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* ArcWords: Wesa ready to do our part!

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* ArcWords: ArcWords:
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Wesa ready to do our part!



* CuteMachines: the Naboo air cruiser (the heaviest air unit you can build, meant to terrorize and decimate enemy armies) for some reason looks to some people like something totally not meant to kill anyone, and it's got a red clown nose. To others it looks like a great golden eagle, just as fearsome as it is cute. (The Gungan Air Cruiser compensates for this by being a disgusting, bloody flying blob of... something that totally looks like it's an EldritchAbomination.)

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* CuteMachines: the Naboo air cruiser (the heaviest air unit you can build, meant to terrorize and decimate enemy armies) for some reason looks to some people like something totally not meant to kill anyone, and it's got a red clown nose. To others it looks like a great golden eagle, just as fearsome as it is cute. (The Gungan Air Cruiser compensates for this by being a disgusting, bloody flying blob of... something that totally looks like it's an EldritchAbomination. Wookiepedia says it's Naboo's version of a pufferfish.)
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* GameMod: ''[[http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts Expanding Fronts]]'', which is a mod released in 2016 features a rework of the game which adds new units and features. The mod includes the [[VideoGame/EmpireAtWar Zann Consortium]] as a playable faction.

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* GameMod: ''[[http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts Expanding Fronts]]'', which is a mod first released in 2016 2016, features a rework of the game which adds with new units units, maps and features. The As of 2020, the mod includes adds the [[VideoGame/EmpireAtWar Zann Consortium]] Consortium]], the Geonosians, the First Order and the Resistance as a playable faction.factions.
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''Franchise/StarWars: Galactic Battlegrounds'' is, depending on who you ask, ''VideoGame/AgeOfEmpires'' InSpace or an ''Age of Empires''-like strategy game where players pick a faction and try to complete the objectives (it even uses the same [[https://en.wikipedia.org/wiki/Genie_Engine engine]] as ''VideoGame/AgeOfEmpiresII''). The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).

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''Franchise/StarWars: Galactic Battlegrounds'' is, depending on who you ask, ''VideoGame/AgeOfEmpires'' InSpace or an ''Age of Empires''-like strategy game set in ''Franchise/StarWarsLegends'' where players pick a faction and try to complete the objectives (it even uses the same [[https://en.wikipedia.org/wiki/Genie_Engine engine]] the same]] UsefulNotes/GameEngine as ''VideoGame/AgeOfEmpiresII''). The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).
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** Prefab Shelters are equivalent to houses in Age of Empires that determine the factions population. The Trade Federation don't need to build Shelters since most of their forces are droids.
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* LimitedSoundEffects: for example, all Imperial TIEs have a pilot saying "TIE Fighter reporting", characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa) or droid/automated units with one sound clip for select, move, and attack; see also MostAnnoyingSound in YMMV.

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* LimitedSoundEffects: for example, all Imperial TIEs have a pilot saying "TIE Fighter reporting", characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa) or droid/automated units with one sound clip for select, move, and attack; see also MostAnnoyingSound in YMMV.attack.

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* LethalJokeCharacter: [[EthnicScrappy The Gungans]] are an entire faction of this. Not only do their buildings repair automatically [[note]]Albeit slowly[[/note]], not only can they build prefab shelters underwater [[note]]Thus giving them access to more space in certain maps[[/note]], not only are their frigates stealthed [[note]]Albeit UselessUsefulStealth, since ''all'' frigates, regardless of faction, are stealth-detecting, but still[[/note]], ''not only are their medics able to heal more units than the medics of any other civilization,'' [[OverlyLongGag NOT ONLY DO THEIR TROOPERS HAVE GREATER RANGE THAN THOSE OF ANY OTHER CIVILIZATION]] [[note]]To the point where, depending on the enemy's limitations (or bad decisions), they can [[GameBreaker outrange fortresses and Assault Mechs]] [[/note]] but they have ''the'' most powerful Mechs and Heavy Weapons in the game, ''AND'' their elite unit is a mobile shield generator, thus giving their armies extra protection even inside enemy strongholds. A skilled Gungan player will make life hell for a non-Gungan enemy.

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* LethalJokeCharacter: [[EthnicScrappy The Gungans]] are an entire faction of this. Not only do their buildings repair automatically [[note]]Albeit slowly[[/note]], not only can they build prefab shelters underwater [[note]]Thus giving them access to more space in certain maps[[/note]], not only are their frigates stealthed [[note]]Albeit UselessUsefulStealth, since ''all'' frigates, regardless of faction, are stealth-detecting, but still[[/note]], ''not only are their medics able to heal more units than the medics of any other civilization,'' civilization,''[[note]]Gungan mech units are mounted on the backs of animals and thus organic[[/note]] [[OverlyLongGag NOT ONLY DO THEIR TROOPERS HAVE GREATER RANGE THAN THOSE OF ANY OTHER CIVILIZATION]] [[note]]To the point where, depending on the enemy's limitations (or bad decisions), they can [[GameBreaker outrange fortresses and Assault Mechs]] [[/note]] but they have ''the'' most powerful Mechs and Heavy Weapons in the game, ''AND'' their elite unit is a mobile shield generator, thus giving their armies extra protection even inside enemy strongholds. A skilled Gungan player will make life hell for a non-Gungan enemy.


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* PowerupLetdown: Decimators are this for the Confederacy campaign; You'll spend most of the campaign trying to acquire them - one map even has several testing facilitates with crater-riddled wastelands ostensibly caused by the Decimators - but when you actually get them you find that they're effectively much more durable but considerably slower assault mechs with no splash damage and a noticeable charge-up time for their weapon. The two you start with can't even overwhelm the defenders of the first base in your path without significant mech support. You'd do much better to use them as air defense until you can build anti-air units.

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* AchillesHeel: Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.[[note]]And speaking of bombers, they also get bonus damage against turrets -- including, strangely enough, ''[[{{Irony}} Anti-air turrets]]''.[[/note]]

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* AchillesHeel: AchillesHeel:
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Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.[[note]]And speaking of bombers, they also get bonus damage against turrets -- including, strangely enough, ''[[{{Irony}} Anti-air turrets]]''.[[/note]]


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* AgriWorld: In the Darth Vader campaign, several missions take place on the agri-world of Reytha.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/51yd26bdvpl.jpg]]
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''Franchise/StarWars: Galactic Battlegrounds'' is, depending on who you ask, ''VideoGame/AgeOfEmpires'' InSpace or an ''Age of Empires''-like strategy game where players pick a faction and try to complete the objectives (it even uses the same [[https://en.m.wikipedia.org/wiki/Genie_Engine engine]] as ''VideoGame/AgeOfEmpiresII''). The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).

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''Franchise/StarWars: Galactic Battlegrounds'' is, depending on who you ask, ''VideoGame/AgeOfEmpires'' InSpace or an ''Age of Empires''-like strategy game where players pick a faction and try to complete the objectives (it even uses the same [[https://en.m.wikipedia.org/wiki/Genie_Engine engine]] as ''VideoGame/AgeOfEmpiresII''). The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).
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''Franchise/StarWars: Galactic Battlegrounds'' is, depending on who you ask, VideoGame/AgeOfEmpires InSpace or an Age of Empires-like strategy game where players pick a faction and try to complete the objectives. The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).

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''Franchise/StarWars: Galactic Battlegrounds'' is, depending on who you ask, VideoGame/AgeOfEmpires ''VideoGame/AgeOfEmpires'' InSpace or an Age ''Age of Empires-like Empires''-like strategy game where players pick a faction and try to complete the objectives.objectives (it even uses the same [[https://en.m.wikipedia.org/wiki/Genie_Engine engine]] as ''VideoGame/AgeOfEmpiresII''). The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).
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* EarlyBirdCameo: Pekt, one of the antagonists of the Chewbacca Campaign, can be heard [[WeWillMeetAgain vowing revenge on the Wookiees]] at the end of the Basic Trainging campaign.

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* EarlyBirdCameo: Pekt, one of the antagonists of the Chewbacca Campaign, can be heard [[WeWillMeetAgain vowing revenge on the Wookiees]] at the end of the Basic Trainging Training campaign.
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* EarlyBirdCameo: Pekt, one of the antagonists of the Chewbacca Campaign, can be heard [[WeWillMeetAgain vowing revenge on the Wookiees]] at the end of the Basic Trainging campaign.
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** [[EpilepticTrees Makes you wonder if the game's developers designed them this way]] [[TakeThatAudience intentionally....]]
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** Sometimes the case with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves. Melee attacks, however, will quickly take them down.

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** Sometimes the case with the "pummel", a sci-fi incarnation of [[VideoGame/AgeOfEmpiresII the battering ram of old old]] -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves. Melee attacks, however, will quickly take them down.

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* EasterEgg: Many maps have references to other Star Wars events through the use of vision cheats or judicious use of terrain destroying weaponry.
** In the first few Imperial maps, Mara Jade will be somewhere normally unreachable before leaving the map one way or another.
** Obi-Wan and Qui-Gon meeting Jar Jar can be found in the second Trade Federation mission (and even has unique scripts that make the units disappear off of the map if you move them correctly).
** Luke, Yoda, and R2 can be found in a Gungan mission, deep in the swamp.
** The first mission of the second Wookie campaign has a rather faithful recreation of the escape from Tantooine from Episode 1 hiding behind the treeline.
** The final Republic mission on Coruscant has tons of Legacy EU references hiding in the buildings, including Bossk, the infamous Wookie hating Trandoshan bounty hunter.



* HalfwayPlotSwitch
** Basic Training Campaign: Colonize Alaris Prime and train a militia to destroy an infestation of Gundarks--> Eliminate the Trade Federation presence on that moon.
** Gungans Campaign: Boss Gallo and Captain Marsune vs. Boss Rogoe in 3,000 BBY[[TimeSkip -->]] Boss Nass vs. Trade Federation forces in 32 BBY.



* LethalJokeCharacter: [[EthnicScrappy The Gungans]] are an entire faction of this. Not only do their buildings repair automatically [[note]]Albeit slowly[[/note]], not only can they build prefab shelters underwater [[note]]Thus giving them access to more space in certain maps[[/note]], not only are their frigates stealthed [[note]]Albeit UselessUsefulStealth, since ''all'' frigates, regardless of faction, are stealth-detecting, but still[[/note]], ''not only are their medics able to heal more units than the medics of any other civilization,'' [[OverlyLongGag NOT ONLY DO THEIR TROOPERS HAVE GREATER RANGE THAN THOSE OF ANY OTHER CIVILIZATION]] [[note]]To the point where, depending on the enemy's limitations (or bad decisions), they can [[GameBreaker outrange fortresses and Assault Mechs]] [[/note]] but they have ''the'' most powerful Mechs and Heavy Weapons in the game, ''AND'' their elite unit is a mobile shield generator, thus giving their armies extra protection even inside enemy strongholds. A skilled Gungan player will make life hell for a non-Gungan enemy.
** Their awesomeness will be a ''little'' bit limited if the battle takes place on a non-aquatic map, but not by much.[[note]]And whatever you do, do NOT face a Gungan player when "All Techs" is selected. [[SchmuckBait Just don't]].[[/note]]



* RewardedAsATraitorDeserves: Weebacca

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* RewardedAsATraitorDeserves: WeebaccaWeebacca.



* SpaceIsNoisy: of course. This is a Star Wars trope.

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* SpaceIsNoisy: of Of course. This is a Star Wars trope.trope.
* ThereIsNoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. The Bongo Marauder is a boat unit with roughly the same stats and killing power. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but has max health and shields, and can wipe literally everything off the screen in one shot, even normally invulnerable resource crystals and ''the terrain of the map itself'', leaving a featureless flat plain in its wake. You can also summon Decimators from the story mode, but they pale in comparison to the above units.

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** This being a Genie Engine based-game, you can use the scenario editor to get revenge: set up a scenario, place some stuff and follow these directions: 1. Create a trigger. 2. Set it to loop. 3. Set it to create object Jar Jar Binks somewhere nice. 4. Create another trigger. 5. Set it to loop too. 6. Set it to Kill Object Jar Jar Binks. Don't set an area, don't do anything. 7. Test and enjoy watching him die over and over again, perpetually making screams of agony.



** This being a Genie Engine based-game, you can use the scenario editor to get revenge: set up a scenario, place some stuff and follow these directions: 1. Create a trigger. 2. Set it to loop. 3. Set it to create object Jar Jar Binks somewhere nice. 4. Create another trigger. 5. Set it to loop too. 6. Set it to Kill Object Jar Jar Binks. Don't set an area, don't do anything. 7. Test and enjoy watching him die over and over again, perpetually making screams of agony.
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* VillainProtagonist: OOM-9 is a Trade Federation battle droid command unit - technically he's just doing his job, but that job just so happens to be the subjugation and destruction of a planet of people. He also shows up again as a straight up Villain in part of the Gungan campaign.
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* BatmanCanBreatheInSpace: Units on asteroid maps have no problem functioning without special breathing devices. Handwaved by the presence of terraforming devices on certain maps.

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* BatmanCanBreatheInSpace: Units Infantry units on asteroid maps have no problem functioning without special breathing devices.helmets or spacesuits. Handwaved by the presence of terraforming devices on certain maps. Also justified for the Trade Federation and Separatists, whose units are mainly droids and thus don't require oxygen to breathe.
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* BatmanCanBreatheInSpace: Units on asteroid maps have no problem functioning without special breathing devices. Handwaved by the presence of terraforming devices on certain maps.

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* DarkActionGirl: Sev'rance Tann, Count Dooku's Chiss apprentice and TheDragon as far as the Confederacy is concerned (preceding General Grievous).[[note]]And, amusingly enough, Asajj Ventress.[[/note]]

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* DarkActionGirl: DarkActionGirl:
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Sev'rance Tann, Count Dooku's Chiss apprentice and TheDragon as far as the Confederacy is concerned (preceding General Grievous).[[note]]And, amusingly enough, Asajj Ventress.[[/note]][[/note]]
** Mahwi Lihnn from the EU novel ''Darth Maul: Shadow Hunter'', who is available as a hero in the scenario editor.


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* HijackedByGanon: The [[spoiler:Trade Federation]] shows up halfway through the Basic Training campaign, having wiped out the Gundarks, and become the villains for the rest of the campaign.


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** During the first mission of the Basic Training Campaign, a soldier for the [[spoiler:Trade Federation]] blames the destruction of a power core on the local Gundarks. While the Gundarks ''did'' damage it earlier on, it was actually Chewbacca and Shoran that destroyed it.
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Nobody cares.


** This being a Genie Engine based-game, you can use the scenario editor to get revenge: set up a scenario, place some stuff and follow these directions: 1. Create a trigger. 2. Set it to loop. 3. Set it to create object Jar Jar Binks somewhere nice. 4. Create another trigger. 5. Set it to loop too. 6. Set it to Kill Object Jar Jar Binks. Don't set an area, don't do anything. 7. Test and enjoy watching him die over and over again, perpetually making screams of agony. (This troper doesn't actually hate him that much, he's just imaginatively cruel.)

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** This being a Genie Engine based-game, you can use the scenario editor to get revenge: set up a scenario, place some stuff and follow these directions: 1. Create a trigger. 2. Set it to loop. 3. Set it to create object Jar Jar Binks somewhere nice. 4. Create another trigger. 5. Set it to loop too. 6. Set it to Kill Object Jar Jar Binks. Don't set an area, don't do anything. 7. Test and enjoy watching him die over and over again, perpetually making screams of agony. (This troper doesn't actually hate him that much, he's just imaginatively cruel.)
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* BewareTheQuietOnes / AwakeningTheSleepingGiant: Gungan Boss Gallo, distant ancestor of ''PhantomMenace'' Boss Rugor Nass. He led his village without fighting other Bosses, as he hate fighting his fellow gungans... until evil Boss Rogoe wiped out his village. He then allied with leader of thieves Marsun (who was disgusted by such deed), united warring Gungan tribes, and destroyed Rogoe's forces, including the Boss himself, and found Otoh Gunga, the same city we saw in Phantom Menace.

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* BewareTheQuietOnes / AwakeningTheSleepingGiant: Gungan Boss Gallo, distant ancestor of ''PhantomMenace'' Boss Rugor Nass.Nass from ''Phantom Menace''. He led his village without fighting other Bosses, as he hate fighting his fellow gungans... until evil Boss Rogoe wiped out his village. He then allied with leader of thieves Marsun (who was disgusted by such deed), united warring Gungan tribes, and destroyed Rogoe's forces, including the Boss himself, and found Otoh Gunga, the same city we saw in Phantom Menace.
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* BewareTheQuiteOnes / AwakeningTheSleepingGiant: Gungan Boss Gallo, distant ancestor of ''PhantomMenace'' Boss Rugor Nass. He led his village without fighting other Bosses, as he hate fighting his fellow gungans... until evil Boss Rogoe wiped out his village. He then allied with leader of thieves Marsun (who was disgusted by such deed), united warring Gungan tribes, and destroyed Rogoe's forces, including the Boss himself, and found Otoh Gunga, the same city we saw in Phantom Menace.

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* BewareTheQuiteOnes BewareTheQuietOnes / AwakeningTheSleepingGiant: Gungan Boss Gallo, distant ancestor of ''PhantomMenace'' Boss Rugor Nass. He led his village without fighting other Bosses, as he hate fighting his fellow gungans... until evil Boss Rogoe wiped out his village. He then allied with leader of thieves Marsun (who was disgusted by such deed), united warring Gungan tribes, and destroyed Rogoe's forces, including the Boss himself, and found Otoh Gunga, the same city we saw in Phantom Menace.
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* BewareTheQuiteOnes / AwakeningTheSleepingGiant: Gungan Boss Gallo, distant ancestor of ''PhantomMenace'' Boss Rugor Nass. He led his village without fighting other Bosses, as he hate fighting his fellow gungans... until evil Boss Rogoe wiped out his village. He then allied with leader of thieves Marsun (who was disgusted by such deed), united warring Gungan tribes, and destroyed Rogoe's forces, including the Boss himself, and found Otoh Gunga, the same city we saw in Phantom Menace.
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* MechaMooks: Obviously the modus operandi for the Trade Federation and the Confederacy. The Empire also has these for their unique unit, the [[VideoGame/DarkForcesSaga Dark Trooper]].
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* GameMod: ''[[http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts Expanding Fronts]]'', which is a mod released in 2016 features a rework of the game which adds new units and features. The mod includes the [[VideoGame/EmpireAtWar Zann Consortium]] as a playable faction.


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* MagikarpPower: The Royal Naboo is a peaceful civilization and will start out with weak infantry. However as they progress up the Tech Tree, they can gain more powerful units, especially their Air units.
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* WatchingTroyBurn: Quite a few times in the campaigns, most notably in the first Gungans mission, where Boss Gallo finishes searching for Nerfs to feed his village...just in time for a pack of ravenous bursas to appear and mercilessly tear the entire settlement apart. And all he (and the player) can do is watch from afar.

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** Fighters in general. Though they can get shield and armor upgrades, an individual one is more or less destroyed if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked by mostly anything that can manage to hit it.

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** Fighters in general. Though they can get shield and armor upgrades, an individual one is more or less destroyed if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked in one hit by mostly anything most things that can manage to hit it.it.
* GameplayAndStorySegregation: To a degree. In the Clone Campaigns expansion, the Republic gets research that allows them to [[ZergRush create clone troopers very quickly]], while the Confederacy can upgrade their Super Battle Droids to have [[EliteMook increased hit points, armor, and damage]]. While this makes sense in the context of Episode II right the game was made (the clones arrive out of nowhere in large numbers on Geonosis, and the B-2s are shown shrugging off blaster shots) other Main/StarWars works on the Clone Wars since tend to emphasize the small but elite nature of the Clone units against the massive amounts of droids that the Separatists can field.



* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone). This game makes some of the (comparative) research less expensive than it might be in Age of Empires but in exchange for generally higher unit costs.

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* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone). This game makes some of the (comparative) research less expensive than it might be in Age of Empires but in exchange for generally higher unit costs.costs.
* ZergRush: The Republic gets technology that allows them to rapidly create clone troopers and flood areas with them (they don't cost any less, though).
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** The "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields, which don't come until Tech Level 3. The Grenade Trooper is otherwise extremely fragile and doesn't do a great deal of damage to non-mechanized units.

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** The "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields, shields and mechanized units, which don't come until Tech Level 3. The Grenade Trooper is otherwise extremely fragile and doesn't do a great deal of damage to non-mechanized units.damage.



* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first, even things like fighters and bombers that would conceivably make strafing and bombing runs. Although since this game ''was'' made using the [[VideoGame/AgeOfEmpires Genie engine]], this is to be expected.
* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews[[/note]]. Other techs allow you to slow down conversion time to allow you to assassinate the Force user, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].

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* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first, even things like fighters and bombers that would conceivably make strafing and bombing runs.runs on the move. Although since this game ''was'' made using the [[VideoGame/AgeOfEmpires Genie engine]], this is to be expected.
* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews[[/note]].crews; the jedi mind tricks are that strong, apparently[[/note]]. Other techs allow you to slow down conversion time to allow you to assassinate the Force user, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].



* FragileSpeedster: Speeder bike scouts are incredibly fast, but also die very, very quickly in combat.

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* FragileSpeedster: Speeder bike scouts are incredibly fast, but also die very, very quickly in combat. Even more the case for the Imperial unique Probe Droid.



* LimitedSoundEffects: for example, all Imperial TIEs have a pilot saying "TIE Fighter reporting", or characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa), see also MostAnnoyingSound in YMMV.

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* LimitedSoundEffects: for example, all Imperial TIEs have a pilot saying "TIE Fighter reporting", or characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa), Organa) or droid/automated units with one sound clip for select, move, and attack; see also MostAnnoyingSound in YMMV.

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** Assault mechs and artillery can dish out long range punishment, but have a minimum firing range in which they can aim. Without proper escort, they have no answer for melee units.



** Air Cruisers are airborne artillery with long attack range, gargantuan power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades, and also careless maneuvering) can outrange and destroy Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of the soaring behemoths, you would otherwise need to sink a lot of resources into fighter escorts to counter those problems, which, if you're not already ahead in the game, will be difficult.

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** Air Cruisers are airborne artillery with long attack range, gargantuan power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 600 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades, and also careless maneuvering) can outrange and destroy Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of the soaring behemoths, you would otherwise need to sink a lot of resources into fighter escorts to counter those problems, which, if you're not already ahead in the game, will be difficult.



* NotPlayingFairWithResources

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* NotPlayingFairWithResourcesNotPlayingFairWithResources: Taking a page from A.o.E. II, Hard and Hardest A.I.s apparently have access to off-world shipments. For example, look at a replay of a game from their perspective to reveal resources getting dropped on them right about when they decide to advance to another tech level. This can lead to the unenviable situation against Hardest of getting hassled by Strike Mechs and fighters while you're just reaching Tech Level 2, where there are few effective counters available.

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