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* BulletHell: ''Vanishing Earth'' pulls no punches on bullet showers, especially with the bosses. All bullets are rendered in 3D too, and players can roll their ships to bounce them back.
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* BulletHell: ''Vanishing Earth'' pulls no punches on bullet showers, especially with the bosses. All bullets are rendered in 3D too, and players can [[DeflectorShield roll their ships ships]] to bounce them back.
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* SelfPlagiarism: The UsefulNotes/VirtualBoy game ''Vertical Force'' (also developed by Hudson Soft) is very similar to the original game despite not being nominally part of the series.
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* SelfPlagiarism: The UsefulNotes/VirtualBoy Platform/VirtualBoy game ''Vertical Force'' (also developed by Hudson Soft) is very similar to the original game despite not being nominally part of the series.
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* ''Star Soldier'' (1986, [[UsefulNotes/NintendoEntertainmentSystem NES]]/UsefulNotes/{{MSX}}; remade in 2003 for [[UsefulNotes/NintendoGameCube GameCube]]/[[UsefulNotes/PlayStation2 PS2]]/[[UsefulNotes/PlayStationPortable PSP]])
* ''Super Star Soldier'' (1990, UsefulNotes/TurboGrafx16) - developed by Kaneko
* ''Super Star Soldier'' (1990, UsefulNotes/TurboGrafx16) - developed by Kaneko
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* ''Star Soldier'' (1986, [[UsefulNotes/NintendoEntertainmentSystem NES]]/UsefulNotes/{{MSX}}; [[Platform/NintendoEntertainmentSystem NES]]/Platform/{{MSX}}; remade in 2003 for [[UsefulNotes/NintendoGameCube GameCube]]/[[UsefulNotes/PlayStation2 PS2]]/[[UsefulNotes/PlayStationPortable [[Platform/NintendoGameCube GameCube]]/[[Platform/PlayStation2 PS2]]/[[Platform/PlayStationPortable PSP]])
* ''Super Star Soldier'' (1990,UsefulNotes/TurboGrafx16) Platform/TurboGrafx16) - developed by Kaneko
* ''Super Star Soldier'' (1990,
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* ''Star Soldier: Vanishing Earth'' (1997, UsefulNotes/Nintendo64)
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* ''Star Soldier: Vanishing Earth'' (1997, UsefulNotes/Nintendo64)Platform/Nintendo64)
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Changed line(s) 23 (click to see context) from:
* BulletHell: ''Vanishing Earth'' pulls no punches on bullet showers, especially with the bosses. All bullets are rendered in 3D too, and players can initiate shield mechanic to bounce them back.
to:
* BulletHell: ''Vanishing Earth'' pulls no punches on bullet showers, especially with the bosses. All bullets are rendered in 3D too, and players can initiate shield mechanic roll their ships to bounce them back.
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Changed line(s) 23 (click to see context) from:
* BulletHell: ''Vanishing Earth'' pulls no punches on bullet showers, especially with the bosses. All bullets are rendered in 3D too.
to:
* BulletHell: ''Vanishing Earth'' pulls no punches on bullet showers, especially with the bosses. All bullets are rendered in 3D too.too, and players can initiate shield mechanic to bounce them back.
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* BossRush: ''Boss On Parade'' in the remake for PSP
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* BossRush: ''Boss On Parade'' in the remake for PSPPSP.
* BulletHell: ''Vanishing Earth'' pulls no punches on bullet showers, especially with the bosses. All bullets are rendered in 3D too.
* BulletHell: ''Vanishing Earth'' pulls no punches on bullet showers, especially with the bosses. All bullets are rendered in 3D too.
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* VideoGame3DLeap: ''Vanishing Earth'' is rendered in 3D to take advantage of Nintendo 64's hardware.
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* SurprisinglyGoodEnglish: The Japanese version of ''Vanishing Earth'' has the story subtitled and voiced entirely in English, with the Japanese only present in the options menu (additional explanations) and episode titles.
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* NonStandardGameOver: If, in ''Vanishing Earth'', you run out of time when fighting the last phase of Duoss Core, you have to watch it destroy the Earth.
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* CheckpointStarvation: Super Star Soldier requires each stage to be completed without the ship being destroyed. The exception is collecting the blinking crystal in order to allow in-place respawn.