Unlike the other bosses in the game, they are somewhat randomly generated, which means their difficulty can range from very manageable to several magnitudes harder than the final boss.


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* BrutalBonusLevel: Finishing the game allows you to trade certain items with a certain NPC for keys, which unlock portals to the [[spoiler: Ancient Halls, A randomly generated area, of one of four themes, with all enemies [[LevelScaling as powerful as they can possibly be.]] Reaching the end pits you against a procedurally generated boss, that depending on the moves it has, can either be an AntiClimaxBoss or a [[BonusBoss truly vicious killing machine that utterly eclipses the danger of The Ruin itself.]]
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