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** The CIS Droideka is extremely slow when deployed, but can bring its twin blaster cannons to bear.

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** The CIS Droideka is extremely slow when deployed, but can bring its twin blaster cannons to bear.bear and has an outstandingly tough deflector shield.



* NighInvulnerability: Jedi Heroes are impossible to kill by conventional means. The only reliable way to take care of them is to land a starfighter right on top of them, but this requires very lucky timing on the players part.



* CanonForeigner: Out of all the planets with playable maps, Rhen Var is the only one that never appeared in the movies. While it did have some relevance to the ''Legends'' continuity, it's reduced to a mere footnote in the Disney EU. Downplayed with Kashyyyk, which was more of an EarlyBirdCameo for the planet's proper debut in ''Film/RevengeOfTheSith''; however, the movie's Kashyyyk battleground (depicted in the second game) was completely different from either of the playable maps in the first game.

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* CanonForeigner: Out of all the planets with playable maps, Rhen Var is the only one that never appeared in the movies. While it did have some relevance to the ''Legends'' continuity, it's reduced to a mere footnote in the Disney EU. Downplayed with Kashyyyk, which was more of an EarlyBirdCameo for the planet's proper debut in ''Film/RevengeOfTheSith''; ''Film/RevengeOfTheSith''[[note]]though the planet had previously appeared in the infamous [[Film/TheStarWarsHolidaySpecial holiday special]][[/note]]; however, the movie's Kashyyyk battleground (depicted in the second game) was completely different from either of the playable maps in the first game.


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* NighInvulnerability: Jedi Heroes in this gamee are impossible to kill by conventional means; they deflect any projectile (including ''rockets and grenades'') aimed directly for them, and instantly regenerate any damage they actually take. The only reliable ways to take care of them are to land a starfighter right on top of them (which requires very lucky timing on the players part), throwing them into a bottomless pit with an explosion (which only works on certain maps), or depleting the enemy's reinforcements below 20, at which point they automatically drop dead and don't respawn.
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** Pilot units do their job very well when in the air and are great for repairing ships and equipment, but in close-quarters combat they vary from being from DifficultButAwesome (Pilot Droid due to its hard to aim but devastating Radiation Launcher and the Rebel Pilot's hard-hitting shotgun) to useless as a Bantha's nipple (Clone Pilot and the Imperial Pilot, whose primary weapons are legitimately worse at killing things than their emergency pistol). Their successor in the second game, the Engineer, is much more threatening in direct combat due to their shotguns being fully able to OneHitKill at close range.

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** Pilot units do their job very well when in the air and are great for repairing ships and equipment, but in close-quarters combat they vary from being from DifficultButAwesome (Pilot Droid due to its hard to aim but devastating Radiation Launcher and the Rebel Pilot's hard-hitting shotgun) to useless as a Bantha's nipple (Clone Pilot and the Imperial Pilot, whose primary weapons are legitimately worse at killing things than their emergency pistol). Their successor in the second game, the Engineer, is much more threatening in direct combat due to their shotguns being fully able to OneHitKill at close range.
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A sequel, simply titled ''Star Wars Battlefront II'' (now renamed to ''Battlefront 2'' '''Classic'''), introduced the ability to play as [[MagicKnight Jedi, Sith]], and various other Hero units from the movies such as Han Solo and Boba Fett. It also introduced space battles, where players have to defend their team's capital ships from sabotage and shoot down enemy fighters. The game also includes a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

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A sequel, simply titled ''Star Wars Battlefront II'' ''VideoGame/StarWarsBattlefrontII'' (now renamed to ''Battlefront 2'' '''Classic'''), introduced the ability to play as [[MagicKnight Jedi, Sith]], and various other Hero units from the movies such as Han Solo and Boba Fett. It also introduced space battles, where players have to defend their team's capital ships from sabotage and shoot down enemy fighters. The game also includes a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

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* EnergyWeapon: And lots of them!

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* EnemyExchangeProgram: Although vehicles that double as command posts like the AT-AT are off-limits to the other side, everything else is fair game and spawns unlocked. In the second game, you can even use an Engineer's fusion cutter to [[GrandTheftPrototype boot out a tank's occupants in order to take it for your side.]] This gets particularly ridiculous with the [=CIS=], since most of their "vehicles" (including all of their starfighters) are different models of droids, and thus don't have an actual pilot. And yet, the Republic's clone soldiers can drive or fly them just fine.
* EnergyWeapon: And lots Most of them!the weapons fire laser beams, red or blue, of different calibers, so to speak. Some are very short shots meant to resemble bullets (used by infantry) while others are larger and more potent (used by vehicles and in anti-vehicle weapons).



* FiveTokenBand: The rebels in both games (White male soldier, white/black (depending on map) male rocket launcher user, asian female sniper and AmbiguouslyBrown technician). Their elite units are nonhumans (wookiee and bothan). Becomes [[GenderBender extremely]] [[RaceLift odd]] with the 2nd game's ability to change class at a command post.

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* FiveTokenBand: The rebels in both games (White male soldier, white/black (depending on map) male rocket launcher user, asian Asian female sniper sniper, and AmbiguouslyBrown technician). Their elite units are nonhumans (wookiee (Wookiee and bothan).Bothan). Becomes [[GenderBender extremely]] [[RaceLift odd]] with the 2nd game's ability to change class at a command post.

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* EarlyInstallmentWeirdness: In this game, heroes can only be used by the AI, and they are also completely unkillable aside from a few specific methods.



* EarlyInstallmentWeirdness: In this game, heroes can only be used by the AI, and they are also completely unkillable aside from a few specific methods.
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* EarlyInstallmentWeirdness: In this game, heroes can only be used by the AI, and they are also completely unkillable aside from a few specific methods.
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* StrategicAssetCaptireMechanic: All ''Star Wars: Battlefront'' games feature "beacons" that act as spawn points for your teammates. There's always one or two that start out as belonging to a team, and a number of neutral locations smattered about. Capturing these points involves killing any enemies nearby, and then keeping it clear of them for ~30 seconds.

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* StrategicAssetCaptireMechanic: StrategicAssetCaptureMechanic: All ''Star Wars: Battlefront'' games feature "beacons" that act as spawn points for your teammates. There's always one or two that start out as belonging to a team, and a number of neutral locations smattered about. Capturing these points involves killing any enemies nearby, and then keeping it clear of them for ~30 seconds.

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* DeflectorShields: In addition to the capital ship shields in the second game, Droidekas have personal shielding they can deploy in both games.

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* DeflectorShields: In addition to the capital ship shields in the second game, Droidekas have personal shielding they can deploy in both games. It's also available as a perk in Galactic Conquest mode, where it gives DamageReduction.


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* StrategicAssetCaptireMechanic: All ''Star Wars: Battlefront'' games feature "beacons" that act as spawn points for your teammates. There's always one or two that start out as belonging to a team, and a number of neutral locations smattered about. Capturing these points involves killing any enemies nearby, and then keeping it clear of them for ~30 seconds.

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* AdaptationalWimp: Subverted with the Dark Troopers. In [[VideoGame/DarkForces their source game]], the Phase II Dark Troopers (which this series' depiction of them are loosely based on design-wise) are depicted as [[OneManArmy one-man armies]] capable of wiping out a Rebel base in minutes (and while [[CutscenePowerToTheMax not as powerful in gameplay]], are still among the more dangerous enemies in that game and can take a lot of punishment). In the ''Battlefront'' games, Dark Troopers are no more durable than regular Stormtroopers, their main weapons in both games (a [[ShortRangeShotgun Blast Cannon]] and an [[LightningGun ARC Caster]], respectively), while lethal, aren't as devastating as the Assault Cannon, and they use [[JumpJetPack Jump Jet Packs]] rather than conventional jet packs. The subversion kicks in with supplemental material stating that these are cyborg predecessors to the Dark Trooper droids.

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* AdaptationalWimp: AdaptationalWimp:
**
Subverted with the Dark Troopers. In [[VideoGame/DarkForces their source game]], the Phase II Dark Troopers (which this series' depiction of them are loosely based on design-wise) are depicted as [[OneManArmy one-man armies]] capable of wiping out a Rebel base in minutes (and while [[CutscenePowerToTheMax not as powerful in gameplay]], are still among the more dangerous enemies in that game and can take a lot of punishment). In the ''Battlefront'' games, Dark Troopers are no more durable than regular Stormtroopers, their main weapons in both games (a [[ShortRangeShotgun Blast Cannon]] and an [[LightningGun ARC Caster]], respectively), while lethal, aren't as devastating as the Assault Cannon, and they use [[JumpJetPack Jump Jet Packs]] rather than conventional jet packs. The subversion kicks in with supplemental material stating that these are cyborg predecessors to the Dark Trooper droids.droids.
** The Hailfire droids' missiles aren't nearly as powerful as they're depicted elsewhere, doing little to no damage to an AT-TE, in contrast to the films, where one missile could obliterate the tank.
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Crosswicking from Ability Depletion Penalty trope page.

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* AbilityDepletionPenalty: The SprintMeter for characters and vehicles can be depleted into the negatives, preventing you from using their abilities for a moment.

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** The heavy weapons units of each side carry rocket launchers that can one-shot most infantry and deal consistent damage to vehicles, as well as mines for area denial, and have the higher health than any infantry unit aside from the Wookiee Warrior and Droideka. They're also the slowest regular infantry type and take a while to reload their rocket launchers, limiting their efficiency in gunfights.



* MeleeATrois: The Tatooine map has the [[TheAlliance Rebel Alliance]] vs [[TheEmpire The Galactic Empire]] vs [[ProudWarriorRace Tusken Raiders]]. (Or, you know, Republic vs. CIS vs. Tusken Raiders, depending on the era.) This is the only case in the first game of a native faction having their own command posts and being hostile to both sides.

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* MeleeATrois: The Tatooine Dune Sea map has the [[TheAlliance Rebel Alliance]] vs [[TheEmpire The Galactic Empire]] vs [[ProudWarriorRace Tusken Raiders]]. (Or, you know, Republic vs. CIS vs. Tusken Raiders, depending on the era.) This is the only case in the first game of a native faction having their own command posts and being hostile to both sides.


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* UniqueEnemy: The Naboo Security Force appear only as the enemy faction for the second Clone Wars campaign mission.
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* ''VideoGame/StarWarsBattlefront'' (2004)

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* ''VideoGame/StarWarsBattlefront'' ''Star Wars: Battlefront'' (2004)
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* PaintedOnPants: The Rebel Sniper wears what look like skin-tight latex pants.
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A series of {{Video Game}}s set in the ''Franchise/StarWars'' universe, developed by Pandemic Studios. The series is heavily inspired by ''VideoGame/{{Battlefield}}''.

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A series of {{Video Game}}s set in the ''Franchise/StarWars'' universe, developed by Pandemic Studios. The series is was heavily inspired by ''VideoGame/{{Battlefield}}''.
Creator/{{DICE}}'s ''VideoGame/{{Battlefield}}'' series.
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* BalanceBuff: Several of the weapons were rebalanced in the Steam version of the game.
** The Rebel Marksman and Assassin Droid had their clip sizes increased from 4 to 5, and their reserve ammo was increased accordingly as well.
** The Wookie Smuggler's time bomb had its fuse time reduced from 10 seconds to 5.


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* {{Nerf}}: Several showed up in the Steam version when weapons were rebalanced.
** The Blast Cannon used by the Rebel Pilot and Dark Trooper had its projectile spread increased, [[ShortRangeShotgun thus cutting down its effective range]].
** Super Battle Droids were reduced from 4 wrist rockets to 3.
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This was a terrible way of wording it. Using "we" when referring to the page editors is poor form for one, and if you're going to say "go to the page", link to the proper subpage where the game is listed, don't leave it up to the reader to figure it out.


* ArtificialStupidity: Just go to the trope page for examples, we had to delete them here because it was taking up a sixth of the entire page by itself.

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* ArtificialStupidity: Just go to the trope page for Tons and tons of examples, we had way too many to delete them here because it was taking up a sixth of list here. See the entire page by itself.game's entry under [[ArtificialStupidity/FirstPersonShooter the first-person shooter subpage]] for more specific examples.
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* DoomTroops: The [[VideoGame/DarkForces Dark Troopers]] (droid SuperSoldiers with {{Jump Jetpack}}s and [[ShotgunsAreJustBetter Blaster Cannons]]/{{Lightning Gun}}s, depending on whether it's 1 or 2) and the 501st, Palpatine's personal legion.

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* DoomTroops: The "Phase Zero" [[VideoGame/DarkForces Dark Troopers]] (droid ({{Cyborg}} SuperSoldiers with {{Jump Jetpack}}s and [[ShotgunsAreJustBetter Blaster Cannons]]/{{Lightning Gun}}s, depending on whether it's 1 or 2) 2, these are cybernetically enhanced former Clones versus the later battle droids developed by Rom Mohc) and the 501st, Palpatine's personal legion.
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Idiosyncratic cover art verified for I, II, Renegade Squadron, and Elite Squadron.


* IdiosyncraticCoverArt: A trooper in the middle who fires his blaster, with scenery, starfighters, and other characters in the background.

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* IdiosyncraticCoverArt: A trooper in the middle who fires his blaster, with blaster toward the viewer's top right. There's scenery, starfighters, and other characters in the background.background. This also applies for ''Renegade Squadron'' and ''Elite Squadron''.

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Idiosyncratic cover art fill in, can't seem to explain Magic Bullets/Guns Do Not Work That Way, First game's campaign cutscenes are from the movies


** The Droideka's form change was moved from "enter vehicle" in the first game to "crouch" in the second.

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** The Droideka's form change button was moved from "enter vehicle" in the first game to "crouch" in the second.



* IdiosyncraticCoverArt

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* IdiosyncraticCoverArtIdiosyncraticCoverArt: A trooper in the middle who fires his blaster, with scenery, starfighters, and other characters in the background.



* MagicBullets



* StuffBlowingUp

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* StuffBlowingUpStuffBlowingUp: A lot!


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* PreRenderedCutscene: Movie clips are used as cutscenes for the Clone Wars and Galactic Civil War campaigns in the first game.

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* AntiFrustrationFeatures: In both games, the AI [[FriendlyFireproof cannot deal friendly fire damage to human players]] under any circumstance. Very welcome given that you can expect to eat grenades from your bot allies ''[[ArtificialStupidity frequently]]''.



* BottomlessMagazines: Many weapons, including the default pistols, the Droideka's blasters, and most vehicle weaponry, have infinite ammo and are limited solely by overheating. Downplayed in the second game, where many vehicle-mounted weapons have infinite reserve ammo but have to be reloaded periodically.



* GameplayAndStorySegregation: Droids are perfectly capable of using Bacta to heal themselves as a convenient gameplay mechanic, which would be nonsensical in-canon due to their complete lack of organic material. There's also characters like Count Dooku being treated as a "Jedi Hero" during Galactic Conquest, even though he's not a Jedi (at least not anymore) and he is most definitely '''not''' a hero.

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* GameplayAndStorySegregation: Droids are perfectly capable of using Bacta to heal themselves as a convenient gameplay mechanic, which would be nonsensical in-canon due to their complete lack of organic material.material (although the [[RegeneratingHealth Bacta Tanks]] bonus in Galactic Conquest is explained in-game as the droids being given self-repair capabilities when used by the CIS). There's also characters like Count Dooku being treated as a "Jedi Hero" during Galactic Conquest, even though he's not a Jedi (at least not anymore) and he is most definitely '''not''' a hero.



* SlowLaser: Green, blue, and red. The second game adds the occasional yellow and purple.

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* SlowLaser: Green, blue, and red.red, as expected from the series. The second game adds the occasional yellow and purple.



* UnfriendlyFire: Possible, though the tutorial videos are ''very'' indicative of this, including one demonstration of the orbital bombardment ability for snipers where a bunch of stormtroopers get blown away by a bombardment ''from their own team.''

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* UnfriendlyFire: Possible, Possible (in fact, friendly fire cannot be disabled in the first game), though the tutorial videos are ''very'' indicative of this, including one demonstration of the orbital bombardment ability for snipers where a bunch of stormtroopers get blown away by a bombardment ''from their own team.''
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A sequel, simply titled ''Star Wars Battlefront II'' (now renamed to ''Battlefront 2'' '''Classic'''), introduced the ability to play as [[MagicKnight Jedi, Sith]], and various other Hero units from the movies such as Han Solo and Boba Fett. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters. The game also includes a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

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A sequel, simply titled ''Star Wars Battlefront II'' (now renamed to ''Battlefront 2'' '''Classic'''), introduced the ability to play as [[MagicKnight Jedi, Sith]], and various other Hero units from the movies such as Han Solo and Boba Fett. It also introduced space battles, where players have to defend their teams team's capital ships from sabotage and shoot down enemy fighters. The game also includes a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

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** Grenade physics are somewhat different between games; the second game gives them a much higher arc, while the first game has them being thrown low and rolling along the ground. Throwing grenades up or down a staircase can thus be dangerous if you're transitioning from one game to the other.



** AT-ATs and AT-TEs carry a devastating amount of firepower, but move as slow as molasses.

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** AT-ATs [=AT-ATs=] and AT-TEs [=AT-TEs=] carry a devastating amount of firepower, but move as slow as molasses.


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* AntiAir: The Bespin Platforms map has rapid-fire anti-air turrets intended for shooting down fighters. [[ThereIsNoKillLikeOverkill They're also quite effective against infantry, if you're inclined to use them that way or if an enemy tries to raid your command post.]]


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* DeathFromAbove: Raining death on your enemies is a perfectly viable way to use the various starfighters in the maps that have them, especially since they can chew through heavily armored vehicles in seconds.
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For tropes on the 2017 game which has the same name, go [[VideoGame/StarWarsBattlefrontII2017 here]].

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For tropes on the 2017 2015 game which has the same name, go [[VideoGame/StarWarsBattlefrontII2017 [[VideoGame/StarWarsBattlefront2015 here]].

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A sequel, predictably titled ''Star Wars Battlefront II'' (now renamed to ''Battlefront 2'' '''Classic'''), introduced the ability to play as [[MagicKnight Jedi, Sith]], and various other Hero units from the movies such as Han Solo and Boba Fett. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters. The game also includes a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

In 2007, a spinoff was released for the PSP, titled ''[[VideoGame/StarWarsBattlefrontRenegadeSquadron Renegade Squadron]]''. This game would itself be followed by another title called ''[[VideoGame/StarWarsBattlefrontEliteSquadron Elite Squadron]]''. Both games received mixed reviews.

For the sequel, see ''VideoGame/StarWarsBattlefrontII''. For the 2015 reboot and its sequel, see ''VideoGame/StarWarsBattlefront2015'' and ''VideoGame/StarWarsBattlefrontII2017''.

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A sequel, predictably simply titled ''Star Wars Battlefront II'' (now renamed to ''Battlefront 2'' '''Classic'''), introduced the ability to play as [[MagicKnight Jedi, Sith]], and various other Hero units from the movies such as Han Solo and Boba Fett. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters. The game also includes a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

In 2007, a spinoff spite of the games' status as the best-selling ''Star Wars'' games up until ''VideoGame/StarWarsTheForceUnleashed'' was released made, a true successor was never made by [=LucasArts=] and Pandemic. Instead, several spin-offs that comprise the ''Assault'' sub-series were created for portable devices. The first title, ''VideoGame/StarWarsBattlefrontRenegadeSquadron'', introduced customizable soldiers and dealt with a black ops team led during the PSP, titled ''[[VideoGame/StarWarsBattlefrontRenegadeSquadron Renegade Squadron]]''. This first stages of the game by Han Solo that conducted in behind-the-scenes means to allow the Rebel Alliance to win against the Empire up until the Battle Of Endor. ''Mobile Squadron'' was also made, existing as an excuse to release a ''Star Wars'' game on the mobile phone. ''Battlefront III'' eventually had leaked footage and was in the early stages of development, but with the collapse of Free Radical Designs (the company producing the game), ''Battlefront III'' was [[DevelopmentHell left unfinished without a developer]]. Content that was planned to be featured in ''Battlefront III'' was eventually restructured into ''VideoGame/StarWarsBattlefrontEliteSquadron'', which would feature the ability to go from land battles to space battles in the same mission. It would also tell the story of a force-sensitive clone trooper named X2 and his trials as a Jedi and a member of the Rebel Alliance.

There was a game that [=LucasArts=] ''was'' planning to release to serve as a preview for what the next installment would be capable of called ''Star Wars: First Assault'', although the
game would itself be followed by another title called ''[[VideoGame/StarWarsBattlefrontEliteSquadron Elite Squadron]]''. Both games received mixed reviews.

For
play differently from previous titles in the sequel, see ''VideoGame/StarWarsBattlefrontII''. For series. [[YankTheDogsChain This was subsequently cancelled when Disney bought the 2015 company and stopped LucasArts from producing content not related to the new films, giving the licence to EA]]. Creator/ElectronicArts would then go on to reboot and its sequel, see ''VideoGame/StarWarsBattlefront2015'' and ''VideoGame/StarWarsBattlefrontII2017''.
the franchise in time for ''Film/TheForceAwakens''.

For tropes on the 2017 game which has the same name, go [[VideoGame/StarWarsBattlefrontII2017 here]].
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A sequel, predictably titled ''Star Wars Battlefront II,'' players can also play as [[MagicKnight Jedi, Sith]], and various other Hero units from the movies such as Han Solo and Boba Fett. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters. The game also includes a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

to:

A sequel, predictably titled ''Star Wars Battlefront II,'' players can also II'' (now renamed to ''Battlefront 2'' '''Classic'''), introduced the ability to play as [[MagicKnight Jedi, Sith]], and various other Hero units from the movies such as Han Solo and Boba Fett. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters. The game also includes a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

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A series of {{Video Game}}s set in the ''Franchise/StarWars'' universe, developed by Pandemic Studios. The series is heavily inspired by ''VideoGame/{{Battlefield}}''; in a typical match, called "Conquest", there are two armies trying to gain control of "Command Posts" across the battlefield. If a player dies, they can respawn at any command post that their team controls. There is also a "Capture the Flag" gametype (consisting of both the standard 2-Flag CTF and 1-Flag CTF, where two armies try to carry a flag in the center to a designated spot in enemy territory), and, in the second game, "Assault" (Space-only, not counting Mos Eisley, where two space forces engage each other in an attempt to destroy the opposing fleet), as well as "Hunt" (where two teams hunt each other, trying to be the first to reach the set score limit before the timer runs down).

The battles are often '''huge''', sometimes bigger than the movie scenes they are inspired by, involving dozens of players and even more {{NPC}}s. In addition, players can hop into various ''StarWars'' vehicles ranging from tiny hover-bikes to aircraft to HumongousMecha.

In the sequel, predictably entitled ''Star Wars Battlefront II,'' players can also play as [[MagicKnight Jedi, Sith]], and various other "Hero" units from the movies. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters.

The game also had a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

In 2007, a mobile spinoff was released for the PSP and Nintendo DS, entitled ''[[VideoGame/StarWarsBattlefrontRenegadeSquadron Renegade Squadron]]''. This game would itself be followed by another mobile title called ''[[VideoGame/StarWarsBattlefrontEliteSquadron Elite Squadron]]''. Both games received mixed reviews.

to:

A series of {{Video Game}}s set in the ''Franchise/StarWars'' universe, developed by Pandemic Studios. The series is heavily inspired by ''VideoGame/{{Battlefield}}''; in a typical match, ''VideoGame/{{Battlefield}}''.

The main gamemode,
called "Conquest", there are two armies trying to gain control of "Command Posts" ''Command Posts'' across the battlefield. If a player dies, they can respawn at any command post that their team controls. There is also a "Capture the Flag" gametype (consisting of both the standard 2-Flag CTF and 1-Flag CTF, where two armies try to carry a flag in the center to a designated spot in enemy territory), and, in the second game, "Assault" (Space-only, not counting Mos Eisley, where two space forces engage each other in an attempt to destroy the opposing fleet), as well as "Hunt" (where two teams hunt each other, trying to be the first to reach the set score limit before the timer runs down).

The battles are often '''huge''', sometimes bigger than the movie scenes they are inspired by, involving dozens of players and even more {{NPC}}s. In addition, players can hop into various ''StarWars'' ''Star Wars'' vehicles ranging from tiny hover-bikes to aircraft to HumongousMecha.

In
HumongousMecha. It included two story campaigns (Prequel Era & Original Era) which were mostly recreations of the movies's big battles alongside some original battles set in planets from the ''Expanded Universe''.

A
sequel, predictably entitled titled ''Star Wars Battlefront II,'' players can also play as [[MagicKnight Jedi, Sith]], and various other "Hero" Hero units from the movies. movies such as Han Solo and Boba Fett. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters.

fighters. The game also had includes a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

In 2007, a mobile spinoff was released for the PSP and Nintendo DS, entitled PSP, titled ''[[VideoGame/StarWarsBattlefrontRenegadeSquadron Renegade Squadron]]''. This game would itself be followed by another mobile title called ''[[VideoGame/StarWarsBattlefrontEliteSquadron Elite Squadron]]''. Both games received mixed reviews.

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** Pilot units do their job very well when in the air and are great for repairing ships and equipment, but in close-quarters combat they vary from being from DifficultButAwesome (Pilot Droid due to its hard to aim but devastating Radiation Launcher and the Rebel Pilot's hard-hitting shotgun) to useless as a Bantha's nipple (Clone Pilot and the Imperial Pilot).
** Droidekas carry devastating firepower and their shields can take a serious amount of punishment, but are prohibitively slow outside of wheel mode (where they're completely vulnerable). You can move faster without your shield or your ability to fire your weapons though.
** AT-STs are great at picking off infantry, but thats about it. Their large cockpit makes them an easy target for units with rocket launchers, and their lack of maneuverability and somewhat slow rate of fire makes them borderline useless against starfighters or landspeeders, which completely outclass them in terms of speed, durability and firepower.
** AT-ATs (and their Clone Wars counterpart, the AT-TE) take many of the same flaws and compound them even further--while they possess devastating firepower and the AT-AT can take a ludicrous amount of punishment, they move like a minute-hand on a watch and hitting anything that isn't a large or stationary target is largely a matter of luck on their part. On Hoth, if you're unlucky enough to have a snowspeeder land its tow cable on you, you may as well just hightail it because trying to shoot them down is a matter of very precise timing and luck, and that's assuming they're flying out far enough for your cannons to even hit them. On Rhen Var, its very easy to get them bottlenecked into a situation where speeders, infantry and turrets will surround and wail on them constantly while the AT-AT/AT-TE is stuck trying to back up or turn around to even try to shoot at them.

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** Pilot units do their job very well when in the air and are great for repairing ships and equipment, but in close-quarters combat they vary from being from DifficultButAwesome (Pilot Droid due to its hard to aim but devastating Radiation Launcher and the Rebel Pilot's hard-hitting shotgun) to useless as a Bantha's nipple (Clone Pilot and the Imperial Pilot).
Pilot, whose primary weapons are legitimately worse at killing things than their emergency pistol). Their successor in the second game, the Engineer, is much more threatening in direct combat due to their shotguns being fully able to OneHitKill at close range.
** Droidekas carry devastating firepower and their shields can take a serious amount of punishment, but are prohibitively slow outside of wheel mode (where they're completely vulnerable). You can move faster without your shield or your ability to fire your weapons though. \n Additionally, an entrenched Droideka can mow down infantry by the dozen, but bring in a single tank and it'll go down in short order since its blasters are nigh-useless against heavy armor.
** AT-STs [=AT-STs=] are great at picking off infantry, but thats that's about it. Their large cockpit makes them an easy target for units with rocket launchers, and their lack of maneuverability and somewhat slow rate of fire makes them borderline useless against starfighters or landspeeders, which completely outclass them in terms of speed, durability and firepower.
** AT-ATs [=AT-ATs=] (and their Clone Wars counterpart, the AT-TE) take many of the same flaws and compound them even further--while they possess devastating firepower and the AT-AT can take a ludicrous amount of punishment, they move like a minute-hand on a watch and hitting anything that isn't a large or stationary target is largely a matter of luck on their part. On Hoth, if you're unlucky enough to have a snowspeeder land its tow cable on you, you may as well just hightail it because trying to shoot them down is a matter of very precise timing and luck, and that's assuming they're flying out far enough for your cannons to even hit them. On Rhen Var, its very easy to get them bottlenecked into a situation where speeders, infantry and turrets will surround and wail on them constantly while the AT-AT/AT-TE [=AT-AT/AT-TE=] is stuck trying to back up or turn around to even try to shoot at them.



** Water hurts droids when they are fully submerged. Just have a droideka roll into the Kashyyyk sea, or (in the first game) a droid go prone in the seas as well. They'll die after a few seconds. [[ArtificialStupidity The AI will lose several unnecessary lives rolling through the water as droidekas.]]

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** [[NoWaterproofingInTheFuture Water hurts droids when they are fully submerged. submerged.]] Just have a droideka roll into the Kashyyyk sea, or (in the first game) a droid go prone in the seas as well. They'll die after a few seconds. [[ArtificialStupidity The AI will lose several unnecessary lives rolling through the water as droidekas.]]]] This was removed in the second game, though.



* DroneDeployer: Snipers in the first game can deploy a recon droid to scout terrain and call down orbital strikes. In the second game, recon droids were instead given to special classes, while snipers got [[TheTurretMaster autoturrets]] to compensate.



* NoScope: When playing as a Sniper unit, its certainly possible to kill enemies in close quarters combat with it, but its very impractical to do so and will more than likely get you killed due to the rifles slow recharge rate leaving you a sitting duck for other enemies to attack you.

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* NoScope: When playing as a Sniper unit, its certainly possible to kill enemies in close quarters combat with it, but its very impractical to do so and will more than likely get you killed due to the rifles slow recharge rate leaving you a sitting duck for other enemies to attack you. Additionally, the PC versions take away your crosshair while unscoped, making it much harder to land hits.



* PaperTiger: AT-STs. They can be downright brutal when dealing with infantry, but put them up against a Landspeeder, an X-Wing or even a turret, and they'll go down in ''seconds''.

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* PaperTiger: AT-STs.[=AT-STs=]. They can be downright brutal when dealing with infantry, but put them up against a Landspeeder, an X-Wing or even a turret, and they'll go down in ''seconds''.



* MeleeATrois: The Tatooine map has the [[TheAlliance Rebel Alliance]] vs [[TheEmpire The Galactic Empire]] vs [[ProudWarriorRace Tusken Raiders]]

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* MeleeATrois: The Tatooine map has the [[TheAlliance Rebel Alliance]] vs [[TheEmpire The Galactic Empire]] vs [[ProudWarriorRace Tusken Raiders]]Raiders]]. (Or, you know, Republic vs. CIS vs. Tusken Raiders, depending on the era.) This is the only case in the first game of a native faction having their own command posts and being hostile to both sides.


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* OrbitalBombardment: Courtesy of the Sniper classes' Recon Droids, which have the ability to summon an orbital strike on their position. Great for dislodging stubborn groups of enemies and potentially taking out vehicles; just make sure you're not doing it under a ceiling.


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* TheVoice: Emperor Palpatine, Master Yoda, and Admiral Ackbar are heard giving out mission briefings (for the Empire and CIS, Republic, and Rebels respectively) in the campaigns, but never appear in person.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: Green, blue, and red. The second game adds the occasional yellow and purple.



* LeadTheTarget: Invoked with the fact that around 90% of the weapons fire [[FrickinLaserBeams energy projectiles]]. Unless you are using a Sniper Rifle, this is required over long distances.

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* LeadTheTarget: Invoked with the fact that around 90% of the weapons fire [[FrickinLaserBeams [[SlowLaser energy projectiles]]. Unless you are using a Sniper Rifle, this is required over long distances.


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* SlowLaser: Green, blue, and red. The second game adds the occasional yellow and purple.
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[[folder:''Tropes specific to the first game:'']]

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** AT-ATs and AT-TEs carry a devastating amount of firepower, but move as slow as molasses.
* NighInvulnerability: Jedi Heroes are impossible to kill by conventional means. The only reliable way to take care of them is to land a starfighter right on top of them, but this requires very lucky timing on the players part.


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* NoScope: When playing as a Sniper unit, its certainly possible to kill enemies in close quarters combat with it, but its very impractical to do so and will more than likely get you killed due to the rifles slow recharge rate leaving you a sitting duck for other enemies to attack you.

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