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[[caption-width-right:344:And the adventure continues!]]

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[[caption-width-right:344:And [[caption-width-right:344:[[AndTheAdventureContinues And the adventure continues!]]
continues!]]]]
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* TheAllSeeingAI: In the final mission, any time Nova tries to call in a nuke, the enemy will ''immediately'' do a comsat sweep right over her exact position and nearby units will swarm to attack her. This will happen even if she had previously gone undetected getting into position, and even if she's out of vision range of enemy units or structures -- no matter how stealthy you are, once the nuke is targeted the AI knows exactly where she is.

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* TheAllSeeingAI: In the final mission, any time Nova tries to call in a nuke, the enemy will ''immediately'' do a comsat sweep right over her exact position and nearby units will swarm to attack her. This will happen even if she had previously gone undetected getting into position, and even if she's out of vision range of enemy units or structures -- no matter how stealthy you are, once the nuke is targeted the AI knows exactly where she is. The only way to stop this is to destroy all command centers with the ability.
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* BigBad: [[spoiler:General Davis, the Dominion general who is the secret leader of the Defenders of Man]].

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* BigBad: [[spoiler:General Davis, the Dominion general who is the secret leader of the Defenders of Man]].Man loyal to Arcturus Mengsk]].



* HistoryRepeats: [[spoiler: Psi Emitters are once again used in attempts to lure zerg to terran worlds.]]

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* HistoryRepeats: [[spoiler: Psi Emitters are once again used in attempts to lure zerg to terran worlds.]]worlds, and by a loyal follower of Arcturus Mengsk, no less]].

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Alphabetizing example(s), Trope was cut/disambiguated due to cleanup


** BonusBoss: Two of them in Mission 5, as optional missions that Nova can take alone and battle a giant monster for bonus equipment.


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* OptionalBoss: There are two optional bosses in Mission 5, as optional missions that Nova can take alone and battle a giant monster for bonus equipment.
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* SpiritualSuccessor: To the aborted ''Starcraft: Ghost'' first-person shooter. Nova had originally been created and billed as the player character before it folded, and much of the plot that had been written for that game was adapted into the story, which is why it features many locations from the original ''Starcraft'' campaign such as Tarsonis and Antiga Prime.
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* WhatHappenedToTheMouse: None of the rescued Ghosts are mentioned after the first mission until the seventh mission where you find out that [[spoiler:two of them are currently being mindwiped and the third has already undergone the process and is trying to cut you off from your target]].

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* WhatHappenedToTheMouse: None During the sixth mission, Reigel tells Nova that she was the only Ghost to ever return, implying none of the rescued Ghosts are mentioned actually escaped after the first mission until mission, and confirmed the seventh mission where you find out that [[spoiler:two of them are currently being mindwiped and the third third, Stone, has already undergone the process and is trying to cut you off from your target]].
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* {{Foreshadowing}}: You can find a [[spoiler: psi emitter]] behind the Zerg base in the second mission.

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* {{Foreshadowing}}: You can find a [[spoiler: psi emitter]] emitter and an enemy Ghost]] behind the Zerg base in the second mission.
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Dewicked trope


* WeaponOfChoice: Subverted, because for the first time since her debut, she can use something other than the canister rifle.
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* NotWhatISignedOnFor: [[spoiler:After General Davis is outed as their leader and that the Defenders themselves are responsible for the feral Zerg attacks, the lower ranks, who weren't aware of the plot to usurp Valerian, instantly ally themselves with the Dominion again.]]
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* BalanceBuff: Regenerative Bio-Steel returns from the ''Wings of Liberty'' campaign with a huge upgrade: its healing rate is bumped up from a piddly 0.6 health per second to ''10'' per second. It also only applies after the unit has been out of combat for a few seconds, but it's much more efficient at keeping your mech units healthy without the need for repairs.

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* AwesomeButImpractical: Putting [[JumpJetPack Jump Jets]] on Siege Tanks certainly sounds like an awesome idea, allowing them to move up onto otherwise-unreachable plateaus to rain down death upon all nearby enemies with no fear of reprisal... except they're still just as helpless against air units, and putting them up on those otherwise-unreachable areas generally leaves them out of support-range of any of your anti-air defenses (at least before Nova gains access to her air force), leaving them ''very'' exposed. That being said, Jump Jets can be useful for microing your Siege Tanks away from enemies like you would with the Stalker's Blink ability, but using them as the game clearly wants you to is a pretty good way to get them killed.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Putting [[JumpJetPack Jump Jets]] on Siege Tanks certainly sounds like an awesome idea, allowing them to move up onto otherwise-unreachable plateaus to rain down death upon all nearby enemies with no fear of reprisal... except they're still just as helpless against air units, and putting them up on those otherwise-unreachable areas generally leaves them out of support-range of any of your anti-air defenses (at least before Nova gains access to her air force), leaving them ''very'' exposed. That being said, Jump Jets can be useful for microing your Siege Tanks away from enemies like you would with the Stalker's Blink ability, but using them as the game clearly wants you to is a pretty good way to get them killed.killed.
** The Special Ordnance upgrade for Ravens turns their Seeker Missile into a basic attack, waiving the need for energy and micro-management to use it while also letting them hit buildings. In theory, this gives them a pretty good boost to damage output... until you consider that the missiles' splash damage ''hits your own units as well'', making them great at tearing apart your own frontline. And unlike Siege Tanks' shells, the missiles have a travel time, meaning that if a Raven gets trigger-happy on a Zealot or the likes, your own Marines are probably about to have a bad day.
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* AwesomeButImpractical: Putting [[JumpJetPack Jump Jets]] on Siege Tanks certainly sounds like an awesome idea, allowing them to move up onto otherwise-unreachable plateaus to rain down death upon all nearby enemies with no fear of reprisal... except they're still just as helpless against air units, and putting them up on those otherwise-unreachable areas generally leaves them out of support-range of any of your anti-air defenses (at least before Nova gains access to her air force), leaving them ''very'' exposed.

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* AwesomeButImpractical: Putting [[JumpJetPack Jump Jets]] on Siege Tanks certainly sounds like an awesome idea, allowing them to move up onto otherwise-unreachable plateaus to rain down death upon all nearby enemies with no fear of reprisal... except they're still just as helpless against air units, and putting them up on those otherwise-unreachable areas generally leaves them out of support-range of any of your anti-air defenses (at least before Nova gains access to her air force), leaving them ''very'' exposed. That being said, Jump Jets can be useful for microing your Siege Tanks away from enemies like you would with the Stalker's Blink ability, but using them as the game clearly wants you to is a pretty good way to get them killed.

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So Yamato cannon doesn't require energy here so moving this to a new trope


* AwesomeButImpractical:
** Putting [[JumpJetPack Jump Jets]] on Siege Tanks certainly sounds like an awesome idea, allowing them to move up onto otherwise-unreachable plateaus to rain down death upon all nearby enemies with no fear of reprisal... except they're still just as helpless against air units, and putting them up on those otherwise-unreachable areas generally leaves them out of support-range of any of your anti-air defenses (at least before Nova gains access to her air force), leaving them ''very'' exposed.
** Starting on the penultimate mission, Battlecruisers can be given cloaking technology, meaning they can warp in undetected and rain hell upon enemies. Unfortunately, cloaking takes energy which is better spent on Yamato Cannons. In the end, it's better to give the cloaking technology to Liberators, Reapers, or Banshees, particularly since the latter two become permanently cloaked with the upgrade.

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* AwesomeButImpractical:
**
AwesomeButImpractical: Putting [[JumpJetPack Jump Jets]] on Siege Tanks certainly sounds like an awesome idea, allowing them to move up onto otherwise-unreachable plateaus to rain down death upon all nearby enemies with no fear of reprisal... except they're still just as helpless against air units, and putting them up on those otherwise-unreachable areas generally leaves them out of support-range of any of your anti-air defenses (at least before Nova gains access to her air force), leaving them ''very'' exposed.
** Starting on the penultimate mission, Battlecruisers can be given cloaking technology, meaning they can warp in undetected and rain hell upon enemies. Unfortunately, cloaking takes energy which is better spent on Yamato Cannons. In the end, it's better to give the cloaking technology to Liberators, Reapers, or Banshees, particularly since the latter two become permanently cloaked with the upgrade.
exposed.



* OvershadowedByAwesome: Starting on the penultimate mission, Battlecruisers can be given cloaking technology, meaning they can warp in undetected and rain hell upon enemies. While certainly useful, especially since neither Tactical Jump nor Yamato Cannon require energy, other upgrades such as Special Ordiance or Regenerative Bio-Seteel are much more beneficial. In the end, it's better to give the cloaking technology to Liberators, Reapers, or Banshees, particularly since the latter two become permanently cloaked with the upgrade.



%%* SpreadShot

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%%* SpreadShot* SpreadShot: The hellfire shotgun deals area damage and has a special ability that deals relatively high damage in a wide arc.

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* DeconstructedTrope:
** The campaign deconstructs TheGoodKing trope. [[spoiler:Valerian finds out that even with him being an objectively better emperor than his father, there is still resistance to his rule, resistance that may one day need to be dealt with through overt violence. It's up to Nova to save his reputation. It seemingly got so bad that he abdicates the throne at the end of the sixth mission, but it turns out to be a ruse to capture the leader of the Defenders of Man.]]
** Nova reminded Valerian that [[spoiler: General Davis was loyal to his family, and ''not'' to him personally. Through this, it is implied that Davis was a beneficiary of the corruption within the Dominion under Arcturus's reign, and that she and others like her will fight to resist Valerian, whose reforms would almost certainly mean the end of easy money/power for them.]]
** [[spoiler: Nova being forced to [[SaveTheVillain save the Defenders of Man from the Tal'darim]] in the fourth mission since letting them be destroyed would leave the planet defenselessness predictably leads to them taking all the credit for saving the planet under attack by the Zerg. Helping villains win a battle to save innocent lives unfortunately really helps their [[VillainWithGoodPublicity reputation]].]]
** The final battle with the BigBad [[spoiler:General Davis ends with a single attack, rather than a boss battle. Davis is only a normal human in a dress uniform, whereas Nova is a OneManArmy with PowerArmor and high tech weapons]].



* RealityEnsues:
** The campaign deconstructs TheGoodKing trope. [[spoiler:Valerian finds out that even with him being an objectively better emperor than his father, there is still resistance to his rule, resistance that may one day need to be dealt with through overt violence. It's up to Nova to save his reputation. It seemingly got so bad that he abdicates the throne at the end of the sixth mission, but it turns out to be a ruse to capture the leader of the Defenders of Man.]]
** Nova reminded Valerian that [[spoiler: General Davis was loyal to his family, and ''not'' to him personally. Through this, it is implied that Davis was a beneficiary of the corruption within the Dominion under Arcturus's reign, and that she and others like her will fight to resist Valerian, whose reforms would almost certainly mean the end of easy money/power for them.]]
** [[spoiler: Nova being forced to [[SaveTheVillain save the Defenders of Man from the Tal'darim]] in the fourth mission since letting them be destroyed would leave the planet defenselessness predictably leads to them taking all the credit for saving the planet under attack by the Zerg. Helping villains win a battle to save innocent lives unfortunately really helps their [[VillainWithGoodPublicity reputation]].]]
** The final battle with the BigBad [[spoiler:General Davis ends with a single attack, rather than a boss battle. Davis is only a normal human in a dress uniform, whereas Nova is a OneManArmy with PowerArmor and high tech weapons]].
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** One of the possible upgrades allows a unit that normally requires a tech lab (such as Marauders or Siege Tanks) be built without it. Dull but it lets you build two at a time from the same building with a reactor. In fact, giving it to Marauders means you no longer need tech labs for your Barracks at all.

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** One of the possible upgrades allows a unit that normally requires a tech lab (such as Marauders or Siege Tanks) be built without it. Dull but it lets you build two at a time from the same building with a reactor. In fact, giving it to Marauders Marauders/Siege Tanks means you no longer need tech labs for your Barracks Barracks/Factories at all.
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* AbsurdlySpaciousSewer: The first half of "In the Enemy's Shadow" has Nova infiltrate a Defenders compound via the sewer system, which is somehow large enough to fit a ''[[HumongousMecha Thor]]'' inside.
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* TheAllSeeingAI: In the final mission, any time Nova tries to call in a nuke while, the enemy will ''immediately'' do a comsat sweep right over her exact position and nearby units will swarm to attack her. This will happen even if she had previously gone undetected getting into position, and even if she's out of vision range of enemy units or structures -- no matter how stealthy you try to be, once the nuke is targeted the AI knows exactly where she is.

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* TheAllSeeingAI: In the final mission, any time Nova tries to call in a nuke while, nuke, the enemy will ''immediately'' do a comsat sweep right over her exact position and nearby units will swarm to attack her. This will happen even if she had previously gone undetected getting into position, and even if she's out of vision range of enemy units or structures -- no matter how stealthy you try to be, are, once the nuke is targeted the AI knows exactly where she is.
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* HolyShitQuotient: In-universe, Nova has such a moment when she realized that she could equip jump jets on her ''siege tanks''.

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* TheAllSeeingAI: In the final mission, any time Nova tries to call in a nuke while, the enemy will ''immediately'' do a comsat sweep right over her exact position and nearby units will swarm to attack her. This will happen even if she had previously gone undetected getting into position, and even if she's out of vision range of enemy units or structures -- no matter how stealthy you try to be, once the nuke is targeted the AI knows exactly where she is.



* DevelopersForesight: The seventh mission has a part where players need flashbangs to pass a sensor. If they don't have them, they can use the goggles they just picked up to mind control an enemy into blocking it. Likewise, the second half of the mission has several alternate routes based on your loadout along with a few spots to change your gear.

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* DevelopersForesight: DevelopersForesight:
** In the infiltration installation missions, killing enemies while undetected often causes them to react, either running away or running to investigate. Some will just turn to the spot the unit died, and some may have dialogue expressing surprise and concern.
** In the third mission, if you stray too close to the Zerg bases, you'll get reprimanded by Reigel to stay focused on the mission and not let nostalgia for Tarsonis carry Nova away trying to clean out the place.
**
The seventh mission has a part where players need flashbangs to pass a sensor. If they don't have them, they can use the goggles they just picked up to mind control an enemy into blocking it. Likewise, the second half of the mission has several alternate routes based on your loadout along with a few spots to change your gear.
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Badass In Charge is only meant to be an index, not a trope on its own.


* BadassInCharge: Nova is an undeniable badass, and she's in charge of a Covert Ops crew.
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** Several units, such as Marines and Goliaths can use an upgrade that massively reduces their build time. Great for both getting started and when your bases is being swarmed.
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** SpacePlane: Unlike [[ISOStandardHumanSpaceship]] most terran spaceships]], it looks nimble and streamlined like a supersonic jet.

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** SpacePlane: Unlike [[ISOStandardHumanSpaceship]] [[ISOStandardHumanSpaceship most terran spaceships]], it looks nimble and streamlined like a supersonic jet.

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* AwesomeButImpractical: Putting [[JumpJetPack Jump Jets]] on Siege Tanks certainly sounds like an awesome idea, allowing them to move up onto otherwise-unreachable plateaus to rain down death upon all nearby enemies with no fear of reprisal... except they're still just as helpless against air units, and putting them up on those otherwise-unreachable areas generally leaves them out of support-range of any of your anti-air defenses (at least before Nova gains access to her air force), leaving them ''very'' exposed.

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
Putting [[JumpJetPack Jump Jets]] on Siege Tanks certainly sounds like an awesome idea, allowing them to move up onto otherwise-unreachable plateaus to rain down death upon all nearby enemies with no fear of reprisal... except they're still just as helpless against air units, and putting them up on those otherwise-unreachable areas generally leaves them out of support-range of any of your anti-air defenses (at least before Nova gains access to her air force), leaving them ''very'' exposed.exposed.
** Starting on the penultimate mission, Battlecruisers can be given cloaking technology, meaning they can warp in undetected and rain hell upon enemies. Unfortunately, cloaking takes energy which is better spent on Yamato Cannons. In the end, it's better to give the cloaking technology to Liberators, Reapers, or Banshees, particularly since the latter two become permanently cloaked with the upgrade.
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None


** SpacePlane: Unlike [[OurWeaponsWillBeBoxyInTheFuture most terran spaceships]], it looks nimble and streamlined like a supersonic jet.

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** SpacePlane: Unlike [[OurWeaponsWillBeBoxyInTheFuture [[ISOStandardHumanSpaceship]] most terran spaceships]], it looks nimble and streamlined like a supersonic jet.
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* RevengeBeforeReason: [[spoiler:General Davis would rather destroy the Dominion than serve Valerian, whom she blames for his father's death, and Alarak completely ignores the fact that the Dominion's Emperor and innocent civilians are in the firing line when he attacks the Defenders of Man's compound.]]

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* RevengeBeforeReason: [[spoiler:General Davis would rather destroy the Dominion than serve Valerian, whom she blames for his father's death, and Alarak completely ignores the fact that the Dominion's Emperor and innocent civilians are in the firing line when he attacks the Defenders of Man's compound. Nova kills Davis in cold blood after destroying her HumongousMecha, despite strict orders from Valerian that she be captured alive to stand trial.]]
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* SpiritualSuccessor: To the aborted ''Starcraft: Ghost'' first-person shooter. Nova had originally been created and billed as the player character before it folded, and much of the plot that had been written for that game was adapted into the story, which is why it features many locations from the original ''Starcraft'' campaign such as Tarsonis and Antiga Prime.
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Cleaning up for Developers Foresight.


* TheDevTeamThinksOfEverything: The seventh mission has a part where players need flashbangs to pass a sensor. If they don't have them, they can use the goggles they just picked up to mind control an enemy into blocking it. Likewise, the second half of the mission has several alternate routes based on your loadout along with a few spots to change your gear.

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* TheDevTeamThinksOfEverything: DevelopersForesight: The seventh mission has a part where players need flashbangs to pass a sensor. If they don't have them, they can use the goggles they just picked up to mind control an enemy into blocking it. Likewise, the second half of the mission has several alternate routes based on your loadout along with a few spots to change your gear.
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** In fact this is one of the easiest methods for beating several missions on Brutal difficulty. EVERY Ghost Academy you build auto-constructs nukes for free - and they all have independent cooldowns. Build 10-15 or so in the back of your base and Nova can effectively nuke on command with no cooldown.

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